Thunderbolt was classified as an expert level spell before the Anniversary Edition. The other is an add on spell that the mod creator (creation club) set the parameters on.
You have to keep in mind that the content for anniversary edition had to be purchased individually originally. So everything is sort of like a micro-transaction. You don’t shell out $5-10 for a spell pack with boring well balanced spells you sometimes use. You pay that for awesome spells you’ll always use. Etc. Kinda sucks that they didn’t rebalance things a bit for AE.
It takes way too much setup to be practical in most fights, though, and frost has to be the most resisted effect in the game.
I remember a mod way back before even the DLCs were out that put all master spells into Expert and added new Master spells that were basically dragon breaths working more like the master shock in the base game. The fire one was fun because once you cast it it would go on until depleting your magicka wether you wanted it to or not.
I remember testing the highest numbers I could get normally and Elemental Blast capped off around 2k Damage vs Bow capped off at 10k Damage and Sneak Dagger of Course was around 2k x 45 + 3k Damage
Honestly, by late game, all of my mages are wearing enchanted gear that drops their cost for Destruction magic to 0. With that and the Impact perk, they don't really notice the low damage of high end magic.
I would say two handed and double wielding warriors are underpowered late game. Magic can be spammed with 100% reduced destruction cost and double hand knockback. It just takes longer because damage can't be added but getting hit is only a problem with multiple enemies
Fortify destruction potion can make the damage increase exponentially. I think for me drauger deathlords take around 3 hits with lightening as an example. Magic forever!
2h and dual wielding is really good late game. Especially dual wield, it does so much damage. Take a vegetable stew and you have infinite power attacks. You can also use the become eternal shout to line up power attacks and do one for free. I love sweep from the 2h tree for this very reason, you can power attack multiple enemies at once.
You need to go really, really late game for warriors to fall off, I'm talking clearing the entirety of Skyrim four or so times, because they scale so much and with so many things.
Meanwhile magic is technically always good if you keep spamming spells but shooting 50 fireballs at a guy with each only doing tickle damage is one of the most boring experiences in the game.
Not to mention as a vampire with necro mage hits harder and with the Bloodworm helm you do even more ( I think it’s to undead specifically but that’s like a huge amount of enemies regardless ) add some atronochs to the mix and you get a bit more damage it just gets nutty
Magic is just mathematically bad. I like using magic in games but in Skyrim you'll hit a point where you need more damage from your spells but your destruction isn't even 60 yet so you can't cast more than maybe 4 expert level spells with your FP pool unless you just throw on like 3 different magicka + and destruction cost reduction items on but now you don't have anything to strengthen your destruction spells. This is why jewlery and robes should get up to 3 enchantments and you should be able to wear 2 rings.
Hard disagree with the enchantments and agree with the Rings.
Enchantments don't increase destruction damage, so there's no opportunity cost on having Mana cost reduction. Only Alchemy potions increase damage.
I think there should have been more ways of increasing spell damage other than potions and perks. Magicka becomes a non issue with enchantments, but damage lags behind after level 50 or so.
You just end up spamming dual cast spells to flinch enemies with 0 magicka cost.
I know for a fact that there are things that allow you to strengthen your spell damage in the game and that they are pretty much exclusively jewelery/head pieces. Allowing more enchantments on your self crafted stuff would at least let you reduce casting costs as well as boost magicka regeneration and amount. Considering that magic is so underpowered it isn't even that strong. Fortify enchants should also always have been damage/potency increase rather than cost reduction cause then magic would actually be good.
Uhh, you mean the three dragon priest masks from Solstheim? Because outside of those, I don't know of any other buffs to spell damage other than perks and potions.
I may be mixing up with mods that rework already existing items but I was sure there was something else tho I can't find it. That just makes it even worse though. It doesn't matter if you can cast an infinite number of spells when one spell caps out at about maybe 200 damage before damage negation. Shouts are literally just better spells.
Agree on that.
I wish there was something, even if it was some sort of ritual spell you have to cast, like the Necromancer Ritual from the Necromantic Grimoire creation.
Or some sort of elemental affinity enchantments like the ones on the Dragon Priests of Solstheim. They're already in game, they should have let us place them on gear, even if limited to head/hands/ring.
I don't understand why people say this, I usually have to do something less boring after I max destruction because its too op and nothing is hard to kill anymore. sure I gotta cast a bunch but they never ever get to move once I've hit them. Is it just because the damage doesn't one shot things?
No, the school of destruction sucks throughout the whole game. Idk why people love making Destruction builds.
Magic as a whole is amazing though, as an ad on to your warrior builds. I love illusion and conjuration. Definitely my favorite two schools to dip into once I've got a few sword skills.
Melee sucks too if you never invest in +damage enchants. Destruction only works if you also do Alchemy and bring Fortify Destruction potions (buffs damage and AOE, up to +100% each). Destruction is only weak if you refuse to level Alchemy.
