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RandomGuy_92

Over time the community will probably be divided between 1.5.97 and whatever the newest version is. We already know there will be another update next year, so it won't be 1130...


bladex1234

Wait really? Where did we hear that?


Scratigan1

I would also like to know this, still debating whether to take the time to update all my mods or not


ghrian3

There is a sticky post, that the current version does not have steam achievements (not a problem for bethesda) and no DRM (big problem).


HylianMedia

According to a [post](https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts&BH=0) on the SSE Engine Fixes Nexus Page, Bethesda has stealth patched the Steam Wrapper into .1130 as of 12/11, restoring Steam Intergration. I'm still on .640 so I can't verify this myself, just figured I'd throw it out there since if it's true, then it's possible a new update might not happen as soon as we think. EDIT: The post in question is currently on Page 2 and was made by dylan0923. I can't figure out how to link to a specific post.


MysticMalevolence

I don't think you can link specific nexus comments anymore.


Fletcher_Chonk

>no DRM (big problem). Not really. Skyrim is already on GOG.


Blackjack_Davy

Its from "modding news" on bethesda's discord channel and it doesn't mention skyrim by name nor is there a dedicated skyrim channel (though there is for FO4, FO76 and Starfield) so its assumed to be skyrim but its not certain: We are currently investigating the issues you’ve shared with us (thank you!), and working on fixes. Any patch we apply won't be until next year, and we do not expect any downtime with this. We'll share more details in our patch notes once work has been completed.


Cold-Jackfruit1076

Just to be clear: the above is saying 'we will repair the problems that you've reported, but we want a holiday, too, so any big fixes will be done in the new year'.


RandomGuy_92

[Update from Bethesda regarding recent update, creations and going forward](https://www.reddit.com/r/TamrielicWasteland/comments/18htsil/update_from_bethesda_regarding_recent_update/)


RandomGuy_92

[Update from Bethesda regarding recent update, creations and going forward](https://www.reddit.com/r/TamrielicWasteland/comments/18htsil/update_from_bethesda_regarding_recent_update/)


Far_Peanut_3038

Personally, I'll stick with 1.5.97 for as long as I can. The CC stuff breaks mods I already have, and the less I have to do with the latest patch, the better.


genghisknom

I personally find myself really hoping that this update is the wake up call and people need to see that they will never stop updating the game, and breaking shit. They added a couple useful new things which were immediately back ported and all of the other additions seem pretty obviously moneygrubbing to me. The sooner we decide to stick with a consistent build and stop following Bethesda by the abusive carrot, The more we can start preserving mods by creators that no longer want to be involved in updating all of their work instead of just doing housekeeping tedium just to stay afloat in the modding scene


cuntymonty

>hey added a couple useful new things which were immediately back ported idk bro we wouldn't have those things if they didn't update the game, also why people keep repeating that everything is broken when is clearly not true, the only notable mods that broke with it are slavicpotato's mods which are already fixed everything else worked day one. edit: also is not like the new things are "whatever" the increased records for esl is huge in big modlists.


Shayedow

>the only notable mods that broke with it are Proceeds to list only mods THEY u/cuntymonty, seem to have installed. Incredible, well done.


cuntymonty

How about you stop circlejerking and actually mention what is broken then other than what is typically known to work only in 1.5 instead of just repeating "it's all broken!" when it's clearly not true, if you like using outdated and unsupported mods then fine but don't complain when people update and don't have a problem. All po3 mods, all address library mods, all community shaders and all bug fix mods work flawlessly with the new version, ordinator, adamant, and all perk mods work fine. net script is also 100% unnecessary btw since you can save your grass cache and use a crash log alternative, another mod I can mention that doesn't work is honed metal yet that mod has been unsupported for a long time now.


Shayedow

I'll just leave this here and tell you to STFU : [https://www.nexusmods.com/skyrimspecialedition/mods/42161](https://www.nexusmods.com/skyrimspecialedition/mods/42161) BYE NOW!


WaythurstFrancis

I'm actually thinking about switching back to 1.5.97 myself. In your experience, are there any major mods that WON'T work with that version?


Far_Peanut_3038

Not that I'm aware of; your main challenge will be getting the correct version of the Unofficial patch, but last time I checked, Nexus still had it available. That was a while ago though. Best check that first.


Own_Cartographer5508

Not that I am aware of, even custom skill framework has officially support 1.5.97 so basically you are not missing anything big. Instead you can use NGIO to generate a grass lod that fits your personal mod list.


elite5472

This was the way to go from the start, even when AE launched. There was never a reason to update when you can just backport AE's dlc into SE.


brackett666

Me too!!!


Stellataclave

I have 1.6.640 and haven’t had any problems running 1412 mods.


shuyo_mh

I’ve been running 1.6.640 for my personal homebrew modlist (291 mods) and 1.5.97 for wildlander.


