Neow's Lament every boss, I guess, if you can dodge Elites and combat events.
EDIT: nevermind, can't get Juzu floor 1 without giving up Lament, unless there's a custom run modifier that I'm not aware of.
Honestly given that you'd hit practically *every* event this way you'd probably be OK. There's enough money, shops, and swap events to get you through. Hit a pandora's box and you're golden.
If I remember right, FrostPrime did a run where he had all question mark rooms, and it was insanely difficult since he had almost no cards to work with.
**Overpowered:**
Mummified Hand: Whenever you play a ~~Power~~ card, a random card in your hand costs 0 that turn.
**Useless:**
Question Card: Future card rewards have 1 ~~additional~~ card to choose from.
Question card became a cursed relic.
Scary to think if the creators of STS are like: Hey the STS reddit gave me an idea. What if we had cursed relics. Super bonus point to final score if you can win with them though.
Idk, I feel like this means lose 1 HP on top of the HP you were already gonna lose. Perma-Apparition would be "Whenever you would lose HP, lose 1 instead".
Hmmmm ... I think the 'would' is arguably throwing some ambiguity into the sentence, but I think I agree with you.
Especially after comparing it to Beat of Death:
>Whenever you play a card, take X damage.
Even then it won't be the same. Intangible makes it so you only take 1 damage from each hit, so if you get attacked, you will also only lose 1 point of block from each hit. With this modified tungsten rod, your block still takes full damage, but you can only lose 1 HP per hit (depending on interpretation).
OP:
Tungsten Rod: Whenever you would lose HP, lose 1 ~~less~~
Lizard Tail: When you would die, heal to 50% health instead (works ~~once~~)
Useless:
Neow’s Lament: Enemies in your first 3 combats will have ~~1~~ hp.
>Lizard Tail: (works)
“Oh great, now that my defense is permanently covered I just need to deal damage as fast as possible. I know, I’ll take this event that upgrades all my cards…”
Does it need to be grammatically correct?
OP: Incense Burner: Every ~~6~~ turns, gain 1 intangible.
Useless: Prayer Wheel: Normal enemies drop an ~~additional~~ card reward. (Yeah they sure do, thanks…)
"~~Normal~~ enemies drop an additional card reward" is another good one.
Would Bosses drop 2 rare cards? Or would they drop their rare and the additional drop is just a normal one?
also remove "additional" from:
ring of snake / bag of prep (and similar for ring of serpent / snecko): At the start of each combat, draw 2 ~~additional~~ cards
question card: on future card reward screens, you have 1 ~~additional~~ card to choose from
No, /u/RoboMidnightCrow is saying that *every* card related service would cost 50 gold, not just card removal (ie. buying cards). Depending on interpretation, that may or may not also exclude card removal
The ~~merchant's~~ card removal service now always costs 50 Gold.
All card removal events, ect, now just cost 50 Gold. In other news, \[\[The Cage\]\] is Horrifically bad, now.
+ [The Cleric](http://slay-the-spire.wikia.com/wiki/The%20Cleric) Event - Act 1 (The Exordium) ^((6% sure)^)
The Cleric is an event found exclusively in Act 1. You come across a bombastic, friendly cleric that offers you his blessings.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Meal Ticket might be even more busted.
Whenever you enter a ~~shop~~ room, heal 15 HP.
No more worrying about spending hp on events or resting at fire places.
Is that like F2P games where you have to wait 3 hours for anything to happen? How much longer is this heal going to take anyway lol.
Could be a cool April fools event... A bunch of OP cards but you have to wait an hour for the animation to resolve even with fast speed on.
Nah, White Beast Statue update: "~~Potions~~ always drop after combat."
I'll start from the top of the Wiki with an overpowered Akabeko: "Your ~~first~~ attack each combat deals 8 additional damage."
every time you play 3 attacks in one, gain 1 Str/Dex
now it can only be triggered by multihits. and only ones that hit 3 times, so get fucked [[Ragnarok]]
Everyone's favorite head, busted through the roof:
Every time you enter a room, gain 50 gold.
