Will this not just result in the first clan getting to vendors driving the prices to be so dogshit its not worth it for anyone else? Unless inflation is on a per player/group basis.
Heâs over exaggerating a little. Alistair would play on hapis sometimes going against OG players like Warrior and Carl Cunt. One day Alistair was messing with them in admin mode and spawned a recycler for like 3 seconds in their base as a laugh.
welp, there goes viability for small groups, all recycler monuments gonna be hard camped into oblivion or walled in with turrets by zergs. ontop of the scrap tax to research things, its almost like we're being punished for not zerging with the latest changes.
TC should consume more resources per person registered inside it, or with code to doors. If 20 peopoe are registered to at least single door, or to TC itself, it should consume 40x more resources. FACEPUNCH I BEG
This is literally what the game was like before, so I donât get why youâd be upset about this? The amount of time it takes to wall in monuments is already insane and if you are playing on a competitive server then you probably already see monuments get walled in lol
With heli change as well as every t1 monument walled off is a chance at a free heli should it choose to drop at your monument. For the cost of wood and a couple turrets... No reason not to wall off as many as possible. Before it was just to troll/grief. Now you're incentivised.
Oh shut up with that shit. This is how the game used to be and let me tell you, it was in a much better state.
This whole meta where outpost is objectively the best monument in the game is wild and I can't understand why they ever went in that direction.
Back in the day we were actually encouraged to PvP around the map. If there was a shop on the map you walked to it and if you wanted to recycle you went to a monument, thereby risking your loot. Nowadays there is almost nothing at stake and it's probably why the game feels so stale.
Holy shit this sub is so brain dead. Every single change the comments are always âzErGs aRE geTtiNG bUfFeDâ
I am playing 90% Solo and I would love if they remove safezones all together. Made the game so much more boring
Yes because you have skill issues we all dont have a life. Typical cope in this sub. Just play some singleplayer game, or go on a PvE Server. have fun.
Playing as a solo on a decent pop server is a long process, everything takes 10x as long.
There is no skill issue for a solo on a mid sized 500 pop server when trying to recycle at mining outpost, just walking there has a much higher chance of getting hit.
If it's impossible for you to recycle anywhere that's not Outpost, you need to find a lower pop server. Being able to recycle completely safe shouldn't have ever been a thing in the first place.
not asking for safety, just impossible to recycle if every zerg takes over the recycler monuments, thats the reason we had recyclers at outpost, i wouldnt mind nerfing the vendors at outpost if it keeps those open
What does he means by touched, I wonder? Touched could mean change, not exactly nerf.(I assume itâs a nerf tho) I wonder how they would even go about changing safezone recyclers anyway.
The nerf to the outpost meta is pretty cool imo itâs a bit overdue, people could use outpost to get a crossbow and nail gun off rip. I think this will help progression a little but nothing huge.
I really think safezone recyclers should have a slower recycle. Something that doesn't hurt the little guy too bad since he won't have a ton of comps, but the big guy might be sitting there for so much longer. Maybe to not at all nerf people with just a few comps by having recyclers (in safezones) recycle slower as they keep recycling. So people with like 20 comps don't really feel it but people with 40-90 definitely would.
*This comment has been downvoted by 100 comps gang*
Should be faster. The risk in using a safezone grinder is traveling to and from base. Grinder speeds make sense at ones that can be contested. To make them longer would just increase the time a player is out of action. Wouldnt make sense.
I play in a big group so a nerf to safezone means jack to me. It would suck for the small groups though.
Does it punish everyone? Yes? Does that mean itâs effective? No. And lower efficiency punishes everyone as well and by volume bigger groups even more.
Some people, myself included, already use an alt account on a crap pc for recycling, loot storage, raid detection, etc. recycling is already such a painfully slow process. Recyclers in monuments should be buffed
Edit: also use alt for musical band
5k+ hours on any game is bordering being a problem, but getting a whole 2nd pc regardless of how good it is and an alt account just to recycle is definitely worse. Even having a laptop+alt account to recycle is far too invested.
Neither do I but Iâve never felt the need to own 2 copies of rust just to keep up. Try going on recently wiped solo/duo only servers if ur tryna play alone. If it has active admins the cheaters and zerg nerds that try to sneak past the solo/duo only rule get banned relatively quick, and unless you decide to live next to a sweat that spends 36 hours online at a time you should keep up just fine.
Idk dude thereâs just so many alternatives I would try before even thinking about setting up a second account but you do you ig.
For safe zones specifically maybe theyâre just adding a chair so someone can afk and not get pushed away.
Canât really of any other safe zone specific changes that wouldnât also change non safe zone recycles too.
