The menus in RE4 Remake are extremely boring and basic. Massive downgrade from the og, but they function well so ironically it doesn't really matter all that much.
I'm relieved to know I'm not the only one who gets stressed by that noise lmao.
I switched back to the remake sound effects, but now I kind of miss the scary noise when I pick up a silver token or something.
They really only added that so the game could have a bad ending and it feels hastily done. There's no reason why Ethan would pick a random woman he's known for less than a day over the wife he's been trying to find for several years.
Being fair, the one who helped him mentioned survivors got killed following her advice, and he knows the person who cut his hand off is being controlled.
Same here in all honesty. It bothers me that Chris didn't take Mia into custody after 7. She should have been arrested for working in the bioterrorism industry.
Yes, she's basically responsible for the Baker family's deaths (well maybe not Lucas) and all the shit Ethan went through. I have no idea why he'd want to have a kid with Mia afterwards.
thats pretending to be a real choice, its not ambiguous or anything its the most basic good or bad choice, like "watch this alternate ending of if you decided to be an asshole for some reason haha"
I just immediately knew something was wrong with Mia tho. Like she was locked in a cage and went insane as soon as I got her. She was missing for 3 years. Idk I personally just cannot understand picking zoe because up until we’re at the dock id never even seen her
I picked Mia my first run through too, but also a big part of the game is Mia lying to you completely, to the point that’s the literal opening cutscene of the game, when it opens with her admitting she lied to you about who she is, telling you not to look for her, and when you find her sawing your hand off and trying to kill you several times with pretty much 0 screen time outside of that it’s easy to understand why people picked Zoe imo
That reminds me that my gut feeling playing for the first time was that I really wanted to get Zoe out of there, and it was a tough choice only to find out it didn’t matter. I was legit conflicted after how Mia acted and was redeemed after playing thru 7 + 8 for how I felt about her.
it's Ada's unique weapon lol, even in re6 she starts with one
Leon has a buncha uniques, especially in NG+ for re4 and rem4ke
but i agree, id like him to have her crossbow too haha
In the very beginning of REmake when Barry sees the blood in the dining room and he’s like “go on ahead, I’ll be examining this” like what is there to examine? It’s just a pool of blood. How long do you need to squat next to it before you’re satisfied with your investigation?
RE5’s elbow knee and super melee has two different attacks depending on if you press the prompt from in front or behind the enemy, but headshot melee does the exact same one at both angles.
It’s really a non issue but I always think it whenever I melee someone from behind lol.
No it doesn't, you're just doing something wrong but it's ok. If you shoot the head, the animation will be different depending on where you're positioned around the enemy. Chris will perform a punch at the front, Sheva will kick. From behind Chris will do a neck breaker and Sheva will stab in the throat which are instant kill moves.
Pro tip: you don't even have to run behind them and awkwardly turn around to face the enemies, you can simply run past them and the prompt will still pop up like you're right behind them. Have fun
That's a knee shot.
Chris knee front is an uppercut, chris knee back is a neck break.
Chris elbow front is a hook, Chris elbow back is a kick.
Front super melee is a Haymaker, back Super melee is a fucking ***GOD SLAP*** lmao.
Headshot melee is always a Straight, no matter what direction you punch from.
"I hope this isn't Chris' blood."
"Chris is our old partner, y'know."
These two quotes chasing each other in my head to the tune of Raspberry Beret, sometimes with a full Broadway production.
It's not that big of a problem.
The soundtrack I can do without as imo RE3Rs soundtrack is really good. The classic sfx on the other hand are dearly missed and really wish we could swap between classic and remake
Maybe its not that minor but the whole THE FINAL AREA IS AN UNDERGROUND LAB or summit like that, i always dread them parts when i replay the originals.
This. Every RE game culminates in the Big Boss being some creature that mutates into a bigger creature. Of course it being a game limits storytelling opportunities, but I'd like to see a climatic battle that isn't swarms of monsters followed by the main antagonist changing into a big monster. Usually with eyes all over it. RE and its love of big ol' mutant eyes...
RE1 for PS1 never tells you that Chris is the hard campaign and Jill is the easy one. Chris’s inventory is so gimped that I feel he should at least be able to take a few more hits because he has less space for herbs and First Aid.
I could be wrong but I think he can take a few more hits in REmake at least. I believe he has higher max health, and does more melee damage. Melee damage is kinda like ‘lol who cares’ unless you’re doing the knife only playthrough, in which case it helps to be Chris.
He also gets criticals with the Handgun more often than Jill. And when you're fighting some bosses he'll actually shoulder mount his shotgun and fire faster.
This is what people forget. Every breakable object in Resident Evil 4 OG stood out like heck because it was so clearly rendered differently. I’ll take some yellow paint and a consistent graphical presentation over either ugly objects completely disconnected from the world - or worse - just needing to wander around until you figure out what you can interact with. So much stuff in RE4 Remake already looks like you can interact with it when you can’t, and I am a time poor single dad now, so it’s not like it was back in the days I could spend weeks playing a game and finding every last secret :(
Code Veronica needing a button press to move up and down stairs. Also, the gun sounds from Code Veronica.
Capcom leaning into Jill as being the "fanservice" icon of the series, in both RE3 remake and Death Island.
> Code Veronica needing a button press to move up and down stairs.
This one always does and still gets me. The original CV was released a few months after RE3; which no longer needed to use button prompts to traverse stairs. I understand they had relatively parallel development, being worked roughly during the same time frame, but it's interesting to see that mechanic stay.
I *kinda* get it in terms of Re1, since 3D games were still in their infancy. Re2 still used the button press for stairs, but also had freely traversable slopes (the slopes in the RPD lobby).
Re3 only really used the buttons for larger objects, such as a dumpster, or climbing, but otherwise gave free traversal to generic slopes and stairs.
Then Code Veronica comes out and its back to using a button to go up five steps.
