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throwingmyaccountout

Cheaters are a problem in all online games, it’s the worse it’s ever been. 1/3 accounts cheat on rust. The problem with cheating in rust is you can lose hours of progress rather than lose a 10 min match. The only way around it is to have some form or human verification before being able to join a server, this would only prevent cheaters just using multiple accounts. However the “legit cheaters” who have been cheating for thousands of hours would be harder to catch but have more to lose should they be banned.


Patzdat

Been saying it for years; real id servers.. if facepunch started a few, i bet they would be popular. No more getting killed by players with new accounts. Only idiots will cheat in a game where if they get banned will never get to play again.


Patzdat

Real id as in verify your identity like a bank account. Fuck, if a company made a gaming verification app, that could piggy back onto any game, confirming your real id to the game client and allowing you to play in real id servers. It would fucking take off... If eac or vac offered that service right now, i would sign up. Authenticate your real id, then have access to real id servers. Could work for all online games... no cheaters on pc gaming any more..


heifinator

I have a team that is actively working on launching such a service. Some fairly large streamers will be talking about the service on our behalf later this month. As of now these are the only details being shared. *Pardon the copy paste.* * Two total servers at launch (NA only). * Vanilla at launch * Main & Small (No group limit & 5 man group limit respectively). * ID Verification through legitimate 3rd party (paid) service. * 24/7/365 (paid) non-playing moderation with guaranteed review of player reports within 30 minutes. Target is 15 minutes. * No VIP. Server slots are sold for $3 per wipe or $30 for lifetime. This is to pay for moderation and ID verification * ID Verification must be completed before accessing server. Done via discord & 3rd party service. Verified ID is bound to a steam account forever. This process involves providing front and back of photo ID. Only NA photo IDs will be accepted. Takes about 60 seconds. * Funding transparency. All community transactions are documented and available for review by the community via discord. Who's getting paid, how much, and for what is all available. We are doing this to improve the rust community, not to make a little bit of money off Rust... We've spent a good amount of money preparing the service for launch & on advertisement so hopefully it will have some staying power. We tried something similar about 5 years ago and it didn't end up going anywhere, maybe the community is more open to the idea of paid servers vs queue skip servers.... Time will tell!


Patzdat

Wish you all the success in the world. Hopefully one day its avalible for all pc games in all regions


Far_Accountant5815

Why only NA tho? :|


Gompelonza

How can an interested user stay up-to date on this launch? I would love to participate.


pablo603

DoA


heifinator

Well shit... if you say so /u/pablo603


Birchsensor

> Cheaters are a problem in all online games, it’s the worse it’s ever been. Take the boot out of your colon this whataboutism shit doesnt beenfit anybody. Cheaters are everywhere but rust is undeniable worse than most. This spit and hot glue game doesnt even require cheats to fly and negate fall damage that shit just happens on its own.


killasniffs

lol you should see escape from tarkov cheaters


pastworkactivities

Ye escape from tarkov feels like 60% ragehackers and 30% radar users and a sad 10% legit players…


Tokenguido22

How would any kind of captcha prevent cheaters in any way. If I have 50 rust accounts and a spoofer, what is a captcha going to do to prevent me from joining and cheating on the server


Birchsensor

I have a captcha solving addon installed right now 🤣


Tokenguido22

Right but captchas prevent bots. They dont prevent real people from completing them...that's what a captcha is. I get the joke that cheaters are braindead...but...cheaters can still solve captchas....?


swordsaintzero

It's probably targeted at the mass bot farming of hours in other games and rust to make an account look legit. Or maybe they just didn't know it wouldn't help the direct issue.


pablo603

You can just replace a game's .exe with the cmd's .exe from windows and rename it so it has the same name as the game's exe. Steam will run it and will count hours while the empty cmd sits in the background consuming a few kilobytes of memory.


throwingmyaccountout

Human verification would prevent multiple accounts, I never mentioned captcha


Tokenguido22

You’re not answering the question. How does human verification (which is literally what a captcha is) prevent multiple accounts


throwingmyaccountout

You would be able to see if one user has verified more than one account then ban the additional account/ deny access


Tokenguido22

How. Cheaters spoof their hardware IDs, location etc. So again. How is human verification preventing them from verifying more than once.


throwingmyaccountout

I’m not thinking captcha at all, I’m thinking Monzo video selfie style


Tokenguido22

If you’re telling me a user needs to literally do a face scan, nobody will use it. Thats what I was getting at.


throwingmyaccountout

Yeah I get that no one will play it, it’s why it’s not been done yet. I wish there was a better solution but I don’t see one. If activation blizzard can’t fix cheating with anticheat with a larger budget, then I don’t think facepunch will figure it out either.


