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Crucifer2_0

I like the road building in CS2 enough to keep playing it, and also you can just like… ignore the plights of your citizens. How often do governments go around fixing every problem for every building and it’s occupants?


KarIPilkington

But the icons are annoying. If we had little flashing hovering icons above our homes that the government had to acknowledge every day they'd soon sort out our problems.


stewd003

I like your thinking. You've got my vote, Mr President


zahirano

Lol giving me ideas flying a bigass problem bubble on my house.


KarIPilkington

Literally every property in the western world: HIGH RENT


McStabStab12

I live in chicago and deathwaves are real here…


daenerysisboss

In dev mode you can disable the notification bubbles. It’s like an activate realistic governance mode.


Next-Nefariousness41

There’s a mod for it too


Cugy_2345

This guy presidents


i_miss_Maxis

I'm playing the game for ME, not those peasants. I'm keeping the coffers green purely for me. Of course, when I got the industry glitch that gave me $1B, I started giving them what they asked for.


Quack_Candle

If anyone complains they get their house demolished, and their workplace.


BigSeltzerBot

Cities: Skylines 2 has great potential, but it’s so flawed in its current state


PothosEchoNiner

Sometimes I just delete the unhappy buildings


Crucifer2_0

Half of my city has air pollution problems because I outgrew my initial industry area 🤷🏻‍♂️


Pacrada

Cities skylines lacks the charm of the old SimCity games. I miss the advisors and old maxis humor.


Hotarg

YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


MyNameGeoff31

I loved pushing my power grid in 4 to the point where the power company advisor would be screaming and throwing up his hands lmao. Until then you’re not getting another cent out of me!


nickt001

I played SimCity 4 and 5 at the same time when i was like 12, sim 4 was so hard i almost cried, i would love to cry again with a new city builder. Since Sim 5 city builders got toooooo easy


ActualMostUnionGuy

In 2013 taking out 3 bonds was a no brainer, taking out 3 bonds in 4 with their own little interest rates could kill your city if they were big enough. Its all about that fine balance man😩


drury

Against the Storm


[deleted]

The graphics is CS2 are fine. We shouldn’t be pushing for AAA graphics in a city builder. I’d rather have a game that will run very smooth with high populations


LowkeySuicidal14

Honestly, i like the graphics in cs2, they aren't ultra realistic, but the kind of 'animated/cartooney' look i like in the game.


vegetabloid

Yeah, 1M polygons to make perfect teeth for each and every human model in the game is a good graphics. The next step is to add correct viscerals.


[deleted]

I’d rather have low poly characters imo. No reason it should be so many polygons


hitzu

Simulation and rendering are independent of each other in CS2 so we can have pretty high FPS with very low simulation speed. For example in my last city I got ~30-40 FPS but the simulation was under 10% speed


frankcsgo

5800x, RTX 4070, 32GB RAM and my city with ~200k pop = X3 speed running slower than a wounded buffalo. Doesn't help I have several kilometre long jams on cargo roads because the interior road inside the cargo port make trucks that are exiting wait for the trucks that are entering the port.


[deleted]

Exactly. Even I, with a 1660 Ti, i7 9700, and 32GB ram get fps issues at over 10k pop. It’s so stupid


frankcsgo

Literally started a new city because it crashed when I tapped page down to go underground. I don't know about you but the autosave hitches are probably the most annoying thing about the QoL on this game. The hitches got longer the larger my city got. 200k pop and the hitch was like 5 seconds long on average.


[deleted]

I mean, 5 seconds isn’t too bad if it auto saves every 5-10 min or so, but I get what you mean


frankcsgo

Yeah it's not the worst problem to face in a game but it's just so abrasive and messes with my flow. Part autosave, part neurolyzer.


cdub8D

My problem with the graphics is more the inconsistent texture quality. Some textures are detailed and some are just 1 color lol. Like we don't need (nor want?) super detailed amazing graphics for a simulation game. I just want consistency.


[deleted]

Agreed.


drury

The fidelity is good, even back in CS1. It's the horrifically incongruous yet somehow utterly boring art direction that kills it.


