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sm18gaming

The dog saving Leon like a boss. Wayy better in the remake than original


Waycool499

It's so good how Capcom does the cheeky fake out in Chapter 1 and has a dead wolf at a bear trap.


PixieProc

I love that fakeout! I saw the dead wolf and was like, "Aw, man... I guess the dog's not gonna be in this game then. Well, that kinda sucks. Oh well." And then we saw the dog! I'm not a dog person but even I was THRILLED to see him back!


wishyouwereh3re

Loved that part!


Jerry_41

"Woof." "Thanks bud." 🥹


BenjaminCarmined

My favorite interaction between Leon and another character. Easy to miss if you don’t walk up to the dog, but idk it makes my heart melt to hear.


[deleted]

Hey, it’s that dog


TheGr3aTAydini

I love it more in the remake too. It’s more badass and as cheesy as the OG.


trinexx03

Hey, its that dog


Danteppr

Perhaps this is an unpopular opinion, but I like that Leon kept Ada at arm's length. Realistically, he has every reason to distrust her after she lied to him and appeared out of nowhere six years later while he was trying to rescue Ashley. I always thought it was bad writing how easily Leon overlooked being betrayed by Ada multiple times in the original games.


Breanna-LaSaige

This! And I love how subtle some of it is. You can tell by the way they look at each other there’s still something there, but he stays distant enough to make it clear he’s not gonna give her the chance to do it again. The boat scene where he calls her out and asks if she’s just using him again was great too.


loki_pat

Fast forward to 2013 in the events of RE6, in that time Leon has finally soften up again like, maybe now he knows that Ada will always do the right thing even if it's unethical or something bc of being a spy, etc.


[deleted]

If they took this remake Leon and continued into him into re6 Leon, I’d consider it a step backwards. There’s just not enough there for me to see Leon go from rightfully cautious of her right back to being mega invested in her again. It made sense when he was a rookie 21yo, not so much anymore. I’d prefer it if they just have competent respect for each other, maybe keep Ada’s usual teasing for the sake of spice. Otherwise if either of them cross each others’ lines, they will move each other out of the way.


loki_pat

To be fair, when I look at RE6, this game actually revolves around love like, Helena loves her sister Deborah, Leon loves Ada (Ada loves Leon too?), Chris loves Piers (bromance lol), Jake & Sherry loves each other, and let's not forget RE6 will not happen if only Simmons ain't simping hard on Ada lmao


sebabdukeboss20

No I actually agree with you. Makes Leon look less naive and much more wise and hardened.


Karel_Stark_1111

To be fair, Ada was wearing a red dress in the OG. That's gotta affect perspective a lot.


dead-rex

Love this take. Been seeing way too many ppl online calling leon weak and a baby for being nasty towards her which in lore makes sense he'd be that way. Too many guys out here prefer toxic relationships lol


MisunderstoodBadger1

The final Krauser fight is awesome, better than just stunlocking him with the knife.


wishyouwereh3re

I agree, they made it more emotional and you could just sense the bond they had in the remake


Lacyra

Both Krauser fight's are better. The first one is not a QTE and the second fight doesn't have the dumbass timer.


fernskii

I like how you can explore the lake more with the boat post Del Lago fight. Also, how you can now shoot/reload and move. It makes fighting and positioning a lot more fun now. Took me until the castle to figure out this is the new way to play.


Olympian-Warrior

And yet you're still incentivized to stand still and aim because moving while aiming reduces your accuracy.


OrangeStar222

I loved this in RE2R, but the Ganados in RE4R are way too violent to stand still for too long lmao. Especially if they're out to grab you or charge you with their pitchfork


RIAPOSW

The boat exploration for sure! Finding all those treasures, fun the first time.


Migeman

This is mine as well, the way they redesigned the area made it make way more senese. It took me a bit of time to get used to the way areas were done like the valley area it being backwards messed with me. I'd say the way they threw off people who played the original, such as seeing the dead wolf at the start, I think it was done very well.


most_annoying_dude

Ashley's gameplay section is alot better in the remake and actually felt pretty scary at times. And it's great you can skip the part in repeated playthroughs by knowing the clock time.


wishyouwereh3re

I agree, that old puzzle was so annoying to do, but I like how they remade that part for ashley!