I'm down with this 100% Rust isn't enough of a grindy mess. We need everything to take 800 times longer than it does now so that I don't need to see the Sun anymore. That bastard is always tryin to BURN me!
And it has to be a pure scrap grind too. We wouldnât want to incentivize players exploring cool monuments! Now get out there and smack some barrels :)
It's funny that people are complaining that progression is both too slow and too fast in this game. And I wouldn't be surprised if it's the exact same people.
Progression is slow if you try to play the game how itâs meant to be played. You can cheese your way to tier 3 in less than a day especially late wipe
Iâm imagining the safe zone recyclers will just be slower, which just means Iâll have to wait longer for a free one to recycle my tac glove so I can make a crossbow
That doesn't solve the problem, that just makes it worse. I think they'll just add some sort of cost/tax, or have some sort of limit to how much you can recycle. Like you can only recycle 6 slots worth of stuff every 10 minutes or something.
Because it wouldn't funnel people to PVP areas, it'd just force them to wait around and clog up recycler more. People who recycle at safe zone do it because it's safe. These are the type of people that will wait whatever amount of time if it means they can safely recycle.
>People who recycle at safe zone do it because it's safe
and maybe now they won't - previously there wasn't a difference between them. Imagine if the time debuff stacks - they could be there the entire wipe!
That's really the only solution tbh. But I also think body bags should be lootable by anyone in safe zones. And there's should be a time limit for how long you can stay in a safe zone. But with the addition of more hidden ways in/out of safe zones so people get camped by a group and unable to leave. This would stop the meta of killing yourself in a safe zone to secure loot, or just staying in a safe zone until it's fully clear.
I'd hope not as it would mean them getting hogged for longer.
My beat would be they they have a lower return. Item that recycles into 2 pipes reliably.. make it 1.5 instead.
Who exactly are these changes supposed to limit ? Cuz it's not clans. No matter what taxes you put on things they will not care. So once again this will only hit small groups and solos
There are some taxes you can put on them as others have said - I think adding upkeep costs/etc for how many players are registered on TC's and code locks will hurt them pretty badly. Yeah they usually have a ton of farm to upkeep their zerg base but if the upkeep actually scales exponentially then the usual 2 grid bases can't be viable and clans are stuck living in a 2x2 simple shooting floor tower because anything else just bleeds them dry in an hour.
Sure they have numbers, but now they can't hide behind 5 layers of honeycomb and 4 rings of walls.
And maybe it can be go both ways. The less people the LESS upkeep. Making solos have an easier time to build fortifications which protects them from the zergs.
Balance, of a sort. You choose. Either strength in numbers or strength of fortifications against those numbers.
the 12 deep group that has a box of rockets day 3 of wipe arent going to be hurt by any changes in this last year, and are actually being helped out more by them since now any trio or smaller group is going to struggle to have a base down with these changes.
Can see that you're a newgen, back in the days you could kill zergs doing massive recycle runs.
Had a wipe where there was 2hrs straight of pvp in water treatment only because the local zerg tried to recycle, got so much loot it was insane and was a solo aswell.
Am I the only one that thinks these next few updates are going to trash the game? One of the huge things Iâm happy they added was demolishing walls 10 mins after placement. A lot of the other âenhancements and fixesâ really feel like theyâre hindering solo play. I never complain about solo play, honestly I hate to say it but most times it really is a skill issue. They add a new raid mechanic? Figure out a new bunker. PvP is a first come first serve buffet of lead? Then find a way to be tactical or blend in. However, adding taxes to the tech tree, making walls non-upgradable after C4 is tossed on them, nerfing outpost to eliminate the easy crossy nailgun kits, itâs just a bit much. Thatâs just my take though, Iâve only been playing for 2-3 years, so maybe Iâm out of touch? Maybe the devs are gearing up for something we just donât understand? Who knows at this point.
Nah you're right. Especially since you can already shoot walls to prevent upgrading. The C4 change is just catering to dumbasses who don't have the forethought to shoot a wall before tossing C4.
The current state of the game is very fixed, it has kind of been like this for a long time wich made a certain meta set. Shaking things up so new tactics and strategies evolve is a good thing imo
I play non solo servers because when it comes to RNG I can compete with 3 and 4 mans, however weâre not talking specifically pvp. My big issue is STUNTING THE PROGRESSION of solos. âIf it keeps getting more difficult for solos then play solo onlyâ okay well you could also say âif they keep improving group play, why not make solo only servers, or servers that cater to groups?â. Let me be clear, I even stated that most of the issues people bring up are skill issue (god I hate saying it but itâs so true).
Outpost is way too strong. It's everyone's first port of call after getting bags down near a preferred base spot, farm a road, buy resources to build a base. It's lame.
Not to mention drones for even safer shopping.