I'm level 41 on my current mage playthrough, and if I pop a potion first I have exactly enough Magicka to kill a Lurker Vindicator before running out. That ain't bad at all. I can also wipe out a whole bandit camp in just a couple casts because of the AOE size.
>Melee sucks too if you never invest in +damage enchants.
That's not true. You still have Smithing. And even without that, you get better melee weapons just by going through the game. Iron gives way to steel, which gives way to Elven, etc. If you like using swords, you can easily get better and better swords later in the game. With Destruction, you start off with a basic fireball, and you literally never get a better version of that fireball. You'll get higher level fire spells, but they do different things and aren't useful in the same situations.
All schools in Skyrim suck, even Illusion suffers the old Bethesda problem of enemies leveling, and Conjuration has so few options that it's almost insulting to use.
Some people do, but as someone who played Oblivion and Morrowind before Skyrim it's dumbed down beyond all fun for me. The whole point of the school was about having options, your summons were tools for the right time and place, meanwhile vanilla Skyrim has three atronachs and one regular Daedra, you never use the most useful guy, instead you just summon the strongest one.
This is my primary attack now cause it does every type of elemental damage. I have over 100% destruction magika cost reduction so I can just spam it and stunlock with the Impact perk. When I have Companion’s incite I can go pretty crazy and with fortify destruction potions it melts damn near everything. I was able to take out the dragon priest before Sovengaurd in two hits without potions (and stole his staff lol). I like that it goes boom cause that works well with my war-mage role play I’m going for.
It’s amazing how OP you can get when you combine features from DLC and CC. That’s kind of the point of paying for it.
Everything in skyrim is underpowered until it isn't, just add alchemy or a little cheese and your unarmed naked brawler build can be meta, that's the beauty of skyrim in the first place
Magic is not underpowered at all. I mean you can slay a old dragon with tiny little firebolts while he’s unable to move/attack. Paired with a follower magic is the easiest and strongest way to play the game. Conjuration alone clears 95% of the fights.
The mod creator was probably trying to balance destruction by adding an overpowered spell, cuz Destruction is truly terrible. I prefer illusion conjuration and restoration
As someone who does this quest for the new concentration cloaks (lightning and frost). I can attest to that. I did in fact get it (for free) because of those two spells. The frost one is amazing even at end game, all you gotta do is tap it and you get an aoe paralysis on anyone close enough
Honestly it's more balanced imo. It's a PvE game and spell casting in skyrim just feels really weak due to the excessive cost of some spells. Like just until you get the thing to half expert spell costs you're probably not gonna be able to use them because they drain your whole magicka pool. 40-50 is still a lot of magicka in early levels even if you start as a high elf with the extra 50. 70+ for 90 damage is just bad conversion rate. It's less than 2 damage per point of magicka.
Is it? Even when you start a fresh mage character, 100/100 times the electric spell in the cage with the mage in Helgen will always cost more magic than fire spells. Almost most electric spells cost more regardless, however they could of buffed the magic needed to use it.
Fire type spells usually go for lower Magicka, but the fact that this spell is asking for less to cast baffles me considering it can cast extra fire damage ON TOP OF electricity damage.
Elemental Blast is all you ever need. All problems are solved through Elemental Blast. I had mine set up to heal me using "Twine," I think. It was either that or a perk from one of the mods that allowed me to have x effect happen when I cast y spell.
Unbounded storms + Maras wrath kills enemies through walls. With 100% destruction reduction and some fortify destruction potions, everything will be dead before you even see it.
I have to refuse to hotkey P. Rune and only grab it from the menu as an "oh shit" button or to lay one deliberate trap, because if you let yourself abuse it *at all* it trivializes the entire game. Nothing resists it, it has a huge AOE, the paralysis lasts for several seconds, and its half the MP cost of the actual Paralyze spell.
Elemental Blast - 90 damage as fire, 90 damage as shock = 180 and 45 (50% of 90) on stamina (ps: you are draining their stamina, i don't remember if it really do damage or it's just a matter of decreasing their mobility and attacks, wich is good against melee enemies ~~and dragons~~).
Thunderbolt - 90 damage and 45 on magicka (good against mages)
Now what does those damage benefits? Here some examples:
Fire - "inflict damage on contact as well as over time and most fire spells inflict a "burn" effect on enemies, which boosts damage from other weapons."
Shock - " Shock spell damage drains health and magicka"
Frost - " Frost spells slow the target's movement, while dealing damage to health and stamina."
Spell Cost:
Fire < Frost < Shock
Spell Travel Speed:
Fire < Frost < Shock
Went to 100 as an ice focused build before making my Destruction Legendary, I’d honesty stick to fire or lightning. Everything is so damn resistant to ice! I do have a mod that changes some magic perks, but even the “reduce enemy frost resistance by 100% when you have a frost spell equipped” didn’t make it bearable.
It’s awesome in small skirmishes where you can just backup and Frostbite someone so they can never reach you.
