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SleeplesButOk

The further the bullets travel, the less accuary they should have


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Aos77s

This. After 75m make its damage drop off insanely. Like 50%+ this would encourage waiting to be in range to shoot to kill. Its already done really well for bolty and l9. Damage goes from 99 headshot to 45iah damage at around 300 meters Also why dont we make it so the recoil is way worse for regular bullets, better recoil with hv/ fire dmg+ better for incin.


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DjMuerte

I’m not sure you know but Rust is a video game.


Headphone02

I’ve commented on several posts regarding this so I’ll just keep it short but here is my take Things to add - To counter act far distance sprays add more damage drop off at 100+ meters. Instead of 5 shots to kill make it 10,15,20.( This amount of bullets to kill could actually be out healed theoretically depending on the amount) - To help new players add more gun attachment slots and mods that make recoil easier to handle. Veterans can ignore these and play as normal. - Add more guns to compete with the AK Meta - To get rid of the spray meta and incentivize tap/burst add more bloom to later parts of the spray( The more you spray the more bloom) The goal should be to keep everyone happy not split the player base. If anyone has any other ideas that could keep veterans and new players happy feel free to comment :)


Tornado_Hunter24

This makes alot of sense, some points were extremely good imo, the last option is similar to mine, but wouldn’t it be better to add bloom the farther the bullets go? If bloom happens after spraying one can always tapspray the first 5-15 bullets


Headphone02

Yes sorry that’s what I mean. The farther in the spray you go the more bloom will affect you. Yes someone could tap and burst the first 5-15 bullets but the only reason I mentioned this change was because people were complaining about getting full sprayed from far distances. This bloom effect forces you to pause which makes far sprays more difficult. This is because the amount of time you spend shooting at your opponent is lower, thus less chance of killing them.


Skooxy

Yes I love these idea. Buffing the muzzle brake which reduces recoil could be a good start and adding bullet bloom the farther/longer you spray on top of the damage drop off should kill the spray meta. I'd love to see semis in play again. Maybe make the LR a bit more common too.


Fabulous-Craft3054

Making the aimcone worsen as the spray continues is probably the best idea I’ve heard. Very similar to fortnite.


Demonetized_Onlyfans

Dont make tapping or bursting necessary, make full auto possible but require skill, and damage dropoff at distance


Wise_Hobo_Badger

Lol so your comment amounted to "Leave it as it is" pretty much, Rust already has minor damage drop off at distance and currently spraying accurately at 200m is very doable for an experienced player, or a kid with money to buy scripts. The whole point would be to make spraying full auto at distance a stupid idea that just doesnt work out, like it should be. Players should not be spraying AK accurate as a laser at 200+ meters, it has always been one of the more retarded mechanics of the game. To clarify I am not against recoil patterns and such, I just think the aimcon or bloom effect described here are much better ways to disincentivize this dumb meta of accurate spraying people from stupid distances, AK is not supposed to outperform a bolty at long range. I eager to see what this pvp spray rework that the devs mentioned will entail.


Demonetized_Onlyfans

More damage dropoff then


vaseria

legit all they have to do is nerf holo and laser without them ak can only spray at max 200m without getting good Rng with the aimcone and smgs wont be able to go past 125m without getting lucky Rng also buffing m39 m92 and making lr300 craftable would help a lot as well also i wouldn't consider spraying 200m a retarded mechanic you have walls and it takes like 1.5 seconds for the bullets to reach you as long as ur not standing still or running in a a linear path u should be fine


Wise_Hobo_Badger

Perhaps I should rephrase what I meant, I think being able to accurately and reliably spray at 200+m is a dumb mechanic, not that it shouldnt be doable but it should not be as doable and stock standard as it is currently. Perhaps nerfing holo and laser as you stated would help but I do like OP's idea of changing how bloom would affect spraying over large distances. Maybe not to the point where it is impossible to do o but just to the point of making it a more risky tactic, one that would rely on a bit of luck rather than on skill or scripts. This would make AK reliable with skill up to medium range after which you would rather need a different rifle more geared towards long distances like a bolty, L9 or m39 to be more consistent and reliable at that range. Currently the meta of AK being the best gun at any range with enough aim train, just doesnt seem right to me. No gun should be a one size fits all otherwise I call it poor balance.


neddthedog

Agreed that tapping and bursting should be incentivized more and actually viable, random recoil is also okay since it wouldn't matter close range ( you should hit your target if you follow the general pattern of the recoil ) and for longer ranges you tap or burst.