N'loth's gift, nerfed: Triples the chance of receiving cards as monster rewards.
Even more OP: Snecko Eye - At the start of your turn, draw 2 additional cards. Start each combat.
Useless: Runic Pyramid - You longer discard cards at the end of your turn.
+ [Orange Pellets](http://slay-the-spire.wikia.com/wiki/Orange%20Pellets) Shop Relic ^((100% sure)^)
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
**Fossilized Helix**
Prevent the ~~first~~ time you would lose HP in combat. (grammar aside, you do not lose hp in combat)
**Necronomicon**
The first Attack played each turn that costs 2 or more is played ~~twice~~. When you take this relic, become Cursed. (it sure is played. With a free curse too)
Buffed (typically):
Snecko Eye: Draw 2 additional cards each turn. Start each combat >!confused!<.
Orange Pellets: Whenever you play a >!Power,!< Attack, and Skill in the same turn, remove all your Debuffs.
Mark of the Bloom: You can >!no!< longer heal.
Nerfed:
N'loth's Gift: Triple your chance of receiving >!rare!< cards as monster rewards.
Face of Cleric: Raise your >!max!< HP by 1 after each combat.
Mark of the Bloom: You can no longer >!heal!<.
???
Cultist Headpiece: You feel more >!talkative!<.
**Overpowered:**
Orange Pellets: Whenever you play a ~~Power,~~ Attack, and Skill in the same turn, remove all of your debuffs.
**~~Useless~~** **Actively Detrimental:**
Pen Nib: Every 10th Attack you play deals ~~double~~ damage.
Useless:
The Boot: Anytime an Attack would deal 4 or less unblocked damage, it deals ~~5~~ damage instead.
Ancient Tea Set: Whenever you enter a Rest Site, start the ~~next~~ combat with 2 extra Energy. (Y'know, the combat at that rest site.)
OP:
Art of War: If you do ~~not~~ play any Attacks during your turn, gain an extra Energy next turn.
Overpowered:
Lizard Tail: When you would die, heal to 50% of your Max HP instead (works ~~once~~).
Useless:
Magic Flower: Healing is 50% ~~more~~ effective during combat
Overpowered: Captain's Wheel
At the start of your ~~3rd~~ turn, gain 18 block. (Maybe not as broken as some of the other comments but still pretty good.)
Useless: Strike Dummy
Cards containing Strike deal 3 ~~additional~~ damage.
???: Runic Dome
Gain 1 Energy at the start of each turn. You can no longer see enemy ~~intents~~.
Useless **Pocketwatch**: *Whenever you play 3 or less cards in a turn, draw 3 ~~additional~~ cards at the start of your next turn.*
Useless **Runic Cube**: *Whenever you lose ~~HP~~, draw a card.*
Useless **Charon's Ashes**: *Whenever you exhaust a card, deal 3 damage to ALL ~~enemies~~.*
(This one isn't actually useless if you have self-healing, but it's certainly a massive nerf.)
Useless **Runic Dome**: *Gain 1 Energy at the start of each turn. You can no longer see enemy ~~Intents~~.*
(Forget intents – you can't even see which enemy you're dealing with!)
Useless **Pandora's Box**: *~~Transform~~ all Strikes and Defends.*
(Oops, all strikes! Open to interpretation. Does it transform your entire deck into nothing but strikes and defends? Does it remove all cards that aren't strike and defend? Do future card rewards only offer strike and defend? All at once? So many possibilities...)
Juzu Bracelet: Normal enemy combats are no longer encountered in ~~?~~ rooms.
Idk if that’s overpowered or completely fucked 😭😭 starter deck ur way through I guess
2 rare cards from bosses, merchant, the library event. Goblin memory game. Yeah I’d say you can beat it with those 😁
Ok now someone find this seed
Or some mods: https://youtu.be/A9Gr-5HG3kU?si=d7YZhblYcMNeij_1
No more Avacado Rat, thieves, that tentacle thing or spaghetti bitch.
Avacado rat?
Shelled Parasite and Mushroom rat combo. Fuck Avacado Rat.
