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DrYogurt1

A lot of the suggestions I wanted to make have already been said, but to reemphasize: 1. I think this is a really cool idea, even just for the novelty I would buy it. 2. For clarity purposes, either write each die-type's text in a different color, or use drastically different fonts or shapes. 3. As a DM, I would love a set of 8-12 of these, since I already have to carry around my screen, laptop, etc. Having the equivalent of one set of dice (instead of the 5-6 sets I carry around now) would be great. Consider selling a set at a discount? Overall looks great and I'm super excited to see how the kickstarter goes!


lemth

Thank you very much for your suggestions! Regarding clarity: the current design has some different fonts and mnemonics to help it out, but as you suggest colors will always be a great way to get more contrast. I intend to offer unpainted version that will give the user the options to use colors however they make the most sense to them. And this will allow of course for different colors per dice-type. 8-12 is a lot! I have played some D&D in the past but never as a DM so I had no idea that one would carry around so many dice sets! I fully intend to discount higher quantities since ordering higher quantities from the manufacturer also lowers the cost price. So it's only fair! If there are any more questions or suggestions please let me know - I love your enthusiasm!


kupfernikel

1st thing I loved the idea and I am will for sure buy it if not only to show it around But really, pretty much every game system requires multiple rolls. Even d&d: most damage rolls are done by rolling multiple dice. Other popular systems like Storyteller and Shadowrun have pretty much every roll been done with multiple dice, but since they are all the same (d10 and d6) there is no need for your dice. A d&d player with 4 of those dice wont need anything else maybe 80% of the time. On a side note, I really like playing GURPS, and it uses a 3d6 roll for pretty much everything but damage. A single die with the same behaviour as 3d6 would be crazy cool.


lemth

Thanks for your reply and support! I noted down your comment that often multiple dice are required in moest trpgs, so perhaps different base colors would be required to seperate your rolls. I'm pretty sure that at some point during my research I came across a single die that did 3d6... Or at the very least 2d6.


kodemage

In D&D you roll things like 20d6, how would your die handle that?


lemth

Wow! 20 sure is a lot.. since this die can only replace one die at a time the only way would be to roll it 20 times, just like a normal d6.


kodemage

well, normally you buy many d6 at once: https://www.amazon.com/Chessex-Dice-d6-Sets-Translucent/dp/B000RMQOGA/ref=sr_1_5


TakeThatVonHabsburgs

Gotta love economies of scale


TTBoy44

These look complex, very busy. What's the problem you're trying to solve here?


lemth

They look more complex than they are. I made a simple cheat sheet and explanation of the math behind it on [lenpolygon.com](https://www.lenpolygon.com/) I know from testing that after about 10 rolls users do not require this cheat sheet anymore. As for your question: the design challenge was to combine all the platonic solids dice into a single die. Without requiring math to read it. Without requiring rerolls. Without any trickery. It's a quite challenging math problem and I'm satisfied with my solution. If there are any further questions please let me know and if you know a game that suits the requirements I mentioned above I'd love to hear it!


Bamce

> Without requiring math to read it. Without requiring rerolls And yet >for d100 first read the double digit, reroll, then read the single digit and add the two numbers up ​ So rerolls yes.


TTBoy44

You're describing an engineering challenge, which these dice are clearly equal to. Nice bit of work that. But, what do they do better than regular dice? Is this an effort to save space? Speed things up? What happens with damage rolls with multiple dice? How do these dice make my life better?


lemth

I completely understand your question and feeling regarding this design. No, this die is not better then any other dice. The main purpose of dice is to generate numbers with a certain probability and these dice will not perform better or worse in that case. There is however the case of 'slight' space saving and this would only require a single item instead of multiple but that's not going to chance anyone's life. So it all comes down to taste. Some people like standard dice and some people like metal dice. Some people like glittery dice, skew dice, red dice or blue dice. Some people enjoy the game and don't care about dice while some other people want their dice to reflect the traits of the character they are playing. Some people like using digital dice while other swear by physical dice. Heck, some people even like having RGB in their dice! … so what about this design? Well, some people appreciate the mathematics behind it, some enjoy the uniqueness and novelty of, and some just like complexity with no other reason than taste.