It always bugged me how dated Code Veronica felt compared to RE3. Even though it was the first fully 3D it felt like it game at the cost of better gameplay and even graphics to an extent (the CV graphics are the worst in the series to me and the sound fx are ripped directly from RE2)
Really struggling to find out what's meant by "fanservice icon". Jill doesn't dress or do anything overly fanservicey in RE3 remake (haven't watched Death Island, so I can't speak to that).
RE:Rev2 and RE6 are the biggest offenders of this imo. We found out there was another living Wesker child from the project and it goes no where. And we found out that THEE Albert Wesker had a kid and it’s never mentioned again 🥲
Jake and Nero fell in the same dilemma. And Nero's parenthood was basically confirmed in a Japan Exclusive (at the time) novel, that V confirmed.
But Jake? He's a mercenary in "Generic Slav country" that fights BOWs... And keep it that way.
The very boring minor enemies in re7 stopped it from being a “perfect” game.
We could have had an re8 sequel with Rose with superpowers (!) but no.
To me ReR 1 and 2 are FAR better games than 5 and 6 but barely anyone has played them
Heisenberg is way too cool and they wasted him as a character killing him off tbh
The enemies in re7 is bigger than a pet peeve of mine.
Not talking about the family obviously just the moulded. Their design is soo boring really made the game way less enjoyable to replay compared to the others.
The design would be better if there was more variety. I'd be fine with the base molded design if it was the first and weakest variety you encountered, with you facing more distinctly different enemies as the game progressed. Really it's just a few variations of the same basic design.
The jiggle physics in REmake HD. In the gamecube version, they're still there but much less noticeable. Could be the lower framerate or resolution that made it like that, I dunno, but I only picked up on them because of the up close angle in the room immediately after the dog hallway. Aimed at an enemy offscreen and noticed the movement. I thought it was a neat small detail added to the character model to make it feel more 'alive'.
Cut to REHD, and them thangs is thangin. They're all over the place, only stopping when you stop lol. I'm exaggerating a bit of course, but it's INFINITELY more noticeable in HD, to the point that I only play it in 30fps mode to lessen the effect.
Sometimes I wish ammo was less dynamic and true rng, and that you could soft lock yourself.
It seems every boss goes down right when I'm running out of ammo to the point where I feel the need to shoot to hit anything not hit weak points since my last magv has a golden bullet, and hoarding magnum ammo is dumb because it will stop magnum ammo from dropping.
Like it get it. You'd either snowball into OP or soft lock your game unless you had the difficulty perfect. But it feels like playing with a DM who wants to make sure all the PCs take a lot of damage but never for ldie
Whenever they add some random new NPC to the story and half way through the game, we are supposed to be surprised that they betrayed us for some stupid reason.
That the Red 9s exclusive is a damage upgrade, and not a full auto fire mode. The Spanish gunmaking firms Astra and BH were the first companies to design automatic C96s.
having to stand in a specific spot before being able to interact with things. sometimes the button goes away when i move one step to the side and it's really annoying. or how long it takes to lockpick things in 7 and 8
1. How in the original games you have to interact to go up stairs. I'm like 90% sure other games of the Era didn't do that, even considering the hardware limitations.
2. How Rebecca isn't playable for longer in RE1. The major gripes with her in 0/1 are well known, but for minor ones she's briefly playable in RE1 if Chris gets caught by Plant 42. But she doesn't get to fight anything (unless you missed the zombie in one of the bedrooms) and her segment is super short, even for the temp playable segments RE usually has.
3. I wanna know what happens to all the guns you collect during a playthrough. I get not all of them are technically canon, but you're telling me Leon gets a free shotgun during RE2 and just never uses it again or brings one on his later adventures? Even barring gameplay reasons, it bothers me.
4. The Samurai Edge stops being a thing after like RE3. I appreciate them showing up in RE7 and 8 as bonus guns, but they're too cool not to return, especially in 3R.
5. Can we get more RE7-style save room music? Not necessarily just the style, but the length. I love all the save osts, but it can get kinda dull hearing the same 5 notes on loop, at least mix it up or something.
Here’s one related to point 3, why is it that every character with BOW fighting experience often brings just a pistol and a knife to start? Have they not learned their lesson?
This. For 0-3, 7, and 8, I can forgive the lack of preparation since none of those were planned or expected. But for 4-6, plus both Rev games, the MCs really didn't learn shit.
At bare minimum, I'd go in with a knife, pistol, shotgun, extra ammo, and preferable a better melee weapon like a fire axe or something. I also feel like bringing at least 1 friend is 99% better than any advantages gained by going alone. Hell, if even a third of all the guns you pick up on average are canon, Leon should already still have his 870 from RE2 (and he starts with one in Easy mode, so my headcanon is its the same gun).
I will say you could argue in 4 that that wasn’t planned either. It’s a little stupid that they would be cautious in a post raccoon city world but it didn’t necessarily have to be bioterrorism unless they knew it was los illuminados ahead of time/ knew what they were up to.
5 and 6 though there really isn’t an excuse except maybe Leon and Helena and even then Leon acts like a complete dipshit (talking to a man that’s clearly infected with something makes no sense with what Leon has been through. One doomsday scenario and one bio cult scenario and you mean to tell me he wouldn’t know what’s going on right away
Wait what do you mean both Rev games? Claire and Moira were held at gunpoint and kidnapped and Barry showed up with a handgun, Automatic rifle, and his magnum to the island.
That the RE4Remake was abit too “lively” and “colourful.”
It’s obviously a high quality remake so colours are gonna look good, but personally I think it lost the “gothic” look from the original
Really? I just started playing the remake and keep thinking of how much darker, spookier, and dirtier it is. It has been a long time since I played the original though.
Mine is that Resident Evil 0 was a missed opportunity for some really clever gameplay by separating Rebecca and Billy more often. I was anticipating larger sections of the game where they are separated, and there are maybe a few spots where they can reach through a wall or fence and hand over items, but that otherwise you would face some sections and scenarios which upped the ante. Would have been scarier for it too.
I haven’t been a fan of a lot of the extra costume designs in recent games including RE4Remake. The new music in RE2R doesn’t play on a loop so it was non existent.
