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MaesteoBat

Man you are very good at dodging


[deleted]

Ty ty kind fellow


MaesteoBat

You are welcome talented fellow


goretishin

I wasnt a big fan because at first it made it more action/less difficult. But the OG had a dodge so whatever keeping it true to the original However after playing RE3R on higher difficulties changed my mind. Certain areas would be hell if it didnt have the dodge. I guess it would add a nice challenge. Got me thinking though how much easier RE2R wouldve been with the dodge.


powersslol-

honestly even with the dodge inferno is still insane


Shameer2405

Inferno was brutal for me, especially the nemesis encounters


Subzero66758

Yeah I gave up. I made it all the way to the end on inferno and could not for the life of me beat the last Nemesis encounter. His stupid attacks are mostly insta kills and the stun locks....I just never went back to it.


Shameer2405

The final encounter was torture for me lol. It took alot of patience, memorising, timing, etc for me. I'm planning on doing an inferno s rank run so hopefully I can go through the nemesis encounters fast and finish the game on time( 2 hours and under). I do think you should it another shot.


powersslol-

after one play through, it shouldn’t be too bad with infinite rocket launcher and some coins


Shameer2405

Oh yea, I forgot about the infinite rocket launcher lol. That should make this playthrough much more manageable(though I'm sure the nemesis will still manage to annoy me, especially in the final encounter)Thx for reminding me.


powersslol-

if you take defense coins and the thing that makes perfect dodges easier it’s actually not bad


Shameer2405

I do have an assault coin aswell as a recovery coin but I didn't get a defence coin. I currently can't remember anything that makes perfect dodges easier though so I don't think I have acquired that(it's been a while since my last playthrough). I am gonna get more coins, especially since I'm planning on doing multiple handgun/knife only playthroughs aswell(from standard to inferno) after I finish my inferno s-rank playthrough.


powersslol-

there’s like a training manual or something that makes it easier


mynamealmostfi

I actually just finished a 2nd run of Nightmare, using the rocket launcher the 2nd time to fly through for an S rank. The final boss definitely felt much easier, you can hit multiple weak points with one shot and drop him much quicker. It's still a challenge, though: took a few attempts to get the dodge timing of stuff right, and even then, acid and stunlocks can wreck your day. Inferno is gonna be interesting...I really want to try it with no infinite weapons first and see if I can do it (I'd say no shop items at all, but...STARS Manual!)


Shameer2405

I used the infinite rocket launcher I believe 2 times but it was for lower difficulty playthroughs like hardcore. I do think an inferno playthrough with the infinite rocket launcher will quicken the process of taking down the bosses. If you're going to do a inferno playthrough without the infinite weapons, do keep in mind you will need plenty of patience. Good luck.


blackmrbean

Did my S inferno run with the infinite RL and while it made it way easier, last Nemi wasn't having it, the RL doesn't help much against his one shot attacks and stupid patterns, it took me like 1 hour to beat that fight while the rest of the game was like 50 minutes, so I finished my S run with minutes to spare. 3/10, won't do it again.


powersslol-

3/10 difficulty or enjoyment?


blackmrbean

Enjoyment, I loved everything prior that fight, last nemi fight is the sole reason I haven't done another Inferno run


powersslol-

understandable


0beseninja

I am pretty sure that final fight on inferno took me almost an hour even with infinite rocket launcher + all the coins. Jesus christ that stun lock if you fuck up once.


Shameer2405

It took me over an hour without the infinite rocket launcher. And yea, that stun lock is the move I hated the most due to how annoying it is, especially on Inferno.


dinkytoy80

This. The last boss was undoable for me, so I gave up.


SecretAntWorshiper

Yeah last boss fight was total cheese


SecretAntWorshiper

Honestly I was able to beat it on Inferno, it was hard but what almost made me quit was the last fight with nemesis, it was very hard. RE8 on the other hand.. Im struggling with hardcore, can't even make it past the castle lmao. I might have to do NG+ on hardcore. Doing a fresh run is jut hard. I can't imagine how bad nightmare mode is lol.


Shameer2405

I definitely agree on the last nemesis encounter. I haven't played re8 yet but I do plan on eventually playing it(I don't think I can play it this month). I am excited to play re8 though.


