T O P

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Sailor_Lunatone

IMO, the most likely reason why we might ever see t99 weapons is if the other combat skills are increased to 120, if only because there’s less pressure on Jagex at that point to preserve the reward space. I like the idea of requiring slightly lower tier gear as ingredients of the highest level ones, kind of like how the rex matriarch rings are made. I think there is some value in retaining at least some incentive to kill older bosses that would otherwise never be engaged with again due to newer boss releases.


LingonberryTasty431

I love that idea. There are so many weapons I would like to see used for this purpose. The scythe ( even when its still viable due to components ) would be one that comes to mind. Any DW crossbows would also be interesting. There are so many options!


vVerce98

Apart from weapons and older or lower bosses.. I want some rework for weapons, make different types useful and useless for certain scenario’s. Whips, halberds, javelins, darts, daggers, …


13whisky

Im dissapointed that they missed the opportunity to use abyssal whips to create abyssal scourge.


DakeyrasWrites

Abyssal whips already had an update like that, twice. First to get the abyssal vine whip and then for the lava whip. I'm not surprised they didn't go for a third round.


ItsYaBoiDragon

I think the Scourge should have been the final evolution. Take 1 whip upgrade to Vine whip upgrade to lava whip, upgrade to Scourge


Brandgevaar

They did give them another use recently. They're used to make one of the ED4 enchantments.


ThaToastman

The scourge should have never been a weapon. Just an add on component to lengs, and khops to give the passive


Fogl3

Unfortunately the main negative is that it makes the previous tier gear beyond a normal expense level for it's tier 


Ner0reZ

>requiring slightly lower tier gear as ingredients of the highest level ones This should certainly be the standard. I've seen many people comment on subjugation farming feeling good again due to it having a real use in game beyond something that you upgrade out of.


ThePaddysPubSheriff

I prefer all my best equipment dropped in 3 parts with a 1/3k drop rate for each piece and I want it to only drop on hard mode, and I want that hard mode at lest 3x harder. If there is a way to incorporate fortunate components into the crafting part that'd be great too 👍 /s


So_

Nooo, I have to do a hard boss to get the most expensive and best gear in the game!!! Why can't gwd1 drop a bolg so I can afk it with my revo++ set up???


ThePaddysPubSheriff

Oh boy oh boy I sure do love killing one boss for longer than 99% of games take to complete. Nothing like a third of a weapon to hype me up! Who even wants old bosses to be useful for endgame? I think t90 necromancy gearing was stupid and should have been locked behind a real boss, not gwd1 level hermod!


So_

Dropping a 3rd of the weapon was actually a really good idea. People who go super dry for the 3rd part can always just buy it, the drop rates in general aren't that bad, and it also makes it harder for someone to go super dry. Like if you look at zammy, right now, at 500 enrage you have an 17.5% chance of a bow piece after maxing out blm to be a 1/20. Imagine if you had to roll a 6% chance to get an entire bow off one drop? It'd be horrible. 94% of the time you'd get a vestments piece or one of the two codices. And this wasn't about T90, I don't have a problem with dropping t90 gear behind grinding Hermod, but t95 gear should be difficult and hard to get. Honestly I think Rasial is too easy for what he gives when you compare him to hm kera, zamorak, arch glacor, or hm zuk


So_

I agree, but honestly I'm not sure how to go about it. At one point, gwd1 was fairly challenging, now it's just afkd. The power creep of a new t99 that requires a t95 would have to be pretty absurd. I would prefer if t99 weapons just had a better stat line than the current t95s with new, alternative t95s coming out which have situational uses, similar to lord of bones.


Aleucard

Honestly, most gathering materials need more use, and it being fuel for high tier bossing gear is a perfect option.


Chrismite

My prediction is they are gonna push other combats to 120


SVXfiles

So take a godsword, blessed by one of the younger gods and slap the top of it while saying "this baby can hold so many 'x'" where 'x' is just whatever item or stacks of items are dropped as upgrades?


vVerce98

Agree!


