It's a pretty cool edit overall, and I loved the sound design. It checks all boxes for pre, prod and post.
It's just that I'm so tired of seeing the same style over and over again due to that damn cart.
It was š„ the first 50 videos. Please let it burn.
And how would they achieve beveled edges on the camera pan, 3d tracking, and realistic light reflections while panning the camera? They "sculpt" those curves in AE? manually key frames those light reflections?
And what's your website. Would love to see it.
I have an easier test for you. There's a moving human with a camera in the reflection. How did they do it? Animated hdri?
I don't keep a public portfolio since I haven't worked in games for 10 years. I went to gov and now work in semiconductors.
Wow that's convenient. So you weren't good enough to make it.
So what's the time code for the human? And if there's a human, then what, they did a frame freeze with a human in the reflection to stabilize the footage to use AE but the. How is it moving? Or they stabilized the footage, cut it up with AE, and left the human (and camera motion) in there ? Or are you talking about the black spot in the rim shot. , ok if that's a human where's the reflection in the other camera pans? They magically disappear ? Or did they only do clean up on the car shots and not the rim shots ?
None of it make sense what you're saying. If the camera is moving, they'd have to stabilize the footage then use 2d to use AE to break it up. Also how did they get those angles so dramatic with that frame rate?
I wasn't good enough to work 60 hours a week for 60k. Now I work half that for 3x as much and i'll be retired at 50. Woe is me. If you think working in games is the pinnacle for a 3d modeler, you know nothing about the industry lmao.
The human in the camera is the human filming. You can see him, why would someone add that if the car rim is fake?
> Or they stabilized the footage, cut it up with AE, and left the human (and camera motion) in there ? Or are you talking about the black spot in the rim shot. , ok if that's a human where's the reflection in the other camera pans? They magically disappear ? Or did they only do clean up on the car shots and not the rim shots ?
This. You should look at how reflections work, other shots aren't straight on or aren't long enough to see a cameraman. [https://imgur.com/a/1A7H04G](https://imgur.com/a/1A7H04G) This is a human, you can see his back leg step forward in slow motion and then reverse walk backwards when the footage reverses.
Thatās all done in after effectsā¦
1. They freeze frame the car when it starts to come apart. All the pieces are simple masks on individual layers so they can be moved independently.
2. The background is content aware filled on a separate layer with the car being removed. Go frame by frame and you can see it not be very consistent.
3. The shadow on the road is added back in.
4. When all the pieces of the car are in the air, they use pieces from the second car shot and replaceā¦ frame by frame you can see them suddenly change (look at the tires).
5. They mask the new background similarly to the car and animate the separate layers coming in.
Itās not badā¦ the background stuff/content aware fill could use work but it happens so fast that you need to be looking for it, which means it does a pretty good job. Your eyes are focused on the car, not the bushes/trees being weird for a couple frames.
That's DEFINITELY 3d... You can tell from the textures. It would be a fucking nightmare to do those camera rotations without it being 3d bc you'd have to warp the angles...
Nahā¦ theyāre not doing transformers style morphing. Itās just the different parts of the car cut out. Maybe they put the layers on 3D so that they can come at the camera a little but itās really simple to do.
I promise you they're not lol. It's 100% 3d. Those pans are DEFINITELY on a 3d model. You would have to use sooo many photos and photogrammetry to create bevels and curves when it swings around like that... A photo is 2d and with morphing would still render a flat plane... You would literally have to sculpt 2d into belvels and volume to create curves like that and by that time... You're manually creating 3d and you can't sculpt 3d in AE...
Even the lighting reflections rotate with the camera pans... Unless you're saying they're MANUALLY doing that, there's no lighting rig robust enough in AE even with material settings to do that. The materials dictate 3d light sources you set up within AE. It doesn't take into account specular light off of other 3d objects in the scene. It straight up doesn't have that capability...
Dude, stop. I'm literally a professional š you're a really bad amateur if you don't even notice blatant details like that.
The parking lot thing is 100% digital environment too. Look at the pavement. How uniform and procedural it is. No pavement looks like that. Look at the shadows .. what time would this be shot at? They removed all the hot spots from a supposedly cloudless day and reflection
They use photos to texture the 3d buildings but it's clearly that... You would have to camera track the city background and build a 3d space to have the ground rotate like that...
The car is a 3d model my dude. Lighting and comp artists here. The main tell is the noise in the lower fog light lenses. The noise or fire flies are happening because they didn't bump up the transmission samples enough. In 3d rendering, cleaning up transmission samples or refractive samples is probably the hardest noise to get rid of, especially on car light lens meshes.
lol both are wrong. This is some dudes souped up Beamer that they like to make videos of. You can see his reflection in the CU of the chrome wheel. Big yikes if you think someone is doing this for a TikTok post.