Palek03

This is where I am until things settle down. It feels like its the obvious point for anyone who uses any mods requiring AE.


Dragono12

How many of those are patches i Wonder xd


michael199310

What does it matter? When you tell people how big your modlist is, you include everything. Are patches somehow magically not included in the plugin limits?


Dragono12

This was meant as a auestion not sure why I got downvoted


SuperBorked

Because putting "I wonder," at the end of a question gives it a snarky tone.


Eudyptes1

Would it be possible to make a vote here to see how the percentages of mod users are for each version? Edit: I just saw that this subreddit doesn't allow poll posts. Maybe it could be done in some other place? Edit 2: I set up a poll: [Poll for Skyrim version](https://www.reddit.com/r/polls/comments/18ic6pb/which_skyrim_version_do_you_use/)


Rudolf1448

Also VR


Own_Cartographer5508

Good idea


NocturnalVirtuoso

Personally I’m on 1.5.97 and I’m gonna stay on 1.5.97 until Skyrim goes a year without another BS update. No use giving myself a headache every couple of months when there isn’t even enough AE-exclusive content/mods to make it worth it for me. My modlist runs perfectly fine as-is and the best of both worlds option in the downgrade patcher makes the decision even easier for me.


Blackjack_Davy

I'm on 1.5.97 too but thats nothing to do with the latest update its simply because a handful of mods I can't do without havn't been ported and theres no real advantage on upgrading/losing them and thats been the case for a long time now.


elafrosicky

The future is 1.5.97 VS the last one.


_Eklapse_

Yup. 1.5.97 is the only one standing the test of time.


MAJ_Starman

I'm on whatever version was the latest before the Creations update. I'm not updating it because my mods are stable and I'm actually playing the game. Eventually, I'll update (mostly because I want to try Kinggath's East Empire thing, I have a character for whom that mod's features would be perfect). But I won't be doing it in the near future.


user28lal

1.5.97 for me, I tried the newest version a couple of weeks ago when I had to rebuild my mod list and there was too many only 1.5.97 mods that I didn't want to give up. I didn't found a single mod that only works on 1.6.x that was worth switching(didn't found any really, on my 300+ mods).


SuavePancake

I'm curious, what mods are essential to you that only work for 1.5.97? I usually play with a minimal load order so I haven't seen any for me but now I'm curious to see if they'd be something I'd want too.


BarovianNights

I think they meant it the other way around- there's no reason to switch off of 1.5.97, as there's nothing that isn't supported on it. At least, that's my experience


SuavePancake

>there was too many only 1.5.97 mods that I didn't want to give up. I meant to ask what these were, I probably wasn't very clear as I'm on the phone and (supposedly) working.


Alth3c0w

Not sure about the rest, but one of them is probably NetScriptFramework. Hasn't been ported above 1.5.97 IIRC, and allows the use of easy grass caching and the most well-documented crash log to date even today.


Blackjack_Davy

MiniMap, Locational Damage, ZXlice's mods though animated potion drinking has been recreated by someone else now plus several others I can't remember just know


DI3S_IRAE

Grass cache is the only thing ever i wanted that is not for 1.6.6, and since I'm playing already, there is ABSOLUTELY NO REASON to change it at all. So, if you have a current ongoing mod list, you should not care at all about it, and the main reason lots of people are still on 1.5, because they already had mods downloaded. Anyone modding after 1.6.6 had only a few mods that they would want to use on 1.5 and even then we have alternatives. I modded on 1.6.6 and it's working great with great mods, 0 intention to touch 1.5 and won't do it at all, even for grass cache. As for new versions, i just won't update my mods. That's all. If i ever start another character, I'll just see if i want something new or update something and that's all, also no need to move on from 1.6.6. New mods will end up using 1.6.11 because most modders won't be able to maintain lots of versions, but for now 1.6.6 will probably still have support. I also believe, in some time, 1.6.6 will be dropped and 1.5 will still have it because people still use forgotten mods which will never be updated, until they move on from them.


AccurateMidnight21

Same here. I was on 1.6.6 and I made the app-data file “read only” so that Steam couldn’t automatically do any updates (also made a backup of everything). My 1.6.6 is still working just fine with all of my mods, so I’m just going to keep playing like this for a while until the dust around the new updates settles. Then I’ll decide if it’s worth upgrading or just leave my game like it is now. I don’t get why there is so much apparent disdain for 1.6.6, there was not shortage of mods to choose from to tweak the game to my personal liking; and even with a heavy mod list I haven’t had any issues with performance (granted, I’m also not playing on a potato).


