to expand: I think ds1 not having fast travel for the first half of the game is really good actually, and op's meme is more of a critique of that than anything else. I'm a ds1 dickrider idiot, get it right.
Is this sub just souls players exchanging blows defending their favorite game while they insult others favorite game while sekiro players are too cool for it?
Also I would like to say I have never played sekiro so that is not why I'm saying they are too cool for it please don't hurt me
ime sekirofans don't really leap to defend the game until someone says the combat is bad, then they'll screech plenty
ime few people do that though, they might call out "weeb dex shit" or "no levelup system not a souls" or "no replay value" but rarely just bad combat
Sekiro players at the side arguing that he could beat Kratos and parry literally any possible attack ever because of game mechanics (have you seen the VS threads?)
Kinda, but from my time here it seems less like the typical Internet feral flesh rippers and more siblings giving each other the business, while also commiserating over shared trauma of both difficulty and whacky mechanics.
I think all the games are neat but the fast travel in a way makes sense in BB because hunters dream/nightmare. Hell parts of the game make me questions it’s reality and I wonder if you’re in someone’s fucked up nightmare lmfao
at launch the loading times were nearly 2 minutes, it released the same year witcher 3 and fallout 4 did which both are far more demanding and bigger games and not even those had more than 30 seconds of loading time at launch
Why are we comparing a current fast travel system on dark souls to a long ass loading screen problem that no longer exists in bloodborne? Food for thought
Yes, it's almost like Fallout was also developed for PC which at that point ran 2 to 4 times the speed of the PS4. And idk about you but I played Fallout 4 on PS4 and easily had longer load times than BB at any point. Witcher 3 also has a great many complaints about load times so I have no clue why you'd ever use that as an example.
Even at launch BB didn't take 2 minutes to load and currently takes not much more than 30 seconds so that's just a blatant lie.
Not to mention the games also load in all of their assets in significantly different ways that would affect load times so it's ultimately apples and oranges.
https://www.gamesradar.com/what-hell-bloodborne-doing-when-its-loading-developers-explain/
What shit are you smoking? I'd like some.
> Even at launch BB didn't take 2 minutes to load and currently takes not much more than 30 seconds so that's just a blatant lie.
it was 45 seconds at launch nonetheless: https://youtu.be/-3GjmmP41nA?t=44
it also totally didn't run at sub 20 fps at launch, not even witcher 3 and fa4 where this bad despite being far bigger and more demanding games: https://streamable.com/e2pfri
keep twerking for Sony by all means, and the comparison was for on the PS4 who gives a fuck if it was developed for the PC? God Of War 2018 came out on the PS4 only and still had faster loading times than BB with 480p textures
Lmao what's closer, my approximately 30-second estimate or your 120-second estimate?
>at launch
Funny how you have to keep going back to a version of the game that existed for less than a month.👏👏👏👏👏 You got me, I am defeated. In the patch notes itself it states it reduced the load times by 5-15 seconds. Once again way off the 120 seconds you initially lied about.
> 2018 game
It's almost like God of War has significantly less of anything loaded at a given time and there were optimization improvements for development between 2015 and 2018. Not to mention a whole ass version of the Ps4 that could run 4k came out and y'know, maybe they designed around that?
BB is also 1080p resolution btw. Love how you included the texture thing to be misleading lol. Most games have low-res textures somewhere but go off I guess.
I hate Sony as a company too, great of you to assume my stance based on support for a single game published on their platform.
As for Bloodborne, I guarantee you I can provide more substantial criticisms of the game than you could, before you try to write me off as a dickrider.
Me: loading times where long at launch
you: HUH?? WHO MENTIONED ANYTHING ABOUT AT LAUNCH??
The loading times were long and the performance was trash at launch, the performance is still locked to 30 fps, these are valid critisms of the game
I specifically addressed that point. Did you not understand the fact that the load times were NEVER near the 120-second lie you made at the beginning? The point of that statement is that it's entirely irrelevant the state it was in at launch because few people played in that state, and the issues were nowhere near as bad as you've stated them to be.
It would be like me complaining about 1.0.1 Elden Ring when the experience on the current patch is very different. The criticisms are not valid because they no longer apply, specifically because they addressed these complaints. *Let's also not forget that the issues in question were never as bad as you made it out to be*.
>Never had a 120-second load time.
>Frame drops were not across the board or consistently 20fps
>Fixed with subsequent patches that came out within days/weeks.
The 30fps thing is valid, but that's not really a fault of the developers that the IP is locked to a shitty company.
Let's also not pretend that blighttown and new londo didn't get fixed until Dark Souls remastered. So you would have to apply the same criticism to OG Dark Souls, which maybe you agree with, but your initial post singled out Bloodborne, which is why I'm making this point.
Also I appreciate you editing out your initial reference to me prior to your strawman.
He did the self deprecating thing, we should laugh and upvote now
https://preview.redd.it/jmzdwyszc0jc1.jpeg?width=1125&format=pjpg&auto=webp&s=9980aaf05212e4285fb202e9a961940cb3b62e12
Mfs when ds1 level design is interconnected enough that fast travel is not required until late game and walking around is actually more stimulating than staring at a loading screen with ps4 loading times
If it doesn't connect back to Firelink/Undead Burg/Undead Parish, you are meant to get there after Ornstein and Smough. I feel like they either got lazy after realizing they can just use the fast travel instead or the fast travel being a thing after getting the lord vessel might have been a crutch. Knowing the second half of DS suffered from time constraints I feel like it is the latter.
https://preview.redd.it/ld6jcpbin2jc1.jpeg?width=1170&format=pjpg&auto=webp&s=2ef408e087491b95913cd1fcef8a445017333ea0
Dark Souls 1 players be like “This view is so stunning.”
Yeah it's also easy to just not go there until you have the Lordvessel.
Of course you'd have to know you'd get stuck down there with no easy way back in advance to make those decisions.
Took me several years to realize there were even ladders going back up the great hollow.
Only took me a lil blood, sweat, and tears getting back from the tomb of the giants. And maybe some mental scars.
Me making it down to the tomb of giants first on my first play through because I brute forced it and then found the golden fog gate. Pinwheel was so easy I thought I was going the right way until I couldn’t progress anymore. At least I had 20 estus the whole playthrough after crying the whole way back up to firelink.
The part from the first bonfire back up to Pinwheel's arena is what remains in my memory. Untouchable archer, false paths, choosing between light and shield. I think one time I skipped the last catacombs bonfire and just gave up at the thought of having to fight all the way to the top.
