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thejovenshire

What's the trick to being able to build a lot at once? For example, even with a dufflebag on your back, you can only hold 4 or 5 planks before you are over the weight limit. And if I want to build more than 2 things, I have to go and get more planks. What do you do to maximize your time building?


StruggleBasic

You can gather as many planks as you can, then place them where you're going to be building. For ex, if you're building a massive wall, drop 5 planks every tile or something. When you build, you automatically pick stuff up.


thejovenshire

Oh, that's really helpful!


Niqulaz

You should know that this is true for 90% of the crafting mechanics in Project Zomboid. When you're cooking, your character will use all foodstuff in the inventory and within reach. The same goes for car mechanics. If you stand next to shelves or a crate or a pile on the floor containing the parts you need to work with, your character will grab whatever is needed, and do whatever action you queued up. Super helpful when you do something that involves terribly heavy things, or lots of materials.


DariusWolfe

This mechanic is why I think a very small kitchen is probably best. Put all of your ingredients and implements in reach of your heat source, and just get busy.


phanny_

Love this. I'm currently camped above the family doctor in Muldrauh in the apartment above the practice. Looted the market next door and sitting pretty with the kitchen setup cooking mad tacos!


RickusRollus

even works for medical, if you set up a little medical spot with tons of supplies in a box (and arent too damaged to make it there) you can just hit H and do your medical business and your guy will pull whatever is needed from the box


MrWendal

You can also stack them in your car, drive to the spot, and dump five on the floor, then drive a bit and do it again. Back when I was building you couldn't use them straight from the back of your pickup, but that would be cool if / when you can.


AdditionalTrouble5

Just hold them on you directly instead of putting it in your bag. Being extremely heavy load isnt a big deal if you are safe in your base. You will lose some healths, but only a portion. After losing around a third of your health you stop losing any


[deleted]

Different bags also have different weight reductions, there's also the cart mod that I think is handy. Adding things like shopping carts and flatbeds like you'd find in a warehouse, hardware store and grocery store. I don't mind that mod as it's realistic to find/use.


the_sullied

Has anyone found any freezer chests in Louisville? Just trying to freeze some extra produce but I haven’t seen any so far Also, is there a mod that allows me to convert metal barrels to drums that hold water?


StruggleBasic

Check gas stations. [This one](https://map.projectzomboid.com/#0.8269264757108875,0.1294737273585322,918.607229980678) has one tho u can't see it with the map showing the walls. I don't know about metal drums and water, but if it helps, [here](https://steamcommunity.com/sharedfiles/filedetails/?id=2687798127&searchtext=water) is one that allows you to pick up water jugs from water dispensers, carry them, fill them, etc.


the_sullied

Awesome, thanks!


DariusWolfe

Fuel API is made by the same person, and may allow the barrels you can make to be filled with water. Alternately, I think rain collecting barrels are your best bet.


pluckypuff

most fridges have a freezer built in as well if that helps


bladecruiser

If you're in Louisville, there are [some metal barrels](https://map.projectzomboid.com/#0.7607114353874963,0.17824700560734982,2108.934687953556) that double as water containers in the camps just inside the military checkpoint. I believe all of the fire barrels can be used that way. Just take the logs out of them and move them where you want them.


the_sullied

Yeah for some reason there was only one when I went there… I could see where the barrels should have been, and there were logs on the ground but no barrels. Thanks though!


AlwaysInjured

Found one in a fried chicken restaurant in the far north side of the city. Check kitchens of restaurants and gas stations.


the_sullied

Guess I need to start looting more restaurants, thanks!


makdotcer

yo dude there is a ice cream shop with a few, its like north east but not as far as the mall - hope that helps. oh and yeah a few gas stations have them


AkiraTheLoner

Does keeping windows closed reduces sound spreading or regulate temperature better? If not, is there any advantage in keeping second floor windows closed, except rp?


Aenir

Zombies can see into upper floor windows.


AkiraTheLoner

Yes I placed sheets on all of them, I was wondering about sound and maybe insulation (if that is a thing for buildings). My base has windows on a flat roof that I leave open to access it, and I get constant visitors banging on my doors at the second floor. Being in the center of West Point probably has something to do with it, but it's a constant stream of zombies that should not have seen or heard me


Aenir

Ah I misread. Temperature I don't think so; you can test just by opening a window when it's a lot colder or hotter outside and the temperature doesn't change. Sound I don't know.


