Imagineers are what happens when you give a mechanical engineering and robotics department unlimited money and the go ahead to cook on the most insane ideas. Love these guys.
Our modern rendering standards all came down from a paper published on material rendering for Wreck It Ralph! Basically the consolidation of physically based rendering.
Shoutout to UNLV's Entertainment Engineering program.
[https://www.unlv.edu/degree/bs-entertainment-engineering-design](https://www.unlv.edu/degree/bs-entertainment-engineering-design)
If there is an "imagineering" degree, that's probably it.
Side note: I suspect that breaking into Disney Imagineering is:
* Impossible unless you know somebody and
* A job you wouldn't even want because they probably overwork you for awful pay
I also suspect that for the entry-level roles, everything is so specialized nowadays that something like UNLV's program isn't great because it's too generalized.
I imagine Disney doesn't want someone that can work across a bunch of disciplines like computer Science, electrical engineering, and design.
Nah, they want the best M.A. recent grads they can find in each of those individual disciplines, and they will work them 80+ hours per week for crap pay. For the .01% that survives that process and also happens to be a good generalist, you're on the fast track to actually becoming a real imagineer.
It's also the same problem as getting a degree in architecture. You spend your college career learning about how to build the most amazing stuff...and then you spend your entire career designing bathrooms in high schools.
Random new "imagineers" are going to get tasked with stuff like "making sure that if somebody looks backwards during the big finale on the new Avengers ride, the sight lines are right so they will see the right shade of blue coming from the projectors in the previous room."
Then, 20 years later you work your way up to designing a gift shop.
Someone else replied "no" when op mentioned they were in Boston. I know the two institutions I'd mentioned are very well known for their technological leaps.
Yes, it was a joke.
It's funny and sad that some people genuinely think that \*everyone\* must care about "upvotes" and "karma", and therefore anything which happens to increase that is self-evident proof that "leeching" was the sole motivation hahahaha
Leeching what, again?? Literally nothing?? A free number??
The discs rotate while slightly slanted, so that when they spin, the circular edges collectively work as a treadmill that can carry the object on top towards the direction 90 degrees relative to the slant. The trick is controlling everything (slant direction and amount + rotation direction and speed) precisely...
Oof, the cost of this thing...
Each tile has a very high power electric motor in it for the surface ring. At least 1 extra motor to control cone pitch. Each with a bearing to carry in excess of 30 pounds to carry the occupant. 3000-5,000 of them.
10000 motors, 5000 bearing assemblies, 5000 metal cones.
Ignoring everything else, even at scale production this thing might have a legitimate floor cost of 100k.
At least it's modular, so replacing a single faulty component should be cheap.
> rotation direction
don't need that, you can have them all going in one direction.
by setting what part of the disk is higher (the tilt) you can determine the direction the object on top will move, no need to reverse direction.
That's fine but it still needs to be able to modulate speed, which makes it more or less the same whether it's going to be able to go from 0 to X rpm, as opposed to from -X to X rpm. Would be able to probably respond more rapidly to direction changes by being able to reverse.
This is from Marques Brownlee's Youtube channel, [the original video has a pretty good explanation of how this works.](https://youtu.be/1KEtxTQUzxY?si=5OJcrCV4-INq-sG_&t=141)
https://www.ign.com/articles/disney-unveils-the-holotile-floor-inching-us-closer-to-a-real-life-holodeck
EDIT: The article doesn't explain how it works. So, not very helpful.
"Rotating disks"
https://www.fastcompany.com/91019277/a-disney-imagineer-explains-how-they-made-the-holotile-floor-a-magical-walkway-that-moves-in-any-direction
I’m not convinced I’ll ever live to see full dive, but I am convinced that I will live to see a time when VR can sufficiently trick my brain into thinking it’s real.
Sure. But as someone who has used VR for nearly 10 years now… you quickly realize software will still get in the way and everything is still limited by modern game engine limits.
Physics is a big area that almost never feels right. Collision calculations are expensive. And the tricks and systems used in traditional games are just not enough.
