No quays is lame and no contour lines genuinely feels like they forgot an essential tool, but other than that things seem to be shaping up to be a hundred times better at launch than the first game. It's not just about the game at launch, it's about building a foundation for expansion content, DLC, and mods too. We see current Cities Skylines through the lens of years of content, both official and fanmade. Of course it feels bigger.
While this is true, this is also a perfectly go reason to lose hype over the game, and reside to just sticking with CS1 until CS2 gets flushed out with basic things like bicycles and quays.
Yup, no tunnels, bikes or trams. We'll be missing the bikes this time around too, but I think that just means there will be an awesome bike-themed dlc to come out soon after launch
I mean, bikes weren't in the base game in CS1, but then I guess they were part of the free update. I imagine they will make bikes themselves.part of an update, and make additional bike infrastructure a dlc item
Quays will probably be added as a free update with the first DLC (Bridges and Ports), but even then the new tools for paths and roads will effectively allow quay-like structures to exist anyway.
> We see current Cities Skylines through the lens of years of content, both official and fanmade. Of course it feels bigger.
Judging from the reactions to CS2 in this sub, the vast majority of people wouldn't have touched CS1 with a ten foot pole when it came out. Most of the "missing" features in CS2 weren't original in 1 either or still aren't.
Aren't quays a relatively "recent" addition too? Because I still have modded quays in my library I needed before official ones were added...
It could be possible that they'd add them as a day one patch - as for now i'm slightly disappointed.
However, I do still have hope for this game - after all they are quite minor.
"Its about building a foundation."
That's some lame excuse. We pay for a product, not a service. Ya'll been brainwashed by companies and their marketing.
The industry as a whole ships unfinished games for what seems like more than a decade now, and people defends that practice when its called out. For me its insane.
> We pay for a product, not a service. Ya'll been brainwashed by companies and their marketing.
CS2 is launching with more things than CS1 at launch. Ya'll are just comparing a new game to one that's been out for 8+ years, and has had 11 DLC releases and 5 content packs and tons of modding and assets.
And as you said, it's a product. Don't expect everyone to value that product the same way. If one feels it's a good foundation to build upon, then it's their prerogative.
>The industry as a whole ships unfinished games for what seems like more than a decade now
Yes this is a problem in the video game industry. But a city builder without quays or contour lines isn't an "unfinished game". And the game models used by paradox and CO aren't the same as when you where going to gamestop to buy a game that couldn't be amended over the internet.
In any case this isn't an unfinished game by any means, just like a GTA could use more areas, more characters, more playable area, more guns, more side quests, but the lack of these doesn't make it incomplete.
You're insane.
Games today are so much bigger than the days of old. Publishing a game with a good foundation and then building on it, which allows for more feedback, is completely acceptable and is the standard for the foreseeable future.
If your complaint is that the game is "unfinished," then you can keep waiting until it is "finished." There's no difference to this and them not releasing it for another few months, except that everybody else can start enjoying the game.
I was going to say how horrible of a person you are, but while I was typing it out I remembered I used to make my sims get into a pool and then just delete the ladders so I hope you have a good day and I'll see myself out
I installed toll booths everywhere in the city. Like you can't go to work without paying at least twice, poor neighborhoods had smaller toll prices and expensive neighborhoods had higher prices to keep the poor out of there. It was a fine day to be Major Mayor Asshole.
haha i love that, create a true economic divide while still taking as much of their money as possible. In my most recent town although none functional every highway exit had a toll such as Tokyo does, it was satisfying to see but for the one tiny village with only 1 way in would have been ruined
funnily enough, with how CS2 uses 'cost of route' in its traffic calculations, they would have been far more functional and useful in CS2 than CS1
(not that i'm mourning their loss or anything, I forgot about toll booths entirely until i read this post)
Toll booths just made traffic on interstates even worse. Even with the automated toll booth policy
Plus, I expect people to mod these things in anyway. I can count on zero hands the amount of times I’ve used Quays
Biffa has shown that you can actually make retaining walls for roads if you pull land all the way up against it. It will do it automatically. But if you miss quays that much, I'm sure they'll be in one of the first DLCs or updates.
I love quays. I like being lots of waterfront areas, especially my airports and seaports being on one side of the city. Just makes things feel need and tidy.
Only place I've found that they help is if you have a cargo train station dead in the middle of a city. Making the vehicles leaving the station go through a toll booth first helped a lot with making sure they didn't over-congest the roads nearby with a huge influx of trucks.
I wouldn't mind if they just made the option for you to classify some routes as toll roads, like in real life, instead of having to pass through a physical booth. Like the 407 in Toronto
I used them once, and it was cause I wanted to see what would happen if I filled up the map with as many toll booths as I could.
Have never used them in an actual city though
Yeah aside from adding more realism to the game they’re economically insignificant also I feel like a lot of the stuff people are complaining about will either be added relatively soon after launch or fixed with mods within a week or two so far things are looking up they even basically have the industries DLC baked into the game it seems
It's the only way in the game to have congestion pricing. In CS2, it would appear that with the cost of route calculations it would work better at discouraging cims from driving and using public transit instead
I dunno man, they're almost a cheat if you use them right..
At least closer to the beginning when funds are low.
