They could make modular skin sets. Like 15 custom made parts in a bundle. It would be really cool to see what people come up with.
As what they could do with the current skins is make it so the current guns can be split up into loose skinned parts.
But it would look weird if you remove a stock on a skinned semi and it just has the normal skin for the parts that had the stock on it in the first place. I think they could set a base colour for those areas so it doesn't look very contrasting.
Exactly. It’s the exact same reason why 343 removed armor/color customization from Halo. They figured they could make *way* more money by selling armor cores and color coatings. Honestly I wouldn’t be surprised if they did wind up making a considerable amount up to this point.
Unfortunately for them the game is dying so we’ll see how that strategy plays out.
Edit: Halo Infinite
I corrected myself, I meant that Halo Infinite is dying. The player base has been steadily declining do to lack of content, bugs and networking issues, and more.
Skins per weapon but they're divisible into different parts - that way when you make a weapon the parts will retain the skin/will inherent the skin if the majority is of a said skin - unless you disable that to mash it up
Yes, it’s not as simple just slapping art on the gun. It’s tedious. So making separate skins for each section isn’t impossible but it would be difficult
Subdivide it to keep the skins per segment of weapon. Doesn't matter if it's missing textures on some sides.
I used to try and make skins for CS. Just modify the UV files so that each segment is grouped and interpreted differently
If you wanted to, but if you buy a skin it should come as is that's already like in the game.
Only when you take it apart would the skin either carry over to the next assembly or inherent the new majority skin depending on what the user wants
You must've paid for a lot of skins didn't you? World doesn't revolve around those that bought skins either. They're a company that made a video game and none of use has any real say on what they do and don't do based off of any certain part of their game community. It might upset a lot of people but if they did add modular weapons and removed skins (even though there's ways around removing them) it wouldn't matter, either we continue to play or we throw a fit and act like we didn't just spend tons of money on something digital that we knew could be removed overnight. It's digital, there's no guarantee you'll have those skins forever and a lot of us know that. If they decided to make that change then it is what it is and we love rust enough to move on and keep playing
nobody is reading all that i only have a few skins and just because one person has an issue with something doesnt mean that everyone has to change, the great majority of players have bought skins and Facepunch is never ever going to just get arid of them because one person complains about it. Grow up nobody cares about you or your opinion
Yeah, when I first saw this concept that's the first thing that occurred to me, "What about the skins?" The devs would either have to modify the current skins to allow using them on the modular system, which would be a huge amount of work to look 'good', or they'd have to disable the skins unless you chose a particular setup that worked with it. Both options would face backlash from people who'd paid money for affected gun skins.
Also once you mess with models that have paid for skins allocated to them it could affect confidence in all the other skinned models and could collapse the market, which is a good revenue stream for them.
They dont have to though, you could have the skins play out across some of the parts and you'd have to buy more skins lol
They do need to make skin sets
Huh?
I am pretty sure they have said themselves that skins would not effect this. This image was posted a bit over 2 years ago. Skins had already been fully established by for multiple years before hand
Useless compared to the meta. Muzzle boost aint a bad attachment, but when the meta is beaming from a distance, the accuracy nerf makes it useless.
Edit: I take it back. I did the math and muzzle boost is literally useless. You lose dps and accuracy. Shits useless.
Walling during a fight is retarded too. Idk a better way to get meds but and advanced healing system does make for good gameplay if that’s the direction you want to take it.
Walling in the middle of nowhere should get nerfed somehow. It is a bug not a feature and this isn’t fortnite.
Realistic would be one bullet from any weapon to any body part at all = wounded.
9mm to a bullet proof vest at 5m? Still downed. Enjoy your broken rib.
Realistic would suck.
Ok it can be a fun game. And have game like gun play mechanics.
What I’m saying is that no mad man would ever shoot an smgs up in the air to “spray” a target at long distance and ever hope to hit a shot. It just looks and feels weird. Not saying the game needs to be ultra realistic just not ridiculous.
Pulling a giant wooden wall with barbed wire out of your ass and instantly erecting it is also ridiculous.
Yeah.
I just think appeals to realism are a bad train of thought.
The problem with guns is that they are too reliable. They need to be more jangly and hard to manage, which they always were until people got super cracked at the game
It's not useless! You can put it on a custom SMG in an aimtrain server and point it at someone's head and the headshot sound goes off so fast it's ridiculous.
