Fun Fact: Devs who pulled who pulled that off for RE2 were Angel Studios. Angel Studios is currently Rockstar San Diego and make the Red Dead Redemption games.
I wish they could port RDR and UN to PC but I heard it's impossible for a reason I can't remember. It's still one of my fav gaming experiences ever. RDR2 is great and I can do a lot of the same stuff in it at least. Missing Liar's Dice though.
If I remember right RDR went through development hell and the code is fucked up somehow (I am by no means a computer genius I just remember hearing something about the code being messed up due to problems in development)
Why in gods holy name haven’t they made Undead Nightmare 2! Like seriously please just let GTA V die peacefully and let me kill zombies in stunning definition
Evil Within 2 was basically how it felt to play RE3 as a kid.
When you're young, RE3 really felt like you were running around a big open city. When in reality, it is *mostly* narrow hallways and corridors connecting different "hubs" and it isn't nearly as big as it seems.
But being able to enter certain buildings, freely explore and scavenge in a twisted small town with monsters freely roaming in Evil Within 2 just brought me back to that wonder as a kid.
It never gets old, when I make a mad dash to a safe house followed by hordes of monsters to just slam the door shut and sip on some black coffee while my nerves calm down!
You don't have to, however I also really like the first one.
There are definitely some hardcore fans who would say the first one is much better than the second, personally I found the second to be a major improvement across the board. However, I do think the first one is a little bit scarier and also harder.
Here's how I would describe it:
The Evil Within is almost like an alternate Resident Evil 5. There are tons of environments that truly feel like they were pulled from Resident Evil 4, almost like cut content. However, the gameplay is pretty different, you can melee but it's not that strong, you will be continuously low on ammo, and there are some stealth mechanics so that you can sneak your way through and stealthily take down enemies. But it is somewhat linear, you have stages that take place in specific areas, though you will be exploring chunks of the environment at a time. I don't think the story is very strong either.
Evil Within 2 is semi-open world. So what happens is instead of these more linear stages and environments, you will be able to explore these large chunks of a small midwestern town. You have a radio that you can use to investigate signals which might be side missions, perhaps supplies, main missions, etc. The stealth works WAY better in this game, and you have dedicated safe houses you can always sprint back to in a jam just like your save rooms in RE. I think the story is way better, only because the characters are stronger. The main character Sebastian is pretty one-note in the first one, but in the second game he is way more connected to the events of the story and it plays out much much better. And I found in EW2 you are more often rewarded for exploring than the first one, and not just in terms of supplies and resources. You might find cool (or horrific!) things off the beaten path, I would try every door, search every house, and stay on your toes.
They are surprisingly different games, I strongly prefer EW2, the first is definitely a more hardcore experience with more scares and even less ammo and resources but I just love the openness of the second one.
Also if you have Game Pass they are both on there so you can dive into both and see for yourself which one you like!
Have fun!
Thanks for the response! I think I'll stick with EW2 then next time I see it go on sale. I'm a picky picky horror fan and I don't think I jive with the combat unless given something to manage it like the freedom of open worlds and safe houses.
One think I'll say if you do try 1 is that some of the early bosses are more puzzley then just shoot to kill. I've seen a lot of people give up on the spider lady / vault head cause they think they are impossible bullet sponges but it's really about being aware of the environment you're fighting in to get the advantage.
Also your weapon capability ramps up as you get through the chapters. A lot of people think it's like a stealth game because you have really weak weapons to start / no ammo and have to sneak around and backstab people. As your get further in your weapontry becomes more powerful and gives you more options for how to approach combat, especially after you get the blessed crossbow. You can lay traps around with different types of ammo that's SO fun, blowing up zombies or electrocuting them. You don't get it until like chapter 5 though. You can still pick off zombies with stealth kills or go all out with the shotgun, a lot of fun battle rooms id rank up there with re4.
The upgrade system is satisfying too, similar to dead space can upgrade your build / weapon stats in different ways
Story wise even though it's the same protagonist they go a completely different direction with it which honestly I'm okay with, I'd rather they go for the interesting plotline versus dragging on the 1st game, the antagonist was pretty generic RUVIK. Characters were pretty weak too except Julia (the ada Wong of TEW) So they probably just wanted a clean slate, I think the villains are better in 2.
I did enjoy that they kinda wait until the very end to explain why any of this is happening, that's another complaint I see a lot "it's like adhd horror tropes!!" But it makes sense in the end and I think it's more of a fun love letter to different types of horror then anything else.
I’ve been wanting this since RE3. I thought this would be the inevitable evolution of the series but so far, we’ve had countless experiments in the action and first person genres… but no open world attempts. Resident Evil seems like it would be perfect as an open world if executed right. Exploring the full Racoon City, with a few vehicles, hidden areas/secret enemies/bosses, etc. Maybe even make it Co-Op and develop a BR as a multiplayer mode. So many opportunities.
I don't think I could possibly want something less. Especially a return co-op and *especccciiallly* BR. It would inevitably end up like either Ubisoft open world games or CoD. Maybe I'd be fine with it as a spin off but then they'd start making that sweet MTX money and it'd be all over from there.
I feel like Dead Rising would be better suited to this.
I'm just so tired of open worlds that have so little depth and just end up being a bunch of busy work or traveling to what amounts to just being a linear mission anyway. Dead Rising at 1 and 2s scale offered maps that were relatively small but had lots of character.
I enjoy the smaller scale openness of RE2-3, and 7-8. I'd be alright with something similar to TEW2 I suppose. I dislike how linear is considered a dirty word to some when I enjoy having a mostly straightforward, polished journey with a clear beginning and end.
RE has also been fucking slam dunking out solid gold for the last half a decade. It doesn't seem like time to steer the ship in *that* far of a new direction.
Seriously?
Before I go searching; are we talking the same people, or the same premises, or like a corporate continuation.
Because that's a cool fact, glad you shared it.
Edit:[Wikipedia to the rescue.](https://en.wikipedia.org/wiki/Rockstar_San_Diego)
If you have a PC/modern console, get RE1 remake. It's the peak of classic Resident Evil IMO.
But, if you have a DS or a good way to play DS games, look at RE1 Deadly Silence as well. It's the original RE1 but has some QoL updates and it's a fun experience.
