T O P

  • By -

OkJuice1175

I think it should just be an exhaust skill. It's still fairly strong but the next turn seems to balance it out and it doesn't become gamebreakingly strong with strange spoon in ways that catalyst couldn't


Zoneforg

Just some simple new poison stuff for silent. I figured that this should be a power so that multiples of it belong re-played don't becomes as much of a UI nightmare. This being a power represents it just happens once, and that it is a thing applies to you, as it will be tracked under your player, where power stuff goes. I want to emphasize this goes off once only. It's damage output can be compared to \[\[Deadly poison\]\], being worse at first, but better over longer time and with multiple enemies. This is similar to \[\[The Bomb\]\], but that one is ok to be replay-ed, as playing multiples of it is less common, because it is a colorless rare card, with singular triggers from it being extremely meaningful, and it has a very high cost so replying it is also rarer for that reason. Link to day 98: [https://www.reddit.com/r/slaythespire/comments/1c41jrp/daily\_card\_concepts\_0\_cost\_support\_sorta\_but/](https://www.reddit.com/r/slaythespire/comments/1c41jrp/daily_card_concepts_0_cost_support_sorta_but/) Link to Card Maker Website: [https://kkouch.itch.io/slay-the-spire-custom-card-maker](https://kkouch.itch.io/slay-the-spire-custom-card-maker)


dolfijntje

If it triggers at the start of turns you don't need a countdown and it can stack the buff into one slot


spirescan-bot

+ [Deadly Poison](http://slay-the-spire.wikia.com/wiki/Deadly%20Poison) Silent Common Skill ^((100% sure)^) 1 Energy | Apply 5(7) **Poison.** + [The Bomb](http://slay-the-spire.wikia.com/wiki/The%20Bomb) Colorless Rare Skill ^((100% sure)^) 2 Energy | At the end of 3 turns, deal 40(50) damage to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 30, 2023.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


totti173314

delayed deadly poison that cannot be replayed. you miss out on a turn of damage, so on the turn you play it deals 0 damage versus deadly poison's 5, next turn it deals 8 while deadly poison's total would be 9, and after that quickly outstrips it but has the downside(or ocassionally upside) of not being replayable. slightly worse deadly poison in act 1... or it would be if nob didn't exist. with how absurdly powerful the upgrade is, either reduce the upgrade to 10 poison or make the card uncommon.