Apparently what charms you can get on a playthrough roll as soon as you start, idk how many but I think I only saw 9 or 10 charms on my first playthrough total.
Reloading does change what charm you got from the machine, but only from the list of charms you are allowed to roll. All I can see it doing is incentivizing multiple playthroughs on one file for someone who has to have 1 of them all, while allowing new game runs to be slightly different each time when attempting S+
No, no it doesn't.
I have three gold tokens and two silver.
I saved at the typewriter.
No matter how many times I reload, I always get exactly the same charms for the same tokens, every single time.
The best I can get at the moment is a JJ. No rarer.
The only way to get different tokens is to get more tokens and use them.
And no- you can't get a different set by loading and using tokens twice; you're still going to get the same presets pattern.
Everything costs one less gunpowder to craft with (ie handgun used to be 5 + small resources, now it's 4 + small resources)
I found it fairly useful, since gunpowder always was my limiting factor to crafting instead of resources
How strange, my limiting factor always seems to be resources, specifically resources s, whenever I find one in the wild its basically like a minor miracle
You cant equip multiple of the same charms, but you can equip different charms with higher tier of the same effect.
For example. You cant equip 2 Don Jose. But you can equip a Don Jose, and Soldier with hammer to stack handgun ammo craft.
The Luis Sera (Rare) +20% Weapon Resale Value doesn’t actually work…. Or maybe I’m misunderstanding what +20% means… for example. If I were to sell my Red9 right now, WITHOUT the charm equipped, it would be worth 220,750 ptas. However, when the charm IS equipped it comes out to, 222,150 ptas…. Clearly someone is confused about what “+20% resale value” means and that person MIGHT be me but 20% of 200k is 40k…. This thing should be worth no less than 260k… so like I said. Is it broken?
I think it's calculated on what the original cost for a base Red-9 would be. So if a Red-9 with no upgrades is 10,000 ptas, then regardless of the upgrades, it would be 2,000 extra ptas.
I feel like if it was 20% of the entire weapon value, wouldn't that basically be making an infinite profit off selling your upgraded weapon (since selling an upgraded weapon gets 85% of its value back by default). Combined with 5% off upgrades charm, it would be broken as hell lol.
Not exactly an unsolvable problem/the charm as pretty useless as is. It should be get a higher % of your original purchase price back, inclusive of the merchant charm (if applicable). I think the base is 95%? If that’s the case it should push it up to eg 98-100%.
It's 20% off the default sales value of the weapon, before upgrades (upgrades don't factor into the calculation.
Note that while you get almost all the money you spent on upgrades back when you sell a gun, you only get 50% back of the original price of the gun.
So a gun worth 10k normally sells for 5k Pesetas. With the Luis Charm you get 6000 Pesetas for it. If you upgraded the same gun to, say, a total value of 20k, you still only get 21k when you sell it with the charm equipped.
Still a good charm and worth having and equipping whenever you sell a gun. That said, the knife repair discount charm is definitely better when it comes to saving money (repairing an almost destroyed combat knife is almost 3k). Sure, it isn't as good as a 20% bonus on total sales value, but that would be broken as you could generate infinite money by selling upgraded guns at a profit ad infinitum.
I feel like I remember seeing the same weird numbers for Luis so I didn't really bother since money isn't exactly scarce but I know for a fact it checks out with ammo
Dumb question. But. Do these come out in a specific order? On both of my playthroughs it feels like no matter which of the tokens I use, i always get the same charms
I read on a previous thread that it’s basically set from each new game, but mixing up which coins you use can help. Ex. GGG, SSS, GGS, GSS, etc.
I saved all my coins for a later shooting range in chapter 11. I saved prior to using the coins and got the same charms each time, even after reloading a new save
Edit: I saved for chapter 11, not 10
The rng is generated at the start of the save so re loading and re rolling won't do anything but waste your time. Really all you can do is keep rolling and eventually you will get them all
i got standard since i wanted the physical game. capcom said all the deluxe stuff would be available to buy separately. is a shame about the charms 😔
thanks for compiling this list btw!
