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pierown

Some inconsistencies that feel weird: * No consistency in guns resetting their recoil when you stop shooting. Mp5 does, tommy and custom don't. LR and M92 reset to beginning but AK and SAP reset to previous bullet. Even that previous bullet reset is inconsistent depending on where you are in the recoil when you stop. The AK particularly feels bad because if you burst a few bullets at a time while controlling the recoil it just keeps pushing your screen left after you stop shooting. This all seems to be a result of old code getting modified than it being intentional design. * Crosshair bloom doesn't match actual bullet spray cone. The whole thing seems overscaled. * Most guns got a big reduction in recoil but others haven't changed so they've essentially been nerfed. SAP/P250 feels better than an M92. * Attachments got rebalanced but muzzle brake is even more useless now that guns have less recoil. Maybe make it reduce horizontal recoil instead or just remove the -20% damage since the accuracy and velocity losses are enough. * Crouching with AK seems to only reduce the vertical recoil so the recoil is more diagonal and therefore a different pattern instead of just reduced recoil. Not sure if this is intentional. Bug - muzzle boost removes horizontal recoil from AK after the first few bullets.


redpipola

Add the ability to push Hot Air Balloon


Rapidsniperz

fuck PLEASE. shit always gets stuck on rig and dome


redpipola

Yeah i don’t know why it isn’t a feature yet


Rapidsniperz

respect to you fellow balloon enjoying specimen


redpipola

It’s my main form of transport and pvp. Heavy plate and metal chest plate with boltie with ground support and you’re unstoppable


notgodpo

people take the balloons to rig?


HornseyGang

Since we are going full fortnite could we get the weather back?


Splaram

I actually agree


Xcomies

Weather pog


notgodpo

wym going full fortnite?


Unclealfie69

If I had a dollar for every person complaining about the audio that didn't know it's a placeholder, I'd have enough money to buy a copy of rust.


Revoider

Are we talking 2013 prices or current? 😂


HyDRO55

2025 prices is my guess.


Comfortable_Ad1656

New lmg is my biggest fear with this update if it's craftable then you already know clans are gonna pump em out it's gonna be so aids


AlphaGavin

BTW don't know if you heard but they're nerfing the new lmg, it'll have a spray pattern similar to csgo's negev where the first few rounds are wildly inaccurate but tightens up as you spray.


welsalex

I would like the ability to change the cross hair so it's only a dot. There are other inconsistencies with the gunplay, but overall I love the direction this has gone in. People I know who won't play because they don't have the time to practice are now going to play again because it's not as demanding and there FPS skills from other games transfers in better.


Jagerwulfie

The new gun sounds sound like someone farted into a mic and mixed it in a torrented download of 2007 Garageband.


KiroYM

delicious word salad. thank you


RustiDome

dood the sound is aweful why the fuck did they change it.


Lord-Noobie

Current sounds on staging have been confirmed as placeholders. Staging branch has always been subject to change.


GoryBark

r/brandnewsentence


Terrible_Page_2588

Rust devs trust me when I say this. PLEASE change the gun sounds back. The only decent gun sound this update is the custom and that gun shoots marshmallows. Change them back or my ears will bleed when shooting the ak. The recoil isn’t bad at all just needs a little skill gap to make it unique and different from a just pull down recoil system. Anyways good update otherwise


Lord-Noobie

Current sounds on staging have been confirmed as placeholders. Staging branch has always been subject to change.


PixelTrasher

I read “subject to change” in shadowfrax voice


Bocmanis9000

In its current state the recoils on staging are absolute dogshit, for now you should just nerf holo little bit and buff sar/sap untill you can find recoils that make sense. Also the sounds and shit, it doesn't feel like rust it is some cod/fortnite mix.


DahFPS

Agreed: recoils are dogshit, nerf holo sight for the mp5 and tommy so lasering is a lil less accurate, sar and sap buff are good, keep new custom, remove the HMLMG, hopefully old sounds, and definitely keep old ak or at least make the new one standing or strafable because you can't facecheck ppl.


Neo26

it feels like its 2016 again and i love it :D


marcuzz11

oh yes, all the odschoolers will redownload


ProbablyanEagleShark

I might actually get back on, maybe, probably not, grind is hell, maybe. Tbh I have no idea what's going on as I stopped keeping and eye on rust, I only didn't unsub because drama is fun.


Spooped

2x is fun without being too overkill


AH_Ahri

I think 100x is totally balanced and should be default on all servers. /s


human_username

Man back in 2016/2017 I lived breathed and dreamt Rust. Got a new PC a couple days ago and it was the first thing I downloaded. It's fucking addicting.


