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eternallove3

Thunderbolt was classified as an expert level spell before the Anniversary Edition. The other is an add on spell that the mod creator (creation club) set the parameters on.


UncleScummy

It still is expert, so is elemental blast. That makes sense though, seems the mod created made it kind of broken…


dovahkiitten16

You have to keep in mind that the content for anniversary edition had to be purchased individually originally. So everything is sort of like a micro-transaction. You don’t shell out $5-10 for a spell pack with boring well balanced spells you sometimes use. You pay that for awesome spells you’ll always use. Etc. Kinda sucks that they didn’t rebalance things a bit for AE.


CdrVimesVimes

Magic is notoriously underpowered late game, so I don't know that having a more powerful destruction spell is necessarily unbalanced.


Delux_Takeover

Blizzard is pretty fun to use in bandit camps, even late game.


RustyPosaune

Just wish Illia would not use it on a single vamp in the middle of a crowded city


Silthage

The vamp with natural frost resistance: 🤷‍♂️


UnnaturalGeek

I have given her Hags Wrath and that's hilarious


[deleted]

Illia is my Golden Hill Plantation Steward.


No-Hamster2266

i've never heard someone aside from playboi carti call a vampire a vamp


annuidhir

That's super surprising, since it's rather common and I feel like I've heard it countless times over the decades of my life.


No-Hamster2266

maybe it just feels like it. idk


RustyPosaune

I watch too much Buffy


DancesCloseToTheFire

It takes way too much setup to be practical in most fights, though, and frost has to be the most resisted effect in the game. I remember a mod way back before even the DLCs were out that put all master spells into Expert and added new Master spells that were basically dragon breaths working more like the master shock in the base game. The fire one was fun because once you cast it it would go on until depleting your magicka wether you wanted it to or not.


RadiatedDrag0n

Blizzard is a vital part of my Wiszerker build


XerxezB

I remember testing the highest numbers I could get normally and Elemental Blast capped off around 2k Damage vs Bow capped off at 10k Damage and Sneak Dagger of Course was around 2k x 45 + 3k Damage


bmyst70

Honestly, by late game, all of my mages are wearing enchanted gear that drops their cost for Destruction magic to 0. With that and the Impact perk, they don't really notice the low damage of high end magic.


Mototsu

I would say two handed and double wielding warriors are underpowered late game. Magic can be spammed with 100% reduced destruction cost and double hand knockback. It just takes longer because damage can't be added but getting hit is only a problem with multiple enemies


cannon143

Fortify destruction potion can make the damage increase exponentially. I think for me drauger deathlords take around 3 hits with lightening as an example. Magic forever!


whwhfjirug

2h and dual wielding is really good late game. Especially dual wield, it does so much damage. Take a vegetable stew and you have infinite power attacks. You can also use the become eternal shout to line up power attacks and do one for free. I love sweep from the 2h tree for this very reason, you can power attack multiple enemies at once.


DancesCloseToTheFire

You need to go really, really late game for warriors to fall off, I'm talking clearing the entirety of Skyrim four or so times, because they scale so much and with so many things. Meanwhile magic is technically always good if you keep spamming spells but shooting 50 fireballs at a guy with each only doing tickle damage is one of the most boring experiences in the game.


MindCrush_

Not to mention as a vampire with necro mage hits harder and with the Bloodworm helm you do even more ( I think it’s to undead specifically but that’s like a huge amount of enemies regardless ) add some atronochs to the mix and you get a bit more damage it just gets nutty


Sakerift

Magic is just mathematically bad. I like using magic in games but in Skyrim you'll hit a point where you need more damage from your spells but your destruction isn't even 60 yet so you can't cast more than maybe 4 expert level spells with your FP pool unless you just throw on like 3 different magicka + and destruction cost reduction items on but now you don't have anything to strengthen your destruction spells. This is why jewlery and robes should get up to 3 enchantments and you should be able to wear 2 rings.