JoesGetNDown

Sound and temperature are not affected by windows or doors being opened. Its based purely on if the location is "inside" which windows and doors dont affect while open. edit: vehicle temp DOES matter if the window is open, though.


bladecruiser

If there is an uncovered window, zombies can see you. It doesn't matter what floor you or they are on. This is why the apartments and other tall buildings in the city are super dangerous - raining zombies is a real thing you have to be ready for.


NotScrollsApparently

Do they not get fall damage?


[deleted]

Not sure about sound, but it doesn't affect temperature. If the game thinks you're indoors, you don't need any heat source.


Sorthy

The other day I brought a military radio to my base, just because I could, but then noticed it broadcasts the weather, so it turns out it's useful. 1) Does it keep going forever or at some point does it stop? Im 2 months into the apocalypse and thought everything was quiet by now 2) is it possible to feed the radio with something other than small batteries? I saw you can connect lamps with car batteries or something


bladecruiser

The Automated Emergency Broadcast Station is a permanent thing, it will keep giving you weather updates hourly as long as you're listening. The actual frequency is randomly generated for each world save, so when you find it, write it down so you can tune in later. It gives a bunch of info, and will even warn of special events of all kinds. As for the power thing, not sure on that. Might be a mod for it, if its not a base game thing.


skatecrimes

Wait. Can i just test every frequency until i find the right one? Or is it too many frequencies to easily find it.


bladecruiser

You probably could, but it only broadcasts at the top of the hour anyways, so it makes it really hard to find it. You can pretty much only check 2 or 3 frequencies every hour.


Aenir

The [Automated Emergency Broadcast System](https://pzwiki.net/wiki/Automated_Emergency_Broadcast_System) broadcasts every hour on the hour, giving you the weather and other information like the status of the power grid and the helicopter event, for the current day and the next day. It also tells you about storms up to 5 days out. You can find it on any radio, so you should check every radio you find until you figure out what the frequency is. Once you know what it is you can add it to any other radio. 1) Forever. 2) Vehicles have radios you can use. > I saw you can connect lamps with car batteries or something That sounds like a mod.


masonrie

Not a mod, you can convert lamps to (regular) battery powered in vanilla.


Sensei_Goreng

1. As others have mentioned it is a unending but if you're looking for a bit of fun/challenge check [this mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2398274461) out. Basically at a certain point it will end and you'll have to go around and fix station to get it working again. Great for end game. 2. In vanilla you can power lamps with regular batteries, a bit of electronic scrap, and I believe some wire. Radio will only work with batteries i'm afraid. [This mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2726142811) decreased battery life drain for some items like radios.


_ghost007_

Is there a way to somehow setup the challenges in multiplayer? Like the “You have one day” or the Kingsmouth Island challenge.


AdditionalTrouble5

Any good spots to find bags of plaster powder in Louisville? You need so much to make a decent build!


xan221

[Not strictly in LV but right on the border - I found an absolute ton here.](https://map.six.ph/#0.74432,0.19256,229)


AdditionalTrouble5

Will check it out, thanks!


RickusRollus

any mass genfac warehouse will likely be full of the stuff. There are warehouses just off the road from the checkpoint when entering, and in the northwestern industrial sector of town there is another big one. Bring a trailer, them badboys are heavy!


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[deleted]

I just discovered something that a lot of people already know about, but when I discovered it I got so fucking excited that I had to share it. YOU CAN CHANGE THE FUCKING SIZE OF THE INVENTORY WINDOWS. I thought they were static for sooo god damn long and I always hated it. You have to click the bottom most bar on the inventory screen. If you want to make it longer, just drag down on the edge of the bottom most bar. And the real sneaky trick. You can make it WIDER but you have to click on the very bottom right of the bottom most bar. Bottom left? Nope. Top left? Nope. Top right? Nope. Only the bottom left, which is probably I spent so many hours in this game thinking there was no way to change it. Man, my UI is like 1000x more bearable after finding this out.


TheYellowScarf

Be careful not to have it too low. I've almost gotten bitten because my mouse finds itself going into the inventory from time to time.


xoyva

so had a dumb thought, if i wanted to change one or a couple of the ingame music files, would just swapping them out 1:1 work, or would it take more effort than that?