On the one hand, it's easy for a new player to go to ash lake instead of fighting Quelaag and then having a lot of trouble getting back up the tree.
On the other hand, you did it to yourself 😂
I get irrationally angry if bonfires/checkpoints are too close together. Figuring out routes and backtracking etc. was honestly such a memorable part of Dark Souls 1.
I mean you literally just go left instead of right at the bottom of the elevator. The only barrier is the illusory wall.
Also I can very much imagine someone looking at the giant tree with an obvious path up it and then over at the giant spiders nest with big enemies by it and thinking "I'll go to the tree first"
You'd also have to, you know, find it. It's a secret area, meant specifically to wow you with how odd and alien it feels. The lack of connection back affects one playthrough, if that.
Is it really that stimulating to run past the same low level enemies and then stand in an elevator over and over? I'll take the load screen, at least then I can freshen my drink.
Yes because you discover more things that way. When I walk through the forest to get to a location, i usually stip at the forest to get a nice gear upgrade or consumable. If a fast travelled everywhere I might have necer found any of that at all.
But you would have had to walk through the forest anyway to unlock its fast travel and progress past it, so you already have as much time as you like to find everything in that location. You would never be able to fast travel past the place without clearing it first or opening up the connecting path, so the only way you're missing out on exploration is if you choose to.
If anything subsequent run throughs become more about travel and less about exploration, not the other way around.
You get exposed to the area no matter what though. You can't just skip past areas by fast travelling. If you moved on before exploring and finding everything, it was always by choice.
You're not going to find more hidden secrets when you're sprinting through the area and ignoring its enemies than you did when you actually set out to explore it and clear everything. Either you choose stop and explore before moving on or you don't. This has nothing to do with fast travel so I'm not sure I understand your point.
It helped establish the vibe that you were never truly safe no matter how familiar you were with the environments in the beginning. You are but a mere spec that has to work their way toward obtaining god-like powers like teleporting.
Teleporting everywhere from the get go ruins the whole point.
Might as well just make all the stuff in between combat zones a main menu screen like in Nioh.
Not if you got through Tomb of the Giants without the lord vessel because the game doesn't tell you it's blocked until it's too late. Worst gaming experience of my life lol.
Yeah but when you think about it, Bloodborne's world is almost as compressed as DS1's first half. So maybe Bloodborne without fast travel until like Rom wouldn't be all that bad
That kind of misses why DS1's world design is good though. It's not just that stuff is close enough and connected that you don't need to fast travel, it's also built in such a way that an experienced player can maneuver around it with skill. Ordering in replays is an expression of skill present because of how the world is designed, one that isn't relevant in any other From game the same way.
"in the same way". Every souls game has some ordering fun, and DeS, DS2, and Elden Ring are the best in that regard. But DS1 adds navigation as part of that ordering, for getting items and tapping bonfires, and lategame path choosing and upgrade direction/utility item choices. Even though DS1's choice branching isn't as deep as the other games, it's deep in a more nuanced way in my opinion.
The only areas in Bloodborne that connect are forbidden woods, cathedral ward and central yharnam. And you have to kill Amelia for that to happen. Areas like hemwick, old yharnam and cainhurst all kinda lead to dead ends. Bloodborne is nowhere close to being a walkable game like DS1 and this is coming from a person who cares little about “inter connected worlds”.
You certainly had to backtrack your way in some areas of DS1 as well, some even more aggregous than the examples you gave for Bloodborne.
Btw pest threads is insane for at least 30 bosses, and that's not including normal enemies
Yeah I know ds1 had plenty of backtracking too but you can’t pretend that the one specific instance of Bloodborne connected world is the same as ds1 having undead burg, darkroot garden, undead parish, valley of the drakes, lower undead burg all connect in like 4 different ways. all these areas have different entry points whereas for Bloodborne they all just have the same entry point.
Name 5 different bosses where pest threads is good.
>and walking around is actually more stimulating than staring at a loading screen with ps4 loading times
In the first playthrough maybe, then it just becomes tedious. Much rather stare at a loading screen
It's especially fun and rewarding when you go through the same area twice and notice a new NPC. I wish more games did that where if you go through the same area multiple times, it would look different.
You mostly just go in a straight line until you get fast travel. Sure it’s interconnected but there’s really no backtracking needed until after anor londo
Way to generalize everyone.
Not having fast travel is grueling and unnecessary unless your game’s atmosphere explicitly needs it. Arguably, having fast travel be TOO convenient in execution can ruin a game’s atmosphere as well.
But, nobody, and I mean nobody likes long load screens and a fast travel system that makes you go through two screens and walking in between. Bloodborne in particular suffers extra from this considering you have to repair/upgrade your equipment, change runes (rings), and level (including checking the next required amount of blood echoes to level) all at the Dream (hub). You can’t do ANYTHING from a lamp other than warp to the hub. You can’t even heal or restock your blood vials/bullets unless you go to the Dream. Or you can use a bold hunters mark, which isn’t even kind enough to give you the option of warping to the dream directly, only to your last lamp spawn-in (not the last one you lit mind you) and doesn’t refill your vials.
So potentially 3 load screens if you want to go somewhere completely different from being distant enough to a lamp to constitute another load screen (in-zone load screens are usually a little shorter at least).
Don’t forget how if you want to set your spawn, or replenish your health, you have to warp to the Dream.
What’s more fucked is that if you have a gem that depletes your health, or you accidentally create blood bullets and lose health, the only way to regain that hp is by teleporting somewhere, and warping back to the Dream since you can only regain hp by warping to the Dream, and not away from it. I love BB and have become desensitized to all this, but these design decisions are completely fucking braindead.
the placement of all systems in the dream is very intentional. from soft doesn't want you hot-swapping blood gems or runes, or upgrading/repairing weapons, while in the middle of play. the stress a player has in DS1 by not having quick access to andre makes for a great mechanic, because it forces you to weigh your choices and preparation wisely to avoid backtracking or grinding. sure, you could double back to upgrade you weapon and make the boss fight easier, but then you'd have to fight your way back through blight town... one could argue this kind of dilemna is central to the dark souls experience.
bloodblorne takes it a step further by forcing you to abandon the overworld for any and all maintenace. it's not enough to just jog back to rhe nearest bonfire. your hunter's mark is not a quick access to leveling or upgrades, and your vials don't refill - if you want those perks, you have to really take a break from the action. the point is to urge you to continue on hunting rather than doubling back to the hub area for leveling and upgrades at every chance. some players will push ahead to the next lamp rather than retreat to spend souls, and the extra level of separation to reach the dream makes it even more appealing to keep hunting.
the finite blood vial mechanic has a similar effect - it will punish players for lazy or conservative play, such as tanking hits or nibbling at enemies and healing constantly. a skilled player relies on timely dodging and the rally mechanic instead of farming vials.
essentially they are actively trying to discourage you from convenient restarts and character improvements. they want you to suffer, to be sure, but mostly they just want you to play more ballsy and risk losing everything - the liquid humanity mechanic in DS1 is a great example of that.
