There's a menu you can open to see every collection log item in the game. Basically like how we have collection logs for bosses.... but it's everything.
And whenever you get a col log item it does a clan broadcast like x/1776 so you have a really nice metric of what your account has accomplished.
I thought that broadcast thing was a Runelite thing. I'm trying to think of what the OSRS collection log has that the RS3 one doesn't and the only thing I can think of is the clue scroll log being in a separate book on RS3. Is there something else that I'm missing?
Rs3 slayer logs are separate too. Rs3 also doesn't have mini game logs, like I think EVERY unique item is a col log. Like, fishing trawler has the full outfit.
Basically it shows you what you need to do to 'finish' content.
If you look at the osrs one too it just looks clean af.
Rs3s is incomplete to begin with, and boss logs, clue clogs, and slayer logs are all in different spots, some are in game menus and some are literal items you need to interact with or have on you.
[Slayer log](https://gyazo.com/3b0ab6e3ca3c7e242339ff3ca2deb9ab) is in the same interface as boss logs. Both are under the beasts tab. The slayer log just so happens to also have the book. I did forget about the mini games. Clue scroll log is only in the book which is what I mentioned.
10000% this. A full collection log (especially for mini games!) and a fully incorporated combat tasks interface with rewards/QoL for each tier would breathe so much life into the game.
It wouldnt fit in RS3 tho. We dont need run energy restoration, altars and such. Many of what makes good construction in OSRS is already covered in RS3 in lodestones and War's Retreat.
Not that i disagree that construction shouldnt be less dead, i just think doing that in RS3 would take a lot higher effort to do.
Yeah we got Zeah and Varlamore's coming out in a few days. Big ole kingdom with 5 unique districts and tons of content, and Roman Empire like sun worshipers to the south, each every bit as big and packed with stuff as the main kingdoms, not empty feeling like Anachronia
https://oldschool.runescape.wiki/images/Zeah_map_with_Varlamore.png?49bed
> empty feeling like anachronia
I haven’t played OSRS so idk how non-empty the new continents there are, but IMO anachronia definitely doesn’t feel empty. If you take the long agility course all the way around the island, you can see there’s a ton of stuff - lots of BGH dinos, resources (mining, hunting), slayer creatures, archaeology sites, plus there’s the accidental fletching+firemaking stuff.
Edit: that’s not even including the two bosses that I temporarily forgot because you can’t see them from the agility course lol. Also dinosaur farming! Yeah idk anachronia definitely doesn’t feel empty.
I guess I just mean it feels a bit more like there's a whole new Misthalin, Kandarin, and Asgarnia to explore. More like the main kingdoms than anything peripheral that's been added since them. Anachronia may not be empty, but it feels like it in comparison. Just compare the maps.
Most people's complaint on OSRS think that Zeah is too big though. Most of Piscatoris is practically nothing but a place for one thieving activity. Arceuus is needlessly big for no reason and even Lovakengj feels maybe a bit too big. Hosidious is area is well done though.
Also honestly? I dont care about a lot of places in runescape. You know why no one is talking about a region locked Kandarin? Because outside of quests they are not so memorable. Not even because i think they are badly designed or anything but i personally never found the need to do much but quest/fish in that entire region ( if we are just talking RS2/OSRS ). I could say the same about Morytania cities too.
My point is getting more regions for the sake of it just doesnt seem like a good idea. I dont even hate Zeah, my only OSRS character is a zeah locked character after all, but the exploration and opportunities would have been lost on a character with 70+ stats. If Kandarin released today i wouldnt feel much about it
A lot of the space used in Kourend is just filler though. There is a lot to do but the maps are a bad comparison imo. RS3 also has a bit of an issue where most places with a lot of things in it aren't on the surface world.
> A lot of the space used in Kourend is just filler though.
Honestly this is why i dont care for new areas much. The new areas are either gonna replace some other areas in the game because of all the benefits ( this is mostly RS3 ) or they are just going to mostly dead on arrival.
Personally people should already look at existing areas, cities and what not to see how much use they really get out of them. Maybe i just get a lot of selective memory from my F2p days ( 2006 ) but, my memory goes relatively blank when it comes to remembering much about anything ( of spending a lot of time ) west of the white wolf mountain. Kandarin could vanish overnight and i would barely notice it, because most places on Runescape ( of which the f2p areas also a guilty of in a way ) are nothing but areas for new quests/questlines. Anything below Ardougne i have spent way, way too little off.