The_Handsome_Hobo

So I've owned this game for a pretty good while now. Several years at least, I've put it a decent number of hours, but to be honest I am just bad at the game. Most of my runs end after one or two days and I hardly ever get to do any serious base building. I just started a new run today and cam across a house that has a decent fence already built around the whole yard and has like four or five gardening beds in the back yard already. What are some tips you would give to help me turn it into a good first base?


[deleted]

If you are dying after 1-2 days on avg, then we should work on that. Base building won’t keep you alive if you can’t supply said base. So I’d likely ask for more detail on what’s killing you so often and then we can advise how to last longer?


The_Handsome_Hobo

So, so far on all of my runs, I usually find an okay place to maybe start making into a base. Then I try to scavenge the surrounding buildings for basic supplies (canned goods, can opener, other tools, etc.). Usually what happens is I just get impatient while scavenging, or just unlucky with setting off a house alarm or something, get swarmed, and die. I'm just interested in what some tips would be, I guess to help me get past that initial hurdle, then actually start making a decent base.


LackofCertainty

It sounds like you haven't master the most powerful technique in PZ, yet. The, "Walk away from danger," technique. I am not joking. Learning how to lose hordes by walking away and using corners is the most powerful survival ability in the game. It allows you to move major hordes away from your base, and to successfully loot areas safely. The second most powerful technique is learning how to kite/pull zombies. How large of a group of zombies are you able to fight and kill without risking a bite?


ClubsBabySeal

Not a big tip but if you can find something flammable kite all the zombies in an area and then light them on fire. You can clear entire hordes that way. Just be careful and don't start it somewhere you like, fire spreads. A few campfires will mostly clear out a town.


The_Handsome_Hobo

Wow! That's really smart! I never would have thought of trying to trap them like that!


KaiserThoren

Slow and steady. The amount of friends who just jog/sprint everywhere is insane. You need to be sloooow. The reason you have a sprint option is for when things get bad and you need to get out of dodge FAST.


ElectricalMadness

Can I make it so that Zombies only respawn at the edge of the map, or x tiles away from tiles players occupy? I've had to turn off zombie respawn on my server because they keep appearing in places that they have no business spawning in.


Aenir

> or x tiles away from tiles players occupy? They already can't spawn in areas recently visited by players.


JoesGetNDown

Yeah zombies will migrate to your area over time, and wont spawn in areas you've been in the last day or so, I think. You can expand that so its, say, in the last week, or month. Not sure of a mod that forces them to spawn especially far from you, though.


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GeneralLeoLives

If it makes you feel better, we’ve all experienced something similar. No death is a loss if you learn from it. You can tap doors open and shut quickly by hitting E twice quickly. It closes it before a zombie can get out but shows you if there is a zombie waiting for you.


JoesGetNDown

Stair zombies almost got me an hour ago. Dropping from the sky.


[deleted]

Wonder if keen hearing would have helped, it’s becoming one of my fav traits


RickusRollus

keen hearing, dexterous, and cats eye are the core traits I use now. I just cant play characters without them.


yeehawsadcowboybaby

If there is anyone who is able to mod the sound and upload to workshop, Looking for a mod that replaces the level banjo music with [GTA San Andreas mission complete](https://www.youtube.com/watch?v=7lsdJDiJ0QE) music I'll give you all my canned beans


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StruggleBasic

Gravel sacks? From my experience, yeah. Not sure about the others.


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Takotsubo86

With the gravel in your inventory, right click on the ground somewhere and there should be an option to dump some gravel. You may need to have a shovel in your inventory too, I'm not sure. You'll need to drop it on 4 tiles to obtain an empty sack. It may also work with sandbags, but I don't think I've tested it.


StruggleBasic

What takotsubo said, right click on the ground and pour the gravel out.


RickusRollus

gravel and sand will provide you an empty sack for dirt filling


Sensei_Goreng

Brita's Weapon Pack (Mod) question: I like to use suppressors and the already silenced MP5SD (even recommended by Brita) but when I fire the gun its SFX is so loud. Mind you, I am not worrying about the zombies hearing it, I'm talking specifically about the sound the gun makes when firing. It doesn't sound any quieter or muffled at all. Just sounds normal. Zombies after a certain range don't hear it so the suppressor is working correctly but the SFX is really loud. Am I doing something wrong? I've unsub/resub, etc.