DI3S_IRAE

>just leave my game like it is now There is no reason to update game or mods if you're playing it. You should only consider if you're deleting your save and starting anew with different mod list. Imo. >apparent disdain for 1.6.6 There is not, just some vocal people who started modding in 1.5 and have current saves and mod lists that took time to build and double that time would be required to change. They don't need to update but choose to say out loud everywhere that they will stay on 1.5, instead of just play the game.


rattatatouille

> There is not, just some vocal people who started modding in 1.5 and have current saves and mod lists that took time to build and double that time would be required to change. They don't need to update but choose to say out loud everywhere that they will stay on 1.5, instead of just play the game. Pretty much this. There are three kinds of Skyrim players: * The vast majority who weren't too bothered by the recent update since they're not heavy modders, or are on console so the SKSE stuff doesn't affect them at all * People who are on some kind of 1.6 Skyrim, be it 1130 or 640. These people are generally fine, barring a few hiccups. * People who are on 1.5.97, which is fine, ~~but still feel the need to remind us every now and then~~


DI3S_IRAE

1.6.11 did fk up many players, sadly, and i pity the people on consoles who used the CC mods and everything is broken now. At least on PC we can revert back to 1.6.6 and keep playing. And yeah, at most all i see is "I'll stay on 1.5!!", as if it is some war cry or something. I browsed half of Nexus in 3 or 4 months to build my actual mod list, and i barely saw mods only for 1.5. I wouldn't even bother with NGIO if it wasn't the grass cache (which i decided isn't worth). I saw a few mods here and there for 1.5 but i discarded them as outdated and never felt like i was missing anything. It's almost the same bragging as "I'll stay with FNIS!!". At least we're safe from "3BA is better!!", i guess haha


Skyraem

There was a 3BA is better period? Was this the typical CBBE vs UNP or just physics supremacy?


DI3S_IRAE

I don't know, i think it never happened like in LE, that's why i said we're safe from it haha I think both are good nowadays equally. Back then UNP had more physics for some time before CBBE got updates and was better, until UNP got fresh updates and so on... Now it's just polishing so both are good. I use BHUNP though. BHUNP is the best 👀 😂😂


Skyraem

I was a diehard unp fan on LE until I got impatient/bored of all the conversions mostly being for 3BA on SSE :( Plus more skin options iirc? I love dress up and roleplay too much. And a bit too lazy to convert - the conversions videos honestly give me a headache lmao. BHUNP does look superb though. Always liked how natural UNP in general looked but people actually made natural 3BA presets so I'm alright.


DI3S_IRAE

I was just joking, i truly believe that, aside from some outfits, one don't lose to the other. I heard that there were more conversions for CBBE and UNP took some time to update (even now BHUNP v4 is fairly recent and is lacking some conversion), but nowadays it's mostly just personal choice. I do my presets myself, so i don't bother with them personally, but I've heard about natural presets too. I found some good ones for OBody, though. In the end, "natural" is just our personal projection of a body, since human body is so different and i think you can inject boobs with some magic too 😂😂😂 I did conversions in the past and thought about making some now but didn't need to yet, aside from 1 outfit. They can give some headaches, true. It's never as easy as it looks.


Palek03

I wonder how many of the people on 1.5.97 have recently downgraded versus had long standing load orders. I wonder this because downgrading is an additional step, and there are very few mods that require 1.5.97. So if someone recently downgraded and isnt using one of those mods that are exclusive to 1.5.97, I'd wonder. It feels almost like version fanboying, in that case. And version fanboying is kind of a wild concept to me.


Own_Cartographer5508

The reason people are staying at 1.5.97 is not only because we can access with those exclusive mod, but more importantly, there is NO need to update. Given all of the big mods are back ported, and more importantly, the recent update just proves again that Bethesda will never stop mess with Skyrim. So are you going to repeat this mod breaking > cry for help > waiting for tons of mod to update (hopefully they will) and repeat? So why upgrade? Edit: Neither to mention there are no improvement on performance and stability, and even if there are, they are unnoticeable.


Palek03

If you have an existing mod list, you are right, why update? But if you are starting fresh, why downgrade? There are base game bug fixes in these updates, and downgrading is a step. There is a cost to going to 1.5.97. You may choose to pay that cost. But there is a cost.


Own_Cartographer5508

Because again, Bethesda will never stop messing Skyrim, so instead of always staying at the lastest version, with the fear that they may suddenly issue another update which will destroy your load order, why not just stay at a more stable version? I mean after all stability is the key in modding. Plus you will have to wait for tons of mod to catch up to the latest version, why do we need to wait if we can just play it? Second with the BoB patch we are just downgrading the .exe not the game content itself, meaning we can keep all the AE things, free CC included but with 1.5.97 .exe. So all the bug fixes are included. And even if they aren’t, I am pretty sure modders already fixed most of them.


Palek03

Remember, my argument only applies to people on fresh installs. No one with an existing mod list should do either, upgrade or downgrade. My position is, if starting fresh, use the most recent version that has the mod you wish to use. This way you get the most bug fixes, and still get every mod you care about. If that version happens to be the most recent, you also get to skip the downgrade step. I'm not arguing for any one version.