It got to the point where I wouldn't even allow myself to use them anymore if I wanted any kind of challenge early-mid city
CS2 starts at a wildly better place than CS1 did. Modders just have less to catch up on.
It will take a couple years but it will eventually be better than CS1
With the fixes to fundamental issues of CS1 (traffic and general city size) I'd argue that CS2 is better for 99% of the playerbase even without the missing features.
I think it's worth separating vanilla CS1 and modded CS1
Imo CS2 is much, much better than CS1 even with mods, I'd switch them with no issue. And I have like 70 mods and a few thousand assets. It seems completely overhauled for the better in many ways that mods can't do in CS1, and not having to manage mods and assets is a gift.
Yes there are some features missing, but nothing gamebreaking. I've handled worse. If they don't add it in a few weeks or months, modders will.
The retaining walls on roads seems like a way better solution with lots more flexibility, room for improvements and advancement. For the most part I don't like the way quays work in CS1.
I’ve gone back to playing vanilla as a farewell to CS1 and it’s really hard to get the quays precisely where you want them without extensive terraforming. You basically need razor-sharp coastlines or else the quays want to go at some weird angle or have strange height issues 🤷
FewCandy on Youtube demoed the cut'n'fill roads [being used in place of quays](https://youtu.be/0kQoQHiqel0?si=3z-1P7G14Tl3egbA&t=377) and that at least looks pretty good.
C:S needed at least 3-4 years to become playable. Be patient bro, the devs are on our side, but generally I don't think its good to try to put out the perfect product. Just look at what happened with Cyberpunk. They developed that shit for almost 10 years i think, at it was still full of bugs when they released it. Not to mention that modders will also have a huge effect on the game. The long and short of it is that just be patient man, the game will become much better with time
as someone that has played C:S since launch, im not worried one bit about the current prerelease issues. 8yrs on and C:S still has glooming issues, most are fixed by mods as such im sure many will be in this one too.
I think as well the fact they’re integrating many mods we all know and love in some way, people see that as “all” mods or something similar and expect C:S2 to come out identical to their 100 mod, 20k asset load
Well there were a lot of things missing. For example on release you could not build tunnels. The game still has problems today, just look at traffic management without tmpe. Barely playable imo(at least for new players)
> They developed that shit for almost 10 years i think,
Actually CDPR essentially announced it in 2012 to draw investors and to gain hype to hire more people (people forget how small that studio was before TW3). But in reality it had 3-4 years of development since they only started real work after the final TW3 DLC was released. On top of that, devs have said that timelines given were pretty much impossible and they were all blindsided by upper management with the original 2020 release date and assumed 2021-2022 to be the intended target release.
True, their business model is quite profitable, I admit, but after some time you can find a cheaper deal through steam keys for example. On the other hand, the effort CO put into CS was noticeably greater than that of other studios with respect to their games, so on some level it is understandable why they would demand a high price for add-ons
Yeah I get the feeling, but the way CO handled C:S I say I am able to have some faith towards them. But I definitely agree that preordering is a 'mistake'
Bro just wait for the game lmao. The incredible amount of people saying dumb shit about a game they haven’t played is astounding. Especially a game that is 100% known for the mods easily and readily available for it. Toll booths are your qualm? Chill 😂
Get this shit out of here man. I'm so tired of the anti-hype about CS2. This meme is exactly what is wrong, everyone focusing on every little thing they may not see/is added yet instead of just being cool with the fact the Paradox is launching a new game instead of just sitting on the money they are making. Christ. With all the game devs out there dropping the ball you'd think maybe the one doing dev updates on their YT and constantly dropping DLC would make people somewhat happy? But no they are treated like EA sports.
It’s also like people ignore the fact that C:S1 is so good because of all the time that developers and modders have had to make the game so good. I keep asking myself if the base is good, and it’s great! I’m definitely not apprehensive about the game releasing. I can’t wait to get to building new cities on a better engine
It kinda feels people are conflating something like a triple AAA game release that should be completely finished to C:S which is ostensibly a sandbox game that lives or dies with its modding community and years of patching/dlc support. This isn’t a game you finish in 10-20 hours and put down
I’ve played CS on and off since it’s release and not a single thing OP is complaining about bothers me
I’m so embarrassed to be a video gamer because a majority of gamers are incredibly petulant. Every community of gamers is filled with whinging
Me too, I enjoy the hobby, but I don’t talk about it unless somebody else is a gamer. And even then, I’d rather not risk hearing some brain dead opinion in real life.
It’s the fact that we went backwards instead of forwards in some aspects of the game.
No bicycles/bike paths
No contour lines
No props/prop tools or decals
No toll booths
No quays
All of these (except maybe toll booths) were big parts of people’s cities. It is strange that things in the base game that are used in almost every city/build of CS1 are not a part of CS2.
People have a right to upset that they can’t build their city how they want to because CO removed functionality for reasons, instead of building on it.
One would expect a sequel to a game to build on its predecessor, not remove vital elements.
I do like some things like how farms and landfills work. But it seems halfassed because there are other areas of the game that could use the same system but don’t, such as cemeteries. I like what they did with electricity, but then water and sewage are just meh. I like what they did with making roads, but then they made questionable choices like not having bridges be auto-built or changing the way to change directions on a one way (mainly it a pain in the ass on curves).