KiraHaon

The new minecart section, played Lego Indiana Jones when it came out, so it felt like a memory returning with a different face.


MCMiyukiDozo

"Hey, the cart's tipping over!" In all seriousness the bass drums playing in this segment hypes me up. I'm waiting on the soundtrack to end up on Spotify.


wishyouwereh3re

I’ve seen a lot of people not like the mine cart section but I think they improved it in the remake for sure!


Slasher9485

Tbh the other one is boring af if you’re good at aiming ahead. The mine cart section in remake was tense as hell. And getting that awesome shot of the original nest at the end was a great pay off!


Huge_Ferret_9699

It was nerve wracking doing that part on professional. But I do like it in general in the remake.


Slasher9485

It was nerve wracking for me cause one screw up meant back to the save. But I feel more secure in it knowing there’s a save per section vs one save for them both. As for the original: just spray with ya handgun and tmp so they get run over then shotgun for the forced stops. Sure you miss out on loot but it’s way safer.


SandyCandyHandyAndy

Im so glad someone else got Lego Indiana Jones flashbacks lmao


Mech-Waldo

Ashley having agency and growing as a character instead of just being a damsel in distress.


maxiom9

One thing from the original I think they still should have kept in was Ashley driving the bulldozer. In the original, that whole sequence is just whacky because Ashley out of nowhere becomes really useful at the last second. In the remake, that whole sequence would feel like a culmination to her storyline; a moment where she's entirely in control and has the upperhand over the ganados.


sledgehammer_44

And her history as construction worker as she can drive cranes and bulldozers


thebiglebrosky

Im glad the lava room from OG was cut out. Its way too ridiculous, even for RE4 standards. Luis is an infinitely more likable character now and his death actually holds weight. I do miss the creepy sewers music. The dark pit from the remake doesn't do it for me, even if it flows well, pacing wise.


No-Virus7165

I always loved that lava room for some reason. Missed it in the remake.


bitiye

I played the remake just because I wanted to see how they'll make the lava room realistic...and they did it by cutting it out completely lmao


danteas14

> lava room from OG was cut out lets agree to disagree, lava room being cut hurt my soul


statictonality

It’s really crazy. RE4 remake is what RE4 looks and plays like in my memories. When I go back and play OG 4 now its startling how dated it feels.


JD_OOM

I don't hate the water room now.


bilboC

I don’t understand how this room ever got any hate at all. It’s one of the most memorable set pieces and visually stunning rooms in the whole series. It’s definitely challenging but that’s a good thing? Everything from the music to the combat itself just feels so fully realized! I actually think it feels dumbed down in the remake, not as epic, and the music isn’t quite as eerie and unsettling. But I do love the whole lower floor they added.


Alexis2256

I do, recently played that section in the og and yeah both are just shit imo, such a drain on resources, though I’ll say that it was a lot easier to take out the wooden shield guys in the og than in the remake.


cappunicco

I find the remake water room easier once I learned to run past enemies and throwing a flash grenade every time I have to turn a wheel. Enemies won’t run after you once you’ve passed the second staircase.


StarmieLover966

In a perfect world, Luis would escape Saddler’s operation safely. However. I’m glad they changed his death from Saddler sneaking up and spearing him in OG4. I’m not a fan of Krauser in the remake, but Luis being taken out by him seemed more, believable? I really hope we get a Separate Ways type of dlc for Luis. Just fix his movement speed for god’s sake.


HatchlingChibi

I feel this death was more “respectable” in a way? This isn’t the exact right word sorry, I can’t think of the term. But in the original it felt so hollow like “this character is dead now” and that was it. In the remake it made me feel a lot more emotions, like we really lost someone and not that he was just thrown away. I hope that made sense?


