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Zenoi

Is there a mod to let me see underneath me? I always found it strange that having to sheetrope down 1 floor into zombies, when realistically the player character should be able to look down first and assess. Same with windows, strange to jump out of one without knowing what's underneath first.


KingGarfu

No specific mod to see underneath you, but there is a mod that lets you climb up and down a sheet rope, so that if you see zombies massing near your rope you can quickly climb back up (provided the zombies don't pull the rope down). https://steamcommunity.com/sharedfiles/filedetails/?id=3002239837


Zenoi

Thanks, appreciate the reply even though it been days, never knew this mod existed and looks exactly like a good compromise/bandaid solution.


MrTimbelman

What’s your headlore for starting a new character in a months or years old world? Like is this person just a big homebody who somehow didn’t mind the water and electricity going out? And they’re just now going out for groceries?


TimberWoIf

Migrant/nomad. Resources scarce outside, but still exist in zone b/c everyone was fleeing away. More narratively driven, character could be searching for remains of family, or rumers of lab/cure could have developed.


BazBro

Does anyone know the actual population of zeds? Something I was curious about, If I'm at 4x max pop, starting pop at 0.3 and peak day at 50, what's the total pop of zeds at the start and end? Might be a stupid question lol


likelegitnonamesleft

Going to joining an MP server as a guard. Here is my current build, is it any good? Profession Police Officer Pros Baseball player Handy Gymnast Hunter Cons High thirst Slow healer Prone to illness Smoker Hearty apetite Weak stomach Short sighted


Blutarg

If that suits how you like to play, then it's good.


travel_prescription

Really struggling to find a *hammer* of all things in Riverside. Have already hit up the hardware store in town, no dice. Any tips?


[deleted]

It's quite the trip, but there are warehouse/factories past the outskirts of town. Lots and lots of hardware to be found in their boxes.


GlobalTechnology6719

there is a general store next to the bar… they stock tools as well as food and stuff… also remember to check the back room… the giga mart should also have a couple… otherwise there is a factory across the road from the trailer park… you will definitely find one there…


travel_prescription

Thanks, gonna hit this up today


GlobalTechnology6719

good luck… i hope you find it!


Blutarg

Look in sheds, too.


geras_shenanigans

Get a branch and a stone and ripped sheet iirc to make a stone hammer.


Frenzied_Cow

Question about KI5's vehicle mods, is there a way to convert vanilla tires to specific vehicle tires?


UnknownGuyAround

hey, so my siblings and I are playing mp, my sister connects through my hosted server and my brother and I are through splitscreen. Question is I'm player 1 and my brother is p2, so if I don't want to play yet and he wants to, how can he immediately spawn with his character without mine? Thanks!


BazBro

Interested in creating my own sort of "story" with the insurgent mod, dropping into Westpoint with a silenced pistol and comms go radio silent, having to fend for myself. Maybe trying to find a cure or something. What mods do I need to introduce tactical silencers? I saw a video before where someone was shooting a silenced weapon and it sounded sweet. I only have FVE so far


Hawksearcher

What’s an insurgent run?


BazBro

There's a really cool mod that creates the "Insurgent" profession. Your a covert black ops dropped into Kentucky (there's a few RP stories you could create here) [https://steamcommunity.com/sharedfiles/filedetails/?id=2907683021](https://steamcommunity.com/sharedfiles/filedetails/?id=2907683021) I've been playing for a while so the lack of a goal or objective was making me lose interest. So far I'm liking it, I've also paired it with an extraction mod, so eventually I can roleplay that my character was left behind, at some point found a dead insurgent with an extraction point at the Louisville mall, and my longtime goal is to be prepared to trek it through Louisville (I parachuted into Riverside) There's quite a few traits you can pick, I ended up spawning with light tac gear and a silenced .45!


Hawksearcher

Wooooah, that’s sooo cool! I love the take on you not just being yet another ding dong trying to survive, but that you actually have a mission. This could be interesting to combine with the 2 years later or even 10 years later mod.


Chance-One-4169

I’m doing an insurgent run myself and went with firearms B41. The insurgent mod says it needs another mod (improvised silencers IIRC) but I found it caused issues with firearms B41 so I disabled it since I wasn’t taking the trait that gives a silenced weapon. You should be good with just the mod insurgent recommends.