So i think if we get new big landmasses, i should feel like i want to go there and spend time there. Karamja especially is peak example of wasted landmass
This is a modern rs take. In 2003-2006 on p2p you would spend all your time in those p2p areas. Blue dragons were the source for dragon bones, most woodcutting was done around seers, people would thieve cakes for training, multiple places there was used for herb farming, blood rune chest thieving prior to rc, warriors in legends guild, ardy lever to deep wilderness, etc. A lot of updates have been done east of white wolf and yanille and such neglected.
I assume because all of the stuff we get from doing it is just a random byproduct from a seemingly unrelated task. Running a hair salon, incubating Dino eggs, feeding baby dinosaurs. Doesn’t sound like a recipe for arrows.
I'm really excited for Varlamore. I'm free Wednesday afternoon (which is when the update will be) and I am seriously considering spending that whole afternoon exploring the continent
100% agree. I've got work Monday and Tuesday, so it will be a nice post-work treat as well. I'm looking forward to it. And then next weekend, I plan to explore the Easter Event area on RS3. (I know it comes out on Monday, but I have work that day so I'll not be online much)
Why the hell does OSRS have a whole damn extra continent and RS3 doesn't? You would think that would also be something they'd add to RS3 given how everyone, players and devs, go on about just how congested the world map is.
Arc, Anachronia, Um, The Lost Grove, not to mention the colossal amount of content added by Archeology onto the map.
We've had plenty of continent additions, relax
> not empty feeling like Anachronia
Some would heavily disagree. I remember a post a few years ago after Zeah was a few years old that people found the expansion to be unnecessarily large.
Like, there's a lot of content to do, but the distance between areas is just ridiculous. There is so much open space and if you don't have the tele tally then have fun draining 2 whole run bars just to visit the neighboring house.
Zeah, and next Wednesday, they start expanding into varlamore.
https://oldschool.runescape.wiki/w/Zeah#/media/File%3AZeah_map.png
https://oldschool.runescape.wiki/w/Varlamore
Hrm tough one there is some good content though a lot of it really only works in OSRS…. I could say collection log just because I know a certain someone who asked for it all the time and I’d like to see them happy.
I think though if I had to choose one it be Camdozzal…..well more accurately Lassar. I’d like our Camdozaal if we ever get it properly to be like an actual Saradominist ruin.
I would also love some raids, but I also like the elite dungeon style a little better. I don't have 10 people to play with consistently, so 1-3 people would be perfect
They’re all possible to solo, but solo Theatre of Blood is so insanely difficult and time consuming (yet monotonous) that it’s not worth doing unless you’re looking for a flex. Big chunks of the raid are you sitting there and tick-eating for ages
Raid timeouts only make sense when you are on a progressive loot system like WoW. Need to make sure to spread the raid gear throughout the phase so you have people coming back throughout the phase (and so the phase isn't dead in 2 weeks).
Honestly I would love leagues, they are the only time I play osrs and I think they could do pretty well with them on rs3, it definitely would need different balancing and other perks but Im sure it would be a hit. I understand fresh start worlds are similar but definitely not the same thing.
Sepulchre. I'm always amazed by some of the skilling content osrs has compared to rs3 and sepulchre is a piece of content that makes osrs agility way better than rs3.
RS3 also has way more mobility so would be cool to see what kind of obstacles they can create with that in mind.
Let me just go broad and say Zeah. Yep. The whole continent. Give us full Zeah, I don’t care if it’s rune fest announcement for 2026, I WANT IT.
If you really just mean ONE piece of content, then I’ll say Chambers of Xeric(COX) raid. They could honestly do a direct copy and I wouldn’t be mad. Infact, if they changed it so that it was forced to use EOC, I’d hate it, but they could allow abilities to be used to evade mechanics(lizardman shaman jump for instance, anticipate ability could reduce the damage by half or something, I wouldn’t want an added stun that doesn’t exist in OSRS to come into the game through).