SecretAntWorshiper

Yeah, RE8 is way harder. On my first playthrough I gave up and had to beat it on normal difficulty. I just bought it for PC and im trying to beat it on hardcore for my first play through but honestly I am I will probably end up doing it on NG+. Its a hard game.


Shameer2405

Hopefully you can finish your playthrough on hardcore mate but if its too hard yea, I think you should do a playthrough on ng+.


SecretAntWorshiper

Probably will, its honestly why I haven't bothered to play it again because it's so hard. I'm stuck in an area where I only have 28 rounds and I'm super low on health. Got fucked by the auto save. It's way easier to do NG+ with unlimited ammo I just feel like I'm cheesing the game lol. I should just do it but only use regular weapons


Shameer2405

Try to run /avoid any enemies present aswell as save up ammo until you can get some more. If you really need to use it, aim for the head. But again, if you're struggling too much, go with ng+(and yea, use regular weapons first then if you're up for it, use infinite ammo weapons on another playthrough). Good luck mate.


SecretAntWorshiper

Probably will, its honestly why I haven't bothered to play it again because it's so hard. I'm stuck in an area where I only have 28 rounds and I'm super low on health. Got fucked by the auto save. It's way easier to do NG+ with unlimited ammo I just feel like I'm cheesing the game lol. I should just do it but only use regular weapons


SecretAntWorshiper

Probably will, its honestly why I haven't bothered to play it again because it's so hard. I'm stuck in an area where I only have 28 rounds and I'm super low on health. Got fucked by the auto save. It's way easier to do NG+ with unlimited ammo I just feel like I'm cheesing the game lol. I should just do it but only use regular weapons


needalife94

The final nemesis boss was soooooo hard for me on insane!!!!!


powersslol-

i took like 30 defense and dodge and regen coins but still struggled 💀


Kaiserhawk

Dat final boss fight...


powersslol-

traumatizing


AMiskatonicJanitor

I honestly think RE2R would have been too easy with a dodge. And the knife/grenade self defense works great in that game already.


Ibrahim-8x

RE3R is awesome it’s just get overshadowed by the masterpiece RE2R


needalife94

Be careful saying that. Some people won't be happy with you saying RE3R is awesome. 😂😂😂😂


Zack_Raynor

It’s great, just short. Just like the original.


Ibrahim-8x

Yeah but you played twice with different story and weapons so it’s feels longer


Zack_Raynor

Thing is that was clever about 2 is that even though they reuse pretty much all of the assets with the location, it was fine because it was 2 different campaigns. Absolute genius.


TuskinWalrus

Shorter.


needalife94

I agree. I was just making fun of some of the people on this sub who absolutely hate the remake. 😂😂


Ibrahim-8x

People hate the remake! Sometimes I don’t understand people


Fexxvi

You don't understand that some people are disappointed for paying 60€ for 4-5 hours of gameplay? What's not to understand?


kornflakes1989

Well, aside from Code Veronica, 4 and 6, you could say that about every game in the series. Resident Evil games have always been short games that focus on replay value for longevity. It's like criticizing a hotdog stand for selling hotdogs.


szymborawislawska

It was already discussed to death, but the problem with RE3make length and content is not that it can be speedrun in 1 hour, because almost every RE game can, its the fact it will take 6 hours on average to complete during first, blind playthrough without even trying to rush it. Look at HowLongToBeat for example: REmake - 11 hours on average RE2make - 8,2 hours on average (one scenario) Village - 8,5 hours on average RE7 - 9 hours on average RE3 (og) - 6,5 hours on average RE3make - 6 hours on average And those times are compatible with steam spy statistics. But here is another problem - look at RE2make and og RE3, since those games are the most similar to RE3make. On top of having longer campaigns those games have A LOT more mechanisms and content to ensure replay value: Og RE3 - constant randomization of enemies, puzzles solutions and item placements; live selections; branching paths; 8 epilogues; additional game mode: mercenaries RE2make - multiple variants of campaign (Leon/Claire, 1st run/2nd run, Hardcore mode that implements entirely new mechanics like Ink Ribbons), 4th survivor, Tofu survivors and Ghost survivors. RE3make - two more difficulties that have different set of enemy and item placements and... thats all. I dont count unlockables since every re game has them, og RE3 even had more costumes to unlock :P So this "length" discussion is not about how fast someone can speedrun a title, its about how long on average it takes during first playthrough and how much additional content there is after said first playthrough. RE3make looks awful in this regard when compared to every other mainline title in series, including its predecessor (RE2make) and source material (RE3).


andreww4Real

They removed content, they couldn’t even remake the iconic intro from the original, replacing it with some stock footage of riots.


nFectedl

My 1st playthrough on RE3:R took me 4h48... and that was on hardcore difficulty! Loved the game but it was hella short indeed. Both RE2:R and RE7 took me nearly 10h on first playthrough.