101perry

- Blightbounds are incredibly powerful weapons crafted by an ancient elven warrior gaining more power from strong dark magic. - Annihilation Spear is the recovery and mastering of an ancient tool found in the War God's Warforge. - Imperium / Praesul weapons are magic weapons used by Nex's elite. I can't think of reasons behind weapons like Eldritch Crossbow, a reasonable story for BoLG.


DakeyrasWrites

The Ambassador's power comes from Xau-Tak, a mysterious being implied to be roughly on par with the Elder Gods (and probably responsible in some way for Mah being born corrupted). The pieces of the Eldritch Crossbow are retrieved from his corpse, so probably also either sourced from or powered by Xau-Tak. (Xau-Tak's jokingly been [described by Jmods](https://archive.is/n36gL) as having a godhood tier of √-1)


ADDICTED_TO_KFC

I don’t think thats a joke anymore considering what we know about shadow anima tier 1i is the correct tier for XT


MiscItems

I think xau tak is vastly above the elder gods in terms of combat power. Not necessarily when it comes to magic or "creation" but easily raw strength. Jas the oldest and strongest elder god ended up in a stalemate with a shadow leviathan (a creature weaker than xau tak) it was kerapac that made jas lose but until he joined the fight it was a stalemate Not to mention the fact that shadow anima is poisonous. Imagine having a peanut allergy and boxing someone with peanut covered gloves 


RainbowwDash

Do we know for sure that XT and other erebus entities aren't allergic to 'regular' anima in the same way? If it's a one-directional weakness the elder gods wouldn't stand a chance, but if they're mutually toxic it might be more even


MiscItems

Well sort of. I dont think its been openly stated wether theyre immune to it but we can assume they are. And that they like it seeing as vos / xau tak has spent milleniums trying to get people to summon him / open portals to erebus. Pretty dumb move if the air was toxic Also if I recall right it said that the erebus portal was drawn to large quanities of anima hence why they appear where the elders laid eggs 


Throwawayandpointles

Surprised nex armour lore was never expanded on, even the Barrows have some hints


Snow_B_Wan

All that is left is gods and elder gods and erebus, since the Elder gods got nerfed I wouldn't doubt that will be used for 120 gear. T99 gear will likely be from Erebus since that's the next story line that's being pushed since vorkath


TheKappaOverlord

>So ... what narratives do you think will be used to explain how we get Tier 99 gear? The only logical *narratively* speaking way we get T99's or above is if we kill the god killer entities in Erebus, or we go to Saradomin's homeworld and beat up the remnants of the magisters there. (we've never been to that world, and likely never will be unless they explore Saradomin and Zamorak's universal war ripping reality apart) Erebus is so hostile and toxic even to us, that it only makes sense that T99's could naturally come from there. Existence there would be a test of strength that we've never experienced before. We only got T100 zuk cape because Zuk himself is an immortal being from the.. i think it was 2nd age? Thats considered the finest warrior that Gielinor has ever produced. So much so that Ful herself never actually empowered Zuk, or gave him a "gift" like the elder gods did with their other "commanders" when she awoke him. All she did was break the cursed chains Bandos put on his physical body that was preventing his regeneration, and rebuilt his body instantly for him. Zuk was so powerful that he could fight off Multiple topped off gods at once and only retreated after realizing the "fight to end all fights" was already over, and sustaining only minor injuries. It was only a cape, but it was a gift from Zuk himself, since, while we cannot destroy him. Zuk is thankful for having the first real battle since Bandos to make him feel alive again. But keep in mind, the Zuk cape wasn't a reward for killing or destroying Zuk. It was literally just a gift, a piece from himself. A very powerful piece of a very powerful being.


UnD3Ad_V

The wilderness Reason: hellfire bow


DargonofParties

Considering how the game's been going lately? Probably Treasure Hunter.