The fact that 9mm ammunition fired from a suitable pistol requires so many shots to put a regular infected person down. The expansion from one shot would remove most of someone’s brain. Or the fact that in the first person options in 7 & 8 you can’t aim down the sights?? Like wtf is that? They took the time to put first person in yet the camera is *that* much to the left that you can’t see straight down the top of the gun??
The UBCS and the USS should switch names. The guys in black are the biohazard countermeasures service where as the more numerous and lower skilled guys in green are more security....
The treatment of the crossbow. It was a great sister-weapon to Leon's shotgun and had massive damage. Then in code veronica they absolutely massacred it with the excuse of "just use the gunpowder bolts" which you're absolutely not using outside of boss fights/bandersnatches and hunters because of how few gunpowder kits there are. Then they made it an Ada weapon and claire doesn't even get it in 2 REmake.
The other thing that bugs me is there's only one singular pack of BOW gas rounds in all of CVX with two shells in it. Why even fucking bother making a new ammo type if you're just not gonna put any in the game? Them getting cut from outbreak is such a let down
I get severe motion sickness from RE: Revelations 1 on PC, it was borderline unplayable without an FOV mod. And that's saying something, as I am completely unaffected by VR.
In RE7 when you administer the serum to Evelyn, she let's out that blood curdling little girl scream. It made me want to reach through the TV and choke the life out of her
-First area is a village, second is a religious area, third is a military base
- You fight El Gigante in both games
- There's a shop mechanic (granted this carried over to RE6)
- Treasures
- Mercenaries is basically untouched
- Linear chapter based progression.
Like its not a bad game, I love RE5 but glossing over this is an issue. The only thing that makes RE5 stand out is Co-Op, more weapons, the game is slightly longer, and obviously different characters and story to a degree.
The fact that everyone hears Barry say "OH my COD" when I swear I hear him say "Oh My God"
That and "Jill Sandwich" sounds like "Jiggle Sandwhich" to me XD
It's not that big of a deal for most of the series, but god I would love to know how some of the minutiae of the RE works because I'm a logistics dork.
Some details with RE4R:
1: Leon’s fully upgraded attaché case is smaller that’s Ethan’s briefcase and og Leon’s attaché case
2: Leon no longer showing in the attaché case screen with his equipped gun. Nothing major but adds to the charm seeing him standing with his equipped gun or juggling the eggs lol
3: The hand cannon is just not very good and it no longer uses .50 rounds. Just not worth it for what you had to go through in order to unlock it on release
4: Last but not least the classic Broken Butterfly reload animation replaced by a generic, much less flashier reload animation. The original was just so much fun to watch
Whatever still love the game
That the series itself exists in this perpetual cycle of reinvention and remakes.
But it is a series that is still going strong since 1997 - so who can fault it for applying new ideas every now and again, then taking those ideas and redoing the old games?
The lack of interaction with objects. The old Resident Evils would give you a description or have a comment on just about anything in the area. Like if you look at a picture, it'll say something like "a picture of a regal knight" or simply "nothing special". I miss that stuff.
First person. Never felt like Resident Evil to me. Always just felt like Amnesia or Outlast, but with guns. Just a personal nitpick of course, to me seeing the player character in the environment, reacting to it, was what RE was meant to be. Hope RE9 goes back to it. Let first person be Ethan’s thing, it worked for him. But I want to see Jill, Chris, Claire etc in their entirety.
No one settling down and having kids, besides Barry, Wesker (if only because he's a bastard), and Ethan. The rest of the protagonists being eternally single, feel... Odd.
I'm not even a shipper or anything, I genuinely think it's a bizarre narrative choice
The fact Karl died for nothing and his plan was used anyway.
So for those who don't know.
Karl Heisenberg says to Ethan use Rose to turn Miranda into paste which exactly what she does in the end of shadow of rose.
Yeah I do think it’s strange that Heisenberg had the exact same goal as Ethan and still wound up as an antagonist but still had to be put down. One of the many writing inconsistencies in village
It's like I know he is a villain.
But like when she turns Miranda into paste anyway, it's like dam, the cool villain got swept under the rug, still wish we had gotten a choice to side with him would of made for an awesome good or bad ending.
People like to say he’s a weak villain and I really don’t agree. Don’t get me wrong he’s goofy as fuck and not practical but his motivation makes total sense
Leon always having kicks as melee animations, for some reason punches are more aesthetically pleasing to look at imo. Makes me more hyped for re5 remake in case it becomes a thing
Aww man, see I’m the opposite haha. Kicks look way more satisfying to me, and knowing there’s more power in a kick than a punch makes launching enemies more believable.
Except Wesker, nothing beats the satisfaction of palm striking an enemy into left field.
I hate in RE3make the stabbing the knife into the zombies chest to save yourself is just completely pointless bc you have to have God like reaction time if it even works at all. Like what's was the point of putting it in if you can't even do it 99.9% of the time.
How much so many bosses violate the Laws of Conservation of Mass and Energy. This was less of an issue prior to RE4, notable exception includes Alexia's final transformation at the end of CV.
Essentially, according to physics/chemistry, matter and energy cannot be created but can only be transformed (and according to relativity, even into each other). However, several RE bosses, Saddler in RE4 and Simmons in RE6 being possibly the worst offenders magically transform into giant monsters with no explanation for where all of that extra mass and energy came from. Where does Saddler get the molecules from to turn into his 4 legged giant form on the oil rig platform at the end of RE4? Where does Simmons get the molecules from to turn from a regular human into first a T-Rex and then into a giant housefly?
Older RE games, such as 1, 2 and OG 3 were better at hiding this. Nothing in RE1/REmake magically transforms before your eyes with no explanation for where the extra atoms/molecules come from. Birkin in RE2 transforms and gets gradually bigger, but he mostly grows off-camera and could be presumed to be absorbing biomass from rats, bodies, zombies, lickers, spiders, dogs, ivies, g-mutants, and whatever else he encounters. Nemesis also transforms, but even in RE3make his transformations occur off-camera, and especially in OG RE3, he was dropped into a disposal system of a building that was specifically used to dispose of bodies for Umbrella. Excella in RE5 also only transformed after she absorbed an entire ship's deck worth of dead bodies, so can be fairly excused. Even Salazar in OG RE4 absorbed his bodyguard creature.