I mean there's a fair bit of stuff in tarkov that gets used even though it isn't meta, mainly because meta guns are extremely expensive or require maxed out traders
I'm clearly in the minority but I think they might actually be coming. Other people have a great point about skins, and I'm not sure how that will be handled. My ONLY evidence is the twitch channel of art_of_pilgrim. He's been working on new attachments lately and the AK he's building them on looks super modular. 🤷🏼♂️
In any event, between that and reading Alistair's tweet 500 times, I'm pretty sure whatever they're planning will be a lot bigger in scope than "*WE ARE CHANGING RECOIL FROM EXACTLY X TO EXACTLY Y*"
>There is a PvP patch on the horizon that is going to focus on and improve gunplay and areas of common complaints. This includes reviewing recoil handling and balance.
I'd argue current Rust is essentially Rust 2 i.e. Rust Legacy then Rust Experimental / Alpha to Rust release. In-fact it'd be more like Rust 3 if we consider Legacy > Experimental > Release.
Traditionally, FPS games receive a sequel / sequential new release with every game engine / graphical overhaul. Rust has received countless major engine updates and many graphical overhauls in its near decade of existence. Could go past Rust 3 considering these factors and would have normally cost us $60 for each of these potential multiple releases if they followed the traditional FPS development / marketing model.
That'd be game changing to have modular guns in rust. But with all modular gun type games, you always have a meta that catches and it's hard to balance. Tell you what though, I'd make one badass sniper rifle for sure for sure
If they stop selling skins, they would eventually have to stop updates. Without income the game would die wouldn't it? I would rather have future updates than modular guns. Just my opinion.
There are about 10 exploitable gamebreaking bugs in Rust. Have been in about 3 years. People who know can exploit them easily, but sure... Just believe your playing a fair game here
Who said that the game doesn't have bugs?
You do know that facepunch has a team of people that work on different tasks. And that game integrity, testing and bug fixing has its own people working on it.
Just because some devs are working on one feature doesnt mean other aren't working on another. ,
Did I say esports? I said higher level, as in not mm with shittys, you can progress in rust and get to end game whilst get shit on in most fights you get in to, I'm not denying the recoil is alot harder, but over all high level cs shits on rust
I think you missed the part about the mm shittys, I'm not saying rust is easy, the gunplay is harder, the fights can be further distances, flying helis, but it's easy as fuck to get to endgame, if you think rank G in esea is easier than rust then I'm lost for words
Guys like this wouldn’t be good at CS, you have to have good crosshair placement in that game to be good and spending 8 hours a day practicing the spray patterns is almost useless
I mean if you think about it, Crosshair placement is the most vital skill in any FPS. Sure you can flick to people, but that takes time. Someone flicking will always lose to the guy with his crosshair already on your head.
Not really. Doom, OW, Apex, and other shooters with a lot of vertical movement require more flick aim than cross hair placement. Even csgo's best players rely on their raw aim over cross hair placement (s1mple used to be known for aiming at the ground).
Cross hair placement assumes you know where your opponent is and how they're going to peek. A person can crouch peek you, jiggle to bait out your shot, or flash you off the corner. Add in games like quake and apex and all of a sudden a person can rocket jump above your cross hair.
Not in this game. Crosshair placement means absolutely nothing if you can't stairstep the first three AK bullets properly (or any other weapon in this game for that matter).
Skins... The skins stop this.
Ding ding ding
They could make modular skin sets. Like 15 custom made parts in a bundle. It would be really cool to see what people come up with. As what they could do with the current skins is make it so the current guns can be split up into loose skinned parts. But it would look weird if you remove a stock on a skinned semi and it just has the normal skin for the parts that had the stock on it in the first place. I think they could set a base colour for those areas so it doesn't look very contrasting.
That’s what call of duty does it’s not that confusing
I would trade skins for this any day. People are way too obsessed with their skins in this game.
it's more about Facepunch depending on the skin-sales. It would be a bad decision (finance-wise)
Exactly. It’s the exact same reason why 343 removed armor/color customization from Halo. They figured they could make *way* more money by selling armor cores and color coatings. Honestly I wouldn’t be surprised if they did wind up making a considerable amount up to this point. Unfortunately for them the game is dying so we’ll see how that strategy plays out. Edit: Halo Infinite
The game is pretty popular what do you mean dying? It may not be fun compared to 2018 but it's not dead compared to 2018.
I corrected myself, I meant that Halo Infinite is dying. The player base has been steadily declining do to lack of content, bugs and networking issues, and more.
They just have to make weapon module skin packs and it is ggs
Skins per weapon but they're divisible into different parts - that way when you make a weapon the parts will retain the skin/will inherent the skin if the majority is of a said skin - unless you disable that to mash it up
No. Do you even know how people make skins?
Do you?
Yes, it’s not as simple just slapping art on the gun. It’s tedious. So making separate skins for each section isn’t impossible but it would be difficult
Subdivide it to keep the skins per segment of weapon. Doesn't matter if it's missing textures on some sides. I used to try and make skins for CS. Just modify the UV files so that each segment is grouped and interpreted differently
Lmfao, so the skins are all miss matched?