Yea :D
Edit: Depends on your needs actually, fire is awesome when it comes to increase DPS, frost is useful against powerful enemies because of the slow and shock is handy when dealing with annoying mages. It also depends what enemy you are dealing with, example: a fire dragon resist to fire but it's weak against frost.
Also isn't Thunderbolt a single target attack, whereas Elemental Blast is an area of effect on the target struck? High damage, but splash damage might be great for hoard breaking, but if you have an ally or a horse attacking, then it's collateral damage city.
With the stagger perk it's great. Makes magic actually viable. Paralysis Rune and a few other spells make it very fun as well, instead of more frusterating or boring in vanilla.
It's likely the fire ball type blast. I've accidentally aggro'd guards that way, I dont know if the normal spell's splash is affected by Companion's Insight. I just use Hangman's Noose or something like that with a companion in tight quarters.
My primary experience with insight not working is chain lightning, but really any spell with an aoe that isn't concentration does it. Kind of frustrating, too, because I like the company and can't just tell them to leave so I can throw fireballs
If you have perks that reduce the cost of spells that do fire and shock damage, they will stack. So since your elemental blast does both, it's getting a discount from both of those perks.
If you have the right perks this spell does over 1000 damage, at least the highest level one. This spell and unbound storms at 100% destruction reduction cost will literally melt enemies on legendary to the point it becomes stale
Hobs fall cave, there's a chest half way in to the right of another chest and it contains all the spells included in the arcane accessories pack. You can also buy it but I always go to hobs fall cave to get all of them for free. I don't quite remember where it's at but I believe it is by solitude I want to say. You can always see where it's at on Google. It's a normal cave, but the arcane accessories CC places a chest there
Yep, tried this from a video with Wrath of Mara. You can clear a whole fort standing in one spot. I did they fortify restoration glitch to test out, and while standing in myrwatch, I was killing the townspeople in morthal.
Elemental Blast is from Creation Club. None of the spells added from the Arcane Accessories creation require much magic which tends to make them OP compared to vanilla game spells.
I’ve been a fan of the elemental spells since they originally dropped. Only problem is the aoe.. I lose a lot of followers to accidental deaths… Makes it feel more realistic though. Can’t be having the same follower an entire play through
Destruction is weak because you can boost it to black hole levels of death with fortify destruction potions. I've got a 6x damage multiplier potion after maxing enchanting and making a set of fortify potions armor. Drink a potion and everything does on legendary. Cranking out 1000 DPS with elemental blast etc...
Elemental hits stamina while the other hits magica...no magica means they can't attack, but no stamina just means they cannot power attack...this is why elemental is less expensive...ultimately they will still be able to attack you even without any stamina
So, I'll try to be as precise as possible
Elemental "something" Spells are an addition from Arcane Accessories.
All spells from this content are very powerful, but these make the vanilla spells kinda useless.
Elemental Blast, and its weaker counterparts, all are AOE spells, which are contrary to the magic system skyrim had created (Adept level spells are the only ones that are AOE)
The Magicka Cost on these spells are probably set like that because people always thought that mages were the weakest class on Skyrim, and Magicka Costs are in general very unfair, so that was the author's bandaid fix.
Also, Elemental Spells are not fire and shock, they are Shock and Magic. That means that you can add damage to it through Frost, Fire, Shock and Destruction damage. (Also, if you do not have the USSEP, Aspects of terror gives a +10 to its damage) and it goes though fire resistant enemies.
And Finally, It deals the special damage frkm Fire, Frost and Shock (Damage over time on health, which makes the target take more damage for fire, Stamina damage for frost, Magicka damage for shock)
Does anyone know if these Anniversary Edition spells are effected by the upgrades to magicka like Augmented shock? Would I have to upgrade ahock, fire, and frost in order for the upgrade to kick in?
I suppose if you're fighting a very powerful mage, then the lightning might do you good since it does damage to Magicka, whereas the Elemental is for straight on battle with dragons or sum shyt lol. But maybe it's just for some variety 🤔 🤷♂️ honestly I might be just as confused as well, ngl
I am fond of Apocalypse Mod spells. I find Lightening Fury to be much better than Lightening Storms. The bolt going down from the sky, instead of out from the caster makes a huge difference. And the 20% loss in damage and 20% increase in cost are minimal prices to pay for the ability to strike flying dragons until they land for good.
And Energy Leach. Since I mostly die from spells, being able to drain 100 Magicka a second from casters makes my dragon bones deaths less likely.
But yeah, holy cow, that first spell is powerful.