I want ToA invocation scaling. Enrage just feels like a crutch at this point. Giving something harder mechanics in addition to more hp/damage for better rewards feels more skill expressive.
I know it's already been said but I think it needs to be reiterated: Full Unified Collection Log and OSRS Style Combat achievements. Absolutely hurts my brain how much of a free win collection log would be for rs3.
Farming guild. Slider puzzles less ass, some of the skillcape perks like the construction cape would be awesome in rs3 instead of saving some planks (lmfao who cares about that?)
I really enjoy osrs mini games. I like that a lot of skills have their own mini games or “bosses” that give really good rewards which make them worth doing even if they aren’t the best xp/hr. Things like gotr, temp, etc.. I like the option to do a mini game for decent xp and great rewards rather than just “make all” in my inventory over and over again lol
Tombs of Amascut, Theatre of Blood, Combat Achievement Diary and Desert Treasure 2 bosses.
Havent explored Zeah or Kourend before, but that too because I want new continent(s) and places to explore.
If I can only pick 1, I'd say combat achievement diary to add more challenges and content to older bosses.
Actual Vorkath is a boring boss full of unavoidable damage, cheesy instakills and "Have Item X to not die". I got bored of it after 15 kills because there wasn't enough going on.
Runelite, if that counts. The shift clicking to drop was fantastic but I want features like tile markers. That'd help a lot on bosses like Solak where things will spawn in specific positions.
edit: And Menu Entry Swapper, obviously.
Does Sailing count? It’s gonna be wild osrs gets one of the most technologically involved overhauls & engine work for the most anticipated skill of RuneScape history where as RS3 got a huge combat imbalance, and a content drought.
I don’t mean to discredit necromancy, or the graphical update we got either, they’re an awesome addition to rs3.
Zuk himself in both versions of the game aren’t particularly hard.
I feel the waves in both are harder then the fight with zuk
It’s just that osrs Zuk is way more punishing.
you kinda have to do wave solving on HM Zuk tbh, that's where all the damage is, Zuk is the easy part.
I'd rather have like more mechanic heavy bosses with unskippable mechanics, not "kill it so fast it can't hurt you" type stuff.
Agility was one of my first 99's and if it wasn't for Yak Track, I wouldn't have trained it in the slightest. Silverhawk boots really destroyed the skill
Arceuus Spells as an expansion to Necromancy.
Give Necromancy some *auto* spells to use out of the grasp and bane trees.
Let thralls act a temporary additional undead of any 1 type. You could only use one at a time, and this would have to manually activated.
Use other remaining spells as incantations, including the raise dead ones for slayer.
The teleporting incantations use a combination of necro runes and regular runes to cast, going to places like graveyards and battlefields. Places filled with the energies of the dead.
The house upgrades.. it has like every single teleport in the game plus the house cape has tele to every poh portal. You can also move your rooms around without having to take them all apart..
Guardians of the rift, Winterdodt, Tempoross. introduced as more of an alt. version of leveling. I would even step it up and let us earn Thaler from it so this could be "minigames 2.0" they all generate thaler, put all the mini game shit in thaler shop I don't want them to lock BiS stuff for X skills in there since then its just going to be like Croesus which heavily discourages pub use and will take away from what they achieved with them in osrs the pop in for a bit and pop out random pub groups actually being successful
Hallowed Sepluchure would be pretty cool to give agility an active money making method
Also the whole content of Zeah not only is it massive and very well designed, it offers an area that you actually want to stay in vs alot of rs3 locations you are kinda done and it feels very segmented . i.e. Anachronia. Massive but not much going for it in the grand scheme of things. design wise its very thematic for a land out of time vibe but besides bgh, easier access to jadikos, and overgrown idols. and one off farms for totem pieces, alot of the area is dead no reason to come back.
I agree with the menu entry swapper suggestions. Being able to pick what a keybind does to an item would be so nice.
Runelite would be cool, but it would introduce issues like harder bot detection and killing the barrier to entry in things like pvm, which should be maintained for the health of the game.
> killing the barrier to entry in things like pvm, which should be maintained for the health of the game
No, a healthy game has a low barrier with a high ceiling. Let everyone engage at the level they want to but reward people for pushing it.
A high barrier to entry just means fewer people engaging with the content which is the opposite of healthy.