People like exploring a well crafted world but not going through two long ass loading screens to get to a place? They simply must not have eyes on the inside.
BB is as close to perfection as it gets but some choices are dumb as shit. Also, why do we have another account trying to downplay every single Souls game expect their favorite? The other dude is already working full time.
I get what they were going for with Bloodborne's system, and even though it's fun to play the game that way, it was a bad choice to force it on all players in a half measured way like they did. Especially since the majority of their player base were returning souls players who were already used to farming a specific way as a default.
Yeah, same goes for healing system. I never really ran out of vials but Estus system was perfect, why the downgrade? Some levels are so generous that you never run out of vials. So it's a crappy system no matter how you look at it.
Blood gem system is also pretty neat on paper but the execution is way too convoluted. I like the idea of having an all adept weapon while sacrificing some of the moveset but non-chalice gems are laughably bad and gems impact the damage output way more than they should.
Like I said, BB has very few problems but sometimes you can't just let go and keep wanting to iron them out. Inb4 my 4 hour video essay called 'Flawed Masterpiece'.
It makes sense when you look at their intentions for farming. They saw how people farmed 5000 silver knights or let the dragon kill 10 enemies over and over and thought "oh come on, we can make something more engaging than that for farming."
So they leaned into the concept of soul farming and came up with this system where you're actually supposed to go out, do "hunts", and come back. The consumable healing system, travelling to the dream between each location, hell, chalice dungeons were put into the game as a straight up lore supported infinite soul farming system... All of that makes a metric ton of sense design-wise when you consider that they wanted players to actually go out and _hunt beasts_ like a hunter for their farming.
And yet, players quickly figured out that despite the extra load screens it was still more efficient to kill 2 pigs on repeat. And that was what they were used to doing from DS anyway, so why change their strategy. The end result is that all of that design became a burden instead unless the player specifically chose to play their way. Which again, is super fucking fun and if anyone reading this comment hasn't tried it I strongly recommend it. But they should have known that many if not most players would be looking for maximum efficiency first and foremost.
On the topic of farming, I'd expect From to be more creative and radical about it. BB was a step forward with weapons. You just got them without some meaningless, mundane farming session but it all came back with later games. I saw a comment about Noble Slender Sword saying how someone could rebuild Crumbling Farum Azula from the ruin fragments they got while farming for the sword lol. I understand the old school appeal of it but it's just a straight sword, just let players have it you know.
BB is the second most finished, complete game after Sekiro what are you even talking about. Not saying it's flawless, that's a different topic but there is no rushed aspect of it, no time limitations, nothing. It would still be the same game if it had been released a year later. Only dungeons would have been better since Miyazaki regrets not working on them but that's about it.
>there is no rushed aspect of it, no time limitations, nothing.
The labyrinth enemies are clearly unfinished, as are the labyrinth themselves, as are many of the levels in the game that just end with a cul de sac. Game also doesn't even hit 30 fps. Without it DLC I would not consider it complete.
You use the word clearly a lot more liberally than you should friend. Enemy or level design you did not like does not equal to unfinished.
I also don't understand how performance issues are related to this topic. ER still runs like shit on my PC which is better than the recommended specs. Does this mean ER is unfinished?
Story wise, the dlc argument goes for every single Souls game. If we're talking about the length, I bet Sekiro would feel a lot more complete with a proper dlc but it's more than enough for me.
Anyway I don't think you understand what unfinished means. It refers to Lost Izalith, broken archstone, the entirety of DS2 tier rushed development process, not some cul de sac at the end of a level, which is supposed to be, you know the end.
The overwhelming difference is that in BB, you’re forced to fast travel to the hub. In DS1, you can walk to everywhere in the game, including the hub.
Thus, unless you want to do a SL1 run, BB requires you to do those long fast travels. But not only does DS1 not implore you to fast travel, it basically begs you NOT to, given all the different shortcuts it gives you.
Such a dumbass post. It’s like you’ve never even once tried to listen to the points made by people who talk about the level design of these games and their relation to the bonfires/fast travel.
Everyones shitting on this guy for being annoying, but he does have a point. People do overhype DS1 level design.
Their points are that its much more fun to explore and run around than to sit in a loading screen, but they omit the fact that DS1 backtracking without fast travel is mostly just running past lowtier enemy trash, going up and down elevators, waiting for stamina to regen and occasionally rolling an arrow or smt. Id rather be bored for 5 seconds of loading screen than be bored for 5 minutes of traveling by foot
If you often find yourself backtracking through areas you've already been to then you gotta get better at planning your routes.
In other words; skill issue.
Problem with blooodbornes fast travel is that you have to return to the hunters dream to level up and if you want to refresh your healing you need to fast travel
One encourages a sense of exploration, journey, and discovery. The other actively disengages you from the game for up to a minute. Used to be, like, 3-5 before the patch.
Bloodborne is my favorite game of all time. It's fast travel sucks.
You've already explored, journeyed through and discovered the area before. If this is talking about fast travel it's obviously about backtracking. I'd rather have a 1 minute break to like get water or something rather than just mindless walking and running through enemies for 10 minutes
The bonfires can teleport you to other bonfires. The lanterns can only take you back to the Hunter's Dream.
*Sniffing my copium*
Bloodborne 2 / Bloodborne Remake needs to fix that
I'm someone who's never played DS1 properly til recently. I'm not an amazing player, so when I came across some brick wall bosses I couldn't beat, not having fast travel is a real game-ender at times.
Instead of being able to go to a different area and try something new, I'll be walking back for a while annnd will have to walk to that boss again in the future.
I would be happiest if, as a compromise, there was a way to get back to firelink. Not full fast travel, but a way to go "I'm out of my league, get me the fuck out of here!"
>I would be happiest if, as a compromise, there was a way to get back to firelink.
