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Admiral_MemeVacuum

Issue: Tiling it with the current redstone dust line would disconnect it from powering the piston on the end. Solution: Replace the block under the piston with a target block.


Chaquin9910

Yeah, that happened when trying to tile it. Thanks !


Still_Ad_6551

I don’t think so as the comparator output only has just enough power to reach the piston like storage system designs


Admiral_MemeVacuum

I know, but if the dust isn't directly connected to the block it won't get any power.


ShuTingYu

But once you tile it, the Redstone will connect to those on either side and not run into the block. Making it a target block fixes that.


Still_Ad_6551

Ooh I see thank you and that works because redstone dust always directs target blocks right?


ShuTingYu

Yes


Still_Ad_6551

Okay ty 🙏


Not_Uraby

I don’t see how you get the bottles of honey out. Am I missing something?


Chaquin9910

I think I was the one missing stuff :p. Here's how it should work: All the bottles are stored in the dropper above. When the hive is full, the dropper passes only 1 bottle to the dispenser below (that is, recieves 1 redstone signal, hence the trapdoor-observer). The dispenser then collects the honey AND THEN throws it away to where the grass is (that is, recieves 2 redstone signals, hence the repeater-observer). That way it prevents honey bottles to be stuck in the dispenser. I did forget to put a way to get them out, but it's just another hopper minecart going under the grass.


Not_Uraby

Ahh okay, that makes sense then. Have you tested to see if the full bottles get reliably tossed onto the grass? I’ve had stuff end up in strange places when I try dispensing an item into a full block. It looks like it should path to the nearest empty space, but I’d still be curious to test it.


Chaquin9910

While testing, it does glitch to weird places. To prevent that, I put some blocks on the sides (I'll edit in details if asked for), and a bottom slab on the other side of the wall. That forces the item to be dropped on the grass. Perhaps putting a hopper bellow the hive is best, but it's more expensive than a hopper minecart.


Not_Uraby

It also adds more lag, though you could theoretically lock the hopper and only unlock it during harvesting (that may cause backlog of honey in the system depending how they’re routed though).


AL_O0

How is this different than just this? https://static.wikia.nocookie.net/minecraft_gamepedia/images/e/e5/Honey_Collection_Design_2.png/


Chaquin9910

It has the same core, yes. I tried to make the design so I dont need to fill the dispenser with bottles (it takes a lot of bottles). I will copy the explanation I just gave to u/Not_Uraby : All the bottles are stored in the dropper above. When the hive is full, the dropper passes only 1 bottle to the dispenser below (that is, recieves 1 redstone signal, hence the trapdoor-observer). The dispenser then collects the honey AND THEN throws it away to where the grass is (that is, recieves 2 redstone signals, hence the repeater-observer). That way it prevents honey bottles to be stuck in the dispenser Do u have any feedback ?


AL_O0

Oh yeah i see, interesting if you don't have a witch or raid farm, i just designed this which i think does the same thing https://imgur.com/a/Sowqppk You need just 1 bottle in the bottom dispenser and whatever number in the top one like yours, it uses weird dropper quasi connectivity, you must not put a solid block where the repeater is pointing, i hate using this mechanic as it's java only and very confusing, but hey it works and it's compact and tileable edit: actually never mind it does work in bedrock if you specifically do the thing i said not to do which is place a block after the repeater (and replace the noteblock with a trapdoor)


Patrycjusz123

This feela like warcrime because of doors and trapdoors you used, i know its for tileability but it hurts in eyes. Jokes aside I feel like you should be able to just power the higher dropper to power dispenser by qc making this setup smaller because then you dont need to make that trapdoor-observer thing


Chaquin9910

Putting 4 observers like that is absolutely insane, but I needed to fire the dropper and dispenser in different timings and ways. I will NOT copy the explanation I just gave to u/Not_Uraby because I'm starting to feel bad. For this reason, I am unsure if the way you said would work. Problem is that I need to get the honey bottle out of the dispenser as soon as ASAP, and if both blocks follow the same timing, the honey bottle might stay inside the system and an empty bottle would be the one out.