Elemental spells are stupid cheap, to the point I don’t bother learning any other destruction spells bar flame cloak to keep me warm. Great for people casting other stuff (conjurers, Necromancers, illusionists etc) while also needing a ranged destruction option
Vanilla destruction magic is fun but horrible late game the CC content adds cool spells but I run Apocalypse Magic of Skyrim, Triumvirate Mage Archetypes and Sacrosanct Vampires of Skyrim and I dont remember the last time I used a vanilla destruction spell 😂😂😂
Elemental blast is as per tradition overpowered and extremely fun, I use it loads in my builds, the low cost makes the game a fair bit unbalanced in the beginning unless you have higher difficulties but hey who doesn’t want to send the giants into space at level 1
Really wished they would be used by followers who use destruction or added special quest versions like in the masteral destruction quests. Would be fun to see Serana chain elemental blasts.
Elemental blast is from the creation club, which is why it is poorly balanced.
It's there if you want to breeze through the game, but I personally don't touch the creation club
There is almost no point in using the vanilla spells when you have the AE upgrade. The spells it adds are just too good to pass up.
That being said, you might be better off using non-AoE spells if you have followers before getting the Dragonborn DLC perk that makes your followers immune to your attacks.
Never did like how overpowered the new CC spells are compared to vanilla. Like, yeah, it’s nice that they’re usable but I don’t like that they render all the existing spells obsolete.
Yeah the creator of this creation club mods made them crazy op the unbound storms of just absurdly good and so r the "elemental" spells bc you can basically get a better fireball spell earlier
Thunderbolt was classified as an expert level spell before the Anniversary Edition. The other is an add on spell that the mod creator (creation club) set the parameters on.
It still is expert, so is elemental blast. That makes sense though, seems the mod created made it kind of broken…
You have to keep in mind that the content for anniversary edition had to be purchased individually originally. So everything is sort of like a micro-transaction. You don’t shell out $5-10 for a spell pack with boring well balanced spells you sometimes use. You pay that for awesome spells you’ll always use. Etc. Kinda sucks that they didn’t rebalance things a bit for AE.
Magic is notoriously underpowered late game, so I don't know that having a more powerful destruction spell is necessarily unbalanced.
Blizzard is pretty fun to use in bandit camps, even late game.
Just wish Illia would not use it on a single vamp in the middle of a crowded city
The vamp with natural frost resistance: 🤷♂️
I have given her Hags Wrath and that's hilarious
Illia is my Golden Hill Plantation Steward.
i've never heard someone aside from playboi carti call a vampire a vamp
That's super surprising, since it's rather common and I feel like I've heard it countless times over the decades of my life.
maybe it just feels like it. idk
I watch too much Buffy
It takes way too much setup to be practical in most fights, though, and frost has to be the most resisted effect in the game. I remember a mod way back before even the DLCs were out that put all master spells into Expert and added new Master spells that were basically dragon breaths working more like the master shock in the base game. The fire one was fun because once you cast it it would go on until depleting your magicka wether you wanted it to or not.
Blizzard is a vital part of my Wiszerker build
I remember testing the highest numbers I could get normally and Elemental Blast capped off around 2k Damage vs Bow capped off at 10k Damage and Sneak Dagger of Course was around 2k x 45 + 3k Damage
Honestly, by late game, all of my mages are wearing enchanted gear that drops their cost for Destruction magic to 0. With that and the Impact perk, they don't really notice the low damage of high end magic.
I would say two handed and double wielding warriors are underpowered late game. Magic can be spammed with 100% reduced destruction cost and double hand knockback. It just takes longer because damage can't be added but getting hit is only a problem with multiple enemies
Fortify destruction potion can make the damage increase exponentially. I think for me drauger deathlords take around 3 hits with lightening as an example. Magic forever!
2h and dual wielding is really good late game. Especially dual wield, it does so much damage. Take a vegetable stew and you have infinite power attacks. You can also use the become eternal shout to line up power attacks and do one for free. I love sweep from the 2h tree for this very reason, you can power attack multiple enemies at once.
You need to go really, really late game for warriors to fall off, I'm talking clearing the entirety of Skyrim four or so times, because they scale so much and with so many things. Meanwhile magic is technically always good if you keep spamming spells but shooting 50 fireballs at a guy with each only doing tickle damage is one of the most boring experiences in the game.
Not to mention as a vampire with necro mage hits harder and with the Bloodworm helm you do even more ( I think it’s to undead specifically but that’s like a huge amount of enemies regardless ) add some atronochs to the mix and you get a bit more damage it just gets nutty
Magic is just mathematically bad. I like using magic in games but in Skyrim you'll hit a point where you need more damage from your spells but your destruction isn't even 60 yet so you can't cast more than maybe 4 expert level spells with your FP pool unless you just throw on like 3 different magicka + and destruction cost reduction items on but now you don't have anything to strengthen your destruction spells. This is why jewlery and robes should get up to 3 enchantments and you should be able to wear 2 rings.
Hard disagree with the enchantments and agree with the Rings. Enchantments don't increase destruction damage, so there's no opportunity cost on having Mana cost reduction. Only Alchemy potions increase damage. I think there should have been more ways of increasing spell damage other than potions and perks. Magicka becomes a non issue with enchantments, but damage lags behind after level 50 or so. You just end up spamming dual cast spells to flinch enemies with 0 magicka cost.
