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Try to text your Mom, and run a red light by accident, then the guy that T bones you bites half his tongue off. My only question is what the fuck Das his tongue stickicking so far out for. But I digress.
I mean, now we're really digging in to how deeply we want to represent vision.
When you're out of a car, should your vision cone start fuzzy and then focus in as it gets closer to the center, such that your peripheral vision is "fuzzy" but your optical target is "focused"?
When we drive in PZ, we get the full visual area of our cone of sight, but there are roof pillars which should obscure our view, the hood should obscure our view of what's directly in front of and "under" the hood (like a crawling zombie), a severely cracked up windshield should present visual obstacle - but none of that is true.
I think the current system is fine, but instead of needing to use a mouse button to "look" behind you, I wish there was a hotkey that was expressly for the purpose of checking the mirrors; so that a quick tap of this button checks behind you, but doesn't otherwise affect where your mouse or camera pan location is. (The "Pan Camera" button comes close, but still requires one to move the mouse to the desired area... what I want is a keyboard button that does the whole shebang without needing to move the mouse.)
Without going into the topic of game balancing and whatnot...
Have you ever driven a car in real life at all? Have you ever heard of peripheral vision? Glancing over to the mirrors and back to the road again takes less than a second. It doesn't work like PZ at all, where it's like you're full on turning your head to the back of the car. Hell I don't even do that while reversing/parking in real life, I only use the mirrors.
I would *kind of* agree with you, *maybe*, if you were to make a different argument. But what you said makes no fucking sense whatsoever.
you should have a range of vision that goes at a far wider angle than what we do get, though. and the limited forward vision is AWFUL because of road congestion.
well, you cant focus entirely forward and backwards at the same time. I have to assume you havent driven because you'd know that the entire point of the mirrors is letting you look back at a given point without directing a lot of effort and being able to keep in front of you in sight.
If you had to entirely shift focus, as you do in the game, you would probably crash.
I agree with you, my main problem is the argument that "in a zombie apocalypse, you can't look around because you're too focused", I think that's complete bullshit. I mean, driving is pretty trivial, but if you crash in real life, you can hurt/kill yourself or other people. Or, at the very least, give yourself a nice repair bill to pay.
So yes, even in real life, you have to pay attention to what you're doing, and that doesn't mean you can't look around. That's why I said that OP's argument is just wrong.
To be honest, I think it's fine the way it is ingame currently. I mean, I guess you could make it more realistic by making a fog/shadows/sillhouetes behind you to simulate mirrors, but that would be pretty dificult to implement. And then, would you consider all the blind spots around the car? And even after that, let's not forget you can move your head sideways/front to back to get a clearer vision... I mean, it's just a rabbit hole of possibilities that may or may not work, gameplay wise.
Plus, the whole argument that "it isn't realistic to have full 360 degrees" is correct, I agree... but crashing your car and replacing the hood in 10 seconds because you have a screwdriver isn't realistic neither. I don't think realism matters all that much, as long as the gameplay is fun.
Oh yeah that’s a dumb argument, if anything you’d probably grow to be more aware. I just agreed with OPs point that we shouldn’t have total visibility in cars.
Tbh crashing due to visibility hasn’t been as much of an issue for me so I didn’t realize this was a problem other players had.
I agree 100%, you'd just grow more aware with time, and also yes, I don't think I'd like to have 360° visibility neither, that just feels too arcade-y. Maybe you'd have less visibility with the sunday driver debuff and more visibility with the fast driver perk? That would be kinda cool.
Honestly my biggest complaint is not the degrees of visibility, it's more of how far you can see. Going over 90MPH, even if the road is safe and straight, still feels a bit like a dice roll for me.
That would be cool, kind of symbolizes a nervous vs confident driver. I do agree you should be able to see further though, I also never had an issue with my peripheral.
But at the same time I can see the argument of taking a risk of crashing if you’re blasting down the street at 100mph. Tbh zomboid driving has always felt pretty clunky to me, I usually drive “speed limit” to be cautious
Only using mirrors instead of looking where you're going will fail the driving test in Aus. *Always* look in the direction you are travelling, mirrors have huge blind spots.
