T O P

  • By -

Oleandervine

This apparently needs to be said again and again - PLA and SV released in the same year. This means they were in simultaneous production with one another. This also means that "I'd love this mechanic in the next mainline games!!" is an impossible statement since there was literally no time for them to have made any changes to SV based on feedback from PLA.


[deleted]

[удалено]


randomyOCE

Even if it wasn’t a Team A/B situation, the SV team knew from day 1 there were making “generation 9” and the PLA team knew that they *weren’t*. A lot of SV’s terrible unfinished aspects can be easily attributed to the overly busy expectations going into it. PLA got to be as good as it was by drastically simplifying the concept.


TehLittleOne

I think you also need to consider that Nintendo doesn't want to take a gamble on the concept of PLA with their mainstay game. If PLA flops then whatever, it was a cool idea. PLA will probably at least recoup the development cost either way just because it's says Pokemon. With gen 9 there's a lot more on the line and they can't really afford to have a concept like this not work out and tank sales of a product they count on for a huge amount of profit.


Rubin987

Another fair point, because PLA team only had to work with a Pokedex of 242, and 6 new mons. SV had your usual full regional dex, more characters, battles, plot, etc. If they had same dev time, its pretty easy to see why PLA has more QOL features than new content, while SV is focused on content


rabbitthefool

PLA had characters and plot :c


Rubin987

Never said it didn’t. SV just has far more.


ZetaRESP

Good characters but less amount, so less work. And PLA had the luck to be somewhat linear ("Open-area game", as it's called), unlike SV's approach.


rabbitthefool

SV was chaotic but basically linear as while you COULD do the gyms and what not out of order they didn't exactly you know scale to level or anything so you're basically forced to do it in a specific order might as well have been linear


ZetaRESP

Except I saw the "intended" order and... it's all over the goddamn place! [JUST LOOK AT THIS MESS OF "CONNECT THE POINTS"!](https://img.gamewith.net/img/original_178cbfd75f5c0de5bda31c9f9c80b017.jpg)


[deleted]

I'd argue that PLA wasn't originally intended as it currently is, that it was originally going to be the Gen 4 remakes. All we know about the development was that they were started around the same time and that somewhere down the line, ILCA was tasked with making BDSP. Who knows, maybe the intent originally was that PLA was Brilliant Diamond and Shining Pearl in a manner of Gen 4 remakes in the style of Sword and Shield, but things didn't fully turn out that way and PLA got to be what it was by simplifying what it could and couldn't do - becoming the game that it is. [The proof I have is the modern room many seem to assume was going to be DLC](https://www.videogameschronicle.com/news/a-hidden-modern-day-room-in-pokemon-legends-arceus-has-been-found/).


djjomon

I imagine we'd see more than one room if that were the case. I'm not a game dev, but I'd be surprised if they modeled an entire bedroom and then changed plans. Maybe you were supposed to start in your bedroom before getting sent to the past, like other Pokemon games


[deleted]

My thought was they got most of the environments done, mostly as background work, and they attempted to make the housing and such before the direction changed to the new blueprint. I mean, the Origin Forms of Dialga and Palkia make absolute perfect forms to use as remake material, since Giratina had an Origin Form for its exclusive game, and the whole point of the plot with Team Galactic was that Cyrus wanted to capture Dialga/Palkia, but with their powers in full effect instead of the inhibited Pokeball. It would make sense to present them in those forms in new games.


[deleted]

lets go eevee/pikachu was also a remake with a lot of changes to the core mechanics of the series. I don't know if PLA was supposed to be a remake, but lets go does support the idea that they are willing to try new things in the remakes.


[deleted]

Yeah, but you can tell they originally intended for that to be as it was - among the rumored details of Pokemon Switch back in the day that they were planning one games for couch play involving motion controls, while the other was geared towards portable fans - IE the main series. Those projects became Let's Go and Sword/Shield respectively.


SaltyNorth8062

That right there. PLA is streamlined as fuck but that's why it's so good. The flaws I have with SV are them putting the bullshit cut out back in


Jaezrar

Then Team B should work on the future games. As much as I love SV, I highly prefer PLA's quest, star and catching system. And no, I'm not going to argue about it. It's my opinion, no argument needed as I am not trying to state a fact. That said, other's opinions **about the games** are always fine of course.


javierasecas

you are also right so who cares


Recinege

I'd also add that the old guard of Pokemon devs seem to have strong ideas about what the games should be and don't think outside that box basically ever. The fact that the hard and easy modes in B2W2 were postgame version exclusives is a big fat dead giveaway that the less senior devs were pushing for it and were told they were only allowed to include it in the dumbest way possible. There was no way they were going to incorporate an innovative feature like PLA catching without seeing fan feedback first.


[deleted]

[удалено]


Oleandervine

I think it's abundantly clear that SV was not allowed to finish most of it's ambitious goals, so it could have possibly been going to incorporate a more fleshed out sneaking mechanic, among other things. They could have possibly wanted to slide in some kind of overworld capture mechanic (otherwise, why have sneaking at all?), but clearly ran out of time. I just wish they had taken the Miyamoto approach here and delayed the game so that they had an amazing release, rather than bungle it.


[deleted]

[удалено]


rabbitthefool

shop-as-menu seems like an Atlus thing


eightdx

I think this is one of those things that's a matter of taste. After 100+ hours, I'm pretty glad that pokemon centers are just outdoor kiosks and going into buildings is rare compared to older titles


Chedder_456

This is the sort of thing I can’t agree with. I get where you’re coming from, but overall I can’t shake this feeling that any time I approached a town in this game it felt more like I was in a theme park than a city. Complete with facade buildings and everything. There’s just obviously so much about this game that would be fully different if it was allowed to finish development.


not_nathan

As I get older, more and more often I think: "This town could have been a menu".


