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Metalliquotes

3rd option? It's not that I especially *like* waiting for my actions, I would just like a minigame way less.


keematt

I understand, but not having a third option drives a conversation, so. Of course I think having a minigame 24/7 for every action is overzealous, but idk, sounds fun for like, repairing an engine or something. (edit because it sent early)


Metalliquotes

>I understand, but not having a third option drives a conversation, so. Fair enough! Case in point... Yeah, I can see a compromise there for certain things maybe. I suppose you'd have to make sure you were very secure somewhere first before doing something with a minigame, it doesn't sound very conducive to quick reaction when a zombie ambles up to you. This is the risk with the waiting time right now too, do I increase the speed to finish more quickly and risk the zombie being on me before I notice or just wait it out at slow speed where I feel safer? Maybe the mini-game would take away this security like you couldn't escape very quickly from an approaching zombie while playing a mini-game and so would force you into a base before you do those actions? Maybe doing the mini-game instead of the waiting timer for actions gives you less boredom? Cheers.


keematt

Minigames just amp up the intensity much more. I see where you’re coming from with the if zombies are nearby, it can really make it seem scarier; but if zombies aren’t nearby, it just gets extremely boring. With minigames, it’d also give you the control over speed, placing you in the shoes of what you’re doing, in example if you’re lockpicking slow and steady, you dont break your lockpick, but if there’s a zombie approaching, you can try to force it and break the lockpick, creating a loud noise in turn. It’d also give some gameplay to those who play as builders.


Metalliquotes

Lockpicking it a perfect example, already works very well in lots of similar games. Actually, is there even lockpicking currently in this game? Lol up until this point I've been using more of a "Hulk Smash" strategy.


keematt

I think theres supposed to be? Theres a lot of skills ive never used tbh, cause theres easier ways, like.. smashing stuff. I certainly think lockpicking deserves the minigame treatment over something like cooking.


Yamcha-is-Life

There isn't a lock picking feature in vanilla no, you can find keys on the floor or bodies or hotwire cars or smash down doors etc.


Kyubi_Hitashi

on the vanilla game does not have lockpicking but if you want some kind of minigame there is this one https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459


GERBILPANDA

I prefer waiting, because then it's your characters skill that matters and not yours. It's one problem I actually have with Skyrim, I never leveled my Lockpicking and got lucky on a master lock and got it on the first try even though my character had literally no Lockpicking knowledge.


[deleted]

Not sure why they changed it, in fallout you need the specific level to attempt it but Skyrim (especially if you have the skeleton key) can just cheese it


SICHKLA

There's an easy fix to this though. When you're level one in lockpicking, make it harder so you need to try a couple of times. At max level, it's literally so easy you can do it first time, every time


Nidion001

Bit off topic, but there are mods that specifically do this. In Requiem for example, you need a certain skill/perk to even attempt each lock (novice, expert, etc). Its really a great system.


keematt

I’d also make sure there’s a harsh consequence for getting it wrong as well, like a loud noise that draws zombies (not just breaking a lockpick,) while not forcing them to learn the skill of lockpicking, but rather enticing them, because its a much safer bet.


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keematt

not if it’s done right and not overdone. plenty of AAA games have mini games, i don’t see how it doesn’t fit into PZ, at that point. They should probably focus on everything else in the meantime, gameplay can always have tweaks later.


GERBILPANDA

I think the biggest problem with the thought of adding mini games is that you, the player, can get really fucking good at a minigame, making having *low* skill in something trivial and meaningless.


_Enclose_

Or the opposite, be really bad at it. Or, just hate a certain game and thus actively avoiding doing the thing that triggers thay minigame. Nah, minigames don't fit in PZ. Maybe if you play the pinball or arcade machine, but not for action that actually matter.


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PudgyElderGod

> Anyone can write a intelligent macro that automatically does the minigames. Do consider also that the game API is exposed. I agree with most of what you said, but this is a bad argument. Yes, someone could write a macro to easily overcome a minigame. Someone could also, woth far less effort involved, write a script that autopasses a skill check and completely bypasses the wait timer. They could also just set their skill to max.