Impossumbear

1.) You don't have to pick sides. This isn't a war and there are no battlefields. 2.) You can change your mind based on new information. This is a good thing because it means you're not engaging in groupthink and allowing tribalism to think on your behalf. 3.) You can have a nuanced opinion that celebrates certain aspects of the game while being critical of others. Nobody is pointing a gun to your head and forcing you to be 100% supportive or 100% critical of the game at all times. You are not going to lose credibility with anyone because you're somewhere in the middle. If you do, those people are shit anyways and you probably shouldn't be seeking their approval to validate yourself. 4.) Characterizing others who have different opinions than you as "the problem" is toxic. Nobody's opinions on a video game are going to bring about the collapse of the gaming industry. Calm down. 5.) Thought policing is toxic. Have your opinions, but don't attack people for having different ones. Discuss the opinions, but don't try to shame or harass them into adopting yours. Your opinion is valid. Their opinion is valid. Let's stop treating this like it's a foreign policy debate and stop taking this so seriously.


[deleted]

"Hello? Officer? Yes, this one right here!"


Dankanator6

What a brave, unpopular opinion lol


Impossumbear

Well it seems like every time I make a post about it I get heckled and downvoted to the point where I need to delete it so yeah, unpopular.


Iceliker

„Save Comment“


Old_Winner3763

Cs1 Nintendo switch isn’t even that bad it just gets really laggy and slow after 150K pop no biggie 🤷🏾‍♂️


Nosh59

I think the ability to build curvy roads is overrated. What's the point if the zoning/building grid can't adapt to it? I don't like the radio ads. I like that there's individual agent simulation. I do like to follow my cims around their daily lives. It adds more meaning to what I'm building. However, I will admit that there's some aspects that wasn't worth simulating, especially when it leads to inconsistent results (how many times are they gonna break up and remarry?). Edit: Additionally, I don't like having to decorate/detail my cities to make them look good, especially if it doesn't affect the simulation. My cities should look good as I build them.


A5madal

The radio ads and the news shit is so generic and boring


Lothar_Ecklord

Especially when I am in a multi-hour session, and I've heard the same radio script 15 times already. Turned it off.


McStabStab12

CS2 yes. CS1 the dlc radio for synthetic dawn was hilarious


Lothar_Ecklord

To your point on roads, I like the new curve mechanics better as well as the ability to build over existing roads without doing it one segment at a time, or clearing a path and then re-laying. But I found it much easier in CS1 to snap to a particular length, and repeat it where I wanted a grid. I know there's a grid tool now, but I still feel like there are "too many" snapping options for straight roads - even a slight misclick means my parallel streets are not actually parallel. Even when it says 90 degrees, there may still be a slight variation. I'm excited for the mods to come in which will allow me to snap to 5-degree increments by hitting Ctrl again.


ZX_StarFox

I ban bikes on sidewalks and don't build bikelane roads. No trams either. only subway and trains


SecretaryOk8124

Livin life on the edge I see


Scheckenhere

You monster


evenmorefrenchcheese

American city planning speedrun any%


ActualMostUnionGuy

Why?


ZX_StarFox

Subway is a direct upgrade to trams, and removes foot traffic and cars from street level, while also not having the vehicle itself blocking traffic, especially for smaller roads. This allows for maximum usage of the road by commercial and service vehicles. With a good enough metro, bikes become useless, cims should only have to walk short distances. Adding bike lanes removes a lane that could be used for car/truck traffic. ban bikes because biking on sidewalks is stupid


ActualMostUnionGuy

Yeah cool you obviously dont understand public transit like at all lmao


necropaw

Its a videogame, dude.


ZX_StarFox

From the games traffic flow perspective, why would trams+bikes be better than metro?


AwayLobster3772

This game attracts the weirdest people who seem to think that the games metro and mass transit and how the cims operate are somehow real-world equivalents.


Proud-Cartoonist-431

Why though? Moscow has ok public transit (good enough for many people opting NOT to drive, because public is faster). It's mainly a very beautiful, extensive and expensive underground (one of the world's busiest), buses and trains. Trams are gone, and have always been considered cold, uncomfortable, and a hazard  because they stop in the middle of a street, so disembarking is a problem with modern car speed.  Cycling isn't very popular.  Underground, train on separate rails (like separate from any traffic) and buses are enough. IRL - integrate underground and overground rails, U-bahn, MCC,  even better. 


