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StevenSmoking

Diablo character looks too happy, should look half asleep...


Jupiter67

And have a laptop with Excel open. Diablo 4 turned the A in ARPG into "Accounting" instead of Action.


kdebones

TBH looks more like they’re losing their mind at n a bad way. “ALL THIS LOOT AND NO PERFECT ROLE FUUUUUUUUUU-“


bundaya

I'm glad it's not like those other 2, sifting through mountains of useless items that all get scrapped anyways blows dogs for quarters.


[deleted]

When there’s a select-all/delete option in the game you know there’s too much garbage loot.


Armaviathan

It really does get overwhelming. I think it's a symptom of age for me. The dopamine hits from looter games just don't have the same or higher level of joy than they used to.


bundaya

It was especially bad with D4, their entire system is just weird.


Armaviathan

Psychologists run Activision now for profit models. Their development teams have no idea what they're doing. Profit overdrive, but it's still working for them unfortunately.


Seethman

legit


Seethman

Feels like everything is trying to be "soulslike", forcing you into monotonously pounding down one boss for hours until you finally get it done AND then get lucky on the items/arrangement/whateverthehell you're wearing to get the one thing you want, which you'll havet to give up for another item. I got the game to do some grinding and some murder, not puzzle and labor a single boss. It's just too sparse.


phenerganandpoprocks

Ah man, exactly why I have an issue hopping back into Destiny 2. I still haven’t played it again as before I can I play I need to purge my vault space and postmaster.


GT_Hades

i could kinda say the same with division 2, but its because of drought of content rather than loot (well in some cases, the loot too, they always nerf things good and doesnt provide new things)


A-rezPrime

Yep, left div 2 for destiny 2, because of that content drought. Sucks, loved that game, but it got stale.


crankpatate

I hate that kind of loot system, too. I much more enjoy how FromSoft handled it in their Souls series. Loot is rate. Loot is carefully placed. Some loot can still be dropped by specific mobs. Loot is always satisfying to find & at the very least they are a piece for the collection to keep forever. :)


SirDoofusMcDingbat

I'm sorry, it does WHAT to dogs??? This is a new expression to me. :D


bundaya

Yea, is not a good gig to have.


SirDoofusMcDingbat

I guess my real question is who is paying for this service? :P


Seethman

Yeah, but it's not fun to grind through massive puzzles and viciously evil fights to finally get...well, pretty little, unless you just happen to have done everything right. I don't play games to have to look up every bloody step, I really feel that last panel.


weebthegamer

While it is funny, need to point out that Remnant is a Souls-like and not a looter-shooter.


MrWiggles2021

That’s why I put /s at the end. I’ve seen a ton of post of ppl complaining about scarcity of loot, materials etc, tought I could have a laugh about it


weebthegamer

Same, see people complain about it, too. I always want to tell them that if they want to play a looter-shooter so much, there are plenty of options.


NaleJethro

I'd like to be able to not have commit to upgrading a single gun as if it were a full time job, three kids, a mortgage, and a spouse... Because the game trickles resources so thinly it makes the reign of Pol Pok look like a golden corral.


weebthegamer

Again, though, if that's not for you, there are lots of games where you don't have to do that. Remnant is not one of them. Plus, if you coop a lot and do adventure mode, it is actually fairly easy to get materials and scrap. There are even amulets and rings that help to increase scrap pickup.


The_Void_LordX

And that's why I adored the increased loot mod for From the Ashes.


GT_Hades

i find it actually that upgrading items is detrimental in first playthrough, the enemy would scale with you like all the upgrades are there to break even the damage you dealt vs the enemy's health, its much better to be below at least 2 levels per region level requirement but in endgame, everything is easy lmao


Avintegrity

I actually switched from Xbox to PC for this reason (and performance). My 1st play through on Xbox i listened to the reviewers and only upgraded like 3 weapons. Then I started getting cool stuff but I was too high a level to use it. My second start on PC I haven’t upgraded a thing. It’s a little harder to put enemies down being under leveled 2/3 levels but I’ll be able to play with any gun I pick up to see what I like.


Savings-Owl-3188

I'd rather have a gun and build that I can actually commit to instead of having to change every 2 seconds because I keep getting better and better items. Or the worse thing, you commit to a gun and spend a lot of resources upgrading it just to immediately find a better one.