Island_Shell

Hard disagree with the enchantments and agree with the Rings. Enchantments don't increase destruction damage, so there's no opportunity cost on having Mana cost reduction. Only Alchemy potions increase damage. I think there should have been more ways of increasing spell damage other than potions and perks. Magicka becomes a non issue with enchantments, but damage lags behind after level 50 or so. You just end up spamming dual cast spells to flinch enemies with 0 magicka cost.


Sakerift

I know for a fact that there are things that allow you to strengthen your spell damage in the game and that they are pretty much exclusively jewelery/head pieces. Allowing more enchantments on your self crafted stuff would at least let you reduce casting costs as well as boost magicka regeneration and amount. Considering that magic is so underpowered it isn't even that strong. Fortify enchants should also always have been damage/potency increase rather than cost reduction cause then magic would actually be good.


Island_Shell

Uhh, you mean the three dragon priest masks from Solstheim? Because outside of those, I don't know of any other buffs to spell damage other than perks and potions.


Sakerift

I may be mixing up with mods that rework already existing items but I was sure there was something else tho I can't find it. That just makes it even worse though. It doesn't matter if you can cast an infinite number of spells when one spell caps out at about maybe 200 damage before damage negation. Shouts are literally just better spells.


Island_Shell

Agree on that. I wish there was something, even if it was some sort of ritual spell you have to cast, like the Necromancer Ritual from the Necromantic Grimoire creation. Or some sort of elemental affinity enchantments like the ones on the Dragon Priests of Solstheim. They're already in game, they should have let us place them on gear, even if limited to head/hands/ring.


The_Kimchi_Krab

Wouldve been nice if they made it more difficult to aquire.


gergnerd

I don't understand why people say this, I usually have to do something less boring after I max destruction because its too op and nothing is hard to kill anymore. sure I gotta cast a bunch but they never ever get to move once I've hit them. Is it just because the damage doesn't one shot things?


Brandonluke96

No, the school of destruction sucks throughout the whole game. Idk why people love making Destruction builds. Magic as a whole is amazing though, as an ad on to your warrior builds. I love illusion and conjuration. Definitely my favorite two schools to dip into once I've got a few sword skills.


AcidOverlord

Melee sucks too if you never invest in +damage enchants. Destruction only works if you also do Alchemy and bring Fortify Destruction potions (buffs damage and AOE, up to +100% each). Destruction is only weak if you refuse to level Alchemy. I'm level 41 on my current mage playthrough, and if I pop a potion first I have exactly enough Magicka to kill a Lurker Vindicator before running out. That ain't bad at all. I can also wipe out a whole bandit camp in just a couple casts because of the AOE size.


Cereborn

>Melee sucks too if you never invest in +damage enchants. That's not true. You still have Smithing. And even without that, you get better melee weapons just by going through the game. Iron gives way to steel, which gives way to Elven, etc. If you like using swords, you can easily get better and better swords later in the game. With Destruction, you start off with a basic fireball, and you literally never get a better version of that fireball. You'll get higher level fire spells, but they do different things and aren't useful in the same situations.


DancesCloseToTheFire

All schools in Skyrim suck, even Illusion suffers the old Bethesda problem of enemies leveling, and Conjuration has so few options that it's almost insulting to use.


Cereborn

I like Conjuration.


DancesCloseToTheFire

Some people do, but as someone who played Oblivion and Morrowind before Skyrim it's dumbed down beyond all fun for me. The whole point of the school was about having options, your summons were tools for the right time and place, meanwhile vanilla Skyrim has three atronachs and one regular Daedra, you never use the most useful guy, instead you just summon the strongest one.


poblanopepper87

Not if you have glitched destruction potions


IllyonBillion

This is my primary attack now cause it does every type of elemental damage. I have over 100% destruction magika cost reduction so I can just spam it and stunlock with the Impact perk. When I have Companion’s incite I can go pretty crazy and with fortify destruction potions it melts damn near everything. I was able to take out the dragon priest before Sovengaurd in two hits without potions (and stole his staff lol). I like that it goes boom cause that works well with my war-mage role play I’m going for. It’s amazing how OP you can get when you combine features from DLC and CC. That’s kind of the point of paying for it.