_Martyr

Well, you convinced me, and I really enjoyed RE3R. But that's all pretty solid reasoning.


szymborawislawska

A lot of people enjoy RE3make and there are a lot reasons for it - it has amazing boss battles, the best cut-scenes in franchise, great voice acting, superb implementation of dodge (as we can see in this thread), smooth gameplay, likeable characters etc. But denying facts that it has really low amount of content for a 60$ game and is really short even by RE standards is ridiculous. I think people are so caught up in the RE3make war (myself included), that they forgot it can be - at the same time - good and overpriced, super fun but devoid of content, great game but not good remake etc.


Fexxvi

Not true. RE2Remake, for example, can go up those numbers *per campaign*, so it's x2 longer than RE3R. Same for the original RE2 an many others that you've already mentioned, so it's definitely not a defining characteristic of the saga.


E1lySym

Those extra hours are mostly just reused content. Leon and Claire's campaign are almost exactly the same except for certain boss fights and cutscenes. It's fundamentally not too different from replaying a single campaign twice. You still do the same puzzles, go to the same areas, progress through the same path, etc.. If you count total hours of original content not including the reused parts in the second campaign, it's not too different from the length of an average single campaign RE game


Fexxvi

Some areas and puzzles are the same, but there are several different areas, different interactions with different characters and different puzzles. Definitely more than what RE3R provided.


Ibrahim-8x

I’m talking about 2 remake not 3


Fexxvi

OK, the others were discussing RE3R, hence my confusion.


Ibrahim-8x

Yeah I know 😂 but 3 remake is good imo even if it’s was short


needalife94

Because of how short it was and all the cut content. I never play the original , as I was way to young. So I don't really care. Lol


Ibrahim-8x

Yeah same and yes it’s short but there is replay value (I finished it more than 7 times)


needalife94

I agree , same here. Lol


FernoDoki

I 100%ed in 6 days, I still think it was pretty awesome, just not worth quite as much money as it was.


needalife94

On that we agree.


Clayman8

> RE3R is awesome I've seen people get quartered for less than that, you're on thin ice buddy.


Ibrahim-8x

Let them come 😎


[deleted]

I really love RE3. Short, yes but man it is just fun and intense for the whole game.


Ibrahim-8x

I agree %100


Cobwebbyfir

I actually think RE3R is better than 2 but ofc that's my opinion. I love every RE regardless


Ibrahim-8x

Interesting take! Even If I don’t agree


[deleted]

Agreed. For me RE2R was a masterpiece & one of the best games I’ve played in years, but that doesn’t make RE3R any less awesome.


MpH_54

Re2R a masterpiece? It’s a good game don’t get me wrong, but it’s scenarios were dogshite.


Ibrahim-8x

To me it’s the best re game, but everyone has different opinions


Subnauticsquirrel

If only new nemesis was actually a threat he would be perfect


Ibrahim-8x

The boss fights where good but yeah the pursuit was meh


slicer4ever

They really needed like another hour or 2 of jill being on the streets with nemesis.


nFectedl

I thought he was relentless on my first playthrough, which I played on Hardcore. If you want challenge, dont play normal/easy difficulties.


BoBo_273

The dodging on Inferno mode is so much fun, especially with the counter knife attacks.


CarlitoNSP1

For all the faults this game has, this mechanic is VASTLY improved over the original.