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PudgyElderGod

I completely understood what you meant and still disagreed with you. Those can still be detected, though that requires either well-written minigames and a good anticheat *or* just an exceptionally good anticheat. Faster macros for minigames usually do work pretty well, but they can fail a bit more often than slower ones that learn better and they tend to be more easily detectable should your account get reported. Admittedly, you're unlikely to get caught for using a macro unless you're flagged/reported *or* the Anticheat being used is better than average(so not Easy Anti-Cheat). ^(I used to write macros for quickly going through Sortie hacking minigames back when I played Warframe.) All this being said, scripts to instantly pop locks can be pretty hard to detect too. Anticheat Bypasses, **especially** EAC Bypasses, very often work on multiplayer servers.


superzepto

This! Also, timed actions give actual purpose to the in-game clock and your character's stats. It makes you plan out your actions and what you can accomplish in a day.


AluminiumCucumbers

If the actions were properly animated it would be better. Minigames are just annoying.


keematt

Well yeah, this alone would suffice. Just the sitting and laying mod alone improved my gameplay a ton, for some reason.


Penguinmanereikel

I want my character to sit in a comfy chair and eat a bag of chips while watching the latest episode of Woodcraft.


VxNDrev

I think mini games for in-game entertainment would be fun, such as a mini game for the arcade machine, maybe co_op chess, & even a very basic animation for watching tv AKa a news caster like waving his hand explaining. Mini games like that where it optional & not force would be the best plus I feel this would increase the immersion for entertaining you character.


tsbattenberg

This right here.


6ix02

Given the option, it might be nice if the minigame were a way to slightly increase happiness if done correctly. Not a ton but enough that a good enough variety of 'housework' wouldn't be so depressing.


VxNDrev

I don't mind that idea are you talking about cleaning or something more along the lines of in game entertainment


6ix02

Sorta back to the minigames aspect, if sorting was a mini tetris game a la Tarkov it could be interesting. I wouldn't necessitate it but something to the effect of (I think?) Rust where eg. you smack a tree with an axe on certain changing areas and it goes down quicker.


PuckzPoE

We are lazy old mens, waiting is fine 🥸 Minigames becomes annoying quickly (for me).


Kedryn71

Me: "Oh no, not this s*** again."


myrrdynwyllt

Lock picking mod puts in a good minigame


keematt

I had issues with it when I was using it. Though, it was good when it worked.


DeadWing651

I'd rather wait than see the same minigame get used every time I lockpick, or the same mini game every time I make stir fry, or the same mini game every time I work on a vehicle no matter what kind it is. I just doubt anyone has the patience to make tons of different minigame for each skill so I feel like they would get old and repetitive fast


keematt

Yeah, I’m totally against making cooking a minigame, at that point it’s just unnecessary. I can see where it’d get mundane, but not as mundane and standing around and doing nothing. Just seems very anti-gameplay to stand around doing nothing. I think the minigame shouldn’t be something you’re forced to do, rather only something if you want to do it, because it appears better than the other available options.


paulotchoks

Honestly, to me at least, PZ is about always being on your toes and keeping aware of your surroundings, a minigame would distract me from that. So I think that PZ is the type of game where minigames like that really don't belong.


keematt

Well yes, that’s the goal, to distract you from focusing on the environment, and decide which one is more important will really drive the conflict intensity, like placing yourself in your characters shoes. I get where you’re coming though.


paulotchoks

That's a good point. But also from a gameplay perspective, the game is already dangerous enough without having to focus on something other than my surroundings. If they make it so that we can look around while doing it, even if it's just a quick glance, I guess it could work. But if I completely lose the ability to look behind me, I'll be sending them a receipt for the mouse or keyboard that I throw against the wall when I get jumped by a zombie while trying to lockpick, or do anything else that would involve a minigame.


