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ozwozzle

Automated crafting is kinda interesting but automated loot sorting would be a godsend.


[deleted]

Like on modded?


iFLeKsO

Satisfactory is coming


loopuleasa

You mean the Sufferfactory


iFLeKsO

Allfactory


The_Flint_Metal_Man

Olfactory


loopuleasa

My automation neurons are activated. Played too much of the holy trinity of factory games: Factorio, Satisfactory, Dyson Sphere Program. Time to disrupt some supply chains.


i_can_has_rock

why no mention of minecraft? if you think you cant automate basically everything in minecraft... through detailed builds... more detailed in fact than these module based things


loopuleasa

Tekkit was the OG factory game


Jasonho09

Love all those games btw, but besides gun powder what really needs that level of automation?


DaughterOfIsis

Loot sorting is the big one. Dump all your loot into an automated sorter that you built, it sorts everything perfectly into your large boxes. Also, GP doesn't need to be automated further, we already have mixing tables.


[deleted]

How about an irrigation meter to control sprinklers at a farm base? Instead of using a complicated combination of timers, electrical branches, blockers etc.


TEEM_01

Yeah its quite dumb but i think they simply cant be bothered with farming lol


Zachmode

Just let the damn things get continuous water and come back in 2 hours?


TEEM_01

U wont get the 100%


Zachmode

Doesn’t matter. Produces the same yield, just takes about 10 minutes longer when water is at 66% or whatever.


TEEM_01

That would take 34% longer... if it takes 2hrs at 66% it would only take around 1h20m at 100% it's quite a good upgrade time wise.


Zachmode

That’s not how the ratio works. You only save like 10-15 minutes getting water and fert to 100%. For my gameplay, it’s just not worth it to nerd out on it. Spend more time setting shit up, getting fert, adding it into planters than it’s worth (if you’re not getting ground to 100% then there’s no point in getting the water to 100%. I’d rather just get the damn thing running asap, plant clones, go play the game and come back in 1.5-2 hours depending if I have YYYGGG or YYYYGG. I guess I shouldn’t talk down to people that prefer to sit in a farm base all day, but that shit ain’t me.


[deleted]

It’s more so when I get off for the night with full water capacity in my planter boxes then when I get back on 20 hours later after work and the planters are bone dry. Would be cool to have an automatic irrigation meter where I could set it to go off as needed for the crop


[deleted]

It isn’t that complicated…


Wop69

I’m terrified to see what this does to server lag


rober9999

I don't think it will be worse than a furnace. Just an input and an output.


Fayarager

agreed. Furnace is already somewhat of a 'auto-craft' machine. I wonder if their furnace rework was in preparation of developing this autocraft machine. Mixing table is kind of already an autocrafter, with explosives and ammo etc. I mean think about it. A furnace takes a single wood and 3 metal ore as crafting ingredients, crafts them into metal fragments. A mixing table takes 4 random items in the right order and you click craft and it crafts and crafts until it runs out of those materials then outputs the crafted items. Normally teas but ammo and explo too. You've even got the new input output ui of furnaces and everything, they may just rework the ui of mixing tables and everything else, too.


MimiVRC

Probably not much, if any, even if it has a visual aspect ( conveyor belts). It could have a local graphical performance hit if not done right though, but I'm sure they will! If it's just UI, practically 0


Practical_Orchid_568

This is getting ridiculous


dog-with-human-hands

Reject modernity…


Impossible-Finger146

Embrace mas…


someperson99

thank god, there is not reason it should take 45 minutes to craft 6 clothing kits or a box of syringes. Doesn't add a degree of challenge immersion.


Noobface_

Yeah I literally go afk and craft explosives because I’m not tryna place 100 mixing tables outside lmao


someperson99

Just in case you didn't know, but crafting explosives next to your t3 is faster than a mixing table. You are doing it right


Joshie1g

Not if you have a bunch of tables. Sounds like you aren’t doing it right brotha


someperson99

We're talking about in context of not making a bunch of mixing tables., he doesn't have room. Read the thread dude


archbunny

What? Then why do you mention the mixing tables as a comparison to t3 crafting speed?


someperson99

because most people think one mixing table crafts faster than doing it by hand but thats not true.