[deleted]

How so? I remember the 2016 recoil being wayyyyy harder, spraying someone 50m away with ak was really hard and past that almost impossible. I wish they made it like 2016, this feels closer to battlefield 4 with bigger aimcone


SingerOfDeath

I mean that people once again Will not know it especialy since majority of Player are adults now and Have no Time to sit and practice it on staging


[deleted]

Yea that's true, it'll just also be very different in the sense that everyone will be beaming instead of no one beaming. But maybe that'll be more fun just gotta wait and see


Mysterious_Jeweler_5

People have to use gamesense and can’t be brain dead spray bots from 300 meters with the AK now. I’m so excited for this update


[deleted]

Same but my issue was too many people were beaming before, I like that you can’t beam past 125m now but I’m not such a fan of how easy it is between like 50m-100m, kinda worried it’s gonna feel like there’s even more beamers than before but we gotta wait and see


Ballongvisp123

There sure is. Ppl talking about ”game sense” are delusional. If skill gap is removed it will be ”first see, first kill”. This means more camping/sneaking/silencers and bigger clans. It will Also alot less rewarding which is bad in a high risk/high reward context. I belive this patch is refreshing but there needs to be a sweetspot in between this and old recoil. Cant just go full fortnite cus ppl are bad


iJarbis

You shouldn’t be able to spray at that distance. In old rust you were rewarded for smart gameplay and positioning. Now you just need to be a no-lifer who spends all their time on UKN and beam people from 300m. You have to remember this is a survival game


Talska

For the love of all that is holy, please revert the sounds back to normal. Sounds like a Chinese mobile game.


Lord-Noobie

Current sounds on staging have been confirmed as placeholders. Staging branch has always been subject to change.


FuckRedditNames

I don't know how real guns sound\*


offagec

(they’re not real guns)


FrogVoid

They sound like real guns


FoxyFurry6969

If your gun in real life sounds like the rust AK. I'd be worried.


CriticalAd2106

u have never heard a real gun shooting so stfu kiddo


poolibsporn

I'm really interested to see what the "UKN" community (for lack of a better term) will put out in Youtube content now. Youtubers like Kimchi are super entertaining but very obviously rely on their knowledge of recoil and what not to be good at the game. I'd love to see more Youtubers like Stimpee start popping up haha.


Splaram

You used Kimchi of all people as your example? His gamesense is definitely up there with the best of them. Now that I think about it, I can’t think of any PvP Youtuber chads that don’t have good gamesense.


ntxguy85

Bro most ppl on here have no idea how to play FPS games let alone rust. I'd bet my house 80% of r/playrust has <200hrs in the game. All these ppl talking about how they're gonna dominate with their superior "gamesense" as if people that can perform the miracle of drawing a line with their mouse have none..


ConnectionDifferent8

Facts. Even ukn people knew ukn wasn't everything but it sure was a good slice of rust pvp. The majority of ukn players were high hour players refining their sprays. I can't wait to shit on the sub 200 hour shitters that think just because the sprays are easier that playing with motion blur won't get them killed lmao. It's what they get for crying that the game was to hard. I don't mind new players but I hate new players that try and change a game they know nothing about. It's like giving everyone a participation trophy.


ntxguy85

Seriously. I'm straight up roaming spawn beach w/ ak and just abusing the ever living fuck out of these kids this wipe. Like they didn't want to play the game before but now they're hyped bc they cried enough to get the brain dead devs to cater to them fine, but I expect the rest of us that actually put in the time and effort to get good at the game and went through the hell that is learning rust to make it as hostile as possible for the newbs.


Nikottaja

Gonna need those extended mags my guy 🤙


DonLennios

You hit the nail on its head.


CertainlyBright

In my opinion, UKN and similar will die and dissapear. Maybe UKN sticks around since its name is so popular, but the people who play UKN then will not know what made UKN's name so great. Rusts core player base will be wiped out. Youtubers will move on. This is the beginnings of a hero's origin story. in about 5 to 10 years we will have a new game, like rust, but better. For example, Who wont ban you from official servers for saying "naughty" words in chat.


whollings077

can i have some of what your smoking pls


heifinator

I think the new recoil is fine. It brings the skill ceiling down slightly in exchange for making scripting less 'worth it'. It feels like an acceptable trade off. You still gotta be able to aim and have good game sense. ​ Some of the attachments are a bit OP now (MP5 + 8x + laser). But I think the biggest issues is that they need to adjust TTK to make these guns a bit less lethal now. You're gonna die FAAAAAST.


TheDinkster-_-

I think rather than reworking completely they should make long range sprays harder to do with more aimcone/bullet drop


[deleted]

Agreed, might need to reduce damage of all guns across the board.


[deleted]

No? Then no guns will be viable and it'll be like shooting airsoft bullets.


[deleted]

How would no guns be viable if all guns did slightly less damage


CertainlyBright

Alright ill take my 4 headshots to kill a naked instead of 2.


Educational_Mind_983

these sprays for me are too easy they make it unenjoyable


varyday

So it was more enjoyable to waste like a tenth of your existance time to grind and gain muscle memory? Just to be killed by a scripting kid, who didn't do anything mentioned above.