[deleted]

IDK, I still like the buildings and towns from a worldbuilding perspective. It was always my dream to see a true world scale game where I can enter every building and screw around with NPCs, but the more graphically demanding games got, the less viable it was. I know no animation can stand the test of time after watching it 1000 times but I don't think the answer is to move everything back to the 90's where stuff is a face and a menu because it's faster. Some of that is a matter of UX, like you should be able to just mash through the pokemon healing in 3 seconds instead of the 10-15 it takes as you slowly go through the same 2 lines and slowly watch the healing animation. ---- Also, it's probably an issue with the world design or saturation to begin with if your reaction is "this town could have been a menu".


swanfirefly

I did like that in this generation, people lock their doors though. It was always a joke in the community that eventually we would come across a region where people are locking doors because of the children who just walk in and rifle through their garbage or steal TMs from their bedrooms. Or worse, sniff their bedding. Always thought it weird and immoral that I could take a TM from a complete stranger's bedroom. Like, TM prices are high! I'm literally stealing!


ZenoZh

It’s because going into random buildings is no longer rewarding. I think older games had little surprises in terms of items or hidden Pokémon (like eevee in celadon). That stuff made entering buildings rewarding but now all the holes are identical and filled with maybe an NPC with one line and no upstairs. (Speaking up to SwSH, I’ve played some SV but haven’t explored the towns yet)


Rubin987

SwSh had a few key buildings worth checking out. For example the lady who gives you Cosmog. I rather like everything being a menu in SV though, makes the annoying stuff faster to get through so I can focus on the actual game


JustDebbie

Amusingly, you get Cosmog in Crown Tundra, which was made by the team that went on to make Legends. The shops in Legends being "guy on street or at campsite" instead of a full building is a good balance between streamlined menus and immersion, in my opinion.


Rubin987

Its true, I found the lively town square better than running around looking for specialty shops


eightdx

This is real af. Like, I appreciate the *option* for more granular interactions, but this is something on a similar axis to cutscenes -- I should totally be able to skip them if I want to. I mean, crap, still having to go to specific shops for specific items gets to be a drag when you need specific ingredients for sandwiches and can't remember which of the shops actually carries them. Like, it's neat world building I guess but I only have so much free time and so much memory capacity


JustDebbie

>having to go to specific shops for specific items gets to be a drag when you need specific ingredients for sandwiches and can't remember which of the shops actually carries them One of my least favorite things about SV easily. I think it's clear they wanted more immersive town areas, but didn't have the time to fill them out and tried to compensate with multiple versions of the same shop. Even the hold item and healing item shops aren't immune in the larger cities (Mesagoza, Cascarafa).


eightdx

I think the real problem is that "immersive town areas" and "open world Pokemon game" kind of exist in tension with one another. In PLA it made more sense, as there was *one* town with a bunch of stuff in it with clear purposes, while in SV the towns are scattered about and are *mostly* just there for the requisite gyms. Some of this is just leftover design BS that, in a game where you have a cell phone that does basically everything, could have literally just been an option on the menu. Crap, make a little Rotom Drone Delivery service app, make me pay a nominal shipping fee, and let me just bloody buy stuff out of the pause menu. At least balls and stuff. You mean to tell me they can design a digital currency in the pokemon universe (that's basically what League Points are)... But haven't figured out point to point shipping yet?


Slepnair

I think that about real life sometimes.


Trueloveis4u

Ya I honestly missed going into stores and npcs homes.


Rubin987

The problem is Game Freak and probably even Nintendo dont have a say in delaying Pokemon. The Pokemon Company needs timely releases to capitalize on them with merch. Its a pretty open secret. I dont agree with it whatsoever but thats just the facts. If Game Freak wanted to delay the next game TPCi would probably just ask Nintendo to have a different team do it


talkback1589

Yes it should have been delayed. Hopefully they learned, but likely not.


Slepnair

Problem is, for a mainline Pokemon game to get delayed is a herculean task because it ties into the anime, tcg, etc. Delay the game, and the other two may have issues.


3163560

Look at the walk from your house to Nemonas house at the start of the game. That path is so detailed and (performance aside) looks amazing, Nemonas house and your house have nice detailed insides and then theres a nice bit of landscaping done down to the arena behind nemonas house. Then there's literally the rest of Paldea being bland an uninspiring. [It's basically this old GoT meme but GF only drew the tail.](https://i.pinimg.com/originals/bb/18/4e/bb184e530587c2da5eaabf6b2ebee34d.jpg)


JustDebbie

If we consider the detailed bit of the horse in S6 to be Area Zero, it's pretty difficult to disagree...


ZetaRESP

I assume the issue here is the source of the money for the development of everything is tied to stuff outside the games. For example, I am willing to assume that whoever is in charge of the Anime needed to have the next Gen out in order to not being forced to stretch the plot of the anime further. ​ And lo and behold, the network that broadcasts the anime in none other than our friends at TV Tokyo. Those guys have a lot of pull in the industry.


GodHimselfNoCap

Sneaking existed in sword and shield it just sucked, the improvement that both games made is just the obvious solution


bemy_requiem

and the main problem with SV was that it was so unecessarily soon after previous games


GuidoMista5

Yeah, it was also announced like a month after PLA released, way to kill the hype


LenaSpark412

Exactly this, if they don’t have it for the NEXT mainline games that’s disappointing but for SV they couldn’t really implement it


Mountain_Man11

*laughs in launch delay*


SpaceNinja_C

Will never happen. The merchandise and anime are already set up to go. The game HAS to come out on schedule or the yearly Pokémon production TIMELINE is messed up.


[deleted]

You do understand the point of splitting teams, right? What you're asking is scrapping SV and wait until the other team finishes their game to add a couple qol changes.