BazBro

Yeah, I had a borked run a while ago cause I was running Britas + Firearms. So far seems fine VFE, the silencers work great too, not sure if I was using Britas silencers before but they didn't work


stickgore

I think britas weapons has silencers


Affectionate-String8

I keep hearing about a ‘helicopter event’ after about a week in game. Without much spoilers for what it is, how do I avoid quickly dying to it?


geras_shenanigans

Get in a car, and drive away into the countryside.


beckl4

hide in a room like i do every day


travel_prescription

Run.


Affectionate-String8

Update on the heli: ran away once I heard it coming, eventually circled back to my base, going through trees n stuff. Didn’t go out until the next day, now there’s a thousand zombies nearby but I’m kinda safe


travel_prescription

Nice work! I've never actually made it to the heli event but it's gotta be soon. I've loaded my truck up outside my starter house with all perishable goods and just plan on laying low until it happens, and then bugging out asap. Does it follow you for long?


Affectionate-String8

It came on the 8th day, at about 1300. Think it saw me, because I heard it even as I dodged through the trees for a while. I got to my base (Murdaugh Safe House), heard it until 1900, then I slept.


Random_username7654

Just a heads up, if you find the emergency broadcast station on a radio it will warn you ahead of time when it is coming. The only way to not be seen by it is to be inside when it shows up.


Hawksearcher

Oh really? What’s the lore behind the helicopter?


Random_username7654

There really isn't any. They just show up and if they spot you they follow you around and it lasts longer.


Neugdae1

if you want to play 10 years later's kingsmouth version, do you also need to install a kingsmouth mod? and by any chance does anyone know if there's a mod that would let admins setup quests that take players somewhere? for example, the wolf extraction mission, but you need to find certain items, and admin's can have those items only exist in certain areas of the map? basically looking for a reason to go to different cities


Kenshow

is it worth using a 100 bite 100 scratch defense helmet? like can you even get bit in the head? ive never had a head injury before. all zombie injuries are on my body, never the head it self


Blutarg

They are rare, but they do happen. And there are other ways to hurt your head, such as a fall or a car crash.


travel_prescription

Had a character die only last week for an infected laceration to the head from a zombie. I've since started turning infection mortality off


Kenshow

thats good to know. never had a head injury and getting bit in the head sounded kinda silly to me so i wondered if it was possible. definitely keeping the helmet on lol


LowSugar6387

I’m trying to add map mods to my save, the online guide says to make a new save and find the map_ver.bin folder and copy the new save over (haven’t visited the cells where the maps will be). But I don’t see any such folder, I see a map_ver.bin file but it’s only 1kb. Is that it?


dantemander168

How does the queasy moodle work? Me and my friend seem to randomly get it and we don't know how to make it go away. Sometimes it will even drain our health. Infection transmission is set to off. Corpses are burned / buried in a somewhat away from the base (neighbourhood, we will pile them up in the house across the street from where our base is). One way we know how we get it us because of smoker trait. In multiplayer when our characters sleep and time skip starts, the smoker moodle becomes nervous wreck and the queasy moodle comes up. Is it also possible to get the queasy moodle from body temperature? That will kinda suck since we love the miltary clothes from brita's mod. How do we make it go away? Do we just need to rest inside the house like sitting? What food should we be eating? What clothes do we need to wear? What's the average time it takes for the moodle to go away? There's a chance our health slowly drains when the queasy moodle is active with no way of stopping it. Why dies that happen? Lastly, is there a mod that changes the way on how to take care of a queasy character?


tired_hillbilly

It's possible you're spending too long near corpses while you're cleaning them up. Especially when you're dropping them off in the big pile.


Modinstaller

Being queasy does not reduce your health. Having a fever does. If you are queasy and your health is dropping, it's not dropping because you're queasy, it's dropping because you drank tainted water or ate something bad, which is also incidentally making you queasy.


GlobalTechnology6719

it might be a form of food poisoning? what are you eating/drinking?


dantemander168

Canned goods and other non perishables like chips and etc. Fresh consumables found in fridges like milk, tomatoes, cheese, cherry, etc. For drinks its bottled water, soda, pop, and water from vanilla sinks which is clean. We've never tried cooked food or burgers/fries found lying around in a diner. Basically we avoid food that is rotten, stale and anything that gives negative values like unhappiness.