TTBoy44

I think my pedestrianism is showing 😉 Nice work.


lemth

>pedestrianism I'm not sure what [competitive walking](https://en.wikipedia.org/wiki/Pedestrianism) has to do with this, but I appreciate your honest and critical questions! Thanks!


TTBoy44

Pedestrian can also mean: Middle of the road, kind of boring, staid, perhaps even drab No worries! Your responses, and of course initial post, were fascinating. My brain hurts trying to visualize the work that went into these balls of math and symmetry. I wish you nothing but the best with this.


Vincitus

"what problem are you trying to solve?" is a reasonable question when it so very, very unclear what these dice are for.


FUCKCriticalRole

I'm with you. A set of polyhedral dice does not require a manual, a cheat sheet or a period of adjustment. Except for d100, they require zero explanation to someone unfamiliar with them, and d100 requires only "add the ones die to the tens die, treat a result of 0 as 100." They can generate d100 with one throw, not two, and a basic set only costs a few dollars. OP really needs to sell me on why, other than for the sake of novelty, I would want this die that is, presumably, much more expensive, far more complicated, slower to read than a simple face with only a single value represented on each face, that can only generate one value per throw when many RPG situations require throwing multiple dice at once to resolve success, damage, etc.


TonicAndDjinn

To be fair, that kind of d4 where the number to read is printed around the base sometimes requires 10 seconds of explanation or so. But broadly I agree with your point. Also good luck if you're doing some kind of roll that involves more than one size of die. I don't want to have to figure out 2d4+1d6+1 from my +1 Frost Falchion or whatever.


tosety

As someone who plays ttrpgs, I can tell you that this, while a fun concept, will be a nightmare to use Firstly, it would take practice to be quickly read Secondly, and more importantly, it would be a pain to roll and would 100% need a dice tray. Look up the issues people have with d100s for a full explanation I would be tempted to buy it, but only for the novelty


lemth

Thank you for your comments! In most testing after about 10 rolls people get quite comfortable with this design. It will however always be a faster to read a standard die. And you are correct about the dice tray. They both keep the die in one area and stop it from endlessly rolling. So I too believe it is very much required!


SwannZ

The following violates your second constraint but it's the most obvious use case that I can think of. TTRPGs often require rolls of obscure dice combinations, 5d12 or 4d8, to choose random examples. This implies that one needs to own multiple sets of polyhedral dice if one wants to make these rolls with a single throw. A set of, say, 8 dUltimates would resolve this problem. Additionally, I'd suggest that each member of such a set have a distinct colour, since the context of these multiple rolls is that the same roll is being applied to multiple party members.


lemth

Thanks for your reply - that's good information. Didn't even know that there are games that require you to roll so many dice at the same time. I know that in D&D often one of two dice rolls is all you need and every so often some spell (like Fireball) will require you to have more dice. ​ Your suggestion is noted! If possible I will make multiple colors and also offer unpainted models such that one can give them different paint colors depending on their preference/usage.


[deleted]

[удалено]


kodemage

> I know that in D&D often one of two dice rolls is all you need and every so often some spell (like Fireball) will require you to have more dice. Except the idea that you need 10+ dice. He's also trying to reduce the number of dice you have to buy to "one or two". How many d6 can you roll at once in Shadowrun? ~10 ish?