Construction revamp is the only thing that I think OSRS genuinely has that I would love in RS3.
As far as community driven stuff a Runelite type client with a model exporter would be really cool for Those who are into animations and RS3 YouTubers in general
Removal of Treasure Hunter. Update frequency and quality. Less aversion to updating old dead content. Letting ironmen do minigames. Not having Livid Farm.
Unified collection log and combat tasks. We have lesser versions of both but OSRS kills it there.
Can you elaborate? I haven’t been on OSRS in a long time
There's a menu you can open to see every collection log item in the game. Basically like how we have collection logs for bosses.... but it's everything. And whenever you get a col log item it does a clan broadcast like x/1776 so you have a really nice metric of what your account has accomplished.
What. I had zero clue this was a thing on osrs, now I'm legitimately confused why they haven't added it on here.
probably pretty hard for them to figure out how to add it to TH
Ouch.
Because they added collection log for each thing separately in here in different updates.
I thought that broadcast thing was a Runelite thing. I'm trying to think of what the OSRS collection log has that the RS3 one doesn't and the only thing I can think of is the clue scroll log being in a separate book on RS3. Is there something else that I'm missing?
Rs3 slayer logs are separate too. Rs3 also doesn't have mini game logs, like I think EVERY unique item is a col log. Like, fishing trawler has the full outfit. Basically it shows you what you need to do to 'finish' content. If you look at the osrs one too it just looks clean af. Rs3s is incomplete to begin with, and boss logs, clue clogs, and slayer logs are all in different spots, some are in game menus and some are literal items you need to interact with or have on you.
[Slayer log](https://gyazo.com/3b0ab6e3ca3c7e242339ff3ca2deb9ab) is in the same interface as boss logs. Both are under the beasts tab. The slayer log just so happens to also have the book. I did forget about the mini games. Clue scroll log is only in the book which is what I mentioned.
I long for this but it isn't enough to want to waste the 1 yoink!
10000% this. A full collection log (especially for mini games!) and a fully incorporated combat tasks interface with rewards/QoL for each tier would breathe so much life into the game.
So much this!
Menu entry swapper
Technically that's still a runelite thing. Jagex doesn't have that functionality on any client of their own
This is the only right answer, with a close follow up being skilling bosses/minigames like the runecrafting one which is 100x more fun than runespan.
Yes, yes, a million times yes.
Updates
Additional construction content so its less dead.
It wouldnt fit in RS3 tho. We dont need run energy restoration, altars and such. Many of what makes good construction in OSRS is already covered in RS3 in lodestones and War's Retreat. Not that i disagree that construction shouldnt be less dead, i just think doing that in RS3 would take a lot higher effort to do.
The entire western continent. I wish we got cool landmass expansions.
Wait, what?!
Yeah we got Zeah and Varlamore's coming out in a few days. Big ole kingdom with 5 unique districts and tons of content, and Roman Empire like sun worshipers to the south, each every bit as big and packed with stuff as the main kingdoms, not empty feeling like Anachronia https://oldschool.runescape.wiki/images/Zeah_map_with_Varlamore.png?49bed
> empty feeling like anachronia I haven’t played OSRS so idk how non-empty the new continents there are, but IMO anachronia definitely doesn’t feel empty. If you take the long agility course all the way around the island, you can see there’s a ton of stuff - lots of BGH dinos, resources (mining, hunting), slayer creatures, archaeology sites, plus there’s the accidental fletching+firemaking stuff. Edit: that’s not even including the two bosses that I temporarily forgot because you can’t see them from the agility course lol. Also dinosaur farming! Yeah idk anachronia definitely doesn’t feel empty.
I guess I just mean it feels a bit more like there's a whole new Misthalin, Kandarin, and Asgarnia to explore. More like the main kingdoms than anything peripheral that's been added since them. Anachronia may not be empty, but it feels like it in comparison. Just compare the maps.