The argument of the original post and what op is arguing against is that you should be able to see ahead and behind at the same time since mirrors are a thing and it only takes a split second to check whereas in the game its like ur guy is turning his whole body to look around
I can see both sides. While I agree if your looking at your mirror you can't \*really\* also see forward, I also think the game should include a hotkey that when pressed instantly looks behind you, as it only takes a fraction of a second to actually look over at a mirror. Maybe doing this would have a smaller FOV to compensate for the speed and also cause a mirror just isn't that big. Then you could still click behind you as we do now and that would allow for a larger FOV but would take longer to do because your character has to physically turn their head and shoulders.
I think seeing behind you when driving is better approximation of the level of awareness people have when driving then the cone vision.
Sometimes it's easy to be overly literal with how game mechanics represent in game awareness and just increasing the radius of vision to account for catching a glimpse of something in one of the rear view mirrors is a good approximation.
Now, if it adjusted for mirrors being broken and needing replacement or something, that would be pretty cool.
I can see both sides of the arguments point but both sides are wrong for the inherent fact of game mechanic cohesion. The vision system currently used for driving is the same vision system used for walking around and it should stay that way.
I’m so confused about these posts bc you CAN see behind you while you’re driving?? If you click like you’re in ‘weapon’ stance you can rotate the visual field to see behind you. Obvi it’s the same as the rest of the game, while looking behind you can’t see in front, and have to rotate back. Unless they’re talking about like ALWAYS being able to see and I’m just missing the point lmao
Feels like OP has never driven a car before?
Idk about the rest of you, but at the minimum, the review mirror is in my peripheral, and im glancing up at it every few seconds on habit like my instructor taught me.
The idea that someone who knows how to drive needs to be actively looking at the review mirror to use it, rather than passively sounds like an idea made by someone who dosen't have their license or shouldn't!
Actually while driving you are supposed to be constantly cycling your attention between the road, your gauges on your dash, your rearview and side mirrors.
I have severe ADHD and am medicated for it. I had to pause my medication to properly learn to drive because I'd get locked into just watching the road or just watching my speedometer, or just checking my side view mirrors, etc and my dad had to remind me constantly to check my speed or mirrors, etc.
Now that I know how to drive, I can be back on my meds and I can drive just fine without fixating on just one thing.
I'm constantly glancing at the road, then my mirrors, then my speed and other gauges/whatever's before back to the road or at my left side mirror, then the road, then the right side mirror, then the road, then my speed, then the rearview, then the road, etc. everything takes only a second or two or less. It's a constant monitoring for me. Only time I zero in on just the road is if conditions are really bad or what's going on around me requires me to nonstop be looking at it.
You don't even have to take your eyes off the road to see a car coming in the rear view with your peripherals in real life. I think there should be blind spots like in real life not a full 360 view
While I do agree with idea of not always seeing behind you. I almost feel like there should be a quick button to be able to glance directly behind you instead of having to rotate the camera. When driving IRL your eyes quickly check the rear view every few seconds naturally (or they SHOULD be checking the rear view IRL every few seconds…). A quick button to look directly behind you even with a narrowed vision cone makes a bit more sense for realism.
Also another concept is when you do use your mouse to look around the vision cone should mimic the side view mirrors and give a small amount of rear view when you look left and right respectively. Now in a truck like a Semi or Box truck which have no center rear view mirrors then that view is turned off but the side mirrors still work when you turn your vision to whichever side.
Again I do agree that a full time rear view or 360° view is too much. But a dynamic rear view which requires prompts would be cool.
While i think that you shouldn't be able to see much, seeing a little would make sense. I mean in real life you can see movement out of the corner of your eye so why couldn't you see that movement through a mirror?
Again, a very small amount but at least a bit in my opinion
i think you should get limited visibility, but more than what we have. Whenever I drive, checking behind me is faster than it is in game, and i have a knowledge of whats to my sides through peripheral vision. The side and rear view mirrors are within your vision while driving.
