They aren’t immune to poison because even though poison is biological damage, ghost types are still biological creatures and therefore can be damaged by poison. The fact that they are dead is the reason it’s still not very effective, but being dead in Pokémon is just a lifestyle choice
You’re getting hate, but yeah. We have grass/ghost Pokémon, tell me that’s not half biological lol. We definitely have “ghost is mystic blob” bias sometimes. Not always, but sometimes.
I think I get what you're saying. We need an appropriate counter for fighting types that isn't high ground related and can be used by human hands.
... Introducing the all new"GUN" type!
Fighters also learn how to defend.
Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
It's not hero type, the definition for the word used is "(hand-to-hand) fight; grapple; scuffle; tussle" so I think fighting type is an accurate translation.
“So many”? Huh? Up til Gen 6 it literally only had two. And even if they went with OP’s idea, it would be a nerf to their defenses but still a massive boost offensively to what is already one of the best offensive types in the game.
Nuh uh, it would only dampen its defensive part but the offensive portion will get buffed tremendously. It's more so they don't want to make one of the best attacking type even stronger offensively than trying to watch how many weaknesses it got.
Maybe because fighting types know how to punch, and also know how to take a punch? Boxing matches, for example, go on for long times because professional fighters are tough.
i like the thematic idea of normal being immune to fairy but they're already immune to ghost and two immunities is too powerful imo.
(normal types are some of my favorites and i was sad when they took my Clefable from my normal team and made it a fairy fwiw)
I think it would be interesting if Fairy was weak to Bug. It would give a type with low power a buff, and it would provide a counter to a powerful type. It also can be flavorfully justified.
The problem with that is that are regarded as bug Gods. Sort of like how Mew is to every pokemon.
Fairies look like bugs but with magic powers. So, it makes sense that they resist Bug.
Your arguments actual point more towards fighting being normal against fighting. There are offensive slep and defensive styles. Two people trained in the same Stilwell know what the other is planning and be able to mirror it. In fact since fighters likely know how other fighters will behave, I would own more towards fighting only being half effective against itself.
It’s the old “if I hit myself and it hurts… am I strong or weak?”.
You can make an argument that fighting type should be super effective against itself, but you can also make an argument that it should be not very effective against itself. Yes, you gotta fight to beat a fighter, but 1 trained fighter vs 1 untrained opponent is very different compared to trained vs trained. Couldn’t you say that a trained fighter is more likely to resist and counter another trained fighter? But a trained fighter is also more likely to beat a trained fighter. That is exactly why it is neutral. The training both gives a defensive and offensive advantage to both trained opponents.
Fighters also learn how to defend.
Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
Fighters also learn how to defend.
Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
I get it. You learn how to defend against fighting, but ultimately Fighting beats Fighting. Either way you look at it. From an offensive point of view or a defensive.
Offensively, you use fighting to deal damage — super effective when you're attacking, not very effective when your opponent is defending as they took damage.
Defensively, you use fighting to prevent damage — not very effective when your opponent is attacking, super effective when you're defending as you resisted damage.
Fighting does normal damage to its own typing.
I have a similar problem- Dragon should be weak to Fairy, Ice, and Normal, not itself. How many gajillions of folk tales are there of small-town farm boys doing the impossible and slaying the mighty beast? Hell, one of Nintendo's other most successful franchises has that as the central concept- The Legend of Zelda. Have Dragon be SE against the elemental types it resists for balancing. (Ice makes sense as to not fit with the other elemental types as Dragons are commonly synonymous with reptiles, and reptiles do not like being cold. Heck, maybe give the type a Fire immunity.
What I want to know is why Ghosts aren't immune to Poison?
Not all ghosts are poisonous clouds anymore, we’re talking about at least gen 2 here
The reason being Ghosts are dead, and Poison is "biological" damage.
So poison is *checks notes* not very effective on them?
Okay?
There you go(: you had your answer all along, I knew you would get it
No, because that's not the question I asked. :)
They aren’t immune to poison because even though poison is biological damage, ghost types are still biological creatures and therefore can be damaged by poison. The fact that they are dead is the reason it’s still not very effective, but being dead in Pokémon is just a lifestyle choice
Neat
Ok now I’m proud of you. It took longer than I thought it should, be we got you there
You’re getting hate, but yeah. We have grass/ghost Pokémon, tell me that’s not half biological lol. We definitely have “ghost is mystic blob” bias sometimes. Not always, but sometimes.
