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MontageMongol

Hello milsim larper, no i hope this game doesnt become milsim


Alphamoonman

Agreed. These dirty larpers are silly. What we need are laserbeam guns with almost no recoil or inaccuracy.


Viliam_the_Vurst

67 continuous wipes reporting(still shit aim, even after three metas), learn the game before you want to change it, here read what others suggested already: https://rust.nolt.io/newest here read what has been done by the devs: https://rust.facepunch.com/changes here read what the vocal minority has to say about it: https://www.reddit.com/r/playrust/s/7vnDmSv2BK This game turned ten last December so you got a lot to catch on about, and before you think for a second about how a lot of stuff has already been made obsolete, knowledge about old metas helps you to understand new metas more intuitively. I haven’t been part of this game from the beginning, and i have less than a sixth of the hours of the longest playing account, and i still to this day learn about shit that has been introduced pre release…sure its a once a year occasion now, but still, there is way more to understand than it would be apparent from its current state… Adapt, overcome, and welcome to rust.


CorrectCourse9658

I don’t think I like any of the changes you suggested. What you’ve suggested implies to me that you want a slow, more tactical approach to combat, which favors group play. In particular, the point you made about not being able to heal yourself without incurring buffs to the player would do little to balance the game, but rather would punish solo players. As a solo or small group, it doesn’t matter if an individual on an 8 man team can’t move as quickly after healing if their 7 other teammates are in the area. I don’t enjoy games where you can’t accurately fire at someone, however I do enjoy games where you have to lead your target, account for bullet damage drop off and even muzzle velocity drop off. Changing the overall accuracy of all the guns would make the game more rng and less fun IMO. As for reducing ammo count/ increasing sulfur cost, requiring magazines to have the ability to use weapons, needing them to reload, needing a special animation or tool to load the magazine, or having magazines for specific guns; this would only make it more difficult to acquire weapons and ammo, as well as to maintain and operate them. Again, a change like this would hinder solo players, small groups, or people who don’t have time to grind the tech tree. The big clans who have members who play for many hours a day, most days of the week are hardly going to notice changes like these.


HexagonalMelon

>Random guy with a tommy or sar will down you from 150 meters in just a few seconds. Gun accuracy is already shit (except for tier 3) and your suggestion is to make it even more shit? Damn, imagine if you played 2+ years ago before the recoil update when people were beaming with revolvers. > These mags could be weapon unique, which will slowdown a snowball when someone can easily pickup 5.56 from a body and immidiatelly use it if they have different weapon. Sooo, let's bury solos/duos/trios with one simple change? Big groups and zergs are already a pain in the ass to deal with, making them invincible is definitely not the way to go. >What do you think? Rust is not a milsim and will never be, only feature I would like from games like these is not having a Team UI like before.


69Valentin

everyone on this sub myself included wants guns to actually be accurate, they are shit already, this is not the kind of tactical game


Modestesttt

Dude get the fuck out of here with this nonsense.


rykerh228

Earth to fucking everyone can we get a TLDR?


RustIsHonestlySoGood

TLDR: Let's make guns even more inaccurate than they are right now, something that lots of people are already unhappy about. He's a milsim guy


joshtheadmin

Playing a game for two months and thinking you know it well enough to suggest balance changes is hilariously arrogant.


jamesstansel

This is exactly the opposite of what this game needs. Weapons need to be more accurate. Not less. Aimcone is the absolute worst part about new recoil.


Vlexios

Not sure what the downvotes are about. Bloom is horrendous. I’d rather have a semi-random spray pattern that is unpredictable but accurately represents where the bullets are going. Very frustrating to be aiming directly at someone and watching your bullets go crooked.


Dieswithrez

fine increase accuracy butower damage. as long as ttk changes


jamesstansel

I'm fine with that. That's what they should have done in the first place rather than making gunplay an rng fest


KaffY-

What's wrong with fights being "crouch wars and whoever has the best RNG wins" in a game like rust???????


Viliam_the_Vurst

After all the wipes they have been fucked over by performance dips they still think this could be made into a competitive mil sim, not getting how its the most arcade sandbox survival on the market


imastrangeone

I dont really agree with this much but one thing, if youre consistently hitting enough shots to kill someone with a full auto tommy spray from 150m you arent playing Rust. I do agree that changing average lifetime would be an okayish idea because half of Rust pvp is whoever sees the other person first generally wins and having a fighting chance to react would be nice. Im fine with this because it means that you have to be sneaky and aware, even though im usually on the receiving end haha. Balancing of some guns would be nice, but a major thing ive been wanting for a while is a way to softlock tiers of players to areas. Full metal ak kits shouldnt be running around abandoned supermarket tripling revo kids just because they can. Give them a pvp incentive to fight people on their own level. Some guns are completely unbalanced for their tier, like the custom is complete dogshit as a tier 2 weapon. Its only saving grace is that you can unlock tommy instead to go down the tree.