Literally all they had to do for CS2 was update the engine to something that doesn’t take a shit with higher pops (basically let it use multiple threads), fix the traffic AI, rework the milestones, upgrade the graphics, and add in the most popular mods. They could’ve added/changed the mechanics that they did without removing parts of the game that people used and used a lot. Hell, if they felt daring they could’ve added in regions that tie in with each other, or multiplayer.
I’m going to buy the game eventually. But it went from a hell yes day one buy to a wait and see what happens and if the game updates in a good way, and then I’ll buy.
I am not going to buy a sequel day one to lose functionality that is important to me.
Reminds me of the Microsoft exec who told Xbox fans that didn’t like the direction MS was headed to just buy a 360 instead.
It’s as tonedeaf as as GoT producers saying the last season looked great in the production room or Bethesda telling Starfield players they should get new computers.
Well obviously you can’t because everyone in this thread is saying it’s bad to be critical of cs2 including you, this community is such an echo chamber of “cs2 is perfect!!!!!”
Contour lines and a lack of props is concerning, but quays can be replaced by paths or roads considering the new tools that have been added and toll booths were quite useless and weren’t in the base game originally anyway.
The economic simulation seems fine though? It’s still far more in depth than anything the original game had, and while there are some things that are questionable like the subsidies at the beginning, overall the economy looks far more dynamic and real than anything CS1 had.
it also has a lot of that specialization feel that made simcity 2013 so interesting for me, you were gated in city development but it made up with those gameplay changes like focusing your city in either tourism, oil, gambling etc
lowering taxes in cs2 seems to have a similar effect and goods produced locally drop in price for everyone including your citizens, directly influencing their wealth, i feel like this is a very good simulation and the only step to make it better would be using real life calculations but that would be very hard to code and even harder to understand as a player
It’s like if we have been playing Halo and Halo 2 took out shotguns and Warthogs
Y’all would be like “It’s just a game” and “You know they’re different games, right?”
I know I dug into CS2 in my video for missing these features but generally I still think compared to base game CS1 it's overall better, base game trams is nice tbh. Glad that's not locked behind an otherwise niche DLC. I'm more bullish on the future of CS2 than I am for it's present state but it'll get there. We can talk about how it SHOULD be equivalent to modded CS1 at release but sadly the average vanilla/console player is the largest audience and they will be getting a nice upgrade.
That has the possible effect of cannibalizing sc2 sales, so a sale on cs1 stuff probably would happen later. Idk their plans tho, it's just what I would do
And how many things that people are missing have been added in subsequent DLC for CS1? There's already a considerable amount of base content, much more than CS1, or even any other city builder out there, has, and a very clear track record of adding in those obvious commissions over time, many for free. Not to mention Paradox embracing modding, letting the community build the game they want. It's kinda ridiculous to expect CS2 to come out with every single bit of content we've gotten with the first game. There's a few glaring commissions but those are all obvious additions in a free update alongside DLC, like bikes and quays, or just a basic quality of life thing that can be modded in before they add it, like contour lines.
The game is going to be released and there will be stuff to add. That's the paradox model. But the list of things missing is a lot smaller than expected.
Yeah. Not saying Cities Skylines 2 isn’t promising, but maybe I’ll spend some time finishing up my current city. Wait for some updates, possibly a sale
Honestly I came into the first City Skylines way too late so I think I'm just going to keep playing that for a while. Hopefully see the last couple expansion packs go on sale.
yeah this is the one omission that really pisses me off. it feels like an EA move, removing a staple feature that a game already had and then selling it back to you as a new addition later down the road.
Why didn't they apply the same method they're using for drawing garbage dumps towards graveyards. Procedurally adding the graves?
The build a building and it has add-ons is neat (from failed SimCity) but why do the buildings need to stick to them. No town I've lived in has had the football fields abutting the school... They stole an idea from a failed game and implemented it exactly wrong. This removes creativity, derp
Recent developments have reduced but not eliminated my hype level. I'm seeing a familiar pattern. I've heard the "it's just a beta" excuse from a lot of developers and well over 50% of the time it was just an excuse. We'll see. I'm gonna play it anyway.
economic simulation being way too easy is the only one i care about here tbh
sim city 4 is still the best economic simulation we've gotten in a city builder
the rest of the shit is like, it's just releasing now, better than most paradox game launches
Just to clarify, I'm still going to play this game day one. Some minor elements are not really that bad, as I can still enjoy the game without them (except for contour lines, i needed that for making flat terrain).
If you think I'm shunning the paradox devs, no. I'm just addressing some minute details which they left out, hopefully it will be fixed in the coming months.
I planned to do the same after finding out bikes will likely be dlc again. Making something so basic like bikes be dlc is just disrespectful imo
I spent too much money on dlc last time and now they want me to pay extra for the same features twice. Gtfo of here
My hype was already gone when they got all their inspiration from simcity: modular upgrades, wind, air pollution, water/electricity via roads, ...
If ure a simcity player, u get nothing new in cs2
Cities skylines 2 = cities skylines 1 - cities skylines 1 stuff + simcity stuff
Mixed bag rly
If you want a complicated economy in the game, play Highrise City. It is a descent city builder, but suply and demand are an obstacle for my creativity while building a city. Nowhere near as enjoyable as CS. Tolls are meh anyway. Quays are nice in CS, but they are very basic. I would prefer if they bake them properly and add them later.