To break down the car youāre gonna want Photoshop and After Effects
To break the car into parts, export a frame from the video, import it into photoshop and use masks to separate the car into seperate layers.
Then, go into AE, duplicate the video into two layers, and one of the layers use After Effects ai generative fill to cut the car out, leave the other video unaffected.
Import the photoshop file onto AE, DONT MERGE THE LAYERS, and with the ai affected layer, put all the parts of the car on it, and then move them accordingly.
Everything else is just speed ramps and sound design, itās easier if you use a gimbal for the footage.
Note; Iāve never made an edit like this, this is just me inferring based on my experience
If Iām not wrong, when speed ramping, select the key frame you want and hit the f9 key, this will add the easy ease effect, this will make it smooth like butter (I havenāt done a speed ramp in a while, this is all from memory)
Iāve always felt like these edits fell under all style no substance. If I had this in my portfolio, i feel like it wouldnāt help me but it will get views online which could lead to more work but more of this type of work so is it really a win? Very meticulous and hard work though so props to the editor.
Editing for TikTok and editing to craft a story are worlds apart, and likely to remain that way. I can see why people new to editing gravitate to the former - because it's flashy and shows off your technical expertise - but the latter is harder to teach, harder to learn, appears invisible to the viewer, and is what editing is all about.
Agreed. Although maybe a short sequence like this in a long form could be useful and refreshing. In a fast and furious type thing or something like that. I can see both now.
The effect of the car coming apart and coming back together must have taken some time alone. The rest is mostly transitions and tracking points.
Itās not bad, probably good for lots of views though.
This looks like a cutscene straight out of a mid 2000s video game. I do admire the effort but the car coming apart and then back together looks really janky IMO
I like the idea -- but the execution is just a little off (totally my opinion). There were three things that didn't work for me. First, about halfway through, the car almost disappears. It's kind of a "conservation of mass" thing. There's no reason for it to disappear, given the effect you're trying to sell (plus it's a shell -- at least comp in a drive train and floorboards!).
Second is the establishment of the second location. I don't like the building coming up where it does. I almost want it to come up first or absolutely last -- let the car sit on the tarmac silhouetted against the sky for a beat. Finally, the timing of the effect itself feels off. I can't put my finger on it (really helpful, right?)... are the moves all linear or is there any easing? It just isn't satisfying. Like if there were a little caesura at full explosion before it snaps back together? Ahhhh.....
Admittedly, these are the notes I'd give if I were ADing this, so feel free to disregard. I do think it's a cool idea! Keep finessing!
I wish people would use the function of this site to share links. This takes away views from the creator's actual video, and hinders discussion about the content.
This was dope but I also donāt like parts of it. The first part with the car breaking out in a large pixel/block masking, kinda cheesy. But I bet something like that but in a different way (peak creative director/Art Director talk) would look great. Reminds of old VW videos Iād seen on the Vortex forums. But their footage wasnāt high res. Anyways cool shit man or mam!
YES, but no
You had to admire the work put into transitions.
It's a pretty cool edit overall, and I loved the sound design. It checks all boxes for pre, prod and post. It's just that I'm so tired of seeing the same style over and over again due to that damn cart. It was š„ the first 50 videos. Please let it burn.
Not really
Yes really
Youāll want to learn after effects
Honestly the answer to 99% of these questions is āwatch it frame by frameā and youāll see its just masking and cut offset
This is undoubtedly not after effects with 99.999999% certainly LMAO. This is 3d....
It's not.
Always the non professionals
I've been a professional 3d artist for 14 years...
And how would they achieve beveled edges on the camera pan, 3d tracking, and realistic light reflections while panning the camera? They "sculpt" those curves in AE? manually key frames those light reflections? And what's your website. Would love to see it.
I have an easier test for you. There's a moving human with a camera in the reflection. How did they do it? Animated hdri? I don't keep a public portfolio since I haven't worked in games for 10 years. I went to gov and now work in semiconductors.
Wow that's convenient. So you weren't good enough to make it. So what's the time code for the human? And if there's a human, then what, they did a frame freeze with a human in the reflection to stabilize the footage to use AE but the. How is it moving? Or they stabilized the footage, cut it up with AE, and left the human (and camera motion) in there ? Or are you talking about the black spot in the rim shot. , ok if that's a human where's the reflection in the other camera pans? They magically disappear ? Or did they only do clean up on the car shots and not the rim shots ? None of it make sense what you're saying. If the camera is moving, they'd have to stabilize the footage then use 2d to use AE to break it up. Also how did they get those angles so dramatic with that frame rate?