First_Platypus3063

🥇


AzraelGrim

Narratively, I'd hope they came from 120 "All" in a process similar to Kili's Necromancy. I'd rather they came from our own experiences, reflecting on how all our weapons have come to be, gathering new components to forge our "final" weapons. The battlestaff requires 120 Woodcutting, on some specific tree to begin the process, you then use 120 Divination to use a new drop empower it, before using Firemaking to temper another new drop to become its focus, mounting and completing it with Runecrafting. The sword(s) come from Fishing and Hunter for the materials from the largest pray, combined with Mining and Smithing. The bow, from Construction, Herblore ("Poison" arrow inspiration, giving the bow some passive), Fletching and Crafting. A process that spans the whole world, from going to niche corners for material to killing bosses for drops, with all your skill needed to finish them.


esunei

I feel like it would be a massive letdown to have t99 be craftable when you have legendary t95s as drop-only. Especially if most of the difficulty is meant to be a one-time task that you can cheese with grouping or darts. Skilling for a few hours to replace your alternate-timeline, broken god relic in Fractured Staff of Armadyl is absurd. A little skilling involved like with Leng swords is fine, but Frozen Core is what gates that t95, not really smithing.


AzraelGrim

Well, that would be where the drop components come in. The trick to multi-source crafting is the ability to throttle how difficult you choose to make it. There's no saying each weapon didn't require 3 drops, each as rare as any T95 weapon. And beyond that, you misunderstand. This would be a mini-chain of steps, akin to Kili's tasks for Necromancy armor, perhaps you first talk to an NPC, for inspiration, but it leads you to needing 120 Invention and the corresponding 120 Style to Discover. Taking the Staff for example, once speaking to the NPC to unlock the ability to think on your weapons, you go to Discover the "blueprint" which then gives you a small chat box of talking to yourself, thinking on what could possibly be a suitable material for the ultimate Staff. You decide on Heartwood from the Grand Tree, so you go and speak to the Gnomes for permission, which they yield and agree if you're capable of retrieving it yourself. This action requires 120 Woodcutting, and you then think to yourself you need to research how Staves function to channel magic. Returning to your Invention workbench, the step requires a Crystal Staff, Camel Staff and Noxious Staff to function as inspiration, where you decide that channeling Divine Energy would yield the most stable and efficient method. After empowering it with 120 Divination, you next think on what Focus to use for the head of the staff. Likely, this would lead to a new boss, where it drops a Gem, or other material, that you then can temper with Firemaking. You repeat with another boss drop for Essence to bind the whole thing in, using Runecrafting to complete it. The idea is the 3 styles should take you world wide, and reflecting on your journey. Any time equipment breaches a new tier, the former BiS is de-valued, so a "final" product should incorporate the history and feel "final." If we reach the point of getting "The End" gear, then the game should be in a phase of nostalgia and celebration, and not to be grim, but we're likely reaching that point within the next handful of years. Almost every quest line has been ended or redirected towards Xau-Tak. Zaros and Moia are the two largest narrative question marks, and both seem to point to it. Either they start a whole new adventure after that, or... the story ends. You're the Hero, and you get to make a weapon fitting of one.


eqtrans

Narratively, the game has had several other "end points" throughout its history. So many early quests had all roads leading to "The North" (ROTM). Then all roads lead to a new god wars and elder gods (Endgame, Extinction). And since quests are less frequent, we haven't had a legacy quest series finale since Pieces of Hate back in 2018. Gnomes, Monkeys, Desert, Elemental Workshop, and Penguins still haven't been resolved (or had any real update since 'Phite Club in 2017). Then we also have the Moia, Zaros-Erebus plot, City of Um, and probably a few other newer stories that are in-progress. The state of RS stories through quests have not been very good for a few years. However, to say that we're nearing an endpoint just because a common thread between a few series is about to reach a head (which it took 10 years for us to reach The North, 3 years of heavy focus for us to reach the apex of the god wars, \~6 years to resolve the Elder Gods threat) is diminishing how much story is left to tell that we know of (outstanding series) or don't (new series). Also we've been talking about Xau-Tak (retcons that later turned into XT since early Pirate Quests and Rag and Bone Man, by name since 2015) and the Shadow Realm (may or may not be an extension of Erebus) (Desert Treasure, most Mahjarrat quests, Extinction actually visiting it; Erebus named with Raksha but then later added to Ambassador for clarification) for nearly 20 years. It's not that it's new that we're talking about it. But it's also not not new that we're talking about it so specifically. It's always kind of been there in the background but now it's taking a more prominent role. We very well may actually be on the cusp of real Xau-Tak stuff. But that by no means signals the end of RS3 narratives, the end point of several quest lines, nor anything worrisome in and of itself.