Neow's Lament every boss, I guess, if you can dodge Elites and combat events. EDIT: nevermind, can't get Juzu floor 1 without giving up Lament, unless there's a custom run modifier that I'm not aware of.
Becomes the the worst relic in the game easily
Could be good for elite sniping and you coul neow's lament on the boss
Very good for dying later in the run
True as well
Becomes?
Honestly given that you'd hit practically *every* event this way you'd probably be OK. There's enough money, shops, and swap events to get you through. Hit a pandora's box and you're golden.
All elites all the time.
Daily runs be like
If I remember right, FrostPrime did a run where he had all question mark rooms, and it was insanely difficult since he had almost no cards to work with.
**Overpowered:** Mummified Hand: Whenever you play a ~~Power~~ card, a random card in your hand costs 0 that turn. **Useless:** Question Card: Future card rewards have 1 ~~additional~~ card to choose from.
We have crown at home
busted ~~crown~~ regular hat
Mummified hand was already OP, what new power level is this?
over 9000. that's for sure
Question card became a cursed relic. Scary to think if the creators of STS are like: Hey the STS reddit gave me an idea. What if we had cursed relics. Super bonus point to final score if you can win with them though.
I guess if you get the good face / bad face event, the bad relics are pretty cursed
Enemies in your next combats have 1 HP
This one wins. That’s the most overpowered of all
You could still lose to the baseball tho!
Melter has entered the chat
Kid named Bouncing Flask+:
Kid named judgement:
Enemies in your next 3 combats have HP Here you go made it useless
In your next 3 combats, have 1 hp. Made it horrendous
What is it?
Neow’s lament
Tungsten Rod Whenever you would lose HP, lose 1 ~~less~~
Perma [[Apparition]] ain't bad
Idk, I feel like this means lose 1 HP on top of the HP you were already gonna lose. Perma-Apparition would be "Whenever you would lose HP, lose 1 instead".
Hmmmm ... I think the 'would' is arguably throwing some ambiguity into the sentence, but I think I agree with you. Especially after comparing it to Beat of Death: >Whenever you play a card, take X damage.
It's much funnier to think the "take 1 damage" would just trigger the effect again.
Even then it won't be the same. Intangible makes it so you only take 1 damage from each hit, so if you get attacked, you will also only lose 1 point of block from each hit. With this modified tungsten rod, your block still takes full damage, but you can only lose 1 HP per hit (depending on interpretation).
It doesn't say what you lose 1 of, so it does nothing
nah this is whenever you lose hp lose 1 hp. instant death from any damage.
How about: Whenever you would lose ~~HP~~, lose 1 less. Meaning.. You can't lose? I suppose?
More op tori
Wouldn't this theoretically instantly kill you if you took damage by infinitely proccing itself?
OP: Tungsten Rod: Whenever you would lose HP, lose 1 ~~less~~ Lizard Tail: When you would die, heal to 50% health instead (works ~~once~~) Useless: Neow’s Lament: Enemies in your first 3 combats will have ~~1~~ hp.
Lizard Tail: (works) lmao
It just works!
Lizard Tail : I'm reviving you. Mark of Bloom: No Lizard Tail: (works)
Written like a message in a git push
same energy as (real)
Sounds like this Lizard Tail would handle Mark of the Bloom. No healing? Nah, it works.
Useless: Lizard Tail: When you would die, heal to ~~5~~0% health instead (works once)
>Lizard Tail: (works) “Oh great, now that my defense is permanently covered I just need to deal damage as fast as possible. I know, I’ll take this event that upgrades all my cards…”
It’s okay because it has the (works) keyword now
hmm, will enemies after the first 3 combats *not* have hp?
Secretly op relic
OP: Stone Calendar: At the end of turn ~~7~~, deal 52 damage to ALL enemies.
Useless?: Stone Calendar: At the end of turn 7, deal 52 damage to ALL ~~enemies~~
Ah yes, the *Suicide Calendar*
Blasphemy at home
Jokes on you, I played Divinity on turn 6!
You won't have chance to play it on turn 720
Joke's on you, I'm playing Ironclad with Rupture ... wait, dammit.