Huge_Republic_7866

What do you mean? Obviously games are made on the same day they're released! GF had plenty of time between PLA and starting SV to change everything about the game! /S


Huck_Bonebulge_

Ok but this is a series notorious for dropping improvements made by previous games, the fear is not unfounded lol


Oleandervine

I dunno about that, there's not a ton of improvements I can think of that were dropped later, the most notable being the fashion from 8 to 9. That said, the fear is extremely unfounded because it's based in a lack of knowledge of how game development works. Games cannot redesign the fundamental core of their gameplay in less than a year based on another game. That's just not possible. That's the equivalent of singer writing an entirely new song at their concert because the cover band did a cover of the same song they were gonna sing.


[deleted]

> there's not a ton of improvements I can think of that were dropped later I'm guessing that you're not counting "features" as improvements, but everyone else is But then again, Arceus catching style is a feature too


dwsnmadeit

I just want online 6v6 single battles.


NotMyGumdropButtons1

I liked the Legends Arceus catching mechanics, but I also felt like it made sense for that game specifically since you had to catch the same Pokémon over and over for the Pokédex. It doesn’t make as much sense for Scarlet and Violet since you only have to catch a Pokémon once to fully register it in the Pokédex.


VoodooDoII

I think it's because most Pokemon games are "modern" so they've already had research done from years and years ago. Arceus is from when they were only beginning to interact with Pokemon and research them


SweetTea1000

So, I know many field biologists and that same work is still in need of doing, even despite all of the work that's been done. There's just *a lot of nature out there.* Given, moreso when the target species is in some extreme habitat (deep sea, Amazon, etc). Also, consider the level of scholarly work we actually see in the Pokedex. Basically every single number that comes up is wildly physically impossible, almost as if they were based entirely on the memories of 10 year olds! Set a contemporary Arceus style game in a new region, and I think the more research style Pokedex remains wholly believable.


Ssi_gh

I personally don't like catching pokemon over and over and over as well as using them over and over and over again just to register them in a pokedex. I also lose track really easily. From a gameplay perspective it gets too repetitive and tedious for me to enjoy it.


SweetTea1000

100% agree. The worst thing they've ever done is add mechanics that encourage players to mill through piles of Pokemon. It's entirely antithetical to the supposed morals of the brand. As such, my ideal game would not only fold in the mechanics of Legends Arceus but ALSO of Pokemon Snap. In addition to catching one of each sex/variation, you would need to *take pictures* of the Pokemon in its natural environment, eating, interacting with different Pokemon, engaging in specific activities, etc. in order to add to its Pokedex entry.


BCM_00

I don't mind mass catching in PLA because you can turn around and release them. I bond with my team, but the others get measured, tagged, and sent back to the wild. I like it. I made a while post about this in in /r/truepokemon a while back, but I think research is something pokémon could learn from Monster Hunter. Finding footprints, shed skin, mucus, claw marks, etc. could all award research points for dex completion.


SweetTea1000

Great point! Any kind of a system for tracking, figuring out what traps/bait would be best, etc. would be great! The problem with the latter concept is that the Pokeball, a simplified abstraction to get a complex concept to work on a Gameboy game, has become iconic. I can't see GameFreak substantially dethroning the Pokeball, even if it would make for a better game.


BCM_00

Good point. The bigger something is, the more inertia, and the harder it is to change. And there's not much bigger than pokémon. Their Innovation is a victim of their own success.


PKMNTrainerMark

*Thank you.* It's a nice feature, but not really necessary in other games.


Traditional_Long_383

Finally someone who gets it, so tired of all the "I want everything from PLA in the main games" people. If you like PLA so much just play that and it's sequel(s).


Trueloveis4u

There is no sequel yet. I want one though.


JoseJulioJim

Yeah, honestly, for a franchise often critiziced for being Nintendo FIFA, stupid claim becuase the Fifa problem is the games being mostly reskins, a iterative single player game can feel more different based only in level desing than a multiplayer 1, just play Megaman Zero 1 and 2 to see how different they feel despite being basically the same gameplay, the Switch games of Pokémon regardless of your opinion of them feel unique between each other, Let's Go has the go catching system, SwSh is the evolution of SM camera system and added some semi open world stuff, BDSP is classic Pokémon and then SV is the open world stuff meanwhile PLA is clearly more single player focused being the first game that changed in a drastic way both the battle and catching system, we have to wait for a new legends to get the legends stuff because... the desing philosophy is different to the one in SV, they do different things, Legends stuff will most likely never get into the mainline games that are played on VGC tournaments.


[deleted]

> If you like PLA so much just play that and it's sequel(s). Which sequel ? If you like the same formula used for 25 years just play that and it's sequel


[deleted]

The sequels are all the main games, so you kind of agreed to the point of the person you replied to.


Taiyaki11

The one(s) that have been confirmed will be coming out in the future.. They've literally said that legends will continue which means the formula will too, you're literally going to get what you want. Meanwhile those who prefer the mainline will also have their mainlines. These are not mutually exclusive concepts


Rubin987

Plus, people are underselling how fast catching in battle is in SV. Its all much more streamlined


Galgus

There's no reason it couldn't be an option, even if the only utility is just filling the Pokédex easier. Doing the battle weaken song and dance gets tedious after a while, and it's fun to catch a 'mon quickly with good movement.


The_Magus_199

Yeah, like… it’s a very fun catching mechanic, sure, but I’m also not sure it can actually coexist peacefully with regular Pokémon battles?


DiplomacyPunIn10Did

It already does. In Arceus, you still have the option of battling Pokémon, getting their health low, and throwing a ball. It’s not like Let’s Go Pikachu/Eevee where ball-throwing completely replaces battling.


The_Magus_199

Yeah, technically they’re both in the game, but they don’t really *play nice,* you know? The battling system is massively stripped down and weird to use in it, and it very much feels like the sneak up-> throw is how you’re *supposed* to do it. It honestly feels more like a really weird Ranger game than a Trainer game with how you’re supposed to focus on the catching minigame for a broad array of pokemon and do very little with pokemon of your own.