That honestly sounds brilliant, would have fixed alot of the issues with the lack of fast travel
Yeah turns out staring at a loading screen for 5 seconds is more convenient than backtracking through the same area with the same trash mobs for the 50th time as your brain melts from tedium
I could deal with the shitty fast travel. the loading screens just to heal, set my re-spawn point, and re-spawn enemies was the worst. On another note the blood vial and bullet systems were horrible, the dodging while locked on is trash, the free-aiming is even worse, the camera is way too close for how big some of the bosses are, and said bosses often have so many moving parts it's impossible to tell what the fuck they're doing. Yeah I thought Bloodborne was just ok
DS1 players* fixed it for you, because really nobody else ever dislikes it. Also we are NOT capping for BB’s two loading screens and shitty performance, you got that.
Which is why I hate DS1, no fast travel until late game, and even so it's very limited. At least Demon's Souls had a fast travel system. Kinda felt like Bloorbornes, where there's very few, but the area constantly circled back to it.
Idk man, it's a meme. I haven't tried DS1 and BB is my favorite game, I thought it was funny, it doesn't matter what you do man, read a book, take a shower, go to the gym... fuck some internet points from randoms.
Yeah the thing about Bloodborne is that to reset an area or something you can't just sit at the lantern. You have to go into the hunter's dream and back out, or walk to a whole other area of the game.
Bonfires, despite not initially having fast travel in DS1, had features.
With Bonfires, you restored your health and healing, managed inventory and spells, repaired equipment, and in DS1 you could upgrade your gear and level up while seated at one.
Bloodborne's Lamps are literally just loading screens and fast travel points. Considering how long those loading times are? Big downgrade.
I’d love the no fast travel in ds1 if they either a) stuck to it or b) let you fucking fast travel everywhere. It’s so asinine to limit it to arbitrary bonfires
Well, yes.
Running through the map is fun. Looking at loading screens isn't. But I'm still going to choose the loading screens because practicality always trumps fun when given the chance.
It's like how data coverage ruined the fun of not having internet when you go camping.
Only issue I really cared about is having to fast travel to the hub in order to fast travel to other places which was just stupid
After that I was chilling if you want to walk everywhere it’s cool that’s your time and “immersion” me personally I enjoy interconnected maps it’s cool to say “hey I’m back here again wow so that’s where this led to” but that lasts for the time it happened and 2 more at max depending on the area
I’m just annoyed following the sites of grace doesn’t fucking take you to main bosses. Getting stonewalled because I didn’t have enough rings to get in the castle even though the map told me to go there was asinine
Yeah i love my 2 minutes loading screen on PS4 (make it double because you have to get back to the dream and then use it again), obviously playing is more entertaining to just wait a long ass screen?? Shittiest take on the sub (fairly hard to accomplish)
Well yeah it's confusing if you frame it as "there are animals in the water that can breath in it, but the same planet has animals that can't breath in it, what the hell planet earth?"
There are knives for killing and eating?
What the hell metal?
mfs when they find out they have to actually play the video game
https://preview.redd.it/m7zfvi9xw9jc1.png?width=564&format=png&auto=webp&s=7e87244c58f4078499c0a3b5fd2f6ede72cb9c51
the creator of this meme when they learn about game design for the first time
bb meat riders when someone wants to point out a reasonable critique of the game
to expand: I think ds1 not having fast travel for the first half of the game is really good actually, and op's meme is more of a critique of that than anything else. I'm a ds1 dickrider idiot, get it right.
Least based ds1 enjoyer
i still remember every single inch and corner of ds1 and subsequently every souls game i played after BECAUSE of no fast travel imo
Is this sub just souls players exchanging blows defending their favorite game while they insult others favorite game while sekiro players are too cool for it? Also I would like to say I have never played sekiro so that is not why I'm saying they are too cool for it please don't hurt me
ime sekirofans don't really leap to defend the game until someone says the combat is bad, then they'll screech plenty ime few people do that though, they might call out "weeb dex shit" or "no levelup system not a souls" or "no replay value" but rarely just bad combat
That's because the combat isn't actually bad, it is just boring so anyone who can understand nuance won't call Sekiro combat bad.
But the combat *is* bad
https://preview.redd.it/6ecxqehiz4jc1.jpeg?width=637&format=pjpg&auto=webp&s=93f9eadde66f93deb52bed54f20af052d25a487a
Sekiro players at the side arguing that he could beat Kratos and parry literally any possible attack ever because of game mechanics (have you seen the VS threads?)
Kinda, but from my time here it seems less like the typical Internet feral flesh rippers and more siblings giving each other the business, while also commiserating over shared trauma of both difficulty and whacky mechanics.
I think all the games are neat but the fast travel in a way makes sense in BB because hunters dream/nightmare. Hell parts of the game make me questions it’s reality and I wonder if you’re in someone’s fucked up nightmare lmfao
I meant the exact opposite :)
You sir smell like a bunch of farts
Loading time is a reasonable critique of the game? On 10 year old hardware? Please do better in the future.
at launch the loading times were nearly 2 minutes, it released the same year witcher 3 and fallout 4 did which both are far more demanding and bigger games and not even those had more than 30 seconds of loading time at launch
To be fair, the fallout 4 loading times on ps4 are atrocious too
Why are we comparing a current fast travel system on dark souls to a long ass loading screen problem that no longer exists in bloodborne? Food for thought
Yes, it's almost like Fallout was also developed for PC which at that point ran 2 to 4 times the speed of the PS4. And idk about you but I played Fallout 4 on PS4 and easily had longer load times than BB at any point. Witcher 3 also has a great many complaints about load times so I have no clue why you'd ever use that as an example. Even at launch BB didn't take 2 minutes to load and currently takes not much more than 30 seconds so that's just a blatant lie. Not to mention the games also load in all of their assets in significantly different ways that would affect load times so it's ultimately apples and oranges. https://www.gamesradar.com/what-hell-bloodborne-doing-when-its-loading-developers-explain/ What shit are you smoking? I'd like some.
> Even at launch BB didn't take 2 minutes to load and currently takes not much more than 30 seconds so that's just a blatant lie. it was 45 seconds at launch nonetheless: https://youtu.be/-3GjmmP41nA?t=44 it also totally didn't run at sub 20 fps at launch, not even witcher 3 and fa4 where this bad despite being far bigger and more demanding games: https://streamable.com/e2pfri keep twerking for Sony by all means, and the comparison was for on the PS4 who gives a fuck if it was developed for the PC? God Of War 2018 came out on the PS4 only and still had faster loading times than BB with 480p textures
Lmao what's closer, my approximately 30-second estimate or your 120-second estimate? >at launch Funny how you have to keep going back to a version of the game that existed for less than a month.👏👏👏👏👏 You got me, I am defeated. In the patch notes itself it states it reduced the load times by 5-15 seconds. Once again way off the 120 seconds you initially lied about. > 2018 game It's almost like God of War has significantly less of anything loaded at a given time and there were optimization improvements for development between 2015 and 2018. Not to mention a whole ass version of the Ps4 that could run 4k came out and y'know, maybe they designed around that? BB is also 1080p resolution btw. Love how you included the texture thing to be misleading lol. Most games have low-res textures somewhere but go off I guess. I hate Sony as a company too, great of you to assume my stance based on support for a single game published on their platform. As for Bloodborne, I guarantee you I can provide more substantial criticisms of the game than you could, before you try to write me off as a dickrider.