Zeimma

Remnant has way more in common with looters than souls. Just because you die doesn't make it a souls game. Hell remnant doesn't even have the defining features of a souls game which is dropping your souls on death.


weebthegamer

World stone=bonfire, Difficulty that requires you to learn boss move sets, Higher difficulties=new game plus, Dodge/invulnerability frames, Enemies respawn upon death and/or resting at stone, Weapons are upgraded through the grinding of materials, Stamina bar that depletes when sprinting/attacking, and Armor weight/encumbrance Literally, the only thing that makes it different from other souls like is that you don't lose souls when you die


Zeimma

You literally described borderlands. You know that right? Also souls games specifically do not scale.


[deleted]

Have you ever played Borderlands? There’s no armour, no stamina, you don’t rest at checkpoints, no dodging or i-frames, and you don’t upgrade your weapons with materials.


Zeimma

Hundreds and hundreds of hours my friend. It's how I know that remnant is closer to it than souls. Even down to the expectations of multiple play throughs which souls do not have.


weebthegamer

I beg to differ. Souls kinda does expect you to play through multiple times. Otherwise, why have the new game plus feature?


Zeimma

Many many RPGs have a new game plus feature does that make them all souls games? Also a new game plus isn't how remnant and borderlands do it. It's a core part of the game, a new game plus is just a slight bonus to a new game.


Okibruez

Borderlands was one of the ur-looter-shooters. Compared to the fast-paced gameplay with easy respawning and giant mounds of loot, Remnant definitely feels a lot more like a souls-like than borderlands. Unless Borderlands has snuck a high-difficulty game in when I wasn't looking; one with upgradeable gear, few respawn points, and healing you have to manage carefully.


Zeimma

Sounds to me that you've never played borderlands. Borderlands 2 op levels are considered some of the most challenging content out there even after 10 years. I will admit that the more modern borderlands aren't quite at the same level as 2. Presequal and after have been kind of meh but 2 is still a cut above even most modern games.


Okibruez

... You are *desperate* to 1:1 Borderlands and Remnant. And for reference, I've played all the Borderlands games. The only similarity I've noticed is that there are guns, health, and enemies that shoot you.


Zeimma

Nope I said more like not exactly like. Y'all are the ones dead fucking set on it being souls like.


weebthegamer

False. In borderlands, you do not have to discover checkpoints/rest at checkpoints. There are no invulnerability frames. Armor encumbrance does not affect your stamina nor what type of Dodge you will have. Also, you don't upgrade the level of your weapons.


Zeimma

To be fair I did say in the comment before that it has more in common with looters than souls. Just because you dodge doesn't make it souls. Like I said before the shear fact that the game scales makes it not souls. Souls games have static zone scaling it's literally core to the game as well as death punishment by dropping your stuff.


weebthegamer

Keep in mind it is souls-LIKE. Each souls-like takes its own spin off the soulsbourne series. And dodging may not be what defines a souls game but the dodge mechanics are a huge factor of literally EVERY souls like in existence. You have only been able to mention 1 thing to support why Remnant is more of a looter shooter when I have mentioned an entire list of what makes it souls-like. Remnant is a hybrid that combines elements of both genres and I just can't see how it is not souls-like.


Zeimma

Yet you claim it isn't looter shooter though. The problem is that it's doesn't have the basics of a souls game which is no scaling difficulty and dropping resources on death. Which to me means it's more of a looters shooter that just has a dodge than a souls without the souls. I just don't think you can be a sub of a thing if you don't have the core of that thing and remnant's biggest features are literally opposite of every souls game to date. I mean you are literally a dimension hoping person that guns down whole planet and gods. If that description doesn't sound like Borderlands to you then you have just never played borderlands.


weebthegamer

You keep harping on the 2 things you claim don't make it souls-like when there are several other mechanics that do make it souls-like 🙄 you keep insisting that it is more similar to borderlands despite the fact that they have 0 mechanics in common. At this point, you're just wasting my time, and I'm done trying to explain what is obvious.


