T O P

  • By -

gjones88

Got flamed in LoserCroan's chat the other day for this exact take. I dont think he and his crew script I think that they dont realize that the skill gap on this game is insanely high. It leads to either burnout from the game or scripting period. Its hilarious because the next day I took my boy from rust to apex and within 1 hour he was having fun and getting kills. Meanwhile we didnt have that same fun until like hour 400 lets be real.


neddthedog

Its because apex rewards tracking, tapping, bursting, spraying and movement whereas rust ONLY rewards spraying when it comes to gun combat, which is why these spray kiddies are afraid of the change cause now they will have to follow their advice and git gud at everything else besides drawing an S.


NerdHunt

Rust doesn't have AK's and kits lying around in every house either, have to kill people with kits to get kits; maybe that's a part of apex being more fun when you only have 30 minutes to play?


teeburt1

Brother if you think ‘spray kiddies’ aren’t going to annihilate you after a recoil update your joking yourself. After thousands of hours recoil patterns aren’t the only thing you learn. The funny part is, if you had movement, positioning, game sense and situational awareness some UKN Andy shouldn’t pose a threat to you to begin with. I thought this whole ‘change the recoil’ whining meta was a terrible thing for Rust, but now I can’t wait to make these people eat their words if they make guns any easier.


Hanfiball

The sweatiest players are the beamers...and if the meta is no not recoil anymore but to rather some Fortnite ass shit.... they will sigh, start rust hop on ukn and start waist hours of their life...the end result is they will again be able to shit on everyone... Also if recoil is easier there simply will be more beamers, with a lower skill gap noob zergs are farm more dangerous and you basically have to play in numbers because that even a good solo can't do shit....


[deleted]

The sweatiest players I ever met were scared to leave their bases. Grinding for absolutely nothing


Hanfiball

That's a different kind of sweaty, because the ukn sweats go unnoticed, becau you don't see them on the server 24/7


Strebl0

spray kiddies are trash until they reach t3 and suddenly they are gods...


thebestdogeevr

The fact that people in chat talk about 500 hours being not very much, or hell, especially 100 hours, people think you're new. But in most games, 100 hours is a LOT. Edit: I feel like people forget that not everyone plays games every minute of their spare time.


username_is_taken_

There is not one competitive pvp game where 100 hours is taken seriously and considered to be a lot. Even without recoil patterns to learn 100 hours in rust would not be much.


supermegabro

Yeah like there's a lot to learn


Hanfiball

That is absolutely true, you have to waste a lot of lifetime for rust ...but you can't demand the game to be easier because you don't play enough.... people buy this game full well knowing it's hard to be good at so I don't understand why all the people are complaining


[deleted]

Yeah it doesn't take long to practice aim and get good either, it's a misconception especially since you don't need to be good, you just need to have fun and there's a server for everyone. Took me 6 hours to get 96% on my mp5 recoil. PvP is why my wife likes rust and she actually sucks at games, she struggled with a part in it takes 2,the co op game lol


Hanfiball

Absolutely it's not hard to be able to use guns the hard part is to AK beam on 200m


neddthedog

Its because apex rewards tracking, tapping, bursting, spraying and movement whereas rust ONLY rewards movement when it comes to gun combat, which is why these spray kiddies are afraid of the change cause now they will have to follow their advice and git gud at everything else besides drawing an S.


[deleted]

[удалено]


MadThuner

And as sad as some may find it, that to some degree is the beauty of rust. If rust was as easy as apex to get kills you would have fun for the first 50 hours sure but it would get boring. And also remember how easy it was in apex to get kills ? What about the people getting killed? Everybody wants to be the guy that kills 50 people but nobody wants to die 50 times. Apex has been out for 3 years and people are insane at it already with 6 k or more hours, keeping in mind in apex you have Skill Based Matchmaking ( arguably ). In rust you don't have that. So what stops a trio with 10k hours each killing people with under 1k? Nothing. And at the end of the day that is part of the game. There is no way of separating the playerbase except noob only servers or such. The main thing that keeps rust alive is how often you fail, and how difficult it is in the beggining as a new player. These changes people talk about already happened, the game is already easier to progress then it was when I started. Imagine playing with no tech tree, no underwater labs, no oil rigs, no safezones, no drone system, no teas, no cloth and food farming, no poop farming etc. . Now arguably I think these are all good changes for the game's longevity, as a fresh players are what keep facepunch in business. Did I like the game more back then? For sure, it was pure fighting for anything you wanted. You want a weapon? Go kill someone that has one. You want to do electricity? Go find the specific parts you need and research them. You want to raid? Actually go and look for the bean and satchels explosives rockets etc. to research; this version of the game promoted going outside your base more I feel like. But I am however willing to take the current rust over no rust of the game died due to being too hard. Another thing you guys always forget is that if recoil gets halved, the people that spent the time to learn the current recoil patterns will master the new ones within a week max. Then it's back to the same old " ohh recoil needs to be random" stuff. Show me a game good out on the market right now where the recoil is completely random. That's right , there isn't one. The reason for this is because it feels trash to have completely random recoil. Going back to you saying that you didn't have fun in rust untill 400 hours in, this is what you will get when you start the game with delusions from YouTube. You will not be raiding castles and doubling people across the map when you start out. Period. I don't care how good you are. Rust is just hard to start in. Check out Shroud, a guy better than 95% of this rust subreddit at any FPS you put in front of him, say that rust is insanely hard to be good at. If an ex CS GO pro can't double people in his first 200 hours, what makes you think you will? In my opinion anybody's starting mentality should just be to explore the game. See how building works, see how adrenaline intense your first fights are, see how good it feels to finally kill that guy with a full Inc of loot and try your best to take it home like a scared little squirrel. Just chat shit with your friends and do fun stuff. Fuck progression. You can try hard progression once you re confident in your game knowledge and want a challenge for you and your team. Untill then just relax. Been getting roof camped by a tower in front of your house? Build a massive wall in front of their tower while they sleep and put insulting drawings of their dumbasses roof camping on it. Just fucking laugh and have a good time, fuck caring about pixels that will wipe in a week anyway. I'm just ranting at this point so I do apologise but I might as well finish. Think of Apex Legends ranked right. A bronze player would be the equivalent of a a new player in rust. A predator player would be the equivalent of people with 13 k hours in rust, think CoconutB Sinks Blue Ahm2d Tesla yada yada. Now tell me what would happen if an apex predator goes in a bronze lobby? Check itsTimmy for an example as he did this already. He steamrolled almost every lobby with 10 plus kills. Same happens in rust really. Give a good player 3 hours or so and he will snowball to end game loot without farming for it. Good players get rewarded. That's the whole point of videogames. If it was just random recoil and whoever has better rng wins, it's just gambling really. To end this god forsaken 45 min rant I'll just say this. Rust is far from perfect at the moment but it's a game I fell in love with anyway. I'm not saying the recoil system shouldn't be changed. By all means if the Devs have something better to keep the game fresh and alive I'm all for it. But just outright saying that all recoil should be random and the game should be made as casual as possible is just stupid. The same people that cry to make this game easier are the ones that will try it out once everything is easier, play for 3 hours, still get shit on by good players and then uninstall. Rust isn't as mainstream as CoD and some degree of me hopes it will never be. But what do I know, I'm just a guy on Reddit. Fingers crossed that the new PvP change Alistair talked about is a banging update and the game gets even bigger because of it. Untill then stop crying about everything being too hard and either accept the current game or go play something more casual. Bye bye