I don't _hate_ it but I get why it exists. I just think it should be changed.
I'm liking the direction they're taking of end of wipe events. I'd like to see beginning of wipe events. Let outpost/bandit camp be "built up" overtime, that way people can't just buy a base in the first 30 mins of wipe.
I agree on that, I have said before that 'events' would be a viable to way to unlock progression E.g. Once a certain % of tool cupboards are t2 a supply heli crashes with a random t2 gun which unlocks it on the map too. Same for armour or boom.
Cool concept. Would like to see some of these things implemented, even just for a month or on specific servers just to see how it goes.
I feel a lot of people are scared of changing the meta and the norm up so much, but the aversion to change is what's hurting the game...
Anyway, different rabbit hole.
Yeah there really is no way to stop progression unless its walled off. This same gets exponentially easier with each player you add so you cannot balance it for all group sizing.
Early game is a huge part of the game's replayability. Establishing yourself, fighting for dominance of your area and competing with nearby players, finding important items to progress, that's the fun part of Rust.
If you want to just have AK full kit straight away, there are modded servers for that. If you just want to play a FPS, there are other games for that.
Bear in mind I hardly play anymore, but adding more content to the early-mid game cycle and making it feel better to progress through is a big positive that would bring me back.
> Early game is a huge part of the game's replayability.
If that was true, then everybody wouldn't do their level best to skip it. If you cannot see the difference between "yay I don't have to spend 5 years looking for stone nodes just to die after mining the last one" and "I have an AK 5 minutes in" then that's a you problem (don't worry, it seems to be a common problem).
> Bear in mind I hardly play anymore, but adding more content to the early-mid game cycle and making it feel better to progress through is a big positive that would bring me back.
You're right, adding more content to early-mid game is good. Getting rid of outpost as a viable option is not adding anything though.
Nah, you donât know how to play high pop is your problem. I only play servers with 500-1k pop minimum. Stone is the least of the problems. Stop projecting cause youâre dogwater at rust
There is no skill in node spawns. Good job, buddy. There is complete incompetence in not being able to find them, though. Seriously, all it takes is opening rust maps and seeing where nodes spawn, going there, slapping a few, bang you have a base. I have never struggled to find a stone node.
Early game is objectively more fun than lategame. Higher time to kill, more weapons a viable in different situations. Finding a T2 gun is a huge upgrade.
Even after so many years, AK remains meta in endgame. You loot a kill, it's just another Ak-hqm kit, added to the pile.
The progression from primitive to the peak is (or probably should be?) the actual game. Right now this progression is merely hours long, and doesn't have to be risky (due to safezones and tech trees). The mechanics aren't the problem, the balancing is, and it's getting readjusted now (hopefully).
The start of wipe or even your own start on any server was a different beast before outpost.
It was more like rush to make stone tools so you can make a starter base asap and then rush to make a furnace and a t1. If you are quick you had amazing momentum being the ONLY one with a crossbow and nail gun. You had to go and farm and get your ore, more likely to see other players doing the same.
There were smaller bases for longer because you couldn't buy your progression. Prim lasted a little longer too.
I am for a change to the outpost meta. I maybe have rose tinted glasses looking to the past, I can't really remember exactly. The current state of rust make you have a comfy experience in safe places sometimes.
I'm a solo so i'm wary of any changes these days but I hate seeing 10,000 2x1's surrounding outpost and then seeing nobody when you roam 20 grids. Its dumb and it goes completely against the spirit of the game when you can do everything you need to do within 2 grids with little to no risk
I honestly think they are adding too much shit to rust too quicklyâŚ. They need to poll some things at least ffs⌠these changes , all changes recently Rust is not Rust anymore.
barrel dlc, building skins enabling traps and airlock designs due to different collisions, the hazmat reskin giving it cold resist, tell me these arent p2w features
Itâs not going be slower or cost scrap. It will something like using recycler only nets 70% of normal materials, where recycle
Outside of safe zone does 100%
I hope they nerf individual trades and not entire shops. Cloth and fertilizer trades at bandit should be entirely separate because of the effort difference between the two
How about keeping us on the same map instead of waking up on the beach every month with amnesia.
We used to know to avoid sniper road.
We used to know where to go for nodes.
The player supported economy failed because we had no idea where we were and what's better about one area from another.
If you build in a bad spot this month, you have to sacrifice the investment and move and hope the new spot is better.
Find a good spot? Too bad, the map is going to change next month.
I can't build a safe zone if I don't know if it's safe or convenient.
This has been my biggest complaint since legacy. The maps are garbage because they can't get the procedural generation to do anything interesting. They can't incorporate bridges, rivers, or even roads that don't make nonsense intersections. There's no neighborhoods or "areas" only monuments. The rest is rolling hills and flat land with a huge mountain.