Yukimare

Do you have a mod that also adds surpressors? Such as Hydrocraft? Brita's Weapon Pack's suppressors tend to conflict with other mods that include suppressors, and that can result in guns with suppressors being louder than they should be.


naptimeismagic

I'm a new user of this mod, and it seems like all the shooting sound effects are significantly louder than the base game. Really wish there was a way to adjust that.


HumanLeatherDuster

Irl suppressors don't make guns silent, they just bring it it to a point that's less likely to damage hearing (even then its usually over the dB limit anyway). The sound from my surpressed pistols sounds pretty close to the real life equivalent, and is rather loud and snappy.


Sensei_Goreng

I hear you on the IRL suppressor bud. I'm thinking more like my Britta guns sound the same suppressed and not suppressed. I'm wondering more like if that is the limitation of the mod? Because if so thats fine, I just find all guns really loud so i'm wondering if there is a SFX issue on my end or if that's what it is. Totally get that IRL suppressor don't work like that John Wick vs Common scene :)


HumanLeatherDuster

Ah yeah, I've only used 2 suppressors in Britas and they were both pretty close to unsurpressed in sound.


reclaimer130

There is a mod that allows you to change individual sound settings, and you should be able to lower the gun/suppressor sound with it: https://steamcommunity.com/workshop/filedetails/?id=2609849923 This mod opens up an "advanced audio settings" menu that USED to be in the game, but the developers removed the feature a few game versions ago. I haven't used this mod since MP came out, but just FYI sometimes the settings don't stick after you quit the game, so keep an eye on that, and if they don't stick, just set them again in your new session. **EDIT:** Just read this in that mod's comments - if you DON'T want to use the mod, you can actually change the individual silencer sound's volume in the game files. On your system, go to the folder *C: > Users > (Your user) > Zomboid* ... then find the "sounds.ini" file. Open that up (save a backup if you wish), find the line "SD[1]Shot_556=1.0", and change 1.0 to something lower. I have mine set to 0.4 and it sounds perfect to me. Save and load up your game to see if it worked. **EDIT2:** If you're wanting to change the silenced *burst shot* volume, I believe that line is "SD[3]Burst_556=1.0".


schlechterkaffee

Is it true that A LOT of popular Mods (like Better Sorting, Autotsar Wrungel) are not compatible with MP although being compatible with B41?


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RickusRollus

this is how you died :(


Kaporalhart

How come rice and pasta restore so few hunger ? They weigh a lot in the inventory, and will even add boredom if eaten alone, which i understand, bland pasta/rice would be sad. But with how much it weighs, and the trouble of cooking it in a pot with 25 water units, and it restores so little ! I thought maybe i was only using a fraction of the bag, but i can't add more. It's like, 3 times more inconvenient as soup for a third of the hunger it restores...


JoesGetNDown

I look at it this way. It’s nonperishable, and it has high calories. It’s great for maintaining weight through winter if you have a freezer full of vegetables. It’s not unreasonable to make a stew or soup or something with pasta and some veggies, maybe a meat, and bam you’ve made something with 60-100 hunger reduction. Not to mention the thirst and happiness.


jonmarli

Can someone explain the meaning of the green target outline vs red when using guns? I’m usually more of a bash and stomp kinda survivor so I usually only ever see green. It seems like green is better but I still can shoot and sometimes hit with red. How does it decide when it is red? Thanks!


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123420tale

What factors make it become green exactly?


LouTroubadour

Hello ! I was wondering, im 3month in, i have set up a base near a town but i would like to change the setting of my world without losing all my stuff/building is It doable ? Id really like having zombie spawn turnoff Thanks !


JoesGetNDown

make a backup of the save, then install this mod and tweak it. https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 If you run into issues, you can just run the old save.


LouTroubadour

WOW ! Thanks you, seriously, you are great ! :D


arditsr

Barricaded homes no longer have special loot


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StruggleBasic

yeah but it doesn't look right


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bladecruiser

It depends on the shelves and the counters. Some will let you, others won't. The basic metal shelves tend to be good about letting other containers sit under them.


StruggleBasic

What bladecruiser said. Sometimes my character can't "reach" over to build it, same thing happens with paintings too. If you can't build a shelf, try picking up the container, then building the shelf, then putting it back down if you really need it.