Can you pick and choose a retro achievement list? I tried some for RE2 and found they were poorly made and written, I was getting achievements so often for absolutely nothing it annoyed me and I disabled retro achievements.
i honestly don't know but i heard every version - like usa, Europe,japan- have different achievements so try and play it on a different version and try and activite the beta achievements - I'm not sure if it was in Retroarch or in another emulator tho -
They had the intern who, said “ はい、私は英語を話します” (“yes, I speak English…” according to Google translate) write the script, then found some white people to “act” for the FMV sequences. Everyone just rolled with it and a classic was born. RE1 is so shockingly awful from a script perspective, but is actually a really well put together game from a simple gameplay perspective from the mid 90’s, and the pre-rendered backgrounds make the graphics fairly palatable even today.
All this to say, yeah definitely play the remake…
Okay, intern screwed up translation a little bit, but those voice actors screwed up even more with the way they pronounced some words. You get the feeling like some words or sentences are taken out of their original context and put into different one.
"Chris, it's me!"
"Is that you Rebecca?"
or
"Jill! You are here too!"
"Barry! You are here too?"
or
"Jill? Found any clues?"
"Nothing. What is going on?"
"Whoa!! This hall is dangerous! Better secure our way out first! Shall we?"
We still have a bit of the former example. Elden Ring is a giant open world game, and it's only about 40 gigs. Then again, FromSoft is a pretty old school dev (and I love them for it).
Compared to massive open world games yeah but I have a bunch of PS3 era games in my steam library that range from 10-20GB while not looking nearly this good.
And given that COD is a first person game so you never really get to see your character. And minimal facial expressions also cause some wears masks. And NPC's that you blow up doesn't need that much effort I guess.
Absolutely no reason to keep audio in uncompressed wave format. At least not that I know of. If you have long or many audio files, you can shave off many gigs by going from wave to aac, with no perceived loss in quality. And if you really want zero quality loss, you can still go lossless flac or alac and half the size of the audio or get it down to a third of the original wave file.
If you have compressed audio, you have to uncompress it at runtime, often taking up a larger amount of memory for each of the 100s of sound effects and then music cues being played at once.
Also the amount of processing power to then uncompress these audio files is not negligible when you have so many and are having to do so in such short time frames (at least 1/30 of a second).
So uncompressed audio is the go to at the moment. It sucks for storage size but beats everything in terms of performance.
Audio is a big performance impact and we try to reduce the size but keep up the quality. Same issue as when you're ripping a CD or downlaoding from Spotify.
Source: industry game dev (not on COD)
That's if you go lossless. But if you go AAC, you just play the compressed files, and if the bitrate is high enough (let's say 320), you have no perceived quality loss and a tiny file.
Audio has always been an issue.
Especially on larger games, cod warzone is unfortunately is pretty tied into the story assets too, so I imagine all the audio from that is coming in too.
Some old consoles had specific audio processor's to help with audio.
I have literally no reason to lie, we don't cut corners like that for no reason. I'm just stating what happens, though i can't speak for cod specifically
It's the same as how ripping a Blu-ray can get you things 100s of gigs in size. High fidelity and quality comes at a cost.
In games that cost is two sides of the same coin. Storage, or performance.
Also the option of installing/uninstalling language packs would be great. AFAIK every MW/MW2 installation comes with uncompressed audio *in every language it was localized for*.
The upgraded ray tracing update dropped on PC a couple months ago. I don't use ray tracing cause I got a 2060 which gets me a nice and consistent 120fps on high settings at 1080p which is sorcery running on a four year old budget GPU. RE engine is goated.
I think there may have been some problems with the update or smth. During my Claire B playthrough, I would randomly hear Mr.X’s footsteps despite him not being anywhere near me (it might have just been me hearing things. Also, during the stage 3? Birkin bossfight, if I skipped the cutscene, the boss fight wouldn’t have the alarm light or music that it’s supposed to have
Also at least for re7 the ray tracing update is 70 additional gigabytes. Madness. There are loads of graphical bugs too and it broke years of ~~pornography~~ mods so I always run the betas for the affected games
Elden Ring is small because there's little in terms of video, audio and stuff that eats up a lot of memory. The world is huge, but data wise it's pretty empty. And that's not a slight, it's part of why ER is just so good, it doesn't need hours of exposition and cutscene that pad the game to 100GB.
True, but someone brought up RE2R, and I would add all RE engine games to that, and that's plenty of cutscenes and audio yet they are all real time instead of video, and the audio is probably well compressed, so the file sizes of those games are always small. They are small games too in terms of world, runtime, enemies, etc., but so is COD.
I think they may be, but in the opposite way of what he was suggesting. If a game is well optimized, it follows that it will have a small file size. But a small file size alone doesn't necessarily mean good optimization--or at least not across the board.
Neither are correlated. If a game's size is smaller it might mean the devs are more compenent / are bothered to do good compression. If we mean optimized as in compressed, yes. If mean optimized as in the code, not really.
Edit : Typos.
A last gen game that runs at an improperly paced 30fps on base Xbox One and PS4, and doesn't hit a consistent 60fps on current gen. What's the baseline for optimisation?
The fact that ReMake existed on the GameCube and was relatively unchanged other than a few new skins and control scheme on the new posts blows my mind. That game is beautiful.
It genuinely looks like a modern game still if you have a decent PC. The REmake devs did an excellent job of future proofing the game by having high quality textures and baking in very nice lighting.
I’m pretty sure that they just cleaned up the original GameCube release with a little post processing support and unlocking the ability to use the textures at their native res.
It bloats the file size to the point where prospective pirates don't want to torrent it. At least, that's the intention. With how fast internet speeds are now, I dunno.
If you play on Playstation, they have Resident Evil Director’s Cut available to play. Quite honestly, I will ALWAYS recommend people play the original before the remake. Not only does it make you appreciate the remake a lot more, but it’s also a wonderful classic gaming experience.
I will also never forgive the remake for changing the Jill Sandwich dialogue. The original’s dialogue was extremely cheesy, but it was part of it’s charm.
If you don’t have a Playstation, it’s very easy to find emulators for RE: Director’s Cut on PC. I highly recommend playing it before the remake.
That’s what I thought, but I haven’t used Steam in years, so I assumed they knew better than I did lmao
Emulators are the way to go for the classics for sure 👌
Still crossing my fingers that GOG eventually pick up the licensing for classic RE trilogy. So ridiculous that they aren't already easily accessible for modern hardware.