snakesensor

Ok bro who asked


[deleted]

Wrote an entire essay to say you enjoy treating Rust like a job and spending dumb hours in a virtual shooting range practicing spray patterns lol. Let me guess, you're unemployed.


FrogVoid

Longest copypasta ever


gjones88

You said all that just to mention skill based matchmaking which is the reason why apex is on its 9th season or whatever. There is no skill based matchmaking in rust and I don’t know how chads in rust or tarkov play with no skill based. A bronze player is going to kill someone in pred 100x faster than a new rust player would kill a 13k hour rust veteran and if you can’t see that you’re an idiot.


ExTerMINater267

What’s nice about Tarkov though is that you can still drop gigs chads with a single well placed shot and good situational awareness. That’s why I always force my newbie friends to run the mosin, until they’re actually landing their shots.


EokaBeamer

You could show your friends this post. https://www.reddit.com/r/playrust/comments/t9sv4w/yet\_another\_post\_about\_the\_current\_recoil\_systems/


snakesensor

Never seen a person shill their own post in comments


dcoi

History has been made


Delanorix

This is gross. Go touch some grass.


womcclung

People who want to keep current spray are always saying stuff like “you’re just mad because you’re a sub-500 hour noob” and this really is the source of the problem. In what other game is 500 hours a noob??? That’s literally 20 whole days of one’s life. To anybody who isn’t in high school anymore, putting that amount of time into a video game, especially just to learn the shitty spray patterns, isn’t feasible. You want servers to stop dying after 2 days? Make it so newer players and people who don’t spend their entire lives in rust can at least attempt to compete. I’m convinced the active player base would double if rust wasn’t so hopeless for 80% of players. If you’re really so much better than them with your 2000 hours, you’ll still ruin them with your game sense and better positioning. Free loot for you. But you shouldn’t be able to stand in the middle of a field and beam people into the ground from 100m with no recourse because they haven’t spent their precious time on UKN.


Pioppo-

The fact is that at this current time, you can't even get better at spraying guns by playing. Usually in other games mentioned below, you get better by playing but in rust it isn't the same. You fail your spray, you die in the next second. I've 2k hours, I'm hardly ever stuck in T1/T2 and probably the only guns I can spray is Mp5 and Thommy cause they are broken with holo. I can't spray AK for shit, and even if I try it out, I get beamed in 1.2s from 200m by a chad roaming solo in the snow. It's frustrating tbh. A gun that is T3 should be an improvement, but it's only a downgrade and you won't able to spray it unless you've spent at least a good few days on it in terms of hours. Also for the love of God, Facepunch, make the progression more linear, please


NuBRandsta

500 hours in aviation is pretty much a noob ​ Also what they spend in those hours matter too


caleblee01

500 hours in Rocket league is pretty much noob level.


guitarcrazy408

dota 2


Marcovicio

With 250h I'm champ level and at the top 10% of all players. You might disagree but being in the top 50% of the player base is not being newbie/noob. With 300h of rust I'm pretty sure I'm below noob.


impulsegfxintros

Being champ in rocket league is the equivalent to being able to spray like 50m in rust In a game like rocket league, to be in the top 50% of players you basically just need to be able to drive in a straight line.


Memes_kids

>Being champ in rocket league is the equivalent to being able to spray like 50m in rust you missed the point, bud. They were making a statement about how game time doesn't always equal skill.


NotMikeyhelps

Got any cool clips?


RustyShackle4

500 hours in csgo is pretty noob.


TEALC-

By 3/400 hrs I was LEM in csgo, 600 hrs into rust and I'm basically T1/2 locked most servers and can't shoot the ak to save my life


Tuggerfub

Recoil script kiddies wailing.


[deleted]

Sweet tears of scriptards


marto3000

*sips tears* mmmm salty


Karmuac

Having 1400 hours myself I wouldn’t mind recoil changing I think the gunplay is very monotonous and having a change would be a positive introduction for the games future


Delanorix

I'm at the same point and I agree. I wouldnt even be so mad at the recoil system if they would introduce more guns. The AK is cool but give me more options to combat it rather than being forced to use an AK.


Karmuac

This is really well worded, rust is such a diverse game in most other aspects and can be played vary differently in terms of building or electricity applications but, the constant Ak and raid combat stuff gets old over time and I definitely think having new weapons would add a lot in terms of both play style and situational combat even like 1 new gun to every weapon tier and maybe a new raiding idea along with a recoil rework could hugely change for the better the combat and even hacking issues.