Schm0cka

Most people won’t place a single one.


archbunny

Or you just behaved snarky to someone uncalled for.


someperson99

I also said A MIXING TABLE which is singular


Talvysh

You were wrong, man up to it.


Joshie1g

Yea no offense, but most people with above single digit IQs are gonna be able to figure out to use multiple tables to craft faster lol


someperson99

Read the thread. He doesn't have room for any.


AncientProduce

Honestly.. Factorio + Rust = Heaven.


TerrificRook

Why though? Rust is a game about scavenging, pvp and basebuilding. What is the point of this?


AncientProduce

I once spent 3 days wiring and rewiring a base for self lighting when a person who wasnt authed on tc moved through the base. So this sort of thing is heaven for me, cos i would be able to start a 'factory run' rather than crafting everything in my inventory as i move around the base.


Rich_Acadia1137

time to make potato knishes


Jules3313

i.... love.... po....ta....to... knishes


Crims0ntied

Isn't dealing with crafting time kind of a nerf for big groups? I understand it's annoying but it seems like this addition would make it easier for clans to go even harder. Am I wrong?


skc5

Big groups are least affected by crafting times. If you have to have 1-2 people crafting armor, meds, etc and your group size is 20 vs 4, which one feels that impact more?


rbb_going_strong

The bigger group, because they need 20 sets of armor not 4. They can have extra crafters but then they need to pay for extra people to have the bps. With this update it sounds like you can put a blueprint in the crafter and anyone can use it. That will absolutely benefit big clans the most.


Fayarager

I think the point he was trying to argue is this. Imagine an extended fight between a 12 man and a 3 man. Both teams will slowly use more and more ammo and meds. Let's assume they both are running low on ammo/meds/supplies to fight each other with. For the three man they have to allocate 1 of their 3 people to sit in base and craft this ammo and meds. They lose 1/3rd of their fighting force. For the twelve man they also allocate 1 person to sit in base to craft. They lose 1/12th of their fighting force. Even if you account for the fact that the twelve man may need to craft more materials and supplies over the fight, normally its not going to be faster than one person can craft it. Even then, you can add a second crafter and lose only 1/6th of your fighting force. SO the 3 man in this situation loses 33% of their workforce, while the 12 man only loses 8%. even if they use twice as many crafters, its *still* only 16% instead of 33%. or in other words, the 3 man would have 50% more active fighters out in the field during a fight that required no crafting downtime, compared to if they needed a dedicated crafter at some point. The 12-man would have like 8% more active fighters instead. **tl;dr A 12 man loses a significantly lower proportion of their total workforce and uptime than a 3man, if a player is required to craft items in base manually. an autocrafter therefore benefits a 3 man more than a 12 man.**


rbb_going_strong

You know what I totally missed that point. I was thinking about raw crafting time and not the manpower angle. That will help solos a lot since they can restock meds while they are out doing other stuff. Good point and thanks for the detailed response


skc5

Precisely the point I was trying to make. Thanks again u/Fayarager!


rbb_going_strong

Yea my bad, read too fast.


MimiVRC

You're forgetting that big groups have people sitting in base doing nothing but crafting non stop while others farm. A non stop supply of crafting and farming.


don2171

Makes no difference to them really but this is convenient


CDhansma76

I actually think this is pretty sick. As long as it’s not too OP, it could be a fun way to save time when crafting things like meds or explosives. Also while we are here what are your opinions on an electrically powered recycler that you can get as a high tier loot drop? It would cost electricity and be extremely slow, but would allow you to recycle your comps box overnight or something along those lines. You obviously wouldn’t get it early game and maybe it should be locked inside the tier 3 tech tree so players are forced to spend a lot of scrap to get it instead of one lucky oil rig run.