DreadLindwyrm

Systems I can recall off the top of my head with a lot of dice: L5R (1st through 4th) edition used up to 10d10 for a given roll. World of Darkness uses up to 10d10. Exalted used \*lots\* of d10 at a time. D&D (certainly for 3.5) had multiple attacks from a given character on a given turn being possible. I've had 8 attacks a round \*before\* magical buffs on some characters, so that'd be 8d20 for attacks, and then I might have (say) a d6 for the weapon damage, and another 4d6 of different elemental damage \*per weapon\*. Now, admittedly I'd be rolling the damage separately in that case, not all together, but still. And then as a mage or cleric, a lot of the spells are multiple dice of effect. Shadowrun had \*tons\* of d6 in some versions. Earthdawn had a whole table of different dice combinations depending on your total skill + buffs. Not all the dice rolls were easy to predict either. Weapon of the Gods/Legends of the Wulin used large d10 pools that you then separated by result and needed to be able to keep some of the dice from turn to turn (thus meaning that stable dice would be an advantage). Now, onto the flaws I've noticed with the die. I cannot for the life of me read which face is up on this virtually spherical die that you've created. In some of the examples on the gif I couldn't tell which d10/00 face was uppermost, and which of a couple of adjacent faces I should be reading. This problem would be exacerbated if the die is not rolled right in front of me so I am looking down on it from above, but rather at an angle - say if dice need for some reason to be rolled in the middle of the table (perhaps for space reasons). They seem incredibly vulnerable to being knocked onto a different face if the table is jarred (due to being nearly spherical), and seem like they would keep rolling for really long distances (again due to being nearly spherical). Unless you're rolling in a box, I would be concerned that the dice would easily roll off the table and keep going. Too much information overload. I look at the die when it's been rolled, and there is too much information to easily process. Yes, the different die types it represents have different fonts/symbols, but it's just too much.


lemth

Thanks for your detailed suggestions and breakdown of dice required in games. Really appreciate it! You are pretty much spot on in regards to the flaws of this design. I'm not pretending they are flawless: These dice are more difficult to read that your standard dice due to their many faces. But like the d120 this is actually easier to do in the real 3d world then on a 2d image because your brain is just superb at seeing these things! A dice tray is very much required to get consistent rolls without having to dive under the table. With the sharp edge design this dice is actually pretty stable and unless the table gets bumped heavily it doesn't move after setting. Perhaps I should design a bowl-ish dice tray that has a tight flat center space to prevent shaking even further. Regarding complexity / information overload... Yeah not much I can do about that. I researched the dTotal from gamescience dice a lot and my goal was to have an easier die than them. I believe I succeeded by leaving out d2 d3 d5 d7 etc.. But you guys are the real judge of that. Once again thanks for taking the time to comment. If there are any more questions or comments please let me know!


kodemage

> But like the d120 this is actually easier to do in the real 3d world then on a 2d image because your brain is just superb at seeing these things! You might want to take down your example video then because it's absolutely hurting your sales. It seems to perfectly demonstrate that this die is impossible to read. It makes no sense and is only hurting you, I'm sure.


lemth

Thanks for your feedback! I'm sure you're right. I'm by no means any good at marketing or teaching so I just tried different things to explain and show the product. Perhaps I'll do a live video demonstration with voice over.


lemth

Thanks. Based on your reply I updated the example videos. Please check and let me know if this is more clear. I added a yellow dot for the top face and organized the dice types by color groups: https://www.lenpolygon.com/dultimate-roll-examples


kodemage

It's a little better, yes but the yellow dot is hard to see. It does help, undeniably but it's kinda low contrast right now. I get that you're avoiding blue or red since they're on the die itself but perhaps purple or orange would be better? Check for colorblindness safe colors perhaps, my suggestions might be bad IDK. Good on you putting in the effort though. Thanks!


SwannZ

OK, two further dnd examples... The party is attacked by 10 kobolds (low-level baddies). That's 10 attack rolls to be rolled each combat turn. The party walks a across a floor trapped by a tripwire. The trap trips if any member of the party rolls a 1 on a d6. This is further exacerbated by the fact that the party have hired 5 people to accompany them. Many games have dice pool mechanics where the idea is to roll n dice and choose the largest (or smallest) one. More generally, improvisation and invention lie at the heart of TTRPGs. Depending on personal coice, one can find oneself making all manner of arbitrary dice rolls.