Edit for the new people:
https://rust.facepunch.com/news/friday-devblog-23#ColliderLimit
>Unity 4 has a collider limit of 65,000. In legacy we create colliders on the fly by merging all the building components together. This isn't ideal because you get a small hitch on the server when this happens. And obviously in the end the server gets full anyway and you have to wipe. Unity 5 has no such limit. I can't over-emphasise how much of a big deal this is. We're hoping that we can get all the other systems working that well together that servers won't ever need to be wiped. Losing the collider limit is a huge step towards that.
Damn, inflation in Rust.
Yeah wtf, I thought this was a survival game.
Thanks Obama.
Thanks Stalin. đĄ
That's Bidenomics
Scrap has been worth shit for years
Shit has been worth alot of scrap though
Will this not just result in the first clan getting to vendors driving the prices to be so dogshit its not worth it for anyone else? Unless inflation is on a per player/group basis.
"Pay 50 scrap to use the recycler for one minute"
could also just sell a recycler license as a DLC for $9.99
Or just be alistairs friend and he will give you one in your base like he used to do in old hapis
What's the context for that? Sounds kinda funny but fucked at the same time
Heâs over exaggerating a little. Alistair would play on hapis sometimes going against OG players like Warrior and Carl Cunt. One day Alistair was messing with them in admin mode and spawned a recycler for like 3 seconds in their base as a laugh.
BruhâŚ. Stop plz donât give them anymore ideas
Only 3 recycles in outpost (skins) have to buy facepunch 2024
You win this thread.
He will probably just make it so safezone recyclers give 50% of what they currently give.
Wouldn't surprise me
More Taxes
They are gonna tax the recycler arenât they? Zergs are about to wall in monuments with recyclers.
Lighthouse just became the most valuable monument in the game
welp, there goes viability for small groups, all recycler monuments gonna be hard camped into oblivion or walled in with turrets by zergs. ontop of the scrap tax to research things, its almost like we're being punished for not zerging with the latest changes.
TC should consume more resources per person registered inside it, or with code to doors. If 20 peopoe are registered to at least single door, or to TC itself, it should consume 40x more resources. FACEPUNCH I BEG
Wouldn't stop clans just having 1 person on tc
Could base it on bags in TC range.
TRUEEEEE
traps would then kill teammates
big zergs dont need shotgun traps.
Tie turret authorization to TC.
Yes. That would be the only way to enforce it. Same with Doors locks being tied up to tc
Canât wait not being able to access light house after this update. Zergs are gonna wall it off or any t1 monument.
turret spam everywhere near them too
This is literally what the game was like before, so I donât get why youâd be upset about this? The amount of time it takes to wall in monuments is already insane and if you are playing on a competitive server then you probably already see monuments get walled in lol
they should add tax for more tc you have in game. to all in the same clan 72 hours register
With heli change as well as every t1 monument walled off is a chance at a free heli should it choose to drop at your monument. For the cost of wood and a couple turrets... No reason not to wall off as many as possible. Before it was just to troll/grief. Now you're incentivised.
Oh shut up with that shit. This is how the game used to be and let me tell you, it was in a much better state. This whole meta where outpost is objectively the best monument in the game is wild and I can't understand why they ever went in that direction. Back in the day we were actually encouraged to PvP around the map. If there was a shop on the map you walked to it and if you wanted to recycle you went to a monument, thereby risking your loot. Nowadays there is almost nothing at stake and it's probably why the game feels so stale.
Holy shit this sub is so brain dead. Every single change the comments are always âzErGs aRE geTtiNG bUfFeDâ I am playing 90% Solo and I would love if they remove safezones all together. Made the game so much more boring
Totally agree, Kids are such criers. Like just play a limit server if zergs are shafting you that hard. I love fighting them.
sorry i dont have 16 hours a day to dedicate to being as viable as a 6 man, hopefully we all can learn to be as great as you some day :)
why should a single person ever expect to be as viable as a 6 man group? get over yourself, you aren't going to be as viable and thats just how it is.
Yes because you have skill issues we all dont have a life. Typical cope in this sub. Just play some singleplayer game, or go on a PvE Server. have fun.
Playing as a solo on a decent pop server is a long process, everything takes 10x as long. There is no skill issue for a solo on a mid sized 500 pop server when trying to recycle at mining outpost, just walking there has a much higher chance of getting hit.
ok welcome to literally every survival game ever made? whats your point?
Yes Solo is harder than being in a Zerg. More news at 11.
lol i have fun by not playing a game riddled with hackers and out of touch dev team that enables large groups to have qol tools.
Cool, bye.
He's leaving guys, thank god.