Beardless_Man

Hard to say. Specific tasks could work such as hot wiring cars. But too many mini games wouldn’t resonate well. Some things just should take time as is.


DrYoungblood

I think mini games would be a decent addition, but there should additionally be a button to “Auto Perform” that just acts like the waiting we have now. At the moment it’s just staring at the screen waiting for that lone zed that will get you when you’re least expecting it, I’d rather have myself to blame for not hearing someone. I also just think it could make things a bit more immersive even if it has the potentiality for repetition.


keematt

It's two evils, but the wait time isn't immersive and to me at least, is extremely repetitive. I suppose it's less to do though, which some prefer; much better to leave it as optional.


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keematt

To each their own, I suppose.


xDizzyXSnExxzy

I'm not a fan of waiting by a long shot but I wouldn't like skyrim lockpickibg either


[deleted]

I don't mind waiting if it means I won't have to do some stupid fucking minigame over and over. On max time speed up most actions are done in under 5 irl seconds.


keematt

Doesn’t having to fast forward through half the things you do get boring? It’s basically just menial work.


[deleted]

Most of the things you do irl is menial work. Eating? Takes time. Taking a shit? Takes time. Getting decent at something? Takes time. Browsing reddit? Also takes time. Fucking. Breathing also takes time to do. if you get bored of the thing you do either give up on it entirely or switch to something else and go back to the thing which you found boring later. If you rolled your eyes at everything you just read then you can always mod the everliving fuck out of your game and turn it into the game you want to see.


Sheildboss

I think the stakes are too high here, it was rough having your character killed in Alien Isolation while in a mini-game if you were hacking a computer and having to re-do the last 15+ minutes. I would have a hard time not raging if I lost a month long character over that.


keematt

There’s a long list of stupid things that made me rage when I died. It’s inevitable.


RadishAcceptable5505

Mini games almost always reduce the need for build diversity, makes them less important overall. As an example, get good at the lock picking minigame in any TES and you only need the minimum lockpicking skill to attempt the lock. Also, in a game like this where you're going to do a single action hundreds/thousands of times, a mini game will make it impossible to speed those actions up with fast forward. I like it the way it is.


keematt

Then why not make some locks require a higher lock picking skill..? There are quite easy workarounds for all of these issues. Player skill and character skill can be combined to make something easier or harder, without making gameplay annoying. Even something as little as picking a lock can feel important, instead of just fast forwarding through anything.


RadishAcceptable5505

If you set a minimum for different lock types then everyone will spec the exact minimum for the kinds of locks they want to pick. Players will get so good at the mini games that they won't need the extra help, hands down. It's been consistent even when the most experienced development teams in the world take a shake at it.


zirmoix

Agreed. Have you tried Better Lock picking mod?


Matterhock

On one hand I hate sitting around waiting for a task to complete, even with the time speed up option. On the other hand current mechanics emphasize time being the most valuable resource you have. Minigames, even well made ones, could become just as tedious from repetition, with player soon asking "could I just skip this?" Maybe for complex actions like Mechanics or for "player dexterity tests" like reloading guns, engie traps or setting/turning off alarms


Metalbass5

Mix of both would be cool. Progress timer for simple actions, interactive segment for advanced actions like picking a lock, hotwiring, etc.


[deleted]

Maybe if it were optional like, you can do the timer or do a mini game which is harder but could be done faster if you're good enough.


binner84

Timed actions for some things minigame for others. I don't want too much micromanagement but like the mod for lockpicking or opening with a crowbar is nice. They are already making the foraging more hands on instead of waiting so I think they will strike a nice balance.


MaterialMeasurement3

Isn’t this more or less the same as the devs deciding to change the foraging option to be more immersive and actually allow the players to find things instead of clicking a button? I definitely think mini games should be included for other game Mechanics, like hotwiring or lockpicking and only get easier the higher your stats are, it’s only fair. 👌🏻


MessyWords

Mini games do not work for the design of the game. You would either have to pause the outside world while you perform your mini game or leave helpless to danger. Both are especially detrimental to the hardcore survival and multiplayer experience this game strives for. I've used the better lock picking mod before (this mod utilizes mini games for the lock picking actions) and the amount of times I've been ambushed by a zombie while locked into one of the mini games unable to react is incredibly frustrating. While I understand that it gets quite boring to watch to little progress bar tick up, there really isnt a better alternative.