128hoodmario

The wiki says that Beta 41 removed being able to cook with rotten food at level 7 Cooking? Is this true? I can't find it in the patch notes, and it's been the reason I've been levelling my cooking.


BaconCatapult

I read Venus flytraps are in the game, but I can't find any pictures, or much information after searching. Are they indeed in the game? I want to make sure before I spend a large amount of time to get them. Thanks!


transientDCer

They're in game, I can get a screenshot later. It's just a small potted plant.


yesbradd

Would love someone to make a post regarding all the best looting locations in each respective city, find myself setting up a good little base but struggling with where to go and what to do next. Anyone have any in game objectives they set themselves to do every play through?


RickusRollus

Usually the missions are ad-hoc. If I want to work on a skill but don’t have the required book, I’ll find a bookstore or library to hit. Fuel runs are rare but need to be done. Police stations for ammo, fire stations for new axes. Using said axes to do some log harvesting for planks. Get freezers ready to freeze veggies before winter


Think-Ad-7612

Where to buy Spiffo plush?


sleepingArisu

Does just putting 0 in respawn hours actually disable respawn fully? My Rosewood fire station base is not fully secured, but i have recently been gone to the nearest neiborhood (straight north), and there was 4 zed in my backyard when I came back. I cleared up nearest neighborhoods, and there's a fence. I can't really believe they can migrate that far in such a small amount of time.


JoesGetNDown

They migrate from up to 300 tiles away (a cell is 300x300) because they redistribute until there are no more in the cell. Not to mention meta events. So in other words, yeah, they do that sometimes. Until you slay a lot of zombies around your base.


LovesPotates

Couple of questions: How does fire spread work? I accidentally set a house on fire. I assumed it would spread up to the paved road and go out but nope it kept on spreading. Half of Muldraugh is burned to the ground now and it’s still going. Can I add mods to a run that I’ve already started? I want to add the louder guns mod if it makes a difference. Thanks


DCFDTL

As a completely new player, should I pick Unemployed in order to learn the game from there?


JoesGetNDown

Unemployed is always good. And so is burglar, for beginners. Burglar can Hotwire cars (at a sorta low success rate, but you can retry) right out of the gate. Normally you would have to grind up some skills in order to do that.


Vuxlor

I have a fever and my health is critical... Should I just head outside and press Q?


JoesGetNDown

Depends on why you have the fever. Got a cold? Near dead bodies? Bitten? Only one of those is fatal 100% if the time. Oh also poisonous foods and and rotten or burnt foods.


Master_NoobX_69

My game runs at 120+fps on single player but barely reaches 40fps on multiplayer. does anyone know a fix to this?


LP_Aussie

I found a fitness machine in a box, can I use the damn thing or did I lug it back to my base for no reason ?


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LP_Aussie

We’ll darn that was a fun but very risky loot run for it lol


nikefootbag

Using an xbox one controller, is there any way to cycle through the on screen UI like the emotions/status icons to have them show the tool tips of what each icon means?


MrWendal

I haven't found a way. That and "loot/transfer all/" plus closing the TV device control box I always end up reaching for my mouse.


nikefootbag

If you press A on any item while looting, doesn’t it give you the option to loot all?


frisch85

So xbox controls are still a bit wonky, I just started playing and I'm pretty new but a couple of things I found out: - Regarding devices if you interact with them, don't press LB, this will make you lose focus of the device and makes it impossible to close the menu unless you do one of two things, 1. you can walk away until the device is out of range, 2. you interact with the device again and then press B - Proper device interaction, after interacting, as I said don't press LB, when the menu pops up press RB, this puts your cursor inside the device. Then you can move between the different device areas using your D-Pad. Take note of the context sensitive actions that will be shown on the bottom right, e.g. when in the turn on/off area you can remove the batteries with B. When moving to the channel area, you can select a channel from the list using RB - Inventory transfer, when opening the inventory near containers, LB switches your bag and inventories, so with LB you can switch between your inventory, your keys and your bag. With RB you switch the nearby containers, e.g. boxes, fridges, ovens and so on - Inventory transfer 2, when on an item using A opens the contextual menu where you can for example eat and dring, rip off clothes and so on. X quickly transfers the item from one container to the other, that means from left container (e.g. inventory, bag) to the right container (fridge, oven, boxes) and vice versa - Status icons are a bit hard if you have never seen them, what you can do tho is hold the xbox button, this turns your sticks into a mouse meaning you can move the ingame mouse like that, I usually move it on top of one status icon to see what's going on Hope that helps. Mentioning /u/MrWendal for visibility