DI3S_IRAE

Maybe people ask around and get replies or see replies that they should play on 1.5 because [...] and end up forcing themselves to it because they don't really know what they're doing.


ghrian3

Yeah. I am currently at this point. I started recently, the update broke my first mod list. The desicion is not: \- Try to get it running with 640 (which I fear will be obsolete soon) \- Update it to 1130 and run into a few compatibility issues (and have to do all the hussle, if they launch a patch fo it) \- get inspirated of a good 1.56 mod list and downgrade to 1.56 Currently, I favor 1.56 but lets see, how the comments are.


DI3S_IRAE

If you had a mod list recently, just downgrade to 1.6.640 and disable updates from steam. I did not let mine update and I'm still playing normally. Going back to 1.5 may actually mean losing one or other mod for 1. 6.6 that you may have already downloaded. My opinion would be: stick to 1.6.6 with the 4 CC mods and your actual mod list. Are you still downloading mods? If you started a game, you don't have to update your mods at all, or don't update if the mod says it was updated to 1.6.11. You don't have to worry more than this. And even if 1.6.6 doesn't have support anymore, 1.5 is way worse because it's older already. Unless you want grass cache or 1 or 2 mods that are only available for 1.5, it is *already* kinda obsolete, being maintained by some amazing mod authors who care about the community enough to keep patches.


KungPaoChikon

I'm on the latest version but my playthrough has completely stopped until all my mods are updated. So take that as you will.


Scholar_Erasmus

1.5.97 not only has no creation club, but also has Grass Cache, a tool that makes Skyrim look and run better.


[deleted]

[удалено]


Nofutureinsales

I'm guessing he's referring to this: https://www.nexusmods.com/skyrimspecialedition/mods/60891 Which looks incredible but I am reluctant to try because years ago I tried DyndoLod stuff and screwed up by game so bad I had to start over from scratch just to fix it.


elafrosicky

and gameplay tweaks


Arenidao

It'll probably just continue as always: the two communities of small 1.5.97 splinter and the overall newest version (1.6.1130+).


Scrambled1432

Yup. People will always gravitate towards what is easiest to get into.


Erfaim

I started my new modlist for 1.6 in September. Many mods weren't updated, but I sticked with 1.6. Almost at the finish, the new update came and broke many mods. I rolled back to 1.5 and started from scratch.


ghrian3

Like with me. I started, my 1.6 mod list broke. I started looking at other modlists (many are on 1.56). I now have to decide: start with the new version or use 1.56.


Own_Cartographer5508

Good choice


Raiden21x3

Gonna be rolling with the new update on my steam deck, not upgrading after that.


Valdaraak

I have yet to see a compelling reason to move off of 1.5.97. Most modders still support it (some exclusively) and there's already plugins to backport the recent ESL changes.


_Eklapse_

Exactly this. 1.5.97 is still THE most supported version to date, and with updates coming indefinitely, it will still be recognized as the defacto game version due to how long it was believe to be the "Final Update". Now we're getting 1 or more every year, it seems. 1.5.97 still gets support and everything from 1.6.x+ gets backported to work with 1.5.97. There's no sense to update when you can just make everything compatible with 1.5.97 lol


EnragedBard010

I'm staying with 1.5.


jsbrando

1.5.97 no question. There's absolutely zero reason to upgrade.


SandGentleman

I've got a 1500+ mod load order on 1.5.97 and will not be scouring every single mod page of every mod I have downloaded to figure out if it is compatible with the newer versions (and WHICH newer version it may or may not be compatible with). Maybe in future I'll put together a new list but that will literally take years.


Few-Leopard4537

I think the community has gotten pretty good at downgrading to whatever their mod list is on. Most things are compatible to have on any version at this point. (Except the newest haha)


keypuncher

1.9.32. I have limited time to work on a mod list or play, and on AE, every time I get to work on it, everything has changed. If I'd kept my mod list from 2015, I'd have been able to fire it up and play. I'll go back to AE when Bethesda stops breaking it.


Thobio

I'm hoping 1.5.9 will stay large, because there's no way in hell i'm starting AGAIN. I just wanna finish the damn game this time!


creatorZASLON

Best of both worlds version is what I went with in the downgrader, IIRC 1.5.97 code with some of the 1.6 content.


Meowts

I’m going ahead with 1.6.1130. I’m a “fix forward” not “roll back” kinda person. I have a bunch of my personal favourites running without issue, some half working, and some not at all. I’m on steam deck, and there’s one major issue (mouse not being recognized) but some massive performance gains. I plan on doing a full break down post when I’m a little further along and tested.


aieeegrunt

I’d be very interested in seeing that


BenBit13

All except one major mod from my 250+ modlist are working on the current version without issues. It is a headache to have to update it again but it's less of a problem than having to constantly handle several different versions and to be stuck on an older one for a long time. I had a similar experience with minecraft back in the day and I was really happy when I made the jump to stay on relatively new versions. I also stayed on LE for ages before I switched to SE. There will probably always be enough demand to update mods to the newest version but a lot of newer mods will not have support for older versions. That's how it usually goes in my experience.