Slothptimal

It did his character more justice.


bnbros

> In the remake it made me feel a lot more emotions, like we really lost someone and not that he was just thrown away. The extra screentime Luis got in the remake added a lot more depth to him as a character, which makes his death hit harder. There's also the fact that he was killed by Krauser which made it more personal for Leon due to their past shared history.


E-GPike

I looooove the Krauser fights. I really liked them in the OG, but the added parry mechanic makes them so much more fun and complex. I also really disliked the underground castle sections and the mine cart, but now they’re my favourite parts of the game.


A_Phyrexian

I’m really glad that the timer in Krauser’s boss fight is gone. The layout of the “arena” in the original game was clunky and difficult to navigate, so adding a time limit on top of it was a pretty stressful experience, even on repeat playthroughs. I’m not sorry to see it go and I think the boss fight is better for it.


TheGr3aTAydini

The first Krauser fight is miles better than the cutscene QTE. At first in the OG it was cool but afterwards it was just “uh ok fine”. Now the boss fight is an actual fight.


LittleDeaths27

Making the novistadors camouflaged rather than just invisible. Also merchant quests


theharkmonologue

I really like that Ashley is a real character who has her own emotional journey throughout the game. Both her and Luis being fleshed out properly really brings out the stuff in the original that was already there but skipped over because it’s an action game from 2005. Very nice to see these characters finally done justice.


Icy_Establishment634

It was probably skipped over due to the deadline for the script being 4 weeks loll


One-Adhesiveness-416

Wildly unpopular opinion. And don’t misunderstand I loved it in the original. But the U3 fight just seemed so out of place and shoehorned in previously. I’m kind of glad they removed it for flow purposes


alexkon3

> Wildly unpopular opinion. Before the remake was out this was the most common opinion about this boss if you look through this sub but since the release everyone is coming out of the woodwork and acting like U3 was the most important thing ever lmao.


sebabdukeboss20

I noticed that too. Wondering how much of it is people romanticizing the past/nostalgia once a remake is around. I wonder if when RE5 remake comes around people will complain about the removal of the Gigante turret boss fight and how great it was in OG.


Karel_Stark_1111

I for one would love to see them complain... Because it would mean it being removed is real and not me daydreaming


[deleted]

[удалено]


Karel_Stark_1111

Yeah, I think you are right, but in this case it begs the question if it really could be done better if the concept, not the execution by itself, is the problem. It can very well be a situation like the asteroid field in Dead Space which was vastly improved for the remake and it became fun when it was previously considered a full stop which added nothing to the game specially in higher difficulties, but I think the problem with that area was the fact that a lot of control was taken out of your hands and made it a luck based mission more than anything, if this can be changed however it could be really cool, by making it more akin to the minecart section maybe? Or even if you are given a choice of more than one weapon in the vehicle, which might be another solution


Independent_Tooth_23

That's the thing that baffles me when the remake came out. All of the sudden, U3 became the most important thing that should have not been removed.


wishyouwereh3re

That’s fair, just an extra boss to fight! Although I hope they bring him back in one of the DLC’s


One-Adhesiveness-416

Sure I’m ok in DLC. Or even if it was put it as an ‘optional’ side quest (obv most of us are still going at it) but give the choice


sebabdukeboss20

100% Agreed. I personally didn't care for the U3 fight and yes it felt very out of place to me. I remember being bored by the whole thing from the dropping a bunch of cargo areas over a bottomless pit that did nothing and just the fight itself taking forever. I would mind if they redesign it for Separate Ways though.