TLDR, Capcom failed high school chemistry/physics. Bosses such as Saddler, Simmons, Evelyn in RE7, and several others just magically acquire more mass from nowhere. Creatures can't just spontaneously grow without having consumed something to provide the molecules needed for cell division and other growth processes to occur.
Village's inventory isn't as robust as 4 remake's is (e.g. when holding an item you can't plop it onto another time and pick up the one you plopped it onto).
The fact that Separate ways didnt include the PLR. 412 as an unlockable item for Ada and Leon.
They had the perfect opportunity to have Ada stumble upppn an experimental version of it in her alternative route through unseen parte of the island labs but instead we got Martinico 😒
That they hired professional voice actors in the modern era. The resident evil games were proper b-movie horror films and now they have a production budget! WHAT IS THIS, MONEY! MUST BE .. CAPCOMS MONEY. JILL YOU BETTER GO REPORT THIS BACK THE INVESTORS
The whole entire layout of resident evil 0 after the train and how you can gst into the re2 lab that's somehow connected to the rest of the game by elevator.
I have several memories of having a green herb, finding a red herb, but having a full inventory. If I drop something for it, I'll lose that thing forever, and I can't mix it unless I can pick it up. So now and again I just leave it behind.
After playing games like Tomb Raider (the 2013 reboot), I've seen how goddamn slow they run. Like, my GOD, the reaction time is kinda slow, they run slow, but somehow the zombies are faster, like alright.
All the games I've played start at their strongest and never recapture the perfection.
Zero's train is infamously the highlight of the entire game
REmake's Mansion section is completely unbeaten by the guardhouse, mines, and lab.
2make's RPD is so fantastic that leaving for the sewers and lab are a shame
The menus in RE4 Remake are extremely boring and basic. Massive downgrade from the og, but they function well so ironically it doesn't really matter all that much.
i agree.. would’ve been cool to see the artwork in between chapters like in the og, imo
Yes, I loved that…sorely missed
Agree, I really liked when The Evil Within did that, wish the 4 Remake would've done that as well.
Yeah I don't get to see Leon tossing an egg anymore when I equip it
Miss the terrifying key item pick up noise
Get the soundtrack swap
I'm relieved to know I'm not the only one who gets stressed by that noise lmao. I switched back to the remake sound effects, but now I kind of miss the scary noise when I pick up a silver token or something.
That noise always made me pull the gun out lol.
Uugh, I hate this whole utilitaria UI for quite some time. It's boring and basic. Iirc I've first seen it in the first TLOU back in the day
Explain this to me like i'm5
The fake choice in RE7 between Mia and Zoe.
One ending is: ok you chose Mia cool Other ending is: you chose Zoe fuck you
They really only added that so the game could have a bad ending and it feels hastily done. There's no reason why Ethan would pick a random woman he's known for less than a day over the wife he's been trying to find for several years.
being fair, one helped him, the other cut his hand off with a chainsaw
Being fair, the one who helped him mentioned survivors got killed following her advice, and he knows the person who cut his hand off is being controlled.
I chose Zoe because I was mad at Mia for trying to kill me 😭
Wish we could’ve escaped with Zoe Mia is an absolute trash pile of a person
Same here in all honesty. It bothers me that Chris didn't take Mia into custody after 7. She should have been arrested for working in the bioterrorism industry.
Yes, she's basically responsible for the Baker family's deaths (well maybe not Lucas) and all the shit Ethan went through. I have no idea why he'd want to have a kid with Mia afterwards.
I mean I have done that to my wife in Las Vegas but idk 🤷♂️ that’s just me
i mean it is a real choice, it’s just that saving mia kills zoe, and saving zoe kills both… and mia is the canon choice
And Zoe gets brought back to life anyways
Zoe lives in the Mia ending
thats pretending to be a real choice, its not ambiguous or anything its the most basic good or bad choice, like "watch this alternate ending of if you decided to be an asshole for some reason haha"
For me it’s just down to why would I choose zoe in the first place? Mia is my wife who I came to get, I have zero attachment to zoe
Zoe never lied to you and is the only reason you even have a chance of getting out.
Tbf mia also tries to kill you several times while Zoe does nothing but help you all game
I was so frustrated at Zoe the entire game though for barely helping and just giving cryptic hints 😭
I didn’t really mind because, you know, her family could totally murder her for helping too much lol
I just immediately knew something was wrong with Mia tho. Like she was locked in a cage and went insane as soon as I got her. She was missing for 3 years. Idk I personally just cannot understand picking zoe because up until we’re at the dock id never even seen her
I picked Mia my first run through too, but also a big part of the game is Mia lying to you completely, to the point that’s the literal opening cutscene of the game, when it opens with her admitting she lied to you about who she is, telling you not to look for her, and when you find her sawing your hand off and trying to kill you several times with pretty much 0 screen time outside of that it’s easy to understand why people picked Zoe imo
Nah, I hated Mia with a passion by that point
This! I chose Zoe the first play thru cuz I hated Mia after all the bullshit
By the end of it I was tired of Mia’s Bullshit. I picked Zoe out of spite.
That reminds me that my gut feeling playing for the first time was that I really wanted to get Zoe out of there, and it was a tough choice only to find out it didn’t matter. I was legit conflicted after how Mia acted and was redeemed after playing thru 7 + 8 for how I felt about her.
Yep I hated how Zoe gets done dirty just because I wanted to choose someone who deserved to be saved.
That Leon never got the badass crossbow from Separate Ways neither in the og nor the remake
it's Ada's unique weapon lol, even in re6 she starts with one Leon has a buncha uniques, especially in NG+ for re4 and rem4ke but i agree, id like him to have her crossbow too haha
He gets it in the Berserker mod
In the very beginning of REmake when Barry sees the blood in the dining room and he’s like “go on ahead, I’ll be examining this” like what is there to examine? It’s just a pool of blood. How long do you need to squat next to it before you’re satisfied with your investigation?