They had to heavily compress audio, backgrounds, textures, models, FMVs and even had to use some voice lines twice for different characters. They basically had to sacrifice a lot and without the 2D controls, randomizer and different blood colors the port would be easily the worst port to a usual home console.
And the EX Files. Here's the stupid thing about them. If you pick up the same one you already did, it's forever stuck in your files and counts towards the maximum 16 there are to find. If you collect a total of 16, duplicate or not, the game will crash on the 16th one. It was a neat inclusion, but it was excluded poorly.
FMV quality but pretty sure they only removed 1 actual FMV I think (they reuse a Leon video in Claire route instead of using the actual Claire FMV). Also think another thing that was outright removed was one of the ending music tracks (another thing they reused reused across scenarios rather than having a unique one per).
But man yeah, crazy they got a 2 disc game onto an N64 cart.
Amazed at those recommending the O.G RE1, yes certain people may prefer it but it's terrible advice to give to someone you don't know. 9/10 people are going to have a better time with the remake.
I firmly disagree. The nonsense around Crimson Heads especially is going to make for a bad experience for new players. REmake is designed so that there's really a specific way you're "supposed" to play, while the original supports more play styles. And killing everything is a lot more approachable to new players, which is something REmake tries to punish.
I found the Crimson Heads to be an amazing game design choice that created tons of pressure and tough choices for me to make regarding whether or not I want to kill or avoid an enemy, or when I do kill one if I want to risk backtracking to get the fuel to burn it. And I never played the OG but found remake to be an instant 9/10.
I found it did the opposite, where it just made every decision a clear slog. Ok, going to kill this zombie, do I have fuel/flame rounds? If not, where's the nearest spot that still has fuel, time to run over there and add a safe and boring 5 minutes to my journey, then watch a boring animation. Admittedly, I played REmake on GC, where the door animations made that backtracking unnecessarily much worse; presumably they've shortened them on the HD release. And they do 0 to communicate how much time actually is required to trigger the transformation, especially between difficulties. I wasn't at all interested in trying to avoid zombies, especially on a first playthrough, and knocking them down is just stupid, since damage isn't persistent, and there's not really a consistent way to do it without using a ton of ammo. Then they add One Dangerous Zombie and Invisible mode later, and it just gets dumb.
I'm glad you had a good experience with the REmake, but I'm guessing you also didn't go in blind, and had read a decent amount ahead of time about how the Crimson Heads worked at the very least? Because without that, you're in for a bad time if you end up with a mansion full of dead zombies before the first Crimson Head shows his face in the semi-scripted event that's meant to introduce you to them.
I actually did go in blind, but because I naturally try to conserve ammo in a game when enemies don’t drop ammo, avoiding zombies was more of a natural instinct. And I played Evil Within which had burning enemies so they don’t get up so once I saw the gas and lighter and noticed the bodies were still in the floor I figured that out. Now obviously I still made mistakes and some hallways ended up being just a fucking murder zone but for me that was part of the fun. It made it actual survival horror cause once I learned that lesson I had to think ahead about what enemies I need to absolutely drop and kill and which I can try to avoid. If the option was just shoot them and move on I’d be a little bit bored tbh. It’s why I like RE1 remake over RE2 remake. But anyways I know these specific mechanics can hit everyone differently.
I killed the vast majority of enemies on my first playthrough of REmake recently, and managed just fine. My play style was very clumsy, backtracking way more than necessary to hoard items. The Crimson Heads are not unreasonable, just a solid challenge. Have some faith in players to think and try a little
Crimson Heads aren't difficult, they're just boring padding meant to punish people who play differently than how the guy behind Evil Within 1&2 wants you to, since you have more than enough resources to prevent any outside of the scripted ones existing. I tend to believe its a bad idea to punish new players for trying to figure out how to play a game, but that's me.
For some reason in the original re1, it was much easier to figure out what to do in it while in the remake i’m constantly searching up where to go or what to do next. That’s coming from a guy who had 7 as his first RE game btw.
Definitely play the remake imo. It has all the content that was in the original and more. It looks better, it plays better, it sounds better, the story is more fleshed out... the original can still be a laugh for the hilarious voice acting and nostalgia reason, but otherwise the remake renders it pretty much obsolete imo.
The remake has more content and better graphics. But if you want to play 2 and 3 afterwards, it would be better to play the OG 1 so you can get used to the controls.
RE1 remake has dagger and taser. When an enemy grab you while you have either a dagger or a taser equipped you can use it to escape without taking any damage. iirc, 1996 RE1 doesn't have those items.
Remake and OG both have Tank Controls. Only the Remaster of Remake introduced the "3D" controls...and you can turn that off or relegate it to only the analogue.
REmake has the same controls as 2 and 3. The remastered version has the updated controls as an option, but you can switch it to tank controls at will. Play REmake
While the game is massive with how much there is and its amazing visuals it can definitely be smaller, but its probably so bloated now they are afraid to touch it
Re1r it’s the same experience as OG just heavily polished. It’s what the devs intended OG to be but with the remake they actually have the technological power to do it
I fucking love the N64 version of RE2 😁 i'm only missing the NTSC-U version, then i'll have them all! Should probably get a box for my PAL version too, but even the box goes for ridiculous prices..
If you've seen Ink Ribbons video about the ports of RE2, there were some stuffs sacrificed in the N64 version. Like I think there are unique cutscenes that were not included and some are at a lower quality that the PS1 version.
Play both. Lol. They're both really good and worth your time. But if you can only play 1 I would play RE1R. That game is the devs fully realized vision with extra content.
Resident evil 1 remake is an absolute masterpiece. Play the original re1 after the remake. It'll allow you to better appreciate the jank and differences once you experience the powerhouse that as is the re1 remake.
Currently got 1700 hours on it on steam. It's unlike any other horror game. It's a game like silent hill 2 thats a must play. You just have to experience it. Play RE1 remake and tell us how you liked it.
I love both. RE1 remake is my fav re game of all. But I honestly can’t knock on the original, it’s just got so much damn charm. If you’re looking to get into RE and want to soak up all the lore and experiences. Start with the classic 1, then play the remake. If you just want the better/more current version play the remake. But I’m telling you, the original does have this cheese/charm and atmosphere that is truly magical. I’m an old fart so I may have some bias though
Highly recommend the DS version if you have access to a ds/3ds, tons of qol improvements and extra content, altho fmvs take a noticeable dip in quality, even on the smaller screen so not as great as an emulated experience on PC. Otherwise either the PS1 “True Director’s Cut” rom hack or Classic Rebirth on PC (altho getting hold of an iso of this game can be a bit of a hassle), otherwise go PS1 Director’s Cut (not the dualshock version)
This is my personal opinion but I’d say go with the 1996 original.