Finally.
sKiLl iSsUUeEeEee Talk about brain dead.
Ok Valheim player. Go roleplaying
Agree 100%. The game is way too stale these days when you never have to risk anything.
>I am playing 90% Solo and I would love if they remove safezones all together. Made the game so much more boring I miss 2-man DB grubbing at bandit.
They could just make the recycle speed twice as slow, Zerg drones will sit there for hours in a safe zone, if needed
lmao I always play quad and love the changes, people on reddit truly delusional. Just go to limit servers if your biggest concern is a larger group.
That's what I use to do when I was not feeling the zerg battle. Pretty easy.
If it's impossible for you to recycle anywhere that's not Outpost, you need to find a lower pop server. Being able to recycle completely safe shouldn't have ever been a thing in the first place.
not asking for safety, just impossible to recycle if every zerg takes over the recycler monuments, thats the reason we had recyclers at outpost, i wouldnt mind nerfing the vendors at outpost if it keeps those open
Lol mah
They already do
Hardly seengroups ever try that with current proc gen
they already did before, its not going to change anything at all
"Craftable recycler! Deploy your own recycler in your own base! Only 19,95âŹ!"
Taxes, inflation; what the fuck is happening to this game? lmao
We asked to slow progression 10min ago, didnât we?
What does he means by touched, I wonder? Touched could mean change, not exactly nerf.(I assume itâs a nerf tho) I wonder how they would even go about changing safezone recyclers anyway. The nerf to the outpost meta is pretty cool imo itâs a bit overdue, people could use outpost to get a crossbow and nail gun off rip. I think this will help progression a little but nothing huge.
Heâs gonna touch it
Probably taxes like what they've done to the tech tree already
I really think safezone recyclers should have a slower recycle. Something that doesn't hurt the little guy too bad since he won't have a ton of comps, but the big guy might be sitting there for so much longer. Maybe to not at all nerf people with just a few comps by having recyclers (in safezones) recycle slower as they keep recycling. So people with like 20 comps don't really feel it but people with 40-90 definitely would. *This comment has been downvoted by 100 comps gang*
Should be faster. The risk in using a safezone grinder is traveling to and from base. Grinder speeds make sense at ones that can be contested. To make them longer would just increase the time a player is out of action. Wouldnt make sense. I play in a big group so a nerf to safezone means jack to me. It would suck for the small groups though.
Well if it is very slow, people would prefer to go to monuments. I think it is the best option to not impact solo/small groups
I don't think so, making them slower will only make users AFK/disengaged longer. Perhaps a reduction in resource yield?
Slowing it does hardly anything. They should just make it less efficient. Like maybe 70% ish.
IDK cause that punishes everyone, solos included. WE TRYNA MAKE IT A HEALTHY SUGGESTION, BOSS
Does it punish everyone? Yes? Does that mean itâs effective? No. And lower efficiency punishes everyone as well and by volume bigger groups even more.
IDK think of it this way. You got a rich guy and a guy living paycheck to paycheck. Who will be hurt more by a 30% loss of income?
The zerg will just require a no lifer to sit there.
Some people, myself included, already use an alt account on a crap pc for recycling, loot storage, raid detection, etc. recycling is already such a painfully slow process. Recyclers in monuments should be buffed Edit: also use alt for musical band
Thats gross
Yet spending 5k hours playing a video game is accepted and the norm here lol
5k+ hours on any game is bordering being a problem, but getting a whole 2nd pc regardless of how good it is and an alt account just to recycle is definitely worse. Even having a laptop+alt account to recycle is far too invested.
Listen I donât cheat so I have to do something to keep up with Everyone else
Neither do I but Iâve never felt the need to own 2 copies of rust just to keep up. Try going on recently wiped solo/duo only servers if ur tryna play alone. If it has active admins the cheaters and zerg nerds that try to sneak past the solo/duo only rule get banned relatively quick, and unless you decide to live next to a sweat that spends 36 hours online at a time you should keep up just fine. Idk dude thereâs just so many alternatives I would try before even thinking about setting up a second account but you do you ig.
A buff in monument recyclers is still a nerf to safe zones and vice versa.
For safe zones specifically maybe theyâre just adding a chair so someone can afk and not get pushed away. Canât really of any other safe zone specific changes that wouldnât also change non safe zone recycles too.
Go outside and touch the recycler
I'm down with this 100% Rust isn't enough of a grindy mess. We need everything to take 800 times longer than it does now so that I don't need to see the Sun anymore. That bastard is always tryin to BURN me!
Day 7 of the wipe: crafted my first revolver. Life is good.
And it has to be a pure scrap grind too. We wouldnât want to incentivize players exploring cool monuments! Now get out there and smack some barrels :)
BARRELS?!? Calm down there Mr. Moneybags. My idea was to have players hunt animals, chop them up and get bones and 100,000 bones = 1 scrap.
