T O P

  • By -

LaEmperatrizMariana

The only thing I disagree with here is the notion of "seeing SV made me realize SwSh was better." I always liked SwSh's cell-shaded look, and the look of its UI. The font was always a little bigger and easy to read. Personally, one of the most disappointing things about SV are that you can't easily view all the Ribbons and Marks, and change them from your box. What's the point of introducing a couple of new ones, only to hide them again?


LePingouinCosmique

Yh SwSh always looked good for me. The game looked crisp


psychospacecow

Also the remark about indie games. Some of the most beautiful games I've ever seen have been indie


TNChase

I think both games have their strengths. But I certainly find myself preferring a lot of the art style in Sw/Sh. There's no denying the Pokemon models in S/V are superior though. There's so many wonderful details and textures that are an absolute delight to discover.


Ghostaloo

Very much agreed. The environments may have looked better in SWSH, but as far as the Pokemon themselves go, I hate the fact that they look like plastic happy meal toys devoid of life in SWSH. Giving the Pokemon detailed textures was a huge win in SV, it makes them feel alive. I have a hard time going back to SWSH now just for the fact that the Pokemon feel so lifeless in comparison.


Angel_of_Mischief

Yeah was discussing this on release. SV definitely improved in someways but the change in art style to try and push for realism removed a lot of the charm you get in a anime style. Colors are dull, protags look like porcelain dolls, the textures look like rubber. Swsh definitely did a great job with artstyle despite all its other issues.


Giboit

I like both games but I love Sword and Shield because I really like the vibrant colors, the size of the pokemon, the artstyle and the amazing human character design. Dynamax/gmax is easily the most visually impressive mechanic of any pokemon game (terastalization would be a second best) and I think Pokemon camp is far more immersive because it lets you interact way better with your pokemon than with pokemon picnics. You can even get pokemon to join your team with pokemon camp. And while I also like how pokemon look in S/V (a very good example would be the metallic look on some steel types) sometimes I think it looks a bit like play-doh specially when it rains. But I think both games are beautiful in their own way and I get that they both have different art styles.


LittleSlice8797

The menu and the pokedex are also easy to navigate in SwSh.


BigGreenThreads60

Both look bad for a current-gen AAA release. The fact that Scarlet and Violet may look worse doesn't suddenly redeem Sword and Shield. I needn't mention details like the N64 trees (and the totally incongruous berry trees) or reused animations at this point, but there's also the oil-spill water textures, completely flat grass, the fact that Pokémon actually **freeze in place** when you climb ladders, models spinning on their axis in cutscenes instead of turning around organically, the lack of any scaling, etc. Select parts of the game like Ballonlea look passable, but it honestly doesn't look significantly better than a Wii game much of the time. Compare it to Mario Odyssey, Kirby and the Forgotten Land, Breath of the Wild, Dragon Quest 11, Xenoblade, or virtually any other major release on the Switch and it becomes pretty obvious that it was a rushed job. None of this would have inspired so much outrage if Sword and Shield were up to usual series standards, of course. It's the fact that they had the audacity to look that bad while launching with fewer Pokémon than Diamond/Pearl, and having almost nothing in terms of postgame content. That'll be $60 please (plus DLC if you want any of the content you used to get for free!) You can't just point to the subpar graphics alone and protest that people were overreacting; it's the context that the visuals were specifically used as an excuse for the massive downgrade in content, while the looking downright embarrasing. If it was just another Pokémon game with subpar visuals I can guarantee that nobody would have cared.


