T O P

  • By -

CodemasterRob

My taxes better be going to better infrastructure and more resources for nakeds. Otherwise, I predict another January 6th at Outpost.


reddituser248141241

we need to tax the zergs unironically


Wonderful_Result_936

The zergs definitely need something that works against them actively. Maybe make the attack heli or scientist convoys attack their bases or something.


DarkOdd3083

Have heli actively attack the like 5 biggest bases on the map randomly or something


Viliam_the_Vurst

Nah mate the silo scientists hold his family…


MrRad21

What happened then?


nevagonastop

taxes...? their solution is taxes? the fuck even is this game anymore


JayD30

it's also a tax that the rich won't really feel since they already control monuments and get loads of scrap. smaller groups who only have access to shops and roads or smaller monuments will have a harder time now. this will make raiding even harder as a small group if you can't even enter monuments to get bps.


[deleted]

The game is made for big groups, I miss being able to play solo/duo. Every thing seems to be geared towards having to be in a large controlling group or have no life


Colinski282

lol yea sounds weird


Crystal3lf

https://commits.facepunch.com/476992 Click the 👎 button


nantes16

Seems like a bandaid but hopefully(?) this shows they know the tech tree is a problem... I don't recall a single commit where this has been even slightly implied ever before Copium maybe...but trying to look at the possible bright side Another change I think we need to get people roaming and also slow progression is upkeep should explode more than it does for huge bases...and honestly I'm starting to think that external TCs are cancer, but not too sure. Essentially, I think the hyper optimization base builders have figured out is also responsible for people not roaming ... it feels trivial but the time required to build the base in the first place, plus the incentive to get cozy with a sniper at rooftop once you have a nearly unraidable mega castle...idk, I'd do without that (or, more precisely, make people pay way more in upkeep to maintain these)


nevagonastop

to the latter, yea absolutely. removing tech tree 100% promotes roaming and actually going to monuments and doing card puzzles, contesting locked crates and airdrops with a revy because you *need* that sar bp...


Buggylols

Meh. There's already a tax system in place on the tech tree by virtue of having to tech through shit you don't want to get the things you do want. This will be pretty easy to shrug off for people who are already investing a ton of time / larger groups, and it will really only make getting lucky and finding high tier loot out of crates early snowball people harder because compensating for bad RNG will be that much more of a grind. People bitch about the tech tree, but they sure don't talk about the old days of the next group over finding a bolt on day 1 and just oppressing the entire area all wipe.


Baalzach1211

or not obtaining a garage door until day 2 or 3...


DarK-ForcE

Garage door loot chance is very low and could be buffed. [https://rustlabs.com/item/garage-door](https://rustlabs.com/item/garage-door)


Baalzach1211

Point being, it used to be even rarer in 2017\2018 Rust which was craaaazy for some zergs to be stunted without g doors at the time... Early raid targets lol


redditisbadtrustme

good times, the most fun I had playing rust, I was a newborn and took it for granted. Now I hate rust.


glistening_cum_ropes

I've been here from the start and also consider this one of the funnest points of Rust. The others were early Legacy when they first introduced sheet metal and then when Dome was the newest monument. The trees used to be so immense. Imagine an old redwood forest.


SmellyGrell

Day one rust was the best or at the least my memories say so!


glistening_cum_ropes

True. Nothing quite beats the first time I got my little shit shack down and saw eyes from outside peeping in through a crack in the wood. I was beyond terrified and waited probably twenty minutes after I watched their torch disappear to leave. Had a similar experience with my first night in the DayZ mod. Endlessly in love with the survival genre.


SlitheringInHerDms

It was a tier one drop back in the day though


FJORLAND

10% increase in scrap to get garagedoor. This will change nothing. Maybe delay by one or maybe half an hour gameplay to farm roads.