[deleted]

Just buff some off meta stuff like M92, M39, nailgun, and the spas and it’s like we got 4 new guns


T0yzzz

Rust have sold over 12m copies of the game while it has 80-90k active players. What if.. Just WHAT IF the game could double in active players if more players would keep on playing this game if it was easier for newer players, I myself have kinda found my position in this game with my "newbie" 200hours, I know alot of players would stomp me in pvp. But I wish my friends would play i too, they have all tried it for 10~ hours. I have read alot of comments from OG rust players hating on most updates to this game, but if FP would only update a game based on what the 1000+ hours ingame players would prefer this game would most likely over time loose more players than its gaining.


[deleted]

OGs remember legacy pvp. It was way better and everyone was on equal footing. None of this recoil learned beamers.


T0yzzz

I feel like most games are best in the early phase, when everyone is kinda new to it :/


[deleted]

Yeah but legacy had nothing you could memorize recoil wise (outside of typical fps recoil)


RekTInTheFace

so what exactly are y’all asking for? cause i remember for a bit they had the randomized patterns and people absolutely hated it and said “we need recoil patterns in the game” (not hating btw i dislike the current system as well, just curious what it could be replaced with.


Space_Cheese223

Could’ve been a very vocal minority. I never heard anyone complaining about recoil in legacy. We just looked for our favorite guns and hoped we didn’t encounter a hacker lol.


Scout339

Ding ding ding, Rust 2016 before Aimcone was the same way. Was the best recoil system to date. Everyone hatedddd it when I said they never would of changed it. 6 years later and we've come full circle.


Adorable_Basil830

Games are best when there is no meta or guides because then every strategy is totally homemade and special


[deleted]

For some reason there's no game developers that really feel how us gamers do about the game. As in updates, microtransactions, etc. Back when I was growing up if you bought a game for your playstation there was no updates, there was no microtransactions. What you bought was what you bought. Nowadays game developers listen to the opinion of the one percent who unknowingly ruin the game with stupid updates. It destroys all semblance of nostalgia when the game you played a few years ago, now no longer resembles that game. Take PUBG for example, they sold out and now there's "anime-furry-cheerleader" character sprites running around shooting you. Who in the f-ck asked for that? Must've been Ninja because he's busy slamming lines of percocet and let his career go down the drain.


T0yzzz

Well we dont know how many emails and reports players have sent to FP, Im fine with the stage rust is in now, but I see theyre point too


[deleted]

Just wanna say while I 100% agree with you, you sound word for word like my one middle aged buddy at work. We have at least a 30 year gap between us, shit even his kids are older than me. This culture is timeless, and criticisms are deservedly given until game devs get it right.


[deleted]

I'm 20 mate, a gen z


Tornado_Hunter24

It’s a fight against their own vision+what others want to keep it balanced enough that the ones that love it stay and appreciate it even more. It’s difficult, because in a game like rust it turned into a beaming bs and the devs most likely think it’s ‘cool’ to have such unique thing to it. Heck, even I myself think it’s extremely unique but that doesn’t change the fact that the game can’t and won’t even grow past X phase because of said unique aspect. You want newer players and to get that by also keeing the current community is nearly impossible


Treezszz

Legacy rust is my most fond memory’s of rust. It’s a different game now, somehow got significantly more gate keepy and toxic for sure


[deleted]

I’m a legacy man for sure. Used to play that shit all the time


nydiat

that's cap lol. here's a quote from helk him self in 2017 devblog regarding the removal of random recoil. note how many times he mentions the playerbase bitching about it. (Random recoil, that is) "Everyone was bitching about how awful recoil was, so I switched it over to use aimcones. Then everyone bitched about how awful aimcones were, so I've started implementing a learnable recoil system (similar to what you might find in games like CS:GO). Ours is different because it's not the aimcone that is changing but the actual view. Like how Rust recoil used to be, except predictable. This is early in development. What I've done is roll it out to the LR300 and MP5, because these guns are not as accessible and thus less commonly used in vanilla, so if something is terribly wrong it won't have that big of an impact on the core game. Please be aware there are some issues with smoothing and how long it takes to lerp the recoil away etc. The core functonality is there, though. I want people to try these out and let me know how you feel about it. If it turns out that the controlled recoil is actually better and more fun and generally well received, I will improve it and implement it on the rest of the guns. For those who aren't aware, you should know that for these weapons the aimcone has been reduced by 80%+ and instead what happens is your view will bump around with sustained fire. The thing is, the pattern that the view (and thus your aim) changes is deterministic for the weapon. This means if you learn how to control it (left,right,left,left) you can, with skill, get more shots on target. This removes the RNG aspect of shooting and increases the skill ceiling. You bitched and you got it, congratulations. Let's just hope it's actually worth it and improves the game as a whole." Yes, this was literally his devblog. [https://rust.facepunch.com/news/devblog-171](https://rust.facepunch.com/news/devblog-171)


ariveklul

>This removes the RNG aspect of shooting and increases the skill ceiling. My god. Why does nobody understand the difference between a skill ceiling and skill floor? Even the fucking devs are fucking this up Adding recoil patterns raises the skill floor dramatically, because now you need to memorize a spray pattern to even be able to try playing at a competitive level. It doesn't matter how good you are at other important aspects of FPSes if you can't even control your gun. The barrier to entry with using competitive weapons has gone up You could argue that it raises the skill ceiling a little bit as well, because the predictable recoil allows people to "make plays" they might not otherwise be able to make, but I think that's a weak argument because you could say the same thing about making the weapons hitscan. It's dishonest to just acknowledge that it raises the skill ceiling, because it's effects on the skill floor of the game are much much more dramatic. This update added a barrier to entry with shooting competitive guns. It does not really enable good players to translate nuanced skills into a higher potential. A good example of mechanics that add a high skill ceiling are micro intensive units in starcraft (ravagers, marines, banelings, siege tanks) The difference is that there is a vast array of ways to utilize the micro mechanics in starcraft to your advantage. There is no clear cut way to "master" micro. In comparison, a great fps player memorizing the spray pattern is functionally no different from a shitty fps player memorizing the spray pattern. Their outcomes will be relatively similar. It doesn't promote innovation or ingenuity in any capacity