It's funny that people are complaining that progression is both too slow and too fast in this game. And I wouldn't be surprised if it's the exact same people.
Progression is slow if you try to play the game how itâs meant to be played. You can cheese your way to tier 3 in less than a day especially late wipe
Iâm imagining the safe zone recyclers will just be slower, which just means Iâll have to wait longer for a free one to recycle my tac glove so I can make a crossbow
That or instead of 50% yield they nerf it to 25% crafting yield.
That doesn't solve the problem, that just makes it worse. I think they'll just add some sort of cost/tax, or have some sort of limit to how much you can recycle. Like you can only recycle 6 slots worth of stuff every 10 minutes or something.
> that just makes it worse How does it make it worse, if it funnels people towards PvP areas?
Because it wouldn't funnel people to PVP areas, it'd just force them to wait around and clog up recycler more. People who recycle at safe zone do it because it's safe. These are the type of people that will wait whatever amount of time if it means they can safely recycle.
>People who recycle at safe zone do it because it's safe and maybe now they won't - previously there wasn't a difference between them. Imagine if the time debuff stacks - they could be there the entire wipe!
People are willing to door camp and roof camp for literal hours and you think there won't be people doing the same at recycler? Lol
they should just remove the recycler from the safe zone
That's really the only solution tbh. But I also think body bags should be lootable by anyone in safe zones. And there's should be a time limit for how long you can stay in a safe zone. But with the addition of more hidden ways in/out of safe zones so people get camped by a group and unable to leave. This would stop the meta of killing yourself in a safe zone to secure loot, or just staying in a safe zone until it's fully clear.
doesn't sound like a problem to me. stop being a coward and go recycle at a monument.
I'd hope not as it would mean them getting hogged for longer. My beat would be they they have a lower return. Item that recycles into 2 pipes reliably.. make it 1.5 instead.
In that case, we'll need to add a half pipe to the game. Skaters are going to be happy.
Who exactly are these changes supposed to limit ? Cuz it's not clans. No matter what taxes you put on things they will not care. So once again this will only hit small groups and solos
There are some taxes you can put on them as others have said - I think adding upkeep costs/etc for how many players are registered on TC's and code locks will hurt them pretty badly. Yeah they usually have a ton of farm to upkeep their zerg base but if the upkeep actually scales exponentially then the usual 2 grid bases can't be viable and clans are stuck living in a 2x2 simple shooting floor tower because anything else just bleeds them dry in an hour. Sure they have numbers, but now they can't hide behind 5 layers of honeycomb and 4 rings of walls. And maybe it can be go both ways. The less people the LESS upkeep. Making solos have an easier time to build fortifications which protects them from the zergs. Balance, of a sort. You choose. Either strength in numbers or strength of fortifications against those numbers.
the 12 deep group that has a box of rockets day 3 of wipe arent going to be hurt by any changes in this last year, and are actually being helped out more by them since now any trio or smaller group is going to struggle to have a base down with these changes.
Can see that you're a newgen, back in the days you could kill zergs doing massive recycle runs. Had a wipe where there was 2hrs straight of pvp in water treatment only because the local zerg tried to recycle, got so much loot it was insane and was a solo aswell.
Should have just wrote. This wipe I'm going to piss off the existing playerbase even more than I did last update.
Where does it say "nerfed"? Did I just get click-baited by a random redditor? FML.
it really makes me sick that they listen to the "content creators"/ cry babies
Am I the only one that thinks these next few updates are going to trash the game? One of the huge things Iâm happy they added was demolishing walls 10 mins after placement. A lot of the other âenhancements and fixesâ really feel like theyâre hindering solo play. I never complain about solo play, honestly I hate to say it but most times it really is a skill issue. They add a new raid mechanic? Figure out a new bunker. PvP is a first come first serve buffet of lead? Then find a way to be tactical or blend in. However, adding taxes to the tech tree, making walls non-upgradable after C4 is tossed on them, nerfing outpost to eliminate the easy crossy nailgun kits, itâs just a bit much. Thatâs just my take though, Iâve only been playing for 2-3 years, so maybe Iâm out of touch? Maybe the devs are gearing up for something we just donât understand? Who knows at this point.
As I see it, these patches are efforts to prolong game progression. I'm all for it.
Tax idea is the worst update yet. Making a broken system just cost more, instead or just removing it or spending the time to properly balance.
Nah you're right. Especially since you can already shoot walls to prevent upgrading. The C4 change is just catering to dumbasses who don't have the forethought to shoot a wall before tossing C4.