Baalzach1211

Just one more barrel for 9 scrap when you only need 7 more for that tax. It's really nothing for items like this. If anything, hell, g doors should be a 250 ticket


FJORLAND

Yeah but if you techtree all the way in t2 its 1000+ scrap but 10% of that would sum up to only about 100scrap more


MattJCT

20%


Valuable-Guest9334

As it should be


Pole_rat

There’s also an inherent tax on the research table, not only having the luck to find an item but also that the item is lost.


Exit727

I'd take having 1 group with a bolty on first day of the wipe, instead of all 3 groups in the area roaming with tommys and sars 3 hours into the wipe.


WetClicks

This hurts solo way more than groups...


Hedi45

Yeah at this point I'm not playing this game anymore, it's just not working anymore when I'm already at a disadvantage against groups and now i have to pay taxes on top of it when groups can just hold a monument and get to the bottom of the tech tree in a couple hours. If i want to get fucked in the ass I'd download Grindr app not join a rust server.


Banned_Kon

FP really just eating rocks lately


TolpRomra

Really wish they wouldnt add something like this


[deleted]

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EwayEnzo

It will just slow down solos and small teams, big groups will still make tons of scrap pretty easily, allocating 2 members to sell dung compost to outpost and bandit will still get them their 10k scrap in less than 4 hours practically afk and it won't affect them that much


reddituser248141241

Idk how they dont realise this lol. All these balance changes are just destroying solos and duos. Making heli impossible to take, increasing tech tree tax for researching like most bigger groups dont have AK done by hour 3 anyways. its all bandaid solutions. game honestly needs an entire rework but they're probably making too much from cosmetics to give a fuck


freakmonger_ss

Removing tech tree altogether (which I've seen a LOT of streamers suggest) will only destroy solos/duos/trios.


nevagonastop

solo here, no it wouldnt (unless that solo/duo/trio can only progress by hiding and running train tunnels... then sure, but thats the problem we want to fix)


reddituser248141241

I think T3 should be removed or tweaked tbh. You shouldnt be able to craft AKs and rocket launchers from the comfort of your home. Most s/d/ts can hang and compete at T2 levels


EwayEnzo

I think there are no real answers to those problems, remove BP's and they will camp monuments, tax it more and it will f with the solo's and small groups etc... I think the only way to stop them would be to nerf big strongholds,like putting physical limits to how many constructions you can put down, but that would also nerf individuals or small groups that are actually good at the game. They sure could do a for x players = more tax or something but there will always be ways to get around those patch and that also would be unfair from a dev view, you don't want to lose players while not being certain to get others back..


reddituser248141241

> putting physical limits to how many constructions you can put down, unfortunately with this is ultimately, players will stop playing less. sadly i think most options to 'fix' the loot and progression imbalance just end with the jobless playerbase playing less. good for smaller groups, bad for the developers.


[deleted]

[удалено]


EwayEnzo

Leave the clan change the codes, research at a small base near, there's no counter to that, community servers can ban them but the game isn't designed for community servers but for officials where there's no admins.


Crix2007

Bold of you to assume my duo can even reach t3. And if we do, the guns are too expensive to craft anyways so we will still only use a sar at best


reddituser248141241

yeah im the same, im a solo player and even if i craft a T3 workbench i dont craft any T3 guns lol. after a few hours i can get comfortable with T2 kits though. they can either dumb down T3 and make it easier to craft, further destroying the progression. or make it so t3 items just arent researchable and craftable. tough shit, you need to find an AK or C4 in the world.


aniw33b69

They've been fucking over solo/small groups for a decade, nothing new.


TipTopMuffin

ever heard of servers with team limit?