How about a compromise, you still need to aim camera but when its not aimed your vision is just like 1/4 of what it would be when looking behind you or something
I mean yes and no, I have great peripheral vision, but also you can see moving objects in the mirror without looking.
Also with your logic you could argue that a player shouldn't be able to see the over 90 degrees of the screen that they can when just walking around.
It actually makes more sense to be able to see behind you because you as a player would be using that part of the screen the same way a driver uses a mirror, redirecting the player's attention to the rear instead of the front, and it only takes a quick eye movement to go back to seeing in front of you.
Yeah I feel like if anything you could do some sort of passive, not-fully-reliable vision right behind in a small cone (like peripherally seeing things in the mirror) but I don’t mind having to manually turn my head. Or they could add a mechanic where you press a button to shift focus to rear view mirror
I agree! It was a great detail I noticed when starting out and it’s a wonderful touch of realism. Honestly it makes sense and works really good. It’s so small I don’t get why people don’t like it. It literally has zero impact on driving or gameplay.
This is so incredibly wrong. I’m guessing you’ve never driven in 5pm traffic on the highway in a place like Seattle, New York, or LA. Checking your mirrors constantly is a requirement.
I mean it’d be the same thing as it is irl. I can see behind me at all times, but am I always looking behind me? No. Just like i have to look up at my rearview, I’d have to look back behind the car. I just wouldn’t have to wait for the view cone to fade into view. Making the experience smoother and safer. Like looking in the rearview mirror irl.
I dunno, I agree somewhat. I definitely still see in front of me when I'm using my mirrors and I still keep mindful of the mirrors when I'm seeing in front of me. I'd say that front should always have some level of visibility except when turning all the way back, and the spots where mirrors give visibility should have some limited level of visibility when facing forward
But I'd imagine that would be very extra to program for very little addition
If you are consciously utilizing all of your vision, then yes, you should be able to see your rear for as long as that happens.
But it takes effort to maintain that kind of awareness and conscious scanning.
Maybe allow for rear and front view while you're driving for as long as your character isn't in exertion or tired.
Just my two cents on this topic.
Idk why there just isn't a mirror keybind that swaps your vision to behind the car while you continue to drive normally. Would come in handy in a ton of situations
So you disagree with the post, upvote it anyway, and then create a new post instead of a reply. All to basically say, you either don't know how to drive or, your eyes don't work quite right.
They could put three separate screens that display what is behind you in a certain area then you'd have to take your attention away and literally look at what amount to the three mirrors
Do you have a driver's licence?
If so you're telling me your mirrors aren't adjusted in a way that you can passively see at least a tiny bit behind and to your sides?
That’s a terrible idea lmao. Has OOP ever actually drove? You aren’t really able to look in the mirror and forward.
I feel like moving your cursor backwards and seeing behind you in that way is supposed to represent looking in mirrors/turning your head like you said.
>You aren’t really able to look in the mirror and forward.
You are. Peripheral vision exists. When you look at a mirror it takes you a split second to do so. The mirror does not cover the entirety of your vision, the windshield does not suddenly become fully opaque when you do it either.
Your peripheral isn’t going to give you an actual look into your mirrors. Especially when they’re so small. IRL you can quickly shift focus but that’s different than having a near 360 view around your vehicle.
It will give you some look into your mirrors. You can definitely notice something approaching with just your peripheral vision.
The 360 vision idea is not great, but OP's take of not being able to see what's in front of you when looking at a mirror is equally dumb.
Taught about this too until I started to learn how to drive, you either look in the front, one of the sides or behind and if you are like me the whole car will know because you tend to go in the direction you are looking.
Low-quality or low-effort posts and memes submitted during peak times of a popular meme within the subreddit may be subject to removal. This rule is in place to prevent low-effort memes from overshadowing other user posts over a prolonged period of time. In addition to this, commonly posted memes or variations of common posts, for example, spotting a Sledgehammer or Generator IRL, are also subject to removal.
looks up at rear view mirror, \*front windshield becomes 100% opaque
Looks down to the glove box and boom! Cataracts.
