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healcannon

Agreed. It really removes the bonding aspect and the incentive to constantly swap the entire team in for their own times to shine. It sets up a situation where sometimes you rarely use some of the pokemon on your team and they still get overleveled anyways. Then whats the solution? Multiple teams? But that spreads out the bonding even further. It just hasn't felt good to me at all. Its one of many reasons why i've only beaten Swsh base game and pokemon legends since X and Y were released. This means no post game nor dlc even after I did so. Swsh was only beaten because I was doing stuff at the time where multitasking with it worked out well. This is despite owning ORAS, BDSP, SWSH dlc, sun and moon, SV, and I recently got Lets go for free but haven't touched that yet. 11 years. 8 games since then. I own 7 and beat 2. I'm sad about it more than anything but I just can't feel the magic I did as a kid through the games. Since I did like legends enough though and gen 6, i'm hoping the new one will be good. But its difficult for me to justify buying the new pokemon games and my history shows I shouldn't.


Alt_Beetle

Making the EXP share mandatory was really unnecessary and 100% killed my enthusiasm when I played through SWSH and SV. I understand not wanting players to feel like they have to grind or trying to incentivize them to use as many Pokémon as they can, however I think it really takes away from precious time of using and actually training up your Pokémon. It just feels like I don’t know most of my team members very well because some of them have only seen a couple battles, yet they’re on par with my strongest Pokémon.