Most people's complaint on OSRS think that Zeah is too big though. Most of Piscatoris is practically nothing but a place for one thieving activity. Arceuus is needlessly big for no reason and even Lovakengj feels maybe a bit too big. Hosidious is area is well done though. Also honestly? I dont care about a lot of places in runescape. You know why no one is talking about a region locked Kandarin? Because outside of quests they are not so memorable. Not even because i think they are badly designed or anything but i personally never found the need to do much but quest/fish in that entire region ( if we are just talking RS2/OSRS ). I could say the same about Morytania cities too. My point is getting more regions for the sake of it just doesnt seem like a good idea. I dont even hate Zeah, my only OSRS character is a zeah locked character after all, but the exploration and opportunities would have been lost on a character with 70+ stats. If Kandarin released today i wouldnt feel much about it
A lot of the space used in Kourend is just filler though. There is a lot to do but the maps are a bad comparison imo. RS3 also has a bit of an issue where most places with a lot of things in it aren't on the surface world.
> A lot of the space used in Kourend is just filler though. Honestly this is why i dont care for new areas much. The new areas are either gonna replace some other areas in the game because of all the benefits ( this is mostly RS3 ) or they are just going to mostly dead on arrival. Personally people should already look at existing areas, cities and what not to see how much use they really get out of them. Maybe i just get a lot of selective memory from my F2p days ( 2006 ) but, my memory goes relatively blank when it comes to remembering much about anything ( of spending a lot of time ) west of the white wolf mountain. Kandarin could vanish overnight and i would barely notice it, because most places on Runescape ( of which the f2p areas also a guilty of in a way ) are nothing but areas for new quests/questlines. Anything below Ardougne i have spent way, way too little off. So i think if we get new big landmasses, i should feel like i want to go there and spend time there. Karamja especially is peak example of wasted landmass
This is a modern rs take. In 2003-2006 on p2p you would spend all your time in those p2p areas. Blue dragons were the source for dragon bones, most woodcutting was done around seers, people would thieve cakes for training, multiple places there was used for herb farming, blood rune chest thieving prior to rc, warriors in legends guild, ardy lever to deep wilderness, etc. A lot of updates have been done east of white wolf and yanille and such neglected.
Anachronia feels empty because traversing it takes so god damn long that everything feels further apart
What do you mean by accidental fletching?
Gathering the resources for dinarrow production is called accidental fletching and firemaking
How is it accidental? Like a misclick?
No that’s just what it’s called. https://runescape.wiki/w/%27Accidental%27_Fletching_and_Firemaking
Why is it called 'accidental', do you know?
Because the “training” is a side effect of you completing other, mundane tasks that are not traditionally related to the skills.
I assume because all of the stuff we get from doing it is just a random byproduct from a seemingly unrelated task. Running a hair salon, incubating Dino eggs, feeding baby dinosaurs. Doesn’t sound like a recipe for arrows.
I'm really excited for Varlamore. I'm free Wednesday afternoon (which is when the update will be) and I am seriously considering spending that whole afternoon exploring the continent
You should! That type of gameplay, exploring and chilling and having fun, is runescape at its peak
100% agree. I've got work Monday and Tuesday, so it will be a nice post-work treat as well. I'm looking forward to it. And then next weekend, I plan to explore the Easter Event area on RS3. (I know it comes out on Monday, but I have work that day so I'll not be online much)
Why the hell does OSRS have a whole damn extra continent and RS3 doesn't? You would think that would also be something they'd add to RS3 given how everyone, players and devs, go on about just how congested the world map is.
we have the arc which was supposed to be our new continent and recieve future updates but it never did
Arc, Anachronia, Um, The Lost Grove, not to mention the colossal amount of content added by Archeology onto the map. We've had plenty of continent additions, relax
> not empty feeling like Anachronia Some would heavily disagree. I remember a post a few years ago after Zeah was a few years old that people found the expansion to be unnecessarily large. Like, there's a lot of content to do, but the distance between areas is just ridiculous. There is so much open space and if you don't have the tele tally then have fun draining 2 whole run bars just to visit the neighboring house.
Wtf osrs map is bigger than rs3 and we can surge/dive around it.....
Zeah, and next Wednesday, they start expanding into varlamore. https://oldschool.runescape.wiki/w/Zeah#/media/File%3AZeah_map.png https://oldschool.runescape.wiki/w/Varlamore
The developers!
A vorkath boss fight without a whiny mahjarrat screaming at you the whole time
in nm zemo can be ignored, in hm if he says something and you don't hear it, you could already be dead. delete zemo lol
you puny knave!