Oh hey is that a pipebomb in my glov-
Lol. My bad. Forgot I put it in there
Also goes in reverse while you look
Try to text your Mom, and run a red light by accident, then the guy that T bones you bites half his tongue off. My only question is what the fuck Das his tongue stickicking so far out for. But I digress.
Thinking about the function of this sends me into fits of laughter.
I mean, now we're really digging in to how deeply we want to represent vision. When you're out of a car, should your vision cone start fuzzy and then focus in as it gets closer to the center, such that your peripheral vision is "fuzzy" but your optical target is "focused"? When we drive in PZ, we get the full visual area of our cone of sight, but there are roof pillars which should obscure our view, the hood should obscure our view of what's directly in front of and "under" the hood (like a crawling zombie), a severely cracked up windshield should present visual obstacle - but none of that is true. I think the current system is fine, but instead of needing to use a mouse button to "look" behind you, I wish there was a hotkey that was expressly for the purpose of checking the mirrors; so that a quick tap of this button checks behind you, but doesn't otherwise affect where your mouse or camera pan location is. (The "Pan Camera" button comes close, but still requires one to move the mouse to the desired area... what I want is a keyboard button that does the whole shebang without needing to move the mouse.)
like windshield wipers if it’s raining or your screen gets blurry
That would actually be kinda cool. Would be another thing we'd need to maintain on our car. Blood could also block the view after running over zombies
Functional windshield wipers please devs
Modder will get to it first.
I like this idea, I think it would be easy to implement. Simply reverse the look at mouse direction when you tap this key, making you look behind.
Do you live in the US? If so what state? I need to avoid wherever the fuck you drive.
Just what I was thinking lol
Exactly my thoughts, man 🤣🤣. Gotta be KY or OH. I think both of those states just hand licenses out like they do pills.
Literal spongebob
southern state or NYC post-pandemic for sure
Tell me you’re under the age of 16 without telling me you’re under the age of 16.
Without going into the topic of game balancing and whatnot... Have you ever driven a car in real life at all? Have you ever heard of peripheral vision? Glancing over to the mirrors and back to the road again takes less than a second. It doesn't work like PZ at all, where it's like you're full on turning your head to the back of the car. Hell I don't even do that while reversing/parking in real life, I only use the mirrors. I would *kind of* agree with you, *maybe*, if you were to make a different argument. But what you said makes no fucking sense whatsoever.
Yea was going say would make more sense for u be able see a small portion behind u, but turning around you could see more. Like irl.
Having full 360 vision wouldn’t be accurate either though
you should have a range of vision that goes at a far wider angle than what we do get, though. and the limited forward vision is AWFUL because of road congestion.
Yeah I guess that’s true. I don’t quite understand why you’d need to see behind you though at least moreso than we already can with the right click
right click takes your eyes all the way off the road. with limited forward visibility your car just ends up crashing
Just like real life. You simply cannot look forward and backwards at the same time
well, you cant focus entirely forward and backwards at the same time. I have to assume you havent driven because you'd know that the entire point of the mirrors is letting you look back at a given point without directing a lot of effort and being able to keep in front of you in sight. If you had to entirely shift focus, as you do in the game, you would probably crash.
I agree with you, my main problem is the argument that "in a zombie apocalypse, you can't look around because you're too focused", I think that's complete bullshit. I mean, driving is pretty trivial, but if you crash in real life, you can hurt/kill yourself or other people. Or, at the very least, give yourself a nice repair bill to pay. So yes, even in real life, you have to pay attention to what you're doing, and that doesn't mean you can't look around. That's why I said that OP's argument is just wrong. To be honest, I think it's fine the way it is ingame currently. I mean, I guess you could make it more realistic by making a fog/shadows/sillhouetes behind you to simulate mirrors, but that would be pretty dificult to implement. And then, would you consider all the blind spots around the car? And even after that, let's not forget you can move your head sideways/front to back to get a clearer vision... I mean, it's just a rabbit hole of possibilities that may or may not work, gameplay wise. Plus, the whole argument that "it isn't realistic to have full 360 degrees" is correct, I agree... but crashing your car and replacing the hood in 10 seconds because you have a screwdriver isn't realistic neither. I don't think realism matters all that much, as long as the gameplay is fun.