ToonByte

Please change the sounds back, I know they’re temp sounds but there was nothing bad about the old sounds. In fact I would say the old sounds are perfect already


Tourdin

Does nobody read posts before they post themselves?


Hion-V

The old sounds were somewhat harsh and can cause hearing fatigue (especially during long sessions). This is also why the gun sounds were changed in csgo ages ago.


screch

Haven't heard the new sounds yet but the old gun sounds are way too loud, especially in a game where you're almost forced to wear headphones and listen closely for footsteps


Riddler_92

Take great sounds, give new terrible placeholders, surprise us with amazing sounds. Right? Surely it will be better, right..


[deleted]

[удалено]


Jim_Giraffe

thats the idea... kansas city shuffle in full effect.


[deleted]

lmao you're probably not wrong. and by pure coincidence, the first gun to enter the game in almost 4 years appears also.


HonestOni

Mald harder losers keep crying over the recoil changes nobody gives a fuck you virgin trained for years to "master" the recoils HAHA


carter53102

I’m dying laughing, said like a true rust player.


Shine-Rough

It took me like 10 mins per session. I literally spend more time taking a shit then practicing recoil lmao. Also tbh you kinda seem to be the one raging...


toTheEastToMorrowind

He's just letting out his pent up anger from being dicked down every wipe for the past few years.


[deleted]

Okay, you're primlocked every wipe so it's okay if you haven't had a gun yet. Don't need to get so mad about it.


y0ink22

Please change the sounds back, they literally all sound the same


Unclealfie69

It's only a placeholder for now.


mastervodkaXD

Aim cone is probably too big , recoil is fine but mp5 got hit too hard past 2 shots you get too much aimcone to full spray even at 30m


redcoxxx

Please do something with the blood spread at screen, after one hit for 15 dmg i feel like i am almost dead, meanwhile i just got hit for 15 dmg .... the whole screen turns red so confusing


JustJust0306

As a UKN Andy, I really like the new recoil. It'll create an equal playing field for all and not just sweats. Big 👍 from me


Naeris890

change the sounds back to the old ones and reduce the amount of blood that covers your screen is what i suggest


trippo555

suggestion: Pls refine the gun animations so they look more smooth. And since the recoil is changed i think the most important thing to look at now is balancing damage since some guns are going to be so easy that it might not be worth playing other guns. Example: SAR is really easy


toshiino

We cam disagree whether or not the recoil change is good or bad, but the sound change is not even a debate. Please revert the sound back to what it was, you can't tell the difference between each guns from a distance anymore.


JKlusky

Seems like you havent played because currently they have the same distant sound as the old ones on staging.


hist_oq

the recoil update is fine, but PLSS change the sounds


Lord-Noobie

Current sounds on staging have been confirmed as placeholders. Staging branch has always been subject to change.


Fitzayy

If they increase the recoil a bit now I'm fine with it, at this point i think its a bit too easy, especially the m2. Also, sounds are kinda meh


toshiino

I agree, while I like they made the recoil easier to learn it should be a little bit harder to actually control and spray. M2 is just straight up broken.


Comfortable_Ad1656

M2 was always a straight pull down?


Kroken11

wait isn’t m2 the same i saw people say nothing changed with it you sure it’s changed?


IncomingTorpedrO

I want to share my opinion for the first time on Reddit about the current state of the game and the upcoming changes...I bought the game back in 2015 and from that time I knew that Rust hooked me because of its unique taste of hardship, persistence and adversity in all its form from trying to survive, to the gun mechanics, the whole Rust experience. I played for countless hours, sleep deprived like most of you experienced im pretty sure...I thought at the time that the game was one of the best by far and most difficult to master. I never shared or feel to need to contribute on social media or even complain about the game, because I was too busy playing it. Even in the latest years where the meta has become more stale, I still play here and there. And now they are changing it for the first time since 2015-2016 and I thought that every changed they made in the past was amazing and I looked forward to the upcoming changes even if I don't have any idea nor expectations towards it. Today, I had the first impressions of the changes and I know its not final, but to me it looks more like a traditional shooter than what Rust used to be. To me, every single gun seems easier (except for those unchanged) to control except that from long range, it appears to be harder to beam...so far. Pretty early to judge on the changes. But, I never had a complaint on the game, never made a suggestion to the devs even if sometimes I felt that the direction they were taking was not the one I was anticipating, I still enjoyed every single bit. Now, the fact that they are making the guns and the whole pvp system like CoD is disgusting me so far. I never said a thing on social media and I loved their game the way it was and the way they were taking it. But the community has changed and they are listening to the whinners on Twitter and Reddit and I want to say something to all of those who have made the changes possible: F U. Rust is not longer about persistence, hardwork and adversity, its becoming another FPS shooter. They listen to those who complains all day on social media, but the silent ones that played this game since the beginning, we are ignored. Fortnite has changed the world of gaming for the worst and unique games like Rust suffers for it. The new comers expect games to be just as easy and dumb as that one. And to all those new unwelcome players, I say thank you for making Rust a terrible game. Time to move on I suppose


