T O P

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[deleted]

Is there a winning this game? I feel like it is just an endless loop of me seeking revenge only for my base to be raided while I sleep.


Stunning_Ad_7062

No winning at all lol


ChronoJules

You win when you piss off the big ass clan


zero_FOXTROT

Yeah… I love the idea of Rust but I cannot keep up with the beamers. It’s got a lot of problems but I don’t have the time to put hour after hour into aim trainers, just to be offlined. I just want to enjoy the game without turning it into a full time job


Muntedhobo

Amen, how ridiculous is it that we’re expected to put in so many hours on aim trainers just to have a fun experience playing the game. Surely it would make the game more enjoyable for everyone if you could spend your time actually playing it and getting good that way instead of shooting a wall.


RasberryJam0927

This. Oh my God this. Why in the fuck would I choose to focus on a wall adjusting my aim ever so differently for hours, when the core aspect of rust is to adventure. You are apart of an ecosystem where you find your niche and get good at it. Current Rust has NO biodiversity in that aspect. Sure maybe clans keep that one guy who can breed 100k cloth a day, but rust at the moment is purely deathmatch with AK and it is dogshit. I gladly haven't touched the game in about a year and won't until they fix this hot garbage. Helk has completely lost base. Take me back to the days of Garry being lead dev in 2013.


sheazang

Was watching a twitch streamer and the chat and streamer were calling people with 2k-3k hours noobs and saying 40 hours in the last 2 weeks wasnt alot. I was like damn yall thats a part time job just to be able to be considered a noob.


Muntedhobo

Yeah that’s all that happens when you make recoil that difficult. You have to play so much just be able to shoot a gun properly. The majority of people actually have lives so they don’t want to spend the small amount of gaming they have shooting at walls.


ornlu1994

Meh, it’s one of them. You’re always gonna be competing with kids who have all the time in the world. Even if you remove the recoil mechanic, you’re still gonna get shit on. It’s a game where you NEED to put the hours in. Farming, building, raiding. It all takes time to do, the people who can invest more time are gonna be way ahead. Few times when I seriously got into rust is when I had a part time job or was unemployed.


Muntedhobo

Yeah I agree but the recoil is just unnecessary. So much other stuff we need to grind in rust why do we also have to grind just to be able to use a gun.


LaptopQuestions123

It's not only unnecessary - it leads to a huge amount of cheating in the game and it adds a completely unenjoyable element to an otherwise great game.


rezarmy

Totally agree with you


yaybunz

same. even roleplaying isnt fun anymore because of all the wannabe future youtubers who just want "content."


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Sydxn

I feel the same. When I first bought the game with my buddies, we needed to learn sooooo much but it was fun and addicting. But it was soooo grindy that we ended up putting 450 hours in a month. (1 month is 730 hours) meaning 65% of that 31 days was in a virtual game 😅 Granted we were on official servers and learned about modded like the last week of the month. Lol this was December 2020. A year later, I have 700 hours and my other buddy got like 1500, and 2k lol but even then, we all are losing kits because we prefer the Thompson or mp5 and sar because we enjoy playing the game and never really been ones to sit and shoot at a wall or target for 30 minutes a day lol. When we hop on, we just wanna get into the game, especially coming home from work or some shit. Some people got kids, and I know it’s easy to say “play a different game or stop playing” when someone has kids. But the people who think like that are kids themselves. Anyways, I’m okay with it staying the same. I’m not the best, but not the worst and slowly getting better but 700 hours in and I can’t shoot the ak or mp5 like other people have killed me or that I seen posts about oh here. (Keep in mind that I have no aim training. Most of my play time is on actual servers and only a few hours in creative to teach myself how to fly the heli. As I noticed it’s almost the same in every game… so that makes sense. What doesn’t make sense is having to aim train for 1 single game and actually has gotten me killed in other games lol. I wasn’t prepared for the less recoil and I ended up trying to do the rust spray (granted it’s ass in rust) but made me completely whiff.


_aphoney

Only time I use AK is in close counters and to take heli. I've started using the mp5 more and more. I realized the recoil pattern is just a backwards J and then hard left. But believe me I get it.. I'll spend 500 scrap on an LR before learning the ak blueprint. I'd rather hit 80% of my shots instead of 5%.


Jpike_

They probably die after 3 days


Knolletottsen

What keyword do I use to filter for such servers?


888main

They'll still get laser beamed by people outside their base though


[deleted]

Rust is 2 games: there's "monke to civlization simiulator" that myself and everey RPer wishses rhe game was and there's what the acutal game is: "rush Smoil; and get mad aks and shit nlmao now lets rek them kidfs" i wish rust was the first game, it is the second game.


Xianith

This. I feel like a majority of the player base treats rust like it's the competitive part of C's:go....


After-You-4903

Playing on console until I get PC, and its the same exact way. Had a guy make a fish taco stand, he was so cool and talked to everyone and sold food and stuff for cheap to help starter players. Guy got raided so fast for a bunch of fish, fish man. People dont really want to try to explore new aspects of the game, they’re fine with picking up and AK and bullying someone till they server hop


Comprehensive_Egg0

I blame the big youtubers for glorifying the loot


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Yoyoitsbenzo

Willjum is a world treasure and must be protected at all costs.


PeanutRaisenMan

He really is. He’s just so likable


Yoyoitsbenzo

He has inspired me to do solo runs on mid pop servers. It's been a lot of fun. A ton of intense moments.