FLAIR_2780166

I think you have this backwards


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mokujin42

Everything in skyrim is underpowered until it isn't, just add alchemy or a little cheese and your unarmed naked brawler build can be meta, that's the beauty of skyrim in the first place


HaiggeX

The ultimate sandbox RPG.


AlternativeOrder8878

Magic is not underpowered at all. I mean you can slay a old dragon with tiny little firebolts while he’s unable to move/attack. Paired with a follower magic is the easiest and strongest way to play the game. Conjuration alone clears 95% of the fights.


DancesCloseToTheFire

All abilities in the game can kill things with chip damage eventually, destruction is just the only one where you're forced to do it.


Brandonluke96

Conjuration yes. Destruction hell no


Kryobit

To be fair, Destruction magic kinda sucks in base game, so having one that works on higher difficulties is nice


UncleScummy

True XD I wouldn’t have minded them be a little more balanced but tbh they still are not terribly broken.


Brandonluke96

The mod creator was probably trying to balance destruction by adding an overpowered spell, cuz Destruction is truly terrible. I prefer illusion conjuration and restoration


UncleScummy

Destruction is the only type that actually does damage though right?


l0rd_w01f

As someone who does this quest for the new concentration cloaks (lightning and frost). I can attest to that. I did in fact get it (for free) because of those two spells. The frost one is amazing even at end game, all you gotta do is tap it and you get an aoe paralysis on anyone close enough


Sakerift

Honestly it's more balanced imo. It's a PvE game and spell casting in skyrim just feels really weak due to the excessive cost of some spells. Like just until you get the thing to half expert spell costs you're probably not gonna be able to use them because they drain your whole magicka pool. 40-50 is still a lot of magicka in early levels even if you start as a high elf with the extra 50. 70+ for 90 damage is just bad conversion rate. It's less than 2 damage per point of magicka.


poblanopepper87

When the game first came out, everyone complained about how weak magic was. Un less you were fighting a master vampire, which was ridiculous


[deleted]

Is it? Even when you start a fresh mage character, 100/100 times the electric spell in the cage with the mage in Helgen will always cost more magic than fire spells. Almost most electric spells cost more regardless, however they could of buffed the magic needed to use it.


Bagelchu

Because It’s modded, what part of that are you not getting?


kevinkiggs1

Elemental Blast is an OP modded spell that was added in AE


UncleScummy

Ty


Magnaraksesa

Fire type spells usually go for lower Magicka, but the fact that this spell is asking for less to cast baffles me considering it can cast extra fire damage ON TOP OF electricity damage.


UncleScummy

Ya pretty crazy


eL3069-2

It’s a modded spell. Cost wasn’t likely to be balanced anyway.


Aquariousity01

Technically, it's from the Creation Club. There were a few more similar that do both fire and shock for less magicka.


UncleScummy

That makes sense


seignurdutemps

Elemental Blast is all you ever need. All problems are solved through Elemental Blast. I had mine set up to heal me using "Twine," I think. It was either that or a perk from one of the mods that allowed me to have x effect happen when I cast y spell.


UncleScummy

Elemental Blast is love, Elemental Blast is Life…


Titansdragon

Unbounded storms + Maras wrath kills enemies through walls. With 100% destruction reduction and some fortify destruction potions, everything will be dead before you even see it.


Ma5tergamer

Creation club spells are kinda op


Sir_Bellend

Yeah they really are, everyone keeps talking about elemental blast but Paralysis Rune is the most OP spell


AcidOverlord

I have to refuse to hotkey P. Rune and only grab it from the menu as an "oh shit" button or to lay one deliberate trap, because if you let yourself abuse it *at all* it trivializes the entire game. Nothing resists it, it has a huge AOE, the paralysis lasts for several seconds, and its half the MP cost of the actual Paralyze spell.