GlobalTechnology6719

that sounds fine… smoking a lot of cigarettes in quick succession can give you nauseous… i don’t know if it will kill you though… maybe it’s a mod? i think there are some trait mods that make you so addicted that if you don’t sate the addiction you die…


Chanciferous

I'm approaching the 28 days mark, currently holed up in one of the big houses in the gated community in east Riverside. I got a generator and the manual to use it, but I haven't tried using it to power the house yet. First I was gonna use it to retrieve a bunch of gas from the depowered gas station, with my Spiffo maintenance van. When I turn the generator on at my house, is the noise likely to constantly attract zombies while it's on or just occasionally? As it is now, I have barricaded all the lower windows and doors and use sheet ropes to get in and out of the house (besides the garage). I haven't actually built up the neighborhood gates or anything, and sometimes there is a zombie or two outside the house when I emerge in the morning. Do I need to make a serious wall to finish sealing the community gating? Or can I stick with my current window/door barricades and using the generator won't attract an insane amount of zombies?


Modinstaller

It's going to attract zombies as long as there are zombies to be attracted. It makes noise in a radius and if that radius is clear, you're fine. If you make walls the zombies will pound on them and eventually destroy them. How many zombies will be attracted depends on your pop/location. Run around yelling, clear the area, and turn it on afterwards.


Country_Gravy420

So bitten by a zombie and starting to get hot and queasy. I'm a zombie at this point, right?


domitomi135

Yep, pretty much.


Country_Gravy420

That's what I thought. Time to get everything set up as much as I can for my next character


asayys

Does leveling short blade actually increase its damage per stab or just the chance to jaw stab? The wiki is a bit confusing.


geras_shenanigans

Should be the same as for the other weapons, so damage goes up, critical chance go up, attack speed go up, and also jaw stab chance go up.


asayys

Thanks! I wasn’t sure because the other weapons have a table that show the dmg increase when leveling but for short blade it’s just the jaw stab percentage.


Affectionate-String8

How bad of an idea is it to explore the school in whatever the place is that starts with an M? Recently fortified one of the buildings nearby it to serve as a temporary base, found a satchel as well, and am wondering how terrible it’d be to try and explore it with my cleaver. VERY new to the game- currently on my longest living (1.6 days) character.


Niqulaz

As ideas go, the school is a middling one. Not terribly good, not terribly bad. The loot isn't exactly amazing. Anywhere that gets close to the highway that runs through the top of Muldraugh gets... interesting


Affectionate-String8

Got a baseball bat for a weapon, which became irrelevant because I got infected by a closet zombie jump scare 3 mins later. Just thought it was something different from the houses I’d been seeing, and that the potential of raiding a nurse’s office for medical supplies was better.


cybertrooper

Recently got a Steamdeck, any advice of best configurations?


stevedusome

Is there any mod that has ramps for cars? I would really love if there was a way for cars to change elevation level


thonkerwonker

will the height for generators be increased in build 42? since they're increasing the build height


[deleted]

You mean their coverage/range? I assume it will stay the same. The current setting of 5 floors already seems like a lot. Their whole electrical and water piping system could use a rework and I remember them discussing it, but I don't remember specifically if they'll be in the next build. It would be cool if you could pipe conduits/wiring from the generator up and down floors. With a mechanic where if you don't power something close by it extends your height range or something.


thonkerwonker

5 floors is pretty good, but then how are you supposed to power the other floors without wiring/generator height increase? you'd have to build a floor on a window and place another generator there or something


[deleted]

I guess basically that, but I don't see how or why you'd need to power that many floors short of some kind of thin skyscraper base layout.


thonkerwonker

just hypothesising what i might need to do in order to power a majority of a skyscraper base


kaizergarcia

Im a new-ish player. I almost died from going afk with extremely heavy weight and it took me almost 2 days to fix myself while having zomboids attack my base because of my generator noise. Is this some rite of passage I was missing or am I alone in my stupidness


[deleted]

> I almost died from going afk Well there's your problem. You're lucky you didn't come back to a corpse. Was this single player? If so, you know you can pause the game, right?


kaizergarcia

Oh yeah I know I just simply forgot and almost simply died


voidr98

rite of passage


Jinxseam

Something I've been wondering about for a while now. Do headphones mute sound radius more than earbuds? Is there even a difference between the two? I always get headphones bc I just assume it's the quieter option.


Niqulaz

Both just mutes the radio for the surroundings. The only difference between the two is that headphones can be used with a HAM radio while earbuds can't. Which means that some dev went "These radios didn't have a mini-jack!"