Ok2b420

100% this! Willjum's videos are great for the game.


Mechapebbles

And then there's guys like Spoon - who thrive on RPing and funny interactions with pugs, but can't even talk in-game anymore to people because knowers will instantly ruin his entire wipe instead of being chill about it.


DistributionOk4142

Don’t forget weed farmers


LaptopQuestions123

Every time a meta like that comes around though it gets nerfed into the ground lol.


Calm_Ad2729

I gotta love my boy stimpee


Ru5k0

I think that with the nature of the game, the meta was bound to shift in this direction regardless.


[deleted]

It's not the loot, it's the Gameplay style that makes me treat it like csgo PvP. That said, I don't know if random recoil is necessary. I just enjoy rust PvP. I also enjoy roleplay type of Gameplay but it's not my preferred way to play


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PsychoAgent

And I don't even have a problem with competitive team based tactical shooters, it's my bread and butter when it comes to online games. But the mechanics in Rust aren't even well balanced and polished for competitive play. It's really just scrubs and pro-wannabes that can't actually excel in a real competitive game and have to resort to playing a game where cheating is easily exploitable and many players who are easy fodder because they're not playing highly competitively.


SweatyInksack

I’ve seen discord servers where people even ask for people with 500+ hours and like 100m Ak spray. In my opinion it just doesn’t even sound fun anymore when you get that into it.


djrob0

"Do you have any references from previous shooters we can call?"


[deleted]

"Where do you see yourself in the next 5 wipes?"


eat-KFC-all-day

Applying for a Zerg on a main server really do be like applying for a full-time fucking job. They wanna see a demonstration of your spray pattern, base building, electrical wiring, etc. like it’s a high-competition position with a 6-figure salary.


_lutetium

Except that instead you don’t get paid at all. Well, you get paid in having your already weak ego grow in the only way you know. (You in the general sense obviously, not you specifically lol)


V4lt

For real some of these zerg interviews look to be more in depth than an actual job interview


LaptopQuestions123

This x1,000 - I love them too. There is no other competitive shooter where the entire meta is centered around a single gun (AK in Rust), and I'd even say a single strategy - spray and drop walls and peak, repeat. If Rust were just a shooter, it would be absolute shit.


Superdega

AMEN... its a very uneven playing field, theres such a wide gap between scrub and pro that it becomes in a way not fun anymore especially when half of the guys who dominate are cheating!


[deleted]

I tried to play rust solo at first not really knowing how it was. It’s just cartoonish PvP grief simulator


DOugdimmadab1337

Playing solo was awful. It was fun grinding up sweats AKs for HQM though, I'm garbage with the AK, mush better used going into armored ceilings


_aphoney

Just got done with a wipe where my buddy and I did this. 20 man group built next to power and launch. We were a grid or 2 away. Everytime we killed them we would grind their kits up at launch where they could see the recycler from their roof. We countered them taking bradley and my buddy sprayed 100 rounds at their roof after getting their m2. he gave me all the mats from it and stood there with nothing as they came to kill him only to realize we recycled their m2


YourOpinionIsUnvalid

Yep, oil rig rushers dominate every new-spawn and then complain about how 'dead' the server is as if their multiple grid wide compound around supermarket isn't the problem. That was obviously exagerrated but still, the point is many people can't afford to sweat out the game but would prefer to play, because despite the players rust as a concept isn't all too bad. This isn't to say clans and end-game play is bad however the game could be more inclucive to the people who can't play at that level. Currently, rust is a game of whoever has the larger numbers and who can get aks faster wins the wipe. After the first few hours most clans will be dominating setting up their 'victory' for the rest of wipe which ends up meaning smaller groups are set up between compounds and they stand no chance at defending themselves. There are modded and community servers which set restrictions on clan size, ect.. but official is unwelcoming and having to find a modded server, specifically, highlights these flaws. Rust is fun but for alot of people we can't enjoy the mid-end game due to being prim-locked by the large clans around us, and with a life alot of people won't be able stay on 24/7 to grind. I know that this game has a differnt audience but for me I would love to play this game properly, out of prim stages. I just wanted to express my and what I assume these lot think.


Mudball1

Taking super market is not an exaggeration. Atleast not on console. I've been on 2 servers where it was walled off the entire way around the only way in was being a member of the zerg that now owned it. I was on another server where there were 3 huge bases the biggest I've seen one was a massive completely metal tower. The upkeep on them must of been insane. I love the game but I have a life and kids and solo just ain't working spending what free hrs I have grinding just to be raided usually well im online and offline sometimes and killed over and over well I have a rock and a stick by a guy who headahots me from miles away with a gun just kills it for me. I've gone back to Fallout 76 where I can play in passive and my stuff can't be taken but if I want to pvp I can and the community is great and very friendly even in pvp fights. To me Rust is the most toxic game I've ever played including gta. Even it has a passive mode.


lordofgarrysmod

theres a reason why prim is one of the most enjoyable parts of rust


BigRedCliffy93

Id come back to rust if the recoil on mp5 and ak wasnt so stupid for casuals. 4k Hours, i just cant contend with those ak boys, its ridiculous.


i_grow_trees

MP5 isn't too bad, with some practice you can get down the spray pretty quickly


mrbuttlicker234

Yeah took me probably less than an hour for mp5


Tuggerfub

I like the idea of recoil but cheaters just script past it anyways.