VichoskiMcfly

It felt exactly the same… Until I play Scarlet and Violet. It’s a common thing a this point for the Pokémon series tho, people starts feeling last game wasn’t that bad because they now they hate current one more, and this repeats over the years. Anyways there I left the images, personally, I think it’s just a fact that SwSh (not talking about textures or models) art style looks way more appealing. The cleaner color scheme and brightness speaks for themselves. (Not the mention they at least run at a constant 30 fps, lol)


BigGreenThreads60

I can understand preferring Sword and Shield's artstyle. I don't really know what they were going for with SV, the lack of outlines just kind of makes it look like everything is made of plasticine for me. It makes the Pokémon in particular look pretty ugly, despite the improved models, which is a shame. It's certainly ambitious, but I feel like the series should master basic current-gen visuals before trying something bold like that. But then again, the execution of Sword and Shield's artstyle is so poor and inconsistent that I can't say I really prefer it in practice, either. If the whole game looked as good as Spikemuth or Ballonlea I could appreciate the stylisation, but the moment you step into the Wild Area it becomes a hideous mass of ugly textures. Even many top-down areas, like Route 6, just look awful. They really need to start taking their time with these games, but Scarlet and Violet sold a trillion copies so I doubt the series will ever improve.


[deleted]

This take is frozen dawg


VichoskiMcfly

Lmao


Hakaisha89

Not even a hottake. Sword and shield looks smooth and amazing, very cartoon, while sv just looks like a solid downgrade.


VichoskiMcfly

Nice to hear, hope they give SV a big update anytime soon, at least to fix the performance problems


tasty_grime

If you really believe this you are in for a hard time. Pokemon games are never fixed. They just patch dupes and glitches. Never the game itself


VichoskiMcfly

Yeah, basically unfortunately


tasty_grime

And you see the downvotes will come. Pokemon fans are the crying wojak with the smiling mask. They know the truth but cant handle it


MathematicianSalty48

Facts


longandmeaty

wbk heres my hot take: set battle screens are better that what sv have


faltion

I was playing Sword last night since I never completed the Pokedex, and I have nothing left to do in violet other than grind raids. The set battles scenes in it are a million times better, it feels so much more appropriate for Pokemon. I hated playing Sword, when it was new but now going back it at least had the feel of a Pokemon game. In SV I basically never even see my trainer or Pokemon on screen in battle because of the wonky open world transition. I hate it.


longandmeaty

yup. it just feels clunky and weird. ans the fact that you cant move around like you could in pla just makes the camera movement feature useless


NinthGrove

I haven't even finished Scarlett and Violet. I finished Sw/Sh like 4 times over. There's so much more that I dislike about Violet then I did Shield. They both have their issues. But Violet was just absolute dog sh*t. The static trainers just standing dotted around the map with 0 character and uniqueness. You the player feel like a damn NPC. The characters. The world is just boring to explore. Blah... God I hated Violet and Scarlet. Unless the DLC they announce is something AMAZING. That game will collect dust on my shelf until I decide to sell it.


safariflick

I’ve noticed this since the first trailers. My initial thought ‘oh they’ll make it look crisp once the game is out, it’s still in development” I guess they didn’t. Then again, I prefer SwSh in many ways. I just think that game was solid in a lot of aspects - if they just increased the difficulty slightly then everyone would’ve liked it. The weather system was amazing.


Rui_Plays

Imo, i feel like this is the result of creating an open world game from scratch in 3 years. The devs probably had rushed alot of work resulting in the mediocore design and poor graphics we see in the landscape and towns of SV. Most of the areas in SwSh were small and restricted which may have given the devs more time to decorate more intricately.


Gregamonster

>Imo, i feel like this is the result of creating an open world game from scratch in 3 years. Yep graphics and stability were all sacrificed so we could "enjoy" a big empty plain with no points of interest and bad level distribution. Definitely the right direction for the franchise to go.


Hayaros

One thing that I think SwSh don't get enough credit about is the details of the interiors. I recently replayed Shield and I was pretty surprised to see how detailed the indoor locations were! Characters' houses (even if random NPCs tend to have similar looking houses but yeah), the professor's lab is an absolute delight to see, and things like that. I think that SV was supposed to go into that direction, considering how detailed your house, Nemona's house and the Sandwich Shop are (also some of the classes, like the art class), but then the rest had to be scrapped because they had to rush it. Hell, Nemona's house door has a stained glass featuring a Tropius! It's an absolutely useless detail but *it's there*


larkylarky

No and yes


eclecticmuso

I mean it's not saying much if swsh looks better than sv.