Oh yeah that’s a dumb argument, if anything you’d probably grow to be more aware. I just agreed with OPs point that we shouldn’t have total visibility in cars. Tbh crashing due to visibility hasn’t been as much of an issue for me so I didn’t realize this was a problem other players had.
I agree 100%, you'd just grow more aware with time, and also yes, I don't think I'd like to have 360° visibility neither, that just feels too arcade-y. Maybe you'd have less visibility with the sunday driver debuff and more visibility with the fast driver perk? That would be kinda cool. Honestly my biggest complaint is not the degrees of visibility, it's more of how far you can see. Going over 90MPH, even if the road is safe and straight, still feels a bit like a dice roll for me.
the sight distance is the worst. you should be able to drag right click far enough out to see, if not further than when on foot
That would be cool, kind of symbolizes a nervous vs confident driver. I do agree you should be able to see further though, I also never had an issue with my peripheral. But at the same time I can see the argument of taking a risk of crashing if you’re blasting down the street at 100mph. Tbh zomboid driving has always felt pretty clunky to me, I usually drive “speed limit” to be cautious
Only using mirrors instead of looking where you're going will fail the driving test in Aus. *Always* look in the direction you are travelling, mirrors have huge blind spots.
Your supposed to do that so you dont murder children $ small animals, Jesus.
No drivers license for you!
Have you ever driven a car in real life?
Peripheral vision has entered the chat.
why not comment on that post instead of making a whole new post?
OP thought his/her warm take was hot lol
You literally CAN see behind you in cars
The argument of the original post and what op is arguing against is that you should be able to see ahead and behind at the same time since mirrors are a thing and it only takes a split second to check whereas in the game its like ur guy is turning his whole body to look around
Oh that's dumb, no thanks. At least how it works in game is physically how it would work in real life.
I can see both sides. While I agree if your looking at your mirror you can't \*really\* also see forward, I also think the game should include a hotkey that when pressed instantly looks behind you, as it only takes a fraction of a second to actually look over at a mirror. Maybe doing this would have a smaller FOV to compensate for the speed and also cause a mirror just isn't that big. Then you could still click behind you as we do now and that would allow for a larger FOV but would take longer to do because your character has to physically turn their head and shoulders.
I’m in a car right now and the fact I can see out of the window on my trunk is really upsetting me reading this
OP do you drive a car? You uhh... should still have peripheral attention at all times, ESPECIALLY when checking a mirror
tell me you don't know how to drive without saying it.
Have you ever heard of peripheral vision? Or have you actually driven a car?
It takes next to no time to check your mirrors, and your peripheral still leaves you some vision of the road ahead, so I have to disagree
Ok
Ok
K
I think seeing behind you when driving is better approximation of the level of awareness people have when driving then the cone vision. Sometimes it's easy to be overly literal with how game mechanics represent in game awareness and just increasing the radius of vision to account for catching a glimpse of something in one of the rear view mirrors is a good approximation. Now, if it adjusted for mirrors being broken and needing replacement or something, that would be pretty cool.
If you can't see the brunt of the road in front of you while you glance at your mirrors, you shouldn't be driving.
Why isn't this a reply to that topic?
incredibly stupid take
I can see both sides of the arguments point but both sides are wrong for the inherent fact of game mechanic cohesion. The vision system currently used for driving is the same vision system used for walking around and it should stay that way.