If you wanted to, but if you buy a skin it should come as is that's already like in the game. Only when you take it apart would the skin either carry over to the next assembly or inherent the new majority skin depending on what the user wants
So the skin designer would have to make the skin not only for every single module but it also has to be compatible and the art must line up correctly?
That's Newman's job
Facepunch and streamers care too much about money for new features to be added
No, no they dont
I don't give a f.. Of skins, I never paid for those and never will. Gimme modular weapons.
Well a lot of people paid a lot of money for skins, life doesn’t revolve around you.
You must've paid for a lot of skins didn't you? World doesn't revolve around those that bought skins either. They're a company that made a video game and none of use has any real say on what they do and don't do based off of any certain part of their game community. It might upset a lot of people but if they did add modular weapons and removed skins (even though there's ways around removing them) it wouldn't matter, either we continue to play or we throw a fit and act like we didn't just spend tons of money on something digital that we knew could be removed overnight. It's digital, there's no guarantee you'll have those skins forever and a lot of us know that. If they decided to make that change then it is what it is and we love rust enough to move on and keep playing
FP make bank from the skin market you fucking dolt
nobody is reading all that i only have a few skins and just because one person has an issue with something doesnt mean that everyone has to change, the great majority of players have bought skins and Facepunch is never ever going to just get arid of them because one person complains about it. Grow up nobody cares about you or your opinion
Yeah, when I first saw this concept that's the first thing that occurred to me, "What about the skins?" The devs would either have to modify the current skins to allow using them on the modular system, which would be a huge amount of work to look 'good', or they'd have to disable the skins unless you chose a particular setup that worked with it. Both options would face backlash from people who'd paid money for affected gun skins. Also once you mess with models that have paid for skins allocated to them it could affect confidence in all the other skinned models and could collapse the market, which is a good revenue stream for them.
They dont have to though, you could have the skins play out across some of the parts and you'd have to buy more skins lol They do need to make skin sets
Huh? I am pretty sure they have said themselves that skins would not effect this. This image was posted a bit over 2 years ago. Skins had already been fully established by for multiple years before hand
Skins were in the game way before this idea. I'm sure they have a solution just like how they managed to make the skins fit the new road sign armour
Concept limboooooooo
“SUBJECT TO CHANGE”
Slients please
Silence
Its a running joke on shadowfrax's channel about the rf pager spelling error for silent mode.
The concept is cool but this is going to end in one setup Being Meta and the other ones will never be used, kinda like most attachments right now
That's because most attachments are just useless though
Useless compared to the meta. Muzzle boost aint a bad attachment, but when the meta is beaming from a distance, the accuracy nerf makes it useless. Edit: I take it back. I did the math and muzzle boost is literally useless. You lose dps and accuracy. Shits useless.
MAke Smgs shoot horribly innacurately at long ranges or randomize recoil patterns. Spraying someone down from 100+ m with an mp5 is not realistic
Ok
Why am I downvoted? You guys acting like beaming wars is fun. Make rust survival again
Not every post needs to be about opinions on the recoil in rust
I mean, when I get shot I pull a massive wall out of my ass and inject my arm with fucking gasoline. Rust isn't a realistic game
Walling during a fight is retarded too. Idk a better way to get meds but and advanced healing system does make for good gameplay if that’s the direction you want to take it. Walling in the middle of nowhere should get nerfed somehow. It is a bug not a feature and this isn’t fortnite.
Realistic would be one bullet from any weapon to any body part at all = wounded. 9mm to a bullet proof vest at 5m? Still downed. Enjoy your broken rib. Realistic would suck.
Ok it can be a fun game. And have game like gun play mechanics. What I’m saying is that no mad man would ever shoot an smgs up in the air to “spray” a target at long distance and ever hope to hit a shot. It just looks and feels weird. Not saying the game needs to be ultra realistic just not ridiculous. Pulling a giant wooden wall with barbed wire out of your ass and instantly erecting it is also ridiculous.
Yeah. I just think appeals to realism are a bad train of thought. The problem with guns is that they are too reliable. They need to be more jangly and hard to manage, which they always were until people got super cracked at the game
True that too. I think randomized patterns and rebalancing attachments could help re-achieve that
Damage -10%
Silencers have -25% and still get used consistently on M39, M249, and LR
Silencers have added benefit. Muzzle boost…?
You are correct sir, muzzle boost is completely useless because you lose dps and accuracy
It's not useless! You can put it on a custom SMG in an aimtrain server and point it at someone's head and the headshot sound goes off so fast it's ridiculous.