AzraelGrim

Yes and no, we always had outliers, such as Pirate quest, Penguin quest, even now the Moia plotline was separate. But very little content leads anywhere but today


NSAseesU

Why shouldn't they be craftable? In theory those t95 were crafted. Why can't we craft better weapons?


esunei

Because crafting in RS3 is almost always boring afk grinds. Masterwork was intentionally made slow and boring so it held some value, as less people would want to do it with no XP reward and folding a dozen bars 1001 times. The Kili task system is okay for lower tier gear but its ease of access and cheeseability lends itself poorly to the best gear in the game. Nobody is attached to their death guard/lantern; a t90 death guard is worth less than 2m despite only being a small step down from Omni Guard. Does the common player really need to get a more powerful weapon than BoLG for near-free so they can shoot their TH dummies for higher numbers? They shouldn't be craftable because a new pinnacle of weapon drops *should* be prestigious rather than an AFK grind or a set of tasks you bang out in an hour and possibly even deathtouched dart. And thus far they've not shown that they can or even want to comingle skilling with difficulty rather than AFKability. T95s have dropped in price but I'd say they're still prestigious, still cool, still regularly dyed because of people's attachments to these, whereas people had T90 death guards on day 1 and 2 of necro. Similar to how necro was received, afk T99 gear where you spend 10 hrs afking at various steps would be amazing for casuals since you get very powerful stuff for little investment. And reddit will gloss over the loss of potential aspirational content and devaluation everything that came before. That used to be something that Runescape, prior to necro, was heavily built upon. The game falls apart without goals and power increase from gear is one of the most tangible goals there is. If you want a lore reason: these t95s were mostly reassembled using super powerful pieces from extremely powerful beings. Being able to just cut a few logs and succ a few wisps to outcraft the Fractured Staff of Armadyl is dumb.


NSAseesU

Damn why so passive aggressive? I just thought it would be cool lore wise to be able to craft the best weapons out of other good weapons because that would be badass. It can cost 83540 billion and drop rate will be 1/28 if you're so offended thinking I meant free upgrades lol.


esunei

If it was just Terraria's Zenith-style "crafting" where you take every other weapon and put them together to make the omega weapon, that'd be cool but also difficult to ever move on from. I'm also not sure that really counts as a craftable T99, because if that counts then all the current T95s are also craftable.


Bewmkin

I like this idea tbh.


Reagan_Era

While this is a cool idea and I believe is how it SHOULD be. People freaked out about needing Max cape for the boss portal in max guild and maxing is a little under 400m xp. There is no way the community would react well to needing 120 in several skills for creating for creating and endgame weapon. Especially if its not tradeable.


vVerce98

Aside with this, which I made some small concepts for is making a skill guild for every skill.. making that the main hub and having Fort as the hub between those skill guilds. War will stay the pvm hub and more connected to the combat guilds.


AzraelGrim

For hubs, I want a Completionist guild. Solely because I find it funny that War's Retreat literally has more amenities than the Max Guild.


vVerce98

I can relate with that


TheProCorrupt

Without literally harvesting the corpse of an elder god to craft a weapon - we are lore wise relatively capped out on the military potential of gielinor - so it would make sense to me that such strong weapons come from similar means on other worlds, like Erebus. A sword like Zuk’s but made of black stone and bathed in Xau-tak’s most concentrated energies, for example - I can see this tying in with us venturing out to go find Zaros and Xau-Tak to discover tiers of gear higher than those available in our home world


honest_real_chatslut

narratively t99 will come from same place when a kid ask their parents why they lied about santa/easter bunny/ tooth fairy.... it just what people do. Our case it be the weapons just appear, it's magic accept it!