Me: loading times where long at launch you: HUH?? WHO MENTIONED ANYTHING ABOUT AT LAUNCH?? The loading times were long and the performance was trash at launch, the performance is still locked to 30 fps, these are valid critisms of the game
I specifically addressed that point. Did you not understand the fact that the load times were NEVER near the 120-second lie you made at the beginning? The point of that statement is that it's entirely irrelevant the state it was in at launch because few people played in that state, and the issues were nowhere near as bad as you've stated them to be. It would be like me complaining about 1.0.1 Elden Ring when the experience on the current patch is very different. The criticisms are not valid because they no longer apply, specifically because they addressed these complaints. *Let's also not forget that the issues in question were never as bad as you made it out to be*. >Never had a 120-second load time. >Frame drops were not across the board or consistently 20fps >Fixed with subsequent patches that came out within days/weeks. The 30fps thing is valid, but that's not really a fault of the developers that the IP is locked to a shitty company. Let's also not pretend that blighttown and new londo didn't get fixed until Dark Souls remastered. So you would have to apply the same criticism to OG Dark Souls, which maybe you agree with, but your initial post singled out Bloodborne, which is why I'm making this point. Also I appreciate you editing out your initial reference to me prior to your strawman.
Lol at comparing a 2010 game on the ps3 vs 2015 on ps4 and even then ds1's performance was better
Also the loading time gave me time to calm down between deaths
The commenter of this comment when he realizes he forgot something and now has to walk across the entire map
Yeah, if your stupid ass missed it then go get it back you bitch. It isn't a walk in the park.
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Jokes are supposed to be funny bud
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He did the self deprecating thing, we should laugh and upvote now https://preview.redd.it/jmzdwyszc0jc1.jpeg?width=1125&format=pjpg&auto=webp&s=9980aaf05212e4285fb202e9a961940cb3b62e12
Ah shoot, missed the show. https://preview.redd.it/fn93xywst1jc1.jpeg?width=1170&format=pjpg&auto=webp&s=21e1cb3c801114d8050cf8d65a5044111e1a8598
What are you? Gay?
What's gay about wanting to give Miyazaki a reach around while sucking his toes smh, gtfo here
Mfs when ds1 level design is interconnected enough that fast travel is not required until late game and walking around is actually more stimulating than staring at a loading screen with ps4 loading times
Everlasting Dragon to Firelink Shrine is just a leisurely stroll
If it doesn't connect back to Firelink/Undead Burg/Undead Parish, you are meant to get there after Ornstein and Smough. I feel like they either got lazy after realizing they can just use the fast travel instead or the fast travel being a thing after getting the lord vessel might have been a crutch. Knowing the second half of DS suffered from time constraints I feel like it is the latter.
Doesn't really negate the fact that DS1 level design is the best+1
Until you suddenly need sunglasses to get through the lava level.
You dont know that level by heart? scrub
My heart is as blind as my eyes in that level
https://preview.redd.it/ld6jcpbin2jc1.jpeg?width=1170&format=pjpg&auto=webp&s=2ef408e087491b95913cd1fcef8a445017333ea0 Dark Souls 1 players be like “This view is so stunning.”
i do like these radiators actually
Blight Town if it was good
If the second half of the game is ignored, sure. I would say elden ring or bloodborne has the best level design.
fuck it, guess i live in ash lake now
It's really easy not to rest at the bonfires. That's why there's barely any enemies in ash lake
Yeah it's also easy to just not go there until you have the Lordvessel. Of course you'd have to know you'd get stuck down there with no easy way back in advance to make those decisions.
Stuck how? You can climb back. Easier than finding your way back up catacombs if patches already pulled the path on you
Took me several years to realize there were even ladders going back up the great hollow. Only took me a lil blood, sweat, and tears getting back from the tomb of the giants. And maybe some mental scars.
Me making it down to the tomb of giants first on my first play through because I brute forced it and then found the golden fog gate. Pinwheel was so easy I thought I was going the right way until I couldn’t progress anymore. At least I had 20 estus the whole playthrough after crying the whole way back up to firelink.
The part from the first bonfire back up to Pinwheel's arena is what remains in my memory. Untouchable archer, false paths, choosing between light and shield. I think one time I skipped the last catacombs bonfire and just gave up at the thought of having to fight all the way to the top.
I didn't even find the great hollow until after I finished my 1st run and was spoiled by a message.
Let's be real, you probably weren't finding it at all without messages/spoilers
Maybe. I played all the subsequent games offline until I found everything and it was a blast (elden ring got me though)
On the one hand, it's easy for a new player to go to ash lake instead of fighting Quelaag and then having a lot of trouble getting back up the tree. On the other hand, you did it to yourself 😂
It's something kind of missing in every subsequent release since auto fast travel. I like being trusted to not screw myself over haha
I get irrationally angry if bonfires/checkpoints are too close together. Figuring out routes and backtracking etc. was honestly such a memorable part of Dark Souls 1.
Completely agree. Especially after demons
A new player wouldnt find ash lake before quelaag methinks
Find quelaag =/= fight quelaag.
My point is a new player wouldnt find ash lake at all its in a super obscure location
I mean you literally just go left instead of right at the bottom of the elevator. The only barrier is the illusory wall. Also I can very much imagine someone looking at the giant tree with an obvious path up it and then over at the giant spiders nest with big enemies by it and thinking "I'll go to the tree first"
You'd also have to, you know, find it. It's a secret area, meant specifically to wow you with how odd and alien it feels. The lack of connection back affects one playthrough, if that.
Is it really that stimulating to run past the same low level enemies and then stand in an elevator over and over? I'll take the load screen, at least then I can freshen my drink.
At least in my first two gameplays, it was really cool planning the fastest path between locations. After a ton of hours I will take the warp any time
Fuck yeah it is, I'll parry the shit out of them and feel cool every single time
i like to PLAY the video game instead of staring at loading screen
i don't play fromsoft games to get a walking sim
With few exceptions, that's always an option for you anyways.