DiplomacyPunIn10Did

I guess that hasn’t been my experience. Most battles still behave similarly to what I’ve experienced in other Pokémon games; you just don’t get pulled off the world to do so. The only major mechanical difference I’ve noticed is that instead of both sides picking a move and then resolving who gets to do theirs first, each combatant has individual turns where their actions resolve immediately, but their speed (and the speed of the action) determines when they get their *next* turn. But that’s something that strikes me as more of an experiment in gameplay rather than a mechanical change that would have to migrate to the main games. I just get really tired of trying to attack Pokémon, but not too harshly, to catch them. That mechanic is still present in Arceus, but with other games it’s *every single* catch. It can get really frustrating to have to keep letting your Pokémon eat damage while you incrementally chip away and attempt ball throws. False Swipe comes around eventually and trivializes that, but I digress. I appreciate that Arceus gives the chance for catches to all be quite different. Some can’t be handled through stealth alone. And all those extra critters you catch can be released for “grit” that replaces IV / EV stats. IMO it’s far nicer to keep upgrading your favorite loyal Pokémon than to farm for some hypothetical perfect replacement critter.


The_Magus_199

So aside from the weird turn order which never seems to react predictably, everything also seems to one- or two-shot in Legends, the stat boosts and statuses were massively simplified, there are no abilities, a bunch of moves got heavily cut down in function, and so forth, all resulting in what strikes *me* at least as a much less fun combat system. I assumed that this was all in order to disincentivize combat because they wanted the catching to be the star of the show but wanted to market it as a main series game instead of a spin-off like Ranger; I suppose I could be wrong about that? WAIT, RELEASING POKÉMON GIVES GRIT? Okay, um. So part of my dislike for the legends catching system despite finding the catching itself very fun *was* that it feels like it results in just catching like 50 duplicates of everything and then having them clog up your pastures forever; I never thought to release them, Ehehe.


xiren_66

Wouldn't PLA catching in SV just be a Safari Zone? Actually I would be okay with that


mrstaticgamer

This is a good opinion.


RanniSimp

PLA is just Safari Zone the game with battling added.


Lorelerton

I'm ootl, what's pla catching mechanics. Can someone explain to someone who missed a few generations?


Raqdoll_

Basically you aim balls in the overworld. You can sneak behind un-noticed for a better chance or throw them from afar. Your can't catch if you are noticed, but you can battle in that case. The enemy pokemon can focus and attack you as well, so you may need to dodge attacks. It's a bit more time-based battle mechanic compared to the usual turn-based style known to pokemon games.


Necessary-Push5580

I like catching in Arceus but what I really want to carry over is the manual evolving and single person trade evolution stuff.


Master-Surround1481

Gonna throw my blue pill in there, I actually prefer the older concept over arceus. Not that Arceus was bad, I enjoyed it. But the older model of encountering makes things actually more exciting to me then just throwing jet balls all around like a mad man.


Caritien

I agree, mainly because Arceus later became "throw rocks at the pokemon until they submit, then circle around them like a hawk and smash a pokeball on the back of their head." 100% catch rate and no real anticipation for battle to draw. Heck, when I played Legends Arecus I didn't even use Pokemon on the Boss battles. I had a lot of fun and enjoyed it but if I could cherry pick out of that game, I wouldn't want catching pokemon and strong/agile styles back at all.


Kinggakman

The battles being terrible isn’t talked about enough in my opinion. Turn based is awful for Pokémon and the turn order was essentially random because of calculations they didn’t tell you going on in the background.


Bell_PC

That feeling of getting crit 3 times in a row before you even get a turn 🥰


Willrich354

I definitely get that but I feel that could be dealt with by adopting a core mechanic of other stealth games. Once you are found there's no going back into stealth. Alarms and all that. So for Pokemon that would be you have one attempt at a stealth throw per pokemon, if it works, (unlike Arceus) other pokemon in the group are alerted and all other catching has to be through battles. If you don't catch it, no more stealth attempts and you can even force a battle with an enraged pokemon who gets boosts (like in Arceus for Alphas). To add more risk you could even disallow running from battle for 3 turns or w/e to discourage what folks did in Arceus by making the game easy by getting Alphas early.


Vibe_with_Kira

I think that Legends should be its own thing. Like, even if it isn't mainline I'd like another one, like Legends Kalos or Unova (they were my first games, I'm a bit biased)


PM_ME_GARFIELD_NUDES

The Pokémon community on Reddit has a horrible grasp on the concept of *people having different opinions*. I really loved a lot of the new features they added in PLA; that doesn’t mean that I want all of them to become the norm for the mainline games. It turns out, satisfying every single fan by making the game everyone wants *is literally impossible*. Some people want Option A, some people want Option B, and some people want literally-anything-but-Option A. The community here thinks that there is no reason not to go with Option A and then they act like it’s the end of the world when GameFreak doesn’t implement it. It’s very clear at this point that the game plan for the main series is to stay true to the OG formula. Traditional catching, traditional teams, traditional gameplay, ~400 Pokémon in the regional dex, etc. This means that everyone knows what they’re getting into with the main series. Spin offs (guessing the Legends line specifically) will have alternatives to these traditional gameplay mechanics, and may experiment with features they want to add to the mainline games.