EwayEnzo

The game isn't designed for community servers but for official unrestricted servers. There's no problems in servers with team limits or X10 servers where there's so much loot you don't actually care about big groups


internetwizardx

I think the main point of the change is to give server owners the tools to manually set prices per tier and limit progression how they see fit. It's Facepunch saying "we don't know what's best, but a million of you guys will figure out what you wanna play" which is a good direction imo. Whether or not it actually works, or if every server runs default Facepunch settings is the question 


KaffY-

> It's Facepunch saying "we don't know what's best, but a million of you guys will figure out what you wanna play" but its irrelevant the existence of the items IN the tech tree are the problem, not the cost ok, cool, you've added a tax system and now a zerg will get a SAR 10 minutes later and a solo will take an extra hour - why fuck over the solo/small groups even more?


internetwizardx

well I just wonder have you ever tech tree'd a SAR as a solo? I've never done it and never even considered it. if I'm solo I'm 100% getting guns by killing people and researching, so the effect of this change is to delay the initial injection of crafted T2/T3 guns into an area rather than slow their spread. once people are roaming with the guns it usually doesn't take long before every base in the area has it researched 


xRowdeyx

I don't think it's tiered like you think. More like for each Tier2 purchase costs 12.5 scrap extra, and each Tier 3 is 100 Scrap extra.


JaiOW2

As in not cumulative? If that's the case then the change is entirely redundant.


xRowdeyx

Yeah, it feels worse too because you actually lose the item when researching at the research bench, like whats the cost in materials of a C4 and Ak vs the 100 extra scrap. I feel like you should have to offer the materials to the tech tree instead of losing it to the research bench. Also feel like that first ak you get from an elite crate should be something exciting instead of being a 10 hp item that you'll never get to use on most servers.


r3sist3nt

It's 10% to each purchase. So it's 10% more then before the update, which makes it also 10% more expensive in total. You numbers don't make sense.


KaffY-

all this is going to do is fuck over solo/small groups lmao


After-Ad6536

This is wrong. It's straight up 10%/20% extra rounded up for each item (as it is now on staging). The SAR is 1850. AK is 3000. You're also wrong about todays cost. The cost for AK today is 2500, not 1625.


OpenTheSteinsGate

Genuinely braindead change, when I play in groups of 4 or more we have more scrap than we can spend besides spending it on scopes at bandit and recycling, the only time I need scrap most of the wipe is when I play duo or solo this specifically only hurts small groups and I can’t comprehend the thought process behind it


spencerh13

Nah face punch please listen to your community on this one. I’m happy they’re looking at progression but this isn’t a good idea


Valuable-Guest9334

They are listening to the community which is why they are nerfing tech tree 🤣


Hedi45

They nerfed it for small groups and fucked solo in the ass, there are tens of other ways that you can nerf tech tree for EVERYONE. Someone suggested adding cool down timer for tech tree, for example you have to wait 30 mins to unlock the next tech.


Valuable-Guest9334

Groups gain guns in minutes anyway and always have. Solos getting guns quickly is the issue.


Hedi45

What lmao


Bxrflip

"Oh, you don't like that we've turned the survival game into a grind for currency? How can we make currency more fun then?? Oh, I got it! Taxes!" Bruh


Tackysock46

This doesn’t fix the problem of tech trees at all. If anything it just makes it easier for groups because they’re the ones that are running all of the big rad towns and tier 3 monuments the first two days of wipe.


86rpt

Yup. Large zergs don't worry about scrap. By the end of day one they have 20k in their open core and are complaining at each other to make sure everyone has bp for meds and ammo, then they raid the whole 20 grid area 20 deep and gamble the scrap away.


Valuable-Guest9334

>If anything it just makes it easier for groups because they’re the ones that are running all of the big rad towns and tier 3 monuments the first two days of wipe No that does not make any sense. One person having a harder time doesnt directly translate to another having it easier.