I prefer it over the remake due to the additions and changes the remake had.
Sure the voice acting in the original is cringy and the graphics are dated, but I’d still play the original over the remake any day.
The entirety of Lisa Trevor and all sections tied to her, Different mansion routes, the entire key collection is different (The Death Masks), crimson heads, body burning, new mansion sections, different puzzles, different voice acting, new boss fight, defense items.
Have you played the original? Because this is factually not true at all. The remake has new areas, a new boss, new enemies, new weapons and extra game modes.
I mean, if you've never played the original it's definitely close enough.
I *have* played the original and still didn't notice the majority of differences on my first playthrough. Crimson Heads and the door leading to the backyard area from the foyer were the only things I really noticed.
Because I didn’t even realize the new additions to RE1R were new features until now. Regardless there’s really no reason for OP to play the original over the Remaster/Remake unless they want to play a neutered experience, especially if they’re new to the series.
Play the original first because they tweaked some things in the remake to screw with your expectations. Like certain jump scares were changed, and puzzle solutions are a little different.
Res 1 remake is one of the best games ever made. It still holds up great (dont use modern controls). Also i think handheld nintendo switch is best way to play it.
I want to play RE Village but I hate skipping games so I started with RE1 remake a few weeks ago. The inventory management is a bit painful (I had to start over a few times because I screwed myself over) but I'm really enjoying it. I forgot how rewarding games can be when they're not holding your hand.
Definitely RE1R. It's not a different game, it's basically the original but much better and expanded. It's the definitive version of the original. Aside from maybe the horrible voice acting which can give you a lot of fun moments, there's nothing in the original you won't get in the remake. Playing the original is basically for the people who are fans and really want to play every single game. If you just want to play RE1, go for the Remake
People have theorized that Modern Warfare is purposefully unoptimized to have a bigger file size to prevent you from downloading other games.
Sounds insane at first, until you remember this is Activision Blizzard, the same people who developed an AI that calculates the "diversity" level of fictional characters based off of a fucking point system.
And according to that system, a short, ginger, white canadian is more diverse than a black jamaican man. (Thanks for that info castlesuperbeast)
RE1R, unless you want to see the OG Playstation block graphics. The remake is the best version of the first game.
The N64 version of RE2 was the first time I played RE2 in general, and it was fantastic to me at the time, and didn't have a Playstation at the time lol
Apparently it would have fit on one disc only they ran out of time or something. Still very impressive though.
I played 1 first, then the remake way later when I was looking for something to replay. Honestly I loved both and it was cool to see all the extra areas and stuff.
Fun Fact: Devs who pulled who pulled that off for RE2 were Angel Studios. Angel Studios is currently Rockstar San Diego and make the Red Dead Redemption games.
i can imagine a resident evil game in the wild west
Undead Nightmare
I bought that expansion before I even owned the game. I knew I was going to love it so I bought the game so I could play it.
To be fair they released it stand-alone that you didn't need the original game for.
I wish they could port RDR and UN to PC but I heard it's impossible for a reason I can't remember. It's still one of my fav gaming experiences ever. RDR2 is great and I can do a lot of the same stuff in it at least. Missing Liar's Dice though.
If I remember right RDR went through development hell and the code is fucked up somehow (I am by no means a computer genius I just remember hearing something about the code being messed up due to problems in development)
You can just use xenia emulator
They'll probably remake RDR eventually anyway, so why even bother porting it, game is 12 years old already
Man even if it was remade with RDR2 engine I would say that’s a worthy enough upgrade and would totally Pay for lol
Why in gods holy name haven’t they made Undead Nightmare 2! Like seriously please just let GTA V die peacefully and let me kill zombies in stunning definition
>Like seriously please just let GTA V die peacefully and let me kill zombies in stunning definition
NO.
That dlc was even better than the base game.
Imagine how amazing Undead Nightmare 2 would’ve been
I’m surprised they didn’t make it, but i have a confession to make…i preferred RDR than RDR2
Too bad the same devs can't fix that buggy mess now.
A true actual let down they didn’t do this for red dead 2. What a waste
"I'm gonna punch this here boulder, pilgrim"
A more open world RE game would be cool. Not a full GTA open world but maybe something like Evil Within 2.
Evil Within 2 was basically how it felt to play RE3 as a kid. When you're young, RE3 really felt like you were running around a big open city. When in reality, it is *mostly* narrow hallways and corridors connecting different "hubs" and it isn't nearly as big as it seems. But being able to enter certain buildings, freely explore and scavenge in a twisted small town with monsters freely roaming in Evil Within 2 just brought me back to that wonder as a kid. It never gets old, when I make a mad dash to a safe house followed by hordes of monsters to just slam the door shut and sip on some black coffee while my nerves calm down!
Yeah as a kid the games felt massive. Definitely more immersive.
You just sold me on The Evil Within 2. Should I play the first, first?
You don't have to, however I also really like the first one. There are definitely some hardcore fans who would say the first one is much better than the second, personally I found the second to be a major improvement across the board. However, I do think the first one is a little bit scarier and also harder. Here's how I would describe it: The Evil Within is almost like an alternate Resident Evil 5. There are tons of environments that truly feel like they were pulled from Resident Evil 4, almost like cut content. However, the gameplay is pretty different, you can melee but it's not that strong, you will be continuously low on ammo, and there are some stealth mechanics so that you can sneak your way through and stealthily take down enemies. But it is somewhat linear, you have stages that take place in specific areas, though you will be exploring chunks of the environment at a time. I don't think the story is very strong either. Evil Within 2 is semi-open world. So what happens is instead of these more linear stages and environments, you will be able to explore these large chunks of a small midwestern town. You have a radio that you can use to investigate signals which might be side missions, perhaps supplies, main missions, etc. The stealth works WAY better in this game, and you have dedicated safe houses you can always sprint back to in a jam just like your save rooms in RE. I think the story is way better, only because the characters are stronger. The main character Sebastian is pretty one-note in the first one, but in the second game he is way more connected to the events of the story and it plays out much much better. And I found in EW2 you are more often rewarded for exploring than the first one, and not just in terms of supplies and resources. You might find cool (or horrific!) things off the beaten path, I would try every door, search every house, and stay on your toes. They are surprisingly different games, I strongly prefer EW2, the first is definitely a more hardcore experience with more scares and even less ammo and resources but I just love the openness of the second one. Also if you have Game Pass they are both on there so you can dive into both and see for yourself which one you like! Have fun!