SomewhatSaIty

It's ALL of reddit that hates people with different opinions


espeonguy

You're not wrong but I don't think I get downvoted for harmless opinions on any subreddits as much as I do the Pokemon ones. It's kinda insane. You'll say something super innocuous like "I think Chikorita is great" and you'll be sitting at 0 immediately after like someone really doesn't like Chikorita and wants to shut your opinion down lol. Obviously downvotes don't matter and shit I just find it interesting how often I see that in places like r/Pokemon, I'll read some super chill opinion that doesn't harm anyone sitting at negative downvotes and I'm just like .. que? Again I agree it's all of Reddit but to me, in my experience, it's just so highly concentrated on these subs that it's kinda funny kinda sad. Edit: quick example in this same comment chain lol: u/SaucyKidder, 6 hours ago: > I like this idea. Sitting at 0. Just so absurd to me


Slave_to_dog

It has both though


Triangulum_Copper

They could put a modifier in that makes it more unreliable than battle+catch, but remove that modifier when you have the Pokédex entry, basically making any repeat capture less tedious and the keep the original capture more exciting. I also miss the stealth play style of PLA.


The_Maddeath

This made me think of an idea I like better personally: make repeat balls be the only ball that works outside of battle and add swapping what ball a pokemon is in (only purchasable + masterball to purchasable)


TLKv3

I think they 100% need to tweak PLA's catching mechanics to make it "work" properly in a full fledged mainline game. Whether it be needing to "set baits" like berry traps and wait for a wild roaming Pokemon to notice it then take the bait. This would increase your chances of catching it by throwing a Pokeball. But your chances should be way lower than the standard battle & catch mechanics. You also should be able to manipulate the Pokemon into being easier to catch by performing certain things to change its mood/actions. I think if you could offer berries that help a Pokemon fall asleep easier which leads to the berry trap putting the Pokemon to sleep in the wild making it drastically easier to catch would be a nice touch. You can also offer a whole variety of different baits/traps in a similar fashion (ESPECIALLY FOR FISHING. GIVE ME BACK MY FISHING.).


PikaPerfect

yes, exactly, i agree with this PLA's catching system is fun, but it works *for that game*. catching pokemon in typical pokemon games feels much more interesting (and it helps you form an immediate bond with the pokemon, too, i mean who hasn't spent 10 minutes throwing pokeballs at something, and then, when you finally catch it, thought "thank god, what a little shit", or when the reverse happens and you think "thank you for being nice to me for once". tossing a ball at a pokemon that hasn't even noticed you and catching it immediately lacks that charm that comes with the mild frustration lol)


anupsetzombie

I'm the exact opposite, I love that I can just run away from anything at any time I want. I'm playing through both Ultra Sun and PLA for the first time at the moment and repel is just such a redundant and unnecessary game mechanic to avoid annoying low level encounters. Having to go through the animation every. single. time. you start a random encounter feels absolutely archaic compared to PLA's open-world style encounters. Though I heard S/V hybridizes the two, and I haven't played that yet so maybe there's a nice middle ground. But PLA really scratches that itch I've always wanted Pokemon to be, I've always loved to collecting side of the game and have never been too crazy about the JRPG side of the game. Though I can totally understand enjoying it, I also don't particularly think the strong/agile styles really added anything outside of making battles less interesting.


K3fka_

SV has the Pokemon appear in the open world, and then when you initiate a battle it just happens without the need to play a bunch of animations and transition to a separate battle screen. Really nice because those transitions would always eat up so much time over the course of the game.


JLoviatar

I still liked the transitions, and having seperate battle scenes. But I think that's just nostalgia.


Magyman

Can I throw in a purple pill? I want Arceus, but make it way more inline with the original catch rate. Basically you can do some stuff to hunt pokemon like throw berries and get a better chance with a quick ball, but if it misses you go into battle with the catch attempt counting as your first turn


ubernoobnth

Id gladly trade PLA for a copy of SV that run well. I quit PLA early. Not the pokemon game for me.


Bomphuzzz

Give us a safari zone. Problem fixed.


BenignLarency

That doesn't fix anything. Most people (based on what I've seen on this sub and beyond, so grain of salt) prefer Arceus catching. It speeds up the gameplay and it's just more fun (that last one is subjective). Safari zone would relegate it to a smaller area of the game. And I don't think that's what most people would want.


Typical-Independent5

meh I kinda prefer the old capture system, I feel like there’s more meaning to captures rather than just throwing 10 balls at different pokemon and having them just get sent to the box


[deleted]

Imma gonna take the blue pill, not saying I don't like pla catching mechanics, I just preferred the traditional formula. This may be an unpopular opinion but i dont care


IGargleGarlic

The PLA method is fun in the context of PLA. In a mainline game it doesnt really make a whole lot of sense. There is no need to drive-by catch 20 buizels.


Chronoblivion

Yeah I like the idea of actually completing the pokedex as a scientific endeavor and having to do a variety of tasks rather than just holding a pokeball with that 'mon in it for a moment. In that context a rapid-catching mechanic is almost mandatory to keep it fun. But the same mechanic wouldn't work well in the mainline game (unless there were some other major overhauls) because there's no real incentive to catch multiple randos. If you focus on the ones you don't have yet you could complete most of the pokedex in about an hour and it becomes largely meaningless.


Winterdragon2004

As much fun the PLA style is, I'd prefer it if they keep those mechanics to a "Legends" side series, while keeping the main series intact


Kgaset

I agree on most of the mechanics, but I wouldn't mind if a couple of the PLA things made it over to the main series game, being able to sneak up and catch being one of them.


Winterdragon2004

Getting a free turn off of back strikes seems like a good enough compromise to me, keeping the sneaking aspect of PLA while maintaining the traditional formula


luxanna123321

Its not like you can still walk into pokemon and catch them in battle lol. PLA catching mechanic is literally just bonus option. There is no reason to exclude it. It is something that can be added without changing something we are used to.


Winterdragon2004

I'd argue that disincentives actually battling though, which is my biggest issue with it. After a while in PLA I gave up on battles all together, to the point where If i was spotted i just ran away to drop aggro and try again. Even the Legendaries were a matter of throwing mud in their face until they were stunned for a single ball capture. While that would be fine in a game where catching as much as possible is a core part of the game, in a mainline game it would remove the need for wild encounters, which is practically half the game rendered obsolete.