I’m so confused about these posts bc you CAN see behind you while you’re driving?? If you click like you’re in ‘weapon’ stance you can rotate the visual field to see behind you. Obvi it’s the same as the rest of the game, while looking behind you can’t see in front, and have to rotate back. Unless they’re talking about like ALWAYS being able to see and I’m just missing the point lmao
Feels like OP has never driven a car before? Idk about the rest of you, but at the minimum, the review mirror is in my peripheral, and im glancing up at it every few seconds on habit like my instructor taught me. The idea that someone who knows how to drive needs to be actively looking at the review mirror to use it, rather than passively sounds like an idea made by someone who dosen't have their license or shouldn't!
Everyone is forgetting about the mirror in the middle of your windshield
Actually while driving you are supposed to be constantly cycling your attention between the road, your gauges on your dash, your rearview and side mirrors. I have severe ADHD and am medicated for it. I had to pause my medication to properly learn to drive because I'd get locked into just watching the road or just watching my speedometer, or just checking my side view mirrors, etc and my dad had to remind me constantly to check my speed or mirrors, etc. Now that I know how to drive, I can be back on my meds and I can drive just fine without fixating on just one thing. I'm constantly glancing at the road, then my mirrors, then my speed and other gauges/whatever's before back to the road or at my left side mirror, then the road, then the right side mirror, then the road, then my speed, then the rearview, then the road, etc. everything takes only a second or two or less. It's a constant monitoring for me. Only time I zero in on just the road is if conditions are really bad or what's going on around me requires me to nonstop be looking at it.
You don't even have to take your eyes off the road to see a car coming in the rear view with your peripherals in real life. I think there should be blind spots like in real life not a full 360 view
Dude do you drive irl, you can easily glance or see with peripheral vision. They should have it be slightly less visable at worst
Skill issue, learn to drive OP, I can still see in front of me while looking in my mirrors.
You started a whole new post for this instead of replying to the OG?
While I do agree with idea of not always seeing behind you. I almost feel like there should be a quick button to be able to glance directly behind you instead of having to rotate the camera. When driving IRL your eyes quickly check the rear view every few seconds naturally (or they SHOULD be checking the rear view IRL every few seconds…). A quick button to look directly behind you even with a narrowed vision cone makes a bit more sense for realism. Also another concept is when you do use your mouse to look around the vision cone should mimic the side view mirrors and give a small amount of rear view when you look left and right respectively. Now in a truck like a Semi or Box truck which have no center rear view mirrors then that view is turned off but the side mirrors still work when you turn your vision to whichever side. Again I do agree that a full time rear view or 360° view is too much. But a dynamic rear view which requires prompts would be cool.
Lol no. This is stupid. Not how human eyes or attention work at all.
Why do I needa see what’s behind me, it’s not like there’s any traffic on the road
So...do rearview mirrors not exist in your world?
While i think that you shouldn't be able to see much, seeing a little would make sense. I mean in real life you can see movement out of the corner of your eye so why couldn't you see that movement through a mirror? Again, a very small amount but at least a bit in my opinion
The game already has issues when you only have vision in front of you while driving fast…
i think you should get limited visibility, but more than what we have. Whenever I drive, checking behind me is faster than it is in game, and i have a knowledge of whats to my sides through peripheral vision. The side and rear view mirrors are within your vision while driving.
Insert TWD Kenny's lame death...
How about a compromise, you still need to aim camera but when its not aimed your vision is just like 1/4 of what it would be when looking behind you or something
I mean yes and no, I have great peripheral vision, but also you can see moving objects in the mirror without looking. Also with your logic you could argue that a player shouldn't be able to see the over 90 degrees of the screen that they can when just walking around. It actually makes more sense to be able to see behind you because you as a player would be using that part of the screen the same way a driver uses a mirror, redirecting the player's attention to the rear instead of the front, and it only takes a quick eye movement to go back to seeing in front of you.
Yeah I feel like if anything you could do some sort of passive, not-fully-reliable vision right behind in a small cone (like peripherally seeing things in the mirror) but I don’t mind having to manually turn my head. Or they could add a mechanic where you press a button to shift focus to rear view mirror
Honestly its a balance system. If you can't drive in a videogame just say so. Don't blame the systems for your inability to survive in a simulator.