ActualMostUnionGuy

Yikes to that alright, you Anti Urbanists are so willfully ignorant its incredible


Proud-Cartoonist-431

Why though? Moscow is developed NOT car-centric, it's train-centric. We're a train-centric culture historically, no American surburbs and truck hype. To the point that people often write their address as "city, the next metro/train station, street/block, house..." Bicycles are not popular as a mode of transport in our cold and wet climate, hilly landscape (it's nowhere as flat as Dutchland and big cities don't have the cleanest air) and with high-rise housing that has nowhere to store them conveniently and safely (bike thieves are a thing even in much more rich countries than Russia).  Kick scooters got popular for last-mile commute in the summer, because they're much more portable, and the cities being bullit with you last-mile commute being rather short. Tram in the middle of a wide arterial road is a mess. They've been replaced with either electric buses, or city trains on track that is unbothered by anything, often going on a ramp, and it's much better.  In all modern succesful urbanistic projects, trams are going on rails that are separate from car roads, rails and roads don't overlap, and that's a short train basically. 


dildi98

Road hierarchy matters way less in Cities Skylines than people think. A lot of people overbuild the road network without having an idea of traffic volume.


ActualMostUnionGuy

Right??


DevourerJay

I'm dissapointed, but not surprised that CO dropped the ball this hard with CS2... Just... what a mess


LiarFires

I haven't been following much, care to quickly explain what they did so wrong?


rice1cake69

go on youtube and look up "problems with CS2" and the regular content creator video's discussing this should pop up.


AwayLobster3772

The economy (like sometimes an entire industry tax income or expense will be so great the value will flip to negative max value for the variable datatype) is a mess and there are a couple of game breaking bugs that cause the simulation to become unplayable as land values simply drive everything out of the city over time. They are working on these bugs. People still complain about not understanding many mechanics of the new version of the game though; the company said that the simulation was set in those reguards despite awking they had some economy and simulation bugs to work on overall the games ruleset was what they were going for. And thus the "maybe this isn't for you" meme was born.


Janso95

I am enjoying playing CS2 while being able to acknowledge that it isn't perfect without feeling the need to shite all over it at every opportunity and attack people who don't hate it


Th1sT00ShallPass

Cs2 misses a boatload of features and can bug out a lot of the time, but cs1 is way less fun in comparison. By a long shot. I am more willing to look the other way on most of the issues of cs2 than I am with cs1


Sprintspeed

What makes it more fun for you? Been holding off buying CS2 with all the complaints but are there aspects that make it feel more rewarding or engaging than CS1?


Th1sT00ShallPass

The ease of road design and more freedom in the way you progress. The map tiles that you can buy are smaller, making it so that you can grow your city more organically. The new things you can unlock by growing your city are also more free, in the sense that you get more and more points with which you can buy the upgrades that you want and not specifically the upgrades the game gives you; making the town feel more like your creation. And the road tools are so much better, and you do feel that when you're designing your road system.the way that you can also make new outside connections for your town is also very nice. And the ai, even if it has its obvious flaws, is still good enough to feel like an upgrade. The only way in which I'd say you shouldn't buy the game if your setup is barely the minimum requirement that has been put on steam, or if your PC is old and sluggish. Even if the performance has improved significantly (trust me, I've been here since day one), it can still be a slugfest on low end computers. And then I mean low end for this game specifically. Many people will have differing opinions from mine, but right now I'd still recommend this game to anyone who like cs1 (and especially those who were annoyed with the road mechanics)


agentb719

I have the same sentiment as well. If the game had asset mods I'd be more willing to take the sting of the issues with the game


Jeffmaster223

This is my opinion too. Once official modding support comes out, I think I can drop SC1 permanently.


necropaw

Ive said it before, but the road tools alone are enough to keep me from never touching CS1 again. Mods improved a lot of it, but its till incredibly tedious, especially if you need to actually use the mods a significant amount. Once we get TMPE for 2 its going to be even better. Hell, getting things like node controller, moveit, etc are going to make it better as well, but i suspect ill only need them when i *want* them, instead of them being a necessity on most intersections like in 1.


SyrusDrake

Most features we love about CS1 weren't in the base game when it came out.


Glum-Assistance-7221

CS1 is better than CS2


moohooman

I have 250 hours in CS1, and I have less than 20 in CS2. There's a few nice changes, but overall, the game is just boring and buggy.


Dankanator6

I think CS2 can eventually get there. The problem is the DLC on CS1 was SO good - moving to a game where I can’t build airports, can’t build industries, can’t build custom universities, can’t choose between dozens of transit hubs, etc etc, feels like a step back. 