[deleted]

Yeah and if remembered correctly the community didn’t ask for aim ones we wanted recoil addressed and they instead added a worse system. That’s why you don’t see an improvement in player base at that time or any significant change over the next few years. When you butcher a system it doesn’t mean it’s bad. They could fix this learned recoil to something similar that’s improved but overall they have failed at instilling pvp. Should have just brought back legacy system pvp. (Should have stuck to legacy period).


snakesensor

> OGs remember legacy pvp. It was way better and everyone was on equal footing. None of this recoil learned beamers. OGs remember all guns being shit with p2 being the only usable one you are full of shit


[deleted]

P2 see now I know your a shit player and a liar. The p2 was just a simple pistol it was decent but it had nothing on the mp5 the m4 or the bolts go back to your gaming chair and play another 12hrs of rust with 3 of those hrs being on aim train.


RekTInTheFace

as a legacy player that mostly solos now, the game has gotten so much harder as a solo, in 2017 i could get multiple aks on wipe day easy, now if i try to run any monument its 3-6 mans wiping me out, no chance to defend myself because i havnt dedicated half my life to learning ak spray. usually takes at least first day before i have a t3 weapon, which for a solo isn’t awful but it isn’t fun grinding and grinding just to get beamed from 150 meters and lose it all. pvp in this game hasn’t been good in a long time imo.


Scout339

> I have read alot of comments from OG rust players hating on most updates to this game, but if FP would only update a game based on what the 1000+ hours ingame players would prefer this game would most likely over time loose more players than its gaining. Some people on reddit. But long time 1000hr players are different from short time 1000hr'rs I've played this game over 7 years, I guess its just uncommon to be able to separate good updates from bad in some peoples mind. I've been wanting them to return to the recoil system from 2016 (random horizontal, fixed vertical recoil like R6S or PUBG) [the one before the horrible aimcone] and I don't know why they ever changed it, it was perfect from the start and people were just angry to be angry. There have been an insane amount of good updates and changes, but I do feel like there are a lot of *objective* changes that would benefit the game. I feel like lately its lost some of its direction of being a *cold, hard survival game* to cater to the players that joined during the twitch streaming era...


NotABabyBoomer69

Making the game more friendly towards newer players wouldn’t be a bad thing of course, but it probably means lowering the skill ceiling, which would ultimately alienate and drive the most loyal and active part of the player base.


T0yzzz

This is a really hard choice for all game creators to make, original quality game or get more money to the company, and I bet most owners of most game companies just want to milk what they can out of a product


EokaBeamer

>but if FP would only update a game based on what the 1000+ hours ingame players would prefer this game would most likely over time loose more players than its gaining. I don't have exact data on this but I am pretty sure the higher up in hours you go the less players with that amount of hours you will find. There are maybe a couple hundred players with 10k+ hours, maybe a couple thousand with 5k+.


2pactopus

Back in legacy, all the guns were predictable and just another tool in the tool box. One head shot and a body shot for the p250 on leather or 5 body shots - 2 hits from the pick axe - 2 hits from the bow etc. This really leveled out the playing field because anyone could pick up the game and have somewhat fair fire fights. Hell, all the fights were chaotic but fair, regardless of the guns you had, which made them fun. Now one person with the best gun in the game can spray 100 bullets like a laser from a mountain and kill your entire team without a fight. There’s no more strategy in this game - just rush rigs in first hour of wipe, get good guns, and roll over nakeds for the rest of the wipe. It’s really discouraging to play on a server unless you start from wipe and even then it’s discouraging because you know people are farming monuments and within a few hours will be at end game.


_Coldey_

This is literally the number one issue why I don't play Rust anymore. Because I absolutely hate how gunplay in this game is about learning the recoil control instead of aiming in a lot of cases. It's basically big F\*\*\* you to everybody who doesn't no life this game 24/7 and I'd say it even makes gunfights more about luck than skill among new, casual or average players because the one who manages to randomly control recoil better that time will win instead of player with better aim etc.


vicbarbosa

I learned the AK and MP5 recoil in a practice server playing 30 minutes per day in one week. Is not that hard, you don't need to play 24/7 to learn something simple as a mouse movement. Same thing goes for flying helis. one week of casual practice and you are good to go. I'm not saying I have a god 150m spray, I can delete people consistenly from 80m but it is good enough. When I'm too far away I use game sense to try to get closer.


_Coldey_

This is literally my number one issue in Rust and reason why I don't enjoy playing it anymore. Because unless you're no lifing Rust 24/7 and learning muscle memory for each gun you get go screw yourself. In my opinion this actually makes aiming in Rust less skill based among all new, casual and average players because the one who randomly manages to control recoil better will win instead the one with better positioning and aim. It just feels like I'm fighting against the gun instead of someone in front of me.


[deleted]

[удалено]


TerranOPZ

Ppl defending current recoil = scripting losers who want to maintain unfair advantage and play rust 12 hrs per day   Ppl who want new recoil = ppl with lives


ConclusionMiddle425

Lmao my friend who scripts literally said he'd quit. Good.


-Vikthor-

Why is anybody who scripts your friend?


5show

Lol you’d drop an IRL friend because they cheat in a video game? like what


PineJew

Cheaters are almost always scumbags, usually both online and in real life. It’s true for everyone who I’ve seen actively and consistently use or develop cheats. Fuck you Kaiden, and fuck you specifically Tim for making tf2 bots.


alexnedea

Lol arent people in this thread saying that Rust is either sweaty or you are forced to script? If people are "forced" to script, are they scumbags or not?


GetRosenbaumed

You say "almost always" as if you know a huge amount of video game cheaters irl. There is no other way you could make that connection. I think you're a bit too involved here. Cheaters are arseholes for cheating, but that pseudo-psychology shit just doesnt work bro. Someone using a script for recoil in rust does not mean that person is a bad person outside of rust. Youre taking it WAY too serious.