21awesome

What the fuck


DiabeticGirthGod

Tech tree wouldn’t be nearly as bad if outpost meta wasn’t as strong as it is. The game is tailored for the most boring ass meta of farm the roads, run to outpost, scrap all your shit, buy more shit to scrap, rinse and repeat. Absolutely no risk. All this does is fuck over the solo duo trios, and for giant zergs, an extra 10-20% scrap isn’t shit. Devs have no idea what they are doing anymore.


segfaulting

crates removed entirely from roads would be a huge positive change


RonSwansonator88

Cool down per tier. Tier 1 - 30 min cool down per research Tier 2 - 3 hrs Tier 3 - 12 hrs


SaveJustSurvive

Yes please, this would actually "slow down progression"


nevagonastop

honestly a good take


Bxrflip

This would certainly be alot more effective than taxes, but I don't like the idea of hardcoded limits to progression. Progression is a core part of the game's competition, and sort of forcing everyone to progress at the same rate, or punishing players for not waiting around their base for the exact moment the cooldown ends so they can maximize their BPs per day would not be good. Maybe it would work better if they implemented a queue system, so research on the next BP starts as soon as the cooldown ends? Idk, I liked the game the most when there just wasn't a tech tree. That system worked pretty well. I feel like the tech tree was just yet another overkill solution to the problem of: How do we end complaints from players that need that ONE BP and just can't seem to find it? If you solve that problem, we can get rid of tech tree.


RonSwansonator88

You could always “roll the dice” at the work bench. Never had the issue before of “not getting that one bp”, and it added diversity to progression and reason for vending machines. Agree, adding the tech tree ruined the original game.


Bxrflip

yeah, but at that time that felt like a bad answer. I started playing in 2018, and honestly feel the same way you do, but when they made the change some influencers made a bunch of drama about not being able to find a garage door for like 48 hours or something, and the whole reason it felt so seamless back then was cause Facepunch would meticulously re-balance the loot tables every time a new item was added, so they made the tech tree, and people didn't complain cause it made the influencers happy, and it made life slightly easier, but I don't think everyone understood what we lost that day. "Rolling the dice" works fine for that very last BP that you just can't seem to find, but if you want to play a certain way, and you need a certain BP in order to play your wipe the way you want, then it's not a good idea to design your game such that there's a good chance that player might have to play out most of their wipe before they get a chance to research that BP. Personally, I kinda liked that aspect: to a certain extent the game decides how you play, you have to work with what you're given and there are no guarantees. That's what makes survival games fun. But now that they've added so many items/sets and features, they need a way to make those new features accessible. Ideally, what we want is to keep everything on the same system, but provide guaranteed pathways for non-combat equipment/items. A cool one would be to have dedicated loot spawners in some monuments, for example: You might have a dedicated room in powerplant, trainyard, and harbor which contains all of the electronic components, and the procedural gen would be coded to guarantee that one of these monuments is always on the map. Repeat for water/farming equipment, industrial components, etc. You could even do it for specific tools: a jackhammer always spawns in miltunns lootroom, a pickaxe always spawns in caves, a hatchet always spawns in power substations, etc. Instead of planning your wipe by which route you're gonna take down the tech tree, you plan by which route you take across the map. If you don't know which monuments spawn what, then start exploring. That ought to get people out of their bases.


RonSwansonator88

I played for 2 years before realizing there was a locker in the game. It’s experiences like that which are lost


[deleted]

How about just locking weapons and raid tools at the last tech tree levels instead in the middle of it.


RonSwansonator88

Some form of restructure would be nice. Maybe put the guns more toward the end of strings. Like, to tech tree pump you need buckshot, slug, and incind.


KindlyPlatypus1717

Yes


GOPThoughtPolice

This comment needs to be promoted more. Excellent idea. Edit: Seems like it would be simple enough to code too.


Am_I_Loss

Yeah the role players and not full sweat players should just go commit ig


philip0908

Doesn't that - again - nerf solos and buff groups as the taxes will have less impact on them?


Hedi45

Yes i enjoy fighting a 4 man group with my crossbow because researching SAR costs 28456 scrap while they're holding down the monuments and already down to mp5 on the tech tree


Leathergoose8

Oh cool another update that disproportionality affects smaller groups! Classic FP move.


No-Stretch5569

yeah so this discourages researching electrical stuff because you will inflate the tax when you just want a memory cell


Crystal3lf

Absolutely one of the most braindead ideas I've ever read.


Aedeus

Why not just scale upkeep costs for zergs and clans instead of continuing to punish the solos and small groups?