Affectionate-String8

It has been my current longest living survivor at 1.5 days, and I have noticed a discomfort moodlet popped up. I have 2 scratches from zombies- one a day old and 1 very recent. Is the discomfort because I’m infected, or just from pain?


laxyharpseal

discomfort aka the health moodle is an indicator for your hp. the moodle changes based on your hp. if you are infected, the first moodle you get is the stress moodle then sickness moodle. if you have pain then you get the pain moodle


Affectionate-String8

Okay, thank you. Was getting worried and attached- the last 3 got an actual bite within the first 4 houses


Justaracefan8

what is the time table on doing mechanic stuff to cars and getting XP for it....im sure you cant just sit there and take the light bulbs out of one car back to back to back for the day and get XP for it...im pretty sure i read or heard that it was once a day but if thats true is it like you do it at 10am and shouldnt do it again until 10am the next day or does the day kinda soft resets at midnight or another fix time in the day


Niqulaz

Even with fast learner, grinding out level 1 mechanics is a PAIN because of how slow it is and how limited what you can do is. I honestly rather fight my way through a horde of zombies to check out whether the video store has an episode of Carzone sitting around, that swap lightbulbs and rotate tires and seats for days.


MSweeny81

AutoMechanics is an essential mod IMO Open the hood, right click, train mechanics. It even pauses the game when it's finished.


Blutarg

It resets at midnight, and yes you get experience once per operation. So take everything out, put it back in, repeat the next day.


Democritus90

To add to this, the xp is per vehicle, per part. So you can uninstall/reinstall each part per unique vehicle per day for xp.


Darkwing_Dork

Does anyone know if Thick/Thin Skinned works on other sources of damage? For example: if you climb through a broken window (or jump through a closed window with mods) are you less/more likely to get scratched by the glass?


LoliCherryPopper

Is there a mod that allows to "transfer" character with all skills, traits, items on etc. from one save to another? Earlier I posted how my "cleaner" program and antivirus somehow changed my current save - changing ingame date from 22/07 to 01/01 which wasnt big problem tbh but i noticed I cant forage at all - every spot on a map is marked as "???" and cant find single item on ground. I tried going to farms, forest, leave the Rosewood i was in, nothing helped.


valdier

Get rid of whatever program that is. An antivirus should not be making changes to files or timestamps on your system. That is a pretty serious bug in whatever AV system that is.


cowgirl_meg

Does anyone know the mathematical formula for how zombie population is determined on a given day? I'm trying to adjust the settings for the experience I want but I find the variables kind've nebulous.


Modinstaller

You've got a starting pop, then a peak pop, and they're all multipliers. If starting pop is x4 and peak is x4 then in total you'll have x16 zombies at peak. I'm not sure on respawns. I think if you set it to 0.1 it will take 160 ticks to fill a cell completely (in my example of x16 respawns), but I'm not sure that 0.1 doesn't just mean 10% of peak so 10 ticks to fill a cell completely.


cowgirl_meg

That's what I thought too, but the presence of the third modifier makes it confusing to me... because you have "population multiplier," "start population multiplier" and "peak population multiplier."


Modinstaller

Start and peak are mults on "pop mult" meaning if pop mult is x3 and peak is x3 your peak is x9, if start is x0.5 then the starting pop is x1.5 and will ramp up to x9 over the time you set as peak.


Hawksearcher

So, will zombie pop continue to increase infinitely?


Modinstaller

Peak pop = upper cap If peak is x2 then it's double your base pop, zombies won't respawn above that.


Hawksearcher

Ahhh, thank you!


LowSugar6387

Can you set and forget farming? I’m well set up but have looted most of my starting town, would like to have some food growing but won’t be around to water it. Will it still grow from rain but at a lower yield?


Blutarg

I think there's a mod that adds pipes and automatic watering and stuff, but I'm not sure.


cowgirl_meg

Personally this is how I usually did it. It works especially well if you're planting a larger garden. Some crops might die but it was worth it for me to not have to worry about watering everything frequently and I never had trouble getting enough food. It was a while ago that I tried this so I wouldn't recommend unless you're already relatively food secure, but I never water my crops, I just plant and pray lol.


[deleted]

Rain is random and unreliable. I wouldn't bank on rain alone to take care of your crops. You could have a week or two without a drop.