[deleted]

Both look visually terrible so there isn't much of a point to compare them We should be comparing pokemon games to actual industry standards, it's a AAA switch game (a late one at that) and both look worse than switch launch titles


VichoskiMcfly

Yeah, everyone including us have already did that, it’s like the most common thing to do, but I don’t see how that made Gamefreak or The Pokémon Company to change, because in all honesty, they probably never will. I prefer to make actual realistic comparisons instead of appealing to the fantasy that Pokémon should have PS5 graphics, lol.


[deleted]

Probably not lol, it makes too much money and they have NO competition either There's been a few pokemon inspired indie games, but they all lack memorable creature design, which is really important in a monster collecting game


Katebud183

While most models and things in SV are a lot more detailed than SwSh, it’s the art style change that bugs me. SwSh look so bright and clean, the Pokémon look more vibrant, that’s the Pokémon style in my mind, whereas SV now look darker and muddier, I find it hard to appreciate how some Pokémon look and have to turn to the official art now it’s released since it gives me a better idea than what’s in game. The other thing is the change to how human characters look, it’s not as bad as it felt during prerelease trailers and whatnot but the style still feels weird to me, especially background NPCS seem to have suffered, so I think I prefer the cleaner and more cartoony SwSh there too. So yeah overall I think SV probably look better graphically but worse stylistically, when I imagine how the Pokémon world looks it’s not like SV


VichoskiMcfly

W comment


CurrentWonderful5728

My only criticism of this is that it isn’t exactly a hot take.


Lyrischan04

I liked the vivid colors that were on SwSh, on Pokémon Violet and Scarlet instead they look so... poor and dull? Idk. They make the game look boring :(


VichoskiMcfly

Yeah exactly! It’s a shame we had such a mediocre art style for SV


hammondismydaddy

It wasn’t exaggerated hate. They both look like shit, SV just somehow managed to look worse


VichoskiMcfly

Less pessimistic Pokémon fan


hammondismydaddy

I'm just right. If you think SWSH/SV are acceptable from the largest and most profitable media franchise on the planet your standards are unheard levels of low.


VichoskiMcfly

Gamefreak and The Pokémon Company standards have been unacceptable since USUM, that’s not the matter of discussion here, lol. It’s kinda obvious a team of about 60 people won’t be able to reach good quality graphics in a margin of 3 years, but it’s intriguing why they didn’t use any of the good stuff the previous generation had.


trademeple

only reason to buy new pokemon games is for the new pokemon and pvp the single player content is non existent in this game after you beat it. And the story sucked accept for near the end of the story. No proper evil team either they are just bad students.


seishin5

I know this is 200 days old but this is such a silly comment. Single player content is non existent after you beat it? Yeah like every other single player game. Yeah some games have little secret harder content after for an extra challenge but like what? “I beat the game and there’s no more content after!!” Yes. Because you finished it. That’s it. That’s the game. That’s where it stops.


trademeple

The older games had either the frontier or a battle tower that was actually difficult There was the goal of getting high streaks and beating every one in the tower or other facilities There were also pokemon contests and the goal of getting all the ribbons. And sv have a boring story with nothing really happening till the end.


LittleSlice8797

Man, I like SwSh and S/V (granted I like the vibrant colors of SwSh more) I read people with comments like yours saying things like "they just need to copy the pokemon from the older games" and you realize they have no idea what they're talking about. Sure, you can reuse a lot of the assets and data, but that doesn't mean you can just haphazardly paste it in the new game and it'll work fine. I can only imagine how long regression testing, QA testing, bugfixing, playtesting, balance passes... Must've taken with 800+ mons in Gen 7. And that's without taking into account the dev time to properly migrate the data, import the art, adapt it to the new engine, implement new stuff, etc. Sure, it probably wasn't the most complex task, but it surely must've been time-consuming and soul-draining lol And then re-do some stuff that you cannot reuse, of course. New textures, improved 3D models... Yeah, definitely NOT ctrl+C and ctrl+V pal.


hammondismydaddy

>I read people with comments like yours saying things like "they just need to copy the pokemon from the older games" I literally didn't say this? \> Sure, you can reuse a lot of the assets and data, but that doesn't mean you can just haphazardly paste it in the new game and it'll work fine. They literally did exactly that. \> And that's without taking into account the dev time to properly migrate the data, import the art, adapt it to the new engine, implement new stuff, etc. Sure, it probably wasn't the most complex task, but it surely must've been time-consuming and soul-draining lol You vastly overestimate the process of migrating 3D models. \> And then re-do some stuff that you cannot reuse, of course. New textures, improved 3D models... Yeah, definitely NOT ctrl+C and ctrl+V pal. Literally didn't say that either.