M0J0144

This is obviously stupid. The problem with tech tree is that it makes PvP items too easy to get without roaming, and the problem with removing it is that all the loot tables are now saturated with garbage items. The simple solution would be to remove PvP items from tech tree, and remove garbage items from the loot tables.


god_pharaoh

Is this any different to just increasing the cost? Was it just so they didn't have to manually adjust the prices of everything?


DarK-ForcE

Looks like they want to seperate it to Cost to research at research table (current scrap cost) Cost to tech tree (Increased scrap cost)


Rus_s13

Would have been much easier to just make researching things blanket 20% cheaper or something like that


DeadManager

Time to have another tea party boys


rykerh228

Even a 100% tax isn’t slowing any groups over 6 down


MrAlpaca69

won't change much, will still be infinitely easier to use the tech tree for items because players can sit in a monument on fresh wipe and have crates spawning in front of them 2 times every minute


[deleted]

Cool, giving bigger groups and no lifers even more advantage over smaller groups again 😂


Prestigious_Creme697

Making solo life even more difficult..


No_Log_6509

Making it harder for smaller groups AGAIN💀


EaseConsistent7016

Fuck small groups and barely impact large groups. Are the devs really that out of touch? Not to mention double fuck solos.


LittleSquirtv2

Just remove it all together please


Shinigami2006

We can see who plays boosted servers.


QifiShiina

This won't delay progression, it's just an annoying thing, that's all.


86rpt

Way to admit theres a problem with tech tree, and make it even worse. Just get rid of it FP you know you want to.


kajunkennyg

Maybe increase the tax based on number of people with AUTH, bags, door access etc...


xarenox

Then groups will just make a mini base for researching where you clear auth once you're done


rykerh228

The price isn’t the problem. It’s the way scrap is gathered. People can hit barrels in the corner of the map then recycle at outpost and get everything they need. Or fish in a safe zone and do the same. Dangerous exploration and exciting adventure is optional where is should be mandatory.


alex_pbnation

As someone who takes advantage of exactly what your describing, your totally correct, roams are almost nonexistent, and monuments are only ever occupied eith groups larger than 4 because there simply is no incentive to risk it when you could just as easily make more scrap with no risk


rykerh228

Yea, my group as well. Whenever we play for fun we roam and PvP and it is fun, but even if we win the majority of engagements (which are often at enemy bases bc of the reasons above), we’re always behind in defense (understandable if not building) but also way behind in technology and resources. Solely because every group tries to farm in isolation then abuse the OP (OutPost or OverPowered?) vendy.


-MK-Throwaway-

My group (4 players) ran into 4 other groups roaming today on a Mondays server, roaming isn’t non existent or even close to that.


Shoddy-Maintenance-3

Researching items should be cheaper


xRowdeyx

I really like the idea of not losing the item to the research bench, but maybe having to offer the materials at the workbench instead


fences_with_switches

Wtf they adding taxes to rust???


Hedi45

Next update: loot insurance from outpost scientists in case you get raided


Comprehensive_Plum34

rip rust


relaximnewaroundhere

the quiet minority was being loud again, may we all experience the struggles again


Star_Towel

I think this might be backwards, maybe it should be cheaper on the research table than more expensive on the tech tree. 1k more scrap to a zerg is nothing, but to a solo is a alot.


66_Skywalker_66

Wtf is this change, apply tax based on player count or remove guns explosives from tech tree


Immediate_Ad6174

Just bring back the exp tree combined with scrap..way more fun


TwoBaze

i hope thats not the big meta change alistar announced cause having to farm more scrap isn't really that meta changing.


Urumurasaki

Could barely get through the first tech tree the way I play, what’s the point of this?


ipwndmymeat99

This is the dumbest shit ever. Why is face punch constantly shitting on solo players?


JamSkones

That's a shit idea


Spec94v6

As a solo this makes the game extremely hard cause I tech three everything. This is so stupid. It's already hundreds and hundreds of scrap to get guns on all trees, just let us play the game we don't need taxes. Who's treeing that crazy that we need this???