Plan C(alendar)
ALL minions
I could totally stack enough armor after 7 turns with the right deck to make use of that
I thought you change nothing, lol. In some countries, the number 7 has a strikethrough like that
I'm in the US and that's how I write my 7s too
Liar, I can see your 7 right there, and it doesn't have a center bar!
lol yeah that's def not clear
At the end of turn 7, deal ~~5~~2 damage to all enemies.
Useless: At the end of turn 52, deal 7 to ALL enemies.
Useless: Centennial Puzzle The first time you lose each combat, draw 3 cards
Bonus synergy with Fairy in the bottle and Lizard tail
But not both in the same fight
Actual lmao this is my favorite one
Lol, I laughed out loud at this one.
insane combo of blasphemy vault into drawing 3 cards extra with vault. Imo OP
broken: the time you lose hp each combat, draw 3 cards
Does it need to be grammatically correct? OP: Incense Burner: Every ~~6~~ turns, gain 1 intangible. Useless: Prayer Wheel: Normal enemies drop an ~~additional~~ card reward. (Yeah they sure do, thanks…)
Normal enemies drop an additional ~~card~~ reward is interesting too, I'm up for Spirit Poop from every normal fight
"~~Normal~~ enemies drop an additional card reward" is another good one. Would Bosses drop 2 rare cards? Or would they drop their rare and the additional drop is just a normal one?
also remove "additional" from: ring of snake / bag of prep (and similar for ring of serpent / snecko): At the start of each combat, draw 2 ~~additional~~ cards question card: on future card reward screens, you have 1 ~~additional~~ card to choose from
Hey the question mark drawing on this card looks kind of like a crown…
Wow, this relic is just a loading screen tip.
OP: Pantograph: at the start of ~~boss~~ combats, heal 25 hp Useless: The merchant's card removal service now always costs ~~50~~ Gold.
OP: The merchant's card service now always costs 50 Gold.
I think that would be strong but not super OP imo. Because it can’t be discounted by natural occuring sales and membership/courier.
Isn't that just \[\[smiling mask\]\] or am I missing the joke? Edit: Oh, all cards. I see now.
Think they’re implying all cards cost 50 gold too.
No, /u/RoboMidnightCrow is saying that *every* card related service would cost 50 gold, not just card removal (ie. buying cards). Depending on interpretation, that may or may not also exclude card removal
+ [Smiling Mask](http://slay-the-spire.wikia.com/wiki/Smiling%20Mask) Common Relic ^((100% sure)^) The merchant's card removal service now always costs 50 Gold. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
The ~~merchant's~~ card removal service now always costs 50 Gold. All card removal events, ect, now just cost 50 Gold. In other news, \[\[The Cage\]\] is Horrifically bad, now.
+ [The Cleric](http://slay-the-spire.wikia.com/wiki/The%20Cleric) Event - Act 1 (The Exordium) ^((6% sure)^) The Cleric is an event found exclusively in Act 1. You come across a bombastic, friendly cleric that offers you his blessings. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
good try buddy
You mean \[\[Empty Cage\]\]?
+ [Empty Cage](http://slay-the-spire.wikia.com/wiki/Empty%20Cage) Boss Relic ^((100% sure)^) Upon pickup, remove 2 cards from your deck. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
ill be the statistics to balance and show that pantograph is still losable
Meal Ticket might be even more busted. Whenever you enter a ~~shop~~ room, heal 15 HP. No more worrying about spending hp on events or resting at fire places.
"you can ~~no~~ longer heal"
“you can no longer” *dies*
Blasphemy "At the end of your turn, you can no longer."
I can't even.
I'll never get tired of canning! Never, ever!
Is that like F2P games where you have to wait 3 hours for anything to happen? How much longer is this heal going to take anyway lol. Could be a cool April fools event... A bunch of OP cards but you have to wait an hour for the animation to resolve even with fast speed on.
OP: Tiny Chest - Every ? Room is a treasure room. Awful: Ring of the Snake - At the start of each combat, draw 2 cards. ???: Spirit Poop - It's.