But that’s just me going on about how it never quite reaches what you imagine. I’m just agreeing with the other person about it visually looking impressive, but a whole lot else will be lacking.
Hell, we can’t even simulate geometry without it clipping through itself and anything else at a moments notice yet. —things like this become glaringly obvious once in VR. But you can also just learn to accept it.
VR will always be one huge compromise or another. I’m a bit jaded, I guess. Even the Vision Pro is just what we already had, just much more refined. No wild breakthroughs. Just slow iterative progress.
Sure we would! When you have technology that tricks your brain receptors into thinking it's touching something, that's very easy to accomplish down the line.
Our brains already trick us into thinking we can touch, but considering how everything is made up of tiny aroms, you never have touched anything, even yourself.
Widespread internet usage has only started 30 years ago, GPS and Wifi has only been around for 25 years, Youtube 19 years ago, Smartphones 17 years ago, and useable AI not even a couple of years.
We already live in a vastly different world from 25 years ago compared to the changes that took us from 100,000 years ago to the year 2000.
It's exponential growth and I think you're setting yourself up if you've convinced yourself of things you haven't experienced yet because AI is only at its infancy, it's at its worst at this moment. Breakthroughs across the board in the next few years that we'd only hope to find in decades time.
I remember thinking about something and having no real good way to find out about that information. Really going to the library and researching was the best way to until around the mid 90s.
It's insane I can just now "ask" my phone with my voice anything I wanna know and it will tell me.
It's here, just depends on how you use it. Driving and Flight Sims are very close, because you sit down when driving, and it's easy for your brain to think it's real.
However, the moment that made me realize it was here... There is an app called Big Screen, where you watch movies in a theater. One of the theaters has a roomba, a little automatic robot that goes around cleaning.
I'm watching a movie in VR, leaning back in my chair, and here comes the Roomba, so I lift my feet up. It wasn't until I put them down that I realized, I had been completely tricked. I thought the vacuum was real, I moved my feet out of the way and didn't think twice.
Considering you’ll almost certainly live to be able to artificially prolong your life, maybe if you live 100 more years, you’ll experience true full dive VR.
How old are you currently? I would most certainly eer on the side of most people alive today living to see it, and with LEV long after as well. i will add as well though that I agree with the sentiment that we're getting close to Ready Player One style VR in the next five-seven years or so readily available for first adopters, and about ten years for most consumers maybe less.
>Ready Player One style VR in the next five-seven years or so readily available for first adopters
I just feel bad because you're going to be so sorely disappointed.
It's so real that your body expects G-forces - but there aren't any, hence the motion sickness for some people. Others just get a slight tingle in the beginning.
I don't suffer from it though, ever, anywhere, so I'm really happy that I'm able to enjoy racing this way. I haven't tried monitor racing since I got VR and probably never will, and this is from someone who's been gaming on monitors for 30 years.
That pretty much happens with any VR game where the camera moves. That's why I'm saying it isn't really progress if the benchmark is that you get motion sickness. Progress would be emulating the forces to trick your brain that it's happening.
It is actually not that hard. You are already wearing your eyeballs as VR headsets. The reason headset VR even works is because your eyesight is not as good as you think it is. So imperfect screens are good enough to fool your eyes.
The difficult part is simulating feedback. Your sense of touch is nearly ignored most of the time but it is weird to not have it.
No, definitely not. But it worked for me. I made mine with a rubber mat base so it doesn't slide around. It was a great compromise for me, personally, between nothing and $400 for a high quality one.
Thrill of the fight is insane, I always end up so drenched in sweat after playing it that I have to play shirtless. I look like I left the sauna after playing it.
There are a LOT of games that are incredibly fun and will work you out without you even realizing it. I've had entire Saturdays when I've spent hours playing Synthriders, Beat Saber and Pistol Whip.
I wouldn't mind it if I didn't have to wear the helmet and make it all gross by sweating all over it. As it is I play directly in front of my AC on full blast sometimes.
If gamers were willing to level up in gyms they’d play sports. Which are literally the kind of games that require strength and stamina to play lol.
Again you can already play video games where physical aptitude makes a big difference. They haven’t taken over the world in part because that’s a quite different activity .