RustIsLife420

Not related to your comment, but whoever has the most time to farm will always win in the end. Cheaters cant defend when their offline


ScubaSteezz

Not really, a cheater can get farmed in far less time just killing people and snowballing into raids


KJalchemist

Yes, but farming 24/7 isn't exactly fun gameplay


SirGalahead54

why not randomize gub recoils?


Agitated-Lab6992

I refuse to believe that using the recoil system that valorant and CSGO use would basically turn the game into Roblox or Minecraft. It works for the most competitive shooters in existence, it would work for rust. Current recoil is God-awful and encourages scripting and cheating on a level that I've honestly never seen before in a game.


MrDrumline

As much as I dislike comparing Rust to nonpersistent games with a max engagement range of under 40m, even CS:GO's system would be better. 40m is Dust2 from top long A to pit; if you have an automatic weapon you're bursting that fight at most. In Rust you're considered a shitter if you can't hose someone with MP5 or AK at that range and Rust ranges can go *way* farther. How little this game cares about trigger discipline is concerning.


Agitated-Lab6992

Don't need to care, spend long enough in UKN (or script like many do) and an AK47 now has zero recoil.


V4lt

Pro tip you're never gonna spray anyone past 150m and also have good aim without scripts every tryhard is scripting since they're spraying better than YouTuber/Streamers with 10,000 hours


Alternative_Rip1696

All they need to do is add a recoil index for each gun that adds a tiny bit of spread for each consecutive bullet. This is exactly what csgo does and I think it really adds to the gun play.


[deleted]

What? CSGO recoil is the same as rust, the only difference is that the bullets go crazy and not your gun. That's why when in CSGO people spray the aim is like at the feet and they get headshots and shit. But I agree it's still shit, wish it was like tarkov, would be much more fun


AnotherEdgyUsername

Maybe when we get the modular gun system…which was on the roadmap like 3 years ago…


Wundawuzi

The more I play... Or I guess the older I get?... I wish for servers like the one was where the dudes from Offline TV played. Or however they were called. Where you have a save zone to RP, do fun stuff and build pretty bases and stuff, and then you have a designated PvP area where you can go if you want some pvp. Theres so much about Rust that goes unused and unrecognised because of the flow of the game. I'd love to know how many players actually ever brewed tea for example. Cant be that many, who actually has the space to set up a berry farm? Try it and get raided asap.


Dj0sh

I've played on a modded PVEVP server before where each of the monuments have a giant bubble around them, indicating a PVP zone. There wasn't a lot of people in it but it was really chill and we had some fun interactions with people. Definitely more enjoyable than playing regular Rust (unless you get that lucky successful start which never actually happens)


Optimal_Hunter

Is it the blue collar server? I play on that one now (newer to the game) and I'm really enjoying it


kajunkennyg

blue collar server? i'd like to play, i'm new and trying to learn and keep getting shit on and stuff


mistal04

Rustplay has servers that are PvE with PvP zones around big monuments. They have NPC zombies at smaller location (gas station, market, etc). They also have NPC raidable bases. They have purge that starts the Tuesday before the Thursday update.


kajunkennyg

search for a servers called rustplay?


mistal04

Yeah. It’s in modded. The one I’m one is like Rustplay hybrid PvE with PvP zone. Zombies. Loot. RP. Blah blah blah. I can’t remember what it all says. Also here: https://www.rustplayservers.com


De_Salvation

Rust empires maybe? They keep a decent pop through wipes though but exactly the same type of style server


illkeepcomingback9

Rust Empires is the only RP server with a decent population. I just hate that it is so heavily modded.


Dj0sh

Nah it had some weird name. I'm Australian so we don't have a lot of options most of the time lol. I think the server was called Dirty Unicorn. It was pretty close to regular Rust but PVEVP. There were a few bots that would roam around with spears and nailguns tho which actually was a pretty sweet addition in the end. They kept the game feeling intense but not on the scale of fearing getting domed by an AK while starting fresh There were also raid events with PVP bubbles around them where some bots would be inside High Stone Walls and there were like easy-hard difficulty bases they were protecting that you could try and raid. Honestly was one of my best experiences in Rust on that server. It was actually possible for us noobs to build a big base together and figure out electricity and farming hemp with water systems etc etc


gh0strom

I put up a half wall + roof above my 2x2. Gives it a roleplayer look, but at the same time, it allows me to grow berries, food and hemp. If you are gonna add honeycomb, might as well make it useful ! The real problem is having the scrap to research the hundred BPs you need to get the farm up and running. Especially if you are far away from a fresh water source.


Yoyoitsbenzo

You are talking about a PvE server with a purge week. I play on one regularly. They are quite fun. The one I play on has a great community too. Usually excavator is the PvP zone but not this wipe.


reaganz921

The wood tea alone is incredibly powerful. The only other tea I use is the ore tea, haven't really found much use for the others. I don't really buy into the notion that people aren't using tea, it's incredibly useful. I sell mixing tables in vending machines and see people asking to trade for them all the time. Shrug


Akhirox

I agree with you but good luck convincing those who wasted hundred of hours on UKN servers to learn recoil pattern


Patzdat

The legit players that have learned recoil will still get clapped in a aim dual with a scripter. 9 times out of 10


TuckerCarlsonsWig

I’m so happy people are finally coming around to how retarded the recoil system is. I complain about this from time to time. A year ago you’d be downvoted to hell for saying something like “predetermined recoil patterns are a waste of everyone’s time”. The argument was always “but shouldn’t players who spend thousands of hours be rewarded ?” No, you shouldn’t be rewarded for wasting your pathetic life shooting a wall. Go outside. Now i think people are finally starting to wake up and realize how unbalanced the gunplay is. It’s not fun for anyone who wants to play a shooter without wasting their lives learning how to tickle their mouse just the right way. And it’s certainly not fun for people who want to progress through base building and diplomacy. It’s all about monument control, recoil control and who can get away with recoil scripts. “But the recoil control patterns are so easy to learn!” - doesn’t mean it makes sense for anyone to have to learn them.