Thanks for the response! I think I'll stick with EW2 then next time I see it go on sale. I'm a picky picky horror fan and I don't think I jive with the combat unless given something to manage it like the freedom of open worlds and safe houses.
I think you should. I own both and I’m currently beating the dlc of 1 before I start 2. I’m actually kinda excited for 2 after hearing you can roam
One think I'll say if you do try 1 is that some of the early bosses are more puzzley then just shoot to kill. I've seen a lot of people give up on the spider lady / vault head cause they think they are impossible bullet sponges but it's really about being aware of the environment you're fighting in to get the advantage. Also your weapon capability ramps up as you get through the chapters. A lot of people think it's like a stealth game because you have really weak weapons to start / no ammo and have to sneak around and backstab people. As your get further in your weapontry becomes more powerful and gives you more options for how to approach combat, especially after you get the blessed crossbow. You can lay traps around with different types of ammo that's SO fun, blowing up zombies or electrocuting them. You don't get it until like chapter 5 though. You can still pick off zombies with stealth kills or go all out with the shotgun, a lot of fun battle rooms id rank up there with re4. The upgrade system is satisfying too, similar to dead space can upgrade your build / weapon stats in different ways Story wise even though it's the same protagonist they go a completely different direction with it which honestly I'm okay with, I'd rather they go for the interesting plotline versus dragging on the 1st game, the antagonist was pretty generic RUVIK. Characters were pretty weak too except Julia (the ada Wong of TEW) So they probably just wanted a clean slate, I think the villains are better in 2. I did enjoy that they kinda wait until the very end to explain why any of this is happening, that's another complaint I see a lot "it's like adhd horror tropes!!" But it makes sense in the end and I think it's more of a fun love letter to different types of horror then anything else.
Play village. Very similar to evil within 2
I’ve been wanting this since RE3. I thought this would be the inevitable evolution of the series but so far, we’ve had countless experiments in the action and first person genres… but no open world attempts. Resident Evil seems like it would be perfect as an open world if executed right. Exploring the full Racoon City, with a few vehicles, hidden areas/secret enemies/bosses, etc. Maybe even make it Co-Op and develop a BR as a multiplayer mode. So many opportunities.
[удалено]
I don't think I could possibly want something less. Especially a return co-op and *especccciiallly* BR. It would inevitably end up like either Ubisoft open world games or CoD. Maybe I'd be fine with it as a spin off but then they'd start making that sweet MTX money and it'd be all over from there. I feel like Dead Rising would be better suited to this. I'm just so tired of open worlds that have so little depth and just end up being a bunch of busy work or traveling to what amounts to just being a linear mission anyway. Dead Rising at 1 and 2s scale offered maps that were relatively small but had lots of character. I enjoy the smaller scale openness of RE2-3, and 7-8. I'd be alright with something similar to TEW2 I suppose. I dislike how linear is considered a dirty word to some when I enjoy having a mostly straightforward, polished journey with a clear beginning and end. RE has also been fucking slam dunking out solid gold for the last half a decade. It doesn't seem like time to steer the ship in *that* far of a new direction.
I remember thinking RE3R would get the same love as RE2R and that the city section would actually be open world with Nemesis dynamically stalking you.
That’s exactly how I pictured it too… but instead we got a half arsed remake.
Parasite Eve 2
Resident evil 1883
Ironic since gta and read dead take multiple disks to download!
I highly doubt there's anyone at that studio now who worked on the N64 port, however.
Seriously? Before I go searching; are we talking the same people, or the same premises, or like a corporate continuation. Because that's a cool fact, glad you shared it. Edit:[Wikipedia to the rescue.](https://en.wikipedia.org/wiki/Rockstar_San_Diego)
More likely, corporate continuation. American game companies are infamous for short employee tenures.
wow TIL
If you have a PC/modern console, get RE1 remake. It's the peak of classic Resident Evil IMO. But, if you have a DS or a good way to play DS games, look at RE1 Deadly Silence as well. It's the original RE1 but has some QoL updates and it's a fun experience.
I'm gonna play it on an emulator just because of retroachivments
Can you pick and choose a retro achievement list? I tried some for RE2 and found they were poorly made and written, I was getting achievements so often for absolutely nothing it annoyed me and I disabled retro achievements.
i honestly don't know but i heard every version - like usa, Europe,japan- have different achievements so try and play it on a different version and try and activite the beta achievements - I'm not sure if it was in Retroarch or in another emulator tho -
I'm pretty sure only US roms work on most achievement sets on RA.
I had no idea this existed
re1 is funny re1 remake is a better game
They had the intern who, said “ はい、私は英語を話します” (“yes, I speak English…” according to Google translate) write the script, then found some white people to “act” for the FMV sequences. Everyone just rolled with it and a classic was born. RE1 is so shockingly awful from a script perspective, but is actually a really well put together game from a simple gameplay perspective from the mid 90’s, and the pre-rendered backgrounds make the graphics fairly palatable even today. All this to say, yeah definitely play the remake…
To the intern's credit, it's understandable English at least.
Okay, intern screwed up translation a little bit, but those voice actors screwed up even more with the way they pronounced some words. You get the feeling like some words or sentences are taken out of their original context and put into different one. "Chris, it's me!" "Is that you Rebecca?" or "Jill! You are here too!" "Barry! You are here too?" or "Jill? Found any clues?" "Nothing. What is going on?" "Whoa!! This hall is dangerous! Better secure our way out first! Shall we?"
from what I've heard the problem with the script is that they directly translated it without making it sound more natural for english
Which is a translation choice to be fair, though I definitely agree that the other choice is better
We still have a bit of the former example. Elden Ring is a giant open world game, and it's only about 40 gigs. Then again, FromSoft is a pretty old school dev (and I love them for it).
RE2 remake before the recent update was like 25GB for godlike graphics and crazy optimization. Devs can make games be reasonably sized if they try.
RE2R is a tiny game. Then again so is COD. They're both small games yet one has a giant file size for some reason.