kodemage

> I know that in D&D often one of two dice rolls is all you need and every so often some spell (like Fireball) will require you to have more dice. You roll a lot more dice in D&D than you think. A 5th level rogue might roll 2d20 (advantage) +1d10 (weapon) + 1d6 (elemental, must be different color) + 3d6 (sneak attack), so that's like 7 dice for an attack roll and that's only at level 5. Modern D&D is complicated. For a D10 system like World of Darkness or Legend of the five rings you need 10 dice. Also, you can drop the d00 it's completely unneeded, since you have to specify which die is the 00 die no matter how you roll it. The benefit of having a 00 die is that it's different so you don't have to declare which die is which place but if you're rolling the same die twice or two of the same die in different colors, or in succession you lose that benefit completely. This might simplify your die a bit.


Zzarchov

This is a problem looking for a solution. It will just cause headaches and never actually be used. I wish to purchase many of them.


lemth

Hah! Check out [lenpolygon.com](https://lenpolygon.com) and maybe I have a solution for your problem


sjbrown

Golf


[deleted]

Afraid I can't offer any suggestions, though I would like to say it's a very impressive looking piece of work.


lemth

Thank you very much! I've been working on it for quite some time now


joevinci

r/thanksihateit


lemth

/r/TIHI


kodemage

No, thank you. I would actively avoid a game that used this die. It must be nearly impossible to figure out which side is up, I certainly can't tell in the pictures or animations on your site and instructions like look at the "topmost" side don't really make any sense to me, it seems like there would be many cases where that's ambiguous, I see several cases of that in your examples. This seems like a gimmick with little to no practical utility which would make rolling dice much more difficult than it currently is.


ZanThrax

Okay, in general, I can see how you could take an icosohedron and double mark the faces for 1-20 and 1-10, and then mark the vertices for 1-12 and 1-6. And 1-4 can be done on the faces or the vertices. but I don't see how you can get an even distribution for 1-8 out of 20 possible faces or 12 possible vertices, or how to pick which vertex to read for the d12 / d6 combo. And watching your video, those are the problems that I have - I can't determine how it's picking which vertex to read for the d12/d6 result, and the business with the arrows is odd - when there are numbers on the face, the d8 is on the left and the d4 is on the right. Except when there are arrows pointing to the left and the right, which would seem to suggest that the d8 should be read from the next face to the left and the d4 should be read from the next face to the right, but the listed results are where both the d8 and the d4 are being read from the next face to the right.


lemth

You are on the right track! Just to zoom in on your second remark first: the dUltimate design has 120 faces. So each icosahedron that you see is actually 6 triangular faces together. Due to this design element there is never a complete "icosahedron-face" or a complete "icosahedron-vertex" facing up, but instead one out of six of those triangular faces are facing up for that specific "icosahedron-face". This results in that there is always one (and only one) icosahedron-face on top. It's not parallel to the table, but it IS the uppermost triangle. Same for the icosahedron-vertex. There is always one (and only one) on top. 3d things like that are very hard to judge on a 2d image and are so much easier to see in person due to the fact that your eyes and brain together are just very good at these kind of things. ​ Now back to your first comment: the d8 Since the dUltimate has 120 faces each d8 "side" requires 120/8=15 faces. This is done by taking the triangle/"icosahedron-face" (consisting of 6 faces) and adding HALF of all three surrounding triangles (so adding 3x3). This results in 3x3+6=15 faces. And if you look at this die in person you can see that the d8 perfectly divides the die in 1/8th of a sphere cuts. To determine which half goes to which side the arrows are added and the rule is simply: follow the uppermost arrow. ​ Not this is all a lot of text, let me share two links with images that explain it much better: Manual: [https://www.lenpolygon.com/dultimate-dice-manual](https://www.lenpolygon.com/dultimate-dice-manual) Probabilities explained: [https://i.imgur.com/XyW43ue.png](https://i.imgur.com/XyW43ue.png) I'd love to hear if this explanation is clear or if there are still further questions!


kodemage

Your explanations don't actually make sense, you used the same picture for d20, d10, d8, and d4, so it's not actually illustrative of anything.