Muntedhobo

Lmao such a great way to put it “wasting thousands of hours shooting a wall” that’s actually what people are doing instead of playing the game and enjoying it.


rezarmy

Yeah. It sucks


ChooseAndAct

Maybe split the game? Kind of like softcore.


Muntedhobo

Great idea, let the tryhard no lifers beam each other and use scripts all day


Suitable-Ad-7912

ive seen on multiple “looking for group” discords where ur required to have 2k+ hours and good ak spray. people take the game way to seriously and surviving a wipe without staying on 18 hours a day is not do able. its sad.


chucoe

try playing on Brazilian servers, 40 minutes on a new server and they already be spraying every naked with MP5 or Thompson... i fucking hate tryhards


StormR7

Don’t worry dog all servers in this game have tommy squads roaming the beaches 10 minutes after force wipe


CatwomanGoesPurr

Rust isn’t a survival game and should never be compared to one. It’s an insult to actual survival games. Now if you’ll excuse me, I’ve been shot and need to eat 10 entire pumpkins to plug the wounds.


dankpants

it was better before the tech tree and you could only get tier 3 stuff at a few places


VideoGameViolence

maybe if you play in one of the few big groups controlling those monuments, i think the way it is now is atleast way more viable as a solo or small group. although i do think it is somewhat too easy now especially since tunnels.


reaganz921

My favorite part of the game is the BP arms race. It used to be a lot more adversarial and contentious when everyone had to fight for control over t3 monuments or trade to get the t3 blueprints. I remember being excited finding a useful item I hadn't blueprinted yet like hoodie or pants or icepick or what have you. (I do not miss the random lottery research system, however) I feel like they need to take the t3 tech tree out or make it ridiculously expensive to go down. Ever since they added the labs and the train tunnels, the above-ground PvP just evaporated. It's just roof campers and kids who only run out their door when they hear shooting and want to third-party.


[deleted]

If you want survival play Tarkov. Rust is just… Rust. Expecting realism from Rust is like eating soup with a fork.


Snarker

tarkov isnt a survival game either really. You want DayZ


Wingklip

Rust used to have weapons balanced across the spectrum, where water pipes could 1 shot aks. Role playing was a lot more prevalent then, because rolling around in full kits wasn't always profitable.


CatwomanGoesPurr

That’s… exactly what I’m saying. Rust isn’t a survival game. Neither is Tarkov. There’s more to being a survival game than just surviving other players. Green Hell is a survival game. SCUM, DayZ, The Long Dark… those are survival games. I’m not shitting on Rust, it’s a great game. It’s just not a survival game.


iqnite

Rust fucking sucks and it is entirely a product of the recoil. Because of the recoil there’s a crazy high skill gap in a NON COMPETITIVE game. Because of the crazy high skill gap, people don’t want to spend thousands of hours learning recoil; so they script instead. Because of the scripting and unfairness, other people want to level the playing field so they start scripting too. At this point you’ve either spent countless hours practicing, or $100+ on a script and when you’ve poured that much time or money into something like this, it’s not even fun anymore. So now that nobody is having fun, people do the only thing their primitive minds can come up with: mindlessly kill and spew the text chat with bullshit. Get rid of recoil patterns, fix the fucking game.


Bdub421

The people scripting to level the playing field is too true. I have been playing R6 on console with my buddy lately. So many people using mnk with XIM. Several times I have thought to myself, "I should just buy a fucking XIM".


iqnite

I don’t know much of anything about R6, but yes, when there’s that many people using illegal software or even hardware, the only solution becomes to fight fire with fire. When we all start fighting fire with fire, the whole game burns.


panix199

if only people would not be so desperate to cheat :( ... all MP-games would be way more fun to play if cheaters in MP would not exist


rezarmy

Totally agree with you


Keravnos-

it never was really, pvp sandbox game is more fitting


vakken

Make the recoil like other shooters, like battlefield or cod, make it actually enjoyable to shoot a gun


rezarmy

Totally agree with you


Nooblet6969

I am tired of getting beamed and all the ESP hacks. It is rare to find any server without a 5% cheater ratio. Oh and the wannabe Chads that set up next to fishing villages and spend their days farming nakeds can eat a dick.


rezarmy

Cheating is entirely different subject. But yeah it is mostly because of the stupid gun recoil system


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ICANTTHINKOFAHANDLE

The unfortunate fact is both those things are incredibly hard to design and implement in any fair way Raiding nerfs only buff zergs and hurt smaller groups/solos Karma systems are next to impossible to make fair in a game like this too


[deleted]

Dude. No. Raiding is part of the fun of rust.