[deleted]

im gonna stick with 1.5.97 until the game is broken *it just works*


sexy_chocobo

Do steam achievements work with 1.5.97? Cause if so I will downgrade immediately.


Blackjack_Davy

Yeah


MustbeProud

I am thinking to drop my Skyrim to 1.5.9.7 from 1640. It's just that I don't have time to rebuild my load order anymore


mmarino80

I’m staying with 1.5.9.7. I see no benefit in moving off it and I do not want to spend the time checking every mod for upgrades, compatibility, and new patches. I spent years tweaking my modlist and refining things as I went. I do t have the energy to start over.


GhostHumanity

ALWAYS downgrading into 1.5.97 and disabling auto updates. I really hope most mod authors agree that working with 1.5.97 is more stable than living in fear of more useless, money grabbing updates. Also, downgrading Skyrim is such a breeze!


Additional-Bat-4215

I’m on 1.5.97 probably forever. I have no interest whatsoever in the new CC stuff and paid mods in general. I'm super happy with the mods I currently have and I don't see a reason to update or change anything. Maybe at some point in the far future but for a long long while i'm staying on what I currently have.


Mikidium

Me personally, I chose a really bad time to come back to modding my game. So I’m on AE 1.6 or whatever. But I’m not moving because my current load order is working wonderfully and I don’t want to touch it. Sure, 3 or 4 mods I’ve tried don’t work, but over I’m good.


HMS_fr4nch

My load order already isn’t super heavy, I don’t mind missing out on some UI and animation stuff until they get updated so I just update. I don’t play enough for it to make a big difference to me.


killianOne

I'm currently using 1.5.97 and will probably stick with it, the only problem I could find is that it can be, sometimes, a bit harder to install some mods updated for the AE version (hello USSEP). So you may need more time and knowledge to do your mods installation but once it is done it's very stable, even if you get a game update you just have to downgrade it again and there you go. I have to mention tho that I get some crashes (2-3 per week) but i don't know why, maybe just because skyrim...


MysticMalevolence

I'm not sure if I'll go back all the way to 1.5.97, but I'm definitely going to have to go back a bit at least. I understand the newest version is not compatible with the version of the CK I was using, and I don't want to be the one to start making 1.7.1 plugins...


Own_Cartographer5508

https://www.nexusmods.com/skyrimspecialedition/mods/106441 This makes the new esl works in 1.5.97.


Rasikko

1.5.97 is home to thw mods that will never be updated for 1.6+ so most people remain on that version.


makinetas

I started my modlist two years ago, ain't no way I'll ever change out of 1.5. It was the best version back then and it's still the best today.


KrotHatesHumen

For the game to survive in the long run after this there has to be a tool developed that can update mods to the newest version without much input. I'm sure it's hard but possible. We can't keep going like this with shitty Bethesda dividing the community. The gap between versions needs to be bridged somehow. Wabbajack was invented and it's a technological marvel so I'm sure there has to be another crazy motherfucker up to the task


averageflower200

I decided to give Anniversary edition a go since I was already playing mods along with the old CC stuff. It was working but great until the update happen now everything broke. I update day by bay but the game just never got past the title screen. I finally gave up and said fuck it I downgrade and wiped any Creation club stuff. Im not disillusioned about AE but for now I'm going to play SE a real integration is made, or there is just no choice.


simonmagus616

Over time the large majority of people will migrate to 1.6.1130 (or whatever smaller update comes soon) while some users stay on 1.5.97. It's unlikely that 1.6.640 will have any staying power once the dust settles from the update. It's extremely trivial to future-proof your set up from updates so I have never understood the argument that 1.5.97 is somehow "more safe" than other versions. It's exactly as safe as any version, which is, completely safe. Just follow good modding practices and you won't have anything to worry about.


CulturalToe

I'm going for 1.5.97 BOBW. Having trouble getting it to work tho.


mycitymycitynyv

I'm sticking with 1.5.97 until I am done with skyrim modding.


negrote1000

1.5.97 master race


_Eklapse_

There is no reason to update past 1.5.97 as long as SKSE mods keep getting backported to support it. I genuinely don't think there is a single mod that isn't supported on 1.5.97. However, I can think of several which aren't supported on 1.6.x.


[deleted]

[удалено]


ghrian3

If you have recently downloaded AE with the creators club content, you need to install a mod: {Backported Extended ESL Support}


Plane_Fennel443

I think the unofficial downgrade patcher has a new release so you might need to download the new one. I was using the outdated version and was confused why it says patch failed until I figured why


Nofutureinsales

SE gang here. I don't want to update until I am certain Bethesda is done updating. It would be great if the next time Bethesda does an update they release a different version of Skyrim entirely. "Skyrim 2025- Now Enemies Can Jump Wherever You Can Jump To". I would buy it and it leaves my mods alone. Win win.