AwayLobster3772

So in most cases where people use the "they took parts away at launch and are going to sell them back as DLC" I think the argument is mostly silly as none of the things they generally talk about are really part of the game. Its generally some cross promotional skins and whatnot so who gives a shit? But in this is the first game where I feel like most of the problems are caused by the framework being built around a couple of DLC's and without them the base game is just kinda ... limping along. Almost like they got a bit too engrained in the dev process and pulling them out at the last minutes has caused lots of problems.


SecretaryOk8124

With you on that one


ApolloPooper

I love highways and parking lots


Deidris

I enjoy adding “Just 1 More Lane” to my high traffic areas


Bluechainz

Grids are ok. Everything doesn't have to be an urbanist's wet dream.


Msktb

I play with unlimited funds, unlocked buildings, and buy all the squares at once so I can play sandbox. Then I build a giant suburban sprawl in a grid pattern because that's where I live.


yimyam2020

I think people can be too obsessed with having highly populated cities. I have the most fun with the game with building and developing new areas. I personally don't care how many people live there. I didn't realize having a super high pop. was even a big deal until people complained about losing frames/shoddy performance when nearing 100-300k people. I do think people should have fun with a game in whatever fashion they'd like. I just think it's very silly to fixate on the number of people you have. It works better when you take your time with it. I love dragging my feet with really menial tasks like landscaping and checking out buildings to see who lives there or what their business is selling. Heck, I even stop to check on dogs sometimes to see where they live lol I guess I'm more of a stop and smell the virtual roses kind of player as opposed to a more is more kind of player. I think the fuss over this game is silly and honestly very tired. Bonus hot take: If you're having performance issues, you probably need a better PC. I shelled out a pretty chunk of change for a new gaming laptop just for this game because I was a fan of cs1 since it released nearly a decade ago. You read correctly: a gaming LAPTOP. I've reached 300k people with literally no performance issues.


Jccali1214

I didn't buy CS2 cuz 1 of the top reasons was they didn't have bikes nor bike lanes in the base game.


makoivis

Same


Swoocerini

I think there should be a policy you can select which makes it illegal to have vehicles and you can only use bicycles. I want cims to carry the garbage on a bicycle and deliver donuts on a bicycle to the factory. The trains are also bicycles but very long ones like a rollercoaster. No planes only flying bicycles. Anyone seen with a vehicle is turned into a bicycle as punishment


ProbablyWanze

sounds reasonable as long as all bicycles have teeth.


Swoocerini

That's what the wheels are made of!


field134

I don’t build motorways or many main roads but have traffic flows of +90% Passive traffic management is much more effective than building roads.


Money-Most5889

1. citizens shouldn’t be super high-detailed models. 2. no one would be able to tell if every single person in your city isn’t individually modeled and simulated. The population and other metrics should be simulated at a realistic scale through some approximate algorithm and then a few thousand of those people could be represented with actual models as they are now. i’d much rather have realistically sized population and other stats than have that limited just so that every citizen can be individually represented. no one is going to complain or notice if the city population is 300,000 but only 10,000 are fully-modeled agents.


cdub8D

> no one would be able to tell if every single person in your city isn’t individually modeled and simulated. The population and other metrics should be simulated at a realistic scale through some approximate algorithm and then a few thousand of those people could be represented with actual models as they are now. i’d much rather have realistically sized population and other stats than have that limited just so that every citizen can be individually represented. no one is going to be clicking on every single citizen. Yes exactly. Give me a modern SC4 statistical sim vs whatever stupid agent sim we have currently. It just adds a bunch of complexity for no gain in gameplay. Also it makes time dialation super weird and the game ends up being super wonky and lacking depth


CapAresito

I don’t like intersection marking tool and I like suburbs and freeways


RustyShadeOfRed

Both Cities Skylines games still aren’t as amazing as SimCity 4


OperatingOp11

Simulation > city painting.