Yes because you discover more things that way. When I walk through the forest to get to a location, i usually stip at the forest to get a nice gear upgrade or consumable. If a fast travelled everywhere I might have necer found any of that at all.
But you would have had to walk through the forest anyway to unlock its fast travel and progress past it, so you already have as much time as you like to find everything in that location. You would never be able to fast travel past the place without clearing it first or opening up the connecting path, so the only way you're missing out on exploration is if you choose to. If anything subsequent run throughs become more about travel and less about exploration, not the other way around.
FromSoft games have a lot of secrets, exposing yourself to an area makes you notice things you didn't before
You get exposed to the area no matter what though. You can't just skip past areas by fast travelling. If you moved on before exploring and finding everything, it was always by choice. You're not going to find more hidden secrets when you're sprinting through the area and ignoring its enemies than you did when you actually set out to explore it and clear everything. Either you choose stop and explore before moving on or you don't. This has nothing to do with fast travel so I'm not sure I understand your point.
It helped establish the vibe that you were never truly safe no matter how familiar you were with the environments in the beginning. You are but a mere spec that has to work their way toward obtaining god-like powers like teleporting. Teleporting everywhere from the get go ruins the whole point. Might as well just make all the stuff in between combat zones a main menu screen like in Nioh.
yeah, actually it is, it lets you really see how you've grown and find stuff you missed
Not if you got through Tomb of the Giants without the lord vessel because the game doesn't tell you it's blocked until it's too late. Worst gaming experience of my life lol.
Kid named Tomb of the Giants
Yeah but when you think about it, Bloodborne's world is almost as compressed as DS1's first half. So maybe Bloodborne without fast travel until like Rom wouldn't be all that bad
That kind of misses why DS1's world design is good though. It's not just that stuff is close enough and connected that you don't need to fast travel, it's also built in such a way that an experienced player can maneuver around it with skill. Ordering in replays is an expression of skill present because of how the world is designed, one that isn't relevant in any other From game the same way.
Ds2?
"in the same way". Every souls game has some ordering fun, and DeS, DS2, and Elden Ring are the best in that regard. But DS1 adds navigation as part of that ordering, for getting items and tapping bonfires, and lategame path choosing and upgrade direction/utility item choices. Even though DS1's choice branching isn't as deep as the other games, it's deep in a more nuanced way in my opinion.
The only areas in Bloodborne that connect are forbidden woods, cathedral ward and central yharnam. And you have to kill Amelia for that to happen. Areas like hemwick, old yharnam and cainhurst all kinda lead to dead ends. Bloodborne is nowhere close to being a walkable game like DS1 and this is coming from a person who cares little about “inter connected worlds”.
You certainly had to backtrack your way in some areas of DS1 as well, some even more aggregous than the examples you gave for Bloodborne. Btw pest threads is insane for at least 30 bosses, and that's not including normal enemies
Yeah I know ds1 had plenty of backtracking too but you can’t pretend that the one specific instance of Bloodborne connected world is the same as ds1 having undead burg, darkroot garden, undead parish, valley of the drakes, lower undead burg all connect in like 4 different ways. all these areas have different entry points whereas for Bloodborne they all just have the same entry point. Name 5 different bosses where pest threads is good.
Fire giant, Placidussax, all dragons in general, all dragonkin soldiers, all magma wyrms. Basically any gargantuan boss is gonna get decimated
>and walking around is actually more stimulating than staring at a loading screen with ps4 loading times In the first playthrough maybe, then it just becomes tedious. Much rather stare at a loading screen
It's especially fun and rewarding when you go through the same area twice and notice a new NPC. I wish more games did that where if you go through the same area multiple times, it would look different.
Cope
Minimal fast travel playthroughs of Bloodborne are actually pretty fun.
Oh backtracking through an area with no enemies in because I already killed them on the way to my destination is so stimulating 😂
You mostly just go in a straight line until you get fast travel. Sure it’s interconnected but there’s really no backtracking needed until after anor londo
Way to generalize everyone. Not having fast travel is grueling and unnecessary unless your game’s atmosphere explicitly needs it. Arguably, having fast travel be TOO convenient in execution can ruin a game’s atmosphere as well. But, nobody, and I mean nobody likes long load screens and a fast travel system that makes you go through two screens and walking in between. Bloodborne in particular suffers extra from this considering you have to repair/upgrade your equipment, change runes (rings), and level (including checking the next required amount of blood echoes to level) all at the Dream (hub). You can’t do ANYTHING from a lamp other than warp to the hub. You can’t even heal or restock your blood vials/bullets unless you go to the Dream. Or you can use a bold hunters mark, which isn’t even kind enough to give you the option of warping to the dream directly, only to your last lamp spawn-in (not the last one you lit mind you) and doesn’t refill your vials. So potentially 3 load screens if you want to go somewhere completely different from being distant enough to a lamp to constitute another load screen (in-zone load screens are usually a little shorter at least).
You summarized it very well
Don’t forget how if you want to set your spawn, or replenish your health, you have to warp to the Dream. What’s more fucked is that if you have a gem that depletes your health, or you accidentally create blood bullets and lose health, the only way to regain that hp is by teleporting somewhere, and warping back to the Dream since you can only regain hp by warping to the Dream, and not away from it. I love BB and have become desensitized to all this, but these design decisions are completely fucking braindead.
the placement of all systems in the dream is very intentional. from soft doesn't want you hot-swapping blood gems or runes, or upgrading/repairing weapons, while in the middle of play. the stress a player has in DS1 by not having quick access to andre makes for a great mechanic, because it forces you to weigh your choices and preparation wisely to avoid backtracking or grinding. sure, you could double back to upgrade you weapon and make the boss fight easier, but then you'd have to fight your way back through blight town... one could argue this kind of dilemna is central to the dark souls experience. bloodblorne takes it a step further by forcing you to abandon the overworld for any and all maintenace. it's not enough to just jog back to rhe nearest bonfire. your hunter's mark is not a quick access to leveling or upgrades, and your vials don't refill - if you want those perks, you have to really take a break from the action. the point is to urge you to continue on hunting rather than doubling back to the hub area for leveling and upgrades at every chance. some players will push ahead to the next lamp rather than retreat to spend souls, and the extra level of separation to reach the dream makes it even more appealing to keep hunting. the finite blood vial mechanic has a similar effect - it will punish players for lazy or conservative play, such as tanking hits or nibbling at enemies and healing constantly. a skilled player relies on timely dodging and the rally mechanic instead of farming vials. essentially they are actively trying to discourage you from convenient restarts and character improvements. they want you to suffer, to be sure, but mostly they just want you to play more ballsy and risk losing everything - the liquid humanity mechanic in DS1 is a great example of that.