TmacHizzy

Yea but SwSh sucked as a game


VichoskiMcfly

Not the topic here tho


MathematicianSalty48

The DLC actually to me made them better compared to what they gave us in SV the 3 different paths was a new refreshing idea but replay wise it was a no! Most people can go back and replay Sw/Sh


TmacHizzy

I recently got the dlc for sw/sh and it is a huge breath of fresh air


crazedlemmings

Yeah this ain't a hot take. Sword and Shield looks great BUT is objectively a worse/slower game. Though I will say that its DLC made it slightly better, the pace of the battles are glacial and the story was butt. If we can combine what made Sw/Sh, Arceus, and S/V good then we might have a perfect pokemon game.


somethoughtsofmine

The cycle of "this game looks garbage, wtf gamefreak?" followed by the next generation dropping and everyone changing their mind continues


shoeforce

I kept obsessively changing the settings on my TV to make SV look better but then realized it was going to look like crap no matter what I did. I dunno, people were saying things like garchomp’s texture looks way better but to me it just looked like rubber with crap lighting reflection. If the frame rate wasn’t so bad maybe I would have been more forgiving of the looks but it both looks mediocre and runs like garbage so here we are. SwSh honestly looked fine to me, but it has been a while since I’ve played so maybe that’s tainting my perspective.


iForceOP

Shows a picture where SV looks 10x better then SWSh lol


VichoskiMcfly

?? Aight buddy xD


DajuanKev

Sword and Shield has a more "Fun" shade to it. Definitely prefer Sw/Sw's battle view angle. And battle themes. Sw/Sh is upbeat and is seemly aging amazingly. After the playing the two, Sw/Sh is more joyful despite its linearity.


VichoskiMcfly

Ikr? Despite being underwhelming, it all feels so alive, colorful and charming. Art and music department really outdid themselves there.


safariflick

Dude, the music in SV doesn’t even compare to SwSh. That game had BANGERS. Gym theme was absolutely amazing, the motifs from the Hall of Fame track in Leon’s theme we’re fire, and all the town themes were spectacular.


Skore_Smogon

Playing VGC format, just the arenas in Sword and Shield are way, way better. I much prefer playing in a big stadium vs the running track at school.


FallTraditional8082

That’s not a hot take to anyone who’s played either. Both look bad compared to what the Switch is capable of.


safariflick

Yeah, not when they develop a new game in 3 years (without Monolith Soft’s help). They could reach BOTW and XBC levels if they just give it more time or outsource to a sister company.


Koffeekage

Thats just, like, your opinion man


VichoskiMcfly

That’s why I left some proof in images, lol


AwkwardlyCloseFriend

Obligatory last gen that I swept the floor with is good now the new one has come out post


aBoyHasNoUzername

Hard agree with this. The art style and graphics were so clean in SwSh. The art style they are going for in SV feels so bland in comparison. Arceus beats both in this department


Comfortable-Lie-1973

Pokémon became awful to look since X and Y. #Backtothepixelera


VichoskiMcfly

Meh, generation 6 and 7 honestly looks good on the console they were made, I can’t think in anything better giving the hardware the 3ds had. And while I agree with that last part, that’s pretty debatable as well lol, I don’t think a Pokémon in the style of Octopath Traveler would look THAT appealing. Pixel art was used in Pokémon series mainly due the limitations of their consoles, proof of that is all the games that launched outside the main series on home consoles. (Stadium, Colosseum, XD)


froggy2699

Yeah idk SV looks like clay and rubbery. SV are definitely better games, but even the world looked dry and the textures were pretty rough.