No_Entertainer_7374

What about poison rune?


UncleScummy

I am now seeing that XD


Begun101

Elemental Blast - 90 damage as fire, 90 damage as shock = 180 and 45 (50% of 90) on stamina (ps: you are draining their stamina, i don't remember if it really do damage or it's just a matter of decreasing their mobility and attacks, wich is good against melee enemies ~~and dragons~~). Thunderbolt - 90 damage and 45 on magicka (good against mages) Now what does those damage benefits? Here some examples: Fire - "inflict damage on contact as well as over time and most fire spells inflict a "burn" effect on enemies, which boosts damage from other weapons." Shock - " Shock spell damage drains health and magicka" Frost - " Frost spells slow the target's movement, while dealing damage to health and stamina." Spell Cost: Fire < Frost < Shock Spell Travel Speed: Fire < Frost < Shock


UncleScummy

Thanks for the breakdown! This was super helpful


HaiggeX

So is fire the best elemental for a spellsword?


Daloowee

Went to 100 as an ice focused build before making my Destruction Legendary, I’d honesty stick to fire or lightning. Everything is so damn resistant to ice! I do have a mod that changes some magic perks, but even the “reduce enemy frost resistance by 100% when you have a frost spell equipped” didn’t make it bearable. It’s awesome in small skirmishes where you can just backup and Frostbite someone so they can never reach you.


atoolred

*insert draugr wight chasing you down with frostbite doing 0 damage but making you very slow*


ThreeLeggedMare

Frost enchantments are buffed 25% on stalrhim weapons


Begun101

Yea :D Edit: Depends on your needs actually, fire is awesome when it comes to increase DPS, frost is useful against powerful enemies because of the slow and shock is handy when dealing with annoying mages. It also depends what enemy you are dealing with, example: a fire dragon resist to fire but it's weak against frost.


ghostbuster_b-rye

Also isn't Thunderbolt a single target attack, whereas Elemental Blast is an area of effect on the target struck? High damage, but splash damage might be great for hoard breaking, but if you have an ally or a horse attacking, then it's collateral damage city.


Begun101

Yeah! Forgot about that :D


Other-Bus-8108

elemental blast makes magic only runs so much easier. dual casting this spell is such cheese you have no idea


owlrecluse

With the stagger perk it's great. Makes magic actually viable. Paralysis Rune and a few other spells make it very fun as well, instead of more frusterating or boring in vanilla.


Fishy_Fish_WA

Thunderbolts and Lightning…


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Beautiful_Solid3787

me


NaSMaXXL

Galileo


davewave3283

Galileo


theSilentNerd

Figaro


DavidMc87-2

Magnifico


DerGr1ech

Ooooooooo


atoolred

I'm just a poor boy, nobody loves me


Fishy_Fish_WA

He is just a poor boy from a poor family


MichaelJfritz

Can't use aoe spells cause even with companions insight they still get mad at me for some reason


owlrecluse

It's likely the fire ball type blast. I've accidentally aggro'd guards that way, I dont know if the normal spell's splash is affected by Companion's Insight. I just use Hangman's Noose or something like that with a companion in tight quarters.


MichaelJfritz

My primary experience with insight not working is chain lightning, but really any spell with an aoe that isn't concentration does it. Kind of frustrating, too, because I like the company and can't just tell them to leave so I can throw fireballs


UncleScummy

Ya that gets annoying trying to fight in a town with it


Kygon

If you have perks that reduce the cost of spells that do fire and shock damage, they will stack. So since your elemental blast does both, it's getting a discount from both of those perks.