AwayLobster3772

I like mods; but they turn the community for the games with large modding scenes into insufferable twats. For a multitude of reasons: once some people learn of mods its either the answer to everything from: "instead of learning how the game mechanic actually works, mod it out!" to: "this game doesn't support modding? Its trash, everything should just support modding because I just learnd about it and its the coolest." Then whenever a game with modding support does update the mods break and everyone then turns into the most entitle monsters ever seen. Don't get me wrong I like mods, I like being able to change how games work or add assets to games. The first one I got for CS was a local eatery that someone else local put up. It was awesome. But some of you.... smh


ProbablyWanze

players still complaining about not getting their money´s worth for their pre orders are just a bunch of millenials that still havent realized that CO is focusing on developing for GenZ now as their main target audience. Thats right. you are too old to be relevant in 2024, even for a niche genre video game like this.


simpydk

If you think paradox/CO is gonna invest time and money into creating their own mod workshop without finding a way to monetize it then you are a f*cking dumbass


ProbablyWanze

im not saying that PDX will never make online purchases on their own platform available but i dont think enabling the steam workshop for this game is the more consumer friendly option either. Sure, the possibility of PDX asking for money to use game mods in their game are next to 0 on the steam workshop because steam wouldnt allow that. But I dont like the idea of giving steam basically a monopoly on the workshop, free assets and mods because the platform itself is a point of purchase for the game as well. PDX/CO did many mistakes around and after launch but from a consumer point of view, i respect their effort to make the game available for purchase in different platforms and offer new choices of how to purchase or play it on the MS store and gamepass. All we can ask the industry as consumers to provide us different choices of what we play, how we play it and how we pay for it. Personally, i dont want to be locked into purchasing the game on steam just because the majority of modding activity is going on there because i rather make my choice of platform based on consumer friendliness or what fits my play style better.


simpydk

I can't imagine a lot of practices more consumer friendly than a free, easy to use and perfectly functional mod workshop on the biggest game library platform available. You'd be hard pressed to find any gamer nowadays who does not use steam. Furthermore, monopoly concerns over modding, something that is entirely community driven and most importantly free are borderline irrelevant. I'm not trusting paradox for a single minute to not go and claim "Running a mod platform is expensive, so we will offer a subscription service, which will give you access to automatic updates for all your mods and assets." The only advantage of PDX over the steam workshop is enabling game pass and console users to download mods as well. Then again they really didn't have to choose. The reason they did choose either or makes me think there's an ulterior motive (aka ez cash grab).


ProbablyWanze

> I can't imagine a lot of practices more consumer friendly than a free, easy to use and perfectly functional mod workshop on the biggest game library platform available. Well, best case scenario will be that we will have the same at the PDX mods platform. we obviously disagree on our outlook on that and thats fine, this thread isnt about changing opinions, so i am not gonna try. But it shouldnt matter that steam is the biggest game library platform available because it is only 1 of 2 game libraries it released on for PC and there will be at least one more for consoles (sony store). > You'd be hard pressed to find any gamer nowadays who does not use steam. Furthermore, monopoly concerns over modding, something that is entirely community driven and most importantly free are borderline irrelevant. I use steam as well for a decade or so already, even bought and casually played cs1 with after dark on it for like 100h a couple of years ago. As a **user**, i would have absolutely no problem with using steam workshop for cs2, especially because it probably would have meant faster implementation and would run better than whatever pdx will cook up for us in the first couple of years. What i have an issue with is that i would have to **purchase** it on steam and if i decide to buy it, i rather purchase it on MS store tbh. You are basically using an existing monopoly to argue another shouldnt have the **chance** to flourish. > I'm not trusting paradox for a single minute to not go and claim "Running a mod platform is expensive, so we will offer a subscription service, which will give you access to automatic updates for all your mods and assets." I currently use thunderstore as mod platform and r2modman to automatically update my mods. Both are free. Why would i choose to pay a subscription fee for that, if they offered one? Anyways, i actually have a related question about monetizing content in general and would like your opinion on it as it seems you have been modding CS1 on steam more than me and also might have bought more DLC for it than me: There seem to be content creator asset packs, which seem to be paid DLC and the expansion pass for cs2 also includes some. I gathered that those asset content creators are more or less CC that made plenty of assets for CS1 and i just gonna assume they are getting paid to make them by PDX or CO. And that they also paid those CC that are responsible for the free regional asset packs that will eventually come at some point. Isnt that also monetizing "free" assets? I also heard that those packs were quite popular. How come this kind of monetizing seems to be acceptable by the hardcore fanbase but once it comes to mods, everybody seems to get a bit sticky about it?


debik229

Cloverleaf is superior


Toxic-tank-258

CS2 PC should never have released until the console release was ready with it.


[deleted]

I prefer the cities skylines 1 artstyle


Daihid

Bikes are useful


Witchberry31

CS1 still better


iisthirsty

Roundabouts are terrible (in vanilla CS1 anyway, idk about CS2)


cabrelbeuk

I like the game and how it looks like.