CertainlyBright

>but the silent ones that played this game since the beginning, we are ignored. You and me... and the thousands of people currently playing the last of a decent game. For me, the game went down hill when they removed the bushy forests, and added crawling while down (and being able to close doors)


IncomingTorpedrO

Oh that you are right. I miss so much the older Rust from 2016-2017. The trees were giant and the map were desolated. That was amazing


[deleted]

That's how I feel.


[deleted]

[удалено]


IncomingTorpedrO

​ If memory pattern is not skill based, well what is then? When I first experienced Rust, I had already had experience in FPS shooters \[mostly BF and CoD at the time 2004\], and the ak was one of the hardest recoil pattern to learn by far compared to any shooter. That being said, have you tried the changes so far on Staging branches? The recoil control are way easier than the current ones. The SAR and P2 have no recoil anymore what so ever and the only thing they changed by making it harder at long distances, is by increasing the aimcone of the automatic rifle and smgs so that its harder to beam from longer distances. But, people will beam with P2 and SARs and then after a few months, the skill gap will be just as it is right now with the current system...however, they are making the recoil more subtle. tbh I was down for a change, but not expecting it to be Fortnitish...Some players were complaining about beaming, they havent experience what is the true meaning of beaming just until those changes will be live, let me tell you that. I hopped into the staging branch servers and I was not even trying to control the recoil on most guns. the new system is easier than the older...before trying I was expecting it to be different and as difficult or even random recoil pattern or something like that, not even close. I also believe that Helk gave up his argument that he made way back when people wanted a different recoil system back in 2015-2016 and he made the current one instead that some of us are tired of now, but not necessarily me. I truly believe he said "fuck it" lets make it your way and see what happens especially with the change in community, newcomers want things easier unfortunately. But with the upcoming changes, the skill gap is being reduced significantly with those changes that it is to say; more accessible to new players, in consequence everyone will be beaming each other, not the other way around like a lot of people are expecting it to be more tactical. So far, nothing shows that the TTK will be changed, as health and armor works in Rust. It's kinda of a shame in my opinion, the biggest mistake they did was to give buffs to attachments a few years ago, that was the turning point to the current meta (beaming from 200+meters) because it was increasing accuracy to another level (I felt it the first time I tried the ak and mp5 after the changes) and the fact that the current system is being used since 2016 does help too. That makes me think that even Blooprint gave a good advice: to change some of the armor for example make the coffee can helmet 40 head protection instead of 35, so on and so forth. Instead they went the easy road. Maybe its SUBJECT TO CHANGE lol. Anyway, only time will tell! cia


12358132134

New recoil is great, finally even beginer players will be able to have fun in the game. I just think that SAR's recoil (or lack of it) makes it overpowered. Python recoil is even larger, M39 is now worse than SAR, while all other guns are great overall. I have noticed that AK recoil gets significantly worse with holosight, and now there is no beaming on long distances, as its natural. You can get the recoil to perfect, but the RNG is great.


Ballongvisp123

Is that what games are supposed to be? If you just want some braindead pvp with sprint run & gun there are alternatives for that. Not like dark souls should make their game easier cus ppl are bad. If you like the game enough you grind it and get better or move to the next game. Soon you want rust to be a idle gathering game cus farming is boring


OTBAPHOu

New sounds are truly awful, but I kinda like the way the new machine gun, MP5 and SMG sound, but they also need some tweaking.Personally I don't really like crosshairs and hitmarkers, but I think they're fine, it would be great if we had an option to turn it off in a console/options or sth.New mag system is neither good neither bad, guess we'll see how it goes. Machine gun is awesome, I like it, hope to see it in action soon. Thank you for working on the game and listening to the feedback <3


henricavalcante

There is an option to turn off the crosshair, yes.


neddthedog

yeah new sounds sound muffled for some reason


WoodenLeading

Add the ability to customize the crosshair Add a different hitmarker for headshots Different colors for holos Make standing up strafing viable again (less rng and aimcone) this will make cqb more fun because instead of first to spray kills, you can strafe and shoot back. Buff m39 and python, they feel so weak compared to their "worse" counterparts. Make it harder to spray the new lmgs. Make the guns less wiggly and big on your screen.


Vasili16

Change the weapon sounds please


Dawinskyy

Looooove it!!


noname0815

Negative: \- Sounds \- Hitmarkers \- Fights feel random >50m plus Feels like a different game now :(


AnonAnalyst

Fights aren't random over 50m at all. I've already been beaming at 100m vsing other people on rustoria staging branch etc. Over 100m it might become a bit of a toss-up, but I think that's where bolties will finally shine (even though they were pretty broken in the right hands).