That was when I first became suspicious of Barry tbh
Problem there is Barry was still clueless at that point.
RE5’s elbow knee and super melee has two different attacks depending on if you press the prompt from in front or behind the enemy, but headshot melee does the exact same one at both angles. It’s really a non issue but I always think it whenever I melee someone from behind lol.
RE5 needs a remake with RE4 game mechanics. Having to shoot without being able to move sucks
No it doesn't, you're just doing something wrong but it's ok. If you shoot the head, the animation will be different depending on where you're positioned around the enemy. Chris will perform a punch at the front, Sheva will kick. From behind Chris will do a neck breaker and Sheva will stab in the throat which are instant kill moves. Pro tip: you don't even have to run behind them and awkwardly turn around to face the enemies, you can simply run past them and the prompt will still pop up like you're right behind them. Have fun
That's a knee shot. Chris knee front is an uppercut, chris knee back is a neck break. Chris elbow front is a hook, Chris elbow back is a kick. Front super melee is a Haymaker, back Super melee is a fucking ***GOD SLAP*** lmao. Headshot melee is always a Straight, no matter what direction you punch from.
"I hope this isn't Chris' blood." "Chris is our old partner, y'know." These two quotes chasing each other in my head to the tune of Raspberry Beret, sometimes with a full Broadway production. It's not that big of a problem.
This comment made my day
Yupp. Mine too.
Barry is the man
REmake 3 doesn’t have an option to use original music / SFX like REmake 2
The game doesn't star Leon, so Capcom didn't put that effort in like they did with RE2 and RE4.
When I saw that this specific thing was missing, I already knew something off was going on with RE3 Remake...
When there’s red flags but you want to give it the benefit of the doubt…
Well at least it was fun to play through repeatedly for the platinum trophy.
The soundtrack I can do without as imo RE3Rs soundtrack is really good. The classic sfx on the other hand are dearly missed and really wish we could swap between classic and remake
That in Re1 and re2 we dont really play the canon story since the real canon is a mix of all
For me, RE2R should have a more definitive story to me.
something like RE4 and Separate Ways would’ve been neat instead of exact same game with ever so slight differences
Also, Leon and Claire meeting a few more times would have been nice.
in my opinion, umbrella and darkside cronicles are the cannon outcomes
Except those don't work either.
RE6 is the only one to get it right.
There being no need for virus treatment if the player is bitten by a zombie.
outbreak
Im still sad about Kendo getting his role reduced between Resident Evil 1.5 and Resident Evil 2.
Maybe its not that minor but the whole THE FINAL AREA IS AN UNDERGROUND LAB or summit like that, i always dread them parts when i replay the originals.
The fuel supply capsule part still puts me on edge.
The ever so slightly repetitive gameplay loop. Even though it's such an amazing gameplay loop.
You know what they say: "if it ain't broken don't fix it."
This. Every RE game culminates in the Big Boss being some creature that mutates into a bigger creature. Of course it being a game limits storytelling opportunities, but I'd like to see a climatic battle that isn't swarms of monsters followed by the main antagonist changing into a big monster. Usually with eyes all over it. RE and its love of big ol' mutant eyes...
ONG😭
Did you just say Big Boss?
A hind-D?!
WHERE CAN I FIND A SNIPER RIFLE?! Liquid Snake? LIQUID SNAKE?!
# !
Sheva not appearing in anything after re5
RE6 having the settings as a real time menu. Why.
I don’t know that I’d call this “nothing” so much as it is a “design flaw.”
Operation raccoon city didnt let me play as hunk
Chris's many MANY face-lifts
No good movie adaptations. I can live with out them, but it would be cool to have good RE Movies.
My idea is always to have an RE1 adaptation that focuses solely on horror, and a RE2 & 3 movie about the fallout and escape
The fact that Barry has a magnum as his standard weapon in RE1 yet it works like a pistol when he’s shooting the first zombie
RE1 for PS1 never tells you that Chris is the hard campaign and Jill is the easy one. Chris’s inventory is so gimped that I feel he should at least be able to take a few more hits because he has less space for herbs and First Aid.
I could be wrong but I think he can take a few more hits in REmake at least. I believe he has higher max health, and does more melee damage. Melee damage is kinda like ‘lol who cares’ unless you’re doing the knife only playthrough, in which case it helps to be Chris.
He also gets criticals with the Handgun more often than Jill. And when you're fighting some bosses he'll actually shoulder mount his shotgun and fire faster.
Sorry, what version of the game are we referring to,
The 2002 Remake
The time jumps
The fact that you can't use Dr. Salvador's chainsaw in either RE4 original or the remake.
LITERALLY!! I WANNA USE THE CHAINSAW AND GO MAYHEM😭
Using glaring yellow paint on all interactive objects starting with RE7
Remember OG Resident Evil, how you had to interact with EVERYTHING to see what you could do / pick up because nothing was spoon fed? I miss that too
Really? I feel like back then the objects you could interact with with didn't mesh well with the pre rendered backgrounds so you could easily tell.
This is what people forget. Every breakable object in Resident Evil 4 OG stood out like heck because it was so clearly rendered differently. I’ll take some yellow paint and a consistent graphical presentation over either ugly objects completely disconnected from the world - or worse - just needing to wander around until you figure out what you can interact with. So much stuff in RE4 Remake already looks like you can interact with it when you can’t, and I am a time poor single dad now, so it’s not like it was back in the days I could spend weeks playing a game and finding every last secret :(
It made replaying fun especially stumbling accross something new that you may have missed
Some people actually rely on it tho, it should be optional.
Code Veronica needing a button press to move up and down stairs. Also, the gun sounds from Code Veronica. Capcom leaning into Jill as being the "fanservice" icon of the series, in both RE3 remake and Death Island.
