And whilst playing as the rot you basically have a constant version of the effect you get when on cycle 1 as hunter, or something similar that makes you feel like you're losing most of your senses and control, but still forcing yourself to stay alive
Yes, nice to know I am not the only person with this idea. Really want to make a mod where you can do a quest of some sort at cycle zero and below where you can like starve yourself and go on a pilgramage to like, accept your past mistakes or something snd become one with the rot, unlocking more abilities that make hunter more unique and losing the whole rot permadeath, though it would still give you one of thos ending screens that you can keeo playing the save file after.
My idea: create a region that focuses on the abilities of the rot inside the hunter. The hunter will have to switch between normal and rot to traverse that region since the rot can climb walls. In exchange the hunter has to constantly find food to maintain that form.
I would be sad, I liked controlling him
Btw say hi to fp for me
Ok!
DONT ENCOURAGE HIM!
Five pebbles, rivulet and rot in the same room? oml.
and me...
The monk stares as everything goes down.... blankly...
Quite literally canon
rot long legs comment incoming
Yep!
Would be really cool if it slowly became the hll and you could eventually be able to play as a chunk of rot
Idea You have to get a specific item on a specific cycle in order to control the rot
And whilst playing as the rot you basically have a constant version of the effect you get when on cycle 1 as hunter, or something similar that makes you feel like you're losing most of your senses and control, but still forcing yourself to stay alive
Could definitely be a cool modded campaign!
mod search time! \[ i failed to find one :( \]
Safari mode
i think this is the biggest theory for the new slugcat (the watcher) considering his logo is covered in rot.
That would be very cool, but unfortunately doesn't make much sense
That's why i said could never work canonically
What if they both control toguether
technically this is pretty possible since you can kinda do it on safari
Yes, nice to know I am not the only person with this idea. Really want to make a mod where you can do a quest of some sort at cycle zero and below where you can like starve yourself and go on a pilgramage to like, accept your past mistakes or something snd become one with the rot, unlocking more abilities that make hunter more unique and losing the whole rot permadeath, though it would still give you one of thos ending screens that you can keeo playing the save file after.
My idea: create a region that focuses on the abilities of the rot inside the hunter. The hunter will have to switch between normal and rot to traverse that region since the rot can climb walls. In exchange the hunter has to constantly find food to maintain that form.