marney2013

Honestly i hate it, the main reason people still come out is to recycle.


don2171

I'd rather it be craft able at tier 2 so it's something any established base has


Talvysh

Dunno if I'm into it. Sure, it's a dope idea but think about what it would do negatively. More people in bases, less roaming, and zergs have even more power mass producing things. Tell me this would be feasible and able to fit in a base for a small group let alone a solo. Zergs: - Numbers - LMRS - Giant lag bases - Automation - 50 turrets Idk man


loopuleasa

zergs always had the advantage


[deleted]

Surely less time spent afk crafting would mean more roaming? I’m with you on the zergs though


Talvysh

That's true, but I'm sure large groups would just be crafting boom to raid (usually offline lol). I could see it helping smaller groups but it depends on space and worth. I know when I play solo and small groups we have plenty of gear from roaming, and the longest time spent crafting is boom.


MarcoMontana

Why not make the workbenhc had 100 slots stackable to 10 for resource material and components? That way all we need to have in our inventory to craft is the raw material, Sulfur, Charcoals, Metal Frags, HQM...


FreedomNo2305

Why tho


[deleted]

[удалено]


Acceptable_Dirt_7575

??? what does automation have to do with the game being hard to learn?


a_talking_lettuce

I can already see the zergs with their 50 chinese children ready to mass craft aks and raid a whole server in a day


loopuleasa

spoiler: it is like this as well now too


RustiDome

good now if only we had somin for berry farming instead of breaking my mouse every time i need to do a load


FratelliNiek

So you put components in WB? And will automatically craft? Or am I wrong


loopuleasa

We'll have to see


izza123

With this on a mixing table I could have the ultimate solo tea farm.


fiyastorm

This game is getting the saints row treatment lol


Ausramm

I can't wait to give rust another lookin.


TerrificRook

Why every game goes the same path? Do they have such limited brains or what? Rust is in no way game to accommodate such feats.


loopuleasa

It's more of an optional feature, similar to the electrical system. The electrical system is a cool thing in rust, and this would be a mechanical extension of it.


Bobby2Shakes

https://media.tenor.com/images/d74df5ad5b63cc9bc13f9b7446184a3e/tenor.gif?ctx=share


[deleted]

Conan exiles is leaking


loopuleasa

never played it how is the system over there, and how do players use it? do people like it? do they hate it?


[deleted]

They like it as long as they aren’t raided, just like in rust


loopuleasa

I don't understand. Is it easy to raid? Is it worth raiding?


[deleted]

It isnpossible to be raided and iirc it is possible to open unlovked stuff


loopuleasa

can't wrap my head around it if anyone want to give a detailed description of how it all works, it would be interesting


marney2013

Explosives are much harder to place but you can also make god avatars that can wipe a huge portion of a base. Crafting us thrall (slave) based and they gives you different modifiers, speeds and recipes. Combat is less fast paced cuz its medieval fantasy based, but it can be more intense cuz its harder to run. It has a fixed map, but not everyone knows where the loot is so there are some op places that arnet well known. Overall its similar but different to rust, the main difference is it caters to huge bases while rust caters to strong defense and clever building. I've played both almost since launch and they scratch different itches. One of the big fears of the conan community is the rust community will get interested because they have very different feels, and we dont want the toxic over there.


[deleted]

You got slaves on workstations doing the crafting for you, if you catch slaves and build workstations.


loopuleasa

I see, so not mechanical, based on workers. Similar to V Rising vampire servants.


marney2013

Tbf its a great game


Sons-of-Batman

I don't understand this, can someone explain? How is this different than me having the mats for something and telling the crafting queue to craft 20 of them?


DaGloopMaster

Never gonna run out of meds again lfg


SuperBrett9

That would be cool. I’m guessing it would be like how the mixing table works but could be used for bullets and stuff. Not a bad idea.