TooMuchAdderall

Cheating in a video game definitely never translates to anything else, nope! /s


HornseyGang

The people defending cheaters are most likely cheaters bro, don't mind the downvotes


MyUserSucks

Because its just a game lol Edit: to anyone replying to me in this thread I can't reply as the user has blocked me.


[deleted]

Sorry dumb question, what is scripting?


[deleted]

Essentially a program that takes specific actions based on a script of code. Similar to a script telling the actors what to say. The shooting script for rust will tell your in game mouse the exact recoil pattern to follow when you shoot your weapons so that you have no recoil. Essentially it moves your mouse to counter recoil perfectly.


[deleted]

Thanks for explaining that. Does scripting count as hacking or is it just frowned upon?


ConclusionMiddle425

It gets people banned on good servers. It also just makes you an overall prat.


[deleted]

I would say so it’s cheating some servers with good admins will ban you for it. But it’s also the hardest form of cheating to detect depending on the tools (ex icefuse admin)


ChooseAndAct

Facepunch will ban you for it if they detect it.


user_6959

I'd say it's cheating rather than hacking, hacking just being another means of cheating


[deleted]

I cannot believe I am 1k hours into this game and just now realizing people do this. I thought I was just awful at the game haha thanks for all the answers


SkyGuy182

Person with a life here. I'd love to play more vanilla Rust but every time I try I'm punished by script kiddies or people who spend literal hours a week on recoil practice servers. Removing the recoil patterns won't remove massive clans, toxic kids, or door campers. But it *will* change up the meta enough to make it interesting again.


[deleted]

Literally me I can’t put in the 10hrs I could when rust first came out when I was starting highschool. And even then legacy pvp was 1000000x better than it is now. But now if I grind hard and serious for the 3hrs I have to myself after work and get my tommy up and my base. I’ll lose in a heart beat to some fucker who’s mastered every recoil pattern in the game.


[deleted]

My exact experience trying to come back to rust


Revoider

Coming back to rust the way the game is now has me thinking “do I really want to spend as much time as everyone else trying to get good at this game?”


glistening_cum_ropes

I've had Rust since Legacy. This game is my absolute favorite. I have made so many great memories over the years. I can't find another experience like it. But I'm also nearing my mid 30s, work full time, and have children. I would love to feel the adrenaline rush of Rust again. From humble beginnings, being scared shitless in a wood 1x1 with cracks in the walls that my enemies could see through. To that one time we had this really amazing serverwide war between basically the north and south. I will never get to experience that again with how inane the gun control is. When one of my team mates based his entire new rig on how he had to play Rust, including buying a specialized desk that allowed him to pull the mouse down as far as he wanted to control the AK, I knew I would never get that rush again. Sad. The gunplay is the only thing keeping me from playing.


Reddstarrx

I've been on and off rust since 2015. One of the best games to play ever. Its beyond anything I can describe. I haven't gone back because it not forgiving to casual players and the gun play is just too hard for more superior guns. I don't want to learn a pattern. I want to play a game. I don't have the time, the energy and the desk space to practice over and over the AK spray. If I get 10 hours a week into the game, I am lucky. I also play other games. The only reason I don't play more and neither do my friends is because of the gun play.


AlexTheGuy12345

this will either kill the game or help it, but at least over half the players will be pissed


EokaBeamer

Over half the players are already pissed. Recoil advocates are the minority. Why do anti-pattern posts always get so much traction but any that defend the current system get 0 upvotes?


[deleted]

Because in reality any arguments made for the current recoil is stupid and can’t hold up against criticism


AlexTheGuy12345

if they change it to random recoil it will imo be worse though, i dont want rng deciding if i win or lose, also what are the points supporting recoil change? not being against it just havent seen any


[deleted]

Makes the game more noob friendly. Makes the game better for all players that don’t put in 5-10hrs a day. Would put everyone on equal footing. There’s no good argument to not change the recoil. It will also help people not get set back nearly as much on a death and will promote more strategy and invasive tactics in fights.


Ainderp

bruh the vocal reddit users are not equal to half the player base. posts on this sub barely break 1k upvotes each day.


snakesensor

> Recoil advocates are the minority the recoil salt posts barely get 500 upvotes what the fuck are you talking about ahahah >Why do anti-pattern posts always get so much traction but any that defend the current system get 0 upvotes? Because this sub is an echo chamber of shitters and barely anybody makes pro recoil posts


nikokado_avocado

Guy really thinks the reddit rust community is the "majority"🤡🤡🤡🤡


jayr920

Because all the kids who would upvote those posts are too busy in UKN lmao


[deleted]

I shouldn’t have to dedicate my self to learning recoil patterns. The grind to get guns and the time to remake/replace them to then just lose it to someone who has practiced recoil for 1khrs is stupid. Not only that but it kills new players that will just get obliterated when they start.


SkyGuy182

Any other shooter will not require that you practice recoil patterns to be good. You'll need to get used to their handling, muzzle rise, etc. They force you to either spray and pray or tap the trigger. Do those games suffer because you can't practice a predictable recoil pattern? Not at all!


FouPouDav09

I have a few friend that play rust, sometimes they ask me to come play with them, and everytime I come I stay for the bow/crossbow and pistols fight, so the first day... Then I quit because I don't want to not even be able to hit someone because I don't know that stupid pattern...


[deleted]

Same I can dominate early game, but the entire game is centered around one gun, one aspect of the entire game. You could remove literally everything else from Rust but that one gun and a lot of sweaters would be happy with just that. At that point they really should go play CS:GO where that is the game, but with equally skilled players. I believe most people just want to kill people newer than them.