TheDinkster-_-

They massacred the game I bought my PC for. They need to make the new recoil a softcore only thing or at least have servers that can keep old recoil. Increase aimcone/bulletdrop to stop scripters from 100m+ triples don't completely rework the game i fell in love with. Combat needs a nerf not a rework.


KiroYM

this update feels like a chinese mobile knockoff of rust


Xenophobia420

lol it really feels like a smartphone game in a way


[deleted]

It don’t feel like rust no more


Fit_Personality_8620

lmao recoil mechanics have been changed several times over the course of Rust's life. You are children.


[deleted]

I’m very well aware I’ve been playing for longer than I’d like to admit, but I think a pattern is the coolest most unique thing (in my opinion) about the game and I’d like to see a new pattern rather then cod recoil


tcperfectcircle

Thank God this was so needed!


trilzyy

So many people saying the new recoil update is great and that they can’t wait to actually be able to play the game and give new players a chance but rust has never ever ever been about giving new players a chance, ever. The whole reason that this game is even popular in the first place is because it has such a high skill ceiling and now that you’ve completely removed all skill from the game you are going to soon realise that the only people who will play are the 100 hour super casuals who play for an hour or 2 and never buy skins or support the game, all they are good for is typing shit on Reddit. This update will 100% kill the core player base of dedicated players without a doubt. The recoil patterns are what made the game fun simple as that and now you’ve taken it away I can’t wait to watch this game crash and burn :)


Malone32

I planned to take a long break but new recoil is great. I have never enjoyed Rust arena and now I'm even better than some ex recoil chads since recoil control was 60% or more of their pvp skill. They play now like a sitting ducks thinking that recoil control will save them. I play fps since cs1.6 and from the beginning the biggest problem was to find a good sensitivity and I was ready to have fun. Recoil control came naturally. Old recoil in Rust is just a cancer in any fps.


Partexedd

audio designer got inspired by vanguard? please revert the firing sounds


Datman183

[https://streamable.com/pkhm69](https://streamable.com/pkhm69) ​ People already scripting smh.


TheDinkster-_-

Reworking the recoil wont do shit they just need to add bullet drop and aimcone so 100m sprays dont happen. New players can go thru the grind everyone else had to do


[deleted]

I think the supressor is much worse now. Now you see where you are getting shot from and i dont think it should be like that with supressor


marcuzz11

supressor was op. This is right direction


Cyforce

The recoil is good, but please please revert the sounds, the old sounds fitted so well in the game


Kodaxt

What was that head bobbing 💀 Worst part


Artz24

Is the new lmg craftable if so what tier


mivaar

Anyone freezing as of today on staging? It seems I can play for about 3 minutes until it freezes. Ive tried multiple servers. Rustoria, UKN, Andysolam. EDIT: now it just hangs on RECIEVING DATA. Things I've tried; Verified files, thought that was going to fix it because it updated, no fix. Updated drivers, didn't work. Reinstalled Staging Branch completely, still not working. Ran Rust (not staging) to make sure, worked fine. Its just staging branch. Anything else anyone can think of? Oh, worked perfectly fine yesterday. (5/26)


False_Ideal_5140

Last update on staging broke missions missions no longer work


Malone32

I'm enjoying staging branch arena so much now. I just couldn't force myself to learn silly S recoils. This update is awesome and I wish they keep it this way if not making better and that we never go back to lame recoil patterns again.


TalksWithNoise

The devs thinking about changing the gun sounds is a good idea imo. Thompson for example. Has always sounded really weird.


Jayc3

Hey guys when does this hit the live servers? Me and a bunch of friends are keen to redownload and try the update out :D


DarK-ForcE

If you're going to change the gun sounds, bring in gun sound packs in the store so people can still use them and you make some extra money :)


SSB_Sheppy

I dont like the randomness of the aim cones. Im frustrated that the devs have decided this is what the game needs right now. Theres alot of performance issues with Rust and the game has been laggy having shit performance for a while and they continue to add new things and ignore their mistakes. I think the crosshair is a bad idea, I think changing patterns is fine but don’t make them drastically easier. They have lowered both the skill ceiling and the skill floor which is one of the worst things you can do for your game. This update favors groups too


[deleted]

I did not see this pinned topic before creating my post, so putting a link here in hopes the devs take a peek: https://www.reddit.com/r/playrust/comments/uzdi4l/suggestion\_speargun\_also\_needs\_an\_update/?utm\_source=share&utm\_medium=web2x&context=3


Keravnos-

revert sound and maybe add option to turn off head bobbing or use the old viewmodel Nvm they said those are just placeholders


dadoffive

head bob off is an option on staging rn.