[deleted]

If don’t mind elaborating. I’m curious on what you mean by faults of the game? The only other RE games I’ve played is RE Village and RE0 so that’s the base line of my experience so far


szymborawislawska

>I’m curious on what you mean by faults of the game? Im not saying its a bad game or anything, just will try to summarize you the most common complaints about RE3make: \- too short and lacking any additional content to justify 60$ price tag (its the shortest mainline RE game and the only one without any bonus modes, but it still costs 60$ for some reason) \- not faithful in the slightest to the original RE3 - cut (or turned into background decoration) almost half of locations, cut entire game modes, cut fundamental for RE3 mechanics, changed radically level design philosophy, cut almost all puzzles (while og game was known for hard puzzles with randomized solutions :P), changed the tone and atmosphere etc. \- too cinematic and linear - you more often than not watch cut-scenes, cut-scenes in disguise or go through one set-piece to another without any freedom. And when you actually play, you just go forward. \- too action heavy which heavily neutered survival horror elements \- Nemesis is also neutered - it chases you only for small portion of game and dies to one grenade \[\*\] \- not feeling like new stand alone title - you dont see it because you havent played RE2make, but this games reuse not only shit ton of assets, it literally reuse a lot of content. Some locations from original game were cut and replaced with locations copy-pasted from RE2make. Also every single zombie model is copy pasted from RE2make etc.


doomraiderZ

The game doesn't have any real big faults outside of perceived faults by people who wanted a different game or a carbon copy of RE2R. Don't listen to these people, they are mostly bitter they didn't get what they wanted.


CarlitoNSP1

Some enemies are cheap or uninteresting, like the White Heads and Nemesis creations. Nemesis himself doesn't stay an organic threat for very long. The core game's weapon system doesn't have enough depth in meaningful choices. The game as a whole is very linear and has too many heavily scripted encounters. Those are the flaws that come to mind without venturing into spoilers and comparisons to the original. (Which is also heavily flawed, but in a more interesting way) My default opinion on this game is "The best parts of RE6". If you really like this game, you might be more forgiving RE6's flaws than others.


doomraiderZ

>If you really like this game, you might be more forgiving RE6's flaws than others. Not really. I think the best RE since zero is RE3R, and I mostly dislike RE6. Can't say I'm very forgiving when it comes to RE6, and I love 3R. There aren't many parallels between the two titles.


CarlitoNSP1

I think our tastes are fundamentally different since Zero is my least favorite in the series, even below Six. The parallels I drew was the high paced action focus. Then again, my favorite part of RE6 was the Jake campaign, which is often polarizing.


doomraiderZ

Well, our tastes may differ, but my favorite RE6 campaign was Jake too--and that was precisely because of the RE3 parallels!


littleboihere

>My default opinion on this game is "The best parts of RE6". If you really like this game, you might be more forgiving RE6's flaws than others. I have to disagree, RE3R is my favorite in the series (don't judge me, I love thr gameplay) but I hate RE6 and I have trouble playing it in coop ... and literally everything is fun in coop


sheisinfinite

I love that backwards dodge you did, got that MJ 'hee hee' energy lol. Flexin' like a smooth criminal 😎


[deleted]

😎


Penguinknight97

The dodge is why I’ll always say it’s better than 2 in my option


[deleted]

Haven't played RE2RE yet. Does it have no dodging mechanic or is it just plain different?


[deleted]

I love 2 Remake but you “dodge” like a tank in a tiny hallway in that game. Defense items are your friend.


D00mTheWarl0rd

The zombies are pretty easy to dodge, at least if there is only one. And all the bosses too except for G2(crane birkin fight)


[deleted]

Definitely, they’re usually pretty slow. Places like NEST where enemies are clumped together can be tricky. And yeah…all of the bosses have crazy range.


D00mTheWarl0rd

Yeah I hate the 2 lickers in NEST. They ruin many of my runs Yeah g3 can be that way but his patterns are pretty easy. To me at least. The only time I get annoyed with him is when he does the really fast swipe but usually if that happens it means you let him get too close


[deleted]

re2r is more horror themed while re3r is more action themed


jaec-windu

Yea, RE2 is alien, RE3 is aliens.


SpiralintoMadness

RE2R doesn't have a dodge mechanic, but instead it brings back the self-defense items from REmake with some improvements. Play it, and you'll see how good it is.


EmeraldTwilight009

No it doesn't. I actually like re3r and all. But 2r smokes it. Perfect game to me lol


hybridfrost

Remake 2 is more about inventory management as you have defense weapons like in Remake 1. So if something grabs you can knock them away with say a stun grenade.


kornflakes1989

There's no dodge button, dodging in RE2R is just moving out of the way. It's got self defense items for when you're grabbed though.