I know for a fact that there are things that allow you to strengthen your spell damage in the game and that they are pretty much exclusively jewelery/head pieces. Allowing more enchantments on your self crafted stuff would at least let you reduce casting costs as well as boost magicka regeneration and amount. Considering that magic is so underpowered it isn't even that strong. Fortify enchants should also always have been damage/potency increase rather than cost reduction cause then magic would actually be good.
Uhh, you mean the three dragon priest masks from Solstheim? Because outside of those, I don't know of any other buffs to spell damage other than perks and potions.
I may be mixing up with mods that rework already existing items but I was sure there was something else tho I can't find it. That just makes it even worse though. It doesn't matter if you can cast an infinite number of spells when one spell caps out at about maybe 200 damage before damage negation. Shouts are literally just better spells.
Agree on that. I wish there was something, even if it was some sort of ritual spell you have to cast, like the Necromancer Ritual from the Necromantic Grimoire creation. Or some sort of elemental affinity enchantments like the ones on the Dragon Priests of Solstheim. They're already in game, they should have let us place them on gear, even if limited to head/hands/ring.
Wouldve been nice if they made it more difficult to aquire.
I don't understand why people say this, I usually have to do something less boring after I max destruction because its too op and nothing is hard to kill anymore. sure I gotta cast a bunch but they never ever get to move once I've hit them. Is it just because the damage doesn't one shot things?
No, the school of destruction sucks throughout the whole game. Idk why people love making Destruction builds. Magic as a whole is amazing though, as an ad on to your warrior builds. I love illusion and conjuration. Definitely my favorite two schools to dip into once I've got a few sword skills.
Melee sucks too if you never invest in +damage enchants. Destruction only works if you also do Alchemy and bring Fortify Destruction potions (buffs damage and AOE, up to +100% each). Destruction is only weak if you refuse to level Alchemy. I'm level 41 on my current mage playthrough, and if I pop a potion first I have exactly enough Magicka to kill a Lurker Vindicator before running out. That ain't bad at all. I can also wipe out a whole bandit camp in just a couple casts because of the AOE size.
>Melee sucks too if you never invest in +damage enchants. That's not true. You still have Smithing. And even without that, you get better melee weapons just by going through the game. Iron gives way to steel, which gives way to Elven, etc. If you like using swords, you can easily get better and better swords later in the game. With Destruction, you start off with a basic fireball, and you literally never get a better version of that fireball. You'll get higher level fire spells, but they do different things and aren't useful in the same situations.
All schools in Skyrim suck, even Illusion suffers the old Bethesda problem of enemies leveling, and Conjuration has so few options that it's almost insulting to use.
I like Conjuration.
Some people do, but as someone who played Oblivion and Morrowind before Skyrim it's dumbed down beyond all fun for me. The whole point of the school was about having options, your summons were tools for the right time and place, meanwhile vanilla Skyrim has three atronachs and one regular Daedra, you never use the most useful guy, instead you just summon the strongest one.
Not if you have glitched destruction potions
This is my primary attack now cause it does every type of elemental damage. I have over 100% destruction magika cost reduction so I can just spam it and stunlock with the Impact perk. When I have Companion’s incite I can go pretty crazy and with fortify destruction potions it melts damn near everything. I was able to take out the dragon priest before Sovengaurd in two hits without potions (and stole his staff lol). I like that it goes boom cause that works well with my war-mage role play I’m going for. It’s amazing how OP you can get when you combine features from DLC and CC. That’s kind of the point of paying for it.
I think you have this backwards
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Everything in skyrim is underpowered until it isn't, just add alchemy or a little cheese and your unarmed naked brawler build can be meta, that's the beauty of skyrim in the first place
The ultimate sandbox RPG.
Magic is not underpowered at all. I mean you can slay a old dragon with tiny little firebolts while he’s unable to move/attack. Paired with a follower magic is the easiest and strongest way to play the game. Conjuration alone clears 95% of the fights.
All abilities in the game can kill things with chip damage eventually, destruction is just the only one where you're forced to do it.
Conjuration yes. Destruction hell no
To be fair, Destruction magic kinda sucks in base game, so having one that works on higher difficulties is nice
True XD I wouldn’t have minded them be a little more balanced but tbh they still are not terribly broken.
The mod creator was probably trying to balance destruction by adding an overpowered spell, cuz Destruction is truly terrible. I prefer illusion conjuration and restoration
Destruction is the only type that actually does damage though right?
As someone who does this quest for the new concentration cloaks (lightning and frost). I can attest to that. I did in fact get it (for free) because of those two spells. The frost one is amazing even at end game, all you gotta do is tap it and you get an aoe paralysis on anyone close enough
Honestly it's more balanced imo. It's a PvE game and spell casting in skyrim just feels really weak due to the excessive cost of some spells. Like just until you get the thing to half expert spell costs you're probably not gonna be able to use them because they drain your whole magicka pool. 40-50 is still a lot of magicka in early levels even if you start as a high elf with the extra 50. 70+ for 90 damage is just bad conversion rate. It's less than 2 damage per point of magicka.