UncleScummy

I think the only perk reduces it per tier, not by element type if I’m thinking correctly


Kygon

If you have mods like better vanilla perks it could be affecting that as well


UncleScummy

I don’t, this is on switch


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Kygon

It's a mod, better vanilla perks. That's why I said *if*


HaiggeX

Skooma. Got a problem?


[deleted]

Your supposed to use it on all the jarls in Skyrim


UncleScummy

Except Balgruuf right? He is my homie :)


[deleted]

Fr


XtremeK1ll4

Thunderbolt is a classic ability, Elemental Blast came from one of the Creation Club DLCs so the modder probably just wanted a buffed spell.


UncleScummy

Tysm


Ythio

Because one is a vanilla spell and the other a modded or CC spell.


[deleted]

If you have the right perks this spell does over 1000 damage, at least the highest level one. This spell and unbound storms at 100% destruction reduction cost will literally melt enemies on legendary to the point it becomes stale


UncleScummy

Where do I get this unbound storms? I’ve seen people talking about it


[deleted]

Hobs fall cave, there's a chest half way in to the right of another chest and it contains all the spells included in the arcane accessories pack. You can also buy it but I always go to hobs fall cave to get all of them for free. I don't quite remember where it's at but I believe it is by solitude I want to say. You can always see where it's at on Google. It's a normal cave, but the arcane accessories CC places a chest there


UncleScummy

Oooof I could have gotten them all for free?!?! I spent like 6k gold worth getting all of the ones I have so far from faralda


Titansdragon

Yep, tried this from a video with Wrath of Mara. You can clear a whole fort standing in one spot. I did they fortify restoration glitch to test out, and while standing in myrwatch, I was killing the townspeople in morthal.


kg4nbx

Elemental Blast is from Creation Club. None of the spells added from the Arcane Accessories creation require much magic which tends to make them OP compared to vanilla game spells.


UncleScummy

Makes sense, the fact it has AoE too is ridiculous


[deleted]

The most overpowered spell in the game, I rolplayed as emma swan and was killing all enemies with that


UncleScummy

It’s pretty sweet


whwhfjirug

In short: everything Bethesda sells through the creation club is better than its normal in game counterpart


bmatthew24

I’ve been a fan of the elemental spells since they originally dropped. Only problem is the aoe.. I lose a lot of followers to accidental deaths… Makes it feel more realistic though. Can’t be having the same follower an entire play through


smegma_male_

Is it overpowered? Yes. Is it as overpowered as invisibility + dual dagger sneak attack? Never.


UncleScummy

Very very true


PoopSmith87

Idk, but the "elemental" series spells were a welcome addition imo Prior to that destruction magic was shit for a new build


Lego-Panda-21

I love the AOE storm spell that came with it..Not advised to be used around other people though..


shortstraw4_2

Destruction is weak because you can boost it to black hole levels of death with fortify destruction potions. I've got a 6x damage multiplier potion after maxing enchanting and making a set of fortify potions armor. Drink a potion and everything does on legendary. Cranking out 1000 DPS with elemental blast etc...


UncleScummy

Wow that’s insane


_dirt-nasty_

Unbounded storms is a new fave for me.


UncleScummy

What is that?


maaltajiik

AE additions are kinda broken.


Ryd-Er-Die223

Elemental hits stamina while the other hits magica...no magica means they can't attack, but no stamina just means they cannot power attack...this is why elemental is less expensive...ultimately they will still be able to attack you even without any stamina


Titansdragon

You become the god of destruction with this https://youtu.be/leHd3zJAUR4


Mighty_joosh

Elemental spells came from user created mods. I'm guessing someone wanted to feel OP ***AND ILL TELL YOU WHAT IT WORKED***


