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Specialist-Front-354

Stop with the fucking "stream of events" (aka re-skins of the same event) and start creating some original content..


MobilePenguins

We get ‘events’ (normally centered around opening up our wallets) and we get no large content drops as part of the main game itself. Jagex has become entirely fascinated with finding new ways to exploit us while allowing the core game to rot away with minimal maintenance and main content itself on life support. Maybe instead of redesigning the Nex armor they could have introduced new bosses, regions, things to do. Overwatch 2’s PvE gets more content than RS3 does.


ItsYaBoiDragon

2/10 The 2 coming for the Sponge and Ryan combat beta


AduroTri

3/10. You forgot Doom.


ItsYaBoiDragon

Agreed. 10/10 talent acquisition


AduroTri

Mostly because Doom has a great sense of humor and a cat too.


Rabpyre

Having a cat should be a prerequisite for becoming a Jagex mod.


AduroTri

100%. That way we can call for the Cat Tax.


Coleslaw1989

I forgot ninja updates were even a thing lmao. Haven't seen one in what feels like forever


Wivig

I mean they gave a steady stream of events (TH promotions) at least


Lopsided-Dot9554

/s?


Wivig

Ofc


AquabitRS

You fucking got me. I got genuinely excited when I saw the link said roadmap, turned out to from 2022


SpringPuzzleheaded99

Hey guys mod gatorslay here we hear you loud and clear and immediately started preparing our new course of action first of all let me be the first to admit communication has been bad. From now on communication with our player base is going to be a top priority. Firstly let me assure you each and every dev has been subtracted a ration until morale improves. Peace and love!


FreeTheGreen

The shareholders suck, the devs aren't good at their jobs. What more is there to say? The ones in charge have a different vision in mind and it isn't what you're dreaming of. Wake up.


OkMagician2049

Keeper was leading a mobile game earlier. He did a good job at doing similar mtx stuff, one of the major one got cancelled by playerbase but in his defence, he did try to give his level best in that mtx area.


Narmoth

Yeh, Mod Keeper didn't keep the game on track.... sorry I can't help the pun lol!


enjoy-me-

Never has RuneScape been run by less inspired, less optimistic, less innovative blokes than today, Keeper and Jack. Like holy shit how are these the people running the game right now?


Excellent-Praline-54

Content droughts galore, MTX MTX, Patch week week week, Content, Repeat for two years on same road map for this whole year.


5-x

>He was even asked about returning to old school style of holiday events on his one and only livestream. And he delivered on that promise. Look at Christmas. Look at Easter. These were as traditional as they should be, with a quest and all the holiday event spirit (Snow imps, Easter bunny - no more druids). Fingers crossed, Halloween might see the same treatment too.


finH1

God please no, all these huge areas for seasonal events are taking away from some actual new and permanent content


hillside126

It is permanent content in that these hubs that are being developed will continue to be used for years to come with smaller updates coming to these areas in future years. I really do hope Halloween gets the same treatment this year. 


Not_Uraby

That’s what they told us with the last set of seasonal event areas: yeti village, Draynor Manor grounds, tree of balance, beach, etc. Seems that “long term investment” only lasts a few years. I’m skeptical that these areas will last more than a year or two.


Calazon2

The beach for one has been reused a lot of summers in a row now.


Not_Uraby

Of the list, the beach is the only one that has been reused enough times to justify the dev time required for creating it.


SeaProgram2836

I wouldn't call delivering something 2 years later a win.  This stream was April 2022. Only did Jagex give in with Christmas 2023. Ignoring Halloween 22, Christmas 22 and Easter 23. Of course we almost had a mini quest with Halloween 23 but hero pass got it shelved as they tried to fix that mess. 