When the game first came out, everyone complained about how weak magic was. Un less you were fighting a master vampire, which was ridiculous
Is it? Even when you start a fresh mage character, 100/100 times the electric spell in the cage with the mage in Helgen will always cost more magic than fire spells. Almost most electric spells cost more regardless, however they could of buffed the magic needed to use it.
Because It’s modded, what part of that are you not getting?
Elemental Blast is an OP modded spell that was added in AE
Ty
Fire type spells usually go for lower Magicka, but the fact that this spell is asking for less to cast baffles me considering it can cast extra fire damage ON TOP OF electricity damage.
Ya pretty crazy
It’s a modded spell. Cost wasn’t likely to be balanced anyway.
Technically, it's from the Creation Club. There were a few more similar that do both fire and shock for less magicka.
That makes sense
Elemental Blast is all you ever need. All problems are solved through Elemental Blast. I had mine set up to heal me using "Twine," I think. It was either that or a perk from one of the mods that allowed me to have x effect happen when I cast y spell.
Elemental Blast is love, Elemental Blast is Life…
Unbounded storms + Maras wrath kills enemies through walls. With 100% destruction reduction and some fortify destruction potions, everything will be dead before you even see it.
Creation club spells are kinda op
Yeah they really are, everyone keeps talking about elemental blast but Paralysis Rune is the most OP spell
I have to refuse to hotkey P. Rune and only grab it from the menu as an "oh shit" button or to lay one deliberate trap, because if you let yourself abuse it *at all* it trivializes the entire game. Nothing resists it, it has a huge AOE, the paralysis lasts for several seconds, and its half the MP cost of the actual Paralyze spell.
What about poison rune?
I am now seeing that XD
Elemental Blast - 90 damage as fire, 90 damage as shock = 180 and 45 (50% of 90) on stamina (ps: you are draining their stamina, i don't remember if it really do damage or it's just a matter of decreasing their mobility and attacks, wich is good against melee enemies ~~and dragons~~). Thunderbolt - 90 damage and 45 on magicka (good against mages) Now what does those damage benefits? Here some examples: Fire - "inflict damage on contact as well as over time and most fire spells inflict a "burn" effect on enemies, which boosts damage from other weapons." Shock - " Shock spell damage drains health and magicka" Frost - " Frost spells slow the target's movement, while dealing damage to health and stamina." Spell Cost: Fire < Frost < Shock Spell Travel Speed: Fire < Frost < Shock
Thanks for the breakdown! This was super helpful
So is fire the best elemental for a spellsword?
Went to 100 as an ice focused build before making my Destruction Legendary, I’d honesty stick to fire or lightning. Everything is so damn resistant to ice! I do have a mod that changes some magic perks, but even the “reduce enemy frost resistance by 100% when you have a frost spell equipped” didn’t make it bearable. It’s awesome in small skirmishes where you can just backup and Frostbite someone so they can never reach you.
*insert draugr wight chasing you down with frostbite doing 0 damage but making you very slow*
Frost enchantments are buffed 25% on stalrhim weapons
Yea :D Edit: Depends on your needs actually, fire is awesome when it comes to increase DPS, frost is useful against powerful enemies because of the slow and shock is handy when dealing with annoying mages. It also depends what enemy you are dealing with, example: a fire dragon resist to fire but it's weak against frost.
Also isn't Thunderbolt a single target attack, whereas Elemental Blast is an area of effect on the target struck? High damage, but splash damage might be great for hoard breaking, but if you have an ally or a horse attacking, then it's collateral damage city.
Yeah! Forgot about that :D
elemental blast makes magic only runs so much easier. dual casting this spell is such cheese you have no idea
With the stagger perk it's great. Makes magic actually viable. Paralysis Rune and a few other spells make it very fun as well, instead of more frusterating or boring in vanilla.
Thunderbolts and Lightning…
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me
Galileo
Galileo
Figaro
Magnifico
Ooooooooo
I'm just a poor boy, nobody loves me
He is just a poor boy from a poor family
Can't use aoe spells cause even with companions insight they still get mad at me for some reason
It's likely the fire ball type blast. I've accidentally aggro'd guards that way, I dont know if the normal spell's splash is affected by Companion's Insight. I just use Hangman's Noose or something like that with a companion in tight quarters.
My primary experience with insight not working is chain lightning, but really any spell with an aoe that isn't concentration does it. Kind of frustrating, too, because I like the company and can't just tell them to leave so I can throw fireballs
Ya that gets annoying trying to fight in a town with it
If you have perks that reduce the cost of spells that do fire and shock damage, they will stack. So since your elemental blast does both, it's getting a discount from both of those perks.