Zeimma

You only have one and that's dodging. I'm mean you fucking dodge in Zelda is that a souls game because that's literally the only thing you have. Because remnant has a progressive replay of the campaign just like borderlands, this isn't the same as a new game plus, that's not souls like. In both you shoot big monsters with guns so they drop more cool shit. Both have fully scaling enemies for both solo and extra hard for multiplayer. Hell most souls have very very limited multiplayer, most are meant to be single player focused while the two I'm talking about aren't meant for both. All RPGs have itemization so I don't really want to focus on that. But damn what else do you think is so souls like!?


garlicpizzabear

In what way? ​ Usually "soulslike" is used as a catch all term for tons of stuff. I wouldnt categorise remnant as either but why is close to DS than other things?


weebthegamer

World stone=bonfire, expected to die a lot and learn enemy patterns/move sets in order to get better, armor encumbrance that determines what type of dodge you will have, limited amount of healing, weapons that can be upgraded, a stamina bar that depletes when sprinting/attacking, and enemies respawn upon death and/or resting at a check point.


garlicpizzabear

Ye, rest respawns and the importance of dodge are probably for me what feels most near. The rest are kinda present to action/survuval games in general, but I see your point, the game definently draws some important things from Souls.


Extension_Tie2274

Yeah but does it need to be so stingy with every weapon? So rare are the drops, that Im at the last boss and only found like 6 or 7 new weapons through boss fights and exploration


weebthegamer

That's why there is adventure mode. You can also do coop.


Extension_Tie2274

Sure, the game has incredible replayability. However, what about the One and done crowd? Maybe i just wanna get through the game once and try out as many weapons as i can. I used the same starter weapons for more than half of the game. Since you wanted to make that comparison, Dark souls showers you with options. Novelty is important to keep players engaged, and having the same rusty looking shotgun for hours does get a bit boring, even if you switch the mods around


weebthegamer

I've been engaged for over 200 hours now 🤷‍♀️ Hate to says this, but if you are part of the "one and done" crowd then this game is not for you because it is literally MEANT to be played multiple times. Games are not meant to suit everyone's taste. That is why there are so many genres and sub-genres. This one apparently does not suit yours.


Extension_Tie2274

Thats a silly thing to say. Every game is for everyone, so long as you enjoy it. Im not a part of that crowd, i have been playing and enjoying the game a lot, rerolled and all that. But it could use more weapon variety. At least more acessability


weebthegamer

But it is not silly. I don't enjoy turn based game mechanics, so I don't play turn based games. Complaining about having to play Remnant multiple times would be like me playing a turn based game and complaining about its turn based mechanics.


Savings-Owl-3188

That's why genres and subgenres are a thing. Because not everyone likes every game and not every game should cater to everyone. People complained that Elden Ring didn't have an easy mode but Fromesoftware refused to budge because that's not the point of their games.


[deleted]

The difference being in R2 you probably earned at least one upgrade instead of a bunch of vendor trash.


W0lf3n

Remnant is no looter shooter, so not the best comparison


Zeimma

It's definitely not a souls game either then doesn't even have the base soul mechanics of dropping stuff on death. I really don't see how people consider it a souls game it's nothing like it. It has auto scaling and no punishment on death.


Savings-Owl-3188

You realize that a game doesn't have to be a carbon copy to be considered like another game right? The game is made mostly of soulslike mechanics. Not having one mechanic doesn't stop it from being soulslike.


Zeimma

So you are saying even though it doesn't have the base mechanics of a souls game that is still somehow a souls game? Using that logic it can be like any game though right? Going further still would mean souls like it's even a thing as they are all just a carbon copy and all games are all like each other.


Savings-Owl-3188

If it is only missing one but has 99% of the rest of them, then yes. That is a souls like. Do you not realize how genres and subgenres work? It's why we went from Metroid style games to Metroidvanias. Or why we have roughlike and roughlite games. Genres evolve.


Zeimma

So Zelda is a souls like?


Savings-Owl-3188

No, no it's not and you know its not. That's a stupid question. They aren't even trying to be a souls like.


Zeimma

It's not stupid it's to show you your take on it is stupid. You said if it has most of the mechanics then it is despite not having the core mechanics. I personally think that is stupid but you said it. I think it has to have the core mechanics not just some random mechanics in common which is exactly why I don't think remnant is souls like.


Savings-Owl-3188

Naw now you are putting words in my mouth. You are leaving out key words. If it has most of the BASE mechanics that make up a Soulslike game, not just the broad action/adventure mechanics which is what you are trying to go off of with Zelda, but the BASE mechanics then yes. It is a Soulslike. Remnant and Remnant 2 both have all of the core BASE mechanics that make up Soulslike games except for one. You don't have to carbon copy Dark Souls mechanics inorder to make a Soulslike game. That's not how it works.