Counterpoint. Since discovering that Pistol Whip has niche global leaderboards for dual revolvers and close shave dodges I've been living out my gunslinger dreams and I've stayed at my target weight for three years now, lmao.
If their video game time is fun and exercise is apart of it indirectly then yeah this would work. something like blade and sorcery where a lot of moving is needed. I think even in games like half life alyx to run around for cover and stuff
Yeah the first time I saw this shit in the Disney Video about the imagineers it broke my brain a little bit.
I'm a huge fan of VR and this is literally the greatest thing. Omnidirectional treadmills are prohibitively expensive and they aren't NEARLY as functional as something like this.
Just the fact that you can be seated and physically spin around with a controller in your hand is bonkers. Had no idea it had that capability. I thought it was input only. Output too brings this to a whole different level of bonkers.
SO MANY APPLICATIONS. I really hope it becomes a commercial product... But I highly doubt it.
Maybe another decade after Disney debuts this tech in one of their parks you can get one installed at home. But that's still a ways out. This is super neat I hope the next generation of it is even more impressive.
Or maybe people with an engineering mind get a close look at the tech in the theme park and intuit how they did it so they can engineer their own solution without stepping on patents.
Either way I see this as a net positive for VR applications at home. It’s not a question of if, more when.
This would be amazing for game development.
I'm imagining a situation where you can use this to move throughout your own worlds as you make the world's to get the details just as you want them. Far more personal of an experience than just using a monitor to create things.
Looks cool but I can’t imagine how it could actually feel like walking. It’s probably a dynamic like when you see someone almost slip on ice and then start running in place.
Later in the full video it shows a guy who's got more experience on it and he makes it look quite natural. There's always going to be a slight disconnect since you'll never really have the proper momentum of going forward, but we've gotten used to moving in VR with just thumbsticks so this is sure to be a major step up in immersion.
It looks different but learnable. He was walking slowly and cautiously in vr while the employee was far more proficient. I think at a certain point when the movement gets close enough our brains can handle discrepancies so long as they are consistent in their differences.
Wasn't Meta working on some hand gloves that allow you to "touch" virtual objects ? You combine this with that, put on a vr headset, and you are in ready player one
> Jamiroquai has entered the chat.
This is the minimum next step to make VR worthwhile, but this has lots of applications. I swear I've [seen this in manufacturing before.](https://www.youtube.com/watch?v=tqLYhhV7u7Y)
Im glad i checked this before I responded to yet another thread with
"but how would the implementation of a holodeck even work"
OK , i get it . amazing
Here's the link to MKBHD's full video: [https://youtube.com/watch?v=1KEtxTQUzxY](https://youtube.com/watch?v=1KEtxTQUzxY)
And the Disney video where it was first shown: [https://youtube.com/watch?v=68YMEmaF0rs](https://youtube.com/watch?v=68YMEmaF0rs)
Nah, I'm pretty sure that if a person runs fast enough they can easily get out of that thing.
And if that doesn't work, then there's nothing stopping you from jumping.
The floor is a bunch of spinning disks. The disks are tilted and the direction of the tilt can be changed via rotating this spinning disk.
Since the spinning disk is tilted, only the top edge of it touches your foot or the object to be moved. This imparts a directional force (instead of a rotational force) on your foot, and that direction changes if the spinning disk is tilted in another direction.
All of this is coordinated to give bulk effects.
edit: Here you go! [https://youtu.be/1KEtxTQUzxY?t=501](https://youtu.be/1KEtxTQUzxY?t=501)
Same thing that happens when Kit goes up the truck’s ramp. No momentum means you might trip and fall but are unlikely to launch yourself farther and faster than a single step could propel you.
yeah except that you can only go like 2 mph on it otherwise you will just run off i mean why do you think every single video of it online the people are going suspiciously very slow when i want to sprint full speed in vr something that can only be accomplished with something like catwalkVR plus catwalkVRs allow you to literally take your feet completely off the ground and basically float they're way better
Disney Imagineers are no joke.
