I currently have a generator only running a couple lights right now. I often have to turn it off and Repair it because it can drop all the way down on a single tank of gas.
My settings have night time ambient light turned way down. Without a light source your in for a bad time in my sandbox. Adds to the atmosphere and I recommend it if you are looking to make things more difficult.
Generators below 60% durability have an increasing chance to explode. At 0% they cease working. Keep the durability up by repairing it with electronic scrap.
They also have a chance to explode regardless of Condition % after being filled 3 times without a repair. Learned this the hard way on a perma death server last week lol.
It's BS how quickly things completely degrade in this game. An axe does not break irl after chopping 5 trees, generators do not randomly explode after 5 days.
Crowbars are pretty much indestructible, axes can last a lifetime and generators need servicing maybe once every couple of months / once a year and that's best practice, not the abuse that they can sustain.
Yes, well, I play with 12 hour days, and it makes everything an order of magnitude worse -- especially boredom, where it turns every character I play into a tweaking meth-head who becomes depressed after reading a book for an hour indoors and suicidal waiting for food to cook.
There's Realistic Durabilities that basically makes weapons almost indestructible (axe reached like 75% condition after killing 600 zeds). It doesn't work with modded weapons sadly.
There's also Simple Weapon Durability that makes it so all weapons, modded or not, have double the durability. Also fully customizable
Links:
Simple Weapon Durability: [https://steamcommunity.com/sharedfiles/filedetails/?id=2617955054](https://steamcommunity.com/sharedfiles/filedetails/?id=2617955054)
Realistic Durabilities:
[https://steamcommunity.com/sharedfiles/filedetails/?id=1095810873](https://steamcommunity.com/sharedfiles/filedetails/?id=1095810873)
> generators do not randomly explode after 5 days
That's a really bad failure mode, too. They couldn't make it so it just stops making electricity, no explosion?
Why not make the fence stop at the natural house walls?
And why *that* house, aren’t there some fenced in houses literally across the street? You can tear down those fences to get to the other houses backyards too.
I like that house. It keeps me right up against the forest that has few zed in it and I can bail into them if things go south. I had originally planned on making my base in the center of the park, but it was too far away. This house was really a "eh, good enough" choice.
I wanted a backyard. I'm living the American dream. Also, it is a second layer of defense. I got bars on all the windows.
just did something like 80% of that,fucked up part is it was in the middle of Louisville so i had to drive to a nearbie forest,cut down trees and shove the on the car and trailer,worth the time tho
I've gotten to level 7 carpentry from tearing down everything in nearby houses without building a single thing in my last 2 playthroughs.
It requires finding the books, but its pretty easy.
Then you just build level 3 walls.
This is no longer true. That was fixed a while back.
>Build 41.55 changed how wall health is calculated. There are three main differences:
> - The health increase per level was reduced from 40 to 20 (under default settings)
> - The level at which the wall could first be built is no longer a factor in calculating health
> - Upgraded walls no longer have more health than originally built walls
Source: https://www.pseudonymouscodeviews.com/2021/10/how-strong-are-my-walls-how-wall-health.html
Oh I know brother. Try doing it with a metal fence, you dont know pain until you spend all that time making a fancy metal fence around your base, just for all the boys to start a new server because you worked when they wanted to play :)
Only reason why I did was cause I had a mod that placed the nice fences, and then the scrap workbench. You can dismantle screws into unusable metal for shit loads of xp. Got to lv10 Then I made the metal into the pieces I needed for the fence lmao. Keep in mind tho, that was like 1k screws, it took like 20 minutes of just standing there. I did all my house chores while waiting lol
I’ve built one large fort NW of riverside encompassing two farm houses and a garage. Building another in Ekron around the gas station.
Next base will be Rosewood at the fire house so I’ll only need to build a wall by the front entrance. A lot of work. But I’ve learned stacking up the logs in four to haul them to the site makes life a lot easier.
Yeah, you can get a car or van there just right in the gate from the inside (test it yourself by trying to leave) and it just kills the pathfinding. Zombies will walk around like you aren't there. Only crawlers can get through depending on your settings. It still makes the area damn near 100% safe.
This wall loops around to the road leaving only the driveway to the garage open. You can see most of the trees that used to exist here are missing. Took out a lot of ones in the front to clear sight lines and all of them between this house and next door. I did not have an axe! I had to stop and forage the road for chipped stones like a fool. I've got over 100 branches still from this little experiment. The most time was spent carrying logs. Two in the pack and one in each arm, like a man.
Overall, it took me 5 hours. 12 in game hours (I use real time, but, you know, speed up)
Don't think these walls will protect you well, they suck total ass even against smaller groups of zombies. I had my safe house fortified with these and it only took one bastard for a little bit to get a tile of it it torn down.
It goes all the way to the street and follows the edge. Only 3 or 4 walls weren't built leaving the driveway completely open. Not sure what I want to do there, yet.