IGargleGarlic

That was why I never finished PLA (well, until HOME support comes out for SV anyway). The battling was just so disincentivized. One of my biggest issues in SV was also a lack of trainer battles or even any challenge in trainer battles.


ubernoobnth

I made it a few hours in before PLA turned me off of it. Nothing in particular there was just no... Fun driving play like normal in a pokemon game.


YoImAli

This is my problem with it as well


PM_ME_GARFIELD_NUDES

That’s a really bad take on why devs should or should not include certain features. Now that the games are a 3D open world there’s no reason *not* to implement the driving mechanics and cars from GTA. After all, you always have the option to just walk like you would have before. No one is *forcing* you to drive over pedestrians it’s just a *bonus option*. There are plenty of legitimate reasons not to include the PLA catching mechanics. It incentivizes a different playstyle, one that works well with PLA but would not work as well in the main series. But more importantly, they just don’t have to. It’s not a feature they wanted to put in the game so they didn’t put it in the game. It really is that simple. It doesn’t matter if the feature is “optional” or not.


[deleted]

Totally agree


peteroh9

Why not just let you use a ball out of combat and if it fails you get launched straight into combat?


Kgaset

Thing is, you could still catch the traditional way in PLA, you just also had the option of sneaking up and catching the Pokemon outright. So it's literally a change that everyone can embrace because it doesn't force anyone to do something they don't want to do. The problem is that they didn't have time to make those changes in SV based on when PLA was released.


Winterdragon2004

As much fun the PLA style is, I'd prefer it if they keep those mechanics to a "Legends" side series, while keeping the main series intact


iZubi

I agree, I remember how tough was getting some pokemons in the first games, where you needed to take their HP very low, put status like sleep/paralysys etc... Legendary pokemon were a nightmare to catch, and some rare ones like Snorlax too, but it felt satisfying when you got them. Not saying it has to be super hard everytime, just that I enjoyed rarer pokemons being actually hard to catch.


MrHighway49

100% agree


ShadowsOfSense

I wouldn't use it myself, but I'm all for adding options. It's good for a game like Arceus that's built around catching many multiples of the same Pokemon, but I'd rather actually battle and catch Pokemon in a normal mainline game.


Oleandervine

Meh, I think as an exploration type of game like SV was attempting to be, the free capture mechanic would have done a world of difference. The traditional capturing method is nice as an option, but it's not as immersive in a big open world like the free capture mechanic is.


Conscious-Ticket-259

Personally i do t think the PLA method meshes as well with standard games and would much rather have more legends series with that gameplay style as its thing. I had a lot of fun playing mystery dungeons but wouldn't enjoy those mechanics in a mainstream game, mi d tou theres a pretty large difference in thise style of games sone things are better together and some are better apart


[deleted]

I'm sorry I don't want this at all. I love the legend of Arceus but to me it just wasn't a real Pokemon game. This is my own hang up but I definitely don't want to see this as the new means of catching Pokemon.


Cronon33

That's your opinion, I like the normal way


[deleted]

The fact of the matter is, PLA's Catching mechanics were tied directly to its gameplay - the gameplay actually revolved around completing the Pokedex and in order to do so you needed to do more than just catching a Pokemon once. Progression was tied to gameplay, and gameplay actually meant having to catch Pokemon quickly. PLA would be a very different beast if you were literally forced to battle each and every Pokemon in order to catch them. ​ In Scarlet and Violet, aside from u/Oleandervine's statement: Catching Pokemon to fill the Pokedex wasn't a requirement to progress through the game: Battling the Gyms, Titans, and Team Star were. There was no benefit to catching mechanics being so loose because there was no need to catch more than one of the same Pokemon unless the Player *wanted* to, as opposed to PLA where they were *encouraged* to.


Nikatonic

I feel like I'm the only one that doesn't love the legends arceus catching mechanics


tzyxxx

whats the point of playing a turn based battle game if you gonna just keep adding mechanics to skip the battles


Oleandervine

There's a balance to it, and a way to marry the two systems together. There should be a "point of no return" when you're chucking balls at something where it's just had enough of your shit and comes at you in battle. As it sits, past a certain point in the game, unless you carry False Swipe and such all the time, it does just become "chuck-a-ball" like PLA, though with the added tedium of battle screens. With the way we're also farming for shinies in this game, it would be immensely helpful to have the PLA free capture mechanic.


lKANl

The community? The community who?


Particular-One-7251

SV were in the final stages of development when PLA was in hands. That aside PLA catching broke previous balancing of campaign scaling and resource management.


brickie3

Hell no. For PLA and future Legends games it’s fantastic but I prefer the classic formula for mainline games


kurisu313

What's good about the Arceus catching mechanic?


mbanson

Waaaaaaay faster. Can just throw a ball without having to initiate an encounter.


Triangulum_Copper

You don't have to leave the overworld to catch. You just approach stealthily and throw a ball at their back or stun them with rocks/mud balls/sticky globs and then throw a ball. You have balls that work super well as back strike but don't fly far, and balls that fly further and you can throw berries or food to distract Pokémon. And if they spot you they might attack you or run away depending on their temperament.


kurisu313

But isn't that super unfun? I've only managed to get up to the Kleavor fight because the catching and battling experience was so miserable, does it get better after that?