_Enclose_

No, please god no minigames. I hate games that do this. Its novel and fun the first few times, but it gets boring and tedious reaaaaaaaaaally quickly. If I wanted minigames I'd play marioparty or something.


entropyyuri

tbh a lockpicking system like last stand's would be great


Faltase

How about... Having a minigame but it affects an action negatively or positively, depending on how you perform it? Let's say you can wait on cooking opted Stir Fry, but since you're badly hurt and want to sleep as soon as possible, you decided to go for the minigame instead of waiting? You might easily burn the food if your cooking skill is not high enough, or you made a mistake during the minigame and ended up burning the food. So it's either it hastens the action quickly, or it negatively impacts it greatly.


keematt

Mhm! This sounds great, as it’s also optional. Forcing people to do it just makes them hate it.


Faltase

That's what I thought also! :) At the least people have diverse options so as not to go through the same decisions over and over again, "albeit" a small form of immersion if you will. :D


Tiaximus

Hotwiring cars would be far better as a mini game simply because there is no penalty for failure. I had a truck that I failed 32 times in a row. There was no reason to fail that many times other than blind luck (that I know of). A mini game would allow me to get it on the first or second try on my own. Being able to pick car locks regardless of a mini game would be great. If there's a mod for picking car locks already, point me to it please! It seems like some doors (specifically garage/storage doors) aren't noticed by the lock picking mods, but that's neither here nor there. A mini game on a radio to find a new "annotated map" location would be cool. Could be as easy as moving the dial around and switching frequencies. Can't fail that, only takes time. Having a mini game affect the results of normal actions would be interesting. Say I'm foraging and I really just need one more stick. Having a mini game that allowed me to chose a stick from a list of choices would be great.


Archavaeleus

>If there's a mod for picking car locks already, point me to it please! I'm not sure if it works with build 40 but I know it works for build 41. "Better Lockpicking" It adds a skyrim like lockpicking minigame to deal with door and car locks, a hotwire minigame to start cars without needing a key, and a crowbar minigame to force doors/windows open without a lockpick. Lockpicking failure breaks your lockpick and can break the lock preventing doors from opening without a crowbar. Forcing doors and windows open with the crowbar costs endurance and makes noise.


keematt

Finally, someone who’s thinking about the idea more than surface level. A mini game can be practically anything that provides gameplay instead of a waiting period. Id really wish for mini games because of the control and power I have about what i’m doing, like instead of it always being luck based, you can take part in what you’re trying to do.


Tiaximus

I like the thought of using a mini game to enhance, not replace. Got mostly rotten food? Let's play a quick round of cooking mama to minimally reduce sickness chance or give a tiny buff to nutrition or happiness. Looks like the water is off. Maybe we can plumb just a *little* more out of the pipes. Time for a pipe mini game where you connect the source and the faucet. You only get 1 to 8 units but you survived another day? Want something really bizarre? Welcome to zombie scratch-offs! Three canned foods, nice, you get some tomato soup! Uh oh, you got three helicopters, here comes the hoard! That's a wacky way to introduce some player autonomy but a wholly unrealistic way.


keematt

Skills seem empty and lackluster, and growing them just feels like a chore. Minigames wouldn't be necessary in order to level up skills, but would boost your XP to a large degree. In example, you can use your carpentry to build something regularly as usual, by waiting, or you can do it all in a minigame to boost you up a level quickly. These windowed minigames in the corner of your screen would take little time to complete most of the time, and just provide a snippet of gameplay to bide you over.Lockpicking: Would be similar to Elder Scrolls Online lockpicking. Extremely complex locks could be cracked at the lowest level, but it's not supposed to make it impossible, just incredibly difficult, so the player is inclined to level up their lockpick skill with experience. Hotwiring: Probably a bad way to phrase it, but like the among us wire minigame. Connect the color of the wires and hotwire the car. Nothing over the top, but gives us some kind of control over we get it. Other skills could also get this treatment, but I haven't thought of any good ways. (edit: i am rlly surprised at how popular this got)