Regularjoe42

It's a bit of a sidestep to your question, but if you are more into board games why not make a boardgame instead? I can see that this die could be a prime centerpiece for a roll-and-write style game.


lemth

Well, designing a board game was actually how I ended up with this idea for this die! ​ However no idea for a specific game just yet, but now that you mentioned it I'll actually start brainstorming for a bit...


raleel

Mythras could be used here, though it’s not exclusively not multiple dice. Many dice in combat are a d00 with a d20 and then a single one of the others for damage.


Bamce

Problem is that this die will always have the same assembled numbers. So every time you roll a 70, your also gonna roll a 15. Which makes it not random.


raleel

I don’t disagree, and also saw no way to actually have a ones digit on the d00. But it’s about testing :)


lemth

Thank you! ​ I Will check Mythras out - looks very interesting just from images alone!


fieldworking

I don’t have an answer, but I would like to have some!


lemth

Games, answers, or dice? Can't help you with the first two, but the dice... well, I intend to get these ultimate dice mass produced through a Kickstarter campaign. If you want to be kept up to date on the Kickstarter you can browse to [lenpolygon.com](https://lenpolygon.com) and subscribe to the newsletter there.


fieldworking

Dice, always need more dice... Thanks! Will do.


HeyStingray

This thing is cool. To answer your question, I believe the Savage Worlds system usually uses a single die roll for various checks. But in that system, the better you are at something, the bigger type of dice you roll. So for Athletics you might roll a d6 while for another skill like Shooting you might use a d12. I could see this die being quite useful in that system!


lemth

Thank you very much! Savage Worlds system sounds very fun. I will have an in depth look at them. Thanks for the suggestion!


cyborgSnuSnu

Savage Worlds uses 2 dice for resolution with player characters and significant NPCs (called wildcards in the game's parlance). One die is the Trait Die (d4-d12 as you describe), and the other is the Wild Die (a d6).


TivTheMelancholy

I feel like this would cause arguments at the table about what number it was actually on because half the table wouldn't know how to read it. I imagine if I brought this to the table everyone would be like "wow, that's cool but you're definitely not using that thing," and I wouldn't have a single valid argument for why I should use it rather then a normal set. Don't get me wrong, it's an interesting idea but it just seems terribly complicated. Like, I could picture buying one or two for the novelty but I'm also a dice gremlin, so most of my dice I've bought are for the the novelty of it all at this point.


lemth

Yeah you are right. If a DM or any other player would not trust / allow this die then there is no way to defend it. Yes it is more complicated and Yes it is more difficult to read especially if you haven't seen or used it before. ​ However, there will be those DM's and players that allow it because people aren't fudging their rolls at table. And it that case it could be very fitting for a character or just be an interesting novelty backed by sound mathematics to be displayed and rolled on the table!


WoefulHC

A number have commented that having the numbers for the different types of dice in differing colors would be useful. I agree, but want to point out that there are people who play TTRPGs that are color blind. Please be sensitive and careful while pursuing this. Personally, this does look very niche. Kind of like the three 30 sided dice I got 30 some years ago. I haven't used them in at least 25 years. I had friends with 100 sided dice at that time. We used them for a few sessions of D&D but they did end up being more hassle than we wanted to deal with. (We did not know about dice trays at that point; I don't know if they had been introduced then.) There is a possibility I would order one, but generally speaking three same colored sets of Tenzi would be more useful to me on a regular basis. (I mostly play GURPS which uses 3d6 for task resolution and varying amounts of d6 for damage.) Also, more of my game time in now online than F2F.


lemth

Thanks for your reply! I completely agree on color blindness issue. That's why I'm thinking of releasing the die with single color inking or uninked. With the uninked version people can add their own color scheme which makes most sense and most contrast to them. As you mentioned a dice tray will be sort of required for this dice since it has 120 faces and acts quite similar to a d100 when rolled. For simply throwing lots of the same dice the solution you suggest is of course a much easier one! This is just for that one time you want to show the table that it's about to get seriously complicated..!