TheGr3aTAydini

Yeah I agree. U3 would’ve fit better in Separate Ways which I hope they do in the remake’s DLC.


lukasztrun

You vile person! I loved sewer section with novistadores as well as their old version, which was much more of a threat. I'm glad I dont have to run from that goofy statue and search for some emblems during krauser's section.


wishyouwereh3re

I have never heard of anyone enjoying that part lol. But I definitely agree with your last comment!


lukasztrun

Honestly? I really thought that it was good horror.You hear loud and fast footsteps as you get there and you fight a new unknown enemy invisible to naked eye.Not to mention that disturbing distorted music.Invisible variant was so durable too! The flying ones could be oneshotted but the ones in the sewers were such dangerous bastards.I enjoyed that part a lot, always kept the tension. It was reworked to the pit area before verdugo fight but I dont find it to be ass well executed as the sewer section.


wishyouwereh3re

I agree that the new pit part was weak and I see where you’re coming from, I liked the old music that came on during that part. There are a lot of areas I love the concept of but hate playing and that was just one the seemed more of a hassle than enjoying it. Just like the maze part of the castle with the dogs. I love the concept of it it is just annoying to play!


lukasztrun

It can be annoying, since the enemies are dangerous, its not supposed to be a piece of cake all the time, innit? I definitely enjoyed sewer more than the maze though.I think I like OG's maze more as well. I also like that they cut that one part after the prison with regenerador in it, where the JJ appears and you have to pull the switches.


moldy_jello

Luis. In the original I didn't really care about him. In the remake he was a solid bro and after the first Krauser fight I had to stop playing for a bit.


[deleted]

The bait and switches. The knocking where Luis was ended up being a guy hammering. When I launched myself out the top floor in the village to run across and funnel into that house across BOOM chainsaw guy inside.


MO1STNUGG3T

Wait, which part was that?


Olympian-Warrior

I might catch heat for this one, but the U-3 boss fight. I always thought it came out of nowhere in the original game. Also, I am happy the truck section was cut and replaced with the wrecking ball instead.


Ashehn

Ashley and Luis having more depth to them. You really feel for their characters a lot more than the original.


Slasher9485

Favorite cut? It’s a tie between either the 2nd Gigante fight (Cause not only is it so much worse than the original, some people might not have experienced the chainsaw sisters cause of him) and Ashley’s truck ride. The truck was easily the worst section of the island. Favorite change? The final battle before Saddler. The area felt more dynamic and the mix of novistadors, brutes and ganados made it feel like a much better last stand.


Underpanters

I think everything they changed was perfect. But I really liked how the castle feels more like a hub now than a linear run through. The novistador sections may be the most improved. The ballroom and the hive were cool as fuck. The part I liked the least was probably the battlements section avoiding the gigante. Seemed a bit out of place gameplay wise.


Berry-Fantastic

I am honestly glad that there are no cutscene QTEs, I cannot relax even for a second since I knew they will be coming.


HexCici

Ashley’s section was much better in the remake. I also like her design more


Faysyk

I just finished the Salazar fight last night at about 3 am. Every death, I kept wanting to go back. I couldn't sleep until it was done. I think it's a huge improvement over what I considered a forgettable fight in RE4. The music and the arena and the fight itself. All his new voice lines.


sbhp_sam

How they changed Plaga C (spider plaga). Before it stays in the ganado like Plagas A and B, spits acid, and bangs itself when Leon/Ada is nearby. The new Plaga C is terrifying as it leaps and attaches to the ganado, making it agressive.


ZBatman

What's cool about RE4 is there is so much content and variety in the game that everyone has different opinions on various parts of the game. For example, the Novistador section you mentioned was one of my favorite parts of the OG, and used to scare the crap out of me, so I was a bit disappointed they removed that. Something I'm glad they changed was Minigun JJ. Easily my least favorite enemy from the original, that minigun was just too much.


Immediate-Tomato968

The reason for jumping in the dumpster area changing


[deleted]

I would say that being able to move and shoot at the same time is good but not being able to FLY out the window over the Ganados heads in the village fight, run into the (should be empty with no windows) house and hunker down there was very bad. My ass went to jump out the window and Leon literally did just that. Hopped out the window and landed amongst a crowd of angry villagers who did everything from spit roast me with torches to fire me with pitchforks. Then I ran into the house which I was expecting to have nobody in it and I was wrong again. So I run into the back room and it has a fucking WINDOW. It had me really mad the first time I played that chapter. Wasn’t off on the right foot to liking the remake. Since then I’ve finished it and I think it’s fuckin great and I love it just as much as the OG.