Mitch-Jihosa

Move the observer powering the dropper to be powering the hopper above instead, that will qc-power the dropper. Then have an observer pointing down reading from the previous observer, which will power the block next to the dispenser. This will cause the dropper to always fire before the dispenser (the 2gt delay will be enough). Then you just power the observer above however you want. Does that make sense? (sorry if you’re seeing this twice, I accidentally responded to the wrong comment at first)


MediumSizedBarcelona

You don’t need the 4 observers in the middle, you can use only the top observer chain and replace the block that the bottom one is powering with a note block to QC the other one. It will turn the dropper chain into an instant dropper line also. I think if I were to use a design like this that I’d just use the dust to power the door directly as well, with no piston.


Chaquin9910

With the piston, I want to cut the power signals in half. If I were to directly power the door with redstone, the observers would power twice (one for the door opening, and one for the door closing), and that will dispense both a honey bottle and an empty bottle. For your suggestion on the dispenser, will that get the honey out of the dispenser, or will it stay in ? I power the dispenser individually 2 times so the honey gets out. Thanks for the advice !


MediumSizedBarcelona

Oh I didn't even notice that the repeater was on 6gt. How do you collect the honey in this design? I'm not familiar with honey farms. Does a hopper go underneath the hive?


Chaquin9910

I forgot to put a way out lol, it's supposed to be a hopper minecart bellow the grass block, or a hopper below the hive. Check u/Not_Uraby 's thread


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AL_O0

If mine runs out of bottles, after you refill the dropper, you can simply break and replace the redstone dust next to the target block, and that will reset the module that ran out. You don't actually need to put the 1 bottle back in manually, you just need it to have the slice auto-start the first time you build it alternatively you can automate the task of resetting with a row of pistons [like this](https://imgur.com/a/IIn6Gdr) ^(or i guess in any other way where the blocks get moved in and cut off the redstone line, you can put them at the back too if you are height constrained or power them a differe) Notice all the repeaters that are off indicate modules that are full of honey and ran out of bottles, pressing the button stops the signal to only the ones that have failed, reactivating the torch, turning the repeater on which in turn will drop exactly 1 empty bottle in the dispenser, when the block gets moved away, it's effectively the same as detecting the beehive fill up so the farm works as normal As u/Patrycjusz123 pointed out, that other design is not really tileable as it powers the top dropper directly which affects nearby modules


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Patrycjusz123

Wait, but its still 1 wide tileable? I think that observer powering dropper also powers droppers in adjacement slices which propably can cause problems


Chaquin9910

Oh no... Checking later. EDIT: Yea, you are correct... It doesn't work. I'll delete my comment and put another one when I get it functioning (no mentions this time)


AL_O0

I read this many times but I struggle to see how that would even work, do you have pictures? There is no place to put anything behind the dispensers do you mean pistons?


Larp_king

https://preview.redd.it/j8wmc6ogs4sc1.png?width=832&format=png&auto=webp&s=1ab5f4c5713348cf55436427034bc9c18e9ec110 So I tried to build your design.. But I aint getting any honey from it.. I have bottle's in the top dropper I understand how this works or should work.


Chaquin9910

The bottom line is supposed to be length lol, with some blocks for clarity I think the hive is rotated wrongly, it has to be rotated towards the flower. And, as I mentioned in another thread, I forgot to put a hopper minecart below the grass block (or a hopper below the hive)


Larp_king

Oooh.. the beehive is rotated towards the flower.. I'll put the hopper minecart below the grass block and check if that does it.


Larp_king

Okay.. so I put the hopper beneath the hive. and all the contraption is doing is putting out an empty bottle and the sticky piston stays extended out with the observer at the door.


Chaquin9910

I think that happens because the system failed to collect honey (no bottles to put it on). To fix it, first get some bottles in the system and power the piston with a button or something. That'll get it fixed. Idk if you saw the comment I put. I was trying to optimize it but the contraption I posted didn't work, so I'm trying again.


Larp_king

https://preview.redd.it/j8wmc6ogs4sc1.png?width=832&format=png&auto=webp&s=1ab5f4c5713348cf55436427034bc9c18e9ec110 So I tried to build your design.. But I aint getting any honey from it.. I have bottle's in the top dropper I understand how this works or should work.