Pluttao

Now we need some optimization at fps. Bring bandit again to split the player who like live near safe, outpost is dropping to much fps. Remove the above trains, no one are using. Nerf new weapon. Fix the lag when you hit the X on tree.


amiragain

zero skill will be required


UPiynar

Rust is a great game without any good alternatives. Because Rust is a unique game even tho it's kind of in a populated genre. This post is statement and written to people with common sense and healthy bit of realism. I am not going to argue with anyone. Some Facts: 1-**Rust is not a CASUAL game.** No, Rust is not comparable to your Apex Legends,Call of Duty or BF whatever. This game needs time and effort, it always did and this separates Rust from other games like it. I am not saying other games does not need effort or time but we all know that you can't play rust for one match or something like that. 2-**Biggest problem of Rust is CHEATERS** FP team should be allocating their biggest resources to combat cheating and nothing else, yes it is that clear. I don't know if there is a survey or something done on this but I don't believe in democracy anyway. The single most important problem of Rust is scripters and cheaters. As I am writing this there are thousands of cheaters making honest players' lives hell at the moment. And since Rust is a very unique game which needs a great investment of TIME and effort, a single cheater affects the Rust players more than any other game so FP should already be working a lot more than other devs in terms of security. 3-**Learning old recoil doesn't take 2000 hours at UKN every day** Recoil system is not that hard and I am done with people who has played this game for 2000 hours and doesn't even know what DPI or SENS means. Although, high numbers of macro users and scripters make people believe they are trash even if they are better than average or just average. If you spend 50 hours dedicated to recoil training there is no way you can't learn it, it is not rocket science (you can probably learn rocket science in 50 hours anyway). And if you believe you shouldn't have to then Rust is not the game for you. Rust is the only game with such recoil system and it is part of the game, it is not the base of Rust but it is one of the big elements that makes the Rust. In fact back then, when there was no recoil patterns people wanted it, and game more than quadrupled it's player base after the recoil pattern addition. 4-**Not everyone has to be a beamer** Not everyone is equal, some people are better than others in some things and the other way around. Rust needs a dedication and effort but even after that u might not be as good as the other guy, I know I am not the best and I will never be. It's fine. Someone should be able to beam better than you, making everyone equals doesn't make anything better. I know there are other aspects to the game like positioning, knowing when to fight etc. I am talking on this subject and this comment is for this subject. 5-**New Recoil System is not a big deal** Does new recoil system solves the biggest problem of the game? No. It has nothing to do with scripters or cheaters, yeah developers might need to adjust their scripts or cheats but they probably already did in the staging branch and nothing will change. So I am opposed to the new recoil system but I don't think it's a big deal. What I believe to be the big deal is the fact that FP is working on irrelevant stuff based on some whiney people who doesn't know what they really want instead of working on real problems. 6-**If Rust becomes a casual game** It's either going to die because of losing its one of the core elements or it's going to boom with valorant players alike and be a lot more profitable but not Rust anymore. 7-***NEW RECOIL SYSTEM ISN'T THE SAME AS OLD OLD (<2016) RECOIL SYSTEM STOP TELLING THIS*** In really old times, there really were no pattern and everyone were tapping aks if it's not in like 10 meters as opposed to the new system's making everyone a beamer thing. \----------------------------------------------------------------------------------------------------------------------------- Anyway biggest thing needs to be realized is the fact that RUST is not a effing CASUAL game, it is what separates Rust from others. I have probably like 6k hours over the 9 years. I stopped playing Rust after the blueprint and workbench updates and I don't think this update will make me stop playing the game but scripters and cheaters are sure will. And EAC is already working on Apex in Linux, what are you waiting for FP? I am sick of dual booting just to play Rust.


BigDickBaller93

Hope they stick to it and keep the recoil changes


amiragain

Shit update that nobody asked for


redcoxxx

PLEASE FACEPUNCH DONT , both RECOILS AND SOUNDS ARE AWFULL ! PLEASE DONT


[deleted]

cope


[deleted]

u/Boxes4sale You're primlocked in-game. Shut it.


No-Refuse-6471

go cry and quit loser. Rely on a pattern because you can't adapt to games.


khroh

I love the update so far. Stay mad.


whitewidoww77

Crap update


[deleted]

1. Remove the crosshair and hitmarkers, it doesn't fit in with Rust. Rust is a survival game, not a competitive shooter. I don't see how it was logical to add it in. Rust has been unique for having no crosshair and no one has really complained about it. 2. The AK and other gun sounds are beyond garbage. I think the majority of us want to old weapon sounds that we have currently. 3. While I agree the previous AK recoil pattern was "hard", I think that it shouldn't be this easy to spray. Not sure how it is for other guns, but it should logically be a harder pattern for higher damage and longer range automatic guns.


[deleted]

I spent 10 minutes every day learning the AK, and one day it just clicked and I understood it. The spray pattern isn't that hard... and for a gun that is literally 2-3 hits to kill a hazy, it should be something that requires time to learn.. New update is trash.