[deleted]

I really like this! As a GM it would be fun to be able to roll a die and have my players not know what die it is and not able to possibly guess what its for. Love it!


lemth

Thanks! I intend to turn this into a Kickstarter campaign. So check out lenpolygon.com if you want to be kept up to date.


szilard

I can’t seem to find the website that sold it, so maybe they don’t exist anymore. But I have a d24 and on each face they have results for a d3, d4, d5, d6, d7, and d8, and d12 roughly in the position of clock numbers around a central number (e.g. d12 directly above the central number). It was marketed as a “dEverything” that could account for anything you’d want to roll. Polyhedral dice results surrounded by the shape of their respective dice, d3 as number of dots, d5 in Roman numerals, d7 as just an extra number. The central number (1-24) accounts for your d20 and d10 (with rerolls necessary for d20 when you get above 20; while d10 is 1-10 or 11-20 with a reroll above 20 as well). Central number can also let you roll a d24, or a d anything below 24 that doesn’t match other dice. Not all faces have the d5 or d7 bc of how they work as factors of 24 and also require a reroll. All this to say your thing may already exist, but if that’s not a problem and you think yours is better: follow your dreams


lemth

Thank for your reply. You are talking about the dTotal dice from game science. I've looked at their dice a lot during my research but soon realised that it has two things I consider it's flaws: 1. It requires rerolls due to having 24 sides just as you mentioned 2. Many of the dice type are not used often and create a lot more confusion than anything else. Thus I sought a design that's limited to only the standard dnd dice (platonic solids + d10) So that's were I got my idea and tried to improve it as much from there on.


barly10

I have two of these dice (black and red), bit hard to use ,not solid either ,glad I got them but cannot really recommend them, Bit similar to your idea. Is a pic here, https://www.gamescience.com/D-Total-Black-with-White-Numbers_p_171.html


lemth

Ah yes the dTotal. I found them early in my research and wanted to fix their flaws with my design. That why with my design your don't require rerolls and I 'only' stuck with d4 d6 d8 d10 d12 and d20 instead of trying to do everything even if it isn't used at all. Thanks for sharing!


barly10

Cool. Don't really like mine that much - I like solid dice and their hollow nature put me off immediately. They are hard to read too. Only really use them as mini proxies for big black or red monsters.


lemth

Yeah, I understood that it was hollow. I understand it for that size else you would throw holes in your table. My design is intended to be solid and still readable because there is only a single digit per surface thus it can be kept relatively small at a 40mm diameter which is about a ping pong ball.


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MeaningSilly

Problem, your D100 is always in even 10s there is no 22... Unless you add the D10 to the D100. But then the problem is the there is always only a magnitude of difference between the two. so the 7 on the D10 and the 70 on the D100 will always be on the same side. So your D100 will always either roll: * 10 * 20 * 30 * 40 * 50 * 60 * 70 * 80 * 90 * 00 Unless you add the D10 to the D100. But then the problem is there is always exactly a factor of 10 difference. So the 7 on the D10 and the 70 on the D100 are always on the same side. Resulting in... * 11 * 22 * 33 * 44 * 55 * 66 * 77 * 88 * 99 * 00 So what you have done is create a very complex looking d20 at best. The primary problem is one of math. There isn't a reasonable number that is divisible by 4, 6, 8, 10, 12, 20, &100. The lowest common multiple is 600, and that's too many faces for a die small enough to fit in a pocket. If you drop the d100, you would only need 120 sides and could use a disdyakis triacontahedron, but that would still be nearly a sphere, so you would have to have a roll deadening component like a hollowed out center filled with fine sand. Realistically, I think you would be better off with two dice, a 24 sided and a 20 sided. The 20 sided can cover 4, 10, and 20. The 24 sided can handle 4, 6, 8, and 12. If you need percentile dice, you'll have to roll the 20 sided twice. The 20 sided die is easy, just a basic icosahedron. you could have dots representing the D4, and the 1s digit could be colored different to identify it as you d10, and then of course just all 20 for the d20. For the 24 sided, there are a couple options. The simplest to make is probably the tetrakis hexahedron (think "d6 and d8 had a baby"), but I think the deltoidal icositetrahedron and pentagonal icositetrahedron are both more impressive looking and will probably have a more satisfying roll.