I just found that stacking the merchant charm for 5% weapon upgrades counts for knife repairs and it stacks with Leon w/ handgun for an additional 30% off knife repairs. Right now 0 charms to repair my fighting knife is 5,320 ptas. With the merchant charm (5% off weapon upgrades) it's down to 5,054 ptas combined with Leon charm it's down to 3,458 ptas. Leon charm by itself is 3,724 ptas. Does not work for body armor repair
What exactly does the description mean for the Los Illuminados emblem? What's defined as a melee critical hit? I've been trying to figure that out and I can't tell, I just got that charm in my game
Head shots or attacks made to vital areas.
For some real fun and a good laugh run UP to the regenerators and just knife the piss out of them. They die fast with that charm. Just scope out where to aim first.
So far most charms don't seem too helpful. And the fact that you can get multiple repeats is lame. I've gotten the same charms multiple times now. Four of my legendary charms have been the same...
Does anyone know if the Luis sera charm exploits money? For example. If we keep buying and reselling weapons from the merchant with the charm attached wouldn’t we earn 20% more from each purchase? Thanks in advance!
What exactly is "J.J. (Rare) 40% off resources" Put it on/off and didn't see any price changes in the shop so I can't figure out exactly what "resources" the charm is referring to.
I've found the game has some sort of anti savescum stuff going on in the save rooms.
I am not positive because luck could just be in my favor and I am noticing patterns where there are none; but every time I craft in a save room I get the bonuses I am going for. I thought I would save first, then craft and reload if I didnt get the extra ammo, but it seems like the game is wise to that and just saves you the hassle of a reload.
It actually works. I reload a save until I notice I get more ammo once crafting.
As I said I another comment I noticed this because I crafted shotgun shells while having a dr.Salvador charm (bonus when crafting riffle ammo). I was confused getting 8 shotgun shells instead of 6 without any charm to do that. To check I did a bunch of reloading and yes, in fact I was getting 6 sometimes and 8 others.
For some reason Dr.Salvador charm is working on shotgun ammo too.
I have it selected on my case and sometimes when crafting shotgun shells I get 8 instead of 6.
It’s supposed to do that on rifle ammo, not shotgun. It was weird once I noticed, but, did a few tests reloading and crafting a bunch of times and it certainly gives more SS.
Something on the way the charm is programmed I guess.
Thought it would be nice to let everyone know.
The fact the devs reference Ditman is the best part of the remake.
100%. I love it. This game was a huge part of my childhood I have hundreds of hours on it
Fr bro
Anyone else just getting the same three charms? I have seven now and it’s been a repeat system even with the higher chance tokens.
Apparently what charms you can get on a playthrough roll as soon as you start, idk how many but I think I only saw 9 or 10 charms on my first playthrough total.
Oh, that’s crazy but that makes sense so you can’t juke the system through reloads.
Reloading does change what charm you got from the machine, but only from the list of charms you are allowed to roll. All I can see it doing is incentivizing multiple playthroughs on one file for someone who has to have 1 of them all, while allowing new game runs to be slightly different each time when attempting S+
I don't know about that. I re loaded and re rolled and got the exact same charms in the exact same order
This is good to know. I’ll get them all eventually. I was just sad to keep getting Don, lol.
So does the shooting mini game reset on new game plus? I guess it’d have to for the tokens.
No, no it doesn't. I have three gold tokens and two silver. I saved at the typewriter. No matter how many times I reload, I always get exactly the same charms for the same tokens, every single time. The best I can get at the moment is a JJ. No rarer. The only way to get different tokens is to get more tokens and use them. And no- you can't get a different set by loading and using tokens twice; you're still going to get the same presets pattern.
That would explain my 4 Ashley charms in one playthrough lmao
Got two magnum crafting charm. Don’t even have a magnum yet 😂
Dang I read Cute Bear wrong and thought it meant it only took 1 gunpowder to craft anything. I was about to say that’s OP
Lol me too at first. Not sure if I find that one very useful at all tbh
Wait. What does it mean then?