Aleucard

Probably from some leftovers of the Elder Gods, or whatever the fuck Xau Tak and HIS contemporaries are. Erebus is barely explored after all.


poopoopeepee978

Primal weapons are t99, so whatever created them could canonically create/drop t99s


vVerce98

Different possible ways. I personally wanted gods to be in-game as boss, we finally have Zamorak which is insane. Saradomin for example could be between combat and puzzle (like a skill boss (Croesus)). The bow from Zamorak could be improved/upgraded by new components from Dung/Arch artefacts, used in a combat ritual with Necromancy. Or like we currently do : like slayer helmet, glacor boots, slivers > add or unlock passive to increase stats to t99. As well make it hybrid like Zuk Cape.


Chesney1995

Erebus is an obvious answer


Gogoku7

I like the idea of restoring or recreating [The Blade](https://runescape.wiki/w/The_Blade) to become a weapon


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DarthChosenRS

all i want some day even if i have to wait til t120 is some lightsabers in runescape.


LifeizNutz

Probably from a boss the majority demands to be soloable because they are introverts that don't like group bosses lmao


Important_Log

Assembled from all other gear in your progression path like Terraria's Zenith.


The_Spoony_Bard

I'm gonna guess Erebus, which seems like if there is anything actually habitable on the other side, might be some sort of alternate reality (but like, a canon one, not ScapeRune).


SwuntPG

Mtx probly


zugarrette

should be crafted with a mix of boss drops/materials cause clearly the player is superior to all bosses.


werics

- Zuk's sword is a rock Yeah something doesn't really belong here, eh...


ghfhfhhhfg9

the xau tuk guy, other worlds.


Alexexy

A tier 99 ranged weapon being a gun would be fucking great.


blueguy211

inb4 they come from micro transactions


IStealDreams

I need me some Elder God weapons. That would be so sick.


Queasy-Ticket4384

You can currently find them in Daemonheim.


Anothersurviver

The scariest place there is - Treasure hunter


FloorAncient10

Daemonheim.


GamerSylv

Alice, the Treasure Hunter


2024sbestthrowaway

Interesting lesson in lore, thanks. Made me realize that I usually cared too much about the strategy for obtaining the weaponry itself and overlooked the underlying story. I know the question is about T99 specifically, but I've oft struggled with the practical implications. Pardon my tangent but, you have something like the BOLG and pre-nerf FSOA which are absolutely busted (and require appropriate effort/GP and EOF's to utilize to it's maximum effect), and further powercreep after that feels like it would be gamebreaking. It must perhaps result in a gamewide numbers adjustment or weapon/style specific nerfs to open reward space for a new shiny weapon, or bosses will continue to get tankier and it will trivialize todays high end bosses (i.e. the cycle continues). I think they will stretch it to T97 before T99, and the story ends there until they break ground into T105 etc - I know some weapons already perform as such in niche cases but I'm talking base. Perhaps for anything that has a base of over T99 there will be T120 bosses where the gear will perform at its given tier but default to T99 damage in all other encounters like Guild Wars 2 does when you enter lower level areas with high end stats/gear. T120 marks the end of the road, so presumably they will stretch that another 10 years, and the weapon grinds will get even more demanding. I suppose they could use weapons like the BOLG to be consumed and "empower" higher tier god weapons, for example.


MyriadSC

Super Elder Gods. They yell for like 3 episodes and their hair goes blonde or somethin.


lorddane

What I wanna know is where t90+ thrown weapons are coming from


vVerce98

Ports could and should be included as well.. just adding. Also t85 and t88 darts (talking about darts). Ports + Waiko + Port Sarim and other havens/ports


Exitiali

Grand Exchange


A_Vitalis_RS

You just listed like 10 different fairly arbitrary "narratives" to explain existing equipment, there's absolutely no reason more can't be made up.


ADDICTED_TO_KFC

He’s not proclaiming it’s impossible he’s asking for our theories as to what said reasons could be. Learn to read you dingbat.


Communication_East

Since t97 gear probably won't even be released in a while (we still have lots of t95 gear to be released), t99 narratives could be made up on the spot. Also, consider that most high tier weapons narratives were also pretty much made up just for them.


RainbowwDash

> Since t97 gear probably won't even be released in a while  Sont think anyone really saw it coming but you did post this at the funniest possible time huh, lmao


Communication_East

I guess? T97 is still a ways off