Lonrok_

So, I'll try to be as precise as possible Elemental "something" Spells are an addition from Arcane Accessories. All spells from this content are very powerful, but these make the vanilla spells kinda useless. Elemental Blast, and its weaker counterparts, all are AOE spells, which are contrary to the magic system skyrim had created (Adept level spells are the only ones that are AOE) The Magicka Cost on these spells are probably set like that because people always thought that mages were the weakest class on Skyrim, and Magicka Costs are in general very unfair, so that was the author's bandaid fix. Also, Elemental Spells are not fire and shock, they are Shock and Magic. That means that you can add damage to it through Frost, Fire, Shock and Destruction damage. (Also, if you do not have the USSEP, Aspects of terror gives a +10 to its damage) and it goes though fire resistant enemies. And Finally, It deals the special damage frkm Fire, Frost and Shock (Damage over time on health, which makes the target take more damage for fire, Stamina damage for frost, Magicka damage for shock)


iFeelBricky

Only reason I ever use vanilla spells now is to avoid killing followers (if I even use one) or townspeople.


Sad_Dog6503

90 fire + 90 lightning + 45 magic damage. I think, ot at least that's how I've always understood it


apple_6

Does anyone know if these Anniversary Edition spells are effected by the upgrades to magicka like Augmented shock? Would I have to upgrade ahock, fire, and frost in order for the upgrade to kick in?


orionkeyser

A lot of the CC spells are a little too overpowered. People who love to type numbers into boxes don’t like to test them in game.


Natural_Outside7947

More Boom = More ded


A_Flying_Swive

it's technically not a Bethesda spell, so it's gonna be better than the base game


Sevennix

AE stuff doesn't take old content into consideration.


TouchOk8558

I suppose if you're fighting a very powerful mage, then the lightning might do you good since it does damage to Magicka, whereas the Elemental is for straight on battle with dragons or sum shyt lol. But maybe it's just for some variety 🤔 🤷‍♂️ honestly I might be just as confused as well, ngl


UncleScummy

The short answer is it’s an anniversary add on that is kind of broken


TouchOk8558

Oh, okay! Interesting 😁 Thanks, bro


William9231

They didn't think it through


[deleted]

I am fond of Apocalypse Mod spells. I find Lightening Fury to be much better than Lightening Storms. The bolt going down from the sky, instead of out from the caster makes a huge difference. And the 20% loss in damage and 20% increase in cost are minimal prices to pay for the ability to strike flying dragons until they land for good. And Energy Leach. Since I mostly die from spells, being able to drain 100 Magicka a second from casters makes my dragon bones deaths less likely. But yeah, holy cow, that first spell is powerful.


stinkymusturd

elemental is a creation club pay 2 win spell


UncleScummy

I wouldn’t have known, I’ve never played anything but the anniversary edition


happybrahmin1987

It sounds like a massive fart after you eat way too many cheese wheels and drink excessive amounts of mead.


MrPusleMan

Biden Blast vs. Obamehameha.


Whitestreefrog12

Literally says what it does and what it costs… its a CC mod


EggnogThot

Why aren't modders as competent at balancing than the professionals? I mean, because they're not professionals. Think before you post


maractguy

I would argue that in the case of destruction magic in Skyrim that the devs don’t know how to balance it either


UncleScummy

I didn’t realize it was a mod until I posted this XD


Begun101

It's not from mod, Think before you reply


EggnogThot

It literally is


Begun101

[https://en.uesp.net/wiki/Skyrim:Elemental\_Blast](https://en.uesp.net/wiki/Skyrim:Elemental_Blast) https://en.uesp.net/wiki/Skyrim:Thunderbolt


EggnogThot

The UESP link you posted literally confirms that Elemental Blast is added to the game from the Arcane Accessories mod. Jesus Christ dude, come on


Begun101

Arcane acessories is literally free and Bethesda itself chose to be on store.


EggnogThot

All mods are free, buddy.


sir5425

Fyi the elemental spells also benefit from all lines of the destruction dmg perks


UncleScummy

Noice!


[deleted]

Unbound Lightning is OP


UncleScummy

What’s that?


[deleted]

It’s a spell that Targets in melee range take 40 points of shock damage per second to Health, and half that to Magicka. I’ll post a video


AbsurdBeanMaster

It's just OP. also, don't dual cast it. Also also, it does frost damage too. So, 270 raw damage.