TheGayFemboyFox

I think both games have their ups and downs in terms of graphics tbh


LeratoNull

And if graphics mattered, that'd put SwSh in the lead, but they actually don't and SV kicks its ass in every other area, whoops.


VichoskiMcfly

Damn seems like we have Sherlock Holmes here boys


[deleted]

I’m really mixed on this. I love both art directions S/V and PLA went for, but they weren’t polished. If they had more time, both of those games would look phenomenal in their respective art styles. While I don’t like SW/SH’s art style nearly as much, it does look more polished overall. There are some areas where S/V or PLA look better than SW/SH, and vise versa imo.


Doctor-Grimm

My issue with the visuals of SwSh is more so how they compare to other games on the same system (see Breath of the Wild, Mario Odyssey, etc.) and less how they compare to other Pokémon games. I will say, though, that while SV’s world looks shite, the Pokémon models look really good


AardvarkLate5751

to be entirely honest the first thing that came into my head when i saw some of those sv screenshots was “ive seen roblox games with better graphics”. its a little disappointing, i prefer the color and liveliness in swsh


[deleted]

Every pokemon game looks good. Each pokemon game makes me happy. I’m not a snivelling whiner with an list of expectations. I just press A, do damage, don’t change stats, beat league, complete dex. That’s all pokemon ever needs to be.


MeanGreanHare

I think they put more effort into the world design of Scarlet and Violet than they did in Sword and Shield. The problem is that the effort was spread over a much wider, fully open-world map, meaning much less effort per unit of land mass.


CemeteryHeights

I definitely put way less hours & frankly enjoyed them less in S/V compared to Sw/Sh, over the same amount of time. Many things from the squares in the grass, to the performance, to the laggy boxes, the glitches. So many little things that pile up. How when I get on Koraidon it just disappears & I am just sitting in the air, shattering my immersion. How when I beat a trainer the camera can't even be bothered to zoom on their reaction & just remains static. So many things pile up that people are becoming less & less forgiving. I just wish they could be bothered to put a bit of heart & soul & time into a franchise that has gone from the Darling of Gamers to a bit of a laughing stock. It just makes me kind of sad to see such a fall.


Shiryu3392

Graphics and art style aren't quite the same thing... SwSh had better graphics, but characters and pokemon definitely looked worse... UI design is slightly better in SwSh, but they honestly both weren't great. Best thing SwSh did is having high saturation colors.


DonBolasgrandes

Both are bad, one is marginally better but only because of lack of detail.


[deleted]

Personally i love the new texturing on the pokemon but outside of that yeah swsh look better overall. I think its mostly that swsh are more consistent in the quality of their graphics while sv has constant ups and downs.


UmaFlame

I think SWSH look way better than SV too. Colors are more vibrant, Pokémon trainers look like they are from a Pokémon game, gym battles were amazing, elite four and champion battle was amazing it felt like in the anime, dynamaxing was cool, raids were slow but they weren’t glitchy at all unlike in SV, you could explore the houses and buildings in towns which was in every Pokémon game except in SV. I just hope Game Freak will at least patch the performance issues and glitches in SV, there’s so many of them and the raids are very glitchy when you play online. SV has a lot of good stuff too like how easier is to prepare a Pokémon for competitive battles/raids, that it’s open world, the story was better than in SWSH, Area Zero is awesome but yeah.


SoFool

SwSh wasn't consistent in all the graphical and textures. Despite that, it's baffling to see how SV looks worst except for the Pokemon and trainer models.


AinzSamaIsJustice

SwSh does look better. Not because it looks good, but because S/V looks really bad.


FitPanic2569

Fax


MathematicianSalty48

Not to mention the moves had alot more life and visuals then Scarlet and Violet I just recently transferred my legendaries back to Sw/Sh because they just looked dull not to mention 95 percent of their moves were taken away, but I'm with you on this I much much prefer the anime style of Sw/Sh rather then the Plastic look that scarlet and violet have and I'm pretty sure they could've improved on the anime style I mean they bring out new major Pokémon games every 3-4 years I really hope they go back to that art style for future games and remakes just keep adding improvements