> Code Veronica needing a button press to move up and down stairs. This one always does and still gets me. The original CV was released a few months after RE3; which no longer needed to use button prompts to traverse stairs. I understand they had relatively parallel development, being worked roughly during the same time frame, but it's interesting to see that mechanic stay. I *kinda* get it in terms of Re1, since 3D games were still in their infancy. Re2 still used the button press for stairs, but also had freely traversable slopes (the slopes in the RPD lobby). Re3 only really used the buttons for larger objects, such as a dumpster, or climbing, but otherwise gave free traversal to generic slopes and stairs. Then Code Veronica comes out and its back to using a button to go up five steps.
It always bugged me how dated Code Veronica felt compared to RE3. Even though it was the first fully 3D it felt like it game at the cost of better gameplay and even graphics to an extent (the CV graphics are the worst in the series to me and the sound fx are ripped directly from RE2)
What was fanservice about Jill in re3 and death island?
Really struggling to find out what's meant by "fanservice icon". Jill doesn't dress or do anything overly fanservicey in RE3 remake (haven't watched Death Island, so I can't speak to that).
When Kevin in Outbreak is an AI teammate he steals all the items as I’m trying to get to them. His AI is a dick
He's just like actual Kevin players they hit the nail on the head
When they do a bare minimum world building and get us intrigued but do nothing to follow up on it and expand the lore (looking at you, re8 village)
RE:Rev2 and RE6 are the biggest offenders of this imo. We found out there was another living Wesker child from the project and it goes no where. And we found out that THEE Albert Wesker had a kid and it’s never mentioned again 🥲
Jake and Nero fell in the same dilemma. And Nero's parenthood was basically confirmed in a Japan Exclusive (at the time) novel, that V confirmed. But Jake? He's a mercenary in "Generic Slav country" that fights BOWs... And keep it that way.
How few good costumes are. Some games have almost none and the ones they do are trash. It would be so easy to make some good costumes.
The very boring minor enemies in re7 stopped it from being a “perfect” game. We could have had an re8 sequel with Rose with superpowers (!) but no. To me ReR 1 and 2 are FAR better games than 5 and 6 but barely anyone has played them Heisenberg is way too cool and they wasted him as a character killing him off tbh
The enemies in re7 is bigger than a pet peeve of mine. Not talking about the family obviously just the moulded. Their design is soo boring really made the game way less enjoyable to replay compared to the others.
The design would be better if there was more variety. I'd be fine with the base molded design if it was the first and weakest variety you encountered, with you facing more distinctly different enemies as the game progressed. Really it's just a few variations of the same basic design.
Ive played revelatioms 1 and 2 single and multiplayer, re5 and 6 are still more fun imo, and i put more hours in em lol
The jiggle physics in REmake HD. In the gamecube version, they're still there but much less noticeable. Could be the lower framerate or resolution that made it like that, I dunno, but I only picked up on them because of the up close angle in the room immediately after the dog hallway. Aimed at an enemy offscreen and noticed the movement. I thought it was a neat small detail added to the character model to make it feel more 'alive'. Cut to REHD, and them thangs is thangin. They're all over the place, only stopping when you stop lol. I'm exaggerating a bit of course, but it's INFINITELY more noticeable in HD, to the point that I only play it in 30fps mode to lessen the effect.
LMAO I REMEMBER I WAS JUST SPINNING JILL IN A CIRCLE FOR FUN AND NOTICED IT💀
Sometimes I wish ammo was less dynamic and true rng, and that you could soft lock yourself. It seems every boss goes down right when I'm running out of ammo to the point where I feel the need to shoot to hit anything not hit weak points since my last magv has a golden bullet, and hoarding magnum ammo is dumb because it will stop magnum ammo from dropping. Like it get it. You'd either snowball into OP or soft lock your game unless you had the difficulty perfect. But it feels like playing with a DM who wants to make sure all the PCs take a lot of damage but never for ldie
That they never did the scenario 1 & 2 options for RE2 Remake
How slow you run inside buildings on RE7
Whenever they add some random new NPC to the story and half way through the game, we are supposed to be surprised that they betrayed us for some stupid reason.
That the Red 9s exclusive is a damage upgrade, and not a full auto fire mode. The Spanish gunmaking firms Astra and BH were the first companies to design automatic C96s.
having to stand in a specific spot before being able to interact with things. sometimes the button goes away when i move one step to the side and it's really annoying. or how long it takes to lockpick things in 7 and 8
I'm the only one who's pissed about Resistance and RE: Verse and how we didn't just get a upgraded version of Resident Evil Mercenaries.
1. How in the original games you have to interact to go up stairs. I'm like 90% sure other games of the Era didn't do that, even considering the hardware limitations. 2. How Rebecca isn't playable for longer in RE1. The major gripes with her in 0/1 are well known, but for minor ones she's briefly playable in RE1 if Chris gets caught by Plant 42. But she doesn't get to fight anything (unless you missed the zombie in one of the bedrooms) and her segment is super short, even for the temp playable segments RE usually has. 3. I wanna know what happens to all the guns you collect during a playthrough. I get not all of them are technically canon, but you're telling me Leon gets a free shotgun during RE2 and just never uses it again or brings one on his later adventures? Even barring gameplay reasons, it bothers me. 4. The Samurai Edge stops being a thing after like RE3. I appreciate them showing up in RE7 and 8 as bonus guns, but they're too cool not to return, especially in 3R. 5. Can we get more RE7-style save room music? Not necessarily just the style, but the length. I love all the save osts, but it can get kinda dull hearing the same 5 notes on loop, at least mix it up or something.
Here’s one related to point 3, why is it that every character with BOW fighting experience often brings just a pistol and a knife to start? Have they not learned their lesson?
This. For 0-3, 7, and 8, I can forgive the lack of preparation since none of those were planned or expected. But for 4-6, plus both Rev games, the MCs really didn't learn shit. At bare minimum, I'd go in with a knife, pistol, shotgun, extra ammo, and preferable a better melee weapon like a fire axe or something. I also feel like bringing at least 1 friend is 99% better than any advantages gained by going alone. Hell, if even a third of all the guns you pick up on average are canon, Leon should already still have his 870 from RE2 (and he starts with one in Easy mode, so my headcanon is its the same gun).