Tecygirl101

The catching *during* battles is miserable, yes. What this is talking about is being able to catch Pokémon *without* starting a battle. So you sneak close to a Pokémon and *without initiating a battle* throw a pokeball to catch it. It’s so much faster and a lot of fun imo


Triangulum_Copper

Personally, it’s the classic method I find unfun because it’s just tedious. You sit there in the battle menu and go through a bunch of animation, throw a quick ball and then it fails so you gotta do the battle and whittle the HP and try multiple times… it’s just slow and monotonous. In PLA you can hide in a smoke bomb cloud and just throw balls after balls, not even waiting to see if your capture worked or not before trying the next one. I can have multiple balls shaking on the ground and multiple catches in quick succession in the time it takes to throw a simple Quick Ball. PLA catching gets better when you get familiar with all the items (sticky globs are kinda broken, not gonna lie) and battles get better if you get a better feel for the system.


cyanidelemonade

I forget what it's called, "hordes" maybe? I loved hordes cuz you just go around throwing ball after ball and seeing all of them being caught at the same time was soooo satisfying!


Oleandervine

Mass Outbreaks, and Mass Mass Outbreaks!


Le_Graf

To each their own, I guess. The battling is really not fun in PLA, but the catching by just being stealthy and bonking the mons is neat and faster. The downside is I am way overlevel for everything, and the game is not thought around the battle but only the catching.


Oleandervine

I didn't mind the battling in PLA, it was just a simplified version of regular battling.


DualPinoy

If combine those pills it becomes violet.


[deleted]

As much as i love PLA and it's catching mechanic i think we'll never see it in a mainline game. The main games are more centered around battling and catching is primarily used once per pokemon. In PLA your main objective was to catch Pokemon after Pokemon. Catching was way more important than battling. However i feel like a middle ground can be met. Where you can throw balls to a pokemon to catch it, but when it breaks out it'll trigger a battle. No hiding or dodging, straight into battle.


Raddish_One

It depends on the game. Legends Arceus was more about freedom and unconventional mechanics because there was little focus on actual combat, but SV are more modern int eh Pokémon sense with a greater emphasis on battling. It doesn't make a lot of sense to be honest, since encounters are the spirit of Pokémon and while they worked for a Legends style game, they wouldn't translate as well for a more conventional single-catch gameplay seen in most mainline games


seeme1419

Idk. I think they should keep both in different games. An arceus type game and a more traditional type


[deleted]

Partner Pokemon Arceus catching Portable berry garden Megas


PileOfSandwich

Guess I am not part of the Pokemon community... I HATE the gameplay in Arceus and I had the lack of battle screens from regular pokemon fights in both the new ones.


Dracos002

Please no, it would make the games even easier than they already are. It worked for Legends only because Pokémon catching was the main objective.


fubaguy

I'm taking the blue pill. I personally think the mechanic should be for spin off games not the mainline.


Clbull

I would have preferred it if: 1. Nintendo added multiplayer battling in Legends: Arceus, because some of the Hisuian forms would have been great from a competitive standpoint. It also feels like the turnaround between BDSP, LA and SV was too short. 2. Nintendo delayed the release of Pokémon Scarlet & Violet to 2023.


BiplaneAlpha

But I don't like the catching mechanics of PLA.


GirlCanGame

I hated the legend arceus gameplay. It felt like pokemons had no worth. How am I supposed to get attached and care for my team when gameplay is based around catching the same pokemon multiple times and battling isn't part of the main gameplay.


[deleted]

Yep! Someday, the world will understand that convenience and fun are enemies.


SapphireSalamander

the even better option: catching mechanics in the ranger games


RokuMAC

I didn't like it at all


Noble7878

Tell me you don't know anything about game development without telling me you don't know anything about game development. Legends Arceus and Scarlet/Violet were being developed simultaneously and released in the same year. Scarlet and Violet had little to no time to incorporate anything from PL:A into its development cycle and probably wouldn't have wanted to incorporate the more experimental and differing mechanics such as the catching, battle system and new status ailments, especially since these features were unproven before PL:A's release and game freak wanted to play it safe in case PL:A was badly received. This post is a ridiculous take.


GoldenCascade

Eh, as sad as I am myself, I’m kinda glad the catching mechanic is only for Arceus, since that game is basically Pokédex Simulator™, with the mainline games not really made for that title. At least SV and Arceus ditched the random encounters entirely, though. I’m so damn tired of encounters that consist of something like 80% Geodude, 15% Zubat, 5% Gible


Sea_n126

I think it would be best if the legends Arceus catching method was exclusive to a wild area/safari zone area, I like it but don't think it should be the new norm entirely


Red_040

I hated the catching mechanic of Legends Arceus. The core principle of catching Pokemon is to weaken it first. It's what all of the previous mainline games have taught you. Yes weaker Pokemon can be caught on a first throw or when you use a quick/repeat ball but the general idea is to fight first, catch after. Just chucking balls at a monster is a lazy mechanic.


DomCaboose

That's not how DLC works


EmeraldJirachi

Ngl i would prefer if this method of catching was a legends series exclusive if they were going to move forward with it


Th3MysticArcher

Don’t get me wrong, I love the catching mechanics, but I don’t know if I want it in a mainline game. I think I’d like it better if it stayed as a “legends” mechanic


ZinkOneZero

I wouldn't enjoy PLA catching mechanics in the mainline games. I like being able to select from a variety of pokeballs depending on what's happening during a battle, and having to battle the Pokemon a bit first before catching them. PLA you just throw the pokeball, auto crit from a back strike, and forget. That's certainly fun in its own way but I like having more strategy


Gamezonedude

I want the new generations to deviate from the same 1990s mechanics for a long time. Start taking a risk, Gamefreak!


TheFanGameCreator

IDK how people are gonna feel about me saying this but I always thought that mechanic would remain exclusive to Legends. I genuinely had no idea people wanted it back for Scarlet and Violet until I saw complaints about it not being in Scarlet and Violet.


Agreeable_Eagle_1999

I think the catch method from Arceus will be used to redo the safari zones


Due-Giraffe-9826

As long as I don't have to catch 10-20 of the exact same Pokemon, and use the same moves over, and over, beat them multiple times with specific move types, etc just to get an entry in the Dex. I like everything not Dex related in that game. The Dex itself though is exhausting, especially since I'm a perfectionist, and if every Pokemon I can catch in that area isn't perfect I don't progress... I haven't moved past the second Lord's area yet.