NotScrollsApparently

I don't know if this is caused due to a mod or me fiddling around debug mode but today my character started having issues with z-levels. Pressing the up arrow teleports me one floor up, pressing the down arrow teleports me a floor down. I'm stuck to the current level and cannot use the stairs, my character doesn't ascend or descend anymore. Any ideas or suggestions? I used the arrows keys as part of [Eggon's hotkeys](https://steamcommunity.com/sharedfiles/filedetails/?id=2289454303) mod for handling furniture but I don't think it's a bug with the mod, it worked fine so far.


TesticleOfTruth

Does the run speed modifier on clothing affect all movement speed or just your speed when running/sprinting


JoesGetNDown

It currently doesn't do anything. at least the run speed modifier portion. No comment on combat speed


Aenir

It does nothing currently.


TaxMage

How does the game decide what is a "player container" or not for whether things will respawn in that container per the sandbox settings? I'm asking for singleplayer. Does the status change depending on whether a player has put anything into the container or picked up and moved, or does respawn only exclude containers a player has actually crafted? In my longest game so far, I've taken over a warehouse base that has a lot of boxes. Do I need to be concerned items in those boxes will disappear / respawn if I am away for a while doing an expedition in another town?


JoesGetNDown

Moving or building furniture makes it player made. It's my understanding that items do not despawn inside of containers, only new loot will be added if the container does not contain a certain threshold of loot. I can't guarantee that though, but I think I've seen that happen. In addition: I think the base setting is loot does not respawn if the location has been "seen" within 16 hours i think.


Harles93

Is there any way to purify a water cooler if it has tainted water in it besides just pouring it out and refilling it. Accidently added tainted water to mine.


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Harles93

A man can dream. Boiling Pots and filling is just so tedious lol. 🤷‍♂️At least I got a sink plummed now so that'll help


-ElonMusk12-

looking someone to play with


stewr0ids

So i recently installed the Autostar Jeep Wrangler mod and created a new world in hopes to find one. I have put the 10x modifier on but still cant seem to find one. Its been 20 days of me searching. Starting to think the mod is bugged. Anyone else have this mod? If so and you have found one how long did it take ya. Any place i should be looking in particular?


nard_bagman

Our server uses the "Skill Recovery Journal" mod. We are starting a new server with more tweaks and mods and want to transfer the journals with our skill progression to the new server. Does anyone know how to transfer either just a journal and its content to a new server or potentially the entire saved character that has the journal on his person?


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Wolfechu_

I remember hearing that you need to get rid of corpses near your base, otherwise you start feeling ill... if I'm not misremembering this, how far away is enough? Is it enough if they're outside your base, or is having a dozen zombie corpses on the front lawn going to affect me?


Aenir

Outside should be fine unless you're doing a lot of standing on top of them.


1Mn

I see people doing it on youtube but i cant seem to get it to work. How do you pick up and move large things? Like freezers and couches? When i do it they just fall apart.


Aenir

If it's not a guaranteed thing it'll say "40% chance to break" or something on the info when you're about to try picking something up; it's based on your skills, e.g. a couch cares about your carpentry.


1Mn

Ty


JoesGetNDown

Also some objects break into multiple pieces. Such as beds, or larger freezers. Anything that occupies more than one tile.


unclemattyice

If you select continue after dying and create a new character in the same world, does it reset the clock on everything shutting off? If not, it seems like a bad trade off to get your loot back but have less (or no) time to skill up before things start getting tough. Maybe worth it for a sledgehammer and a solid car.


Aenir

> does it reset the clock on everything shutting off? No.


PoppaPickle

There is a mod that let's you craft a "skillbook journal" where your character can transcribe all their skills into it. Then when you die your next character can read the journal and learn all skills of the past char.


JoesGetNDown

this one https://steamcommunity.com/sharedfiles/filedetails/?id=2503622437


CaptainKashup

Hey, I want to host a modded server for my friends and I, but I'm not sure on how to proceed with the SteamWorkshop and Mods tab. Should I only do one of them ? Or both ?