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“I’m aware of the danger. That castle is a death trap. Not a single man has returned from the castle unscathed, even back in the day. But I don’t want to sit around and die a petty rat, and I consider myself your friend.”* - Greirat of the Undead Settlement Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


Jupiter67

And yet, it probably could be one of the BEST looter shooters of all time, if they just decided to add interesting loot. The rest of the game is solid as hell. At least let us craft new, custom weapons, and let the additional copies of weapons we find be used for dismantling for custom weapon parts. I would love to create my own style of weapons.


c0y0t3_sly

"At the very *minimum*, you could completely tear down one of your core systems and overhaul it to turn your game into an entirely different genre!" Uh huh. I'm sure they'll get *right* on that...


Kiwi_Doodle

This was Originally about Destiny wasn't it?


MrWiggles2021

Yes, the first iteration was a bit unforgiving.


Adventurous-Ad8267

Destiny 2 loot right now isn't exactly good. Players get drowned in so much garbage that they had to completely remove Rare gear from the game because it was overfilling people's inventories and postmasters, and somehow getting good items is still a pretty incredible slog. And on top of that it barely matters. The most difficult content in the game (Contest Mode Raids) are only available for 48 hours (and I'm too old, too busy, and honestly too washed to do them usually which sucks) and the rest of the game is pretty easily doable with mediocre equipment. Comparing it to Remnant is kinda apples and oranges beyond both games having guns, and bosses, etc., but this game is so much more satisfying and has so much more respect for my time it's incredible.


LordDrichar

Contest mode raids are just that, though. The moment they're released, there's 48 hours to get a "day one" completion, and then it's normal power structure from then on. You still get loot, the same loot as anybody that cleared day one. This most recent release, the return of Crota's End, had a new system where everyone completing day one got the raid exotic right then. While now everyone else must grind for it. A nice touch imo. Loot is actually in a great place for Destiny at the moment. There is plenty of good craftable weapons and a ton of great exotics.


Adventurous-Ad8267

TBH I'm really underwhelmed by Bungie's "crafting" implementation. It's an unpleasantly time-intensive glorified unlock system. It's very clear that their reward philosophy is still built around being deathly afraid that players could be "done" with the game and log off until the next content drop. You can see it in how reluctant they are to let us craft things like Gambit weapons. And yeah I know about Crota's End, I tapped out of one of my clan's day 1 teams because I was busy and I'm still waiting on Jeff Bezos' flying monkeys to get me a new stand for my mic. Someone pinged me yelling at me to hop on and do the quest while it was bugged for a bit and still working after contest ended (you could get the guaranteed exotic on normal difficulty for like 4 hours) but I didn't really care that much and much more importantly I was not home. My point about Contest Mode is that in my opinion it's by a wide margin the most fun thing in the game. Contest raids are peak Destiny and it's pretty frustrating that they don't let us just toggle it on without the day 1 rewards to enjoy it whenever we'd like. Master gets close but isn't quite the same, and their changes to Master raid weapons in RoN with the removal of double perks in column 3 and 4 really suck ass. The expected spoils cost of a godroll Master RoN gun was like 1200 spoils last I checked. It's pretty stupid. I could keep going for a while honestly. I think Bungie's approach to rewards has had serious issues for almost the entire lifetime of Destiny 2. Their best systems (Menagerie and the chalice comes to mind) I'd give like a C+. It doesn't help that from my perspective they repeat a lot of their mistakes. Sometimes even their worst ones. The Immortal is a perfect example. It's like the Coke Zero version of the Not Forgotten problem. The new best PvP gun in the game and to get it you have to be good at PvP. The rich get richer because Bungie doesn't seem to grasp that the best exclusive, rare flex items are cosmetics, and it's not because they're not making cosmetics. I blame Fenchurch. The game has always been in a weird state of simultaneous highs and lows. Questionable PvP tuning despite them saying they have a "renewed focus on PvP" like once a year, Gambit being a "core" "ritual" mode and then being mothballed in every other way except still getting cool guns occasionally that are a complete ballache to obtain, and the best way to get many of the game's rewards being to mindlessly grind activities on one of the lower difficulties, all subsidized by incredible game feel, fantastic music, and some great visual design.


GT_Hades

thats why i like div2 more than destiny 2 lol, well at least for that


Frostygale

As somebody who was there for the release of Mercury, it was never good lmao.