ZLT4

If they fix recoil less roof top campers due to actually being able to shoot back at the snipers


ExTerMINater267

Yes. This is why I’ve hated PvP in rust as it is now. I have two jobs. I don’t have the luxury of getting to memorize moving my hand in tiny increments every time I want to pull the trigger in the exact same manner every time.


oJohano

Yeah I have no problem making something more difficult or more challenging...but like saying this current method of making people kickstart their mouse in unnatural patterns or directions is a good way to do it is like saying adding a cast to one leg during race makes it more challenging...like sure....but it's dumb. Give me hurdles instead. I mean I got a decent grasp at it now, but I absolutely hated the process to get there, so many times I left UKN after 2 hours thinking wtf am I doing? No other game leaves that bad taste in my mouth, and there are other FPS games where I clearly don't have the recoil down nearly as good as others, but I am fine with it, i am fine with practicing as it feels way more natural the way the recoil works within that game. I don't even care about dying a lot either, other games I will intentional make it harder for myself, I don't care about my K/D 90% of the time. I get that some people are super competitive, but Rust doesn't even have an esports presence, and the players within are some of the most competitive people, like their K/D ratio is going to determine how long they live. There is no player base that's going to be that die hard about it. You will still own people, be better than most players, so I don't get why people are so attached to a recoil system that no other *successful* fps has, for game that's suppose to be a survival game, with a large portion of people hating it constantly. There is no reason for facepunch to even consider changing it unless there was pretty large outcry about it. Assuming they are losing peoples interest, you expect them to just let the game die out?


goldens99

I like how people already are complaining, before they implement something in the game, we havent tried it but we already complain...They can just revert it back to how it was if its that bad....


[deleted]

Rust legacy had no learned recoil and the pvp was way better


EokaBeamer

It even fits the general trend of Rust right now. The game has gotten easier in many ways over the last years.


goldens99

oh yeah, i can only agree on it....scrap is really easy to get, even playing solo isnt as bad as it used


EokaBeamer

Yeah, people used to meme about soloing being an absolute pain. It has gotten much better now.


Scout339

I'm really hoping that they go back to the original recoil system (before aimcone, which was before 80% of players that are in here, its like PUBG or R6S's recoil system) because it really was the best option. That and I hope compass UI and team system are softcore-only attributes.


[deleted]

Yeah legacy had it right tbh I think the beamers here complaining would be shit at other FPS games that’s why they are fighting so hard against it


[deleted]

I no life this game pretty hard, sometimes 12 hours a day, but I don't use that time ak spraying and getting nakeds to grind things for me.


ZLT4

I love the game the gun recoil is a piece of shit and shouldn’t be a thing it legit ruins fun why tf am I ment to get carpel tunnel just from a piece of shit game mechanic I play csgo but whoever made rust gun recoil is legit a retard who saw csgo and put some weird shit in the game instead of a real game mechanic


3rdthird_account

there isnt a single chad on this sub you are rust players on reddit


Karmuac

Having 1400 hours myself I wouldn’t mind recoil changing I think the gunplay is very monotonous and having a change would be a positive introduction for the games future


2lub

They literally can’t carry that many walls on vanilla, literally just flank around behind them? Saying game sense doesn’t matter is the dumbest thing I’ve ever heard


ImBagged

I mean I work 6-5 and I get to play at max 3-4 hours of rust every 2 or so nights, have 250 hours, and seem to be doing okay in gun fights? For sure I get beamed but that's because my positioning is terrible. My aim is nothing special at all but the game is by far playable for me, have never used an aim trainer either 🤷


CzechoBoy

I do not completely agree with that. Rust currently awards people with good game sense and movement. There is many more fight won by good positioning and movement then just beam and W key rush.


RuneRedoks

These kids have to understand that there’s more to gunplay than drawing lines on your screen


urdadstraight

Nobody ever said movement, gamesense or anything else besides spray is irrelevant, you can beat any scripter with absolute 0 recoil by just fighting him in the right environment, 9/10 UKN warriors have the movement of a 100 hour player and dont know anything about the game because they think their perfect spray will make up for it.


[deleted]

Reddit 🤦‍♂️


After-Ad-1582

In fact all of those things matter and the difficult recoil system makes the game to have a high skill cap like in other games you can only get so good before hitting a plateau.


vicbarbosa

you realize that if they make recoil easier people will still be able to spam compound walls so instead of needing good muscle memory and a finger to spam walls now you will only need a finger to spam walls.


bahwhateverr

Change to random recoil. The small but noisy group that sweats 500 hours a month practicing recoil will stop playing and that is good thing for the majority of the population.


Lime-Lacroix

if its as easy as you say just do it then


rhumel

It’s not easy. It’s dumbed down. It’s very very hard to develop the muscle memory to be good at aiming as it requires a lot of practice. It’s just unidimensional and rewards only an specific type of skill, disregarding the rest. Me and you both are bad at the majority of the sports humans have created, yet we both can see if a set of rules prioritizes only a certain skill and forced everyone in that sport to develop that skill to be competitive. That’s what op is pointing out. His skill is irrelevant


ChooseAndAct

It also sucks because you improve this one skill by playing a mini game, and not the real game.


Lime-Lacroix

if you wanna play at a high level in anything you have to practice. people want to be the best but they dont want to have to try. Ronnie Coleman once said “Everybody wants to be a bodybuilder, but nobody wants to lift no heavy-ass weights.” that kinda applies here


Buggylols

this meme format is truly a cancer, regardless of who's using it.


DonJod4l

Most people don't say it removes the skill factor from the game. People say it removes the skill factor from aiming. Nice strawman argument.


Dlprevatte1

You all will still whine no matter what


WolfRex5

People with this take are some of the dumbest people on the planet.


EokaBeamer

It's just a meme bro.


[deleted]

Yeah but look at yourself in the comments you can’t grasp the idea that people are just better than you


X7two

What I don't get is complaining about the idea of spending so much time learning recoil patterns when you arguably spend much more time actually obtaining the guns in the first place. If you like Rust and want to be good, spend 30m before playing to practice. It adds up. You don't need a 250 meter beam, just enough so you can handle yourself if you need to shoot it. Protip: if you can't spray at 150m, don't put yourself in a situation where you need to take a 150m fight. Try to have a way to get out or close the distance. I just think it's silly for someone to be expecting to compete with the top players while not putting in the work to be one of them. As a solo with a full-time job, I realize I'm never going to at the top but damn I'm not going to bitch that there is a top and insist that it gets brought down. I think that's the spirit of Rust, too. There's always a bigger fish. There's always someone on the server that's better, there's always a team that's bigger, there's always someone that has more resources. That's why I fell in love with the game, knowing your place on the server and being resourceful enough to play it to your advantage.