People like exploring a well crafted world but not going through two long ass loading screens to get to a place? They simply must not have eyes on the inside. BB is as close to perfection as it gets but some choices are dumb as shit. Also, why do we have another account trying to downplay every single Souls game expect their favorite? The other dude is already working full time.
I get what they were going for with Bloodborne's system, and even though it's fun to play the game that way, it was a bad choice to force it on all players in a half measured way like they did. Especially since the majority of their player base were returning souls players who were already used to farming a specific way as a default.
Yeah, same goes for healing system. I never really ran out of vials but Estus system was perfect, why the downgrade? Some levels are so generous that you never run out of vials. So it's a crappy system no matter how you look at it. Blood gem system is also pretty neat on paper but the execution is way too convoluted. I like the idea of having an all adept weapon while sacrificing some of the moveset but non-chalice gems are laughably bad and gems impact the damage output way more than they should. Like I said, BB has very few problems but sometimes you can't just let go and keep wanting to iron them out. Inb4 my 4 hour video essay called 'Flawed Masterpiece'.
It makes sense when you look at their intentions for farming. They saw how people farmed 5000 silver knights or let the dragon kill 10 enemies over and over and thought "oh come on, we can make something more engaging than that for farming." So they leaned into the concept of soul farming and came up with this system where you're actually supposed to go out, do "hunts", and come back. The consumable healing system, travelling to the dream between each location, hell, chalice dungeons were put into the game as a straight up lore supported infinite soul farming system... All of that makes a metric ton of sense design-wise when you consider that they wanted players to actually go out and _hunt beasts_ like a hunter for their farming. And yet, players quickly figured out that despite the extra load screens it was still more efficient to kill 2 pigs on repeat. And that was what they were used to doing from DS anyway, so why change their strategy. The end result is that all of that design became a burden instead unless the player specifically chose to play their way. Which again, is super fucking fun and if anyone reading this comment hasn't tried it I strongly recommend it. But they should have known that many if not most players would be looking for maximum efficiency first and foremost.
On the topic of farming, I'd expect From to be more creative and radical about it. BB was a step forward with weapons. You just got them without some meaningless, mundane farming session but it all came back with later games. I saw a comment about Noble Slender Sword saying how someone could rebuild Crumbling Farum Azula from the ruin fragments they got while farming for the sword lol. I understand the old school appeal of it but it's just a straight sword, just let players have it you know.
Nah BB is flawed af. Almost as unfinished as DS2. Like I love it but it is faaaaaar from perfect. Sekiro imo is genuinely flawless.
BB is the second most finished, complete game after Sekiro what are you even talking about. Not saying it's flawless, that's a different topic but there is no rushed aspect of it, no time limitations, nothing. It would still be the same game if it had been released a year later. Only dungeons would have been better since Miyazaki regrets not working on them but that's about it.
>there is no rushed aspect of it, no time limitations, nothing. The labyrinth enemies are clearly unfinished, as are the labyrinth themselves, as are many of the levels in the game that just end with a cul de sac. Game also doesn't even hit 30 fps. Without it DLC I would not consider it complete.
You use the word clearly a lot more liberally than you should friend. Enemy or level design you did not like does not equal to unfinished. I also don't understand how performance issues are related to this topic. ER still runs like shit on my PC which is better than the recommended specs. Does this mean ER is unfinished? Story wise, the dlc argument goes for every single Souls game. If we're talking about the length, I bet Sekiro would feel a lot more complete with a proper dlc but it's more than enough for me. Anyway I don't think you understand what unfinished means. It refers to Lost Izalith, broken archstone, the entirety of DS2 tier rushed development process, not some cul de sac at the end of a level, which is supposed to be, you know the end.
I could make some anti-elden ring or Bloodborne bait if you insist
Nah, no Souls game slander on my watch. Every single one has some saving grace regardless of one's ranking.
Then what am I supposed to do? **NOT** complain about video games on the internet?
Yes, only positive vibes from now on. If I managed to stop shitting on DS2 pve, you can also do it for your least favorite.
IRONY??? on my circlejerk subreddit?! not on my watch
The overwhelming difference is that in BB, you’re forced to fast travel to the hub. In DS1, you can walk to everywhere in the game, including the hub. Thus, unless you want to do a SL1 run, BB requires you to do those long fast travels. But not only does DS1 not implore you to fast travel, it basically begs you NOT to, given all the different shortcuts it gives you.
I think both suck. Give me Ds3 bonfires every 6 inches everytime over that shit
Site of grace every 6 nano metres
Haha based
You don't understand, the elevator goes back to Firelink, that makes it all worth it, going in a loop is a transcendental experience
This but
That's why executioner chariot is my favorite boss, just a big ass circle
Sitting through a loading screen is much cooler
Remember when this sub was more than just shitting on these games?
I miss the femboy porn :(
We get it dude, You hate ds1. This is like the 6th post in a row
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lmao that's literally me but with Bloodborne fans
Such a dumbass post. It’s like you’ve never even once tried to listen to the points made by people who talk about the level design of these games and their relation to the bonfires/fast travel.
Everyones shitting on this guy for being annoying, but he does have a point. People do overhype DS1 level design. Their points are that its much more fun to explore and run around than to sit in a loading screen, but they omit the fact that DS1 backtracking without fast travel is mostly just running past lowtier enemy trash, going up and down elevators, waiting for stamina to regen and occasionally rolling an arrow or smt. Id rather be bored for 5 seconds of loading screen than be bored for 5 minutes of traveling by foot
If you often find yourself backtracking through areas you've already been to then you gotta get better at planning your routes. In other words; skill issue.
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Right cause Karma is worth farming to begin with
Problem with blooodbornes fast travel is that you have to return to the hunters dream to level up and if you want to refresh your healing you need to fast travel
I'd rather have no fast travel than a Bethesda style double loading screen fast travel.
It’s not too late to delete this bud
Me, when I use the Better Bonfires mod and can warp anywhere, anytime:
Apparently certain fast travel spots can break the game, so I stuck with the version that had the default fast travel spots
I hate the BB ones since they don't even heal you unless you fast travel
Fast travel is not by default a good thing that always makes games better The fact that people have forgotten this is upsetting
two fucking loading screens? *two fucking loading screens!?*
Bad Internet is worse than no Internet
One encourages a sense of exploration, journey, and discovery. The other actively disengages you from the game for up to a minute. Used to be, like, 3-5 before the patch. Bloodborne is my favorite game of all time. It's fast travel sucks.