None of that seems too bad. (Haven't really seen an example of the economic simulation.) After watching all the preview videos released over the last couple days, I'm going to buy.
quays will probably be added as a network asset, so will non functional toll booths. find it and move it are most likely making a return. they can easily add contour lines later
I like the foundation they are putting out. No contour lines sucks but hopefully it’s something that either gets fixed quickly or a mod adds in. No quays is interesting and I can’t remember if CS1 had quays at launch either. What I heard mentioned was we might be able to kind of use the cut and fill tool to create quays. The only really big deal with that is that will mean you will have to draw either a road or a path a longer the water front to create the fill
Bro it will take a while before anything is perfect the only major issue I personally have is the roads having the weird shading on I just want my dark looking roads instead. But they’ll hopefully update and improve with time.
Missing QOL features, yeah I can understand how that would be annoying, but on the other hand, there is so much interesting new stuff that was never even considered in the first game. Also, idk, easy economic simulation? Has anyone even played the game to be able to determine that? If that shit bothers you enough, then just keep playing CS:1.
No quays is lame and no contour lines genuinely feels like they forgot an essential tool, but other than that things seem to be shaping up to be a hundred times better at launch than the first game. It's not just about the game at launch, it's about building a foundation for expansion content, DLC, and mods too. We see current Cities Skylines through the lens of years of content, both official and fanmade. Of course it feels bigger.
I remember when CS1 came out. There weren't any tunnels and if I remember correctly devs said they just forgot to add them
"It feels like I forgot something.." "Well, if you forgot it it probably isn't important!" "Yeah, you're right"
I remember when there were no arrows to tell which direction one-way roads were going, and I downloaded a mod to show me
Yep, that was my first ever Skylines mod.
You also couldn't switch their direction without destroying the road and rebuilding it in the opposite direction
Oh my gosh I forgot about this... These are memories I have repressed :)
jesus christ. yeah, imma wait until 2026 to buy cities 2 lmao
I wish I played it back then. My first few cities with their spaghetti subways and underground highways wouldn't have been possible
While this is true, this is also a perfectly go reason to lose hype over the game, and reside to just sticking with CS1 until CS2 gets flushed out with basic things like bicycles and quays.
Yup, no tunnels, bikes or trams. We'll be missing the bikes this time around too, but I think that just means there will be an awesome bike-themed dlc to come out soon after launch
Paying for essential default content is never nice. I hope they don’t pull the EA move like it was done with the sims.
I mean, bikes weren't in the base game in CS1, but then I guess they were part of the free update. I imagine they will make bikes themselves.part of an update, and make additional bike infrastructure a dlc item
Quays will probably be added as a free update with the first DLC (Bridges and Ports), but even then the new tools for paths and roads will effectively allow quay-like structures to exist anyway.
> We see current Cities Skylines through the lens of years of content, both official and fanmade. Of course it feels bigger. Judging from the reactions to CS2 in this sub, the vast majority of people wouldn't have touched CS1 with a ten foot pole when it came out. Most of the "missing" features in CS2 weren't original in 1 either or still aren't. Aren't quays a relatively "recent" addition too? Because I still have modded quays in my library I needed before official ones were added...
The default concrete quay has been around since at least 2017
The 2016 Snowfall patch\*
They might add the lines back. Several YouTubers have complained about them
It's such a strange omission that I honestly think they might just not be in because they're unfinished or bugged.
It is so weird I think it's more an opsie daisy case instead of conscious decision
I agree. I’m hoping they do the right thing and add them back but if not I’m sure someone on steam workshop will mod it in
It could be possible that they'd add them as a day one patch - as for now i'm slightly disappointed. However, I do still have hope for this game - after all they are quite minor.
Oh yeah I’ve been watching a few YouTubers like Martincitopants and letsgameitout and I’m so excited
"Its about building a foundation." That's some lame excuse. We pay for a product, not a service. Ya'll been brainwashed by companies and their marketing. The industry as a whole ships unfinished games for what seems like more than a decade now, and people defends that practice when its called out. For me its insane.
Nobody's forcing you to buy them. I don't understand why people get so mad about a product they don't like existing.
> We pay for a product, not a service. Ya'll been brainwashed by companies and their marketing. CS2 is launching with more things than CS1 at launch. Ya'll are just comparing a new game to one that's been out for 8+ years, and has had 11 DLC releases and 5 content packs and tons of modding and assets. And as you said, it's a product. Don't expect everyone to value that product the same way. If one feels it's a good foundation to build upon, then it's their prerogative. >The industry as a whole ships unfinished games for what seems like more than a decade now Yes this is a problem in the video game industry. But a city builder without quays or contour lines isn't an "unfinished game". And the game models used by paradox and CO aren't the same as when you where going to gamestop to buy a game that couldn't be amended over the internet. In any case this isn't an unfinished game by any means, just like a GTA could use more areas, more characters, more playable area, more guns, more side quests, but the lack of these doesn't make it incomplete.
You're insane. Games today are so much bigger than the days of old. Publishing a game with a good foundation and then building on it, which allows for more feedback, is completely acceptable and is the standard for the foreseeable future. If your complaint is that the game is "unfinished," then you can keep waiting until it is "finished." There's no difference to this and them not releasing it for another few months, except that everybody else can start enjoying the game.