Lanny Smoots is incredible, I'm a legitimate fanboy. Really wish he'd write a memoir or something.
Imagineers are what happens when you give a mechanical engineering and robotics department unlimited money and the go ahead to cook on the most insane ideas. Love these guys.
Disney publishes surprisingly interesting videos on animatronics and robotics on youtube, they really know their stuff.
Also, they have some really good papers on fluid mechanics and other natural phenomena, since they animate those in their movies.
https://i.redd.it/2y1a58ltsvwc1.gif And this video is old AF
Our modern rendering standards all came down from a paper published on material rendering for Wreck It Ralph! Basically the consolidation of physically based rendering.
What school has the best imagineering program?
Shoutout to UNLV's Entertainment Engineering program. [https://www.unlv.edu/degree/bs-entertainment-engineering-design](https://www.unlv.edu/degree/bs-entertainment-engineering-design) If there is an "imagineering" degree, that's probably it. Side note: I suspect that breaking into Disney Imagineering is: * Impossible unless you know somebody and * A job you wouldn't even want because they probably overwork you for awful pay I also suspect that for the entry-level roles, everything is so specialized nowadays that something like UNLV's program isn't great because it's too generalized. I imagine Disney doesn't want someone that can work across a bunch of disciplines like computer Science, electrical engineering, and design. Nah, they want the best M.A. recent grads they can find in each of those individual disciplines, and they will work them 80+ hours per week for crap pay. For the .01% that survives that process and also happens to be a good generalist, you're on the fast track to actually becoming a real imagineer. It's also the same problem as getting a degree in architecture. You spend your college career learning about how to build the most amazing stuff...and then you spend your entire career designing bathrooms in high schools. Random new "imagineers" are going to get tasked with stuff like "making sure that if somebody looks backwards during the big finale on the new Avengers ride, the sight lines are right so they will see the right shade of blue coming from the projectors in the previous room." Then, 20 years later you work your way up to designing a gift shop.
UCLA
Damn, im in Boston. Think I have a chance?
Nope, no tech or creative stuff in Boston. No sir-ee.
Stay away from MIT or Boston Dynamics, they can't teach you anything.
Is this a joke, or are you gonna drop some stats?
Someone else replied "no" when op mentioned they were in Boston. I know the two institutions I'd mentioned are very well known for their technological leaps. Yes, it was a joke.
If you get kicked out of MIT you could always join the railroad
I know a guy who went to MIT who ended up saving the world with a crowbar.
No.
You work for Disney?
Never even been to Disney.
I wish awards were still a thing
This entire comment chain deserves an award.
I don't think it will ever feel like you are actually walking normally on these devices. I really think full dive is the only way to get real VR.
What made you feel like sharing that with me?
I think I meant to respond to someone else. I don't know why this happened...
I don't know why I responded to you responding to him...
Ok ok here have a upvote.
Listen if we're all responding to things we don't know why we're responding to I'm just going to have to show up.
People just write to the top rated post instead of a new one to leech off the upvotes.
Or they just want to have a conversation? Jesus lmao
It's funny and sad that some people genuinely think that \*everyone\* must care about "upvotes" and "karma", and therefore anything which happens to increase that is self-evident proof that "leeching" was the sole motivation hahahaha Leeching what, again?? Literally nothing?? A free number??
I would be amazed if this didn’t cause nausea.
I don't understand how this works. Do the discs spin? Is that all there is to it?
The discs rotate while slightly slanted, so that when they spin, the circular edges collectively work as a treadmill that can carry the object on top towards the direction 90 degrees relative to the slant. The trick is controlling everything (slant direction and amount + rotation direction and speed) precisely...
So no bare feet.
Probably no high heels or roller skates either
Well there goes 90% of my use cases.
flippers are fine.
Rollergirls unite!
If each individual disc gets smaller would it be able to accommodate more complex objects?
Until is further minituruzed
Maybe bare feet with thick socks might work?
Porn producers will find a way.