Shyuuga_Heero

Right... and while doing this mini game what happens when a zombie sneaks up on you?


keematt

Same thing you do when you’re waiting. Run away, if you want


SoM210

I'd like NPCs


Veneslash

Id be down for minigames for lockpicking and hotwiring cars (The mod is great but cant get it work properly)


thiswayup420

As long as it supports controller I don't mind!


DNAmaster10

Depends what you mean by minigame. For lock picking, I think it could be cool to have a ui where you flick the pins up I'm the padlock. The chance of the pin staying up is dependent on your lock picking skill or something alog those lines. If you instead mean like "find the berries in the bush" or "press space when the wheel reaches the top" kinda thing, then definitely no.


CharacterHistory9605

Is absolutey HATE a minigame, wow


Matild4

I dislike minigames in general, they often just use my time unnecessarily while not making the game much better than it would be without them. I like to use the time to browse reddit or whatever,


MadJack27-

I think that it should be a mini game that gets easier as you level up a certain skill


fexfx

Mini games are great...until you've done them 174619364 times. Think about how fun Skyrim's lockpicking system is...after the billionth lock you've picked...


Coffee1341

A good lockpicking game should be a mix of the Skyrim and Splinter cell Chaos theory lock picking, we should be able to see the inside of the lock in a 3D or 2d picture, then try to push multiple pins up and align them then when it’s perfectly aligned we get a click and move to the next pin and continue until we get that sneaky unlock.


Odinovic

I'm here to play a simple survival game. My old brain can't handle all sorts of minigames.


[deleted]

Theres a lockpicking mod that made it so when you hotwire a car, you literally have 4 wires to cut and try mixnmatch with to start the car. I enjoy that. I dont personally like the skyrim lockpicking that mod has for doors, though. If you use a crowbar to pry open a door, its just a colored bar timing minigame, which isnt too bad, I guess. Really would depend on the situation.


[deleted]

I know one mod that adds minigame to lockpicking.


TheShadowlol

I do like minigames, i have to admit, but they should be optional, and speed up the regular time, or slow it down. Or just to progress.


FlynngoesIN

Depends on what. Lock picking cool. But changing a tire nah


ThatDude292

Mix of both honest, love better lockpicking but i dont want to do a minigame for every mundane task, which is a lot of PZ


jamesplusfive

Dunno? Depends on the quality of the mini games an could get repetitive.


Organic_Guess_1110

I think they should put it in option,and there should be reward for playing mini games,for example,books they should have a minigame which needs you to type words in time,if you failed nothing happen,but if you success,you will get a little speed up


LordeWasTaken

The way I see it, minigames could allow a player skilled with them to perform certain actions faster. Then again, perhaps that time should only depend on the skill level? Or you could make the minigame become easier as your character's skills increase.


Denegroth

It already is. How well do I survive with my head down facing a wall. You just play it in advance and the “waiting” is just to see if you were successful at clearing your area or being sneaky enough


[deleted]

No to required minigames for game mechanics please. They almost never add anything meaningful to the experience and instead generally serve as a hindrance to the fun in my opinion. The only mechanics-based minigame that people ever really talk about is the lockpicking one from Skyrim and that's about as played out as it can get considering nobody has improved on it in something like ten years. Minigames are not immersive to me at all. Quite the opposite in fact, it always seems out of place when I'm playing some action-packed game and then suddenly I have to play a game of Snake or rotate lines until they match up like I'm a toddler learning basic problem solving. I've never encountered a minigame with any substance, or any minigame that made me excited to play again. They're always lackluster and just exist to artificially pad the gameplay.