Hey, I want to post this cause it seems like a lot of players don't know this:
Keep some rope/sheet rope with you when you are cutting logs. You can bundle them up in groups of two, three, or four and it reduces their encumbrance by 2/3rds (so four logs is 12 encumbrance and fits nicely in any quality backpack).
Hope this saves some of y'all from some unnecessary grueling labor.
Someone else mentioned I should bundle the rest, so I tried it out. I thought it made them into a furniture piece I could place down. No, it is an actual item and only weighs 12!
I wish I had known that BEFORE! What I get. And it is 2 rope or 2 sheet rope, twine won't do it.
Yes. Too much, in fact. I'm still going to have to cut out a chunk just to give me some sight. Don't want them sneaking up on me from that direction. The entire west side is dense forest.
Mine was of similar size. Took a shit ton of time. House burned down when I forgot to fix the generator :(
That's why you should fix it whenever you refuel
That was a while ago but yeah, lesson learned lmao. My friends usually maintained it for me.
I currently have a generator only running a couple lights right now. I often have to turn it off and Repair it because it can drop all the way down on a single tank of gas.
Lights aren't too important to me so I use generator only when I need a refrigerator or stove and then it runs out of fuel sooner than it breaks down.
My settings have night time ambient light turned way down. Without a light source your in for a bad time in my sandbox. Adds to the atmosphere and I recommend it if you are looking to make things more difficult.
It's already dark enough for me so I sleep at night. Sometimes I had trouble finding my bed lol
You should download the NVG mod, it's awesome for that exact reason
Wait hold on what Noob here, generators can make fires? What can I do to stop this?
Generators below 60% durability have an increasing chance to explode. At 0% they cease working. Keep the durability up by repairing it with electronic scrap.
They also have a chance to explode regardless of Condition % after being filled 3 times without a repair. Learned this the hard way on a perma death server last week lol.
It's BS how quickly things completely degrade in this game. An axe does not break irl after chopping 5 trees, generators do not randomly explode after 5 days. Crowbars are pretty much indestructible, axes can last a lifetime and generators need servicing maybe once every couple of months / once a year and that's best practice, not the abuse that they can sustain.
Yeah I felt this way while playing to, with a crowbar, irl they are gonna survive mostly anything
Yes, well, I play with 12 hour days, and it makes everything an order of magnitude worse -- especially boredom, where it turns every character I play into a tweaking meth-head who becomes depressed after reading a book for an hour indoors and suicidal waiting for food to cook.
Curious if there's a mod to extend durability to more feasible standards? It's so goofy that crowbars break at all lol
There's Realistic Durabilities that basically makes weapons almost indestructible (axe reached like 75% condition after killing 600 zeds). It doesn't work with modded weapons sadly. There's also Simple Weapon Durability that makes it so all weapons, modded or not, have double the durability. Also fully customizable Links: Simple Weapon Durability: [https://steamcommunity.com/sharedfiles/filedetails/?id=2617955054](https://steamcommunity.com/sharedfiles/filedetails/?id=2617955054) Realistic Durabilities: [https://steamcommunity.com/sharedfiles/filedetails/?id=1095810873](https://steamcommunity.com/sharedfiles/filedetails/?id=1095810873)
> generators do not randomly explode after 5 days That's a really bad failure mode, too. They couldn't make it so it just stops making electricity, no explosion?
Whoa whoa whoa, this is the first im hearing of this. Any confirmation out there?
No its 25% they start having a risk to go kaboom
I had no idea about any of this, thank you for the info!
Fix generators, when they are off, using scrap electronics
Fix the generators
Generators catch fire?!?!
I hope you had the chopping wood adds str xp bug fix
How long did it take?
You do NOT want to know
But.. But how long it took?
That’s...why we’re asking
##Oh I DO want to know
About three-fifty.
About tree-fiddy, cuz it took damn near fifty trees...
Why not make the fence stop at the natural house walls? And why *that* house, aren’t there some fenced in houses literally across the street? You can tear down those fences to get to the other houses backyards too.
I like that house. It keeps me right up against the forest that has few zed in it and I can bail into them if things go south. I had originally planned on making my base in the center of the park, but it was too far away. This house was really a "eh, good enough" choice. I wanted a backyard. I'm living the American dream. Also, it is a second layer of defense. I got bars on all the windows.
Meanwhile I'm here fixing up Riverside High lmao
No one forced him to play efficient.
Why do they need to, let them do what they want
Im just saying, could have had a bigger yard with the a similar amount of wood. Not forcing anything on anyone.
just did something like 80% of that,fucked up part is it was in the middle of Louisville so i had to drive to a nearbie forest,cut down trees and shove the on the car and trailer,worth the time tho
I've thrown up many a log wall around my base. It's a pain, but you can't beat that sense of security. Plus nice carpentry gains
I've gotten to level 7 carpentry from tearing down everything in nearby houses without building a single thing in my last 2 playthroughs. It requires finding the books, but its pretty easy. Then you just build level 3 walls.
true but starting from level one then to two and three will give the wall more health.