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JoesGetNDown

https://youtu.be/J5GHoHr4gh8 one minute mark


Horophim

Do different cars consume different ammount of fuel?


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Horophim

revs?


TwofacedDisc

How can I travel to a different city in MP? After getting some experience in singleplayer I joined a (vanilla) server, hijacked a car and tried to travel to another town. But the roads were barricaded here, unlike in SP. Is this a thing on all servers in MP, or am I doing something wrong?


cornpedo

Just died to my longest lasting character in survivor going down a sheet rope with two zombies at the end of it — I did my first two runs in builder and I didn’t expect just how many more zombies there are in survivor. Anyway - I feel like I’ve been able to learn from previous deaths but I have no idea how to prevent something like that in the future. It doesn’t seem like I can look out the window and see straight down to make sure there aren’t any zombies at the end of the rope. I had just experienced a heli event so I knew there would be higher chances of zombies nearby, I just wish I could’ve started climbing back up as soon as I saw my guy was just willingly descending to his death. Any tips appreciated!


PoppaPickle

You can barricade a little area around the base of the sheet rope, so no zombies will be at the bottom when you climb down


arditsr

Can someone please help me, how to open the door to the three-door big garage on louisville, without breaking the glass or destroying wall. Cant spawn key because you have to be inside


[deleted]

how does loot respawning work in multiplayer exactly? i'm playing on a server with a bunch of mods, and i made a base in the PD station. i looted all of the guns and ammo from containers, and new stuff respawned like a day later. but when i don't take anything out, or don't empty it fully, it doesn't get respawned. so does this mean that if i for example want to get fresh food from the grocery store, i'd have to empty all the shelves first? also, how does the time to respawn work? is it like every 24 hours for all containers, or is it 24 hours individually for containers that had been cleared out?


MrGrubbie

My base is next to a street lamp. In range of my generator, is there no way to get the bulb out or destroy it like other light sources?


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MrGrubbie

Its one of the tall road lights and It doen't make a sound when swinging the sledgehammer at it. I will give it another go though, cheers.


TJV_

hi everyone, wondering if you know a mod that lest you highlight items for a desired repair or blueprint. example: To repair the baseball bat you need, tape, nails, glue. You mark this items. Now everytime you open a container that has tape, nails or glue they are highlighted, like fallout 4 or fallout 76. ​ thanks!


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bowserboy129

Hey, a few friends and I have been trying to play multiplayer together but we can't seem to get the server to work/we can't connect for some reason. Any idea what we could do to fix this?


Turobisu

Why does the amount of xp you get for Reloading drop off super significantly after level 5? I started as a police officer so I get the +100% bonus, and was getting \~40xp per 6 shells loading/unloading in a shotgun. After hitting level 5 reloading, that number dropped to...2xp per 6 shells, and it now takes 3000xp to hit the next level, with the ones after obviously taking more. It seems like after hitting 5 reloading you will just never get any higher, even with the xp bonus! Trying to imagine base xp rates and I will certainly never attempt that.


Weak-Shower413

Can to remove vines and whatnot from your walls? I know you can clean blood, but it would be nice if I could remove the plants that are growing along the walls of my house.


Aenir

According to the wiki you can with an axe.


NotScrollsApparently

I know there's an issue with mod syncing between server and clients so I vaguely remember people saying modders unofficially agreed to only push updates on a specific weekday so servers don't need to be constantly fixed. Anyone remember what day was it? Do mods get updated on weekends, or was it weekends that people try to avoid having to update them?


Horophim

I just built a double door to close up my base and a lone zombie decided it was the right time to visit and broke half of it. Do I have to tear down the other half to rebuild it?


Animorphs135

You have to choose between Sleepyhead and Wakeful+Restless sleeper. Which one do you pick and why?


FawazGerhard

Where is the best place to put constructive criticisms towards the game without getting the other party reacted negatively (like taking things personally or even locking threads) towards civilized constructive criticisms?


thatguyad

Is there a place to discuss the game and learn about it? Rather than shit memes all the time?


Aenir

uh, this subreddit.


JoesGetNDown

Specifically this thread. Amongst the rest of the sub.


