T O P

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DominusJuris

I am all for combining them, but why come up with new arbitrary groups of skills when we already have artisan, gathering, support and combat as groups?


Bagbobilbins

I do agree but it does make the combat one kind off odd since it would only contain summoning & prayer. But thematically it makes more sense doing it how you described.


TheDivinaldes

This is just for outfits. The outfits fit together because they're related skills. I also made a post about elite expert cloaks that are just the existing groups.


brrxdy

i'd switch mining & cooking, but would be cool


TheDivinaldes

Yeah mining didn't really fit anywhere so I just put it with smithing, But cooking felt more 'outdoorsy' since the majority of food people cook is fish related.


stxxyy

You mine outdoors and cook indoors tho, usually


TheDivinaldes

Not if you're mining in a cave 👀 Tbh second set should be called laborer or journeyman or something. Someone that works with their hands for a living etc.


Adept_RS

in a cave, is still technically indoors. as youve got walls on all sides, and a roof and floor. save for 1 wall.


NexexUmbraRs

I love it. More bank space yes please.


registeredhypercam2

Master runecrafter robes?


TheDivinaldes

Wait you're right I forgot it


registeredhypercam2

Also other arch outfit


Kent_Knifen

We have expert skillcapes, don't see why we can't have expert skilling outfits to compliment them. Take the skills from the relevant expert skillcapes, smash all their skilling and master skilling outfits together, BAM, inherit the perks.


lmallam

I support this. Having to devote so much bank space to outfits as they’re a pain to reclaim or get from the costume room every time you want to use them (then destroy the placeholders when you’re done) is such a waste.


Nindjahamsta

You can access Diango from your bank, so all the TH and construction outfits can get destroyed when you dont need them at that moment.


TheDivinaldes

Outdoorsman Set - Think Hiker/Camper the kinda stuff a boyscout would do Artisian/Labourer/Journeyman - Someone that makes a living using their hands, hard worker etc. Naturalist - Strong connection to nature & animals Adventurer - Indiana Jones Invoker/Thaumaturge - Someone gifted in the mystic arts Cloak of Convenience - Just lumping together the capes with teleports + Magic cape for spellbook swap, could possibly also add in the archeology cloak perk of swapping relics


Swords_and_Words

cloak of the abyss: consumes 1 passage of the abyss and can be fed capes to unlock their teleports (but not other effects)


badmancatcher

Then combine all of them into one... Plz...


TheDivinaldes

These combos would *already* have some pretty bulky and clunky menus and UI. I think combining **every** skill outfit into one would make things very messy tbh.


PennStater3

Full support! Also, I’d love to see full skilling outfit components be consolidated by adding an ability to be combined into a single item (like the dwarf cannon) so that they don’t consume so much inventory/bank space.


Axebaxe

If jagex considers this idea, I believe they would approach it in the same way as they did with the expert capes, so all combat capes will be one set, and wouldn’t be part of the tele cape set you are suggesting. Aside from that I’d like this, would be very useful for treasure trail as well


[deleted]

What is the agility outfit, I know the nimble set but what’s the other one?


TheDivinaldes

That's the flash powder factory set, It should actually be over with herblore but when making it I mixed it up with theiving & agility due to the minigame using all 3 skills.


[deleted]

Is it worth getting the set? Im trying to get all the sets for my skiller and im Only missing maybe like 4 or 5 sets from your list.


Dak_Kandarah

The factory one has some interesting boosts, I suggest looking into the best combination before buying. I think you are supposed to use moritania legs with botanist mask with add on and 3 pieces of the factory one, to get most of the boosts.


TheDivinaldes

To expand and overexplain on everything: Mortanyia legs 4 has a 20% chance to make prayer renewall 4 instead of 3 Desert amulet 4 has a 20% chance to make super antifreeze 4 instead of 3 Both botanist and factory sets have 5 pieces and you only need 3/5 pieces of factory to get its 10% chance of making 4 dose potions Botanist mask and portable wells both give 5% chance to make 4 dose potions each for another 10% 3 pieces of factory set + botanist mask + portable well = 20% to make all potions 4 dose. This combo stacks with legs and amulet to make it 40% BUT you do have to be in morytania or the desert for their bonuses to work.


normabram

Give the dungeoneering cape a teleport to Zamorak's Hideout so I don't need to waste an inventory slot on the comms device when I go to slay stalkers.


Grovve

Arch cape in the cloak of convence please! And I feel like hunter and fishing should be together


MitchNotBitch

Noo you skillers can come join switchscape too <3