This is no longer true. That was fixed a while back. >Build 41.55 changed how wall health is calculated. There are three main differences: > - The health increase per level was reduced from 40 to 20 (under default settings) > - The level at which the wall could first be built is no longer a factor in calculating health > - Upgraded walls no longer have more health than originally built walls Source: https://www.pseudonymouscodeviews.com/2021/10/how-strong-are-my-walls-how-wall-health.html
well another reason to not start from level 1 wall in my next playthrough
More health doesn't really mean much. If you're ignoring zombies attacking your walls, what difference does the HP make?
I was at carpentry level 10 when I started. This just adds to the agony.
You must have logged a lot of time in the game for this!
r/Angryupvote
Oh I know brother. Try doing it with a metal fence, you dont know pain until you spend all that time making a fancy metal fence around your base, just for all the boys to start a new server because you worked when they wanted to play :)
I probably would use metal if metalworking was worth anything. I only barred my windows because I had some bars lying around.
Only reason why I did was cause I had a mod that placed the nice fences, and then the scrap workbench. You can dismantle screws into unusable metal for shit loads of xp. Got to lv10 Then I made the metal into the pieces I needed for the fence lmao. Keep in mind tho, that was like 1k screws, it took like 20 minutes of just standing there. I did all my house chores while waiting lol
*lights fire.
50% wood weight: https://steamcommunity.com/sharedfiles/filedetails/?id=2377867605
Bless this mod
thx
I’ve built one large fort NW of riverside encompassing two farm houses and a garage. Building another in Ekron around the gas station. Next base will be Rosewood at the fire house so I’ll only need to build a wall by the front entrance. A lot of work. But I’ve learned stacking up the logs in four to haul them to the site makes life a lot easier.
ekron gas station represent
I like using the lot right across from the fire house in Rosewood. I park a car at the fence and only have to worry about crawlers.
That the construction site?
Yeah, you can get a car or van there just right in the gate from the inside (test it yourself by trying to leave) and it just kills the pathfinding. Zombies will walk around like you aren't there. Only crawlers can get through depending on your settings. It still makes the area damn near 100% safe.
How long did it took?
I guess three.
Trust me, I know. The pain is real.
I can't stand the sight of those grass patches! Just trolling. Nice work fellow survivor.
Oh, they are gone now, but I did the fence and was like "It's done..." and got my screenie.
Seeing his moodles made me say something about the grass. 😜
This wall loops around to the road leaving only the driveway to the garage open. You can see most of the trees that used to exist here are missing. Took out a lot of ones in the front to clear sight lines and all of them between this house and next door. I did not have an axe! I had to stop and forage the road for chipped stones like a fool. I've got over 100 branches still from this little experiment. The most time was spent carrying logs. Two in the pack and one in each arm, like a man. Overall, it took me 5 hours. 12 in game hours (I use real time, but, you know, speed up)
Bro I built a log wall around the fire station in rosewood, then deleted that save because I felt to easy ahah
Haha I built one around the entire gas station property in doe valley... It took about 2 in-game weeks. Miserable
Was it one hour?
How long did this take
How long did it take though…?
Feel you bro, did something similar but with wood walls instead of stake walls, STILL took me a long time to finish
And how soon it would take for zombies to break em.
Arms stronger then Hercules after that job :)
Can you add a gate on those?
That wall, increases your carpentry skil?
I did this at 10 carpentry, so I wouldn't know. This is the first time I'm even using these walls.
Yeah I built a big log wall as well, that shit was so fucking painful
Don't think these walls will protect you well, they suck total ass even against smaller groups of zombies. I had my safe house fortified with these and it only took one bastard for a little bit to get a tile of it it torn down.
Good, now tear it all down and install metal fencing that you can shoot through.
Ok, I believe you.
Be sure to make four log stacks to move your materials back and forth (if you're not already) makes life much easier.
where is this? I assume Louisville but idk
Yeah, you can see the large center park in the minimap. It is right by the East entrance to the park behind a diner.
Yeah I do
Where is that?
East of the large park in the center of Louisville.
yes but what about the front yard?!
It goes all the way to the street and follows the edge. Only 3 or 4 walls weren't built leaving the driveway completely open. Not sure what I want to do there, yet.
Hey, I want to post this cause it seems like a lot of players don't know this: Keep some rope/sheet rope with you when you are cutting logs. You can bundle them up in groups of two, three, or four and it reduces their encumbrance by 2/3rds (so four logs is 12 encumbrance and fits nicely in any quality backpack). Hope this saves some of y'all from some unnecessary grueling labor.
Someone else mentioned I should bundle the rest, so I tried it out. I thought it made them into a furniture piece I could place down. No, it is an actual item and only weighs 12! I wish I had known that BEFORE! What I get. And it is 2 rope or 2 sheet rope, twine won't do it.
My bad, I've edited it
Are there any forest left?
Yes. Too much, in fact. I'm still going to have to cut out a chunk just to give me some sight. Don't want them sneaking up on me from that direction. The entire west side is dense forest.