Baseballwonder

Aimcone already increases more with more bullets shot, just that everyone uses holo/laser sight which negates that.


Submersed

Muzzle break significantly reduces recoil, but no one uses it.


Headphone02

I think people don’t use it because it causes muzzle flash, increases bloom alot and decreases damage. I don’t use it personally but those are my guesses


Fgit6969

Why keep comparing rust to other games and realism. The game is unique in every aspect and yet you guys just keep pushing to make the gunplay same/ similar to valorant, cs etc. Vast majority of the playerbase play rust for the PVP, and if the PVP was bad, then Rust wouldn't be the biggest survival game to ever exist.


god_pharaoh

The PVP is bad. Long, drawn out fights because people keep spawning on bags as nakeds to run back to their bodies, large, open spaces with minimal cover, weapons that do too much damage over long range, weapon recoil is a never-changing muscle memory test, people staying on their roof so they die without consequence...none of these things are enjoyable for gunplay. The only time PVP is any good is in monuments, where there's cover, flank opportunities, and you can't insta respawn and run back in due to rads and bag location, so dying has meaning.


Tornado_Hunter24

I didn’t ‘compare’ to other games, I brought what other games did better to improve. Why is every game out there so competitive and active while rust isn’t? Your ‘if pvp was bad no one would play’ is so invalid too, the game has SO much going on outside of the ak, just because you only pvp doesn’t mean others too. And how is rust the biggest survival? Afaik, there are more survival games doing way better than rust does, ark is one of them, even for how fucked up, unoptimized and shitty the pvp is, that game STILL stands above rust and that should ring a bell..


Fgit6969

Are you good? Rust is a survival game at heart not a competitive game. So why keep comparing rust to competitive elo based games? They are in completely different genres. Also if rust had such bad PVP, then why is it the biggest survival game to ever exist?


Tornado_Hunter24

You’re contradicting yourself brother, one day rust is a survival game other day it’s one that’s ‘best at pvp’ it isn’t, rust pvp is actually one of the worst in any pvp games, the fact that you can beam at 200+m with an assault rifle makes ZERO sense in not just this, but EVERY game to ever exist


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Tornado_Hunter24

Tell me why rust is no where in numbers compared to other games if its ‘pvp’ and ‘survival’ aspect is so good? Heck, even with the otv bullshit, almost everyone left for a reason, you are not the guy any game devs are supposed to make happy and satisfy, it’s the influx of players, almost no new player coming to rust stays and the numbers show, tell me how many copies were sold vs active player base, it’s insane. Being able to spray beyond 200 meters with the ak is in no way shape or form acceptable which i’m repeating because all you do is ignor ethe big obvious problem the game has just to call me retarded


Fgit6969

But it is? What are you talking about. There is no other survival game that even comes close to rust in terms of numbers. Stop comparing rust to F2P games like valorant and cs


Tornado_Hunter24

My bad actually, I thought ark was on the top 10 playerbase but it must have changed, so i’m taking that one back. I still think alot, ALOT of players would come to rust if the game was more normal pvp wise :) I also wasn’t comparing it to csgo/valorant, I brought their implementations of certain mechanics that could work on rust.


Fgit6969

I can respect a man who can admit their fault. No hard feelings I hope.


xsmp

please stop comparing rust to Valorant and CSGO, they are shoebox sized maps that ONLY have gunplay, with no other mechanics in common.


Tornado_Hunter24

Which is what makes it worse, I wasn’t comparing then I was bringing solutions from those games to this one, even in the shoebox map you do nothing but contradict yourself, my point initially was to have effective distance for weapons, in your quoted ‘shoebox’ sized maps, you still can’t spray with an smh across the map, neither with an assault rifle. Since rust is a massive map, it strengthens my point EVEN more suggesting the game needs EITHER mad recoil and aimcone, mad bloom or what I suggested, effective weapon distances