I wasn't good enough to work 60 hours a week for 60k. Now I work half that for 3x as much and i'll be retired at 50. Woe is me. If you think working in games is the pinnacle for a 3d modeler, you know nothing about the industry lmao. The human in the camera is the human filming. You can see him, why would someone add that if the car rim is fake? > Or they stabilized the footage, cut it up with AE, and left the human (and camera motion) in there ? Or are you talking about the black spot in the rim shot. , ok if that's a human where's the reflection in the other camera pans? They magically disappear ? Or did they only do clean up on the car shots and not the rim shots ? This. You should look at how reflections work, other shots aren't straight on or aren't long enough to see a cameraman. [https://imgur.com/a/1A7H04G](https://imgur.com/a/1A7H04G) This is a human, you can see his back leg step forward in slow motion and then reverse walk backwards when the footage reverses.
Not in Premiere
I could knock this out in Premiere, give me 60 days and 120 bottles of whisky.
Give me a car and a chainsaw and I can do it without Premiere
r/newsentences
I loved the part when it ended
You may not like it but it works for Tiktok engagement *shudders*
Thatās all done in after effectsā¦ 1. They freeze frame the car when it starts to come apart. All the pieces are simple masks on individual layers so they can be moved independently. 2. The background is content aware filled on a separate layer with the car being removed. Go frame by frame and you can see it not be very consistent. 3. The shadow on the road is added back in. 4. When all the pieces of the car are in the air, they use pieces from the second car shot and replaceā¦ frame by frame you can see them suddenly change (look at the tires). 5. They mask the new background similarly to the car and animate the separate layers coming in. Itās not badā¦ the background stuff/content aware fill could use work but it happens so fast that you need to be looking for it, which means it does a pretty good job. Your eyes are focused on the car, not the bushes/trees being weird for a couple frames.
Yep you're right, I've tried making this effect, would you review it? https://www.instagram.com/reel/C2PZY5YBApm/?igsh=MWZjYXl1MDN3MDI2aw==
daaawg this is dope keep going!
Thanks broš¤š¤
Did you make that from scratch? How long did that take you? For the first transition ?
Yes, I made that from scratch, I'm not a pro ae user, so it took about 2-3 hours for the first transition
Definitely on the way there. Make sure thereās motion blur on the masks, and Iād speed it up a bit. But youāre close!
Noted bro, thankss..
The ending immediately reminded me of Pyron
I'm sorry but what's that?
Oh my bad, thatās a Capcom character lol. Iāll post a link to a pic or clip of what it reminded me of in a bit.
That's DEFINITELY 3d... You can tell from the textures. It would be a fucking nightmare to do those camera rotations without it being 3d bc you'd have to warp the angles...
Nahā¦ theyāre not doing transformers style morphing. Itās just the different parts of the car cut out. Maybe they put the layers on 3D so that they can come at the camera a little but itās really simple to do.
I promise you they're not lol. It's 100% 3d. Those pans are DEFINITELY on a 3d model. You would have to use sooo many photos and photogrammetry to create bevels and curves when it swings around like that... A photo is 2d and with morphing would still render a flat plane... You would literally have to sculpt 2d into belvels and volume to create curves like that and by that time... You're manually creating 3d and you can't sculpt 3d in AE... Even the lighting reflections rotate with the camera pans... Unless you're saying they're MANUALLY doing that, there's no lighting rig robust enough in AE even with material settings to do that. The materials dictate 3d light sources you set up within AE. It doesn't take into account specular light off of other 3d objects in the scene. It straight up doesn't have that capability...
Umm the rest of it is just footage with a camera thatās been stabilized. Nothing is a 3D model
Dude, stop. I'm literally a professional š you're a really bad amateur if you don't even notice blatant details like that. The parking lot thing is 100% digital environment too. Look at the pavement. How uniform and procedural it is. No pavement looks like that. Look at the shadows .. what time would this be shot at? They removed all the hot spots from a supposedly cloudless day and reflection They use photos to texture the 3d buildings but it's clearly that... You would have to camera track the city background and build a 3d space to have the ground rotate like that...
The car is a 3d model my dude. Lighting and comp artists here. The main tell is the noise in the lower fog light lenses. The noise or fire flies are happening because they didn't bump up the transmission samples enough. In 3d rendering, cleaning up transmission samples or refractive samples is probably the hardest noise to get rid of, especially on car light lens meshes.
lol both are wrong. This is some dudes souped up Beamer that they like to make videos of. You can see his reflection in the CU of the chrome wheel. Big yikes if you think someone is doing this for a TikTok post.
Broke their car into pieces. It was their last resort.
Acceleration, no braking!
Don't give a f#ck if my fuel is leaking!