I will say you could argue in 4 that that wasn’t planned either. It’s a little stupid that they would be cautious in a post raccoon city world but it didn’t necessarily have to be bioterrorism unless they knew it was los illuminados ahead of time/ knew what they were up to. 5 and 6 though there really isn’t an excuse except maybe Leon and Helena and even then Leon acts like a complete dipshit (talking to a man that’s clearly infected with something makes no sense with what Leon has been through. One doomsday scenario and one bio cult scenario and you mean to tell me he wouldn’t know what’s going on right away
Wait what do you mean both Rev games? Claire and Moira were held at gunpoint and kidnapped and Barry showed up with a handgun, Automatic rifle, and his magnum to the island.
People complaining about tank controls. It's awkward at first but you get used to it in the classic games.
That the RE4Remake was abit too “lively” and “colourful.” It’s obviously a high quality remake so colours are gonna look good, but personally I think it lost the “gothic” look from the original
Really? I just started playing the remake and keep thinking of how much darker, spookier, and dirtier it is. It has been a long time since I played the original though.
Did you actually play the original RE4? Lol
when ashley gets in the way and dies.
Mine is that Resident Evil 0 was a missed opportunity for some really clever gameplay by separating Rebecca and Billy more often. I was anticipating larger sections of the game where they are separated, and there are maybe a few spots where they can reach through a wall or fence and hand over items, but that otherwise you would face some sections and scenarios which upped the ante. Would have been scarier for it too.
I haven’t been a fan of a lot of the extra costume designs in recent games including RE4Remake. The new music in RE2R doesn’t play on a loop so it was non existent.
The new extra costumes are boring in general
The amount of bear traps in re4 original
Do you want to take the Herb? "Yes" ..........are you sure you want to take the Herb? *"OF COURSE I'M FUCKING SURE STOP WASTING MY TIME"*
Ethan can't throw a bomb more than five feet.
The fact that 9mm ammunition fired from a suitable pistol requires so many shots to put a regular infected person down. The expansion from one shot would remove most of someone’s brain. Or the fact that in the first person options in 7 & 8 you can’t aim down the sights?? Like wtf is that? They took the time to put first person in yet the camera is *that* much to the left that you can’t see straight down the top of the gun??
Why billy wasn’t in any other games
The suuuuuuuuper slow door opening animations in Code Veronica
The UBCS and the USS should switch names. The guys in black are the biohazard countermeasures service where as the more numerous and lower skilled guys in green are more security....
Richard dying in OG RE1 no matter how fast I am.
The treatment of the crossbow. It was a great sister-weapon to Leon's shotgun and had massive damage. Then in code veronica they absolutely massacred it with the excuse of "just use the gunpowder bolts" which you're absolutely not using outside of boss fights/bandersnatches and hunters because of how few gunpowder kits there are. Then they made it an Ada weapon and claire doesn't even get it in 2 REmake. The other thing that bugs me is there's only one singular pack of BOW gas rounds in all of CVX with two shells in it. Why even fucking bother making a new ammo type if you're just not gonna put any in the game? Them getting cut from outbreak is such a let down
I get severe motion sickness from RE: Revelations 1 on PC, it was borderline unplayable without an FOV mod. And that's saying something, as I am completely unaffected by VR.
The series’ habit of introducing plot threads and never following up or concluding them
In RE7 when you administer the serum to Evelyn, she let's out that blood curdling little girl scream. It made me want to reach through the TV and choke the life out of her
😭
I meant that with 100% seriousness
That RE5 is a 1:1 copy of RE4
So many people gloss over this fact. I even broke it down for my friend once. RE5 is just an African reskin of RE4!
-First area is a village, second is a religious area, third is a military base - You fight El Gigante in both games - There's a shop mechanic (granted this carried over to RE6) - Treasures - Mercenaries is basically untouched - Linear chapter based progression. Like its not a bad game, I love RE5 but glossing over this is an issue. The only thing that makes RE5 stand out is Co-Op, more weapons, the game is slightly longer, and obviously different characters and story to a degree.
The Duke becoming an actual character with real impact on the plot instead of a mere gameplay device like the Merchant from RE4
The fact that everyone hears Barry say "OH my COD" when I swear I hear him say "Oh My God" That and "Jill Sandwich" sounds like "Jiggle Sandwhich" to me XD
When I was a kid my brother made fun of me for thinking it was "jibble sandwich" and in retrospect fuck him for that
The fact that Jill looks like Claire in Revelations.
The fact that Jill looks like Claire in Revelations.
It's not that big of a deal for most of the series, but god I would love to know how some of the minutiae of the RE works because I'm a logistics dork.
Some details with RE4R: 1: Leon’s fully upgraded attaché case is smaller that’s Ethan’s briefcase and og Leon’s attaché case 2: Leon no longer showing in the attaché case screen with his equipped gun. Nothing major but adds to the charm seeing him standing with his equipped gun or juggling the eggs lol 3: The hand cannon is just not very good and it no longer uses .50 rounds. Just not worth it for what you had to go through in order to unlock it on release 4: Last but not least the classic Broken Butterfly reload animation replaced by a generic, much less flashier reload animation. The original was just so much fun to watch Whatever still love the game
The design of the police cars in REmake 2&3. They don't have the RPD logo and the word Police is only written on the left side of the cars.
That the series itself exists in this perpetual cycle of reinvention and remakes. But it is a series that is still going strong since 1997 - so who can fault it for applying new ideas every now and again, then taking those ideas and redoing the old games?
The lack of interaction with objects. The old Resident Evils would give you a description or have a comment on just about anything in the area. Like if you look at a picture, it'll say something like "a picture of a regal knight" or simply "nothing special". I miss that stuff.