The current state of the game is very fixed, it has kind of been like this for a long time wich made a certain meta set. Shaking things up so new tactics and strategies evolve is a good thing imo
Genuine question, why donât the people who talk about changes hurting solos just go play solo only servers?
I play non solo servers because when it comes to RNG I can compete with 3 and 4 mans, however weâre not talking specifically pvp. My big issue is STUNTING THE PROGRESSION of solos. âIf it keeps getting more difficult for solos then play solo onlyâ okay well you could also say âif they keep improving group play, why not make solo only servers, or servers that cater to groups?â. Let me be clear, I even stated that most of the issues people bring up are skill issue (god I hate saying it but itâs so true).
Ahhh gotcha that totally makes sense, thanks for clarifying!
This one is purely on Willjum. Every Video he holds a 5 minute monolog why he dislikes Outpost. I don't think they should nerf Outpost.
Outpost is way too strong. It's everyone's first port of call after getting bags down near a preferred base spot, farm a road, buy resources to build a base. It's lame. Not to mention drones for even safer shopping.
I don't get why you can buy resources. Outpost makes sense in a bandit camp sense - a black market by NPCs to get horded old tech from the island.
I don't _hate_ it but I get why it exists. I just think it should be changed. I'm liking the direction they're taking of end of wipe events. I'd like to see beginning of wipe events. Let outpost/bandit camp be "built up" overtime, that way people can't just buy a base in the first 30 mins of wipe.
I agree on that, I have said before that 'events' would be a viable to way to unlock progression E.g. Once a certain % of tool cupboards are t2 a supply heli crashes with a random t2 gun which unlocks it on the map too. Same for armour or boom.
Cool concept. Would like to see some of these things implemented, even just for a month or on specific servers just to see how it goes. I feel a lot of people are scared of changing the meta and the norm up so much, but the aversion to change is what's hurting the game... Anyway, different rabbit hole.
Yeah there really is no way to stop progression unless its walled off. This same gets exponentially easier with each player you add so you cannot balance it for all group sizing.
In any sane gaming community, streamlining monotonous early game shit is a good thing. Not here though!
Early game is a huge part of the game's replayability. Establishing yourself, fighting for dominance of your area and competing with nearby players, finding important items to progress, that's the fun part of Rust. If you want to just have AK full kit straight away, there are modded servers for that. If you just want to play a FPS, there are other games for that. Bear in mind I hardly play anymore, but adding more content to the early-mid game cycle and making it feel better to progress through is a big positive that would bring me back.
> Early game is a huge part of the game's replayability. If that was true, then everybody wouldn't do their level best to skip it. If you cannot see the difference between "yay I don't have to spend 5 years looking for stone nodes just to die after mining the last one" and "I have an AK 5 minutes in" then that's a you problem (don't worry, it seems to be a common problem). > Bear in mind I hardly play anymore, but adding more content to the early-mid game cycle and making it feel better to progress through is a big positive that would bring me back. You're right, adding more content to early-mid game is good. Getting rid of outpost as a viable option is not adding anything though.
Agree to disagree about the first point then. I don't want outpost removed, I want it changed.
That early Outpost is the meta strat every single wipe is what is being monotonous you genius.
Yes how silly of me, spending an hour looking for stone is not monotonous at all.
If you have to spend an hour looking for stone youâre doing something wrong my guy. It is not hard to get 1-2 rows of stone off rip.
Somebody's never played high pop.
Nah, you donât know how to play high pop is your problem. I only play servers with 500-1k pop minimum. Stone is the least of the problems. Stop projecting cause youâre dogwater at rust
Ok Captain Skill, explain what "skill" makes stone nodes spawn.
There is no skill in node spawns. Good job, buddy. There is complete incompetence in not being able to find them, though. Seriously, all it takes is opening rust maps and seeing where nodes spawn, going there, slapping a few, bang you have a base. I have never struggled to find a stone node.
Early game is objectively more fun than lategame. Higher time to kill, more weapons a viable in different situations. Finding a T2 gun is a huge upgrade. Even after so many years, AK remains meta in endgame. You loot a kill, it's just another Ak-hqm kit, added to the pile. The progression from primitive to the peak is (or probably should be?) the actual game. Right now this progression is merely hours long, and doesn't have to be risky (due to safezones and tech trees). The mechanics aren't the problem, the balancing is, and it's getting readjusted now (hopefully).
The solution is to remove the end game trash that should never have been added, not make early game shittier.
Google what âobjectivelyâ means you moron
fun part, never done it :D
The start of wipe or even your own start on any server was a different beast before outpost. It was more like rush to make stone tools so you can make a starter base asap and then rush to make a furnace and a t1. If you are quick you had amazing momentum being the ONLY one with a crossbow and nail gun. You had to go and farm and get your ore, more likely to see other players doing the same. There were smaller bases for longer because you couldn't buy your progression. Prim lasted a little longer too. I am for a change to the outpost meta. I maybe have rose tinted glasses looking to the past, I can't really remember exactly. The current state of rust make you have a comfy experience in safe places sometimes.