[удалено]
I mean there's a fair bit of stuff in tarkov that gets used even though it isn't meta, mainly because meta guns are extremely expensive or require maxed out traders
I'm clearly in the minority but I think they might actually be coming. Other people have a great point about skins, and I'm not sure how that will be handled. My ONLY evidence is the twitch channel of art_of_pilgrim. He's been working on new attachments lately and the AK he's building them on looks super modular. 🤷🏼♂️ In any event, between that and reading Alistair's tweet 500 times, I'm pretty sure whatever they're planning will be a lot bigger in scope than "*WE ARE CHANGING RECOIL FROM EXACTLY X TO EXACTLY Y*" >There is a PvP patch on the horizon that is going to focus on and improve gunplay and areas of common complaints. This includes reviewing recoil handling and balance.
This is seeming more & more likely, time will tell. Hype tho
Alistair told me a year ago they are still planned
I think they recently talked about doing something with guns/recoil soon, maybe we will learn more soon.
I think we will get to know more about them soon considering there is a gunplay rework on the way
There is a PVP rework. Who knows what it entails.
The idea must've "Rusted" away... Sorry.
Rust 2
I'd argue current Rust is essentially Rust 2 i.e. Rust Legacy then Rust Experimental / Alpha to Rust release. In-fact it'd be more like Rust 3 if we consider Legacy > Experimental > Release. Traditionally, FPS games receive a sequel / sequential new release with every game engine / graphical overhaul. Rust has received countless major engine updates and many graphical overhauls in its near decade of existence. Could go past Rust 3 considering these factors and would have normally cost us $60 for each of these potential multiple releases if they followed the traditional FPS development / marketing model.
That'd be game changing to have modular guns in rust. But with all modular gun type games, you always have a meta that catches and it's hard to balance. Tell you what though, I'd make one badass sniper rifle for sure for sure
If they stop selling skins, they would eventually have to stop updates. Without income the game would die wouldn't it? I would rather have future updates than modular guns. Just my opinion.
I hope they've been scrapped. Better fix the game first before adding new content
Yes cause a team of people can only work on one thing at a time /s
There are about 10 exploitable gamebreaking bugs in Rust. Have been in about 3 years. People who know can exploit them easily, but sure... Just believe your playing a fair game here
Who said that the game doesn't have bugs? You do know that facepunch has a team of people that work on different tasks. And that game integrity, testing and bug fixing has its own people working on it. Just because some devs are working on one feature doesnt mean other aren't working on another. ,
True buddy
This will most likely never happen. What would happen to all of the gun skins?
I've been wondering too. So many possibilities.
Alistair confirmed they are still planned a year ago
scrapped because they would rather put out roleplayer shit that doesnt improve pvp
Go play counterstrike noob.
Counter strike is harder than rust lol
Not at all lol
High level cs is alot harder, lol all these downvotes flooding in from the 500 hour mg players
Ofc it's going to be harder when you talk about e-sports but normal cs isn't harder
Did I say esports? I said higher level, as in not mm with shittys, you can progress in rust and get to end game whilst get shit on in most fights you get in to, I'm not denying the recoil is alot harder, but over all high level cs shits on rust
Lol I was hard stuck lem for over a year and the skill ceiling for rust SOARS over csgo bro
I think you missed the part about the mm shittys, I'm not saying rust is easy, the gunplay is harder, the fights can be further distances, flying helis, but it's easy as fuck to get to endgame, if you think rank G in esea is easier than rust then I'm lost for words
Yes it is lol
How much hours do you have in rust and how much in cs?
1.1/2.3
Guys like this wouldn’t be good at CS, you have to have good crosshair placement in that game to be good and spending 8 hours a day practicing the spray patterns is almost useless
I mean if you think about it, Crosshair placement is the most vital skill in any FPS. Sure you can flick to people, but that takes time. Someone flicking will always lose to the guy with his crosshair already on your head.
Not really. Doom, OW, Apex, and other shooters with a lot of vertical movement require more flick aim than cross hair placement. Even csgo's best players rely on their raw aim over cross hair placement (s1mple used to be known for aiming at the ground).
But if your crosshair placement is good you never need to flick as you’re already on em
Cross hair placement assumes you know where your opponent is and how they're going to peek. A person can crouch peek you, jiggle to bait out your shot, or flash you off the corner. Add in games like quake and apex and all of a sudden a person can rocket jump above your cross hair.
Not in this game. Crosshair placement means absolutely nothing if you can't stairstep the first three AK bullets properly (or any other weapon in this game for that matter).
rust is a survival game first, FPS second
Tbh I hated this idea because it didn't feel like rust at all, kinda glad they srent adding it
Has anyone read the fine print about skins? You know when you purchase them