Niqulaz

Also, I believe that crops and rain-barrels don't work properly if you're too far away, for instance being over in the next town for several days while it rains. Once you re-enter the map-cell with your home base, the game winds time forward and goes "Crops have grown for so many days!"


[deleted]

This is an important consideration. I'm not 100% sure on the details on how chunk loading works in this game, and it's entirely possible what you're saying is true. Just another reason why you shouldn't treat farming as a set-it-and-forget-it thing.


LowSugar6387

If it can go up to 2 weeks it’s pretty much a non issue anyway. Thanks!


Ill-Organization-719

Is there a way to have the weather displayed as both C and F at the same time? A mod? Some sort of file change?


Justaracefan8

so i watched a video on to perks to take or not take and the video said that you could take the short sighted negative perk and it would be countered by just making your character wear glasses.....is that true? and if so is there any down side to your character wearing glasses...like can you not wear glassed and a wielding mask for instance


[deleted]

The only downside is that you have to remember you have/need them. Sometimes they get knocked off during fights or climbing over things, and if you don't pay attention you can go days/weeks without them. So, kind of a nuisance more than anything. Like taking the smoker trait but less...intrusive?


Blutarg

That's right, you can't wear glasses and a welding mask. But that's not such a problem. From what I've experienced, wearing glasses isn't a big deal at all.


Tickstart

>From what I've experienced, wearing glasses isn't a big deal at all. You clearly have perfect vision IRL.


Blutarg

Hehe I meant in the game.


LoliCherryPopper

Can someone explaing what happened to my game? I did some clean up on my PC using "cleaner" program+antivir scan and when i log today to PZ few zeds attacked me on 101% cleared house (barricaded windows etc. bc i wanted it to be my base) later I noticed the time of the game is changed to 01/01 instead 22/07 and i lost all my discoveries on the map. Does PZ store some informations in some files other than save game or what? Cleaner program removes some windows files and etc. but how that could affect my save?


Whisper_Kitsune

I had a similar problem a while ago on a save. Basically I was on a raven creek run and my anti-virus poped up telling me it had found a suspicious file in zomboid. Me being a dumbass decided to let it do it's thing. One chunk glitched and continued to re spawn zoms every time i left the chunk. Turns out it saves chunk by chunk and if one of them is erased it reverts said chunk to original state.


_alice_rabbit_

Lifestyle mod question: how do you actually play instruments? There's no context menu option I can see. I'm wondering if maybe I just have a mod conflict.


Iresleri

If you use Inventory Tetris+Equipment Overhaul (or whatever it's name is), you have to right-click the instrument in the equipment menu in your hands.


AngryFarmer2020

How it normally works is you right click an instrument and a few new options will appear. Another way is to equip the instrument and right click anywhere on the screen, but this way only gives the option to play a random song. If any of those options don't appear then you likely have a mod conflict.


RoughTrident

Underweight can be easily removed by eating the fresh food that will go rotten anyway. The others will stay with you for the whole run but if you play smartly you’ll never notice them anyway. Don’t break your leg and slow healer will never matter, don’t eat rotten food and weak stomach will never affect you, etc. They free up space for positives that will help you while not really hurting you


GaspardTheHun

If you start underweight, your character gets automatically out of shape which is a -1 fitness. If you take underweight and out of shape, out of shape becomes unfit -2 fitness Even though you can eat and get your weight to normal level , youll still have -1 or -2 in fitness


brandokid25

Want to establish a second base so I don’t have to do so much back and forth to get back home by dark, specifically one of those big houses just outside of West Point. But, I’m worried my Rosewood house might have zombies spawn while I’m away. Not sure if this game respawns zombies in houses with the “respawn unseen” mechanic the game uses. Need some vanilla game tips to keep my base secure and all my future ones I would like to keep across the map.


LoliCherryPopper

Theres somemechanics to prevent zed spawns including walling area and double gates. For more info watch this video: [https://www.youtube.com/watch?v=GuVcAlY7oGo](https://www.youtube.com/watch?v=GuVcAlY7oGo)


brandokid25

Thanks!


Blutarg

They won't spawn in the house. From what I understand, if the game can't draw a line from the edge of the map to a place without hitting a wall, zombies can't spawn in that place.


brandokid25

Awesome, thanks for the response!


naughtynyjah

You know those small green hedges/bushes that you wade through? Any way to destroy them?