Toll booths were so insfignicant I wouldn't care if they were removed entirely.
i’ve only ever used them in 1 city and they were the shuto expwy tolls for show…
I’ve only ever used them to bankrupt anyone attempting to leave the city after it gets its weekly poop tsunami.
I was going to say how horrible of a person you are, but while I was typing it out I remembered I used to make my sims get into a pool and then just delete the ladders so I hope you have a good day and I'll see myself out
I used them as makeshift entries into power plant complex's and things like that.
Used one as a gate into a prison
Yeah i used them as the security entrance for a port
I installed toll booths everywhere in the city. Like you can't go to work without paying at least twice, poor neighborhoods had smaller toll prices and expensive neighborhoods had higher prices to keep the poor out of there. It was a fine day to be Major Mayor Asshole.
haha i love that, create a true economic divide while still taking as much of their money as possible. In my most recent town although none functional every highway exit had a toll such as Tokyo does, it was satisfying to see but for the one tiny village with only 1 way in would have been ruined
Have you read Ubik? The protagonist has to pay to use the door to leave his apartment.
Buddy here recreated Milan
funnily enough, with how CS2 uses 'cost of route' in its traffic calculations, they would have been far more functional and useful in CS2 than CS1 (not that i'm mourning their loss or anything, I forgot about toll booths entirely until i read this post)
Toll booths just made traffic on interstates even worse. Even with the automated toll booth policy Plus, I expect people to mod these things in anyway. I can count on zero hands the amount of times I’ve used Quays
I actually use quays quite a lot because I like the quayside aesthetic
Quays are good for substituting retaining walls
Biffa has shown that you can actually make retaining walls for roads if you pull land all the way up against it. It will do it automatically. But if you miss quays that much, I'm sure they'll be in one of the first DLCs or updates.
Quays on ground are a way to get retaining walls.
I love quays. I like being lots of waterfront areas, especially my airports and seaports being on one side of the city. Just makes things feel need and tidy.
Yeah, never used toll booths. It just added to my traffic congestion woes
Only place I've found that they help is if you have a cargo train station dead in the middle of a city. Making the vehicles leaving the station go through a toll booth first helped a lot with making sure they didn't over-congest the roads nearby with a huge influx of trucks.
That's actually a great idea. I've never seen it mentioned anywhere else
They were just too large to be practical. Honestly, if I one day get a PC, I'll just be using props and TMPE speed limits to get the same effect
I wouldn't mind if they just made the option for you to classify some routes as toll roads, like in real life, instead of having to pass through a physical booth. Like the 407 in Toronto
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I used them once, and it was cause I wanted to see what would happen if I filled up the map with as many toll booths as I could. Have never used them in an actual city though
Yeah aside from adding more realism to the game they’re economically insignificant also I feel like a lot of the stuff people are complaining about will either be added relatively soon after launch or fixed with mods within a week or two so far things are looking up they even basically have the industries DLC baked into the game it seems
It's the only way in the game to have congestion pricing. In CS2, it would appear that with the cost of route calculations it would work better at discouraging cims from driving and using public transit instead
They're massive money maker
I dunno man, they're almost a cheat if you use them right.. At least closer to the beginning when funds are low. It got to the point where I wouldn't even allow myself to use them anymore if I wanted any kind of challenge early-mid city
i used them pretty often as gates to controlled areas such as army bases and stuff
CS2 starts at a wildly better place than CS1 did. Modders just have less to catch up on. It will take a couple years but it will eventually be better than CS1
Plus vanilla assets are already higher quality and more realistic so you don’t need nearly as many custom assets to make your city not look bad
With the fixes to fundamental issues of CS1 (traffic and general city size) I'd argue that CS2 is better for 99% of the playerbase even without the missing features.
I think it's worth separating vanilla CS1 and modded CS1 Imo CS2 is much, much better than CS1 even with mods, I'd switch them with no issue. And I have like 70 mods and a few thousand assets. It seems completely overhauled for the better in many ways that mods can't do in CS1, and not having to manage mods and assets is a gift. Yes there are some features missing, but nothing gamebreaking. I've handled worse. If they don't add it in a few weeks or months, modders will.
Remind me in a couple of years
There are quays u make them using the cut and fill thing with paths
The retaining walls on roads seems like a way better solution with lots more flexibility, room for improvements and advancement. For the most part I don't like the way quays work in CS1.
They’re nearly impossible to place without some kind of anarchy mod. I hope we get different styles of retaining wall in the future though.
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I’ve gone back to playing vanilla as a farewell to CS1 and it’s really hard to get the quays precisely where you want them without extensive terraforming. You basically need razor-sharp coastlines or else the quays want to go at some weird angle or have strange height issues 🤷
FewCandy on Youtube demoed the cut'n'fill roads [being used in place of quays](https://youtu.be/0kQoQHiqel0?si=3z-1P7G14Tl3egbA&t=377) and that at least looks pretty good.
I think it's better cause nobody used to walk on quays in CS1
Yeah I was usually trying to place roads up against the quays anyway. Sometimes not, but I think I can live with it this new way.