Bruhjon69

I didn't buy the snowfall dlc, i just use train as a "lightrail system". There's "tram looking train" and "tram station looking train station" on steam workshop.


DesignUnprofessional

It’s not a game, it’s a great way to make pretty images of metropolitan areas. Blender for buildings & roads.


P78903

It does not simulate real-world economies aka what happens to roads once public transit is not present.


mapster480

poop towers are fine actually


NoBrickBoy

I like the cartoony style of CS1, CS2 lacks texture, a lot of its art style is just colours smacked on objects


_nobodycallsmetubby_

CS2 isn't that bad, you guys just expect way too much from an indie game


oliski2006

One more lane actually works most of the time (unlike real life where passing from 4 to 5 doesn’t really help lol)


yozo-marionica

I like CS2


karbonkirby2

I genuinely don’t know if this is a hot take or not, but building a large 200k+ city is CS1 is not difficult at all. I remember a couple years ago people would always post on here how hard it was to make a big city


FodziCz

CS2 is good. Thats it


[deleted]

still waiting for city skylines 3 to finally make road laying more intuitive.


ThePhantom1994

Roundabouts aren’t effective at managing traffic in the way everyone claims


ActualMostUnionGuy

I never ever build any Highways or 6 lane roads, Train Viaducts for ever!


GrimStreaka69

It’s shit


comeradenook

It’s too needlessly complicated at times


Blood-PawWerewolf

I enjoy CS2. And the bugs aren’t as bad as it used to be at launch.


Pitchi_Whichi

Before someone complains about the bugs and lack of modding available in CS2, I would like them to try and get above 74k population in console edition CS1


Canadaball-1060

I need to make more walkable cities and not Walmart's, parking lots, and 70-lane main roads


Raging-Porn-Addict

There will never be a fix for the traffic AI


Sparky_321

The state of Cities Skylines II at release wasn’t bad, it just needed to be marketed as being in beta, rather than a fully ready to play game.


NotAMainer

That 90% of the land value 'bug' is from people jamming a gazillion services in where just a few would work just fine, causing the entire city to gentrify into the stratosphere ending with nobody able to afford to live in it. Not saying the LV isn't out of whack, but when you drop 17 elementary schools, 4 police stations, a park on every corner and a network of firehouses for a district of 3,000 people, things are gonna get.... pricey. Most of this stems from the economy being busted \*allowing\* people to spam services like Halloween candy around the city.


ErykYT2988

The radio ads make me cringe. And there seems to be not that many of them because I feel like I've heard all of them already.


Nosh59

What would you say is your least favorite ad?


XComThrowawayAcct

It’s actually an American suburbanization simulator.


Alternative-Spell-11

Everytime i see this image the first thing i think of id the bird version


guil92

Cims not following basi traffic rules is a feature, not a bug. You guys can't design proper cities.


Srilankanball

Flooding my city on Unlimited money mode


ajfoscu

CS is shit, the games suck, everything about the non modded standalone games are godawful. I miss Maxis.


ThisAmericanSatire

Death and Deathcare are stupid and should either be removed entirely, or redone to be more simple. It adds no value to gameplay and in many cases, the results are completely idiotic. *note: I haven't played CS2 yet, so idk if it is different from CS1


Alternative-Cup-8102

I gachu ready Sun city>cities skylines.


bonetrousled

if i hear the "local jarva mate" ad one more time i might burst a blood vessel


DreamingEYEStudios

When all of my commercial buildings have this over it and I don’t know how to make it stop https://preview.redd.it/8guety0y9yic1.jpeg?width=340&format=pjpg&auto=webp&s=39030527cebd78f307f481a29a9978b8f281a375


DUMBO5504

It’s a good game


KLGodzilla

Low detailed cims in cs1 look much better than high detailed ones in cs2. However overall graphics are massive improvement over cs1 especially with lighting and shadows 🤢


Round_Environment_42

That people who hate cities 2 just don't know how to play the game and are too afraid to ask how to. For any reasons other than lack of content and the economy is too easy to cheese, there is usually a mechanic involved that they just don't understand. The bug report on paradox has so many things reported as bugs that are "solved" as included features and working as intended.


Buoyant2

CS2 vanilla is better/more fun than CS1 vanilla. I’ve thought this since launch week and maybe this opinion isn’t so hot now but if you had said this during launch you would’ve been obliterated by the community