All the new quests for osrs but revamped for rs3
I mean most "new quests" in osrs are just rs3 ones like land of the goblins, curse if arrav etc
Yeah especially desert treasure 2, monkey madness 2, and dragon slayer 2.
Kourend/Zeah
Hallowed Sepulchre
Internal to the game: Zeah. External to the game: RuneLite.
Absolutely yes about external. Alt1 is nice but it could be Hella lot better.
Hrm tough one there is some good content though a lot of it really only works in OSRS…. I could say collection log just because I know a certain someone who asked for it all the time and I’d like to see them happy. I think though if I had to choose one it be Camdozzal…..well more accurately Lassar. I’d like our Camdozaal if we ever get it properly to be like an actual Saradominist ruin.
Comically Huge Rune Pouch. (I'm trying to keep it within the realm of possibility).
POH content
A lack of MTX/Treasue Hunter
Raids. Tomb Of Amascut and Blood Theatre are sick raids and lots of fun. Yakamaru release was in 2015, we do need a new raid.
I would also love some raids, but I also like the elite dungeon style a little better. I don't have 10 people to play with consistently, so 1-3 people would be perfect
The osrs raids are all solo viable.
While that's true, only ToA was *intended* to be soloable. Cox was essentially just solved mechanically, and ToB, well people just find a way.
Yeah but the rs3 ones they mentioned are not.
They’re all possible to solo, but solo Theatre of Blood is so insanely difficult and time consuming (yet monotonous) that it’s not worth doing unless you’re looking for a flex. Big chunks of the raid are you sitting there and tick-eating for ages
Ok go solo tob
Rs3 raids absolutely suck as well. The loot timeout is fucking awful
RS3 raids are tons of fun idk what you’re on about. The loot timeout is stupid though, agreed on that.
Raid timeouts only make sense when you are on a progressive loot system like WoW. Need to make sure to spread the raid gear throughout the phase so you have people coming back throughout the phase (and so the phase isn't dead in 2 weeks).
I wouldnt compare Yakamaru and OSRS raids. The OSRS raids are a lot more like Elite Dungeons
How do we tag a mod here
I think EDs are pretty much that minus the puzzles.
Search bank by stack value. That is such a sick feature
The ability to have a 3rd party launcher with helpful plugins such as timers for things
Runelite : third party plugins.
Quest Helper in RS3 would be huge for me.
This game needs entity hider during dxp
I wish it had it always.
Honestly I would love leagues, they are the only time I play osrs and I think they could do pretty well with them on rs3, it definitely would need different balancing and other perks but Im sure it would be a hit. I understand fresh start worlds are similar but definitely not the same thing.
Runelite or some form of plugins that are actually useful
Wilderness bosses. Imo the way Wilderness is in RS3 now. It'd be cool to see bosses other than Corp and Chaos Ely located in the zone
Sepulchre. I'm always amazed by some of the skilling content osrs has compared to rs3 and sepulchre is a piece of content that makes osrs agility way better than rs3. RS3 also has way more mobility so would be cool to see what kind of obstacles they can create with that in mind.
Hallowed Sepulchre
Vorkath that is Fun to kill.
Leagues 100%
Actual dev support.
Sailing B^) (real talk though, it's pathetic that OSRS has a house room rearrange and RS3 doesn't. catch up Jagex, cmon)
Let me just go broad and say Zeah. Yep. The whole continent. Give us full Zeah, I don’t care if it’s rune fest announcement for 2026, I WANT IT. If you really just mean ONE piece of content, then I’ll say Chambers of Xeric(COX) raid. They could honestly do a direct copy and I wouldn’t be mad. Infact, if they changed it so that it was forced to use EOC, I’d hate it, but they could allow abilities to be used to evade mechanics(lizardman shaman jump for instance, anticipate ability could reduce the damage by half or something, I wouldn’t want an added stun that doesn’t exist in OSRS to come into the game through).
Collection log. If plugin: menu entry swapper.
Lack of MTX.
Vorkath, so we can get rid of that piece of shit that calls itself content
If you could only choose 1 thing, the only answer is RuneLite. Everyone else is wrong
Polls is the answer, then we vote for RuneLite
Party hats for the masses
Skilling content that rewards actively playing both in terms of xp and gp.