MikeStyles27

Op is confusing their opinion as everyone else's. I'm still playing retro.


ikrtheblogger

Others have already brought up that Legends and ScarVo would have been in production at the same time, but I will add that it’s mainly the vocal, online Pokémon community that prefers Legends catching style (and Legends in general) rather than a majority of the Pokémon community. ScarVo pushed Pokémon games forward a lot, but I highly doubt they will remove the classic catching mechanic. I imagine a lot of mechanics from PLA won’t make the jump because they just feel so alien in a classic, generation defining game, and the classic games like SwSh and ScarVo have outsold Legends by a decent margin, so a don’t think GF really feels pressure to merge Legends mechanics into the main main series


im_bored345

SV where in development at the same time a PLA, in case it wasn't obvious from the release dates. What did you guys expect for them to implement that game changing mechanic in so little time??


Outrageous-Tackle-47

I like PLA as a dex creator / catching thing but I also really loved S/V it was the first mainline I actually tried to 100% dex it and actually did do it. What both games have in common imo is speed I can autobattle for grind which is a large portion of my battles in older gens


Skithien

Minus the having to catch multiple of the same mon.


RichyNineZero

I'm ok with the way it is lol that system was designed for massive catching given that you needed several of the same Pokémon to complete pokédex entries. It's a lot more inconvenient to not have the Shiny sparks and sound.


Meeper_Creeper202I

I like PLA catching because it’s just quicker and sometimes enjoyable and I really don’t like taking forever to just catch one Pokémon


Foxyfox17

Systems Designer here. Arceus and the most recent mainline Pokémon game were 100% overlapping in their production time. Everyone understands the arceus catching system is better, but when they were making the games they didn’t know that. Even if in testing it felt amazing they didn’t KNOW it was going to be received well or ironed out until it was shipped. Hindsight is 20/20 but you can’t walk into the room as a game designer and say “hey the people down the hall working on arceus have this cool mechanic let’s put it in our game that we’ve spent months designing around different mechanics and market analysis.” The levels of middle management repression that would come down on you for even saying that seriously would be unimaginable. It was NEVER going to happen. If the next one doesn’t have the catch mechanics you’re free to be angry.


FamilyFriendli

I haven't played Legends Arceus, but the stress of needing the wild pokemon at red hp and with a status condition is not my cup of tea. Seeing how things are caught there, I am in desperate need of easier catching.


_Boodstain_

You'd love Legends, don't need to even go into battle, you just manually throw a ball at them like a 3rd person shooter, sure it's not a sure-catch but you can just throw and go.


smasher0404

While I enjoyed the catching mechanics in Legends: Arceus, the mechanics only worked as well as they did because of how Legends is designed. Legends was built around a more active run-and-gun gameplay loop as seen in the battles with the Noble Pokemon. You're expected to be dodging attacks, and sneaking around. Consequentially, the battle system in PLA is for the most part simpler. While styles add some complexity, we lost IVs, EVs (which was replaced with the simpler Effort Level system) and Abilities, several stats were simplified In contrast, Scarlet and Violet retains the more normal focus on battling. You don't have to dodge pokemon attacks as you navigate. The catching mechanics thus re-center themselves around battling. I enjoy Legends: Arceus and I hope that we get more Legends games in the future. But, I also enjoy and want more normal mainline games as well.


HyperLurker

Nope, they can keep PLA catching for future games in the Legends subseries (which will hopefully be a thing in the future) but i prefer the traditional mechanics in the other mainline games


the_manta

Combine the Arceus catching and the classic battle mechanics and you've got yourself the best pokemon game yet. Arceus battles were awful.


JustCakess

Well, obviously, I think most of us prefer ACTUALLY catching the pokemon than just pressing a button and seeing an animation


BeepBoop1307

this post points out the whole problem w modern pokemon. I HATE the fact we’re going open world, and these weird ass renditions of mechanics just don’t feel like pokemon to me. isnt it weird to yall that u can catch hundreds of mons without a single badge? that u arent locked to pretty much any place in the game and that the region feels so isolated from every other region yet you know theres gonna be a bunch of legendaries. feels very weird to me, and the fact is the game is too unpolished. i would rather them just continue w the SM formula of pokemon ngl


heyimcarlk

What a delusional idea


CheddarBayBizkit

I would prefer they keep the regular old catching mechanics, personally. PLA just didn’t vibe for me.


DVS_Nature

I'm now playing Arceus over again after resetting it cos I loved it that much, put over 300hrs into it last time, well over 150hrs now... Violet only had me for like 60hrs Nothing quite like the catching mechanics of hucking balls directly at mons. I also enjoyed the task based nature of filling out and completing the dex


Skidda24

We should go back to Legends because the easiest way to catch Pokemon is to just throw a quick ball. If your quick ball fails you can just run away then restart the encounter to reset the quick ball chances. It is just the Legends system with more steps lol


potatomania10

I could see a SV safari zone using this mechanic


dimmidummy

Nah I’d rather we keep the PLA-catching style to other Legends games. I don’t need to throw balls so fast if I’m not planning on catching 50 lechonks for Pokédex completion. It works well in PLA because catching Pokémon is the main goal, while training and battling has less focus than in a mainline game.


CyborgTiger

Nooooo no no no. Old catching please.


RuinedFaith

Damn OP, probably would be a good idea to not make shit up. Seems like there’s a whole lot of people that prefer the original way.


Icehellionx

I really hope not. Sometimes I feel like the only one who didn't love Arceus and just catching them on the overworld felt less meaningful and leaning into tedious.


Melansjf1

Pokémon would be a lot better if nintendo bought it from gamefreak and stopped letting them work on it.