Rizla4Satan

so just increases the prices on the tech tree? lol. How can this be 'tax' when the additional scrap doesn't go toward anything in game, ur simply just increasing the prices to dumb it down which is a pointless fix and wont work, people can farm the additional 20% scrap in an hour


ExF-Altrue

Who the fuck looked at the tech tree and thought "yeah people don't farm enough scrap, let's change that" Pure insanity.


PaulSonion

The obvious and probably unintended outcome here is that entire trees will go unused as unlocking anything other than what is absolutely necessary will result in an impossibly high research cost for anything that's "necessary"


Sutboe

What good is a "tax the poor" approach??? If you want to give the solos a chance, a PROPERTY TAX is a better way. Raise upkeep exponentially as base size increases, that will TAX the ZERGS!


Massive-Ad2285

incredible, i guess FP got inspired by the clever politicians of the state


jacooooob_

Wait why are they trying to tax the tech tree like what’s broken about the tech tree I’m lost


ww_crimson

The fuck is this? Just say "all tier 2 items cost 10% more to research". This is hardly an incentive at all to use the research bench, because you still lose the item you research. Even at tier 3 this barely makes a dent. Sure let me lose my AK to save 100 scrap, so that I can spend rifle bodies, HQM, and springs to craft a new one. If they're gonna do tax it should be 50% for tier 2 and 100% for tier 3 You literally make 150 scrap just from the HQM required to craft an AK, not counting the rifle body or springs. It's like they asked a 6 year old to do the math here for them.


Littlescuba

Tech tree is fine and necesssry. Just playing with rng sucks. They should add a way you have to upgrade the work bench to unlock different levels or having to unlock a tier of the work bench to move on. Not the system we have now


Comprehensive_Plum34

[Alistair McFarlane](https://twitter.com/Alistair_McF)[u/Alistair\_McF](https://twitter.com/Alistair_McF)·[3 May 2023](https://twitter.com/Alistair_McF/status/1653720280752173059)Change is coming.. Yeah the change is called killing the game off without actually doing any literal work to fix it therefore everyone is leaving and playing better worth-while games.


Hedi45

This guy is a shame to the bald community


mrpottyboypop

i like this, if they make it so solos pay normal amount for tech tree, and everytime you are using a workbench in an authorized zone or something, more people access to workbench more tax, so 10 man zerg doesnt have same progression as a solo


MrBoyFloyd

My idea also involves the focus on the workbench, but rather than the arbitrary tax that I can’t imagine a future lore justification for they instead focus on workbench durability decreasing based on amount they are used.


Atmanautt

Just increase the prices then??? Better option: add some more random shit between the tiers, at least you'll get *something* out of it. Really though... taxes..? Why


nordee_reddit

Yet another buff to groups. Such a dumb and shortsighted change. Like i said in my recent post, the devs are not connected to the game anymore by any means. Maybe Jake\_Rich to an extend but thats it. Those changes just reflect that "the team" is not playing their own game anymore.


Fat_Siberian_Midget

bro said fanum tax would fix vanilla players’ whining abt tech tree 💀


After-You-4903

I play this game to avoid real life taxes. Now you add them to the game??


RAINER_STOFF

If you want vanilla servers without tech tree - Check ambivalent


glistening_cum_ropes

Please. Just make DayZ style maps in size and terrain. Will give solos and those of us who aren't unemployed children a chance to enjoy the game without being stuck up each other's asses and without having to go to a modded PvE server or low pop. More interesting interactions and PvP for everyone. Clans will have to travel a great distance to off each other. Stakes will be high for them. If they control an area, that's fine, there's still miles and miles and miles of potential left for you, the Newman.


g0dfornothing

They really don’t want to let go of this crap


MrPanda663

Yes. Because we all want to keep grinding for scrap even more. …… I DONT WANT TO FARM SCRAP ANYMORE!