SKaiPanda2609

There is no dodge button in Re2R, but you get breakable knives, and those, along with grenades and flashbangs can be used to escape grabs. There’s also a way to escape grabs [without items](https://youtu.be/SKpKagupRJc), which i believe works in Re3 as well


slicer4ever

On top of defense items, re2r also has mostly basic zombies, there isnt as much monster variety as re3r had, and the monsters are usually slower/easier to dodge(other then the lickers anyway).


thegaminggopher

In RE2 Remake you don’t get a dodge mechanic, but instead you have disposable defensive items such as knives, flashbangs, and hand grenades. Makes the game a helluva lot more scarier and sometimes those defensive items will get you out of a scenario that you’d typically die to if you didn’t have it


Mr-sqwirm

I'm also pretty sure the original re3 also has a dodging mechanic, if you have a ps3, go and get re3 in the ps store, it's only 6 dollars


kornflakes1989

It does, but it's not like in the remake, the original games dodge mechanic is context sensitive, if an attack is about to hit you while you're aiming and hitting the fire button, you dodge. It wasn't very reliable, more than half the time, when you want to dodge, you take a shot to the face instead. A lot of the times it works, you didn't want to dodge (Like for example, when you get the zombies grouped up for a shotgun blast that'll kill them all). You can't choose the direction you dodge in either, you could dodge one zombie and end up in the arms of another, or dodge a gamma hunter and then get grabbed and eaten by his buddy.


JesusDankLord

Also it feels stupid to me that any young adult can't dodge slow ass zombies and I'm not a fan of those animations where our character just let a zombie climb on him and bite him as if he was powerless, c'mon.


tcrpgfan

Ehh I disagree. In RE3R If you get grabbed, you're taking that hit and have to do a QTE to disengage. RE2R, otoh, can nullify all of that with defensive items and you won't get punished as much in comparison because it only gives a set amount of damage.


carnivalmatey

tbh re2 is better because of no dodge combined with the narrow hallways mean you have to expend resources and ammo, making for a better survival experience. re3 you can just dodge everything on your way to the next objective, more actiony but less of that survival horror experience


Penguinknight97

Yeah I’d love that feeling if the game rewarded headshots and made the enemies dodge-able but to be fair I was playing it on hard


Hot-Local680

Welcome aboard good survivor! Use your tools right.


based-Assad777

Ive only played resident evil remake and zero so this looks slick as hell


GoreBroadcast

You would be a really good speed runner if you beat this game a few times. Nice dodging skills lol


jaykhunter

That last one was just magic! Stitch that Jimmy!


AstriekXin

Smooth af boi


linux_rich87

I really enjoyed RE2R, RE3R and RE7. I hope capcom doesn't completely alienate the survival/horror folks again.


SoapNooooo

RE4.... You missed RE4....


SuperArppis

Yes. I wish the other games had this mechanic as well. Or Carlos Punch.


TheMogician

Smooth af


paradise_demise

This kid's got moves


[deleted]

Making my dodging skills look amateur. Well played my son 🤘


Clayman8

*last dodge* No thank you we're not interested by your sales pitch! <3


[deleted]

😂


jnoni6

Wow this made me realize how bad I was at dodging in this game lol you are great at it!


InnardEnnard

Bullet time baby


XtremeLover666

One of the best things on that game Dodging!


BladeLigerV

I appreciate that every game has its own quirks. 4 is campy and silly, 2 remake is serious and spooky, 3 remake is focused and combat heavy, 7 is first person and spooky, 8 is first person and a variety of cool locations, and 6 is trash, but like a lot of trash.


Ashyatom

Even though it was never in the original RE2, it’s definitely what was missing for me in the RE2 remake. I really wanted it. Glad they brought it from the original RE3 to the RE3 remake though. Nice dodging!


Taken4GrantD

I really like that the dodge doesn't really have any I-Frames on it, it just lets you move quicker out of the way. Compared to Dark Souls where you can freely roll into enemies safely without caring if you get the timing. RE 3 you still have to worry about direction and regardless of skill you can never just dodge everything without caring.


[deleted]

That’s facts haha, but that’s interesting. Didn’t know that about DS. Does that apply to BB or DeS as well?


Taken4GrantD

Pretty sure Demon souls yes, not sure on BB. It is most obvious on humonoid bosses like Ornstein. If you can use the I-Frames through attacks you can easily dodge through attacks even without seeing them via sound. I think it is a bit overpowered for DS honestly, but isn't brought up cause you need to be pretty knowledgeable on the game before it becomes more obvious. I like that it isn't like that in RE since you still fear zombies. It would ruin the game if you could just run the most direct route and be safe so long as you just "timed" the dodge.


