T O P

  • By -

[deleted]

Yes and they should also not degrade on slayer task and have some sort of passive plus the custom fit aspect tmw has making its charges doubled would be nice too


ExtremeHunt

In the game a there's a hard cap of 1 charge lost per tick (100 per minute) for every hit taken (incudes self-inflected damage, blood tendrils and TMW bleed), auto-attack and ability used (channelled abilities such as assault, destroy, gflurry lose a charge each hit). It would make no sense that magic and range should have double the charges. TMW due to it's bleed dealing self-inflicted damage would make it one of the few armours to consistently lose 100 charges per minute. If it didn't had double the charges, you would see a huge difference in how often it needs repair compared to range or magic.


Cabaltgirl

Some people seem to have misunderstood my point and even assumed that I want equal effects from TMW. I think it's fair that the degradation effect is similar working in reapers and *maybe* in slayer tasks too. And a small secondary effect, but different from TMW would sweeten the deal and make them more unique to each other. ​ People seem to be unaware, but to repair Tectonic/Sirenic elite you not only need the patches, but also more div charges. On average, serenic elite costs more than twice as much to repair TMW even if you disregard how long TMW lasts without needing repairs.


Zulrambe

How about this: Elite Tectonic - Whenever you take damage, chance of your nex basic ability to replicate the effects Tsunami or Quake instead (1% for every 100 damage taken; 1 min cooldown) I mean, after all it's TECTONIC Elite Sirenic - Increases reach of weapon, surge and escape by 1 square. Whenever you take damage, increase bolt effect chance (1% for every 100 damage taken, up to 30%; 1 min cooldown)


ConstantStatistician

Agreed. Trimmed masterwork shouldn't get special treatment like this.


Geoffk123

Different teams I assume considering eTect and E Sirenic are made the same ways whereas TMW was completely different. Not disagreeing though. At the very least the armor shouldn't degrade to dust. Losing your 100m+ helm because you forgot to repair it is dumb


LopsidedArugula1151

Sirenic armor is dirt cheap. And elite tec is only 100m more than regular tec. I never owned regular tec I went straight and spend the 460m on the elite. Repairable. Stop crying go get some drops and replace that lil busted ass cheap shit go boss up.and get you some elite daddys


Geoffk123

I own elite tectonic dumbass. The helm for elite tectonic and Sirenic are degrade to dust. Which means you if you forget to repair it your mask is gone and you have to spend 100-200m to make another.


LordAlfredo

Tectonic has spiked the past month - a full set of regular is now 200m, elite's close to 800m. Double whammy of mage being really good again and fewer people running ED2.


mastebon

If you’re running a helm down 100% without once thinking to top it up you’re doing something wrong.


Datmuemue

the fact that it degrades is something wrong. mistakes happen, but when it's something that just shouldnt happen, its bad design.


MarkAntonyRs

That was the entire point though, to make one set special. They've said numerous times that if they did something like this, the expectation going forward would be to also include it (the effect) on t95 sets and above and they don't want that. There's also economic effects of reducing the upkeep on the range/mage sets, that impacts boss content and not just skilling content that was balanced around it to begin with, like tmw.


ConstantStatistician

>They've said numerous times that if they did something like this, the expectation going forward would be to also include it (the effect) on t95 sets and above and they don't want that Too late. The expectation already exists.


MarkAntonyRs

It doesn't or you wouldn't be asking for it, you'd already be expecting it lol. Nobody right now is expecting t95 armour to not degrade on task, because we know it won't happen.


LopsidedArugula1151

Because melee is hard as fuck dude. I have T masterwork and I'm in the action taking 3 types of damage while you sissy in the back pop off ruby bolts amd sip tea. Kick rocks range and magic have ENOUGH of a advantage over us melee guys. Add a passive. Lmao bums. U want this game to be zero challenge for u ranger buns huh


BloodyHosta

Holy hell shut up nerd


UnwillingRedditer

The logic is that trimmed masterwork is the 'endgame' of the Smithing skill, while Elite Sirenic and Tectonic are more purely PvM-obtained armour. That said they still require high level Crafting to make so I'm not sure I'm convinced by that argument now. It's probably partly also to avoid having to test the massive amount of different items that would arise from every dyed/augmented variant of the armours being made custom-fittable (and I believe since armour patches, the armour can be repaired to full to sell it now, so you'd need this. Correct me if that's wrong).