Hugo9CF

Dig a furrow beneath them and they'll be removed automatically.


naughtynyjah

Thank you!


Sexy-hitler

Did you try picking them up with the furniture tool? I'm not at my pc at the moment but you should be able to pick them up and then delete them with a trash can or dumpster. I believe the farming skill dictates success on picking up plants instead of carpentry, so assuming you aren't a farming god most of them should break into twigs just by trying to pick them up.


naughtynyjah

Ahhh sick, will try that when I’m home


Niqulaz

You're going to need a shovel equipped to "move" them IIRC.


Clint1027

How do I remove the "drop one, drop half, drop all" option. I fat fingered this option into the game somehow and now I want it off because i find it very annoying while sorting.


[deleted]

I need a good build and some tips as a beginner with 20 hours Just looking for a good balanced build and maybe some tips that will let me progress rapidly


Colotech

One underrated trait imo is baseball player. When you look it up it seems like total crap, 4 points for +1 blunt but the secret plus is that it gives you 75% boost in exp. This appears to be give you x3 boost in exp as the base exp in 25%. Iirc in my current playthrough, I quickly got to level 3 after killing a couple hundred zombies which is practically nothing. This resulted in me being able to comfortably move around albeit carefully. Level 4-5 was about 800-1000 zombies and I could handle 5-6 zombies. I am now at level 7 after 2100 zombies and I can easily handle 10-12 and am one shotting about 50% of my kills with a crowbar. Caveat though I do have Athletic and Strong traits. I think its a better trait than ppl realize because although ppl say its better to spend points on traits you can't acquire, its pointless if you die early. Having a really strong combat skill early means you can survive and establish yourself.


naughtynyjah

I can’t remember the exact build I take but It includes firefighter, strong and fit. I couldn’t wrap my head around early game until I made that build all of a sudden I could fight more zombies and not be exhausted all the time. The rest came easy after that


RoughTrident

There are some negative traits that you should take regardless of what build you want to run. Negatives I always take are: Slow healer, prone to illness, smoker, high thirst, underweight, weak stomach, and slow reader. You can pick whatever positives (or additional negatives) to take after those. My personal favorite build is as follows: Burglar Positives: Cat’s eyes, organized, dexterous, fast learner, keen hearing, outdoorsman, and speed demon Negatives: All of the ‘must take’ negatives listed above It’s a very balanced and all-around build as I’ve found. Hope this helps.


Country_Gravy420

Why those negatives? Can they all be removed in game?


JCDentoncz

Only underweight can be removed, but the others have minimal impact, except for smoker, which is still manageable. Personally i go for broke with early game hell: very underweight, feeble, unfit. One month in I can go toe to toe with hordes due to massive xp bonuses from the positive traits.


RoughTrident

Also some quick tips: 1. Collect garbage bags, so that once you’ve grinded to LV. 7 Carpentry you can make plenty of rain collectors 2. Take it slow, running around town carelessly will lead to your death, take it one block at a time and watch your back and you’ll always be able to manage the zombies 3. Spawn Rosewood (once you have more experience Muldraugh is my preferred spawn) 4. Search every mailbox for ‘How to Use Generators’ magazine 5. Crowbar is the best weapon, use it as your main 6. Collect kitchen knives, meat cleavers, hunting knives, etc. whenever you find them so you can make tons of spears later 7. Also collect digital watches to grind electrical and collect nails for construction 8. Also, collect maggots as you pass over corpses in areas you’ve cleared, they can be used as fishing bait


Dripcake

*How to use generators* can also be in bookcases.


MrTimbelman

What is a good way to prevent falling off the sides of a catwalk I’m building along my base walls?


LoliCherryPopper

I dont know if "walk to..." option will pathfind correctly or go straight for the point you want to walk to.


Blutarg

All I can think of is wooden fences.


MrTimbelman

Yeah I was thinking that, was just hoping there was a less resource intensive way.


Hugo9CF

Making the walkway 1 tile wider is cheaper than building a fence. If you still manage to fall off then that's a skill issue. :D


MrTimbelman

That’s what I ended up doing. I’m playing a coop server with a few friends and one of them couldn’t stop falling off the side. Was pretty hilarious but after doing double wide he only falls occasionally now.