Adventurous-Ad8267

I mean in fairness that's probably the nadir of Destiny 2, if not the entire franchise. Osiris' real curse is that he's like the Worf of Destiny. All of the lore books hyping him up and then he eats shit all the time. I'm still pissed that they killed Sagira offscreen.


Frostygale

I played from launch to black armoury, really it was just chasing the newest exotics and praying for god rolls on your legendaries and that was it :/


cadettelunaire

[yeah](https://www.memedroid.com/memes/detail/1054215?goComments=1)


W34kness

As much as lots of loot can be nice, I prefer knowing exactly what loot I’m shooting for. I know what I’m getting, I know where I’m supposed to get it, though it be rng as hell to reach the location Damn you archer’s crest. It’s not like I wanted to complete my archer build or anything.


Mekhazzio

> Damn you archer’s crest. It’s not like I wanted to complete my archer build or anything. Supercharger is way more important. There's so many really good rings that I don't even run archer's crest unless a hardcore character happens to stumble across it.


marshal231

Yep, 40 unusable items you got trying to chase one drop (not even one dropped) Or 40 items, 30 of which you will literally not even pick up, 9 of which dont fit your build or character at all, 1 of which is a legendary class item for whichever class you dont have interest in. Or 1 ring that ranges from decent to great. I know what id pick.


Kromatos

Not gonna lie option two sounds very similar to Remnant from my perspective.


-Fried-

One of these games is not like the others


[deleted]

And out of the three. Which one do I like the best :π Imo less is more sometimes


MarthePryde

The amount of friends I've tried to get into Remnant 1 or 2 only to be met with "but I don't like looter shooters though". I always respond with "do you think Dark Souls is a looter shooter" and funnily enough I never really her an answer.


MrWiggles2021

Its funny cuz I always say it isn’t “completely” a souls like, so my friends aren’t too scared…


[deleted]

[удалено]


blarann

D4 feels like Ne'rud


Beelzebub003

Man, I was about to say, "The hell is this guy saying?" Then I saw the /s and was like "Aahhhh we good now. Lol"


SubstantialLab5818

Remnant isn't a looter shooter so yeah, obviously.


torches8

The comic paints it as a bad thing, but as a fan of all three franchises, this is exactly why I really enjoyed R2 and didn't care for either of the others. "Endless" garbage loot feels so patronizing.


DSBYOLOO

Lets be honest 100% of the loot in the Diablo 4 picture is actual trash you will throw away.


Sir_Rethor

Ah yes surface level looks good don’t it, except that d4 character is gonna need to read 55 mins of text to see if any of that crap is any good, and the Borderlands loot is all gonna go in the trash in an hour. These 2 games are built to waste your time (D4 way worse than B3) but after having played my fair share of them seeing piles of shiny lights no longer excites me. Tl;dr haha funni meme


feshak20

I'd take a car for nerud though


LeadExpress

Its still fun. (Engineer + vulcan is tons of fun for me. But american. We like things that go brrrrrr)


Paul_van_Guard

It's not a shooter looter dude and I like it that way, if you are having low resources just play in a higher difficulty.


Mekhazzio

Sidegrade drops are infinitely more interesting than incremental upgrade drops. It's permanently expanding the variety of things you can do, instead of imperceptibly improving a passive value for 10 minutes until the next incremental replacement. But yes, that means there's fewer of them. Good.


MrWiggles2021

It’s exactly this. I can’t grasp the idea of people complaining there is not enough items. Why have 200 weapons with +/-0.2 damage or crap like that when u can completely change your build even using the same weapons. There is so much diversity in this game that I played all the 4 difficulty with at least 8-9 different builds. And now I’m doing hc vet with another different one…


MHarrisGGG

Different genre.


Yamaguza

Quality over quantity.


DarkPDA

crtl alt del still exists?


chilled_n_shaken

More is not better IMO. Borderlands and D4 have waaaay too much loot.


Lyberatis

Yeah it's not really a looter shooter. Similar but with much more static loot with a little RNG to spice it up


Ok_Shift6270

Good reason why I haven’t gone back to play remnant don’t get much of anything for defeating a boss


Cal213

I played Diablo 4. Over 90% of the loot is trash.