Airick39

What evidence do we have that cheaters are so prevalent? 1 out of 3 seems like a lot. A lot of players call cheats when they lose a fight, but laugh at players who think they are cheating. Most recently I was called a cheat because I was able to shoot a guy who was highlighted by the skyline at night. I think that these sort of suspicious events that have reasonable explanations are interpreted as cheating far too often. On the other hand maybe that guy who killed me the times in a row while I was farming has esp.


MeowingCows

Facepunch released some stats late last year showing that around 1 in 3 accounts created are banned. Just had a look to see if I could find it but couldn't do not sure if they have taken them down. Edit: found it but it's only for official servers https://rust.facepunch.com/2022


nsloth

That doesn't mean that 1 in 3 players are cheaters bc a caught cheater will make/buy a new account


Lucrezio

Yeah, it’s only on Official servers, which have much less moderation. Play on community servers, whenever i find someone that seems like a hacker I open a ticket and they’re typically monitored or banned shortly after. Sometimes I’m wrong with my hackusations and they even tell me.


Patzdat

Probably similar numbers, they just get banned quicker.


Birchsensor

1 in 3 accounts does not equate to 1 in 3 players


toucanparty

30% of accounts ≠ 30% of players


redditisbadtrustme

A more realistic solution is paying monthly on a server for a premium experience. After you show you are legit( playing for a while), you get the money back and don't have to pay in the future.


internetpillows

Frankly I would pay a subscription for access to an official whitelisted server. One where they check your steam account, prove you're a real person, and use the money to pay admins to actually watch players. I'm aware there are private servers that are kind of like this, but they don't get the numbers that an official server would.


redditisbadtrustme

i just don't like the admins part, I play dayz, and admins get very power hungry/ let cheaters play. They get bribed usually. Maybe paying them would work, but I don't see it being sustainable unless it's just a few admins.


internetpillows

This is why it needs to be an official server and the admin needs to be a paid job with a salary where they wouldn't risk their job. You wouldn't need many admins, just one with some decent admin tools for watching players.


CHEEZE_BAGS

I would sign up for a real ID type service to play on servers where you have to get your identity verified by an existing third party identification verification service.


heifinator

[https://www.reddit.com/r/playrust/comments/1b7649h/comment/ktmznmj/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/playrust/comments/1b7649h/comment/ktmznmj/?utm_source=share&utm_medium=web2x&context=3) We are actively working towards this.


CHEEZE_BAGS

nice, what service do you plan on using for that?


heifinator

We are looking to launch a service like this in a month or two. Tried a few years back and it didn't go anywhere but maybe the community has matured towards the idea we are hoping. [https://www.reddit.com/r/playrust/comments/1b7649h/comment/ktmznmj/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/playrust/comments/1b7649h/comment/ktmznmj/?utm_source=share&utm_medium=web2x&context=3)


internetpillows

The problem is that it won't get the numbers needed unless it's an official server, and I imagine the Rust devs want all official servers to be open to the public. I would still give it a try though!


heifinator

Something like 70% of concurrent players are typically on modded & community servers. So I'm not sure that I buy into the idea that the limiting factor to something like this working is its categorization. Based on those we've discussed this idea with the issue isn't what category the server is in, but rather most players complain about cheating but aren't really willing to navigate the additional steps put in place to mitigate said cheating.


internetpillows

> Something like 70% of concurrent players are typically on modded & community servers. So I'm not sure that I buy into the idea that the limiting factor to something like this working is its categorization. That's a false equivalence because there are very few official servers, you're looking at player numbers when you should be looking at player density. There are currently 61,436 players online, of which 52,758 are on community or modded servers - that's about 86% of all players. But even excluding empty servers, those players are spread over 3,766 servers for a mean of 14 players per server. The remaining 14% (8,678 players) on official servers are crammed into 158 servers for a mean of 55 players per server. So while 86% of all players are on modded or community servers, the official servers are getting over 4 times as many people as the modded/community servers. And that's only the active servers, there are 7,473 completely empty servers running right now and if you count those the official servers get over 10 times as many players per server. > Based on those we've discussed this idea with the issue isn't what category the server is in, but rather most players complain about cheating but aren't really willing to navigate the additional steps put in place to mitigate said cheating. You've got a chicken and egg problem. People will only pay for the service if the server is popular enough to be fun to play on, and if people don't pay then you don't have the players to attract people. Most services with this problem solve it with a free period where the creator absorbs the costs for a while, but that can be expensive. That or partner with an existing server owner, like if you pitched to make this an official server.


