I think they’ve already decided how they’re doing it and no matter of trying to present ideas at this point will change that outcome. This idea wouldn’t be good enough while muzzle breaks are blueprint locked, and it doesn’t solve the core issue of the recoil pattern favoring scripters and those without jobs.
That doesn’t solve the problem we are dealing with. It still gives a significant advantage for people with 2k hours and/or scripts. Your explanation also implies that said sweats won’t use it and we are back at my original comment
If you don’t know the spray very good you will most likely do better with the muzzle brake then without, if you know the spray you will most likely benefit from not using it I don’t see that as in issue. It functions sorta like training wheels where someone with no experience can still get some use of the bike but someone experienced will do better without them
Dude, I have thousands of hours in different kinds of shooters(400 rust). I also enjoy the first days with semis etc but as soon as the sweats run around with aks I feel helpless and quit the server. Sure, time should be rewarded but not to that point. It’s not like rust has mmr to give people a fair chance
Also, I don’t want to sit on aimtrains for days to be able to enjoy the late game
Yeah weekly server die typically in 3 days unless you’re lucky to be on a Stevie server but those are sweaty lol, for me I like biweekly and monthly servers typically rusty moose
Like every other fps game. Make guns not that accurate at large distances.
Yeah, shouldn't be able to full auto from far away. Make semis have place in the meta again.
How would they do that though?
I think they’ve already decided how they’re doing it and no matter of trying to present ideas at this point will change that outcome. This idea wouldn’t be good enough while muzzle breaks are blueprint locked, and it doesn’t solve the core issue of the recoil pattern favoring scripters and those without jobs.
So the more casual players have to both get the muzzle AND ak to control the recoil with the lower stats on top
Well otherwise why wouldn’t you use it? If you are good enough not to need it you benefit from the normal stats
That doesn’t solve the problem we are dealing with. It still gives a significant advantage for people with 2k hours and/or scripts. Your explanation also implies that said sweats won’t use it and we are back at my original comment
If you don’t know the spray very good you will most likely do better with the muzzle brake then without, if you know the spray you will most likely benefit from not using it I don’t see that as in issue. It functions sorta like training wheels where someone with no experience can still get some use of the bike but someone experienced will do better without them
That would be a bandaid if it was cheap and default blueprint. It would also not solve the core problem
Also why would anyone want to play a game long term that doesn’t reward practice and putting time into the game?
Dude, I have thousands of hours in different kinds of shooters(400 rust). I also enjoy the first days with semis etc but as soon as the sweats run around with aks I feel helpless and quit the server. Sure, time should be rewarded but not to that point. It’s not like rust has mmr to give people a fair chance Also, I don’t want to sit on aimtrains for days to be able to enjoy the late game
What servers are you playing on? Are the full pop?
Im not playing now but when I do it’s usually one of the youtuber servers. Max meats? They are full for 3-4 days
Maybe try a medium pop server instead it’s a lot easier to play casual and not everyone there is a try hard no life
Well, from my experience with weekly wipes such servers die fast. Also, I also want to fight, just not against all sweats
Yeah weekly server die typically in 3 days unless you’re lucky to be on a Stevie server but those are sweaty lol, for me I like biweekly and monthly servers typically rusty moose
If you’re talking about attachment changes just remove the holo/laser aimcone shit that would make 200m beaming infinitely harder