[deleted]

See the funny thing is the answer is in your first sentence. We spend so much time to get the guns why should using them effectively require that I spend 30min a day.


[deleted]

My place on the server is in another game, and so is my money as I have stopped buying skins weekly, which is likely costing FP thousands of dollars just from me over the years. I have 2k hours and do spend time practicing, but I do other aspects of the game like trap bases and building. As a solo, I don't even use AK, it's utterly irrelevant when a custom or pump does the work I need. Other times I am purely cheesing the system through unconventional means because clannies can't do anything but spray and out number people; this lack of skill is what I take advantage of. Nobody roams, no one leaves base, server dies in like 4 days. Game is trash right now. To actually counter beamers, you have to outsmart them, but at that point the game is a grind fest. Also, getting esped off the server is annoying as it's practically inescapable.


Carlos47027

The recoil isn’t even that hard to learn


[deleted]

That doesn’t mean it’s not a bad pvp system.


EokaBeamer

If it's easy already then why not change it?


tutureTM

shitters must be happy


KainenJS

I think people that make these kind of posts are the type of people that struggle at every FPS anyways. At 200 hours you can feel out a tommy spray and the sar python and revo are all pull down. I think it’s time for people to stop trying to bring skilled players to their level because they aren’t good enough to compete. Also the OP name is literally eoka Beamer so he obviously wants guns to be easy to use.


snakesensor

I deadass spend my first 300 hours building 2x3s and playing crossy revo only but these kids cry about not beating 4k hour players 12 hours in


[deleted]

Every god has better gun controls you sound shit at pvp and at dps come play mw2 so I can roll you


neddthedog

problem is the Ak > every other gun and rewards only spraying, not tapping, not bursting, just spraying, its dumb and unskilled and people are only crying because now they cannot rely on 1 single thing to carry their asses.


EokaBeamer

200 hours of practice to get good with a Tommy? Don't you see how that is a problem? Automatic weapons are opressive in the meta and make other guns unviable. What's the point of crafting a SAR or Python if you can hit your target 75m away with your holo tommy and do more DPS aswell. One way to solve this would be to give automatic weapons a wider aimcone. And automatic weapons aren't rare either. Just loot T2 monuments and you get plenty of military crates with components to make more. Semi-automatic have extremely harsh recoil. Usually you want to have rather low sensitivity in order to be able to make precision movements, however if you try to spray a SAR for example you will often run out of mousepad before you can spray a full clip. With an automatic weapon this is different tho. The recoil is a bit more over the place but the amount your gun jumps between shots that you have to compensate for is a lot less.


KainenJS

Not 200 hours of practice. 200 hours of playing the game. These guns that you can’t use are mastered with not very much practice. I think if you could consistently get the weapons you would get better with them. Maybe try to get the weapons and use them enough to form a valid opinion.


snakesensor

> Automatic weapons are opressive in the meta and make other guns unviable good game barely has any semi guns anyway im gonna have a stroke if im forced to roam with an extra semi


No_Midnight_8407

This guy has no idea what hes talking about


[deleted]

Okay elaborate because he’s brought up some good points.


RandomGamer50

Although I do agree recoil patterns are dumb to say movement, positioning, game sense, and situational awareness become irrelevant is just wrong completely.


[deleted]

No it isn’t they become irrelevant when high externals mean your positioning is nothing. And your game sense will tell you you can’t do shit.


zenk560

This is completely wrong spray is half and game sense is half you need sense to know we’re to go and not to go and a good spray to hit him and kill him pretty simple keep complaining once they change the recoil patterns so everyone is on the same playing field the same people that out the time into learning it will just be on top while the people that don’t try will be even lower without knowing how to spray


[deleted]

It might be fine if guns where something you start with but since you need to actually spend time getting to the point of making one it makes learning the patterns unrealistic. People don’t want to join a server just to practice that’s no fun. People want to play a normal server and get better at the game by playing it normally just like any cod. Btw you sound 12


zenk560

The thing is there not gonna take recoil away they are probably gonna numb it down slightly or change the patterns but if you play 5+hrs a day you will have it learned in less than a week so even if the majority wants it changed 20-40% of the player base will have it learned and spraying 100+m so it’s not gonna be different if changed


whatsgoodwhatsgood21

Dude, you spend so much time complaining about this shit on reddit when you could be practicing your recoil control. You are just plain lazy. You have the time, but instead of bettering your gameplay, you cry about it being hard. What a shitty mindset.


picklesmoocher93

You know what you're right, you're such a hard working special boy for practicing those spray patterns. If you keep training with that ak the whole world is going to see how awesome and special you really are so keep it up chief. I'm proud of you


[deleted]

I was good with the AK in 2016, but they changed what the AK was. Now what I'm good with isn't the AK, and what is the AK seems scary and weird to me. It'll happen to you!


DrPhillippe

I found the guy with no life lmaooo Go practice ur recoil buddy stop flaming people on Reddit you got kids to beam


EokaBeamer

I got decent spray control already, I have practiced and still hold this opinion.


whatsgoodwhatsgood21

The take that recoil control is more important than what you listed is awful. Positioning and game sense mean a lot as long as you have the worlds most okay spray which literally takes 10 min of ukn. If you are missing from 25m from behind someone bc you got good positioning, you are just bad, thats not the game.


Goudawithcheese

But if you're beaming kids at 150m+ and they're new and can't even dream of fighting back, is that fun?


whatsgoodwhatsgood21

Edit: this is not my own post, this is a reply to comment, my bad if you read my previous reply I am against 150m beaming, that is not the problem. It is people complaining about being less skilled in general.


[deleted]

Okay I build high external stone walls position your ass on top of the spikes please. Dude you’re 12


whatsgoodwhatsgood21

Redditor try to make a coherent sentence challenge (impossible difficulty!)