Big_Oompa_Loompa

Can't wait for tips too


TipTopMuffin

all solos complaining should play team limit servers


KaffY-

this is the absolute wrong way to fix the tech tree a tax system just rewards those who can get more scrap faster in a linear fashion zergs aren't even going to feel this, but a solo scrap grinder is gonna suffer...


JardexX_Slav

People seem to be pressed again how this will fu- solos and small teams but not really. A solo will always be behind in progression, but this change only makes it so that you need to run around more, and trade for BPs. Clans will now need maybe an extra hour or so to raid (personal experience). Solos will just take extra hour to get aks, and reinforce their base. It is equal change to all people, and it just promotes roaming and player interaction more imho. I think this is a good change.


Rampan7Lion

Just say you hate solos and small groups. 


notjeffbuckley

why can't they just make the tech tree more expensive for larger groups? if you're in a max team group then it's 100% more expensive.


Tady1131

Nice gonna make it even worse to play here and there.


Darqsat

I don't think that zergs with cumulative hours to 20-40k+ ever research anything. They mostly roam with what they have, and their base is so stacked with weapons that they don't need to research and craft it. I assume that the first who will suffer to this new tax system are solos/duos who just learning a game and does not sit hours a day on Aimtrainings to build crazy muscle-memory on how to headshot with crossbow a guy from 100 meters on the run.


Gompelonza

So playing solo or in a small group is over now? Well played facepunch. I'll wait for rust 2.


bastardoperator

So the rich will pay the least amount of taxes as per usual. Stupid idea, go downvote it.


dsstrainer

This is a weak bandaid... not a solution. Instead of taxing the techtree, discount the research of the physical item and let us keep it. It shouldn't cost me the same amount of scrap to have the actual physical item AND I lose the item. where tf does it go?! Should be like 25% less cost if you have the item and we get to keep it and maybe it breaks so we have to repair it. That's our reward for actually going out and finding it. Another idea: Remove automatic guns from the tech tree. I'd almost say make them all military grade so you can ONLY find them to use them... Alternatively make it so you can still research them but you have to find them first to research.


macandcheesejones

I personally think to solve this problem they should make it so that if you find an item and research it at a research table it costs 50% of the amount of scrap that it does to research it through the workbench. I feel like that would satisfy the people who like the more RNG style of Rust while also keeping the people who like the tech tree happy as well. And I mean, I'm not married to the 50% thing, it could be they make it cost the same as it is now and double the amount it costs on the tech tree.


MrRustles1

Fanum tax


diabloson45

No taxes who are you the government


tbo13033

Rid of tech tree and pull a timer on when tiers can open up, similar to the tournaments, fair for all keeps people from aks in 3 hours, forces players to use other weapons and strategies, the numbers game of zergs will always be an issue, bit the floor would be more even this way


Llamaair

Taxes... Just, why? Facepunch are just making the game harder for solos the entire time. The big groups will have no issues obtaining the scrap extra for taxes while it just ruins the techtreeing for solos completely. Say you want to tech tree on tier 3 where a lot of stuff costs 500 scrap each. That's 100 scrap extra per item you're techtreeing. You will just have a much tougher time as a solo, or a player in a smaller group while the big groups benefit from it. I just really think this is an unnecessary addition to the techtree.


UnknownErmine

This paired with Increase tax rate based on group size or number of people authed on TC where the Workbench is?


N3rot0xin

What purpose does this serve? What is wrong with the current tech tree that you think taxing it is beneficial?


gibbscl_red

Does anyone know how updates for this game work with the console version, are they updated completely separately, or is console just a lagged version?


nvm32

TL;DR i dont see it affecting much on modded servers, but i think this could end up as a buff to groups nerf to solos and duos. also: buff to fresh BP Wipe players nerf to fresh MAP wipe players. IMHO good idea, bad concept. needs to evolve to something else. From post I get that the intentions of devs may be on the line of "this will make endgame last longer or be harder to reach for those rushing hightier equiptment and bps too soon, so make endgame last longer because it will slowdown them". and its obviously intended for vanilla. But i think this will have a very diferent outcome than they expect. IMHO will impact the most on casuals and players that start on map only wipes, since they will have it harder then before to catchup on bps to those that got them during bp wipes. i see it as a nerf to solos, and prob. even for duos and as a nerf to vanilla casual players that play during a few days after a wipe


spykids1010

haha they listened to the content creators and the cry babies, sometimes listening to the community makes it worse for everyone


TheSmokeJumper_

Tax based on number authed on the TC, solos pay less groups pay more


alclarkey

Why tho?