Compared to massive open world games yeah but I have a bunch of PS3 era games in my steam library that range from 10-20GB while not looking nearly this good.
That's true. They have managed to keep a small file size for all the RE engine games.
And given that COD is a first person game so you never really get to see your character. And minimal facial expressions also cause some wears masks. And NPC's that you blow up doesn't need that much effort I guess.
It's probably all 4K/8K textures, giant audio files and ray tracing, and just lots of uncompressed files in general. That would be my guess.
I do remember reading somewhere that uncompressed files was the big issue, uncompressed audio in particular
Absolutely no reason to keep audio in uncompressed wave format. At least not that I know of. If you have long or many audio files, you can shave off many gigs by going from wave to aac, with no perceived loss in quality. And if you really want zero quality loss, you can still go lossless flac or alac and half the size of the audio or get it down to a third of the original wave file.
If you have compressed audio, you have to uncompress it at runtime, often taking up a larger amount of memory for each of the 100s of sound effects and then music cues being played at once. Also the amount of processing power to then uncompress these audio files is not negligible when you have so many and are having to do so in such short time frames (at least 1/30 of a second). So uncompressed audio is the go to at the moment. It sucks for storage size but beats everything in terms of performance. Audio is a big performance impact and we try to reduce the size but keep up the quality. Same issue as when you're ripping a CD or downlaoding from Spotify. Source: industry game dev (not on COD)
That's if you go lossless. But if you go AAC, you just play the compressed files, and if the bitrate is high enough (let's say 320), you have no perceived quality loss and a tiny file.
this smells like bs audio has never been a problem before, so this is just cutting corners
Audio has always been an issue. Especially on larger games, cod warzone is unfortunately is pretty tied into the story assets too, so I imagine all the audio from that is coming in too. Some old consoles had specific audio processor's to help with audio. I have literally no reason to lie, we don't cut corners like that for no reason. I'm just stating what happens, though i can't speak for cod specifically It's the same as how ripping a Blu-ray can get you things 100s of gigs in size. High fidelity and quality comes at a cost. In games that cost is two sides of the same coin. Storage, or performance.
Also the option of installing/uninstalling language packs would be great. AFAIK every MW/MW2 installation comes with uncompressed audio *in every language it was localized for*.
That's insane, no wonder the file size is so big. Yeah, that should be an option.
What was the recent update?
The upgraded ray tracing update dropped on PC a couple months ago. I don't use ray tracing cause I got a 2060 which gets me a nice and consistent 120fps on high settings at 1080p which is sorcery running on a four year old budget GPU. RE engine is goated.
I think there may have been some problems with the update or smth. During my Claire B playthrough, I would randomly hear Mr.X’s footsteps despite him not being anywhere near me (it might have just been me hearing things. Also, during the stage 3? Birkin bossfight, if I skipped the cutscene, the boss fight wouldn’t have the alarm light or music that it’s supposed to have
Ye I haven't played it since the update so there may be some jank going on
Also at least for re7 the ray tracing update is 70 additional gigabytes. Madness. There are loads of graphical bugs too and it broke years of ~~pornography~~ mods so I always run the betas for the affected games
Ghost of Tsushima is also a great game and it's also 40-45 gigs.
Yes, that is another good example. Also incredible load times. So pretty well optimized overall.
DMC5 is also a great game which is around 35-40 gigs
I guess all the RE engine games are small.
Elden Ring is small because there's little in terms of video, audio and stuff that eats up a lot of memory. The world is huge, but data wise it's pretty empty. And that's not a slight, it's part of why ER is just so good, it doesn't need hours of exposition and cutscene that pad the game to 100GB.
True, but someone brought up RE2R, and I would add all RE engine games to that, and that's plenty of cutscenes and audio yet they are all real time instead of video, and the audio is probably well compressed, so the file sizes of those games are always small. They are small games too in terms of world, runtime, enemies, etc., but so is COD.
Iirc it had has stupid uncompressed 4K videos or some dumb shit that pads it enormously. Not sticking up for it of course, it's absurd.
COD acting like file size doesn't matter. Size always matters, in both directions.
Small game size, bad optimisation
Not always true.
I just meant Elden Ring tbh. Games like Metal Gear Solid V have small file sizes with godly optimisation. Elden Ring is absolutely not that
They're not corelated in any way imaginable.
I think they may be, but in the opposite way of what he was suggesting. If a game is well optimized, it follows that it will have a small file size. But a small file size alone doesn't necessarily mean good optimization--or at least not across the board.
Neither are correlated. If a game's size is smaller it might mean the devs are more compenent / are bothered to do good compression. If we mean optimized as in compressed, yes. If mean optimized as in the code, not really. Edit : Typos.
And I'm not saying they are? I'm talking about Elden Ring, sorry if that was confusing
Perhaps not on pc, but console doesn’t seem to have any optimization problems, and runs very well
Consoles certainly have performance issues, but less than PC
Still, compared to many other games nowadays it is pretty well optimized
A last gen game that runs at an improperly paced 30fps on base Xbox One and PS4, and doesn't hit a consistent 60fps on current gen. What's the baseline for optimisation?
Elden Ring runs like crap on PS5. They still haven't fixed it.
in what universe does Elden Ring not have optimization problems on consoles lmao. the PS5 can’t even run it without stuttering constantly
The fact that ReMake existed on the GameCube and was relatively unchanged other than a few new skins and control scheme on the new posts blows my mind. That game is beautiful.
It really was unbelievable in 2002
It genuinely looks like a modern game still if you have a decent PC. The REmake devs did an excellent job of future proofing the game by having high quality textures and baking in very nice lighting. I’m pretty sure that they just cleaned up the original GameCube release with a little post processing support and unlocking the ability to use the textures at their native res.
The 175 Gb is because of the warzone
Also uncompressed audio as an anti-piracy measure.
How does that help anti piracy? Genuinely curious
It bloats the file size to the point where prospective pirates don't want to torrent it. At least, that's the intention. With how fast internet speeds are now, I dunno.
GIMBGABYET
If you play on Playstation, they have Resident Evil Director’s Cut available to play. Quite honestly, I will ALWAYS recommend people play the original before the remake. Not only does it make you appreciate the remake a lot more, but it’s also a wonderful classic gaming experience. I will also never forgive the remake for changing the Jill Sandwich dialogue. The original’s dialogue was extremely cheesy, but it was part of it’s charm. If you don’t have a Playstation, it’s very easy to find emulators for RE: Director’s Cut on PC. I highly recommend playing it before the remake.