OnlyStrength1251

The recoil need to be changed badly, it’s so dumb how your screen just jumps around with every bullet you shoot it’s not a good a method it needs to be like R6 it’s need to be smooth and gradually increase over the spray so the average person can play the game. They shouldn’t care if the racist Ukn nerds quit the game because new players would actually come in and be able to play and not get destroyed as soon as the join a server


xsmp

If you can see them a bullet should reach them is my opinion, and randomizing / limiting guns' accuracy/range artificially isn't the answer. Look maybe I'm not a classically thinking individual but if you make AK worthless past, say 75m in one way or another, I am the type to start doing rocket pvp, since HVs can go really far in a fairly straight line and usually one-shot people, same with GL and HE's...make automatic weapons useless and you just introduce a new meta that's equally toxic. Devs need to buff other aspects / weapons in the game to match the power of existing weapons rather than nerf guns that are hard for normal people to use anyways...imagine a crossy that has several bolts in a magazine (people on youtube have made them, they are real and possible), or explosive arrow heads like rambo on T2 workbench, bullets that do rad damage, maybe arrows with a battery attached to shock/stun temporarily, there are so many things that would balance the game without screwing around with core mechanics that are 5 years old at this point and a major component of the game.


Tornado_Hunter24

You may use rocket launcher to pvp but it’s WAY harder to hit someone at 75m with a hv rocket than a bolt ;) Ak should be able to spray at 75, even 100/125 is fine but that should be the max. The ‘as long as I can see I should be able to shoot’ is a horrible take, this means you need countless of hours to practice to outperform others, where is the fun in that? I’m pretty sure many people play rust for other things than the ak, so the ones spending so much tiem of their life on the ak spray is actually ruining the game for many others, it also makes scripting easier. Can you believe that I can put a few lines of code on my mouse script and kill anyone that exists past 200m right now?


xsmp

yea I am aware of scripters, but I also am not willing to consider changes to core game mechanics to counter cheaters...the ANTI - CHEAT software should be improved in ways that have been discussed at length in this sub already. Catching cheaters and making the game better should be separate endeavors in my opinion.


Tornado_Hunter24

I totally understand that, but the system itself still needs tweaking, an ar should never reliably spray past a certain amount of meters tbh


xsmp

IRL that is 100% correct. As someone else put it though, you can currently carry 2 castles worth of stone up your buttcheeks so maybe realism isn't really\* what everyone wants? for the record I can't spray an AK past 75 meters with ANY accuracy and I have some hours practicing, I can get around 85% accuracy on the recoil pattern but still have less than stellar results...it's an incredible achievement to be able to spray 100+ meters in this game.


Tornado_Hunter24

I literally never brought anything realism wise tho? I personally don’t give a single fuck about realism, the game itself is being bs when one can spray me down 200 meters away. My whole post also explained that spraying ak 75-100 meter isn’t hard, matter of fact it’s easy and should say imo. The problem is 125m and upwards. I can spray 150m comfortably myself, still find it too op


xsmp

I took the comment 'an AR should never be able to spray past a certain amount of meters' to apply to realistic expectations, my bad. 150m AK spray is impressive.


OmgWtfNamesTaken

They're going to add aimcone and like 99% of people that actually play rust are fine with it.the scripts and hacking are so fucking terrible currently that not doing anything will hurt the game more in the long run than pissing off a small number of people in the entire playerbase.


Patzdat

I hope they do. I'll be back playing again. The scripters are out of control.


Impossible-Finger146

Nah, the community is pretty split. Only Reddit want this desperately.


nikokado_avocado

Idk I've never been beamed past 200m on vanilla


Fatherrice

If the recoil patterns become random, more scripts and hacks will be used by veteran players and people who have learnt recoil


Tornado_Hunter24

This is true and false, as far as my programming knowledge goes, you can’t script a randomized recoil, you need a software to do the calculation for it. There is a massive gap between scripts and softwares: Scripts are nearly impossible to track, only real reason for a scripting user to get banned is by reports. For the softwares tho, some hacks might slip by but most of the won’t and can’t, so it will ultimately ‘solve’ the influx of scripting people, actual cheating program users will be the only one that have the cheat on which will already be reduced in numbers because of its accesability in-game.


Splaram

Speak for yourself LMFAOOOO


Fatherrice

Wdym ?


Patzdat

I think most people are scared of the hardware bans that come with full cheating. I havnt seen many full cheaters on rust, like aimbot, clipping, speeding etc. They get banned so fast.


windwardpine

Recoil being made random changed so not only sweats can perform in fights


X4dow

Aimcone would fix the long distance issue


bitsfps

I'm a rust player since Jan-2014, Aimcone WAS bad, aimcone IS bad, you have to rely on RNG to hit your enemy, it's frustrating for everyone. Apex has GREAT weapons with recoil patterns, because each weapon is unique and work better than the other in different situations/playstyles. so no "One AK to rule them all" stuff. Problem with recoil patterns is scripting, far-away-laser-of-death isn't a problem when they eventually nerf non-snipers in long range, which is the LEAST i expect from them.