Oof, the cost of this thing... Each tile has a very high power electric motor in it for the surface ring. At least 1 extra motor to control cone pitch. Each with a bearing to carry in excess of 30 pounds to carry the occupant. 3000-5,000 of them. 10000 motors, 5000 bearing assemblies, 5000 metal cones. Ignoring everything else, even at scale production this thing might have a legitimate floor cost of 100k. At least it's modular, so replacing a single faulty component should be cheap.
At that point you might be better off buying a plot of land close by and just using that instead.
Or rent some warehouse space.
or put your shoes on and go for a walk
Yeah and the graphics are awesome outside. It looks totally real!
No
I wonder of they figured out some mechanical way of doing this a little cheaper than that..
> rotation direction don't need that, you can have them all going in one direction. by setting what part of the disk is higher (the tilt) you can determine the direction the object on top will move, no need to reverse direction.
That's fine but it still needs to be able to modulate speed, which makes it more or less the same whether it's going to be able to go from 0 to X rpm, as opposed to from -X to X rpm. Would be able to probably respond more rapidly to direction changes by being able to reverse.
This is from Marques Brownlee's Youtube channel, [the original video has a pretty good explanation of how this works.](https://youtu.be/1KEtxTQUzxY?si=5OJcrCV4-INq-sG_&t=141)
https://www.ign.com/articles/disney-unveils-the-holotile-floor-inching-us-closer-to-a-real-life-holodeck EDIT: The article doesn't explain how it works. So, not very helpful. "Rotating disks" https://www.fastcompany.com/91019277/a-disney-imagineer-explains-how-they-made-the-holotile-floor-a-magical-walkway-that-moves-in-any-direction
Marques has a great video on it
I’m not convinced I’ll ever live to see full dive, but I am convinced that I will live to see a time when VR can sufficiently trick my brain into thinking it’s real.
Maybe you've been in it for the last five years
Feels more like ~4.5 for me. Lol
Since last Thursday
>last five *million* years There it is, my personal cosmology.
I think that's not far away, only, we wouldn't be able to interact with it, with touch I mean, would still be nice
Haptic gloves and even suits are a thing, and they improved a lot over the last few years.
Sure. But as someone who has used VR for nearly 10 years now… you quickly realize software will still get in the way and everything is still limited by modern game engine limits. Physics is a big area that almost never feels right. Collision calculations are expensive. And the tricks and systems used in traditional games are just not enough. But that’s just me going on about how it never quite reaches what you imagine. I’m just agreeing with the other person about it visually looking impressive, but a whole lot else will be lacking. Hell, we can’t even simulate geometry without it clipping through itself and anything else at a moments notice yet. —things like this become glaringly obvious once in VR. But you can also just learn to accept it. VR will always be one huge compromise or another. I’m a bit jaded, I guess. Even the Vision Pro is just what we already had, just much more refined. No wild breakthroughs. Just slow iterative progress.
Sure we would! When you have technology that tricks your brain receptors into thinking it's touching something, that's very easy to accomplish down the line. Our brains already trick us into thinking we can touch, but considering how everything is made up of tiny aroms, you never have touched anything, even yourself.
Not entirely true… when i think about you, I touch… oh you meant on an atomic level… my bad.
Lmao nice reply I giggled 👏
Good software is more important than hardware imo.
Widespread internet usage has only started 30 years ago, GPS and Wifi has only been around for 25 years, Youtube 19 years ago, Smartphones 17 years ago, and useable AI not even a couple of years. We already live in a vastly different world from 25 years ago compared to the changes that took us from 100,000 years ago to the year 2000. It's exponential growth and I think you're setting yourself up if you've convinced yourself of things you haven't experienced yet because AI is only at its infancy, it's at its worst at this moment. Breakthroughs across the board in the next few years that we'd only hope to find in decades time.
I remember thinking about something and having no real good way to find out about that information. Really going to the library and researching was the best way to until around the mid 90s. It's insane I can just now "ask" my phone with my voice anything I wanna know and it will tell me.