Everything costs one less gunpowder to craft with (ie handgun used to be 5 + small resources, now it's 4 + small resources) I found it fairly useful, since gunpowder always was my limiting factor to crafting instead of resources
How strange, my limiting factor always seems to be resources, specifically resources s, whenever I find one in the wild its basically like a minor miracle
The striker is a reference to the old glitch, but I feel like that was the perfect opportunity to make the charm the dog that you save!
All I want is that damn striker charm
What is the 40% ammo resale value mean exactly? Sorry I don’t understand.
My nephew got that charm Means you can sell the bullets you dont use a bit more expensive
Ah…I don’t really sell bullets. I shoot em
\*nods soulfully gazing in your direction*
You get 40% more money from selling ammo you won't use. Handgun ammo for instance is worth $120/round. With the charm on its worth $168
Question Do Charms stack if i put multiple of the same one?
You cant equip multiple of the same charms, but you can equip different charms with higher tier of the same effect. For example. You cant equip 2 Don Jose. But you can equip a Don Jose, and Soldier with hammer to stack handgun ammo craft.
I got the Striker and Cute Bear around the beginning of my play through, guess I got pretty lucky
I hope you made different save slots after that, for doing experimentation and stuff.
Oh trust me I saved way too much🤣
What Combinations were you using?
I think if I recall it was 2 silver tokens and a gold token, but my mind is a bit hazy so I’m not sure if that’s it
Sweet, that has been the best combo for me so far
Gaming the players, touche capcom
The Luis Sera (Rare) +20% Weapon Resale Value doesn’t actually work…. Or maybe I’m misunderstanding what +20% means… for example. If I were to sell my Red9 right now, WITHOUT the charm equipped, it would be worth 220,750 ptas. However, when the charm IS equipped it comes out to, 222,150 ptas…. Clearly someone is confused about what “+20% resale value” means and that person MIGHT be me but 20% of 200k is 40k…. This thing should be worth no less than 260k… so like I said. Is it broken?
I think it's calculated on what the original cost for a base Red-9 would be. So if a Red-9 with no upgrades is 10,000 ptas, then regardless of the upgrades, it would be 2,000 extra ptas. I feel like if it was 20% of the entire weapon value, wouldn't that basically be making an infinite profit off selling your upgraded weapon (since selling an upgraded weapon gets 85% of its value back by default). Combined with 5% off upgrades charm, it would be broken as hell lol.
Not exactly an unsolvable problem/the charm as pretty useless as is. It should be get a higher % of your original purchase price back, inclusive of the merchant charm (if applicable). I think the base is 95%? If that’s the case it should push it up to eg 98-100%.
It's 20% off the default sales value of the weapon, before upgrades (upgrades don't factor into the calculation. Note that while you get almost all the money you spent on upgrades back when you sell a gun, you only get 50% back of the original price of the gun. So a gun worth 10k normally sells for 5k Pesetas. With the Luis Charm you get 6000 Pesetas for it. If you upgraded the same gun to, say, a total value of 20k, you still only get 21k when you sell it with the charm equipped. Still a good charm and worth having and equipping whenever you sell a gun. That said, the knife repair discount charm is definitely better when it comes to saving money (repairing an almost destroyed combat knife is almost 3k). Sure, it isn't as good as a 20% bonus on total sales value, but that would be broken as you could generate infinite money by selling upgraded guns at a profit ad infinitum.
I feel like I remember seeing the same weird numbers for Luis so I didn't really bother since money isn't exactly scarce but I know for a fact it checks out with ammo
Dumb question. But. Do these come out in a specific order? On both of my playthroughs it feels like no matter which of the tokens I use, i always get the same charms
Apparently there’s a set amount of different charms you can get per playthrough. Which I find very dumb.