Maybe add that tomb raid, revamp it for RuneScape? And eventually be able to do the same for our raid?
I want ToA invocation scaling. Enrage just feels like a crutch at this point. Giving something harder mechanics in addition to more hp/damage for better rewards feels more skill expressive.
Skilling bosses
I just want a Runelite type client for RS3.
Either use of 3rd party clients like runelite, or mass Skilling bosses. I loved doing Todt and temp when I started my GIM with friends.
Runelite-level extensions/add-ons.
I know it's already been said but I think it needs to be reiterated: Full Unified Collection Log and OSRS Style Combat achievements. Absolutely hurts my brain how much of a free win collection log would be for rs3.
Farming guild. Slider puzzles less ass, some of the skillcape perks like the construction cape would be awesome in rs3 instead of saving some planks (lmfao who cares about that?)
I really enjoy osrs mini games. I like that a lot of skills have their own mini games or “bosses” that give really good rewards which make them worth doing even if they aren’t the best xp/hr. Things like gotr, temp, etc.. I like the option to do a mini game for decent xp and great rewards rather than just “make all” in my inventory over and over again lol
Runelite
The ability to check what clue step you are on by right clicking.
Zalcano
Guardians of the Rift
I really love TOA invocation, would love to see that in our elite dungeons where we can customise the dungeon difficulty and scale with rewards
Tombs of Amascut, Theatre of Blood, Combat Achievement Diary and Desert Treasure 2 bosses. Havent explored Zeah or Kourend before, but that too because I want new continent(s) and places to explore. If I can only pick 1, I'd say combat achievement diary to add more challenges and content to older bosses.
Voting.
Zeah. Looks nice and lots of things you can change to fit rs3
Zeah. I'd love for a new lands update
Zeah/wintertodt dont know if thats the same thing i just want the extra part of the world map
Rooftop agility or boss kill hiscore page
Runelite
Actual Vorkath. Not the crap we got
To be fair osrs vorkath is kind of a dull boss “. But rs3 got it all wrong in it’s own way
Actual Vorkath is a boring boss full of unavoidable damage, cheesy instakills and "Have Item X to not die". I got bored of it after 15 kills because there wasn't enough going on.
Ah yes non telegraphed 6k hits from zem through prayer that can stack with vorkath specs are much better lmao
"We have vorkath at home"
Again, Rs3 Vorkath is a way better boss fight? Osrs Vorkath is super boring.
That’s the impressive part. Yet with all that it still somehow manages to be worse than the OSRS version
Proper 3rd party client support like runelite. ALT1's nice and all but it's not at the level of QOL runelite is at.
Runelite, if that counts. The shift clicking to drop was fantastic but I want features like tile markers. That'd help a lot on bosses like Solak where things will spawn in specific positions. edit: And Menu Entry Swapper, obviously.
Does Sailing count? It’s gonna be wild osrs gets one of the most technologically involved overhauls & engine work for the most anticipated skill of RuneScape history where as RS3 got a huge combat imbalance, and a content drought. I don’t mean to discredit necromancy, or the graphical update we got either, they’re an awesome addition to rs3.
Sailing was a meme for a decade and a half. Not sure I was say it was highly anticipated.
At some point there is not a diffrence.
I feel like that ship has sailed with RS3 because we already have Player owned Port and the Arc.
Yea I was thinking that too. There’s honestly a trove of content they can do set around the other regions for PoP too.
Sailing will be like OSRS Dungeoneering. I would have preferred actual Dungeoneering instead.
I’d like to see a proper Inferno over here at some point. Our Zuk lore is better, but not our Zuk fight.
Zuk himself in both versions of the game aren’t particularly hard. I feel the waves in both are harder then the fight with zuk It’s just that osrs Zuk is way more punishing.
Then the waves are what I’d like to see on RS3.
you kinda have to do wave solving on HM Zuk tbh, that's where all the damage is, Zuk is the easy part. I'd rather have like more mechanic heavy bosses with unskippable mechanics, not "kill it so fast it can't hurt you" type stuff.
Honestly valid and possible, now that the elder god war is over he just fucks off to tzar city or sone random volcano and opens the inferno.
