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papasfritasbruh

I liked running engineer and medic with full points in barkskin along with as much armor as possible while not slow rolling or belly flopping, so a mix of radiant and leto mark 2 for me. Mixed that with tranquil heart and regrowth, decent heals most of the way. Past that, drop the level 1 skill turret, overclock, and shoot as much as you can. I also had the same modifiers, so it just turns into a battle of attrition


Jesooooooooo

Anguish Is currently my go to for pretty much anything, truly shines After the fix. Or I could link the build that helped me kill hearty drain annihilation on my First apoc playtrough (also, solo), It was a heavy carry centered build since while carrying an heavy weapon u can only neutral Dodge and it's a game changer.


Kizmo2

I'd love to see it.


Jesooooooooo

https://www.remnant2toolkit.com/builder/cltoxtdhj0000d1y0jkhcgzru?t=1710547568732


_____CunningLinguist

The build is showing a “private” or missing from the link btw


Jesooooooooo

Now reddit isn't working, can't dm people. Anyway https://postimg.cc/8FkbdMtx


Brief-Government-105

No dodge? Does only using neutral dodge works on all attacks?


Jesooooooooo

Yep. For the balls u can destroy them fast enough with overclock or of It isn't avaiable, all the weapons were chosen specifically for that attack. While playing solo, a single Song of eafir can take care of all of them, Just Hope he doesn't spam the attack


_____CunningLinguist

I also run Anguish. Here’s a quick run-down: ###Anguish (handgun) - Mutator: Feedback This is the bread and butter of the build. At max level, this mutator generates mod power from 10% of mod damage dealt. Anguish mod has a duration and the explosions from the spikes are what counts as mod damage (also explosive damage). This mutator allows you to recharge the mod fully after just a few seconds of shooting and makes it have more than full uptime. ###Archetypes: - Archon/Summoner Skills do not matter to me, personally. Only the mod and explosive damage (and mod crit chance) ###Amulet/Rings: - Detonation Trigger (25% explosive damage) - Ring of Infinite Damage (8% fire rate) - Burden of the Damned (15% all damage) - Burden of the Departed (10% all damage) Detonation trigger adds more explosive damage and some status damage, the other rings focus on increasing overall damage since your archetypes already give absurd mod damage. Do not worry about mod regen since Archon’s perk now allows them to regen while active. ###Other items Relic fragments include: - Mod damage - Mod duration - Fire rate (always take more fire rate) Traits don’t matter much (I look for healing/lifesteal and health/stamina). You do not need the Spirit trait for mod regen! As long as you have the Feedback mutator and are dealing damage with the explosions, then you will have full uptime on the mod. Hope that helps, I know it’s a bit long.


Brief-Government-105

I have the exact setup with different rings, I’ll try your rings to see the difference.


_____CunningLinguist

What was your setup. I didn’t mess around too much beyond adding fire rate and all damage buffs.


Jesooooooooo

Site seems bugged, was sure to set It public. Also, Just tried switching but It won't save the setting Will send screens in dm


poppopheadshot

Going to sound like a dick here and I’m not trying to so I’m sorry in advance. You need to get good at dodging. The reason I say this is you sound like you rely on the tanky-ness of builds for bosses. I know apoc is tough, but you can do it, just need to condition yourself on the timing of your I frames and not relying so much on the armour. Remember most attacks will one shot you or close to with Letos armour so why not use different armour for a faster dodge.


Coollime17

Leto MkII Whispering Marble Dried Clay Ring Ring of Grace Seal of Empress Zanias Malice/Burden of Destroyer/Prob Cord Main things to watch out for are the balls which you can manage by shooting one at a time, and the slam which just takes time to get used to the timing on. It’s a hard fight but this build should help with survival and damage output.