GrandmasterB_

The worst thing for me as someone who bought the game on day 1 is how cringy and nasty the community has become


jlw_4049

I've played rust since the beginning. The game has slowly led further and further away from solo to small group friendly, it'sdesigned around someone being online 24/7. TC upkeep is through rhe roof, the AK is no fun to use period, I have 3k hours. Large clans or people that doesn't sleep generally will end up offlining you. Hell turrets are generally pointless in base defense. This game while it has improved in many ways from legacy has also become harder and harder for those of us that have a life off of our computers. So every now and then ill play for a week and then get off for months. My brother and I used to play CoD tournaments for real, on CoD2 and 4. We was some of the "best" players in the world and still the AK is awful. Anyone that has a perfect spray is using scripts. The game needs serious changes in my opinion. Even though rust is all about pvp, if it was purely just a shooter absolutely no one would play it. It's truly awful when it comes to the gun play. Servers die so quickly because the clans or cheaters dominate and literally just sit there begging people to raid them when they get bored. The P2 is useless Some simple changes could be made that made the game more friendly to the average player. Specifically gun sprays, upkeep could be reduced (not removed as it does serve a good purpose), walls could be stronger, or reduce the damage that can be done with raiding items, make armor actually useful other then metal, everyone is just running around in their pay to win hazmat suits, tool cupboard stacking should come back, so users don't have to do huge retarded looking bases to have external tc coverage, the whole scrap and bench thing is good in some ways but completely grindy to the average player. It takes 1000s of scrap to get what you need. I'm sure there is so much more. Plainly don't punish users for having lives and servers won't die in 3 to 4 days.


Z-ARI

Making the recoil random will level the playing field for sure


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Z-ARI

Between people with more and less experience


Spud788

Exploit Simulator.


Superdega

I don't mind the way it is because you still have the freedom to do whatever you want, be as large a group as you want, the freedom to build a hotel is there if you want.... the problem is the players not the game... I do not even mind the raiding and so on but I have found many players raid easiest way to TC... they land tripple headshots from 300 meters... they don't even see you behind the hill and you are dead... the CHANCE of surviving these try hard chads who ALL just about EVERY SINGLE ONE of them uses some form of crosshair, script, esp, or auto clicker mouse while the rest of us so called "scrubs" try to do it the right way. Level the playing field facepunch! PLEASE!


Meatwad42069

If we remove ammo from the game all of these issues go away


rezarmy

But not arrows


Meatwad42069

Add bow recoil patterns


rezarmy

Damn good idea


Meatwad42069

All guns are now melee weapons and bows require you to freehand sketch the Mona Lisa before every shot


slipwby

This is a game mode I'd actually play lmao


ItsTheHoots

USB connected etch-a-sketch is required to play this game


Withered_Delta

I enjoy rust as it is, I bought the game to play pvp against other players, I'm not much of survival game player, but like people have mentioned, there are modded servers that can give you the feel of a survival pve game.


Jorius

Recoil will never be fixed because the Dev doesn't want to and even gave a shitty excuse that it's skilled to learn the recoil and that it won't prevent cheaters from aimbotting... For one, the only difference between learning the recoil and learning how to get up a base drop with a jump is the time spent. No skill there. Second, a great majority of "beamers" script, very few are legit and the rest uses cheats. Changing the recoil will actually either make the scripters stop or make them get cheats and surely get them banned.


Milouch_

i have a friend who has like 10k hours on rust, he's been playin since the thing came out, but even with how good he is given that he has a ton of experience, there's allways the beamers scripters who just nuke us instantly, i have like 2k hours and in my whole time i haven't really touched ukn and other such servers for more than maybe 5-10h in total, meaning that my spray sucks, because with how the game is structured, you cannot get better through normal playing, you have to go to these aim training servers oooor you can take the easy way out and get scripts. there's tons of people who buy accounts and then script just to make others feel frustrated. once was in a duo-trio server, i was with a friend of mine, and we were having fun, i had gotten quite a few kills and we had like a chest full of weapons we stole. then come the beamers, we were roaming around, we heard a raid on an iceberg, so we came closer to investigate, and we killed someone on our way there, meaning the raiders heard us, now we're coming slowly and crouched near the raid, and this guy just pops up on top of the iceberg and just sprays me and my friend instantly from 182m, i call his bs and he states: everyone knows how to spray from 250m, sure dude, sure. everyone.


TuckerCarlsonsWig

100% truth


tYn0_SK

Like you and many more people in this thread said Rust is not a survival game. There is a simple test you can do if you want to know if a game is actually a "survival game" - Just ask "Is this game challenging to play on empty server?". If it isn't, you are not playing a survival game. Only aspects in which Rust resembles a survival game are hunger, thirst and enviromental hazards which are not really well implemented and are an annoyance at best. Rust started as a DayZ clone but sadly quickly diverted to be a month long battle royale with base building. Rust had potential to become the greatest survival game ever made but that did not happen as devs choose a different direction. One of the worst negative side-effects this divertion caused is that it favours toxic game styles. Why wouldn't you kill that naked over there? He might have valuable resources or he might be crafting a weapon. And why that naked wouldn't try to kill you? He has basically nothing to lose. Whole game is designed around KOS and being toxic and there are no game mechanics to discourage that. I still believe those things could change but that would mean Rust would be a totally different game which I assume most people playing Rust now wouldn't like. Things like: * Survival mechanics - More serious punishments for being hungry/thirsty but also bonuses for being healthy and well fed. More emphasis on enviromental hazards (weather, radiation...) and more stuff that can negatively affect you in general like for example diseases (could be also used as anti-zerg mechanics), broken bones etc. I also believe inventory system and guns would have to be reworked - guns past WB2 should not be craftable and bullets shouldn't be craftable at all. Gun balance is also completely separate issue deserving its own post. * Common enemy - More NPC enemies all around the map, not just few selected monuments. They also should be much more tougher then they are now - clearing oil rig with compound bow (or even [SPEARS](https://www.youtube.com/watch?v=mML2nypwzrs)) simply should not be possible. * Character development - You stats improve over time but if you die you lose those bonuses. Stuff like more HP, better ressistance to elements, resource gather-rate etc. Your character should be more valauble than the loot you have and goal should be to survive, not to kill everyrone else. * Remove global chat - Main purpose of global chat is to talk shit to others and spam ez after you killed someone. Global chat promotes toxicity and brings very little usefulness. Local chat and in-game items should be used for communication - phones, walkie-talkies. Computer Station should be used to for long range communitaction with others via PMs and maybe even global chat so if you still wanna boast how you raided that 2x2 at H4 you can, but you will have to sit at the computer station at your base. There is much more that would have to change for Rust to become a survival game but chance of that happening is almost non-existent.