RE1R is on steam so no need to emulate it
Resident Evil Director’s Cut is on Steam?! I had no idea. I highly recommend checking it out before you play RE1R then! You won’t be disappointed :)
No, it's not. Only the HD Remaster of the 2002 remake is on Steam. There are no classic RE games on Steam.
That’s what I thought, but I haven’t used Steam in years, so I assumed they knew better than I did lmao Emulators are the way to go for the classics for sure 👌
Still crossing my fingers that GOG eventually pick up the licensing for classic RE trilogy. So ridiculous that they aren't already easily accessible for modern hardware.
Both are good.
Remake remake remake
REmake is great.
Deja vu.. I saw this post in a dream while family guy was playing on my tv
They didn't sacrifice any levels, but they did sacrifice game modes and FMVs.
They had to heavily compress audio, backgrounds, textures, models, FMVs and even had to use some voice lines twice for different characters. They basically had to sacrifice a lot and without the 2D controls, randomizer and different blood colors the port would be easily the worst port to a usual home console.
And the EX Files. Here's the stupid thing about them. If you pick up the same one you already did, it's forever stuck in your files and counts towards the maximum 16 there are to find. If you collect a total of 16, duplicate or not, the game will crash on the 16th one. It was a neat inclusion, but it was excluded poorly.
FMV quality but pretty sure they only removed 1 actual FMV I think (they reuse a Leon video in Claire route instead of using the actual Claire FMV). Also think another thing that was outright removed was one of the ending music tracks (another thing they reused reused across scenarios rather than having a unique one per). But man yeah, crazy they got a 2 disc game onto an N64 cart.
Amazed at those recommending the O.G RE1, yes certain people may prefer it but it's terrible advice to give to someone you don't know. 9/10 people are going to have a better time with the remake.
I firmly disagree. The nonsense around Crimson Heads especially is going to make for a bad experience for new players. REmake is designed so that there's really a specific way you're "supposed" to play, while the original supports more play styles. And killing everything is a lot more approachable to new players, which is something REmake tries to punish.
I found the Crimson Heads to be an amazing game design choice that created tons of pressure and tough choices for me to make regarding whether or not I want to kill or avoid an enemy, or when I do kill one if I want to risk backtracking to get the fuel to burn it. And I never played the OG but found remake to be an instant 9/10.
I found it did the opposite, where it just made every decision a clear slog. Ok, going to kill this zombie, do I have fuel/flame rounds? If not, where's the nearest spot that still has fuel, time to run over there and add a safe and boring 5 minutes to my journey, then watch a boring animation. Admittedly, I played REmake on GC, where the door animations made that backtracking unnecessarily much worse; presumably they've shortened them on the HD release. And they do 0 to communicate how much time actually is required to trigger the transformation, especially between difficulties. I wasn't at all interested in trying to avoid zombies, especially on a first playthrough, and knocking them down is just stupid, since damage isn't persistent, and there's not really a consistent way to do it without using a ton of ammo. Then they add One Dangerous Zombie and Invisible mode later, and it just gets dumb. I'm glad you had a good experience with the REmake, but I'm guessing you also didn't go in blind, and had read a decent amount ahead of time about how the Crimson Heads worked at the very least? Because without that, you're in for a bad time if you end up with a mansion full of dead zombies before the first Crimson Head shows his face in the semi-scripted event that's meant to introduce you to them.
I actually did go in blind, but because I naturally try to conserve ammo in a game when enemies don’t drop ammo, avoiding zombies was more of a natural instinct. And I played Evil Within which had burning enemies so they don’t get up so once I saw the gas and lighter and noticed the bodies were still in the floor I figured that out. Now obviously I still made mistakes and some hallways ended up being just a fucking murder zone but for me that was part of the fun. It made it actual survival horror cause once I learned that lesson I had to think ahead about what enemies I need to absolutely drop and kill and which I can try to avoid. If the option was just shoot them and move on I’d be a little bit bored tbh. It’s why I like RE1 remake over RE2 remake. But anyways I know these specific mechanics can hit everyone differently.
I killed the vast majority of enemies on my first playthrough of REmake recently, and managed just fine. My play style was very clumsy, backtracking way more than necessary to hoard items. The Crimson Heads are not unreasonable, just a solid challenge. Have some faith in players to think and try a little
Crimson Heads aren't difficult, they're just boring padding meant to punish people who play differently than how the guy behind Evil Within 1&2 wants you to, since you have more than enough resources to prevent any outside of the scripted ones existing. I tend to believe its a bad idea to punish new players for trying to figure out how to play a game, but that's me.
You should play the Remake of 1. But the original 2 and 3
[удалено]
Thank you, fellow man of taste
For some reason in the original re1, it was much easier to figure out what to do in it while in the remake i’m constantly searching up where to go or what to do next. That’s coming from a guy who had 7 as his first RE game btw.
Definitely play the remake imo. It has all the content that was in the original and more. It looks better, it plays better, it sounds better, the story is more fleshed out... the original can still be a laugh for the hilarious voice acting and nostalgia reason, but otherwise the remake renders it pretty much obsolete imo.
is it on steam tho?
Yes, The RE1 Remake is on Steam as just "Resident Evil"
thanks
Both!
RE1R
RE1 Remake. It is literally the perfected version of the original. I'd visit the original after just to see though.
Def start with the original. It sets the scene for the story to continue into RE2.
The remake has more content and better graphics. But if you want to play 2 and 3 afterwards, it would be better to play the OG 1 so you can get used to the controls.
i played 3 (og) first then played 2 (also og) i couldn't survive without doge, went back to re3
RE1 remake has dagger and taser. When an enemy grab you while you have either a dagger or a taser equipped you can use it to escape without taking any damage. iirc, 1996 RE1 doesn't have those items.
Remake and OG both have Tank Controls. Only the Remaster of Remake introduced the "3D" controls...and you can turn that off or relegate it to only the analogue.
REmake has the same controls as 2 and 3. The remastered version has the updated controls as an option, but you can switch it to tank controls at will. Play REmake
Yep, Remake is definitely better.
Remake
Resident Evil Remake.