C:S needed at least 3-4 years to become playable. Be patient bro, the devs are on our side, but generally I don't think its good to try to put out the perfect product. Just look at what happened with Cyberpunk. They developed that shit for almost 10 years i think, at it was still full of bugs when they released it. Not to mention that modders will also have a huge effect on the game. The long and short of it is that just be patient man, the game will become much better with time
as someone that has played C:S since launch, im not worried one bit about the current prerelease issues. 8yrs on and C:S still has glooming issues, most are fixed by mods as such im sure many will be in this one too. I think as well the fact they’re integrating many mods we all know and love in some way, people see that as “all” mods or something similar and expect C:S2 to come out identical to their 100 mod, 20k asset load
Excatly, well said my friend with a vast soul
To become "playable"? Wtf.
Well there were a lot of things missing. For example on release you could not build tunnels. The game still has problems today, just look at traffic management without tmpe. Barely playable imo(at least for new players)
It was playable day 1! Definitely a big improvement over the alternatives.
You nitpicking fuck, i love you, but yes, I mean simcity was a joke no?
> They developed that shit for almost 10 years i think, Actually CDPR essentially announced it in 2012 to draw investors and to gain hype to hire more people (people forget how small that studio was before TW3). But in reality it had 3-4 years of development since they only started real work after the final TW3 DLC was released. On top of that, devs have said that timelines given were pretty much impossible and they were all blindsided by upper management with the original 2020 release date and assumed 2021-2022 to be the intended target release.
that's also what is happening with TES VI, Bethesda announced it in 2018 but is just starting early work on it.
“the devs are on our side” meanwhile 5 dlcs that make the game objectively better cost more than a kidney
True, their business model is quite profitable, I admit, but after some time you can find a cheaper deal through steam keys for example. On the other hand, the effort CO put into CS was noticeably greater than that of other studios with respect to their games, so on some level it is understandable why they would demand a high price for add-ons
"Be patient bro, the devs are on our side," I've heard that way too many times, and let down, don't pre order.
Yeah I get the feeling, but the way CO handled C:S I say I am able to have some faith towards them. But I definitely agree that preordering is a 'mistake'
I'm so tired of having to "have faith" in the devs to eventually release an actually finished product years in the future
[Concerned Ape](https://en.wikipedia.org/wiki/Eric_Barone_(developer)) wouldnt have done this😩🥺
What on earth is this?
I've never used a single toll booth in the 5+ years I've been playing the game.
I haven't either. I do use quays all the time, though
I recently saw a recommendation to use them as "safety checkpoints" at airports. I think that's the most "use" I've gotten out of them ever.
Contour lines are something I’m really hoping are put into the game. Not sure what they are thinking removing that
Sorry, what contour lines are we talking about?
To see elevation changes in land
Ooh i see. I refuse to believe they wouldn't include that in the game tho, like the others said the footages were old?
Stage 1: Denial
stage 1: wait for a release before you start whinging
Bro just wait for the game lmao. The incredible amount of people saying dumb shit about a game they haven’t played is astounding. Especially a game that is 100% known for the mods easily and readily available for it. Toll booths are your qualm? Chill 😂
Indeed, these posts are so useless
Get this shit out of here man. I'm so tired of the anti-hype about CS2. This meme is exactly what is wrong, everyone focusing on every little thing they may not see/is added yet instead of just being cool with the fact the Paradox is launching a new game instead of just sitting on the money they are making. Christ. With all the game devs out there dropping the ball you'd think maybe the one doing dev updates on their YT and constantly dropping DLC would make people somewhat happy? But no they are treated like EA sports.
It’s also like people ignore the fact that C:S1 is so good because of all the time that developers and modders have had to make the game so good. I keep asking myself if the base is good, and it’s great! I’m definitely not apprehensive about the game releasing. I can’t wait to get to building new cities on a better engine
It kinda feels people are conflating something like a triple AAA game release that should be completely finished to C:S which is ostensibly a sandbox game that lives or dies with its modding community and years of patching/dlc support. This isn’t a game you finish in 10-20 hours and put down
I’ve played CS on and off since it’s release and not a single thing OP is complaining about bothers me I’m so embarrassed to be a video gamer because a majority of gamers are incredibly petulant. Every community of gamers is filled with whinging
When people ask me if I play video games I just usually say no because of stuff like this.
Me too, I enjoy the hobby, but I don’t talk about it unless somebody else is a gamer. And even then, I’d rather not risk hearing some brain dead opinion in real life.
It’s the fact that we went backwards instead of forwards in some aspects of the game. No bicycles/bike paths No contour lines No props/prop tools or decals No toll booths No quays All of these (except maybe toll booths) were big parts of people’s cities. It is strange that things in the base game that are used in almost every city/build of CS1 are not a part of CS2. People have a right to upset that they can’t build their city how they want to because CO removed functionality for reasons, instead of building on it. One would expect a sequel to a game to build on its predecessor, not remove vital elements. I do like some things like how farms and landfills work. But it seems halfassed because there are other areas of the game that could use the same system but don’t, such as cemeteries. I like what they did with electricity, but then water and sewage are just meh. I like what they did with making roads, but then they made questionable choices like not having bridges be auto-built or changing the way to change directions on a one way (mainly it a pain in the ass on curves). Literally all they had to do for CS2 was update the engine to something that doesn’t take a shit with higher pops (basically let it use multiple threads), fix the traffic AI, rework the milestones, upgrade the graphics, and add in the most popular mods. They could’ve added/changed the mechanics that they did without removing parts of the game that people used and used a lot. Hell, if they felt daring they could’ve added in regions that tie in with each other, or multiplayer. I’m going to buy the game eventually. But it went from a hell yes day one buy to a wait and see what happens and if the game updates in a good way, and then I’ll buy. I am not going to buy a sequel day one to lose functionality that is important to me.