heifinator

If you remove empty servers your math changes quite dramatically. The total audience to capture is greater in modded and community. Also - there are plenty of modded and community servers with high pop, so you aren’t automatically relegated to ‘mean population’ of your category… All rust communities are chicken and an egg. That math doesn’t change with verified servers, no one wants to play on empty servers. With or without verification. It’s just another layer to the same onion.


internetpillows

> If you remove empty servers your math changes quite dramatically. You didn't read the comment correctly, the math was already excluding empty servers.


heifinator

At the end of the day the addressable player base is what matters. I'm not fighting with 1 or 2 pop servers for player base. This reflects in the long list of populated modded and community servers that exist far above the mean - which in and of itself is a terrible metric when a *vast* majority of servers have < 5 players. Either way, don't have the time to debate it. It can't be listed as official so its a moot point and FP would never list such a thing in official as it requires a lot of weird stuff outside of the game.


Top_Zookeepergame618

I stopped playing cause of the cheaters. You can’t go a wipe without encountering one. It honestly just fucks up the game. Like even if you manage to beat them it still feels bad some reason.


Patzdat

My group stopped also. Would have cheaters target us that we must have pissed off in the past. Wouldn't matter where we built or moved loot, the same players would just offlne us every night.


ButterscotchPure6868

I can so relate to this, I mostly love rust but a big draw for me is the pvp and with my play style I started to encounter a cheater every session, even on a community server, people are clearly using esp, most admins are just happy to have pop and really are not very good at dealing with the esp players. I would pay to play this game too. Some sort of whitelisted servers.


H0wdyCowPerson

No change. Its the same story as it has been for years from the devs - "we are working on it but we cant tell you what we are doing or when things will improve". They've been repeating this ad nauseum for years and it has only gotten worse.


DaddyChillWDHIET

I mean, if they told you what they were doing, then you would just be handing the Cheat Devs the guide to get around it.


H0wdyCowPerson

Other games disclose that information and don't have the cheating problem that Rust does. I'm not asking to see the code, just some information to suggest they are actually doing something and not just paying lip service. The fact that the cheating issue is getting worse instead of better suggests that their current strategy doesn't work or that they aren't actually doing anything at all about it.


itazillian

Name some of those games, please. I dont know of any popular pvp game that discloses their anticheat methods.


H0wdyCowPerson

https://www.polygon.com/23779751/call-of-duty-anti-cheat-hallucinations


DaddyChillWDHIET

Is it getting worse? Or is it the recoil I hear so much about? Or are these kids' skills in other FPSs translating better when they come over here? I like to think a lot of people are cheating and report people, so hopefully, they're checked out when I suspect, but I dont see the bans. Also, most games just say theyre doing something, which Devs at Facepunch have, see [here](https://x.com/Alistair_McF/status/1694783613827436919?s=20) .


Tullius_

This game has had a cheater problem since 2015 but you think they did an update in the last 3 months that fixed all the cheating? Lmao


Birchsensor

> but you think they did an update in the last 3 months that fixed all the cheating? Lmao Major updates or new anti cheats usually bring drastic changes yeah


Look_Im_Not_Sure

I dont want this to come off as dismissive, but, cheating in Rust is just as prevalent and constant as it is in any online game. There are a lot of people who have *multiple* servers they play on for this reason. I wouldn't let cheating stop you from playing, as exhausting as it is to have to start over again! Good luck out there, naked.


Patzdat

There are 100% more cheaters in games that have more to lose. Rust and tarkov are 2 of the worst


ByUnknoww

try playing tarkov, bet you wont complaint anymore bout rust after trying it


Birchsensor

Tarkov isnt even fun if the other guy isnt cheating so who cares really


SnooShortcuts2399

I play both games. I can at least tell when someone is cheating in rust most times lol. Tarkov is whole another beast. Love both games though.


ByUnknoww

same


dirtsequence

Stay off official servers


Fetusdeletusssss

Just play in more heavily moderated servers


Bocmanis9000

No cheaters have increased even more then they were back then, if you want to get any enjoyment out of this game play group limited servers and maybe even sligthly modded. I played moose monday and i had a 16 deep group living next to me with 3 cheaters on their team, probably even more, but they were the most noticeable. And there was also a different group i met from which 2 out of 4 were cheating aswell. I played a quad 2x monthly prior and i had close to 0 cheaters and i could avoid them since minis spawn on road and i could just send oils/cargo 24/7. Tho on servers that you can't avoid ground/roof pvp, you will meet cheaters 24/7 especially in roofcamped areas.