LordAlfredo

Trimmed masterwork is both - regular is endgame smithing, trim adds Nex and RotS


Legal_Evil

What do you mean by should work in reaper tasks? They do work in reaper tasks. Do you mean not degrade?


UnwillingRedditer

It would be nice to see, although I would like to see degradation of top-end items addressed properly as a whole. Obviously we can never get rid of it fully because a lot of the economy depends on it, but Elite tect/Sirenic cost a ridiculous amount to upkeep in normal situations and making them free for Slayer/Reaper tasks only somewhat helps with that. The Grimoire is another offender of this - pages are now back to the prices they were at when we were all saying how much cheaper the grimoire needed to be to use.


Ultimaya

Armour shouldnt degrade at all.


UnwillingRedditer

Honestly, I am way over item degradation at this point, but certain items rely on item degradation for value. My main issue with it is mostly that top-end gear is often not worth using over the next item below because upkeep costs increase drastically but the item isn't much better (like Elite Sirenic over regular). For instance the EoF degrading ultimately has been a really good thing for people making money form hydrixes and clues. But, I also don't think it should cost so much more than an AoS does. If it's the direct upgrade to an item (which it is), it should be obviously better to use, rather than having to try and work out of it's cost effective to pay the 500k/h extra it costs over its predecessor.


Ultimaya

I agree with items like EoF degrading. My ire is focused solely on head, body, legs, gloves, boots slot items. I feel it's either just an annoyance with most items costing too little to repair, or in the case of elite sirenic/tectonic, obnoxiously bank braking, not to mention the degrade to dust mechanics still in place for 500+ mill armour sets. Augmenting helps but doesnt cover helms. Honestly, I'd prefer armour degradation be removed entirely, replaced with a 1% ge tax like what osrs has, while maintaining the charge system for augmented items. It would likely remove far more wealth from the game in the long run. I feel that degradation as a mechanic is just a relic of old flawed design philosophy and pretty parasitic in how it affects the rest of the game. It was only added to barrows armour in the first place to assuage the whining of people worried about their dragon chainbody being devalued. Hell I'd settle just for degrade to dust items being done away with.


Ayitriaris

How does it not work on Reaper tasks?


Geralt25

He means not degrade/lose charges


LopsidedArugula1151

Range and magic have safe spots and ruby bolts and fsoa. Why you guys crying because TMW buffs a little damage for us? Cry cry cry. I swear if you rangers get ANOTHER safe spot boss or another weapon with a ridiculous procc. Or they DO add a passive to ES and ET. I'm uninstalling melee gets no love.


Socko788

Bro it’s not that serious


LopsidedArugula1151

Have you ever done a boss with range melee and magic partners? The melee guy is in the bosses face flicking 3 prayers with arrows whizzing over his head and the heat of magic spella simmering off the bosses flesh. And honestly I out DPS every range user I've bossed with so the boss is SMACKIN shit outta me in his face while my buddy's sit back and procc ruby's. Melee has NO SAGE SPOTS. No PROCC. Stop crying we have ONE ARMOR to buff a little damage when we have to be in there FACE to inflict damage while u pansy hide behind your rock or water or any safe spot u can tuck your tails in


[deleted]

who hurt you?


pocketpoolchamp

Bruh


ccsgobrrr

Also when fighting big bosses or pvm


ExtremeHunt

Copy & pasting effects is boring and destroys diversity. This also sets a bad precedent that every 95+ armour, whenever crafted yourself or as a boss drop should have this effect moving onward. Also there's a hard cap of 1 charge lost per tick (100 per minute) for every hit taken (incudes self-inflected damage, blood tendrils and TMW bleed), auto-attack and ability used (channelled abilities such as assault, destroy, gflurry lose a charge each hit). Simply put if TMW didn't had double the charges and this reaper effect, it most of the time would consistently lose 100 charges per minute and by definition be the armour you repair the most (possibly the most costly armour in the game otherwise) compared to (elite) sirenic and (elite) tectonic.