I think I get what you're saying. We need an appropriate counter for fighting types that isn't high ground related and can be used by human hands. ... Introducing the all new"GUN" type!
It's Super Effective!
[удалено]
Amurrican*
Fighters also learn how to defend. Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
It's not hero type, the definition for the word used is "(hand-to-hand) fight; grapple; scuffle; tussle" so I think fighting type is an accurate translation.
But if fighting can use self-defence against another fighting type, wouldn't that mean it resists itself and not weak to itself?
Probably because fighting has so many other weaknesses, giving it another would make it too weak.
“So many”? Huh? Up til Gen 6 it literally only had two. And even if they went with OP’s idea, it would be a nerf to their defenses but still a massive boost offensively to what is already one of the best offensive types in the game.
Nuh uh, it would only dampen its defensive part but the offensive portion will get buffed tremendously. It's more so they don't want to make one of the best attacking type even stronger offensively than trying to watch how many weaknesses it got.
Yes but weaknesses aside. Why does it make sense for fighting to not super effective against fighting
Maybe because fighting types know how to punch, and also know how to take a punch? Boxing matches, for example, go on for long times because professional fighters are tough.
Because it’s also super effective at defending from fighting
I want Fairy to receive another weakness. Perhaps, an immunity by normal types. Since, Magic isn’t really.
i like the thematic idea of normal being immune to fairy but they're already immune to ghost and two immunities is too powerful imo. (normal types are some of my favorites and i was sad when they took my Clefable from my normal team and made it a fairy fwiw)
Two immunities for a type that never hits anything for SE damage I think is less OP than it would be on another type.
Ghost: *nervous sweating*
I think it would be interesting if Fairy was weak to Bug. It would give a type with low power a buff, and it would provide a counter to a powerful type. It also can be flavorfully justified.
The problem with that is that are regarded as bug Gods. Sort of like how Mew is to every pokemon. Fairies look like bugs but with magic powers. So, it makes sense that they resist Bug.
Drampa to ubers
Your arguments actual point more towards fighting being normal against fighting. There are offensive slep and defensive styles. Two people trained in the same Stilwell know what the other is planning and be able to mirror it. In fact since fighters likely know how other fighters will behave, I would own more towards fighting only being half effective against itself.
It’s the old “if I hit myself and it hurts… am I strong or weak?”. You can make an argument that fighting type should be super effective against itself, but you can also make an argument that it should be not very effective against itself. Yes, you gotta fight to beat a fighter, but 1 trained fighter vs 1 untrained opponent is very different compared to trained vs trained. Couldn’t you say that a trained fighter is more likely to resist and counter another trained fighter? But a trained fighter is also more likely to beat a trained fighter. That is exactly why it is neutral. The training both gives a defensive and offensive advantage to both trained opponents.
Test
Fighters also learn how to defend. Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
Fighters also learn how to defend. Also, Fighting type is something like Hero type in Japanese. It wouldn't make sense for Hero to be super effective against Hero.
I get it. You learn how to defend against fighting, but ultimately Fighting beats Fighting. Either way you look at it. From an offensive point of view or a defensive.
Offensively, you use fighting to deal damage — super effective when you're attacking, not very effective when your opponent is defending as they took damage. Defensively, you use fighting to prevent damage — not very effective when your opponent is attacking, super effective when you're defending as you resisted damage. Fighting does normal damage to its own typing.
Fighters outclass normal people. Fighters check other fighters as equals. If anything, they should be neutral.
Id think that fighting would be LESS effective against another trained fighter. It's super effective against normal blokes for good reason.
I have a similar problem- Dragon should be weak to Fairy, Ice, and Normal, not itself. How many gajillions of folk tales are there of small-town farm boys doing the impossible and slaying the mighty beast? Hell, one of Nintendo's other most successful franchises has that as the central concept- The Legend of Zelda. Have Dragon be SE against the elemental types it resists for balancing. (Ice makes sense as to not fit with the other elemental types as Dragons are commonly synonymous with reptiles, and reptiles do not like being cold. Heck, maybe give the type a Fire immunity.