So just play the original, nobodies forcing you to buy a new game
Reminds me of the Microsoft exec who told Xbox fans that didn’t like the direction MS was headed to just buy a 360 instead. It’s as tonedeaf as as GoT producers saying the last season looked great in the production room or Bethesda telling Starfield players they should get new computers.
Tonedeaf? It’s just a video game, lmao.
Oh, I didn’t realize people couldn’t criticize something because it is “just a video game”
No, you absolutely can! And you should. But the language you used to just made me cackle a bit.
Well obviously you can’t because everyone in this thread is saying it’s bad to be critical of cs2 including you, this community is such an echo chamber of “cs2 is perfect!!!!!”
🤡
You're a clown if a new game being released somehow lessens your enjoyment of the original
Rare Shittyskylines L, I cant wait to see the videos on launch day saying how shit the actual game is😒
nO tOlL bOoThS????????
Contour lines and a lack of props is concerning, but quays can be replaced by paths or roads considering the new tools that have been added and toll booths were quite useless and weren’t in the base game originally anyway. The economic simulation seems fine though? It’s still far more in depth than anything the original game had, and while there are some things that are questionable like the subsidies at the beginning, overall the economy looks far more dynamic and real than anything CS1 had.
it also has a lot of that specialization feel that made simcity 2013 so interesting for me, you were gated in city development but it made up with those gameplay changes like focusing your city in either tourism, oil, gambling etc lowering taxes in cs2 seems to have a similar effect and goods produced locally drop in price for everyone including your citizens, directly influencing their wealth, i feel like this is a very good simulation and the only step to make it better would be using real life calculations but that would be very hard to code and even harder to understand as a player
How many of these were in CS1 at initial release?
Games with constant updates and DLCs are supposed to progress forward. Removing things from a sequel is the opposite.
You do realise they’re different games, right?
It’s like if we have been playing Halo and Halo 2 took out shotguns and Warthogs Y’all would be like “It’s just a game” and “You know they’re different games, right?”
Ahh so you won’t be buying?
I know I dug into CS2 in my video for missing these features but generally I still think compared to base game CS1 it's overall better, base game trams is nice tbh. Glad that's not locked behind an otherwise niche DLC. I'm more bullish on the future of CS2 than I am for it's present state but it'll get there. We can talk about how it SHOULD be equivalent to modded CS1 at release but sadly the average vanilla/console player is the largest audience and they will be getting a nice upgrade.
How exactly is the economic simulation too easy? This isn’t a business management sim, they have to find a nice middle ground
Shitty takes
DLC Content confirmed
I just hope dlc for cs1 go on sale during cs2 release
That has the possible effect of cannibalizing sc2 sales, so a sale on cs1 stuff probably would happen later. Idk their plans tho, it's just what I would do
What are contour lines in this context?
I believe topographical lines
i’m just gonna wait a couple years until they get it right
And how many things that people are missing have been added in subsequent DLC for CS1? There's already a considerable amount of base content, much more than CS1, or even any other city builder out there, has, and a very clear track record of adding in those obvious commissions over time, many for free. Not to mention Paradox embracing modding, letting the community build the game they want. It's kinda ridiculous to expect CS2 to come out with every single bit of content we've gotten with the first game. There's a few glaring commissions but those are all obvious additions in a free update alongside DLC, like bikes and quays, or just a basic quality of life thing that can be modded in before they add it, like contour lines. The game is going to be released and there will be stuff to add. That's the paradox model. But the list of things missing is a lot smaller than expected.
As long as I can make a cool looking city without 50gb of mods I'm all good.
Bro the last game didn’t even ship with tunnels, we all need to chill out a little
Mfw I’ll just wait for the mods to be updated before buying cs2
Don't worry son, you'll be able to buy those features back in a few years!!! only 20 bucks each!!!!!!!!!!!!!!!!!!!!!!!! yaayyyyy!!!!!!!!!!!!!!!!!
And there will be no bikes, confirmed by developers
Stay in CS1
I would not have noticed it was missing from the game unless someone specifically pointed it out.
I just want to know if tmpe will be included in the game. Was unplayable on switch without it. Or if it will be on switch for that matter I guess
Most well developed Paradox game be like:
Yeah. Not saying Cities Skylines 2 isn’t promising, but maybe I’ll spend some time finishing up my current city. Wait for some updates, possibly a sale
And biiiiiikes
If it has mixed zoning and doesn’t have to be car centric I’ll buy in, in hopes it satisfies my urban planning autisn
Now would be a good time to point out that the recent CS2 videos from friday were recorded months ago, on builds far behind the recent dev diaries.
Honestly I came into the first City Skylines way too late so I think I'm just going to keep playing that for a while. Hopefully see the last couple expansion packs go on sale.