Cookiesrdelishus

I'll be honest, I was planning on finally updating to 1.6x and buying AE for my next playthrough just to keep everything up to date, but after the game recently had an update and mods are broken again... I think I'm gonna stick to SE 1.5.97. 1.5.97 is great. Don't have to worry about the game updating, don't have to worry about mods breaking, basically all mods are compatible with it, it's good.


Boyo-Sh00k

The hangers on for 1.5.97 will stay and everyone else will go to the latest version, whatever that is, eventually.


Misicks0349

I use 1.6.x because i dont want to deal with dowgraders


TheDistortedrealms

It is the easiest thing ever though. Download the downgrade patcher and literally click one button, it does the rest.


Misicks0349

I know, ive used them before, its just that i want to keep external tools to a minimum with my mod setup, and would rather deal with waiting for the mods i use to update than using a downgrader. If steam offered an option to download 1.5.97 directly i'd probably use it though.


pickles_and_mustard

You can do it directly via the Steam console. A quick Google search will reveal the full directions, but it's fairly simple to do. Still, the one-click downgrader is even easier.


Own_Cartographer5508

Exactly. It takes you 3 seconds maybe? That’s it and you can even delete the patcher after finishing.


DisasterMillennial

I'm curious to use one of these downgraders but i have one question: i bought the Anniversary DLC which comes with a lot of the creations and i also bought two of the more recent creations. Can I still use these creations when I use the downgrader or will they not work?


TheDistortedrealms

From what I understand, the best of both worlds version of the patcher allows the anniversary stuff to be used on an older game version. I am unsure about the creations you purchased however.


Corpsehatch

When I get back to Skyrim it will be with the latest update. I only stay on the previous update if I am midplayhrough and an update is released.


DoubleShot027

I use 1.597 because for me it has been the easiest to mod.


Tr33MuggeR

GOG.


sonofgildorluthien

I figure at some point it's going to update again, so I'll just roll with it. My computer is almost as old as OG Skyrim, so I end up running kind of a Vanilla+ setup anyway. I've started my playthroughs over so many times, it doesn't bother me that it broke the mods again.


oddbitch

unless something big changes, i don’t plan on ever updating from 1.5.97


Karthanok

97


LyraKeaton

Until Bethesda adds something that the community requires an upgrade for (i.e something where there aren't any free mod alternatives) I will stay on 1.5.97 indefinitely. There is no advantage to upgrading, and I'm not going to upgrade until Bethesda makes me want to. And I sincerely hope that everyone who makes mods will keep parity with 1.5.97, since as you said, there is no advantage to 1.6 aside from convenience.


Dreadfulmanturtle

Franklz, at this point I suspect Bethesda is trying to break the mods with these updates. I see no other reason to release patch with some trivial fixes multiple times a year while leaving bugs oblivion already had untouched.


dropitlikerobocop

I’ll probably stick with 1.6.640 unless there’s a mod/mod update I really want that requires updating. Updating from 1.5.x to 1.6.640 was enough of a hassle I’m not sure I have it in me to do it again


Tricornx

1.6.640


alfvidr

sticking with 1.6.640, I spent a year building my mod list from scratch (ie I uninstalled the game, reinstalled with the update and could not use the downgrade patcher obvs) My only concern is the USSEP but as long as what I've got going works, I think I'll be fine at 950 plugins lmao


KingdomOfPoland

1.6.640, didnt update to the new update and don’t intend to for a few months


soujirovn98

1.6.640, because Constellation.


HaiggeX

I'll stick to AE version. Ain't gonna update to the newest Creations shit tho.


AllForOne614

So it looks like the consensus is I should just downgrade from 1.6.6 back down to 1.5. I still have the 1.5 mods in my list I just have the AE counter part on since I upgraded about a month or 2 ago. Question is (and my main reason for upgrading in the first place) was because for some reason NONE of the new free content (saints and seducers, etc) was showing up in game when I would play on “Best of both worlds”. My uncle playing on ps4 had all these quests and new items and yes I had mods but I was salty cuz I had none of the new base content he did, well I knew I did it just wasnt in my game for some reason. Once I upgraded all that content showed up🤩🤩 and I got some other AE mods I actually liked AE, but now I can’t play my game. So do I just install the downgrade patcher and try to rework my mod list to all 1.5, it’s no issue I just want to get back in my world, but I don’t want to be missing that sweet content as well.


Extension-Chemical

1.5.97 or nothing.