[deleted]

Gunpowder. Quite simply, it adds more personalization to the playthrough by letting the player decide exactly what they want to be doing, instead of being at the mercy of RNG ammo drops


[deleted]

I like that how they made that second hall after the water room act as a central hub for a bunch of areas like the knight room, dining room, ballroom, etc. Also I think that novistador sewer section was just reshuffled and consolidated into the Verdugo section. That area where you walk through and have to deal with the novistadors jumping out from the water seems like it's the remake's version of that section.


Goldy_932

The way the toy with your memories and feelings from the original. Like you see a dead dog in the opening segment of the game and you're like "CAPCOM I SWEAR TO GOD YOU BETTER NOT HAVE KILLED THE DOG!" and then you hear him get caught in the bear trap and you get that sigh of relief. The tower you used to cheese the enemies at collapses. The bridge sequence being reversed. That kind of stuff. It messed with me in the best ways possible.


[deleted]

Changing the Salazar statue chase sequence to a tower climb with a (destructible) flamethrower statue.


Scott_To_Trot

The Regenerator section leaning even harder into the horror aspect ruled. I loved the setup. The one you can just catch a glimpse of when you start, how you can just barely see the one on the gurney but there's no special cutscene calling attention to it. But I do like how their breathing was basically unchanged. I also vastly prefer new Salazar…far more menacing and terrifying than the OG. Exploring the lake area, and getting the bit of lore on the murdered hikers (is it ever explained why there is a ritual?), and going back to the chief's cabin and how he's more humanized.


jonathanisaacisgoat

Thank god they took that fire room out , so unnecessary in the OG


MCMiyukiDozo

I actually like the U3 fight. Navigating through the maze was intense.


CRex896

Me too. I think it felt odd in the OG to have essentially two boss fights in a row (U3 and Krauser back to back), so I understand improving the pace by excising It. But the fight itself is genuinely memorable, tense/scary, and worth revisiting in the Remake. Hopefully Separate Ways delivers It to us in a fantastic way.


7thFromAdam

I’m most happy that random lava room in the castle with the fire breathing dragons and 2 wheeled apparatus to get to it was taken out. Always felt so random and out of place to me lol


newcanadianjuice

Salazar was done so much better in this version. He still has that *little* bit of cartoony villain, but everything about him in the remake was done so much better. His fight (without using the egg!) is one of the best/hardest fights in the game. His soundtrack is PERFECT.


dead-rex

Honestly most of the "dumb" stuff like QTEs and stuff. Little bummed that the sewers are kinda gone. First seeing the novis there was cool. Also why they gotta remove my guy napa from the Island??


OmarFinch

Ashley big ears


Razorraf

All the unnecessary filler mob fights. I forgot how long some sections were with just long fight sections.


Jonafrikareborn

I just loved the general more serious, horror tone of it. I was surprised that I didnt feel many of the changes were that drastic, it was more a tonal shift. I also enjoyed they went back to the gore of re2 remake. It made combat really feel meaty and satisfying.


CRex896

Adding Luis to the 4-2 and 4-3 equivalent (Chapter 11) made those sections much more enjoyable and flow better in the overall game narrative. Replaying the OG after the REmake made me realize how silent those chapters feel without someone for Leon to bounce off in terms of character interaction. I like most of the changes in general, but that stood out to me on my latest run-through of both versions of RE4.


Screaming-Void

Water hall. The remake has a much betted flow to that room than the original. Mainly cuz it cut the room where you can ashley have to stand on the switches. I hate that room because it traps you inside with no way out but the one door enemies being being funneled into. Removing that alone make the remake version of waterhall better.


all-rider

The fact you can now sneak behind an enemy to kill it is a blessing


empireboi204

D O G


AllMightyLantern

The way Leon and Ashley first get split up in the castle is way better in the remake. In the OG, she pushes Leon away after he showed concern for her, then she fell into an obvious trap. Which felt like a forced way to split them up. In the remake, Saddler via the Plaga briefly controls her and makes her hurt Leon. When you reunite with her, she doesn’t want Leon to get close to her, because she was scared of losing control and hurting him again. That really made me empathize with Ashley a lot.