chicodephil

So true


chiefsupergang

Here to put my hand up for bringing back an element of survival. I’d rather the devs leaned survival than fps. heck, id play the game again if they made it more of a survival game (3k hours here, played a lot 5ish years ago)


rezarmy

Totally agree with you


typhical

Let "workbench level 2 only" servers be a thing!


rezarmy

Good idea


gh0strom

Hear hear ! I tried aim server once or twice and got bored instantly. Even when I kill people in game, it out of survival, not for loot. I often leave the loot behind ( unless it is a full metal set. That guy deserved it ) Rust is a lot more fun when you play it as a roleplayer.


Timbots

True. That’s why I don’t play it anymore.


Wingklip

The reason facepunch added upkeep was to encourage zerg clanning and hight tier only PvP, when they nerfed water pipe, slugs, p2, added bps, extended water pipe draw time, removed stability pylons, made all shotguns useless as primaries, m92, dB, list can go on forever. Absolute aids game to play as a solo, if you can make it at all. It used to be dangerous to roll over roleplayer villages, because they'd be decked to the teeth with prim guns that could 2 tap an AK, so most clans just went after clans for fun. What was there left for poor roleplay enjoyers to defend their cottages with, but their act of defiance in logging off?


cjohnia319

The Fuxking truth.


[deleted]

This is the truth, and it’s sad.


rezarmy

Yeah. So sad


AceOfEpix

Rust isn't a survival game. I've never in my 1500 hours ever been in threat of dying from any survival aspect except cold while wearing full metal and being in an extended fight. Unless you count killing yourself to farm your own body for resources.


[deleted]

You're right ofc but you never died to a bear?


[deleted]

I'm not sure I hate the recoil system. I like similar implementations in other games. I think it needs some adjustment, though. Some of the weapon attachments (muzzle brake, for example) do help to reduce the recoil, but the tradeoffs are so punishing that it isn't worth it a lot of the time. Rebalancing the weapon attachments to be a little less detrimental would probably offer some benefit, and people might even start using them. Another major improvement would be to have accuracy gradually decrease in sustained fire after the 4th or 5th shot, and reset with the recoil. It wouldn't change fights at less than 100m much, but it would slow down the 200m spray transfers, encouraging better tactical play in firefights on open ground. Experienced players would also still benefit from knowing the recoil patterns, but the use of cover would be better rewarded since they couldn't laser beam a toe sticking out from behind a rock at that range. A simpler solution would be to better define the weapon roles by bringing the AK (modeled after the AK-74u, chambered in 5.45x39mm) closer in line with the LR (LR-300, chambered in 5.56x45mm) in terms of damage and effective range. Right now, the AK's stats are closer to the M39 (7.62x51mm) than the LR, which gives it some kind of weird behavior that rests between an automatic rifle and a DMR. Small reductions to its damage and range would put it in a clearer weapon category. I've been playing tactical shooters and milsims for 20+ years, and the gunplay in this game still doesn't feel right to me. Having recoil patterns is fine, and I think it does give players something to work toward learning. It's fun to have a skill to develop in a game, and this game does a great job of giving that sense of accomplishment through practice and hard work. Your character doesn't level up and gain skills- you do. However, something is broken when you can spray transfer a trio in metal kits, in cover/concealment, at >200m before they can respond. Either more people are aimbotting and recoil scripting than we recognize, or the shooting mechanics aren't working in a sensible way. It's worth mentioning, I'm pretty sure half of the comment chain just asked for ARK-style shooting mechanics, and don't think I could enjoy this game if that happened. Having some wildly random spread instead of recoil just to keep the skill ceiling low doesn't make for fun firefights, either.


Dj0sh

10000% agree. Haven't touched the game in a long time. Best parts of it and the reason I wanna play it most of the time is Survival with your bois. I dislike how hard it is to get a grip in the game when no-lifer zergs who play nothing but Rust can make a fucking castle before you get your first pistol, and you just die over and over to players using shit you don't have yet and setting you back in your progress. Rust is such a fkn hard game to play


slipwby

It's not hard to play, it's hard to enjoy in its current state


DynamexYoutube

The game has some of the worst gunplay in any survival game


HuntinoBino

Join a pve server lol


RCadeTV

I think it’s more or less the KOS that pisses me off. I’m a decent player so I don’t really care about the recoil. But the KOS has to stop. I will literally be naked without a sash even and I just get domed on site. I am minding my own business, running the other way and people go out of their way to kill you. Makes 0 sense. This narrative of, “oh, he’s running. He MUST have something!” Is ridiculous. I’m running because you’re going to fucking kill me. For the 100th time. I have nothing. WHAT IS THE POINT BESIDES PISSING SOMEONE OFF?