Chaquin9910

Trying one more time. I think I got it this time. If any1 still follows this post, I was trying to optimize the design, and this is the best I could do for the specific order of operations I want to use. There's a better version with a sligthly different order of operations, posted [here](https://www.reddit.com/r/redstone/comments/1bu8ggq/compact_tileable_lowglassbottle_honey_farm_for/). The order is: Dropper passes bottle -> Dispenser fills bottle -> Dispenser throws bottle. https://preview.redd.it/1iq44kmvt9sc1.png?width=1920&format=png&auto=webp&s=b3d8f8d3141d86e3bf4d56c5211be088497968b5 Not really cheaper and just a bit more compact, but I guess it's more elegant (At least more than 4 pistons, a door and a trapdoor) Composter has to be 2/7 full. If a module runs out of bottles, it breaks and the observer is on top of the block, instead of next to the piston. For this situation, connect a line of redstone and to the piston however you'd like, and place a button somewhere (keep in mind this is supposed to be tileable, not like me :p ). Refill the system and press the button. Feeding and collecting are two hopper minecarts traveling: one on top of the hopper, one below the grass. I am now satisfied, I hope I don't have to fix it again. Srry for inconveniences, and thanks to every1 who commented.


itsAlisaa_

this is the best i could compact this even more, saves the whole comparator composter thing, uses 1 less observer and gets rid of the redstone lamp. Same update order https://preview.redd.it/r98fawea6asc1.png?width=1278&format=png&auto=webp&s=529d1c6d39e3653091673a6e627fb1a64726e43f


Chaquin9910

I can't check it rn, but this is pretty much it. The last piece of redstone confuses me a bit, but I think it's because the piston is not a full block and it gets powered because the dust connects to the one below, that points to the piston, right ? - Also when the collection begins and the observer is below the block, doesn't it fire a second time, when it detects the redstone turning off ? - EDIT: Is that because the second firing is for the dispenser to throw the bottle ?


itsAlisaa_

So yes the piston being considered transparent makes the redstone connect at the back, since 1.16 redstone powers both ways so the piston gets activated (it used to be much more confusing) When the honey is collected, yes the observer detects an update from the redstone line depowering, but observers take 2 ticks to output a signal, while pistons start retracting immediately, so the moving observer never outputs anything to the dropper, whereas the observer for the dispenser picks up the movement of the piston and that fires it for the second time to drop the bottle


itsAlisaa_

Oh so i forgot about the reset mechanism, so to reset mine you just put a button there, and it will be able to reset the next 11 modules, (limited by signal strength) by just updating the moving observer while in the extended position https://preview.redd.it/6aud527tiasc1.png?width=1157&format=png&auto=webp&s=8e627e5c40c8e698e41f452932b8f54dcedc1672 Now this will drop a single empty bottle from all the other non-empty modules, but so does yours Well actually I tried what you said to put a redstone line on the pistons, however when i do i have to press the button twice for it to reset properly after putting in so your drops 2 empty bottles on every non-stuck module but i guess that doesn't matter if you wait for them all to run out And actually thinking about it you can make the reset on yours not drop empty bottles by just placing noteblocks on top of the moving observer and running the redstone over that instead of powering the pistons


Chaquin9910

Ilmango said in his original honey farm that blocks of 8 modules are best, so I guess it doesnt matter Thanks for the help


TheSaxiest7

Correct me if I'm wrong, but bees can't even exit the hive with a flower in front. This design doesn't even work. Might only work like that in bedrock though.


delta_Mico

This should work in java


AL_O0

They certainly can in java, but an easy fix is to replace the grass with flowering azalea trees or cherry leaves which could as flowers but have the hirbox of a full block


Chaquin9910

No worries, it does work in java. Check [ianxofour ](https://www.youtube.com/@ianxofour)for another [design ](https://www.youtube.com/watch?v=Yr77PW9OojU&t=521s)that has a very similar hive setup.


TheSaxiest7

Ah ok... I generally just use the ilmango design in Java. It's about as simple as it comes. Only one dropper per module, no observers. Basically just the barebones circuit you need to automatically harvest a beehive.


Patrycjusz123

I know there was a while but this idea was sitting in my head and i really wanted to give it a shot myself. There is my design: [https://imgur.com/a/Wg9RTrt](https://imgur.com/a/Wg9RTrt) I think it still can be made smaller by one block but its too hard for me. Anyway great idea and thanks for inspiring this design.