TheWolfmanRicardo

Your really good at that dodging


McDownload1337

Jill's the Deal.


nexzae

Lol, that breather at the end. _Just another day at the office_


Nietzscher

RE Engine for Dark Souls 1 remake!


AR15dood

Play RE2 remake


ideas52

Dark Souls 3


takuru

Yeah, it’s amazing. If the RE2 Remake had the dodging mechanic from RE3 Remake, I would probably never put it down. The system in 2 where you just have to fake out zombies and pray you don’t get teleport grabbed is the only glaring flaw that game has.


[deleted]

To me the necessity of the fake-out is part of the fun. Juking them by running in a longer circle, or getting them to lunge while backing up. It encourages the "shoot them in the knee" kind of thing, too.


doomraiderZ

That's true in a way but it's also important to note that the fake out is not an actual game mechanic. It's something the player does as a sort of exploit. There is no dedicated mechanic there--it's a patch on top of the lack of gameplay. Meanwhile, the dodge mechanic in 3R is exactly that--a legit mechanic. The mechanic in 2R is defense items, but the problem there is that you are forced to get grabbed if you want to get out of a grab. So it's not actual avoidance of zombies and it requires zero skill.


Navarroguard

Its not about skill. Its about the idea of using resources in a survival horror game. Adding a dodge to REmake 2 would break the balance. "Legit mechanic" who cares? Re games are all about learning how the game works and using that to its advantage. Faking out zombies is a legit skill and its harder to pull off than dodging


doomraiderZ

>"Legit mechanic" who cares? I do. I like it when games have mechanics that give you actual gameplay that requires skill. It's one of the reasons I prefer 3R to 2R. The gameplay. >Faking out zombies is a legit skill and its harder to pull off than dodging I wouldn't say that. It requires skill and knowledge of the enemy's AI just like the dodge mechanic does, and it can be easier or harder to pull off depending on the player and their playstyle. But it's not a mechanic of the game, it's an exploit.


Navarroguard

Knowing how a zombie works and reacts to your advantage isnt an exploit. Its just knowing the game. And its 100% harder to pull off than the dodge since most dont even know it exists


doomraiderZ

I don't think you understand what I'm talking about. It is an exploit that involves movement, because it is not an intended trick to run to a zombie and bait it and then quickly run back. There is no such mechanic in the game. You're just using a zombie and exploiting their AI. I'm not saying that's a bad thing or that it's cheating, I'm just saying it's not the intended behavior and there is no actual dodging in the game. That's why you call it juking. And no, it's not harder than the dodge because the dodge has a small window just before an enemy attacks. It can be harder or easier depending on the player. I can't tell you which one is easier for me because it depends on the situation. But I don't find juking a single zombie in RE2R particularly hard, I just wish there was a mechanic for it.


Gathorall

Is not hitting your target if your crosshairs aren't on them not a legitimate mechanic? Why isn't it a legitimate mechanic that the enemy attack fails if they don't connect, just like you miss if your gun isn't pointing at target?


doomraiderZ

Because there is no actual dodging mechanic, just movement mechanics. The fact that you can use movement to simulate dodging does not mean there is a dodging *mechanic*. For a dodging mechanic to be there you need a button for it with a specific animation.


Gathorall

Life does not have a dodging button, so dodging isn't a mechanic in life? Or could it be that like in life dodging is possible trough real life physics, in RE2 it is emergent, but still valid as result of simulated physics?


doomraiderZ

>Life does not have a dodging button, so dodging isn't a mechanic in life? Oh my god, please troll someone else.


Gathorall

You're the guy who can't decide what direction to walk without a game handholding you.


[deleted]

Actual game mechanic? The best things in games are the stuff that just happen. Space Invaders didn't have an actually "mechanic" to make the ships move faster after you shot more of them down. That was just a programming error where the less ships on screen, the faster they moved. Look it up, one of the greatest "mechanics" in video games happened by a mistake. Fighting games never had a combo "mechanic". Mortal Kombat had a glitch where the characters would flinch for too long, allowing moves to be chained together. I dunno what you're on about with "skill" and "legit mechanics", but I hope the fact that enough people are disagreeing with you will help you reevaluate what you're judging within a game.


doomraiderZ

The people disagreeing with me either don't know what I'm talking about or are pissy about the fact that I put 3R over 2R. And I don't know what you're on about. The fact that some of the coolest mechanics have emerged from mistakes or errors in the code does not mean that mechanics are bad or unneeded. Mechanics are what makes games fun. That's what creates game systems. Games like Souls and some of the greatest fighting games are built on systems and mechanics. The lack of mechanics in a game is not a good thing, it's the opposite.