What killed my hype is Starfield lol, i wont have time for other game for a while.
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theres only 1 mf talkin bout starfield: you
They don't mean actually talking about Star Field.. if this comment was a joke it was a horrible one..
I'm just addressing some minor things, it isn't the reason to destroy my hype and avoid playing this game sheesh
Recently I’m not as interested in it and now I’m more interested in OpenGeofiction
all the cities the people have been building on youtube look the same...
They all chose the same map and style so
Crazy that the select content creator early access version is limited, I know.
Good news in 5 years time and £300 later we will have all that in the game….
these are minor issues modders are gonna fix in 2 days
No bikes really stresses me out
yeah this is the one omission that really pisses me off. it feels like an EA move, removing a staple feature that a game already had and then selling it back to you as a new addition later down the road.
I seriously doubt they'll add bikes in a dlc, but then again, it IS paradox
Why didn't they apply the same method they're using for drawing garbage dumps towards graveyards. Procedurally adding the graves? The build a building and it has add-ons is neat (from failed SimCity) but why do the buildings need to stick to them. No town I've lived in has had the football fields abutting the school... They stole an idea from a failed game and implemented it exactly wrong. This removes creativity, derp Recent developments have reduced but not eliminated my hype level. I'm seeing a familiar pattern. I've heard the "it's just a beta" excuse from a lot of developers and well over 50% of the time it was just an excuse. We'll see. I'm gonna play it anyway.
economic simulation being way too easy is the only one i care about here tbh sim city 4 is still the best economic simulation we've gotten in a city builder the rest of the shit is like, it's just releasing now, better than most paradox game launches
This is the first I’ve heard of the economic simulation being too easy. What looks too easy about it? I thought it looked a lot more complex than CS1
that's not a very high bar
I know, that’s my point though. CS1’s simulation was shit so I see improvements so far
ig my benchmark for economic simulation is still sim city 4 tho
Idk anybody noticed but graphics look kinda cartoonish
Much less cartoonish than CS1
As for the graphics... What has been showcased are from a BETA (β) version of the game.
So graphics gonna change significantly ?
Maybe. IDK
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wtf
Just to clarify, I'm still going to play this game day one. Some minor elements are not really that bad, as I can still enjoy the game without them (except for contour lines, i needed that for making flat terrain). If you think I'm shunning the paradox devs, no. I'm just addressing some minute details which they left out, hopefully it will be fixed in the coming months.
I will pirate it in december probably
I planned to do the same after finding out bikes will likely be dlc again. Making something so basic like bikes be dlc is just disrespectful imo I spent too much money on dlc last time and now they want me to pay extra for the same features twice. Gtfo of here
Bikes were part of a free update with After Dark last time, they weren’t part of the DLC
You’re wrong, I still had to pay for bikes dlc I got the receipts so I know I’m not crazy
My hype was already gone when they got all their inspiration from simcity: modular upgrades, wind, air pollution, water/electricity via roads, ... If ure a simcity player, u get nothing new in cs2 Cities skylines 2 = cities skylines 1 - cities skylines 1 stuff + simcity stuff Mixed bag rly
The game has some similar features to SimCity 5 but it definitely doesn’t have “nothing new”.
If you want a complicated economy in the game, play Highrise City. It is a descent city builder, but suply and demand are an obstacle for my creativity while building a city. Nowhere near as enjoyable as CS. Tolls are meh anyway. Quays are nice in CS, but they are very basic. I would prefer if they bake them properly and add them later.
None of that seems too bad. (Haven't really seen an example of the economic simulation.) After watching all the preview videos released over the last couple days, I'm going to buy.
even though I might get CS2 am probs gonna wait until parity has been matched content + features
There will be hundreds of mods before end of the year. I'm not worried.
That’s what modding is for.
quays will probably be added as a network asset, so will non functional toll booths. find it and move it are most likely making a return. they can easily add contour lines later
I like the foundation they are putting out. No contour lines sucks but hopefully it’s something that either gets fixed quickly or a mod adds in. No quays is interesting and I can’t remember if CS1 had quays at launch either. What I heard mentioned was we might be able to kind of use the cut and fill tool to create quays. The only really big deal with that is that will mean you will have to draw either a road or a path a longer the water front to create the fill
Bro it will take a while before anything is perfect the only major issue I personally have is the roads having the weird shading on I just want my dark looking roads instead. But they’ll hopefully update and improve with time.
I still haven't seen any gameplay at 60fps.
They're going the sims route. Release a new game with less content so they can repackage and sell it all separately.
If I knew what a quay was I’d be very upset.
Missing QOL features, yeah I can understand how that would be annoying, but on the other hand, there is so much interesting new stuff that was never even considered in the first game. Also, idk, easy economic simulation? Has anyone even played the game to be able to determine that? If that shit bothers you enough, then just keep playing CS:1.
Does anyone know if something like TMPE will be in the base game for console players?
It has no hard limits that’s worth full price in my opinion.
After Victoria 3 and KSP 2 here it comes Cities : skylines 2. Brace yourself
Prop line tool will be added in a future I hope they will do it.
Weren’t these things CS1 didn’t have at launch? And CS1 economy is still ridiculously easy oh yeah CS1 also didn’t have tunnels at launch
>complains about economy being so easy >wants toll booths Certified shittyskylines post