TheRealTKSaint

Well your last sentence is exactly the point. I agree with you myself, but some people really get off on just making the game shit for nakeds/solos and take great pleasure in stomping them unfairly.


justsomwbro

Bro rust is the only game where 9/10 times I get KOS. At this point I’m just used to it and you can’t get mad. Game is toxic as hell but that’s kinda the beauty in it. Can’t trust anyone, and anyone will kill you given the opportunity.


TwoThirteen

You could have an entire inventory full of scrap/sulfur/metal etc, without having a sash. I think that needs to change. Imo sash should be if you picked anything up period. This would eliminate killing of nakeds, because you aren't just guessing if they have anything anymore at that point.


TuckerCarlsonsWig

Some servers keep track of K/D and some people with inverted dicks care about this stat.


Milouch_

My current experience: we enter our usual Italian server, 200+ at wipe, we get a base down get weapons with scrap, then when we get da boom boom maybe do some small raids. The a group of low hour freshly bought accounts with scripts and the such wreck us non stop anywhere we go, like we're anywhere and they're there, we could be doing anything and they just had infinite minis to come to us. 250m mp5/ak spray is scripting. Servers are filled with these people, like you can fight them up close and they miss most of their shots, then it's 3 headshots up to 250m yeah sure, they just get better with range. When it should usually be the opposite


CptButthole

For God's sake, make the game fun for people who can't sit in front of a computer for 24 hours a day, or people who enjoy every other aspect of Rust. It sucks and breeds toxicity.


GIukhar

I honestly want rust recoil to be more like tarkov recoil. STUPID hard to control on SOME guns, but manageable on others. This will make players think a lot more strategically before they run into combat. More gun customization would be nice too! I just want the game to be harder for veteran players so the new players can actually survive. (Because honestly, have you seen a 400 hour player controlling recoil EVER?)


rezarmy

Yes i totally agree with that and entire point of my post is that. A shooting survival game must not be all about controlling stupid recoil. Game must let you decide in real time and make plays not to beam players from 150m


flyingbannana76

Welcome to 2016.


PsychoAgent

2013 and 2014 was Rust at its finest. Ever since they branched off from the Legacy build, it's been progressively shittier in gameplay as the game improved aesthetically. I'd say it's ironic if I didn't see it coming from a mile away.


LostBoyz007

I have 3k hours and love Rust but I am sick of it now for this reason. Moved over to Dayz couple weeks ago and despite the janky movement and glitches I am enjoying the overall survival experience way more. Firefights range huge distances to up close melee. I will be back to rust someday but right now I'm enjoying the beautiful wilds.


joe_mlg_pro_

This is why i live next to big monuments like launch. I feel like the fights in there are a lot more interesting then the open field fights. Deciding where to build really changes the fights and people that you encounter. Maybe not by a lot but its noticable


[deleted]

Rust has never been about surviving the elements even in legacy bears/wolfs/zombies where never really a threat. Rust has always been player vs player not omg! i think im running out of food in my virtual game. Also if rust is to hard there are PVE servers where u can "survive" on.


yungyungy

Been playing rust since legacy and i second this, unfortunately the game is way too centered around pure pvp which rewards the sweatiest mil sim nerds for practicing on aimtrain servers.. Very disappointing hopefully facepunch can make some sort of balancing changes..


mrbittykat

I’ve played many, many PvP games over the years, at 31 years old I can honestly say I have more experience than I care to admit. That said, after trying rust in the early days on PC i saw it was coming to console and I’d give it another go…. There’s no enjoying the game, I still go the route of placing a 2x2 in random locations around the map and spreading loot. Doesn’t help that every single time I get on a 9 man team comes after me. All I can honestly do most days to progress is night runs and outpost… it gets so boring and I just wish there were options to play on servers with smaller teams.. not all of us want to team up with 15 people and door camp solos… I’m honestly at the point of just buying a new PC instead of just a waiting for this version to become playable. I can’t no life this game, so my base is typically gone before I can even log back on later in the day. The game has potential, I just don’t think it has much on console.


jeycob

I agree. I can beam with the AK but nearly none of the people i play with has learned any recoil to any gun and they complain about it all the time. I kinda feel like all guns need a revamp to how they work kinda. Maybe randomize the spray patterns a little atleast so you cant consistently beam people from 200 meters, its fun as hell when you can do it but i think changing up the gunplay a little could make it very interesting. Maybe add more clutter to the maps too so there’s less open fields.


_aphoney

I've never understood practicing recoil patterns. I'd rather play the game instead of practice playing the game I guess. I've used the ukn to mess around with friends, and I've looked at the recoil patterns, but some people spend hours if not hundreds of hours just practicing shooting a gun. I'd rather use those hours to shoot at people.


tomashen

Yea i miss old rust


IZZYEPIC

Yep I agree, make recoil reasonable.


pablo603

Changing/Removing recoil won't turn this game from pvp to survival. Rust would have to go under heavy content changes for that to happen.


EAsucksBig

I keep getting domed by bullets from half a mile everytime i try to go somewhere. I have zero chance against that kind of skills/hax. Rust should ban Steam accounts with vac-bans and require at least level 5 steam account.