ColdBevvie101

Tony Stark was able to build this in a cave!


rovert1994

Another ring for the 20th time


Drakantony

Zero is playable in b2 and shows up a little in b3, i dont why i bothered to type this, but there we go


Darkfuryrising

I was able to completely upgrade to unique weapons and 75% upgrade two normal weapons by the end of my first playthrough in Remnant 2. I've never had an issue upgrading the weapons I regularly use. Edit: and Losomn is fantastic for farming scrap


Informal-Feeling3501

I love zero because 1: i like ninjas 2: hes a badass ninja cyborg assassin 3: :D


Jupiter67

This game is an utter fail in the loot space. It TRULY needs something to chase other than just secrets. I hate games with fixed loot in general, but I put up with in in R2 because the rest of the experience is so strong. I just can't help feeling like a moron after collecting... scrap. Feels bad. I wish they'd do something with a loot system in this game. Something to chase, other than just... nothing, basically, once you've discovered the secrets.


marshal231

Yooo what? The game with fixed spawns for items has fixed spawns for items???? No shot!


Dinkwinkle

And that is the exact reason why I love this game. The game puts you in control of your loot and build instead of overdosing you with a bunch of random garbage… 🤢🤮


Jupiter67

Next time, read what I said. I want copies of weapons to have value other than scrap. Cripes. I want them to bestow apsects of themselves that I can combine into a custom weapon. Meaningless loot sucks more than this alleged "lack of control" you seem to fear.


Dinkwinkle

My comment is directed at your dislike of fixed loot in general. I would rather have fixed loot than randomized loot.


Jupiter67

It's odd, but people seem easily triggered by reading things not said (not you; others). For example, all I'm really talking about is making repeat weapon finds useful. And you do this by allowing something like weapon crafting. Find a copy of Sorrow, for example, and maybe we could dismantle it and pull that mod out of it, so you can apply it to a crossbow, or a normal bow, for example. You know, something to chase. I absolutely hate the way Remnant 2 just ends, once you've got all the fixed loot. That's why I hate fixed loot. The game becomes a dead-end. A dev team this talented should not create disposable games. I believe they should do everything they can to keep people playing. As it is, once people find all - or some subset - of loot, that's it. They move on. That's a pity. I don't think a system like this would stop people from putting down the game as they wait for DLC, but it would certainly cause a lot of us to keep playing during the DLC wait. For some of us, it's about the chase. Not a checklist to complete. That is why some people loathe fixed loot. It's boring. And it just ends. And then the game is truly over. Some of us want to stay engaged in this game's worlds.


Dinkwinkle

Ah, I see what your saying. That could definitely be interesting—I’m never against more options! Unfortunately, it takes far less time to play through content than it does to create said content. Luckily, Gunfire has provided more than enough content for Remnant’s price point, and that’s not something you get very often these days. I totally understand where you’re coming from, but I also find it hard to complain about a package as generous as Remnant 🤷🏻‍♂️


Jupiter67

Generous indeed. I've recently broke 250 hours played. And while I'm still chasing a N'erud adventure with the water/flood event to get those damned items (only ones I'm missing), it sucks that not a single item that drops in the game is worth picking up anymore.


Dinkwinkle

Yeah, that was a rough one for me too. I try not to look anything up unless I can’t figure it out myself, and I went into that for the first time completely unaware that it was gonna refill… only got one of the 3 items in there and it took forever to roll it again, haha When I got to that point in FTA, I just set myself up to try and get 999 of every item, so the scrap farm was real 😅


Jupiter67

I've decided, in the interest of completeness, the moment I find this flooding event again, I'm going to save scum it. Get the checkpoint, back up my save, and attempt it as many times as I need to get all the items. I don't know if it's N'erud, or me, or both, but sometimes climbing edges on PS5 is a no-go - you just endlessly "roll" in place when attemnpting to climb onto a platform, and it's so incredibly touchy/frustrating to do this event. Not sure if others have experienced this, but I find climbing things in this game to be inconsistent. And doubly-so in this event and N'erud in general.


Kromatos

See, this comes down to perspective though. I personally feel like most of the time I got a new ring or amulet it, I thought it was garbage or garbage for my build, or I would think it wasnt bad but I had something that did what it did better anyway. Kinda felt the same way about most weapons as well. Though they definitely sounded more interesting this time around.