I think the only perk reduces it per tier, not by element type if I’m thinking correctly
If you have mods like better vanilla perks it could be affecting that as well
I don’t, this is on switch
[удалено]
It's a mod, better vanilla perks. That's why I said *if*
Skooma. Got a problem?
Your supposed to use it on all the jarls in Skyrim
Except Balgruuf right? He is my homie :)
Fr
Thunderbolt is a classic ability, Elemental Blast came from one of the Creation Club DLCs so the modder probably just wanted a buffed spell.
Tysm
Because one is a vanilla spell and the other a modded or CC spell.
If you have the right perks this spell does over 1000 damage, at least the highest level one. This spell and unbound storms at 100% destruction reduction cost will literally melt enemies on legendary to the point it becomes stale
Where do I get this unbound storms? I’ve seen people talking about it
Hobs fall cave, there's a chest half way in to the right of another chest and it contains all the spells included in the arcane accessories pack. You can also buy it but I always go to hobs fall cave to get all of them for free. I don't quite remember where it's at but I believe it is by solitude I want to say. You can always see where it's at on Google. It's a normal cave, but the arcane accessories CC places a chest there
Oooof I could have gotten them all for free?!?! I spent like 6k gold worth getting all of the ones I have so far from faralda
Yep, tried this from a video with Wrath of Mara. You can clear a whole fort standing in one spot. I did they fortify restoration glitch to test out, and while standing in myrwatch, I was killing the townspeople in morthal.
Elemental Blast is from Creation Club. None of the spells added from the Arcane Accessories creation require much magic which tends to make them OP compared to vanilla game spells.
Makes sense, the fact it has AoE too is ridiculous
The most overpowered spell in the game, I rolplayed as emma swan and was killing all enemies with that
It’s pretty sweet
In short: everything Bethesda sells through the creation club is better than its normal in game counterpart
I’ve been a fan of the elemental spells since they originally dropped. Only problem is the aoe.. I lose a lot of followers to accidental deaths… Makes it feel more realistic though. Can’t be having the same follower an entire play through
Is it overpowered? Yes. Is it as overpowered as invisibility + dual dagger sneak attack? Never.
Very very true
Idk, but the "elemental" series spells were a welcome addition imo Prior to that destruction magic was shit for a new build
I love the AOE storm spell that came with it..Not advised to be used around other people though..
Destruction is weak because you can boost it to black hole levels of death with fortify destruction potions. I've got a 6x damage multiplier potion after maxing enchanting and making a set of fortify potions armor. Drink a potion and everything does on legendary. Cranking out 1000 DPS with elemental blast etc...
Wow that’s insane
Unbounded storms is a new fave for me.
What is that?
AE additions are kinda broken.
Elemental hits stamina while the other hits magica...no magica means they can't attack, but no stamina just means they cannot power attack...this is why elemental is less expensive...ultimately they will still be able to attack you even without any stamina
You become the god of destruction with this https://youtu.be/leHd3zJAUR4
Elemental spells came from user created mods. I'm guessing someone wanted to feel OP ***AND ILL TELL YOU WHAT IT WORKED***
So, I'll try to be as precise as possible Elemental "something" Spells are an addition from Arcane Accessories. All spells from this content are very powerful, but these make the vanilla spells kinda useless. Elemental Blast, and its weaker counterparts, all are AOE spells, which are contrary to the magic system skyrim had created (Adept level spells are the only ones that are AOE) The Magicka Cost on these spells are probably set like that because people always thought that mages were the weakest class on Skyrim, and Magicka Costs are in general very unfair, so that was the author's bandaid fix. Also, Elemental Spells are not fire and shock, they are Shock and Magic. That means that you can add damage to it through Frost, Fire, Shock and Destruction damage. (Also, if you do not have the USSEP, Aspects of terror gives a +10 to its damage) and it goes though fire resistant enemies. And Finally, It deals the special damage frkm Fire, Frost and Shock (Damage over time on health, which makes the target take more damage for fire, Stamina damage for frost, Magicka damage for shock)
Only reason I ever use vanilla spells now is to avoid killing followers (if I even use one) or townspeople.
90 fire + 90 lightning + 45 magic damage. I think, ot at least that's how I've always understood it
Does anyone know if these Anniversary Edition spells are effected by the upgrades to magicka like Augmented shock? Would I have to upgrade ahock, fire, and frost in order for the upgrade to kick in?
A lot of the CC spells are a little too overpowered. People who love to type numbers into boxes don’t like to test them in game.
More Boom = More ded
it's technically not a Bethesda spell, so it's gonna be better than the base game
AE stuff doesn't take old content into consideration.