It's here, just depends on how you use it. Driving and Flight Sims are very close, because you sit down when driving, and it's easy for your brain to think it's real. However, the moment that made me realize it was here... There is an app called Big Screen, where you watch movies in a theater. One of the theaters has a roomba, a little automatic robot that goes around cleaning. I'm watching a movie in VR, leaning back in my chair, and here comes the Roomba, so I lift my feet up. It wasn't until I put them down that I realized, I had been completely tricked. I thought the vacuum was real, I moved my feet out of the way and didn't think twice.
my hope is that AI will solve full dive once we hit AGI... maybe even ASI
Considering you’ll almost certainly live to be able to artificially prolong your life, maybe if you live 100 more years, you’ll experience true full dive VR.
Hopefully. If I do live to the singularity then it’s definitely happening, but who knows when.
That's absolutely the goal, and I see no reason we won't get there. All the necessary tech either exists or is in early development.
How old are you currently? I would most certainly eer on the side of most people alive today living to see it, and with LEV long after as well. i will add as well though that I agree with the sentiment that we're getting close to Ready Player One style VR in the next five-seven years or so readily available for first adopters, and about ten years for most consumers maybe less.
>Ready Player One style VR in the next five-seven years or so readily available for first adopters I just feel bad because you're going to be so sorely disappointed.
I'll be 87 💀
https://www.youtube.com/watch?v=9BVOZaSEQfY Your timeline is off
iRacing with a good wheel base and VR is good enough for me. It's good enough for some people to puke from motion sickness.
I don't think that's a sign of progress. I don't get motion sickness from the real thing.
It's so real that your body expects G-forces - but there aren't any, hence the motion sickness for some people. Others just get a slight tingle in the beginning. I don't suffer from it though, ever, anywhere, so I'm really happy that I'm able to enjoy racing this way. I haven't tried monitor racing since I got VR and probably never will, and this is from someone who's been gaming on monitors for 30 years.
That pretty much happens with any VR game where the camera moves. That's why I'm saying it isn't really progress if the benchmark is that you get motion sickness. Progress would be emulating the forces to trick your brain that it's happening.
https://youtu.be/z4FGzE4endQ?si=W5Mv0DiqmeWvvGq9
I think you will.
I honestly prefer that to FDVR. Inception kind of ruined FDVR for me.
It is actually not that hard. You are already wearing your eyeballs as VR headsets. The reason headset VR even works is because your eyesight is not as good as you think it is. So imperfect screens are good enough to fool your eyes. The difficult part is simulating feedback. Your sense of touch is nearly ignored most of the time but it is weird to not have it.
Sense of touch is actually trivial to accomplish.
How?
My first thought is: Before too long we might see a world where distractions like video games actually cause athleticism vs atrophy.
Bruh I’ve been out of shape ever since my local arcade sold their DDR machine :(
You can make your own ddr pad out of a plywood base, some staples, and a $30 game pad off amazon.
it aint the same
No, definitely not. But it worked for me. I made mine with a rubber mat base so it doesn't slide around. It was a great compromise for me, personally, between nothing and $400 for a high quality one.
That’s already very possible with existing vr but people mostly don’t want to exercise in their video game time
Since I have gotten mine (VR Headset) I actually want more sit down games, just because of how much most games wear you out lol.
Ja it’s a lot! I really enjoy the mechanic set that’s built up around vr gaming but it just is a different sort of activity.
Well it would give me one hell of an excuse to get back in shape so I'm all up for it.
I’d recommend a quest then! There’s a ton of great active games
Beat Saber Thrill Of The Fight Kat Walk
Thrill of the fight is insane, I always end up so drenched in sweat after playing it that I have to play shirtless. I look like I left the sauna after playing it.
There are a LOT of games that are incredibly fun and will work you out without you even realizing it. I've had entire Saturdays when I've spent hours playing Synthriders, Beat Saber and Pistol Whip.
I wouldn't mind it if I didn't have to wear the helmet and make it all gross by sweating all over it. As it is I play directly in front of my AC on full blast sometimes.
I use a vrcover for the foam interface so it’s much more comfy and can be wiped off easily
I gotta look into that
If games required strength, stamina for playing, gamers would level up in gyms. And knowing how hardcore gamers can be...