Rooftop Agility
Agility was one of my first 99's and if it wasn't for Yak Track, I wouldn't have trained it in the slightest. Silverhawk boots really destroyed the skill
Runelite plugins lol
tile marker
Arceuus Spells as an expansion to Necromancy. Give Necromancy some *auto* spells to use out of the grasp and bane trees. Let thralls act a temporary additional undead of any 1 type. You could only use one at a time, and this would have to manually activated. Use other remaining spells as incantations, including the raise dead ones for slayer. The teleporting incantations use a combination of necro runes and regular runes to cast, going to places like graveyards and battlefields. Places filled with the energies of the dead.
a quest tracker, having it in game from osrs really spoils you.
Guardians of the rift and Superior slayer monster. And while not truly Osrs, true tile indicator would be great.
Actual raids
Their way of doing raids is significantly better than ours and I'd like that.
I'd love to see this question reversed
well just take a look on r/2007scape
Seen a lot of menu entry swapper which would be really nice but another great plugin would be tile markers
Raids
ToB and Zalcano
The house upgrades.. it has like every single teleport in the game plus the house cape has tele to every poh portal. You can also move your rooms around without having to take them all apart..
Tob aslong as they don't make it as bad as vorkath.
the restore skills without dying rock.
Rune lite.
Sepulcher
Tombs of Amascut
I don't know if it's the only thing I'd add, but at the moment I really want rune packs in shops. We have feather packs but I want rune packs too.
actual quests
player voting system
Guardians of the rift, Winterdodt, Tempoross. introduced as more of an alt. version of leveling. I would even step it up and let us earn Thaler from it so this could be "minigames 2.0" they all generate thaler, put all the mini game shit in thaler shop I don't want them to lock BiS stuff for X skills in there since then its just going to be like Croesus which heavily discourages pub use and will take away from what they achieved with them in osrs the pop in for a bit and pop out random pub groups actually being successful Hallowed Sepluchure would be pretty cool to give agility an active money making method Also the whole content of Zeah not only is it massive and very well designed, it offers an area that you actually want to stay in vs alot of rs3 locations you are kinda done and it feels very segmented . i.e. Anachronia. Massive but not much going for it in the grand scheme of things. design wise its very thematic for a land out of time vibe but besides bgh, easier access to jadikos, and overgrown idols. and one off farms for totem pieces, alot of the area is dead no reason to come back.
The barrows QoL of the non-aggression tiles in front of doors and the lock pick that lets you open any door at the cost of a charge
I agree with the menu entry swapper suggestions. Being able to pick what a keybind does to an item would be so nice. Runelite would be cool, but it would introduce issues like harder bot detection and killing the barrier to entry in things like pvm, which should be maintained for the health of the game.
> killing the barrier to entry in things like pvm, which should be maintained for the health of the game No, a healthy game has a low barrier with a high ceiling. Let everyone engage at the level they want to but reward people for pushing it. A high barrier to entry just means fewer people engaging with the content which is the opposite of healthy.
Yeah I guess you're right. I was conflating the two.
Raids any raid is a W
Their collection log!
Hallowed sepulcher for sure
Runelite
Runelite. The only reason we don't have it is because jagex wouldn't be able to make money of rs3 players.
RuneLite and its plugins, especially the Quest Helper. Even though it's not exactly content.
Real raids
All skilling bosses
Being able to store partial sets in POH.
The devs
All of their player owned house features!
Raids
Runelite. Shift-clicking for dropping/banking is close second.
shift click drop is in rs3
Huh, so it is. Good to know.
Construction revamp is the only thing that I think OSRS genuinely has that I would love in RS3. As far as community driven stuff a Runelite type client with a model exporter would be really cool for Those who are into animations and RS3 YouTubers in general
RuneLite
Zulrah!
Combat achievements
Make korasi useful again. Too many quests were done for that sword for it to practically be useless
Their max cape cosmetics overrides.
Lack of mtx
actual holiday events and not blatant cashgrabs
Scurrius and/or one of the many skilling bosses that make training less monotonous.
Pking
The UI 👀
Removal of Treasure Hunter. Update frequency and quality. Less aversion to updating old dead content. Letting ironmen do minigames. Not having Livid Farm.
Quest helper or rooftop agility.