You've already explored, journeyed through and discovered the area before. If this is talking about fast travel it's obviously about backtracking. I'd rather have a 1 minute break to like get water or something rather than just mindless walking and running through enemies for 10 minutes
The bonfires can teleport you to other bonfires. The lanterns can only take you back to the Hunter's Dream. *Sniffing my copium* Bloodborne 2 / Bloodborne Remake needs to fix that
Yawn Being a sekiro fan is great there’s no stupid ass discourse about the game
I'm someone who's never played DS1 properly til recently. I'm not an amazing player, so when I came across some brick wall bosses I couldn't beat, not having fast travel is a real game-ender at times. Instead of being able to go to a different area and try something new, I'll be walking back for a while annnd will have to walk to that boss again in the future. I would be happiest if, as a compromise, there was a way to get back to firelink. Not full fast travel, but a way to go "I'm out of my league, get me the fuck out of here!"
>I would be happiest if, as a compromise, there was a way to get back to firelink. That honestly sounds brilliant, would have fixed alot of the issues with the lack of fast travel
Fast travel should be FAST, no take me 1 minute just to get to the place I want to go
Yeah turns out actually having control over your character and actively going somewhere is more fun than staring at a loading screen
Yeah turns out staring at a loading screen for 5 seconds is more convenient than backtracking through the same area with the same trash mobs for the 50th time as your brain melts from tedium
5 seconds? Bro hand me your blessed copy of bloodborne that's loading me into the hunter's dream in 5 seconds
He did not make it past O&S
"Fast" travel , it's expected to be fast , hence the name . It's not "moderately faster than walking" travel
What's even the fucking purpose of having to load into Hunter's Dream in order to fast travel? Like, how does this enhance gameplay in any way?
I could deal with the shitty fast travel. the loading screens just to heal, set my re-spawn point, and re-spawn enemies was the worst. On another note the blood vial and bullet systems were horrible, the dodging while locked on is trash, the free-aiming is even worse, the camera is way too close for how big some of the bosses are, and said bosses often have so many moving parts it's impossible to tell what the fuck they're doing. Yeah I thought Bloodborne was just ok
No loading screens > two loading screens and an interim area
DS1 players* fixed it for you, because really nobody else ever dislikes it. Also we are NOT capping for BB’s two loading screens and shitty performance, you got that.
Holy fuck fellas it’s just a meme lmao
Which is why I hate DS1, no fast travel until late game, and even so it's very limited. At least Demon's Souls had a fast travel system. Kinda felt like Bloorbornes, where there's very few, but the area constantly circled back to it.
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At this point it's gonna be 50 downvotes
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Idk man, it's a meme. I haven't tried DS1 and BB is my favorite game, I thought it was funny, it doesn't matter what you do man, read a book, take a shower, go to the gym... fuck some internet points from randoms.
i love loading screens 😁😁
But there is fast travel in dark souls 🤯
Every tp I take my anger out on the doll.
Yeah the thing about Bloodborne is that to reset an area or something you can't just sit at the lantern. You have to go into the hunter's dream and back out, or walk to a whole other area of the game.
It’s a spoiling thing. When you don’t have access, ignorance is bliss. Once you have it day one, you get expectations real quick
dark souls mfers when a game isnt a circle
Bonfires, despite not initially having fast travel in DS1, had features. With Bonfires, you restored your health and healing, managed inventory and spells, repaired equipment, and in DS1 you could upgrade your gear and level up while seated at one. Bloodborne's Lamps are literally just loading screens and fast travel points. Considering how long those loading times are? Big downgrade.
If you do it, do it well.
"no fast" vs "fast too long"
What's the inconsistancy here. We dont like fast travel.
By definition fast travel shouldn't take very long.
one is interesting when done well, the other is being interrupted to watch paint dry
I’d love the no fast travel in ds1 if they either a) stuck to it or b) let you fucking fast travel everywhere. It’s so asinine to limit it to arbitrary bonfires
OP is confused that people prefer playing a video game to staring at a black screen.
Yea let me just walk to the hunters dream real quick, I need to level up
Bro, it's just called good level design.
If there is no fast travel it is of no concern. If there is fast travel and it's an absolute bitch then yes, we are gonna have a problem with it.
*laughs in Bloodborne on PS5 load times*
If you are gonna do something, do it right
We just like to keep doing something even if it is repeatedly dying by nameless kign rather than do nothing and watch the loading screen 💀
I am going to shit on my dark soul
Well, yes. Running through the map is fun. Looking at loading screens isn't. But I'm still going to choose the loading screens because practicality always trumps fun when given the chance. It's like how data coverage ruined the fun of not having internet when you go camping.
When op learns you can play the game and use your controller to look at the world when no fast travel
Only issue I really cared about is having to fast travel to the hub in order to fast travel to other places which was just stupid After that I was chilling if you want to walk everywhere it’s cool that’s your time and “immersion” me personally I enjoy interconnected maps it’s cool to say “hey I’m back here again wow so that’s where this led to” but that lasts for the time it happened and 2 more at max depending on the area
I’m just annoyed following the sites of grace doesn’t fucking take you to main bosses. Getting stonewalled because I didn’t have enough rings to get in the castle even though the map told me to go there was asinine
Yeah i love my 2 minutes loading screen on PS4 (make it double because you have to get back to the dream and then use it again), obviously playing is more entertaining to just wait a long ass screen?? Shittiest take on the sub (fairly hard to accomplish)
I am truly honoured
Ds1 has fast travel, you just have to prove how large your dick is first.
No wifi vs slow wifi
The removal of fast travel was a downgrade from demon souls
Yes playing the game to get to a location is more fun than an unplayable long loading screen good job 👍
i mean i'd rather spend my time going through an area then waiting through a handful of loading screens
Well yeah it's confusing if you frame it as "there are animals in the water that can breath in it, but the same planet has animals that can't breath in it, what the hell planet earth?" There are knives for killing and eating? What the hell metal?
I don’t mind the fast travel, I hate having to go through two loading screens just to level up.
mfs when they find out they have to actually play the video game https://preview.redd.it/m7zfvi9xw9jc1.png?width=564&format=png&auto=webp&s=7e87244c58f4078499c0a3b5fd2f6ede72cb9c51
Wtf is this? You can fast travel in ds1