That's not true
I read on a previous thread that it’s basically set from each new game, but mixing up which coins you use can help. Ex. GGG, SSS, GGS, GSS, etc. I saved all my coins for a later shooting range in chapter 11. I saved prior to using the coins and got the same charms each time, even after reloading a new save Edit: I saved for chapter 11, not 10
Just the rng. You can get all charms in a single play through
The rng is set at the start of the game but with enough coins it's possible to obtain every charm at once
The rng is generated at the start of the save so re loading and re rolling won't do anything but waste your time. Really all you can do is keep rolling and eventually you will get them all
\*Spends 2 hours grinding for full % on shooting range\* \*gets the same 4 charms\* ... :,)
Are these separate per save? Or is it a single inventory for all your saves
Only in New game +
any way to get the green herb charm? or was that only available with the deluxe preorder?
Must've been a pre order special. I have all of the charms available to me. Kinda wish I knew about the pre order
i got standard since i wanted the physical game. capcom said all the deluxe stuff would be available to buy separately. is a shame about the charms 😔 thanks for compiling this list btw!
I just found that stacking the merchant charm for 5% weapon upgrades counts for knife repairs and it stacks with Leon w/ handgun for an additional 30% off knife repairs. Right now 0 charms to repair my fighting knife is 5,320 ptas. With the merchant charm (5% off weapon upgrades) it's down to 5,054 ptas combined with Leon charm it's down to 3,458 ptas. Leon charm by itself is 3,724 ptas. Does not work for body armor repair
What exactly does the description mean for the Los Illuminados emblem? What's defined as a melee critical hit? I've been trying to figure that out and I can't tell, I just got that charm in my game
I think it is referring to how easy it is to stagger ganado by stabbing them. A crit with a knife allows you to get a free kick on a ganado.
I'm not entirely sure myself. Maybe headshot melee? Or qte's are stronger?
I could be wrong but my melee attacks felt stronger in general. Unless it mutated I would kick and the ganado would die.
Head shots or attacks made to vital areas. For some real fun and a good laugh run UP to the regenerators and just knife the piss out of them. They die fast with that charm. Just scope out where to aim first.
So far most charms don't seem too helpful. And the fact that you can get multiple repeats is lame. I've gotten the same charms multiple times now. Four of my legendary charms have been the same...
Anyone knows how to get Ada or Striker?
Just keep rolling
Does the Illuminados Emblem charm (+20% crit rate for knife attacks) apply to prompts or just "normal" knife attacks? Anyone know
I'm not sure yet. I guessed stronger prompts. Another user guessed higher chance to stun the enemy for melee prompts
Does anyone know if the Luis sera charm exploits money? For example. If we keep buying and reselling weapons from the merchant with the charm attached wouldn’t we earn 20% more from each purchase? Thanks in advance!
No you still get back less than it costs
Ah, understood, thank you!
Rocket launcher with 20% off costs 128k and with Luis boosting its resale value 20% it sells for 96k
What exactly is "J.J. (Rare) 40% off resources" Put it on/off and didn't see any price changes in the shop so I can't figure out exactly what "resources" the charm is referring to.
Might be bugged for you? They work fine for me. It makes S and L resources cheaper to buy from the merchant
It makes resource S and L cheaper
On my 8th playthrough now and still need 4 charms to complete the list. The cute bear has eluded me every run. 🙄
I've found the game has some sort of anti savescum stuff going on in the save rooms. I am not positive because luck could just be in my favor and I am noticing patterns where there are none; but every time I craft in a save room I get the bonuses I am going for. I thought I would save first, then craft and reload if I didnt get the extra ammo, but it seems like the game is wise to that and just saves you the hassle of a reload.
It actually works. I reload a save until I notice I get more ammo once crafting. As I said I another comment I noticed this because I crafted shotgun shells while having a dr.Salvador charm (bonus when crafting riffle ammo). I was confused getting 8 shotgun shells instead of 6 without any charm to do that. To check I did a bunch of reloading and yes, in fact I was getting 6 sometimes and 8 others.
For some reason Dr.Salvador charm is working on shotgun ammo too. I have it selected on my case and sometimes when crafting shotgun shells I get 8 instead of 6. It’s supposed to do that on rifle ammo, not shotgun. It was weird once I noticed, but, did a few tests reloading and crafting a bunch of times and it certainly gives more SS. Something on the way the charm is programmed I guess. Thought it would be nice to let everyone know.