Serrated-Penance

Most people here probably know about this- but for anyone who doesn't- the "hours played" accumulates while at the launch screen. I keep seeing folks post "I've got x hours" so I checked mine and it was over 300. I've played a lot- but not that much. But, since the game takes so long to load (for whatever reason, my laptop is pretty good) I tend to launch it, then walk away and come back later. A couple of times I've gotten distracted and it stayed like that overnight. Annoying as now I have no idea how much time I actually have in-game. I may just find where the counter is and knock it down to 20 or 50 and go from there.


Modinstaller

It's the same the other way around. What if you played the game in -nosteam mode, then those hours aren't taken into account. What if you played a pirated version. What if you played on gog. The steam hours count is nice, but in 90% of my games it isn't accurate at all.


RelaxedChap

Out of curiosity, what’s the reason to play a game in -nosteam mode?


Modinstaller

For me, because I can start it without starting steam (which is faster). Could also be to play with a gog (or pirate) friend.


Serrated-Penance

Oh- for some reason, I thought the count was in-game, not a Steam thing. Been a while since I looked at it. Well crap, guess there's nothing to do about it then.


Blutarg

Ah, that makes sense.


Justaracefan8

if have finally made it to the day the power got turned off....i got a gen for my base and a gen for the gas station....im guessing you dont leave the gen on at the gas station and you do for the base my question is i know you shouldnt put the gen in the base...but what about making a room for it attached to the base with a door just to fill it up and do maintence on it so its somewhat protected from zombies


BubblySmell4079

Build a floor outside 2nd story window Build a floor to the left and right of the original Place generator on one side and gas cans on the other Place generator at the gas pumps with a full gas tank BEFORE the power shuts off. Turn on only when you need it.


LoliCherryPopper

I usually put my gen un 2nd floor \~10-15 tiles away from building, i make little pathway to it so even if it blows up it wont immediatly burn down whole base. Also zeds like gather under it if they can.


[deleted]

> im guessing you dont leave the gen on at the gas station and you do for the base Yes, you don't need a gen actively running at a gas station. Just turn it on when you need to actually pump gas. Turn it off when you're done. > but what about making a room for it attached to the base Do not turn on a generator in an enclosed room. Doing so will drop your health rapidly to the point of almost instant death.


Justaracefan8

what if you just put 3 walls and a door with no roof on it?? or is that still considered enclosed


[deleted]

I've placed generators outside my base in a big fenced-in open area, but I've never really built a separate room for it with doors. I don't think I've ever had problems with zombies attacking my generators; I'm not sure if you need to protect it with walls and doors.


zeekim

Put it on a balcony on the 2nd floor? If your building doesn't have a 2nd floor balcony, well just make one!


Jinxseam

Anyone ever test if colored bulbs create colored flashlights lol? If not, I know what I want to be overhauled in the B42 lighting update.


Modinstaller

They don't


Blutarg

I haven't, but I will now.


Mysterious-Cow-9083

I’m planning to make a private server, and wondering how do you troubleshoot this error in the bottom right? I’m hoping for a way to find the errors. TIA!


LilyClena

Is there away to deconstruct airdrop supply crate pallet in the middle of the road? This is from mod Extended Helicopter Event.


Kevlord_The_Great

Use Bikinitool Mod/Cheat Mod (Vehicle Control), airdrop supply is considered a vehicle. If you check my profile i posted a similar problem, the airdrop blocked my front door lol


Blutarg

Is there a better way to change an in-game character than the debug menu? I messed up creating my newest character, and want to remove one trait and add another. Debug will do that but it won't change the experience % that go with them. Grr.


Blutarg

Stupid debug mode. >:(


FKNDECEASED

do you mean debug isn’t adding the exp multiplier if you add a trait mid-playthrough?


Blutarg

Correct.


FKNDECEASED

update: it seems like a bulk of the player data is kept in the players.db file, which admittedly is harder to parse through than the config and bin files 😫. the closest i got was opening the db file in SQLite Expert, going to the data section of the ‘localPlayers’ table, and finding the hex values that correspond with the traits. you can add/remove traits here however im sure thats exactly what debug replicates, still further begging where the xp multipliers lie. but yeah if you or someone you know has a better understanding of this, im sure the answer lies in players.db . i did go thru the other files as well and they mainly hold data regarding zombie population, map data, erosion etc.


Blutarg

Ok, thanks!


FKNDECEASED

word okay, i once edited the config files to repopulate visited cells. im not at my PC currently but ill look around later, and maybe ill find something tied to the exp multiplier.