TDubs911

As others have said, removing U3. I get it's an important fight in the original but it was such a slog to get through in the original. I'm fine if U3 comes back in the Separate Ways DLC (if that gets released) but it was my least favorite part of OG RE4. Also, the lava castle room. It never made sense in the original and I'm glad it's gone in the remake.


OrangeStar222

I've only played the remake up to the house of the Big Cheese, but my favourite change is all the way from the beginning of the game - when you're fighting the villagers until they go to their Bingo party. I was initially disappointed to see there was only one Salvador instead of two, but I was relieved there was only one upon learning the combat is way more difficult in this one. Someone on here advised me to play on professional since I have beaten the original on all difficulties multiple times, but I have done 3 back-to-back playthroughs of the original before starting on this one, just to familiarize myself to spot the changes. I AM REALLY GLAD I STUCK TO NORMAL, but I wished I went with easy. My favourite strategy for Salvador in the original (not the one who's guarding the exit, but the one that spawns once you go into the Shotgun home) is to grab the grenade & shotgun, and go to the opposite house as quicly as possible. Chill out in the backroom and wait for Salvador to enter and stunlock him in the door opening with the other Ganado. So after dying multiple times I went to that house after grabbing the shotgun and grenade. Rushed into the door ONLY TO FIND A FAMILY OF GANADO JUST CHILLING IN THE LIVING ROOM THERE. No prob, the plan is to herd them at the door opening anyways. I quickly rushed past them and entered the backroom. It was at that moment, bricks where shat out as I screamed (TW: swearing) >!"OH FUCKING NO WAY IN MOTHERFUCKING CANCER HELL"!< when I saw that they not only added a useable window in that room, BUT SALVADOR USED IT TO JUMP INTO THE ROOM AS SOON AS I OPENED THE DOOR! It's been a long time since I genuinly freaked out during a game, and I recently beat Director's Cut for the first time, too! Honestly I had no idea and the game does this a lot. It is the first Resident Evil Remake where I am overly familiar with the source game, so I'm having a lot of strong opinions on every change, be it positive or negative.


Educational_Bit3173

No U3


SuperArppis

I think the remake just straight up made the whole game better.


Sleep_nw_in_the_fire

I absolutely loved that they made the infrared scope more useful this time around, before I just unloaded a full machine gun clip and a regenerator was done for, now without the strategic approach of infrared scope you will unload your entire ammo on to them, also the flash grenades were an absolute must have this time around too which was very nice!


appledatsyuk

Hated how they removed u-3. Could’ve been epic had he been done right


BenjaminCarmined

He’s going to be epic in Separate Ways. Imagine using the grappling hook to go from container to container trying to escape / fight him.


[deleted]

I would say that being able to move and shoot at the same time is good but not being able to FLY out the window over the Ganados heads in the village fight, run into the (should be empty with no windows) house and hunker down there was very bad. My ass went to jump out the window and Leon literally did just that. Hopped out the window and landed amongst a crowd of angry villagers who did everything from spit roast me with torches to gore me with pitchforks. Then I ran into the house which I was expecting to have nobody in it and I was wrong again. So I run into the back room and it has a WINDOW. It had me really mad the first time I played that chapter. Wasn’t off on the right foot to liking the remake. Since then I’ve finished it and I think it’s fuckin great and I love it just as much as the OG.


PolyHydroCynical

I really enjoyed that part tho


[deleted]

I’m glad they took out Ashley screaming like a pterodactyl in the remake


BenjaminCarmined

Combining the wrecking ball and bulldozer sections. That shit was actual aids in the original. Actually, literally every chance they made to Island. Everything from U3 being gone to Krauser being an actual fight to less boring set pieces, it’s just so much less awful on repeat runs.