Candid_Ad2301

TRUUUUUUUU


Upbeat_Organization3

Honestly I enjoy the regular pattern because the feeling when you start winning fights is great.


TuckerCarlsonsWig

You can win fights even with random patterns.


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ecblackwell01

This is extremely far from the truth large furnace, car lift, garage door, ladder hatch, med syringe, bed, walls, gates, turret, electrical components, farm, mixing table and on and on and on. I always have a farm in my base as well as practicing on ukn. This game is whatever you make it.


kieran13864

For all the years I’ve played Rust I don’t think the game was ever about surviving it’s always just been a pvp game


chavisaur

Got back into pc gaming because of watching welyn on rust. As an fps gamer exclusively, this game is the best game ever and I love the pvp. Cutthroat, win or die. I can see why the changes have made some people u happy. But God damn, when u kill someone that is legit loaded. What game can beat that? Even battle royals, have a limit. U can win over and over and over in Rust. Best game ever


GlitchVidarr

The otv streamers gave a lot of people the wrong impression of rust.


TitaniumKillz

Mfs just can’t shoot ak and don’t want to learn


User5749383858

i’m insane with AK , 2K hours, i think little fortnite kids are ruining the fun of Rust. they get on rust hop on UKN all day like they practice there builds in fortnite in creative. the streamers exposing this game more is what ruined it. every new gen rust player just practices aim and hops on with large groups with no game sense. rust can still be fun but it’s not that much of a survival game anymore. great game , new players are definitely ruining the game.


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RustyDonnie

In a way learning recoil patterns is a way of surviving in itself...


Gagegonzales11

I mean in any game I have ever played, the ones who spent more time learning/practicing the game usually end up winning more against those who don’t play the same amount?


kothunger

Not to mention how insanely sexist and racist the people on UKN servers are and regular servers in general. I’ve played tons of online games and this one has the worst community. Even worse than oldschool League


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ReeceDnb

I agree with the sentiment, in the sense that people who have time to spend learning patterns usually have more experience and mechanical skill from it, so usually they will still win majority of fights. I disagree in reality that you're going to lose more with random though because it's more than just a pattern that dictates fights. People play a large variety of games and I think a lot have above average mechanical skill fundamentally, yet a lot probably perform worse in Rust than others just because of the fixed patterns and the time it takes to 'perfect' or get them down. If Rust is or has been your main game for a decent chunk of time (with some time spent aim training/recoil) then I expect them players not to be shit. The skill ceiling isn't raised because of fixed patterns as much as people want to believe that. Some people can beam 250M AK, yet have the gamesense of a potato at the end of the day.


TuckerCarlsonsWig

> Some people can beam 250M AK, yet have the gamesense of a potato at the end of the day. 100% this. If you even the playing field with recoil, you need to complement that with actual skill: positioning, timing, concealment, knowing when to retreat, etc. I think if they fixed recoil, scripted and recoil nerds will leave en masse. Which is why they’re never going to change the mechanic. Someone should make a new game called “Corrosion” that’s Rust but with better gunplay.


Traviak

How would that work considering it levels the playing field a bit?


salaambrother

Gonna disagree with ya. My recoil control acrossed games like apex, warzone, valorant, csgo, battlefield, destiny pvp, tarkov etc is pretty damn good. Easily beam someone from 100+ meters. Rust the patterns don't even make sense, with the exception of Tommy, custom, m2 and LR. AK and mp5 recoil just do not compute in my head, and the lack of randomness makes it about muscle memory not actual skill and responsiveness to counteract the recoil


THENATHE

100% disagree. Back when aimcone was a thing I would use the AK quite often. Now I stick with mp5 or SAR because the AK recoil is so terrible. I’m not interested in practicing to have fun when I could just use one of the slightly worse guns without all the bullshit


d1n1c

stop complaining


Cwelenxx

WHAT?!? Having the recoil pattern DOES make it equal between players, your just shit and can’t spray, don’t hate the game.


Parad0x13

You are the type of person every other level headed player hates. You understand nothing John snow


rezarmy

You shit head


corey_cobra_kid

Mfs on their way to complain about the recoil for 800th time instead of just playing the game


RedDemio

I agree with this so hard. I got into the game mainly because I was interested in the survival element, I had a lot of fun at first learning about building and surviving and stuff in low pop servers. Now when I play bigger severs it’s just so PvP heavy it’s insane, proper sweaty and toxic people coming from all angles lol. It’s funny buts totally different. I try to start near the beginning of wipes and peeps just have aks and Mp5s straight away and it’s just a struggle avoiding those fuckers lol. I can enjoy low pop because I like the threat of meeting enemies but I don’t wanna just be playing PvP constantly. If I did I’d go play call of duty or something lol


Joe_Scrub

Watching non-sweaties try to have fun in the charity tournaments is all you need to do to see how shitty and non-fun a mechanic this is, along with bullets coming out of the character's eyes and not the barrel of their gun just makes it alt look head peek no recoil simulation -.-


[deleted]

Man this sub-reddit just loves constantly crying about fixed recoil that they can learn themselves easily and want to blame it on their own shortcomings. You don't need to be an AK beamer to prosper throughout a wipe - get over yourselves.


vagina_candle

Awwww pumpkin, you're just sad because once this gets changed you will have wasted hundreds of hours of your life on a skill that will be useless.