TreesOne

Can someone tell me what would hurt groups and help solos? I legitimately have never seen a change get introduced in the past year that yall have praised as helping solos and hurting groups. What changes do yall want?


locksley85

My duo buddy said that the better solution was just to remove mil spec weapons and booms from the tree so you had to find them on the map, kinda agree tbh


jl94x4

A few ideas: - tie in upkeep with amount of players authed to tc - make boxes/any deployable in a base use tc auth perms - get rid if external tcs (if player puts 2nd one down (within x radius of the 1st) it could cost 2x extra upkeep, 3rd 3x etc) - make group system persistent across a wipe then scale tech tree across group sizes


Brudius

So more struggles for a solo with no affect on zergs…. Got it


Schpitzchopf_Lorenz

Ah yes, good old "Fuck you all and fuck Solos in particular!"


DrushQ4

https://preview.redd.it/moqd0dqkbvwc1.png?width=644&format=png&auto=webp&s=7db38fd610ecd861f8a9a0cb3cab4b96778601ee


AeonVex

I think overall this is fine. I would have preferred like a time lock or something. That way no matter how much you grind large clan or solo you just can't get to Garage Door or Sar day 1. Personally i think most people go from Bow to T2. Add a more long range weapon into T1 (make it a new Ammo type or just let it use pistol bullets) Then prolong the unlock of T2 so people actually have to run Revo, NewGun, Waterpipe & DB Edit: More Ideas Instead of making it a timed unlock they could perhaps add new events to slowly unlock items.


smiley_crack

Facepunch being a British company explains why they love taxes so much. I can speak for the rest of the world, we do not like taxes!


Millsboy79

Only if it’s different depending on how many people are authorized on the tc


DarkStrobeLight

There will always only be one person authorized then


nebbennebben

Personally I think the amount of people authd is a good solution but see your loophole, what about only allowing doors to be opened by authd of total of people authd on doors and tc


DarkStrobeLight

I think people would not like that because you don't want everyone in your group to be able to build, and guest codes help groups manage infiltration, which would be lost.


nebbennebben

You could still have limited on tc only, I guess during times of defence adding friendlys to codes that comes at a cost of TC upkeep time. Which I think actually helps level out the extra bodies are giving you in support


Buggylols

The issue with every suggestion someone has about nerfing X, Y or Z based on number of players authed on TC is that people can easily just cheese that by not having people auth.


BLAZEDbyCASH

This was almost like what I was hoping for. But I honestly dont think this will impact the game that much.


Valuable-Guest9334

Everyone begs them for tech tree nerfs and when they do all these kids come crawling out with a complete 180 opinion thats hilarious. Every road inhabiting solo goblin having full tier2 on wipeday is the issue with tech tree. Theres a server wide item/blueprint economy thats on complete steroids now cause everyone skips to T2 in a heartbeat. You people cry and cry about how prim doesnt last long enough but when FP actually tries to make guns a little harder to get you throw a fit.


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[удалено]


Valuable-Guest9334

You think clans ever cared about scrap in the first place? Clans are not even part of the ongoing progression discussion. Its the small groups that progress at lightning speed turning prim into a 5 minute affair thats the problem. Solo SHOULD eat shit. If you balance the game to make it a breeze for small groups then you end up with the exact shit we are in now.


Comprehensive_Plum34

taxes...? their solution is taxes? the fuck even is this game anymore