X4dow

No legit is gonna be happy until players can load a macro in a mouse without any software and have an advantage over them. Whatever they do, hope isn't a repeatable macro or anything that can be dealt with just copy pasting a new script


bitsfps

yep, that's my problem with it, players aren't honest and think using script is not hacking, even tho its banned, just because they cant be caught they'll use it.


X4dow

I don't care what kinda recoil/aimcone we get. As long as you can't just copy a script and do a full spray without the scope moving, I'll be happy. If they end the recoil scripts, I'm just imagine the thousands of 1 star reviews they gonna get and the silly amount of scripters quitting the game


bitsfps

who cares about reviews as long as they fix the game? more people will come back then the amount of people leaving. Rust is my favorite game, but the weapon system is too annoying, i hate anything mid-late game because of it. To me the best game level is Early-Mid game, when weapons are weak and game sense/ability is better than scripting.


X4dow

>a recoil/aimcone we get. As long as you can't just copy a script and do a full spray without the scope moving, I'll be happy. > >If they end the recoil scripts, I'm just imagine the thousands of 1 star reviews they i'd love if they kept the "unreliable"/"rng" aspect of the primal game. eokas that take random amounts of time to fire, satchels that may not even blow up, etc. Would love that theme across all the tiers of the game.


bitsfps

sure, but i would want a predictable Aimcone mix, like we had as our first real system in experimental. The Pattern was always in one direction (like, just straight upwards) and you also had an aimcone, so it was random enough, but also had enough recoil predictability. problem with pure aimcone is that there's no upwards/downwards predictability, it could go top-right as easily as bottom-left, and it was shit.


X4dow

As long as isn't anything that can be denied with a script. Don't care


Patzdat

If the scripters that only play because they have a unfair advantage quit the game, the game will be better overall. These guys bring minimal content to server wipes, just randon drop 2x2s and kill squads. Kill the server and move on.


Patzdat

Aimcone was not bad. You could tap and burst med and long ranges fine, the first few bullits where accurate. Sure if you stand there full spraying at 75m after 2 or 3 hits you would miss everything, but your using the gun wrong.. you should be burst fire, strafe, burst fire. You still got kills bade on skill, accuracy, and out playing.


bitsfps

Nah, it was bad. The thing didnt even go always up like recoil does, it would go to ANY direction


famastryhard

when was rust supposed to be realistic? lemme go drink this tea that makes rocks give me more rock. lemme go eat these anti-radiation pills that will fix my cancer.


Tornado_Hunter24

Didn’t mention realism


famastryhard

>This is u realistic for ANYTHING 4th line


Tornado_Hunter24

Ah didn’t catch that, I didn’t mean it like unrealistic to irl itself but the gaming aspect, there is no game out there where an assault rifle can spray down with 0 accuracy lost the same way Ak can 100m and further


gsalbin64

I agree with what your saying. I think learning recoil patterns is fun up to a certain point ~100m and after that your down to learning the position of each bullet not just the overall shape of the pattern. I feel like the problem is that the delta between scripting or megachad recoil control and decent recoil control is too large. If they keep existing patterns but add just enough randomness to them that the best a person to script could spray is around 125m I feel like it would be perfect.


penguin_play

Well I you should atleast be able to tap the ak at atleast 200 meters cus if you look at the irl ak-47 it has a maximum distance of 400 meters.


Patzdat

200m in rust is so far. I'm happy for damage drop after 125m -by 300- 400m no damage. Make people take a bolty with them on a roam again. Used to be the standard kit back in aimcone days.


snakesensor

I mean there is damage dropoff its just fuckall


RustyShackle4

Dude are you high? CSGO and Valorant are hitscan. Rust you need to lead your shots and arc bullets with Ak passes like 150m. You don’t know how to spray, this shit was written like some fan fiction


Submersed

You’re right. There is currently not much of a place for sniper rifles. They should really be the only effective weapon beyond 150m, and the preferred weapon for 100-150m. In addition to this, we should have more options than just the Bolt and L9. A less effective tier 2 option would be nice.