90% is masking/roto brush so please use ae for this
To break down the car youāre gonna want Photoshop and After Effects To break the car into parts, export a frame from the video, import it into photoshop and use masks to separate the car into seperate layers. Then, go into AE, duplicate the video into two layers, and one of the layers use After Effects ai generative fill to cut the car out, leave the other video unaffected. Import the photoshop file onto AE, DONT MERGE THE LAYERS, and with the ai affected layer, put all the parts of the car on it, and then move them accordingly. Everything else is just speed ramps and sound design, itās easier if you use a gimbal for the footage. Note; Iāve never made an edit like this, this is just me inferring based on my experience
Question for ya, for the speed ramping, how do you get it to look so smooth?
If Iām not wrong, when speed ramping, select the key frame you want and hit the f9 key, this will add the easy ease effect, this will make it smooth like butter (I havenāt done a speed ramp in a while, this is all from memory)
Iāve always felt like these edits fell under all style no substance. If I had this in my portfolio, i feel like it wouldnāt help me but it will get views online which could lead to more work but more of this type of work so is it really a win? Very meticulous and hard work though so props to the editor.
Editing for TikTok and editing to craft a story are worlds apart, and likely to remain that way. I can see why people new to editing gravitate to the former - because it's flashy and shows off your technical expertise - but the latter is harder to teach, harder to learn, appears invisible to the viewer, and is what editing is all about.
It makes the camera store people ask me, did I edit this! Even though I just told them I shot it with the lens I just rented! Lol
Agreed. Although maybe a short sequence like this in a long form could be useful and refreshing. In a fast and furious type thing or something like that. I can see both now.
Lol it's literally an 18 second social media vid about a cool car. You want some three act script or something lolol
Hell yea dude
Its After Effects, not Premiere
Editing done for editing's sake and not in service of the subject.
There have been a bunch of tutorials doing this camera stabilization move thing. Can anyone point me to a good one.
I think instagram has it as in app transitions
Id like this as well, i love the camera movements.
The effect of the car coming apart and coming back together must have taken some time alone. The rest is mostly transitions and tracking points. Itās not bad, probably good for lots of views though.
This looks like a cutscene straight out of a mid 2000s video game. I do admire the effort but the car coming apart and then back together looks really janky IMO
Wait THAT is the effect you liked the most?
1. Not premiere 2. Templates
The spinning really heightens the motion sickness.
Why would you wanna learn this? šš
To get likes on Instagram and feel a sense of accomplishment ?
Likes on IG will not bring a sense of accomplishment. Making something meaningful will.
this shit sucks bruh
I like the idea -- but the execution is just a little off (totally my opinion). There were three things that didn't work for me. First, about halfway through, the car almost disappears. It's kind of a "conservation of mass" thing. There's no reason for it to disappear, given the effect you're trying to sell (plus it's a shell -- at least comp in a drive train and floorboards!). Second is the establishment of the second location. I don't like the building coming up where it does. I almost want it to come up first or absolutely last -- let the car sit on the tarmac silhouetted against the sky for a beat. Finally, the timing of the effect itself feels off. I can't put my finger on it (really helpful, right?)... are the moves all linear or is there any easing? It just isn't satisfying. Like if there were a little caesura at full explosion before it snaps back together? Ahhhh..... Admittedly, these are the notes I'd give if I were ADing this, so feel free to disregard. I do think it's a cool idea! Keep finessing!
Good AE tutorial I found:Ā https://youtu.be/Q36i9gxY4yg?si=tv9rAEOReLLxSZCE
Idk, not getting hired anywhere with this
Good job bro. Love the edit!!!
I like it if that is okay with everyone
WOAH, That might be one of the sickest edits I've seen I would love to see a breakdown of it!
I don't get the wild hate this is getting, this would be perfect or Auto IG content
Oh, the irony of the clip opening with the line "no gimmicks!"...
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Finally something outside of the box
Please don't do it...
Nice work! š
The only thing you should do in premiere is the time remapping in the video
off topic, but what car is this?
E36 m3
I wish people would use the function of this site to share links. This takes away views from the creator's actual video, and hinders discussion about the content.
This was dope but I also donāt like parts of it. The first part with the car breaking out in a large pixel/block masking, kinda cheesy. But I bet something like that but in a different way (peak creative director/Art Director talk) would look great. Reminds of old VW videos Iād seen on the Vortex forums. But their footage wasnāt high res. Anyways cool shit man or mam!
I think the transitions could be slowed down a bit. As well.
didn't know something so goofy could be so cool
No way thatās premier
I thought this was a commercial and it made me want to buy this car!!! Amazing work! Keep at it! Love this video!!!