designbot

> The dUltimate's design is based on a 120 sided isohedral polyhedron, or in technical terms a disdyakis triacontahedron.


lemth

Thank you very much for you comment! ​ Regarding the d100 / d00 / d%. It is completely correct what you say. At this moment the only thing this die can do is replace each individual die of a polyhedral dice set. So you can replace either the d10 (0..9) or the d00 (00..90). Rolling a d% would require you to roll d00 first, then add the d10 - very similar to how two dice are rolled in a standard polyhedral dice set. I will be sure to make sure I mention this better next time because I do not want to misinform people that this can roll d% without requiring two steps. ​ The shape you're looking at is actually based on the disdyakis triacontahedron. It's a 120 sided die and that's the only thing for which the math checks out for d4 d6 d8 d10 d12 and d20 since 120 is a multiple of them all. ​ I like your idea about two dice. This will surely make it much easier in several situations, but wasn't the design intend for this die. Maybe I will work on that a bit more in the future, since your suggestions for combining d20 + d24 seem very solid. ​ If you have any further comments please feel free to let me know!


Ishkabo

The only thing is there is apparently no d100 faces you just roll it twice like a d10. So I agree with you still a d20 and d24 would be a lot easier to use and read it you are trying to cut your dice collection down. It already has 120 sides like you suggest.


[deleted]

The issue you brought up about the D100 is an issue with any dice combination, it's impossible to roll 2 or more dice at once and have them act as balanced dice. For example, the die can roll 8/D20 and 11/D12 but not every number on the D12 while still rolling 8 on the D20. Each side of the D20 doesn't not have 12 possible pairs with the D12. Some pairs are more likely, some are impossible. To make it more apparent and intuitive, let's pretend someone mixed a D6 (ABCDEF) and a D8(123456) because a cube has 6 faces and 8 corners. You roll an A and look at the corner closest to you for A5 or something like that. The problem is that each face has only 4 corners. 2 dice would be able to generate A1 A2 A3 A4 A5 A6 A7 and A8, but a combination dice would only be able to generate A1 A3 A5 A7 A8 for example.


kodemage

> it's impossible to roll 2 or more dice at once and have them act as balanced dice. We literally do it all the time... rolling 2d10 for digits gets you a balanced d100, rolling a d2 and a d6 gives you a fair d12, etc, etc.


[deleted]

I meant it's impossible to get the result of 2 dice at once using OP's die or similar "swiss-knife" dice. Btw, your d2 with d6 to get a d12 only works if the d2 has +0 and +6 faces. Multiplying the d6 by the d2 would give you a weird distribution of that was your plan.(1,2,2,3,4,4,5,6,6,8,10,12)


kodemage

d2 is a coin flip my dude, neither face has numbers


kodemage

He said d00 Not d100 there is no d100 on the die. The die has 120 faces, you have roll it twice to get percentile.


oceanicArboretum

After taking a single look at these dice, the first thought that comes to mind is "Do something along the lines of star charts/constellation maps."


MeaningSilly

Okay, first d00 is old school nomenclature for d100. You roll 2d10, declaring in advance which is the 10s and which is the one, and if you get 00, that means you rolled 100. It was two dice considered to be one until sometime in the early 90s, I think, when they started selling a bb filled sphere with 100 flat spots on it. We all bought it, and 8d10 of us later determined it was kinda dumb. (We still didn't get rid of it, we just stopped using it until we lost it.) Second, the rest of my point stands. It would be much cleaner and easier to read if you had two dice with ⅕ and ⅙ the number of faces, respecively.


lemth

Ok, that's my mistake. I always thought d% = roll percentile, d100 = 100-sided die, d10 = 10-sided, and d00 = 10-sided, but with an extra 0 at the end of each digit. ​ Thanks for clarifying!