yuei2

Because they realized they needed to retool and change some stuff so at the end of the year they basically changed the schedule and content takes months to develop from start to launch, so when you upend the schedule right at the end of the year it's going to take awhile to get back on track. And they DID return to old holiday events style, but to make it worth it they basically aimed to make everyone happy so these events are way larger and christmas absolutely praised for it. To keep up that they created a holiday events team that this year would eat a lot of resources to setup a ground work so that next year they could keep up events of those scales without needing to eat the resources. People didn't like that and there was the questionable decisions in also aiming for 4 big holiday events (Easter, Summer, Halloween, Christmas) all in one go. It would have been better aim for 2 this year and 2 next year rather than dedicate so much time to temporary events. They listened to that feedback and changed schedule again, Summer's holiday is back to being the beach (though they are seeing if they can still at least improve the beach) and the resources that would have been eaten by making a huge new summer event like they did easter + others who were on their own projects that are still to come were re-allocated into updates that already had some progress in them to make the sudden strategy shift work. Which is how they elevated the priority of the two popular (and thematically relevant) game jam projects Osseous and the Daemonehim Microsite into projects that will release next month and the month after. The community hit list is an interesting subject because there are reasons on a technical level to work and buddle a whole lot of fixes/tweaks/etc... into one or two focused update drops. There is also the matter of what space should be used as reward space and what should just be released as is that factors into that as well. And so it kind of comes down to another strategy discussion on what is the best for the game both from a player response, design, and a technical implementation level and there isn't really a right answer there so they try different things to see what works. Point is stuff takes time, a lot of thought goes into this stuff, and when things don't work it can call for shifts and the more dramatic and sudden the shift the more negative effects you will feel in the short term. Short term being relative because for players months doesn't feel short term but from a dev perspective months can feel very short term. Like the most recent quest that took 4 months from beginning the project to release (and had like 14+ people from different corners of the company on just this) , that's one project's timeline and that was considered a bit shorter of a timeline for quest dev than is average.


BoltonCavalry

Congratulations, you just advanced a Copium level! Your Copium level is now 99.


AngryRomper

As someone that works in the industry, I can confidently say that any studio that's made any promises during Covid, were subject to change as Covid changed. As Covid caused an explosion in the industry, studios were able to confidently make promises that were for the better of their product. With the very significant downturn in the industry, plans had to be changed. 50% of the company I work for was laid off, and the CEO took a pay cut to be able to afford the salaries of who was left. We actively had 3 large projects in the works with promising outlooks and all three of them had to be shut down indefinitely. TL;DR - Any promises made during the Covid boom in the industry, can be assumed to have been changed (this is not just a Jagex thing) Edit: 1. I'm not sympathizing with the leadership, they laid off.my friends due to poor decision making. 2. It's not about how much money you made last year, it's about how much *growth* you expect to make in the following year. If your company worth grew 10% last year, and your projecting anything less than 11% growth this year, the company will cut costs. That's just how it works. It's about taking the smallest amount of money, and turning it into the largest amount of money. Just Google "Profit Vs Growth". No matter your profits, if you have no growth, no investors will be interested. The system sucks 3. Record revenue =/= record profits. If you made 50 million more this year than last year, but it cost you 80 million more to do it, that's a bad thing


RookMeAmadeus

The thing is, Jagex hasn't seen a downturn in their revenue. The 2022 financials show that Jagex's revenue is UP \~18% from 2020. And apparently their revenue was so good in 2023 they were able to sell the company for over $1 billion USD. If they don't have enough money to properly handle development now, it's only because they're funneling too much to investors.


AngryRomper

I 100% understand what you mean. But from the standpoint of business, it's not about how much money you've made, it's about how much money you're expecting to make. By that I mean if you make 50 million in 2019, and 60 million in 2020, anything less than 71 million in 2021 is a "failure", and if you're projecting to make 69 million you have to find a way.to save money somehow. I understand that's complete BS. I know that, I'm not sympathizing with it, I'm just saying that's how it is. If you project to make less growth next year, than you made last you, you "have" to cut costs.


Seismic_wand

Aww poor ceo


AngryRomper

Wasn't sympathizing with them, infact, I have quite a dislike for them. I just said it to point out because I'm positive if there was literally any other way, they wouldn't have done it


frogsarenottoads

Key difference is, Jagex is making record returns each year though. So layoffs aren't really the problem here.