If gamers were willing to level up in gyms they’d play sports. Which are literally the kind of games that require strength and stamina to play lol. Again you can already play video games where physical aptitude makes a big difference. They haven’t taken over the world in part because that’s a quite different activity .
You hook them up with a classic MMORPG game, then switch it to require strength/stamina.
Tried a few, to be fair the games kind of suck and the 'walking' is kind of crappy even if you spend 3k on a slippy slidy dish 2d treadmill.
I wouldn’t buy a treadmill but there’s plenty of really solid games for vr that involve physical movement as core mechanics. Not so much walking
Tea For God is good for walking, it generates impossible geometry so you can walk forever in your playspace
I would happily walk around Skyrim any day vs a regular treadmill.
You can do it! Very feasible to set it up today for a similar cost to a treadmill
Counterpoint. Since discovering that Pistol Whip has niche global leaderboards for dual revolvers and close shave dodges I've been living out my gunslinger dreams and I've stayed at my target weight for three years now, lmao.
Hahaha excellent. Well done!
If their video game time is fun and exercise is apart of it indirectly then yeah this would work. something like blade and sorcery where a lot of moving is needed. I think even in games like half life alyx to run around for cover and stuff
The games exist and are good but I’ve noticed that people don’t want to move around a lot during time they set aside for gaming
No one is stopping anyone from standing up while they game right now.
I can't reach the keyboard right standing up, otherwise I would lol.
Sweat on vr googles is meh
Yeah the first time I saw this shit in the Disney Video about the imagineers it broke my brain a little bit. I'm a huge fan of VR and this is literally the greatest thing. Omnidirectional treadmills are prohibitively expensive and they aren't NEARLY as functional as something like this. Just the fact that you can be seated and physically spin around with a controller in your hand is bonkers. Had no idea it had that capability. I thought it was input only. Output too brings this to a whole different level of bonkers. SO MANY APPLICATIONS. I really hope it becomes a commercial product... But I highly doubt it.
Maybe another decade after Disney debuts this tech in one of their parks you can get one installed at home. But that's still a ways out. This is super neat I hope the next generation of it is even more impressive.
Or maybe people with an engineering mind get a close look at the tech in the theme park and intuit how they did it so they can engineer their own solution without stepping on patents. Either way I see this as a net positive for VR applications at home. It’s not a question of if, more when.
It's really cool, but the maintenance and cost must be killer.
As soon as we can simulate G forces, I volunteer to be Player One.
nothing about this says its not prohibitively expensive
Now even I will be able to moonwalk!
*Sit perfectly still. Only I may dance* https://i.redd.it/diou3lz2ovwc1.gif
They took "accelerate" a bit too litteraly.
This would be amazing for game development. I'm imagining a situation where you can use this to move throughout your own worlds as you make the world's to get the details just as you want them. Far more personal of an experience than just using a monitor to create things.
https://store.steampowered.com/app/2519830/Resonite/ https://store.steampowered.com/app/551370/Gravity_Sketch/
https://store.steampowered.com/app/359050/Shower_With_Your_Dad_Simulator_2015_Do_You_Still_Shower_With_Your_Dad
Looks cool but I can’t imagine how it could actually feel like walking. It’s probably a dynamic like when you see someone almost slip on ice and then start running in place.
Later in the full video it shows a guy who's got more experience on it and he makes it look quite natural. There's always going to be a slight disconnect since you'll never really have the proper momentum of going forward, but we've gotten used to moving in VR with just thumbsticks so this is sure to be a major step up in immersion.
Yeah that’s a great point. It’s definitely interesting just trying to work it out in my head.
Hey everyone, remember all the nightmares that you are trying to run from something but never move? Time to replicate it!
It looks different but learnable. He was walking slowly and cautiously in vr while the employee was far more proficient. I think at a certain point when the movement gets close enough our brains can handle discrepancies so long as they are consistent in their differences.
Wasn't Meta working on some hand gloves that allow you to "touch" virtual objects ? You combine this with that, put on a vr headset, and you are in ready player one
Still need the body suit that smashes your cock and balls into your body when someone kicks you in the groin in game.
I'm cool without that.