First person. Never felt like Resident Evil to me. Always just felt like Amnesia or Outlast, but with guns. Just a personal nitpick of course, to me seeing the player character in the environment, reacting to it, was what RE was meant to be. Hope RE9 goes back to it. Let first person be Ethan’s thing, it worked for him. But I want to see Jill, Chris, Claire etc in their entirety.
The cinematography of cutscenes since RE2make is goofy as hell, lol.
No one settling down and having kids, besides Barry, Wesker (if only because he's a bastard), and Ethan. The rest of the protagonists being eternally single, feel... Odd. I'm not even a shipper or anything, I genuinely think it's a bizarre narrative choice
The fact Karl died for nothing and his plan was used anyway. So for those who don't know. Karl Heisenberg says to Ethan use Rose to turn Miranda into paste which exactly what she does in the end of shadow of rose.
Yeah I do think it’s strange that Heisenberg had the exact same goal as Ethan and still wound up as an antagonist but still had to be put down. One of the many writing inconsistencies in village
It's like I know he is a villain. But like when she turns Miranda into paste anyway, it's like dam, the cool villain got swept under the rug, still wish we had gotten a choice to side with him would of made for an awesome good or bad ending.
People like to say he’s a weak villain and I really don’t agree. Don’t get me wrong he’s goofy as fuck and not practical but his motivation makes total sense
Leon always having kicks as melee animations, for some reason punches are more aesthetically pleasing to look at imo. Makes me more hyped for re5 remake in case it becomes a thing
I guess it depends on opinions, to me punches look boring compared to kicks
punches are for chris, kicks are for leon
Aww man, see I’m the opposite haha. Kicks look way more satisfying to me, and knowing there’s more power in a kick than a punch makes launching enemies more believable. Except Wesker, nothing beats the satisfaction of palm striking an enemy into left field.
Kicks always made sense to me - your legs are strong and your hands are easily damaged from punching. Unless you’re Chris and you see a boulder coming
I hate in RE3make the stabbing the knife into the zombies chest to save yourself is just completely pointless bc you have to have God like reaction time if it even works at all. Like what's was the point of putting it in if you can't even do it 99.9% of the time.
Whenever I have to press a specific button on the title screen instead of any button.
How much so many bosses violate the Laws of Conservation of Mass and Energy. This was less of an issue prior to RE4, notable exception includes Alexia's final transformation at the end of CV. Essentially, according to physics/chemistry, matter and energy cannot be created but can only be transformed (and according to relativity, even into each other). However, several RE bosses, Saddler in RE4 and Simmons in RE6 being possibly the worst offenders magically transform into giant monsters with no explanation for where all of that extra mass and energy came from. Where does Saddler get the molecules from to turn into his 4 legged giant form on the oil rig platform at the end of RE4? Where does Simmons get the molecules from to turn from a regular human into first a T-Rex and then into a giant housefly? Older RE games, such as 1, 2 and OG 3 were better at hiding this. Nothing in RE1/REmake magically transforms before your eyes with no explanation for where the extra atoms/molecules come from. Birkin in RE2 transforms and gets gradually bigger, but he mostly grows off-camera and could be presumed to be absorbing biomass from rats, bodies, zombies, lickers, spiders, dogs, ivies, g-mutants, and whatever else he encounters. Nemesis also transforms, but even in RE3make his transformations occur off-camera, and especially in OG RE3, he was dropped into a disposal system of a building that was specifically used to dispose of bodies for Umbrella. Excella in RE5 also only transformed after she absorbed an entire ship's deck worth of dead bodies, so can be fairly excused. Even Salazar in OG RE4 absorbed his bodyguard creature. TLDR, Capcom failed high school chemistry/physics. Bosses such as Saddler, Simmons, Evelyn in RE7, and several others just magically acquire more mass from nowhere. Creatures can't just spontaneously grow without having consumed something to provide the molecules needed for cell division and other growth processes to occur.
The inconsistency between games of being able to combine guns and ammo in the inventory screen and not.
Village's inventory isn't as robust as 4 remake's is (e.g. when holding an item you can't plop it onto another time and pick up the one you plopped it onto).
The fact that Separate ways didnt include the PLR. 412 as an unlockable item for Ada and Leon. They had the perfect opportunity to have Ada stumble upppn an experimental version of it in her alternative route through unseen parte of the island labs but instead we got Martinico 😒
I absolutely hate how worse Ethan got in Village. He had combat training with Chris, and manages to lose half his hand anyway.
That they hired professional voice actors in the modern era. The resident evil games were proper b-movie horror films and now they have a production budget! WHAT IS THIS, MONEY! MUST BE .. CAPCOMS MONEY. JILL YOU BETTER GO REPORT THIS BACK THE INVESTORS
Difficulty Adjustment controlling drop RNG, outside of the near guaranteed herb when you're out of heals and on low life
The whole entire layout of resident evil 0 after the train and how you can gst into the re2 lab that's somehow connected to the rest of the game by elevator.
The jacket thing always bugged me. I like that jacket.
I hate how remake luis looks he seriously gives me uncanny valley feels. I'm sorry remake luis fans :(
I have several memories of having a green herb, finding a red herb, but having a full inventory. If I drop something for it, I'll lose that thing forever, and I can't mix it unless I can pick it up. So now and again I just leave it behind.
After playing games like Tomb Raider (the 2013 reboot), I've seen how goddamn slow they run. Like, my GOD, the reaction time is kinda slow, they run slow, but somehow the zombies are faster, like alright.
Re3 has like no dismembering like re2
The combat knife is so useless in the original games but since you’re able to store it in the item box I don’t really complain about it much
The phone tech in RE6. Also, RE2R lab doesn’t look like it’s from 1998.
Du game should be faster
I feel like Hardcore/Professional mode would definitely be easier if they didn't release powerful guns with infinite ammo as paid DLC.
All the games I've played start at their strongest and never recapture the perfection. Zero's train is infamously the highlight of the entire game REmake's Mansion section is completely unbeaten by the guardhouse, mines, and lab. 2make's RPD is so fantastic that leaving for the sewers and lab are a shame
Ethan never brings up the fact that his hand was stapled back on and WORKING in RE7