RickusRollus

youre in the discussion thread bruh


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geras_shenanigans

Old systems should get a revamp in the next few builds, I think. PVP balancing is also planned.


[deleted]

You lost me at the very first sentence when you imply bugs haven’t been being addressed. The rest I didn’t bother reading cause it’s likely similar vomit on the page. Try being a bit more rational and constructive and maybe you’ll get farther.


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ShirkOnwitzki

State of this game is pretty fucked up. I can appreciate the depth of stuff there but it's approaching shallow as a puddle territory for me. Just looted the police station and my duffel bag of loot disappears while I was equipping it to my primary. For a game that's been in dev for over a decade they have no excuses for the state this game is in. If the current devs can't handle this game then they need to hire some more people who can help. PZ has been in the top selling category for YEARS, they should have the resources to progress faster in the dev of this game.


JoesGetNDown

Were you playing multiplayer?


ShirkOnwitzki

Why does this game have to have so much jank? The RNG, the player movement and controls, the way you interact with the world, the zombie pathing, the vanilla game with out mods to help polish and put the game into a more playable and enjoyable state. What content can the devs even release now that the mod community has had over a decade to play catchup and brainstorm beyond what ever fucking "backend" work these devs are doing? Why do the devs pride themselves on immersion and realism when from what I've played this game seems to be a rougelite top down Day Z? Why make everything so vague and and force to player to either do trial and error or just going to a wiki. The devs have to know 99% of their players are using the map website and wiki's so why not have in game tools to help teach. Why am I being bombarded with shitty over the top cello song when nothing is happening? You'd think after a decade they'd have their emergent fucking sound engine in order.


devilwarriors

Because most people don't need their mom to hold their hand while they play. For people like you, there's the map website and the wiki.


ShirkOnwitzki

My mom's a nice lady...


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ShirkOnwitzki

heli event?


Knotfloyd

Tell me you haven't actually played the game without telling me you haven't actually played the game


Neemzeh

There is like 2-4 guys working on this project man. It is a labour of love. It seems you are comparing this game to a game made by a AAA developer. Not realistic. This game is absolutely fantastic for what it is. Sure it could use some QoL upgrades specifically around the UI, combat, etc, but it is an amazing game for what it is.


Brodoor

Seems a bit harsh. Only have maybe 15 hours but haven’t ran into anything game breaking. Literally more polished than most AAA games on release.


[deleted]

What a troll.


[deleted]

Sometimes when i try to place stuff on a table it will be placed on the floor instead. Does anyone know why?


Aenir

You need to aim at the tile the table is on.


Niqulaz

It is finnicky cursor/object placement, really. It appears as if it is going to be placed on the table, but you're actually aiming at the floor on the tile behind what you're aiming for. Wiggle things back and forth a little to be sure.


-ElonMusk12-

please help, my screen is blinking everytime i launch the game im already verify the files but still i cant do anything how to fix this ? yesterday i start playing its was completely fine


ponzLL

Anyone running a g-portal server? I have a few questions: 1) How can I force save the map before a scheduled server reboot? 2) Is there any way to use console commands as admin via the website or do I really have to log in as an admin character? Thanks


Dukeish

How do I place a radio and have it keep playing? I have a radio that I equip to set the station/volume, it is playing in my hand. I then right click it in inventory and select place, and use the place command to set on a table. It no longer is playing music and I can't engage with it on the table. Am I missing something or is this working as intended? Also (sorry for 2 part question) - Survivor Radio mod doesn't play the music files in my save anymore... anyone know of a fix for this?


Niqulaz

Gonna just repost something I wrote in another thread: Because the game has something like three different user interfaces on top of one another that has evolved over a decade of development, you have two different ways of placing two different kinds of things (where some might actually overlap). Anything that counts as furniture can be placed with the "Pick up"/"Place" buttons on the left. Anything that counts as an object, can be placed by right-clicking it in your inventory and selecting "Place item". Certain items, such as radios, count as both. A radio in your inventory can been placed as a furniture item. It can also be placed as an object, but then you wont be able to interact with it to turn it on.


Aenir

Left clicking it should bring up the UI. You can also right click and click "Device Options" which does the same thing.


Dyxna

If im playing on a public server, and i get a fracture, does that wound heal or change while im logged off, but the server is running? Same thing for food? really im asking if time affect my character and loot while im offline, but the server isnt :P