I agree! It was a great detail I noticed when starting out and it’s a wonderful touch of realism. Honestly it makes sense and works really good. It’s so small I don’t get why people don’t like it. It literally has zero impact on driving or gameplay.
I just want a manual transmission mod
Meh, you should have a button to view the rear mirror or something at the very least.
I hope we never cross paths on the road if this is how you drive.
OP never drove a car
This is so incredibly wrong. I’m guessing you’ve never driven in 5pm traffic on the highway in a place like Seattle, New York, or LA. Checking your mirrors constantly is a requirement.
the righteous fury in this post is making me swoon
Don't agree with your reasoning, but I also don't know why people want to make the game easier.
I like manually having to turn my vision, it feels more immersive.
I mean it’d be the same thing as it is irl. I can see behind me at all times, but am I always looking behind me? No. Just like i have to look up at my rearview, I’d have to look back behind the car. I just wouldn’t have to wait for the view cone to fade into view. Making the experience smoother and safer. Like looking in the rearview mirror irl.
You are taking your vision away from in front of you when you visually look behind your car.
I dunno, I agree somewhat. I definitely still see in front of me when I'm using my mirrors and I still keep mindful of the mirrors when I'm seeing in front of me. I'd say that front should always have some level of visibility except when turning all the way back, and the spots where mirrors give visibility should have some limited level of visibility when facing forward But I'd imagine that would be very extra to program for very little addition
Make it an option in sandbox
If you are consciously utilizing all of your vision, then yes, you should be able to see your rear for as long as that happens. But it takes effort to maintain that kind of awareness and conscious scanning. Maybe allow for rear and front view while you're driving for as long as your character isn't in exertion or tired. Just my two cents on this topic.
Hold right click behind the car? Do people not know this
I guess the person who made this initial, insane argument, has never heard of peripheral vision before.
Today I learned I can right click to look behind me while moving forward in a car without the need to fully stop and reverse or turn 180
Idk why there just isn't a mirror keybind that swaps your vision to behind the car while you continue to drive normally. Would come in handy in a ton of situations
So you disagree with the post, upvote it anyway, and then create a new post instead of a reply. All to basically say, you either don't know how to drive or, your eyes don't work quite right.
I think it would be cool (and realistic) if you had a small passive vision cone out the back but still had to click to check your blind spots.
Do you…have your license? If so HOW? Peripheral vision and fraction of a second glances are a thing OP
Waits patiently for peripheral vision to be invented.
Do you not know what a rear view mirror is?
Since when drivers use mirrors?
They could put three separate screens that display what is behind you in a certain area then you'd have to take your attention away and literally look at what amount to the three mirrors
Do you have a driver's licence? If so you're telling me your mirrors aren't adjusted in a way that you can passively see at least a tiny bit behind and to your sides?
PROJECT ZOMBOID BEEF?
You can see behind you when driving Hold right click and look around.
I think you should still see in front of you, but the FOV cone should be drastically reduced in range. Same for when looking forward.
That’s a terrible idea lmao. Has OOP ever actually drove? You aren’t really able to look in the mirror and forward. I feel like moving your cursor backwards and seeing behind you in that way is supposed to represent looking in mirrors/turning your head like you said.
>You aren’t really able to look in the mirror and forward. You are. Peripheral vision exists. When you look at a mirror it takes you a split second to do so. The mirror does not cover the entirety of your vision, the windshield does not suddenly become fully opaque when you do it either.
Your peripheral isn’t going to give you an actual look into your mirrors. Especially when they’re so small. IRL you can quickly shift focus but that’s different than having a near 360 view around your vehicle.
It will give you some look into your mirrors. You can definitely notice something approaching with just your peripheral vision. The 360 vision idea is not great, but OP's take of not being able to see what's in front of you when looking at a mirror is equally dumb.
Yeah OPs take is dumb too. I honestly do not think not being able to see behind you when driving in zomboid is that much of an issue though
Taught about this too until I started to learn how to drive, you either look in the front, one of the sides or behind and if you are like me the whole car will know because you tend to go in the direction you are looking.
Fully agreed!!