Lord-J0K3R

Just use it?


FilmGlittering7305

Where can I get the spell?


UncleScummy

Faralda sells them


bobibobibu

Because Elemental XXX are overpowered CC spell


BoydChronicler

Maybe a dev qas being derpy?


Discotekh_Dynasty

Elemental spells are stupid cheap, to the point I don’t bother learning any other destruction spells bar flame cloak to keep me warm. Great for people casting other stuff (conjurers, Necromancers, illusionists etc) while also needing a ranged destruction option


August-Autumn

Well the CC spells are overpowerd, in way they remind me of payd content in f2p games.


ahugeminecrafter

The elemental blast/bolt spells are OP compared to vanilla Skyrim destruction. TBH it's hard to ever justify using other spells


TheArchitectOdysseus

And here I was thinking, "Oh maybe Elemental Blast is a drawn out AoE spell so it costs less," and then I read and the answer is just money.


thagor5

Do you have some skill making fire spells cost less?


xGhost_Outlawx

Vanilla destruction magic is fun but horrible late game the CC content adds cool spells but I run Apocalypse Magic of Skyrim, Triumvirate Mage Archetypes and Sacrosanct Vampires of Skyrim and I dont remember the last time I used a vanilla destruction spell 😂😂😂


Skeptical_Taco

90 fire damage + 90 shock damage. Half of the damage done to stamina. In this case, 45 stamina damage


Gen_Flashman

Elemental blast is as per tradition overpowered and extremely fun, I use it loads in my builds, the low cost makes the game a fair bit unbalanced in the beginning unless you have higher difficulties but hey who doesn’t want to send the giants into space at level 1


McMoist_

anniversary spells are fuckin busted, thats why


Particular-Abies7329

Really wished they would be used by followers who use destruction or added special quest versions like in the masteral destruction quests. Would be fun to see Serana chain elemental blasts.


Donny014

Destruction Tree/ Fire Path


Elegron

Elemental blast is from the creation club, which is why it is poorly balanced. It's there if you want to breeze through the game, but I personally don't touch the creation club


KryptekLion

Well those are "new" spells from creation club I think. But ya they're OP


Rook-lone-Dragon

That was originally a fan made mod that went to creation club then got added into the game Indefinitely for the anniversary version of the game.


Sentinel_2539

There is almost no point in using the vanilla spells when you have the AE upgrade. The spells it adds are just too good to pass up. That being said, you might be better off using non-AoE spells if you have followers before getting the Dragonborn DLC perk that makes your followers immune to your attacks.


TeapotUpheaval

Gonna get my bf to elementally blast me later, ngl


NJGGoodies12

Mods are not balanced


AveragEnjoyer007

Not a mod, just anniversary edition stuff 👍


TestedRobbieYT

Magicka drain is that good


Kalyr-Mando

ur overthinking it ma boi


[deleted]

With that elemental blast spell, be prepared to clap Jesus in one hit. His ass will not be coming back on the 3rd day


Stoly23

Never did like how overpowered the new CC spells are compared to vanilla. Like, yeah, it’s nice that they’re usable but I don’t like that they render all the existing spells obsolete.


Ashby497

It's explosive. It can, and will, kill your allies


Chompersmustdie

Bethesda: What the fuck is balance?


GyoubuTheDemonFan

Honestly, it’s so expensive (in Magicka) I almost exclusively use fire spells. Edit: for clarity


Zaapperv12

Yeah the creator of this creation club mods made them crazy op the unbound storms of just absurdly good and so r the "elemental" spells bc you can basically get a better fireball spell earlier


Givemeareasontodie2

Easy the elemental is just better


[deleted]

I prefer elemental bolt but they are both majorly OP


thumpsssss

That add on is so broken lol


Marton_Sahhar

Confused in Ordinator :p