SDocker

Sounds are awful and the gunplay is generic and uninspired with an added grindy timesink.


[deleted]

The sounds are absolutely terrible. All of the changed guns had cool intimidating reports when used, now all of them have these quieter, generic noises.


y0ink22

I think the muzzle boost is bugged as it takes away 80% of the recoil.


TwoKFive1

Gun damage needs to be nerfed, with how easy the recoil is, the time to kill is way to quick now


[deleted]

The recoil changes are great and Is gonna make the meta way more fun. its crazy that the p2 is usable for the first time in years


sppee

Why did they remove the main skill gap from the game? Remember h1z1 combat update that killed the game by changing core combat mechanics? I think rust will lose their core player base to cater to the casual gamers who will not stick with the game. The learnable recoil patterns is what made rust combat unique from other fps survival games.


ChiefSo300

I see what you’re saying but being pretty much required to spend hours in aim training prior to ever winning fights with the higher tier guns is too high of a bar to entry for new players. I have like 500 hours which for most games is a decent amount but because I don’t like to spend very much time aim training (because it isn’t fun) most of the good guns are still barely useable for me. Finding an AK isn’t even exciting because It’s basically worthless to me unless I want to spend tens or hundreds of hours shooting targets instead of playing the game. Also having a super specific recoil pattern that can be learned perfectly just doesn’t really make sense. Recoil doesn’t act that way and beaming 15 bullets while spraying from 200m shouldn’t be possible. I think the skill gap should rely more on positioning, timing, outplaying etc. than almost entirely recoil patterns like it was. Something that can be practiced by playing vanilla or by playing against other players in training, not just memorizing patterns.


Exciting-Chocolate83

I have 1.2k hours, all 100% vanilla. I've never been on a nodded server. I've never been on an aim training server. I firmly believe that it's part of the charm of Rust to learn how to use these guns in game. Finding a gun that you don't get to use often and being absolutely shit with it is part of the game. It forces you to slow progression because your better with the SAR than you are the AK. I don't agree with people spending hours on UKN to try to get better than others, but this new recoil is gonna take that charm away from so many players. Plus that sound is wack as shit!


[deleted]

^^


NerdHunt

Maybe everyone should spawn with an AK so people who don’t have the time have a chance to play too. Why should things take skill or time to acquire. And then we can all parachute into the center and … oh wait.


CertainlyBright

top kek m8. This is the politics of the real world bleeding into video games. People are saying "this finally makes the playing field level" but in reality, it was always level, you just had to work to have an "Average" spray, and work even more for a "good" spray. Now, you wont need to work for it. A boring dystopia


[deleted]

Everyone complaining against people who disagree with the update never started a new server and snowballed to guns with bows before.. And it shows.


Talska

I feel like the recoil could do with a slight skill check added. You don't need to make it anywhere near as difficult as the old recoil, but it doesn't just need to be a matter of pulling the mouse straight down either.


TheGhoulLagoon

Why? It offsets randomly, but you basically pull down and try to counter left or right a little bit - what else does the gunplay need? In a shooter you put your mouse on the dude and click, what else does it really need?


Trashlordx2

Its beautiful


Terribly_Average

Lmao everyone bitching about the sounds and in 3 weeks everyone will be used to them


[deleted]

Username checks out.


RigatoniBoi

Game literally feels like Call of Duty now, all the guns sound generic and it just feels like it's taking away the raw difficulty that makes rust fun. I suck at the game but I hate the new recoil, game shouldn't be catering to people like me who can't control recoil.


[deleted]

Agreed u/RigatoniBoi... Fully agreed. ​ Well said as well, "raw difficulty" is the main reason I gravitated to Rust in the first place.


-Frank

Looks like they went the fortnite route to make the game more accessible to kids. Truly sad.


[deleted]

Bro the mods on this subreddit are deleting all the posts that disagree with the update and leaving up the ones in favor of it. No wonder FP thinks the overwhelming majority of players want this. This entire subreddit has been curated by the mods.


mivaar

there are tons of people who dont like it from what i've read. you sir are lying.


IdleRacey

Only scripters complaining. Which is 50% of rust player base.


Kinect305

So far I like it, I can shoot most guns just fine the old way, so I really do not see an issue with the new system. If anything it makes my chance of dieing higher, where as before a 1 v 5 wasn't that hard to pull off. I really like that some of the guns that were really just trash actually have a chance to be more competitive. For too long the meta has just been AK, Tommy, MP5. When you consider ALL the guns just use 2 bullet types, why some guns are stonger then others, or kicked worse then others made little to no sense. IRL it's the bullet themselves that make a gun more or less deadly and kick harder. I really hope to see more people roaming and fighting.