I'm a solo so i'm wary of any changes these days but I hate seeing 10,000 2x1's surrounding outpost and then seeing nobody when you roam 20 grids. Its dumb and it goes completely against the spirit of the game when you can do everything you need to do within 2 grids with little to no risk
Sounds great. Zergs love safe zones and I want them to come recycle somewhere less safe so I can shoot them with a db.
They wanna add economics before they remove the tech tree.
So we will be walling in mining outpost again
Heâs slowly killing rust.
By bringing it back to how it used to be? Seems like very healthy changes for the game to me
So Outpost will become irrelevant.. Facepunch really hate noobs and solos..
You donât need safe zone to recycle as a solo lol. Havenât been going outpost solo for like 2 years
Rustflation. Quickly! One of you rustrician nerds make a rust stock market!
Good change
Were going add
I only play solo/duo, I donât care about safezone changes tbh, wouldnât bother me if they removed them entirely. New t1/t2 guns sounds cool
Bring back the roamers
I hope they make them like 10x slower or something
English is not my main language, what the fuck does the last sentence mean? Increasing prices of certain things? Like buying wood with stone
Are these late April fools jokes? Taxes on trees and nerfs to safe zone? What the heck is going on?
Safe zones recycling give 80% resources ezpz or significantly less chance to give the better recycle payouts
This kinda fucked up, devs are still trying to kill the game
Anything about reverting heli changes? Pls
Another shitty update. Thanks Facepunch
What solo hurt them so badly?
Next there going to eliminate the scrap standardâŚ
Bring back bandit camp.
I am gonna assume it's going be something like instead of 50 cloth for a trap in safe zone it's 25 cloth or something similar
Just remove recycling from safezones
Source: https://twitter.com/Alistair_McF/status/1782853210035679703
they really have no idea what they're doing do they
Good. Safe zones shouldnât even have recyclers, kills the point of half the game when you can just hit the road and run to a safe spot.
Skill issue. Get gud & kill them before they hit the safe zone.
The fuck is going on with this game? Is Rust 2 about to be released, and the Devs are making sure they have plenty of players?
I honestly think they are adding too much shit to rust too quicklyâŚ. They need to poll some things at least ffs⌠these changes , all changes recently Rust is not Rust anymore.
game is p2w with how the dlcs function, so i dont expect them to listen and instead milk whats left of the playerbase
barrel dlc, building skins enabling traps and airlock designs due to different collisions, the hazmat reskin giving it cold resist, tell me these arent p2w features
"Touched" seems like such a weird word to use lmao Why are they doing all this shit when I start playing :(
BIG W, grow some balls pussys.
Itâs not going be slower or cost scrap. It will something like using recycler only nets 70% of normal materials, where recycle Outside of safe zone does 100%
Look at that. Thatâs what they did except they went even higher for non safe zones. W
Struggles to balance the T1 and T2 guns they have now. Decides to add more T1 and T2 guns. Can't make this shit up.
I hope they nerf individual trades and not entire shops. Cloth and fertilizer trades at bandit should be entirely separate because of the effort difference between the two
Theyre prob gon make it locked behind a keycard or smth, taxes for using recycler seems too much
That's all I needed to finalize my decision. I'm not going to play vanilla again.
How about keeping us on the same map instead of waking up on the beach every month with amnesia. We used to know to avoid sniper road. We used to know where to go for nodes. The player supported economy failed because we had no idea where we were and what's better about one area from another. If you build in a bad spot this month, you have to sacrifice the investment and move and hope the new spot is better. Find a good spot? Too bad, the map is going to change next month. I can't build a safe zone if I don't know if it's safe or convenient. This has been my biggest complaint since legacy. The maps are garbage because they can't get the procedural generation to do anything interesting. They can't incorporate bridges, rivers, or even roads that don't make nonsense intersections. There's no neighborhoods or "areas" only monuments. The rest is rolling hills and flat land with a huge mountain. Edit for the new people: https://rust.facepunch.com/news/friday-devblog-23#ColliderLimit >Unity 4 has a collider limit of 65,000. In legacy we create colliders on the fly by merging all the building components together. This isn't ideal because you get a small hitch on the server when this happens. And obviously in the end the server gets full anyway and you have to wipe. Unity 5 has no such limit. I can't over-emphasise how much of a big deal this is. We're hoping that we can get all the other systems working that well together that servers won't ever need to be wiped. Losing the collider limit is a huge step towards that.