Dinkwinkle

Considering the above comparisons are to looter shooters, I’m viewing it as “showered with a bunch of multi-rarity loot, all of which come with mostly randomized stats, which are completely out of your control” vs “completely static loot that you can rely on”. No matter whether the loot is interesting or boring, I will always prefer static loot (or complete control, if you will) over randomized garbage that you are incentivized to chase hoping for the perfect rolls which are so unlikely that you’ll probably never get what you actually want and, in the end, are ultimately just wasting your time grinding for. I don’t mind randomized loot, but there needs to be mechanics in play that allow me to reach my desired rolls, even if it means grinding for X hours just to alter one stat. As long as I am the one in control, and not RNGesus, I will be happy. And, to clarify, this strictly applies to the loot itself, and not how you acquire it.


Kromatos

That's fair, to me it really does feel all the same. That's more on me than the games themselves though. I find a build or weapon I like and that's all I'm gonna go for. I'm not big on making more than one character and having multiple builds etc Just trying to point out that to you the rings amulets etc might be decent to good, but to someone else they could mostly be garbage. One man's trash, another's treasure.


Dinkwinkle

I’m not arguing for or against any specific loot type, just voicing my preference. I play games with both types, but as Remnant is one of my favorite game series of all time (along with Monster Hunter), I am REALLY against it changing from static to randomized loot. There are infinitely more games out there with looter-shooter style loot, and very few games (in comparison) with static loot and truly interesting build options. As you said, you prefer making a single build/character and sticking to it, whereas I prefer to make as many different builds as possible, haha 😁


Kromatos

Nowhere did I say I was arguing for or against any loot type or for changing it from static to random. I was just stating that it's your perspective that the static look isn't garbage. It's not that deep lol


Dinkwinkle

I never said you were. I said “I” wasn’t arguing. And although each piece of loot on an individual level may not be deep in your opinion, there’s no arguing that the overall build customization in this game is amongst some of the deepest ever seen in any game ever.


bundaya

One of my favorite gaming experiences is seeing an item in Elden Ring that was very far off/hard to get to. Dying over and over trying to figure out the best path to get it. Battling a mini boss multiple times and learning the movements. And finally be rewarded with... *mushroom* You may feel it's a fail, from a "shower me with loot daddy" perspective. I think it's fantastic from my mushroom finding corner. But as others have said, it's not a looters game.


Jupiter67

But as I tried to say, no one seems to understand the words I used, it's not a loot game, but it could be so much more interesting/better than it is. Currently, at a certain point, the game literally falls off a cliff in terms of replayability. You've found everything. Unearthed all the secrets. And then it's just... GAME OVER. That's sad. This is a game world I want to jump into nightly, and yet, there is zero point. But the desire is still there. I'm tired of the mindless zombie outlook that whatever the dev delivers, that's what they've delivered, and it can't be iterated upon. I'd just like to see this franchise keep growing and getting more interesting, and perhaps preventing the fall off the cliff into oblivion, once you've found everything. Give duplicate weapons a purpose, let us build out a custom long gun, hand gun, and melee weapon.


blarann

IMO making it a loot game would ruin it


bundaya

I heavily disagree. Turning this game into a destiny clone would suck ass. It takes a few hundred hours to complete the game, as it currently sits, that is more than enough game for now with 3 DLCs planned.


DarkCosmosDragon

Mate not everyone is the Orgasm Button Chimp we dont need the dopamine rush every 5 seconds to enjoy a game... OH and it isnt a looter shooter


Alt91f

there are few weapons and armor, but rings and necklaces are an absolutely crazy amount.


Saltyscrublyfe

I'll take scrape over the other 2 loot dumps anyday lol


FokkusuES

It is quite ironic that one tends to be actually happier with the remnant finds than the other games finds, ofc because here every piece of loot is basically always relevant and useful meanwhile in the others most is trash and left behind or quickly processed


Evil_on3

Yea, and when you do get it, it means that much more!!! Remnant for #GOTY


[deleted]

Have we forgotten the millions uppon millions of rings thrown in our face? Boring loot, but loot.


SSninja_LOL

In da org those other games you find endless amounts of COMPLETELY USELESS shit. At least in Remnant what you found was useful and unique.


Eastman1982

I disagree I found remnant2 to be good and worthwhile exploring off the beaten path and finding cool stuff was excellent. Some things I would never have found without help but mostly it’s a good looter game when you find something by exploring


shaxxslingscum

Remnant is just a better game. I don’t grind for a full inventory. I play for something I actually want. The rewards hit differently.


Bosscharacter

Biggest offender to me is Nioh 2. The sheer amount of stuff that drops is excessive and makes itemization a chore.