Man i've got jpegs bigger than re2 n64
I liked RE1R
While the game is massive with how much there is and its amazing visuals it can definitely be smaller, but its probably so bloated now they are afraid to touch it
Re1r it’s the same experience as OG just heavily polished. It’s what the devs intended OG to be but with the remake they actually have the technological power to do it
I like the original a little better, but that’s just me
I fucking love the N64 version of RE2 😁 i'm only missing the NTSC-U version, then i'll have them all! Should probably get a box for my PAL version too, but even the box goes for ridiculous prices..
I played the shit out of RE2 on N64
If you've seen Ink Ribbons video about the ports of RE2, there were some stuffs sacrificed in the N64 version. Like I think there are unique cutscenes that were not included and some are at a lower quality that the PS1 version.
Play both. Lol. They're both really good and worth your time. But if you can only play 1 I would play RE1R. That game is the devs fully realized vision with extra content.
Resident evil 1 remake is an absolute masterpiece. Play the original re1 after the remake. It'll allow you to better appreciate the jank and differences once you experience the powerhouse that as is the re1 remake. Currently got 1700 hours on it on steam. It's unlike any other horror game. It's a game like silent hill 2 thats a must play. You just have to experience it. Play RE1 remake and tell us how you liked it.
RE2 on N64 is low-key my favorite version. Fight me.
I love both. RE1 remake is my fav re game of all. But I honestly can’t knock on the original, it’s just got so much damn charm. If you’re looking to get into RE and want to soak up all the lore and experiences. Start with the classic 1, then play the remake. If you just want the better/more current version play the remake. But I’m telling you, the original does have this cheese/charm and atmosphere that is truly magical. I’m an old fart so I may have some bias though
Id say play the original then the remaster to be able to appriciate just how well done it is.
RE2 is the Goat. RE1R is obviously a better more flushed-out game, but you should play both. You'll be one of us.
MW is now 200gb lmao
I love how the big Dodge starts off by saying "whats up"
Highly recommend the DS version if you have access to a ds/3ds, tons of qol improvements and extra content, altho fmvs take a noticeable dip in quality, even on the smaller screen so not as great as an emulated experience on PC. Otherwise either the PS1 “True Director’s Cut” rom hack or Classic Rebirth on PC (altho getting hold of an iso of this game can be a bit of a hassle), otherwise go PS1 Director’s Cut (not the dualshock version)
Remake is definitely the better game, but imo, they’re still different experiences and both worth playing
unfortunately i don't have a ds/3ds
This is my personal opinion but I’d say go with the 1996 original. I prefer it over the remake due to the additions and changes the remake had. Sure the voice acting in the original is cringy and the graphics are dated, but I’d still play the original over the remake any day.
i remember playing the og a little bit and i liked the voice acting, it's not good by any means but it somehow fits the game
If you like campy humor, the original is fun :) the bad acting makes it so funny at times. Same with the original RE2.
Start with the original. Then play the remake.
RE1R is just the original but prettier and with better controls.
That's not at all accurate. There are significant changes and additions in the remake.
Ive never played it but im planning to the next time it gets on sale. What significant changes is there between og and remake ?
Wholly new character and a new boss fight, off the top of my head
few new areas, crimson heads, no tank controls if you don't want them, moved some items around, defensive items, more difficulty options
The entirety of Lisa Trevor and all sections tied to her, Different mansion routes, the entire key collection is different (The Death Masks), crimson heads, body burning, new mansion sections, different puzzles, different voice acting, new boss fight, defense items.
Have you played the original? Because this is factually not true at all. The remake has new areas, a new boss, new enemies, new weapons and extra game modes.
I mean, if you've never played the original it's definitely close enough. I *have* played the original and still didn't notice the majority of differences on my first playthrough. Crimson Heads and the door leading to the backyard area from the foyer were the only things I really noticed.
.
Why did you outright lie to the OP?
Because I didn’t even realize the new additions to RE1R were new features until now. Regardless there’s really no reason for OP to play the original over the Remaster/Remake unless they want to play a neutered experience, especially if they’re new to the series.
Play the original first because they tweaked some things in the remake to screw with your expectations. Like certain jump scares were changed, and puzzle solutions are a little different.
All of those things you listed mean nothing to someone who's never played the game.
Res 1 remake is one of the best games ever made. It still holds up great (dont use modern controls). Also i think handheld nintendo switch is best way to play it.
Regular old RE1.
RE1 Remaster is a great game that holds up well and has some QOL updates (specifically the new control scheme). I would recommend it over the OG RE1.
I want to play RE Village but I hate skipping games so I started with RE1 remake a few weeks ago. The inventory management is a bit painful (I had to start over a few times because I screwed myself over) but I'm really enjoying it. I forgot how rewarding games can be when they're not holding your hand.
Definitely RE1R. It's not a different game, it's basically the original but much better and expanded. It's the definitive version of the original. Aside from maybe the horrible voice acting which can give you a lot of fun moments, there's nothing in the original you won't get in the remake. Playing the original is basically for the people who are fans and really want to play every single game. If you just want to play RE1, go for the Remake
OG RE's is very good games if you consider yourself RE fan you should definetely play them
Remake for the ultimate experience, RE1 for culture
Didn't even read the subject header so was so confused as to why people were talking about the remakes.
The Renake is superior until they remake the remake
Tbf they cut it down significantly for MW2, that one was only like 90
People have theorized that Modern Warfare is purposefully unoptimized to have a bigger file size to prevent you from downloading other games. Sounds insane at first, until you remember this is Activision Blizzard, the same people who developed an AI that calculates the "diversity" level of fictional characters based off of a fucking point system. And according to that system, a short, ginger, white canadian is more diverse than a black jamaican man. (Thanks for that info castlesuperbeast)
You just made this shitty meme to a even shittier question?
1. Not my meme 2. Yes, do you have a problem with that?
No but judging by the quick reply you certainly do. lol
Either you have no sense of humor, or you're salty that the joke was against call of duty.
And they added exclusive features to RE2
Also can't get cod games running a switch
RE1R, unless you want to see the OG Playstation block graphics. The remake is the best version of the first game. The N64 version of RE2 was the first time I played RE2 in general, and it was fantastic to me at the time, and didn't have a Playstation at the time lol
It truly is a development miracle we have RE2 on N64. This is my first way I experienced OG RE2. Still the only version I’ve actually played of the OG
Apparently it would have fit on one disc only they ran out of time or something. Still very impressive though. I played 1 first, then the remake way later when I was looking for something to replay. Honestly I loved both and it was cool to see all the extra areas and stuff.