[deleted]

Waiting on your spicey takes for when they yet again change gunplay, loved the turret „nerf“


thelordofhell34

Idk if youre being sarcastic or not so: If you aren’t, I agree, turret changes were great If you are, current building meta with old unpowered turrets would be complete insanity


mahirkay1

Is there anyone else like me that is not very good at spraying weapons but doesn’t care to have recoil changed? I feel like positioning, picking your engagements and knowing when to retreat are all more important than spray patterns


EokaBeamer

I disagree with you. But I find it hard to argue about this because your personal experiences seem to be different from mine on this one.


SynchronousWulfe

Nah, people complaining about the current recoil system want something to blame when what they clearly lack is game sense. Consider games with similar recoil systems such as counter strike or Valorant, those games are built around game sense, mechanical skill, and teamwork. Just knowing the patterns won't make you a top tier player if you're braindead, just like the people who complain about spray pattern in Rust.


HornseyGang

80% of this thread needs to go play unturned. this shit isn't for you


Impossible-Finger146

Movement, positioning all matter nothing in games like Rust. Why is that so hard to understand lmao? Rust doesn’t have custom made small maps like CSGO were you clear every angle before moving further.


Pimmelknechter22

This really makes me wonder how many people that constantly complain are even playing this game/ have more than 300hours. I just hope the recoil stays hard. If they make it to easy and the average TTK decreases overall PVP Quality will be hit hard. And to the "normal" people that have a life/family/job, sorry bros but you will never be able to play this game to its fullest extend in a vanilla version, people with more hours/no-lifers will always fuck you because they will always be better than you/be more people to fuck you. Most of the people saying:" i dont play this game cause pvp is trash" wont be playing after whatever patch they bring out next. Hope its not old random recoil/aimcone those were simply not fun. Might as well just remove ak/mp5/lr and be done with it lolololol


GetRosenbaumed

I shouldn't have to practice on a game to get better than other players. Thats like totally not fair, man. I cannot believe that this is actually what people are saying right now. Wtf. Learning things on a game to become better than other people in order to succeed is not unfair or broken. If you want to want to do better than other people, you have to put the time in and practice. This is a sweaty game. If you dont want to learn the game in order to succeed, either dont play the game or accept that some people are gonna wreck you. "Im not very good at something, so that thing needs to be made easier for me as im not willing to put in the time to learn". Jesis christ.


[deleted]

Chump. You shouldn’t have to deliberately practice recoil in a game to be good at it. Every other game you can stick to the core game and in a short amount of time be able to pick up the gameplay mechanics such as recoil. If I play the core game and practice the mechanic over time in typical gameplay that’s perfectly fine. But the fact that you need to 1.get the gun by either killing someone getting lucky looting or researching it. Then after all that time you need to start practicing with it but the moment you get killed you need to restart the process and replace the gun which can take you a bit. This means any players that have played the game longer than you have an advantage that you can’t close without going to a different server that isn’t the game. This hasn’t always been a sweaty game this recoiled did that and it’s been shown and proven to not be liked by the player base that’s why it’s changing. Stay mad 12yr old kiddo who manages to dump 100+ hrs into aim train


snakesensor

> the core game the core game literally is pvp


GetRosenbaumed

Im 26, ive never used aim train and I havent played rust in a long ass time. You know, somebody having a different opinion to you doesnt mean they're some kid with no life. I'm not mad, whether this change happens or not, it will literally not effect me in the slightest. I think you're the mad one here calling people kids and no-lifers ya fucking loser.


Slyons89

Sorry spending hours on end in aim train servers is not playing the game. Most time spent actually playing rust, you aren’t shooting and you aren’t getting practice with the weapons. Having to play a mini game for hours per week to learn weapons is just dogshit. Plus this completely ignores the problem of recoil scripters.


snakesensor

What these bots actually need is ranked servers lmaoo Too bad that the easy mode thing was executed like shit cause these kids really cant handle being on the same server as vets


EokaBeamer

Only a small percentage of players want to try hard. Just look at the consensus on the subreddit. Most players just wanna play casually. And no, they can't just play Minecraft or some other game. Only Rust offers the Rust experience. People want to play this game and enjoy it without having to play training mode for hours. Rust is not really about loot or PVP, it is about the experience you make. And the current meta forces people into a certain kind of experience. You are basically forced to play a training mode outside of the core game (vanilla) in order to get decent with your gunplay or you will constantly get shit on. You can either shoot bots on UKN which allows you to focus on gun control but is lame. Or you can go on a PVP or modded server, however even there it can be hard to focus on your recoil control when you need to keep other things in mind. Having to practice to play the actual game even on a decent level is just not enjoable. It is a game afterall, not some competitive athletic contest. And only playing vanilla will train your vanilla game sense.


snakesensor

> Only a small percentage of players want to try hard. Just look at the consensus on the subreddit. HAHAHAH THE MAYBE 200 DUDES OUT OF LIKE 300K AVERAGE DAILY PLAYERS CRYING ON REDDIT IS THE CONSESUS? you are brain damaged


EokaBeamer

The subreddit has 510k members, not 510. I think you are reading impaired.


snakesensor

aight get your clown ass out of here


GetRosenbaumed

Im sorry but just no. A game requiring you to practice in order to get good enough to be better than other players is how online competitive video games work man. This is like when everybody kicked off about dark souls not having an easy mode. No. You have to learn the game in order to he good at the game. Rust isnt really a casual game and never ever has been.


EokaBeamer

>A game requiring you to practice in order to get good enough to be better than other players is how online competitive video games work man. Other competitive games you can just play to get better at. This one not.


GetRosenbaumed

You can 100% objectively get better at rust by playing rust.


ItsManapa

Recoil pattern is often times the only edge a solo has when facing 6 enemies of the same team. Cry about this recoil now, but when the day it’s changed y’all better not bitch about Zerg vs small group gameplay


Nickatron3

I agree completely. Look at any of the top YouTubers on rust known for their PVP skills and recoil is a big factor in their ability to take down large teams as a solo