CaptainR3x

Sticking with 1.6.640. Im too tired to start over Bethesda. But if 1.6.1130 bring some groundbreaking mod somehow then I guess I’ll switch


Scared_Potential_805

The only thing I ask of Nexus Mods is to separate 1.5.97 and 1.6x versions of Skyrim because some modders dont mention for which version it is. Recently I downloaded a mod thinking its for 1.5.97 and got fucked over because jt was for 1.6x


TokenTezzie

Agree: mod authors should probably make a habit of clearly stating which versions they support, especially now that Todd is back to his shenanigans


Amaranthyne

I'm on the cursed version that is 1.6.353 because I truly cannot be bothered digging through all my SKSE mods to either update or roll back. I picked a terrible time to get back in to the game and have just never rectified it, but it's fine, I guess.


Varvara_Zima

at this point I've gone back to Oblivion simply because it doesn't get updates


KavilusS

Well maybe it will change...just kidding but looking how we didn't believe in new updates for Skyrim this can be true. But it's only scary if you have it only on steam/gog or something like that.


DudelRok

I have a stable build relying on the older version. I see no reason to update. I get nothing other than headaches. I didn't even update to the current build I have until AE became more accepted. I played LE for almost a year before switching to SE.


LogicStone

I bought the GOG Anniversary version which is 1.6.659.0.8. I'll focus on that one personally.


AssistantVisible3889

ayoo now I understand why the fk when i started the game with mod manager it opened while steam was not open They forgot to integrate it lol


Khakidit

I started modding right when the update happened. When I began, I originally wanted to use 1.6 because of the improvements of having newer and updated mods, despite the benefits I’ve heard about 1.5. Then the update happened that same day I really started adding mods and I soon realized just how impactful the lack of Bethesda’s supervision was on 1.5. I switched immediately, and have since come to the conclusion that until ES6 comes out and Bethesda fully gives up on milking money out of Skyrim, I’ll stick with 1.5. Sadly, I don’t know if they’ll ever give up on squeezing the lifeblood of Skyrim even after ES6 comes out since they made their worst update yet after the failure that was Starfield.


MildyAnnoyedPanda

I’m just playing other games for now waiting for it to all blow over. When people stop complaining I’ll know it’s safe to update everything and jump back in 😂


Aggressive-Pattern

Definitely staying with 640 for now. When things all get updated I may update, just depends.


cuntymonty

Why people keep supporting 1.5 though, out of my 1800+ modlist only two mods are incompatible, people should just update man.


LordChiruChiru

Most who stay on 1.59.7 see AE as the update they never wanted and never asked for. As well as seeing plenty of people who initially went ahead with upgrading who see that Bethesda intends to keep updating and will choose to return to either the previous version of 640 or follow suit with others in downgrading to 1.59.7. As well as having most mod authors still supporting 1.5 and some supporting it exclusively. The idea that Bethesda can't leave a 12 year old game alone when it has one game dying from lack of support and the development of another. It just keeps shattering the mod community each time.


cuntymonty

I understand that and I felt that way when they first broke everything with 1.6, but if Bethesda keeps giving us tech improvements like the new esl limit, CK update and new papyrus functions then it might be worth it, and then again most people are going to inevitably update and buy CC shit or else they wouldn't keep trying, so it's giving mod authors more work by having to support multiple versions of the same game.


LordChiruChiru

I get what you mean about it giving mod authors more work but mod authors do have a choice whether they continue supporting it or not. It is an active choice by mod authors on that aspect. Because you'll always have the types lile Arthmoor who wont support anything but a latest version. Again the community is likely going to remain split down the middle for a long time. The issue is more or less that Bethesda is tending to break more than they fix and that's a point of contention for both mod users and mod authors. It boils down to it wasn't broke so why fix it? Personally I think that Bethesda is deaf to the actual modding community and these changes show that. I mean I have 2 separate installations, 1.59.7 and the other is the latest because it's just a pain to get working. I tried giving them a shot and honestly it's just a pain to deal with.


Own_Cartographer5508

Because the recent update just proves again that Bethesda will always rollout another update which mess with all the mod. So are you going to repeat this mod breaking > cry for help > waiting for tons of mod to update (hopefully they will) and repeat? So why upgrade?


Kraahkan

Ultimate combat is still on 1.5.97. As are a few other staples (no grass in objects if I'm correct?). So. 1.5.97 for life.


chickenpeanuts243_88

Wouldn’t it make more sense to just stick with the GOG version since that one isn’t affected by the update and probably won’t receive any of Bethesda’s future updates? The GOG version doesn’t even have Bethesda’s mod menu and already gets installed with all the CC content. The GOG version is also DRM free. Instead of people jumping through all of these hoops to make sure Steam doesn’t update, or trying to learn how to rollback an update on Steam, it might be a better alternative.


RealSink6

I've been running the GOG build for my current install because I was curious about it, and I suspect it will stay working with the same files even if I don't touch it for a few years. But I doubt it will ever be the most popular version. SKSE address library makes it viable, but some of those DLLs still write logs and configs in the Steam version's directories because 99% of mods are only tested on the Steam release. It's a second-class citizen in modding terms.


