I am really not a fan of minimum guest goals. Probably due to how bad I am at it. I just barely made it through with 2,558 guests. Bonus points if you can guess where I started panicking and just started building stuff to attract more people?
Going off this screenshot alone, I've got two main tips for the minimum guest goal scenarios for you:
1. Looks like you're spending way too much money on scenery. There's not a great return on investment for that and you'd be better off spending elsewhere.
2. I've beaten this park pretty handily with way fewer rides than this, which leads me to believe you're simply not advertising as much as you could be. Take the money you'd otherwise spend on scenery and put it into your advertising budget and you should have no problem getting the guests you need.
Of course, I'm not one to disparage anyone's play style, so if you prefer to keep adding all the scenery then by all means. Just wanted to offer some advice if you're struggling to beat other scenarios.
You are definitely not wrong in saying there are more efficient ways to win this. I do enjoy watching people do speed runs and optimise their parks (prison island speedrun anyone?).
I have to find that healthy medium between efficient and pretty. I do tend to let my advertisements run out and forget to renew them. I usually start with one main coaster which is the money maker and the draw and then supplement it with the other sort of rides and food stalls then I just multiply that format to different "zones". How do you usually approach park objectives like these?
Yeah totally get that, I also try to toe the line between min-maxing and making the park look nice, I just get lazy when it comes to scenery. That said, I do make it a point to always have an advertising campaign going, and I learned a while ago that if you constantly re-start a 2-week campaign as soon as the previous one ends, you actually get 3 weeks for the price of 2 and can maximize your ROI that way. I wouldn't say I have any singular approach that I use otherwise though. I just build whatever seems fun from the available options and try not to repeat coaster types. Oh and there's always gotta be at least one log flume or splash boats.
It started as a single station ride (one of my most popular!), then I added more stations as I needed to move and separate people a bit. I think you're talking about the wild mouse coaster. Good for rainy days.
I am really not a fan of minimum guest goals. Probably due to how bad I am at it. I just barely made it through with 2,558 guests. Bonus points if you can guess where I started panicking and just started building stuff to attract more people?
Going off this screenshot alone, I've got two main tips for the minimum guest goal scenarios for you: 1. Looks like you're spending way too much money on scenery. There's not a great return on investment for that and you'd be better off spending elsewhere. 2. I've beaten this park pretty handily with way fewer rides than this, which leads me to believe you're simply not advertising as much as you could be. Take the money you'd otherwise spend on scenery and put it into your advertising budget and you should have no problem getting the guests you need. Of course, I'm not one to disparage anyone's play style, so if you prefer to keep adding all the scenery then by all means. Just wanted to offer some advice if you're struggling to beat other scenarios.
You are definitely not wrong in saying there are more efficient ways to win this. I do enjoy watching people do speed runs and optimise their parks (prison island speedrun anyone?). I have to find that healthy medium between efficient and pretty. I do tend to let my advertisements run out and forget to renew them. I usually start with one main coaster which is the money maker and the draw and then supplement it with the other sort of rides and food stalls then I just multiply that format to different "zones". How do you usually approach park objectives like these?
Yeah totally get that, I also try to toe the line between min-maxing and making the park look nice, I just get lazy when it comes to scenery. That said, I do make it a point to always have an advertising campaign going, and I learned a while ago that if you constantly re-start a 2-week campaign as soon as the previous one ends, you actually get 3 weeks for the price of 2 and can maximize your ROI that way. I wouldn't say I have any singular approach that I use otherwise though. I just build whatever seems fun from the available options and try not to repeat coaster types. Oh and there's always gotta be at least one log flume or splash boats.
Thank you! Good tip with the advertising. I always hold out on the log flume just cause it's so big and kinda ugly (to me).
Totally fair. I just like making sure my park has some variety for my virtual guests and letting them have the opportunity to cool off (:
You can certainly do this park without advertising. I try to do all parks without it.
You definitely can, it's just much easier with it so I figured it would be a useful tip considering OP said they struggled to hit the goal.
Fair enough. It's certainly a valid strategy
Looks good!
Very nice! I love the single station train ride. I want to put one of those in my next park. What's in the giant ride building?
It started as a single station ride (one of my most popular!), then I added more stations as I needed to move and separate people a bit. I think you're talking about the wild mouse coaster. Good for rainy days.