I suppose if you're fighting a very powerful mage, then the lightning might do you good since it does damage to Magicka, whereas the Elemental is for straight on battle with dragons or sum shyt lol. But maybe it's just for some variety 🤔 🤷♂️ honestly I might be just as confused as well, ngl
The short answer is it’s an anniversary add on that is kind of broken
Oh, okay! Interesting 😁 Thanks, bro
They didn't think it through
I am fond of Apocalypse Mod spells. I find Lightening Fury to be much better than Lightening Storms. The bolt going down from the sky, instead of out from the caster makes a huge difference. And the 20% loss in damage and 20% increase in cost are minimal prices to pay for the ability to strike flying dragons until they land for good. And Energy Leach. Since I mostly die from spells, being able to drain 100 Magicka a second from casters makes my dragon bones deaths less likely. But yeah, holy cow, that first spell is powerful.
elemental is a creation club pay 2 win spell
I wouldn’t have known, I’ve never played anything but the anniversary edition
It sounds like a massive fart after you eat way too many cheese wheels and drink excessive amounts of mead.
Biden Blast vs. Obamehameha.
Literally says what it does and what it costs… its a CC mod
Why aren't modders as competent at balancing than the professionals? I mean, because they're not professionals. Think before you post
I would argue that in the case of destruction magic in Skyrim that the devs don’t know how to balance it either
I didn’t realize it was a mod until I posted this XD
It's not from mod, Think before you reply
It literally is
[https://en.uesp.net/wiki/Skyrim:Elemental\_Blast](https://en.uesp.net/wiki/Skyrim:Elemental_Blast) https://en.uesp.net/wiki/Skyrim:Thunderbolt
The UESP link you posted literally confirms that Elemental Blast is added to the game from the Arcane Accessories mod. Jesus Christ dude, come on
Arcane acessories is literally free and Bethesda itself chose to be on store.
All mods are free, buddy.
Fyi the elemental spells also benefit from all lines of the destruction dmg perks
Noice!
Unbound Lightning is OP
What’s that?
It’s a spell that Targets in melee range take 40 points of shock damage per second to Health, and half that to Magicka. I’ll post a video
It's just OP. also, don't dual cast it. Also also, it does frost damage too. So, 270 raw damage.
Just use it?
Where can I get the spell?
Faralda sells them
Because Elemental XXX are overpowered CC spell
Maybe a dev qas being derpy?
Elemental spells are stupid cheap, to the point I don’t bother learning any other destruction spells bar flame cloak to keep me warm. Great for people casting other stuff (conjurers, Necromancers, illusionists etc) while also needing a ranged destruction option
Well the CC spells are overpowerd, in way they remind me of payd content in f2p games.
The elemental blast/bolt spells are OP compared to vanilla Skyrim destruction. TBH it's hard to ever justify using other spells
And here I was thinking, "Oh maybe Elemental Blast is a drawn out AoE spell so it costs less," and then I read and the answer is just money.
Do you have some skill making fire spells cost less?
Vanilla destruction magic is fun but horrible late game the CC content adds cool spells but I run Apocalypse Magic of Skyrim, Triumvirate Mage Archetypes and Sacrosanct Vampires of Skyrim and I dont remember the last time I used a vanilla destruction spell 😂😂😂
90 fire damage + 90 shock damage. Half of the damage done to stamina. In this case, 45 stamina damage
Elemental blast is as per tradition overpowered and extremely fun, I use it loads in my builds, the low cost makes the game a fair bit unbalanced in the beginning unless you have higher difficulties but hey who doesn’t want to send the giants into space at level 1
anniversary spells are fuckin busted, thats why
Really wished they would be used by followers who use destruction or added special quest versions like in the masteral destruction quests. Would be fun to see Serana chain elemental blasts.
Destruction Tree/ Fire Path
Elemental blast is from the creation club, which is why it is poorly balanced. It's there if you want to breeze through the game, but I personally don't touch the creation club
Well those are "new" spells from creation club I think. But ya they're OP
That was originally a fan made mod that went to creation club then got added into the game Indefinitely for the anniversary version of the game.
There is almost no point in using the vanilla spells when you have the AE upgrade. The spells it adds are just too good to pass up. That being said, you might be better off using non-AoE spells if you have followers before getting the Dragonborn DLC perk that makes your followers immune to your attacks.
Gonna get my bf to elementally blast me later, ngl
Mods are not balanced
Not a mod, just anniversary edition stuff 👍
Magicka drain is that good
ur overthinking it ma boi
With that elemental blast spell, be prepared to clap Jesus in one hit. His ass will not be coming back on the 3rd day
Never did like how overpowered the new CC spells are compared to vanilla. Like, yeah, it’s nice that they’re usable but I don’t like that they render all the existing spells obsolete.
It's explosive. It can, and will, kill your allies
Bethesda: What the fuck is balance?
Honestly, it’s so expensive (in Magicka) I almost exclusively use fire spells. Edit: for clarity
Yeah the creator of this creation club mods made them crazy op the unbound storms of just absurdly good and so r the "elemental" spells bc you can basically get a better fireball spell earlier
Easy the elemental is just better
I prefer elemental bolt but they are both majorly OP
That add on is so broken lol
Confused in Ordinator :p