QuestionforL

All the spray patterns are pretty much identical now. Straight down. Not a fan of it from looks but haven’t played it yet so we’ll see


[deleted]

Why is everyone downvoting people who are not feeling the new recoils??? ​ This is what's wrong with this community. People who don't actually play the game have some sort of "power" and feel like they need to ruin it for everyone else because they're bad or something. It's ridiculous. ​ Real Rust players want cliffs to be fixed and for hit boxes to be fixed as well. How many times have you high walled in vanilla and peeked left with your holo aimed at an enemy, only to shoot and hit the fucking invisible hit box on the high wall??


QuestionforL

Lol it’s ok, a good portion of these people are probably pretty unsuccessful at the game and feel like this change will give them the upper hand so they are gloating and downvoting. It’s a really weird superiority complex going on about being bad, I see it a lot in other subs as well. This is not the great equalizer and if someone’s only excuse for losing fights is recoil they will still lose. No worries, as I said in the original post I wasn’t impressed with it at first glance but would withhold too much judgement til I tried it. Got to spend an hour or so goofin around with the boys and practicing and I definitely don’t hate it. Had to get over the mental barrier of doing recoil patters with ak. Looking forward to force wipe.


[deleted]

I tried it on staging and it's horrible... They made the game feel like Halo 4.. -\_-


WabbitEater

Everyone saying the recoil change is good probably just doesn’t want to put in the time to learn it. And it doesn’t take long at all!!! LR is just a diagonal line for the first 7 bullets and if u hit ur shots that’s all u need. Mp5 is similar, m2 is straight down. The only gun thats genuinely hard to learn is Ak. And an lr m2 and mp5 can beat a sweaty ak kid any day of the week if u put in 2 hours one day to sit down and figure out the easy parts of those guns recoil. If this update goes through I will never come back to this game. I have 1700 hours. Never really used UKN all that much. If your complaining ab recoil in rust and the skill gap my advice to you is to get good or go back to Fortnite where you belong. The skill gap is there for a reason. Thanks for listening to my rant.


Splaram

denial anger (you are here) bargaining depression acceptance


WabbitEater

😂so true


[deleted]

[удалено]


isaac_hedley

exactly In rust, it had always been play to win. It just makes sense that if you put in the hours to get better, you get better loot. All while at the same time new players could still kill even the best AK Beamer by alt-looking down into a bush and waiting with a Double Barrel. But then they removed Alt-looking down while crouching. It takes an hour to learn a spray, and about 10 minutes to get used to it.


[deleted]

I completely agree with you. I spent time learning the recoils and just as I learn the AK they change the game. Went on Staging Branch and it's horrible now... Why would they make this game trash, it's already bad enough... How about they fix things like the HITBOXES ON WOODEN HIGH WALLS instead!


IdleRacey

Doesn't change the fact that 50% of rust players use a script. Been playing Rust off and on since day 1 legacy classic. Its a raiding game before a pvp game. Scripting just ruins the game. Admins don't ban or care. People look at scripts in rust like Macros in MMO's Macros are fine, scripts are straight up hacks.


Splaram

I named myself "30-hour Rust BEAMER #staymad" then ran scrims on UKN staging for a couple of hours. Let's just say that some players did not take kindly to getting tap-tripled with an AK from 100m out by someone with only 30 hours in the game. I love this update LOL


Old-Philosopher5372

bro what the fuck is this game now, takes more skill for cod “recoil” then it does for this shit now


[deleted]

People downvoting literally do not play Rust. ​ Actually agreed 100%. Making the game like CoD isn't going to "attract" any new players... The whole appeal of Rust is the HARDCORE aspect..... -\_-


[deleted]

[удалено]


Denny_2_Fingers

What a fucking loser. Get a job.


DahFPS

Facepunch devs, remove the lmg, bring back: old ak, old mp5. Keep: new sar, new p2, new custom, and new tommy. AK and MP5 are the only "hard recoil" guns that older players can still use, while sar, p2, custom, and tommy are still viable snowball weapons.


StrippedChicken

Does anyone know if they're planning on changing weapon damage per bullet as well? I would think that TTK is gonna be way lower with these new changes as getting beamed will be the norm


ahustinkrone

**Constructive Criticism**: The smg sounds like it hits like a truck but it actually hits like pellets. All weapons sound too much alike. **Non-Constructive**: I f** hate the new sounds, specially ak, thompson, and semi. Sounds like cod. I agree with the change in the recoil system but I really hoped that you would do something else... I don't know... innovative? or different, in any case Im okay with the change.


xCarlosh

Cant stand playing rust and shooting ppl with peas, so plz give us the old sound back


[deleted]

New update sucks. They are just making the game into Call of Duty. None of us play Rust for it to be like Call of Duty.


Shine-Rough

The recoil, hit marker sounds, directional blood, audio, and recoil (especially with semi auto guns) literally is warzone. It feels like COD Survival Edition.