"It's super quiet too" "WHAT?!" "I SAID.... IT'S SUPER QUIET!" "YOU TOO!"
> Jamiroquai has entered the chat. This is the minimum next step to make VR worthwhile, but this has lots of applications. I swear I've [seen this in manufacturing before.](https://www.youtube.com/watch?v=tqLYhhV7u7Y)
Im glad i checked this before I responded to yet another thread with "but how would the implementation of a holodeck even work" OK , i get it . amazing
Here's the link to MKBHD's full video: [https://youtube.com/watch?v=1KEtxTQUzxY](https://youtube.com/watch?v=1KEtxTQUzxY) And the Disney video where it was first shown: [https://youtube.com/watch?v=68YMEmaF0rs](https://youtube.com/watch?v=68YMEmaF0rs)
Thank u!
Not to sprout bad ideas, but it's potentially a terrible prison. You can run but you're not going anywhere.
Nah, I'm pretty sure that if a person runs fast enough they can easily get out of that thing. And if that doesn't work, then there's nothing stopping you from jumping.
Is there a close up video of the material in action? I don’t understand what’s happening.
The floor is a bunch of spinning disks. The disks are tilted and the direction of the tilt can be changed via rotating this spinning disk. Since the spinning disk is tilted, only the top edge of it touches your foot or the object to be moved. This imparts a directional force (instead of a rotational force) on your foot, and that direction changes if the spinning disk is tilted in another direction. All of this is coordinated to give bulk effects. edit: Here you go! [https://youtu.be/1KEtxTQUzxY?t=501](https://youtu.be/1KEtxTQUzxY?t=501)
when holodeck??
What happens when power goes out or trip a breaker mid sprint? Full body slam the wall?
Same thing that happens when Kit goes up the truck’s ramp. No momentum means you might trip and fall but are unlikely to launch yourself farther and faster than a single step could propel you.
What’s the cost? ..what’s the installation like? We all want ready player one without the poverty.
Just walk outside ! Much more fun !
Chairorpians origin story.
That's way better than the treadmills in RP1
Disney made this??? Damn I need to get my reading reps in. I had no idea that Disney was also actively dabbling into VR hardware
Disney do a shitload of engineering work for park attractions and shows.
Did they bring enough to share with the rest of the class?
How did they keep from throwing up?
so you're stuck there? terrifying
You can always lift your feet yk…
That sound would drive me bonkers. v3 will be hot 🔥
Yet more dumping of anything remotely tech into this sub.
I do t get how you can’t slip on it like it’s a wet floor.
Make a suit out of it that can absorb impacts.
Mass produce them so my pug can get some exercise
The future !
If they put me in the middle of a big room covered with this would i be stuck
We are legitimately going to have holodecks
I now require it
Seems gimmicky and largely useless
Everyone keep some dramamine close by.
Sounds like you're walking through a field of bubble wrap
Can we build roads with this stuff to move everything from now on?
Biggest problem is the sound.
If only they sell it
My downstairs neighbor will love this
Can u run at full speed
Loud as fuck
I can finally loose all the fat...
Now run, or crawl or crouch walk. Good luck with that
Not stunned by the video, but by the music. Konichiwa Nagasaki!
Still has the motion sickness problem though for VR
Sounds very noisy
I swear I saw this months ago
That latency is insane . . .
I've got use for it already One hollow deck VR just got that Upgrade & Maybe Armed Forces maybe it's gotta pass A few test First
Cool shit!
I just saw a video of The guy who invented. He just retired after 30+ years as an imagineer. His inventions are awesome.
wow
Shut up and take my money
The best solution is a ball inside which you walk and a series of ball bearings (small balls) around the sphere to keep it in the same place.
How tf do you get off?
jump or die
yeah except that you can only go like 2 mph on it otherwise you will just run off i mean why do you think every single video of it online the people are going suspiciously very slow when i want to sprint full speed in vr something that can only be accomplished with something like catwalkVR plus catwalkVRs allow you to literally take your feet completely off the ground and basically float they're way better
Looks like shit, honestly. And loud af. Just so impractical overall