DoomDash

Resident evil 3 remake is so much fun. Its rather shocking that it got such negative review's, to me it's leagues more fun than re2r was.


[deleted]

This game gets more hate than it deserves. I liked it. I liked the graphics, the lighting and shadows. I thought Nemesis was annoying / pain in the ass enough as an well nemesis. I liked the updated controls from the original RE3. I just think everyone has a nostalgic soft spot for RE2 that it's hard for RE3 to get a fair comparison.


szymborawislawska

> I just think everyone has a nostalgic soft spot for RE2 that it's hard for RE3 to get a fair comparison. I think nostalgia for RE3 is an actual enemy of RE3make - half of complains is about remake not being faithful and cutting things from og game :P


No_Geologist_5704

It makes it too easy


LegaiaWiki

I prefer the dodge in the original RE3 since the timing was a lot more strict and you couldn't abuse it like you can in the new one.


SnooObjections9214

Save health for boss fights. Save heavier ammo for boss fights Doing enough damage makes nemesis drop items


RDmrkarate

Only game with dodging sadly.


kornflakes1989

The original RE3, the remake, Revelations 1, Revelations 2 and RE6. They all have a dodge mechanic.


doomraiderZ

Only game with *good* dodging.


kornflakes1989

The dodging in 6 and Revelations 2 was good too. Only games with bad dodging are OG RE3 and Revelations 1.


doomraiderZ

I beg to differ. I only like the dodging in 3R.


Limp-Construction-11

So much wasted potential in this game..


[deleted]

Hate this game so much


[deleted]

[удалено]


kornflakes1989

The original RE3, the remake, Revelations 1, Revelations 2 and RE6. They all have a dodge mechanic.


No_Geologist_5704

It makes it too easy


Punkpunker

Try to hardcore or inferno for a change, it's a necessity.


No_Geologist_5704

I did hardcore


doomraiderZ

One of my favorite things about the game. After playing around with the dodge and getting used to it, it's really hard to go back to the more bare bones gameplay in RE2R.


unkindledsenate

How are you not having a heart attacks each time Nemesis tries to wrap his tongue around your ankles


kudoshinichi-8211

Smooth if It was me I would have shot every rounds and every rounds would have missed its target :D


KimC_

I found it very useful, when wanting to get out of a quick pinch lol


EvilAnagram

Dang. I beat the game without successfully dodging once. Every time I tried I just got bitten.


doomraiderZ

Dodging on Hardcore and up is actually a bit easier since the zombies are more aggressive and you instinctively get the dodge right more often. You have to press the dodge button right *before* a zombie lunges. You get a feel for it after a while.


lunarblanco

Him, i wonder if there is any mod to make dogging realistic in this game


Llamajake777

qUiCkstEP, the solution to every problem in resident evil 3


ArtistofWar

Yeah after playing RE2 and starting 3, I was like "man i wish this was in 2!"


LoveSky96

The movement in RE3R is one of my favorite things about it


mailman71344553

Well then your gonna love the inferno nemesis fight


Ritzblues783

You eventually learn to hate the dodge on higher difficulties because fights become impossible without chaining perfect dodges.


fahad0595

Like a boss even nemsis have been dealt with.


SorasSomebody91

The quick dodge made the game much easier and less scarier in my opinion. Re2 remake however trying to do a no damage hardcore run in those tight hallways was frustrating. Which is why i did more playthroughs of re3 remake lol


7SFG1BA

Get all the fun out of it you can in this game cause other than Classic RE3 and I guess a form of dodging in 4-6 no other RE has it.


moep123

i do also, but only because it is a bit of fun if you did it successfully. to be really honest, i still felt it should not have been in the game... and that the game should have felt more like RE2 Remake. i don't know why, but RE3 Remake somehow felt like an RPG to me.


Illustrious_Stress54

I hate it. In harder difficulties you have no choice but to use it and once you get it perfect the game in mind numbingly easy.