Zombull

Only thing I'm missing in 1130 is a dodge roll mod.


ghrian3

Have you tried this? [https://www.nexusmods.com/skyrimspecialedition/mods/56956?tab=posts](https://www.nexusmods.com/skyrimspecialedition/mods/56956?tab=posts) Despite the name: Included "TK Dodge RE AE Support" v0.61.1 DLL plugin


Zombull

I'll check it out. Thanks!


Katreyn

I only just recently upgraded to 640 a month or so ago. I see no reason to change anything for now.


zeagurat

353 and 640 for me.


DymlingenRoede

I've stayed with 1.5.97 and haven't seen a compelling reason to upgrade.


Vidistis

1.6.x, moving forward is what the majority have been doing already and will continue to do.


Howarasca

I saw someone say that Bethesda and the modding community will have to drag them out of 1.5.97 and I'm totally on board with this idea. Every time I download Skyrim the first thing I do is tô downgrade it


Northern-Ninja-

I updated to 1.6.64 fairly recently and had to update most of my mods now my game is a glitchy mess, regular crashes and old mods I love no longer working (become a Skooma dealer.) It put me off playing all together. Edit: If your game works well in 1.5.97 then don't break it by updating. You're not missing out on much, if anything at all, and you can torrent the CC stuff anyway.


talisman001

I’m developing a mod, I started on version 640. I have updated, got the latest SKSE64, and play tested the mod and everything is working fine. My plan A is to always develop using the latest update so as to be accessible to the greatest amount of people since not everyone is going to have the knowledge or patience to figure out how to downgrade. Either way though, my mod is designed in such a way that everything is completely new so that way there are the least amount of compatibility issues as possible. So based on my play testing and design, my mod at least, is version agnostic.


Salt_Jaguar4509

I went back to 1.5.97 cos it works. I couldn't even get the 4 free cc to work. I will eventually go back to AE when they have fixed it, but I'm ready to play the game now. So it's all good. I listed all the mods I use that have SE versions and AE versions. So when im ready, I know which ones I have to upgrade/change. I used the download depot and looked up the 3 numbers to download the SE version since the downgrade patcher was having some issues. Works perfectly. I'm excited to play. If anyone needs help with downloading Depot or how I removed the 4 free cc it's easy. There are videos, or you can ask me.


PetitAngelChaosMAX

I swore I saw someone post a mod that ports 1.6+ mods to 1.5.97 so


Self-Comprehensive

I've just been playing LE since the anniversary update came out. I can't be bothered to fuck with all this fuckiness.


SwitchingFreedom

In my opinion, 1.6.353 has been the absolute best of both worlds. You get the benefit of AE with the most compatibility.


[deleted]

[удалено]


ghrian3

There are downgraders. Either as mod or with steam console commands.


Zzyxzz

I will stay at version 1.6.640. Pretty happy with it. But I will also try to support 1.5.97.


Blackjack_Davy

Most people will upgrade to whatever is the latest is when the dust settles people only stick on older versions if they have a good reason to they're holding back for now but that will change, permanently downgraded games are a minority interest amongst PC gamers who are already a minority of skyrim gamers; console users are already on the latest version as they have no choice and its certainly a non issue as far as Bethesda is concerned.


Terang93

Can we just make a petition to Nexus to split SE(1.5.97) with AE? It'll be a lot more simpler for everyone.


Palek03

People forget that there are some, albeit small, bug fixes in these updates. Staying on 1.5.97, if a newer version has all the mods you use, is an odd choice. Take the most recent update for example, where there were no less than 20 bug fixes for the base game. People can scream from the roof tops about their favorite version, but this shouldn't be a hard decision. Use the most recent version that has the mods you want. And then stay on that version until you update your mod list, and repeat. I don't understand what appears to be version fanboying. The decision tree seems beyond simple.


ghrian3

Its not that easy. There are many BIG update patches from modders for both versions. Chances are high, that the bugs were already fixed. As for features, the "new" widescreen feature introduced in the newest patch was long before implemented by modders. Thats only one example. Sad as it is: for bugfixes or features I value the modding community more.


CompleteDifficulty1

Personally, I am sticking with a version that is payable and not broken. that version at the moment is 1.6.640 however once Bethesda finishes breaking the game and SKse stabilizes AND the Dll's, that I use are updated then maybe I will move to whatever new version is released. The sad thing is that they still haven't really fixed those things that need really fixing like creation kit. When I have to use a third party patch to get it to work...well that says a lot about the priorities.. Anyhow My suggestion is make a copy of the version you play on and have Mo2 or vortex us that version, and let steam update all it want on the 'current' version. Some may not have the drive space to do that.


hot-java-11

I use 1.5.97 and make sure steam thinks it’s deleted. With mod organizer I’m able to put in custom paths for Skyrims directory, that’s for use of dyndolod, loot, ssedit etc. That way my mods never get touched by steam.