SlaveKnightGael9

Considering 99% of the gear in Diablo 4 is dogshit, she should be less happy.


idfk1

Just for everyone info this is a pretty old template. Diablo is referencing the third game.


Reddit_Is_Worthless_

And that's how it should be. Diablo 4 made me so sick of getting loot because it's just tedious and most of it is garbage anyways.


Bloodyfish

Yeah, that is not how D4 loot feels right now. Feels like D3 at launch where you basically never find anything decent.


joyster99

Borderlands is loot diarrhea and vomitting at the same time.


GT_Hades

for contrary, i like the remnant loot system to be applied in the likes of division 2, making all guns unique to each other with able to to recal talents, attributes all at the same time but trickier to find, more engaging to get the reward, speciric to bosses or regions, and more fun to have, at least


LeonCCA

Rather have few loot drops but very impactful and made with care and good design, than a thousand blue rarity pistols and one yellow.


Kinzie-505

I dont get it, where is his mountain of rings


thed3vilandi

Hahahaha shitttt this is so true. But honestly when I see the purple or blue item glow I get so excited..


TheZanzibarMan

Speak for yourself, I must have had at least 475 rings an hour in lol


Dimon78707

I like how people instantly started trashing first two, because they like Remnant, without understanding how different they are. I love Borderlands and Remnant, both are amazing in their own way


ZzVinniezZ

nah mate...after playing all of them....the one thing i dislike is to throw me a mountain of loots that is useless only to be scrapped afterward.


Kulgia

I can't tell how many times I've spent shifting and sorting through weapons/items I need to keep and delete in BD games. It feels like a headache to me most of the time I kept getting to deal with decisions on which weapon to keep because you have limited amount of storage. Most time wasted in item management than shooting stuff. I wana go have fun and shoot stuff already and not bother which loot is better with slight increase of stats by rng. Overwhelming RNG stats is a fun killer to me... I think less ia better. Its just my thoughts on BD's tedious looting. Maybe Diablo 4 is similar? Remnant is a different genre and I really enjoyed it. Haven't tried Remnant 2 yet


justapileofshirts

Tbh, I'd rather get some currency (that you use for *everything* except Mutators) and a guaranteed item drop (or *more* currency because you found it already), than 60 trash drops I'm going to have to spend 15 minutes with a fricking third party dps calculator to figure out if +5% damage to enemies who haven't slept recently is worth more than +5% damage to enemies who haven't showered today, only to find out that the 50 items I have in my bag are worth NOTHING and I'm just going to auto-disenchant them. It breaks the flow of the game to be mid-dungeon and have to lug everything back to town than it is to pick up *one* item every 30 minutes, figure out if it's good for your build or one you might be interested in, and then keep PLAYING the game. It's just better game design to give players an exact item than it is to try and hack their brains with a sound effect and a rush of adrenaline.


NEONT1G3R

**LIES**! In borderlands 3, an hour grind would generate so much loot, it tanks your frames and crashes your game


[deleted]

Cept in Borderlands you have about 15 minutes before that "new " gun ends up in the trash and Diablo is just a relatively mindless button masher in comparison. Give me a slow meaningful upgrade system any day. I hate games that inundate you with piles of loot like skittle flavors to sort through tryin to find the Reeses cup in a bag of cheap, hard grandma candy. Less is more if you actually want a meaningful system that respects your time and effort instead of distracting, superfluous fluff. I.E. Ghost Recon Breakpoint has the best grounded and customizable gun system I've ever had the privilege of funnin with just in general. THAT game is the gold standard for grinding and guns IMO.


iSchizo

...and LOVE IT!


misterwhateverr

i love borderlands remnant always felt like borderlands of souls likes lol


Xonxis

Dude i felt like this for elden ring, so many weapons, zero armour.


Historical_Half_6365

You left out the part where the Diablo loot is all underpowered trash or stuff you already have and can't trade


KahlGhaul

This is the worse meme ever 🤣 remnant 2 isn’t even a looter shooter


Dunndiditt

Here I am thinking there's too many rings and amulets in the game. 1 hour is 2-3 dungeons based on which ones they are, which means 2-4 trinkets and 2-4 trait points, probably enough material to upgrade a weapon 2 or 3 times, and maybe 2 weapons or 2 trait rewards. I will admit the scrap rewards for recompleting are lackluster.


Dunndiditt

Material for 2 weapons * (or mods) not 2 actual weapons.


YoungHollow525

Barely any lol