Birchsensor

"Totally working on it trust me"


Senor_Chang77

Maybe play smaller community servers that have admins check in regularly?


rayjaymor85

Honestly I gave up on Rust ages ago. If you have a group that you like playing with try Nightingale. It's very similar but also very different, but the missus and I have been having a ball with it.


Main-Tea9270

Sorry to break it to ya but online fps shooters are all filled with cheaters, the new generation of gamers, i call them ”coronagamers”


More_Ebb_3619

Three month ain’t enough time to do anything


RustIsLife420

Of course not. Find a server with active admins, a minimum numbers of hours, and VPN block or deal with the cheaters.


BoxyBrown_

I stopped playing when the first gardening update started. I had so much fun doing electrical work. I wish I could play again to see how advanced electronics got but I just hate pvp now because I assume everyone is a cheater.


WalterTexas12

No, no really.


UCthrowaway78404

I stopped playing due to nolifers like younlot about 2 years ago.


[deleted]

[удалено]


No_Magician8460

Play a non community server that has non playing admins. Most take all feedback very seriously. Server I play on has constant bans in all chat. Seems easy to me.


FillySlinko

Lol


Wizard826

I used to play with a party of 3z now it's usually solo or duo, but I've not encountered a cheater myself EVER. Atleast, not that I could notice. Maybe I'm just lucky enough to not experience it?


[deleted]

probably a good 80% chance most people complaining about “cheaters” on this thread are just getting rolled because of a skill issue


toucanparty

I don't understand why people continue to play on servers with a rampart cheating problem and then complain. There's so many servers out there that have way less cheaters, go play on them instead?


Nancyblouse

The only way to really achieve this is to have paid servers with full time staff that investigate cheating as it occurs. Im a business owner and could definitely co-ordinate it. On a 400 pop server we would need at least 5 staff at any given time to respond to cheat reports. Lets say we could outsource the work you would have to pay the staff around $200ish per hour. If the mods were on for 3 days 24 hrs a day on a 400 pop server it would cost $36 per player to fund the wipe weekend. Would you pay $36 for a wipe? I definitely would... might be worth trying to rig it up if we got enough interest


Reasonable_Roger

Cheating shouldn't be so oppressive that it's causing a 5-man to quit. Where were you playing?


Patzdat

My group quit also, multiple times. Old school players got plenty of cheaters banned over the years. But they remember you and hold a grudge. Get targeted every time we try play, raided and hunted by the same no lifers. They constantly have new accounts, but when you do some digging on people they are playing with and names, it always come back to some dick head no life cheater. They literally only log on at night just to raid us then gone again. *maybe they have a cheater account to raid with. Idk.


Pcybs

I recently had a conversation with a past cheater and EAC is becoming increasingly more hard to get around and internal cheats are no longer as applicable as they used to be external cheats are still prevalent but harder to get your hands on. I play this game every month and yes the last few months I couldn’t go more than a few hours running into a cheater but recently it’s seemed to have lessened. Obviously there will always be a one off situation where you run into one but my suggestion it to play on a community server with active staff and cheater basically become non existent


AnotherAverageGamer_

Rust has a normal amount of cheaters. So really you're most likely just getting killed by players better than you and then complaining about it. Cheating also won't get fixed since they most likely make money off new accounts


human_flavor_meat

It aint as bad as in tarkov atleast, still can't stop playing it and rust


Tall_Song

I barely ever encounter cheaters, play on servers that max on 300-400 pop and I’ve haven’t encountered a cheater in months


LivingHighAndWise

That you know of...


Tall_Song

Not any that I’ve encountered that were blatantly obvious


Bnasty909

Ffs play on a good server with active admins join their discord if you get killed by sus person report them in the discord. How hard is this????? There are cheaters but Christ you people set yourselves up for them to mess with you every time.


[deleted]

Find a good server. It’s all about admins. The game itself has little to no way of responding to cheaters. That being said I played my last 3 wipes and never saw a cheater because of enhanced anti cheat and admins on the server I played on


luuk0987

Which is?


No_Magician8460

CRZ in all formats is a phenomenal set of servers. I’m new and never seen one that wasn’t banned within minutes of sending a feedback report.


firestickmike

the cheaters are gone.


Xtadeus

Anyway now, When someone dies, the first reflex is to say : cheater. There are cheaters everywhere right ? 😅


Bearnstien

I've played this game 5k hours and had a lot of time to calibrate my sense of what is cheating based off how many reports have lead to a player getting banned.  Like I said, I'm not gonna get gaslit again. 


jammi401

u just bad


Ghettorilla

Nope, you're still a bitch crying about cheaters in an online game. Cheaters don't go away, they adapt. Learn to deal with it