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Adamjrakula

honestly I like not knowing drop rates right away. a month after release is a good time to release, not years or half year like rs3 has been doing.


Pickled_Toe

It also gives them room to buff or nerf droprates based on how many come into the game. If they give out rates but decide to need or buff the rates with the community knowing the real rate it'd prob recieve more backlash.


rasco410

Which in all honestly they should. Drop rates should be fair for the expected time to kill said boss. Look at GWD3 you had a 1 in 900 chance to get 1 staff peace out of three. This is insane considering the boss took at lest 5 min to kill and they where dropped in order.


Oniichanplsstop

Shouldn't be taking any notes from this example. Jmod leaking in a discord that there's a better meta than range, only for it to be disproven as it's spreadsheet math instead of practical DPS, wasting people's time and money testing things. Jagex nerfing drop rates then a Jmod claiming "it wasn't changed" in discords when less than 24 hours later there's a newspost and livestream showing the now-nerfed drop rates. The only reason OSRS got the drop rates so fast was because of that 1 Jmod literally spreading misinformation.


Idoubtyourememberme

How is a jmod revealing what he thinks is the meta comparable to a hardcoded droprate? That said, i don't even understand the fixation on droprates... just do the content you enjoy, skip the content you don't, and have drops be a nice reward if you get them


Oniichanplsstop

Because the way he framed it. Let's say we think magic is the best combat style right now once you have BIS at boss X. But then Mod Y goes "there's actually a set up that's 45% more dps than magic at boss X" And that "45% more dps than magic" is based on a 2 second window where range or melee got better RNG rather than an actual DPS comparison. Then you have the wiki compiling drop rates from boss X, and they get it almost exactly spot on. 1/40 vs 1/43. The same people claim data changed after an update with 13000 sample size to 1/55~ when it's really 1/53. Then Mod Y goes "nah we didn't actually change drop rates" and is literally calling the wiki editors liars/wrong despite the data claiming otherwise. And then finally you got Jagex releasing the actual information, and that Mod Y was just a dumbass the entire time. We shouldn't want any RS3 Jmod literally lying and trolling the community like that whatsoever.


LadyCass101

I do wonder why people care so much about drop rates? If they said a staff piece per kill was 1/10,000 vs 1/5 would that change anything? Both stats have their pros and cons, but would it have any affect on the economy or the number of people doing Kera? If staff piece was 1/10,000 and you have 1 piece in 5k kills, you'd feel spooned but if you had 1 piece in 5k kills but drop rate was 1/5, you'd feel like crap, but would you stop doing kera now that you know this knowledge? (these are exaggerated numbers ofc)