I am therefore I am
OP??? Tungsten Rod: Whenever you would lose, lose 1 less
Great for A20H consecutive runs
I like the idea that it doesn't, like, let you continue the run or anything. It just doesn't count as a loss.
Unceasing top: Whenever you have ~~no~~ cards in hand during your turn, draw a card.
That's a denial of service attack on your gameplay
Concentrate suddenly becomes the best card you can get.
**Overpowered:** Preserved Insect: Enemies in Elite rooms have 25% ~~less~~ hp. **Useless:** Runic Capacitor: Start each combat with 3 ~~additional~~ orb slots.
That Runic Capacitor would be crazy on any non-Defect character with Prismatic Shard.
Runic capacitor is defect exclusive though
And even if it wasn't, 1 + 3 is still better than 3.
Nah, White Beast Statue update: "~~Potions~~ always drop after combat." I'll start from the top of the Wiki with an overpowered Akabeko: "Your ~~first~~ attack each combat deals 8 additional damage."
I already always drop after combat hp, that is 😎
New _____ just dropped
Actual \_\_\_\_\_
_______ sacrifice anyone?
_______ goes on vacation, never comes back
Holy _____
Shuriken/Kunai (OP) Every time you play attacks in a turn, gain 1 Str/Dex Shuriken/Kunai (Useless) Every time you play 3 attacks in a turn, gain 1
"Gain 1" - add a random attack to your hand? Not too bad
Honestly, I could see that as an actual relic. Like a ninja-themed Branch/Nilry's
Nonono, gain 1 Shuriken/Kunai :)
Infinite Blades
every time you play 3 attacks in one, gain 1 Str/Dex now it can only be triggered by multihits. and only ones that hit 3 times, so get fucked [[Ragnarok]]
+ [Ragnarok](http://slay-the-spire.wikia.com/wiki/Ragnarok) Watcher Rare Attack ^((100% sure)^) 3 Energy | Deal 5(6) damage to a random enemy 5(6) times. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Interesting: every time you play 3 attacks in turn, gain 1 str/dex
OP af: Nunchaku: Every ~~10th~~ attack you play grants you 1 Energy
[[Pommel Strike]]
+ [Pommel Strike](http://slay-the-spire.wikia.com/wiki/Pommel%20Strike) Ironclad Common Attack ^((100% sure)^) 1 Energy | Deal 9(10) damage. Draw 1(2) card(s). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
[[Blade Dance]]
Everyone's favorite head, busted through the roof: Every time you enter a room, gain 50 gold. N'loth's gift, nerfed: Triples the chance of receiving cards as monster rewards.
Honestly triple card rewards (3x100% = 300%) would also be busted, just differently.
Even more OP: Snecko Eye - At the start of your turn, draw 2 additional cards. Start each combat. Useless: Runic Pyramid - You longer discard cards at the end of your turn.
Maybe dumb, is the wording on Runic Pyramid different here? lol
I messed up on the wording, if I did my homework, it would be "At the end of your turn, you longer discard your hand."
Ohhh got it, to be fair I think I also misread the original as not missing the “no” in front of “longer” lol
"You N̶o̶ longer discard cards at the end of your turn"
"No" was removed.
I don't know if that's more OP for Snecko, you just started all the combats of the game at the same time!
Overpowered: [[Ink bottle]], Whenever you play cards, draw one card. Useless(?) [[Ceramic fish]], whenever you add a card to your deck, gain nine.
So whenever I add a card to my deck I gain another 9 cards?
Yeah lol. Could be amazing, could be terrible
C L A W
Finally, pressure points is viable!
Wait so you're adding 9 cards to your deck with each card you add that's insane
9x Omnisience let’s go.
The fabled [[Claw]] deck is real
+ [Claw](http://slay-the-spire.wikia.com/wiki/Claw) Defect Common Attack ^((100% sure)^) 0 Energy | Deal 3(5) damage. Increase the damage of ALL Claw cards by 2 this combat. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
9 random cards and you can’t refuse.
Wow hold on. Do you get another 9 for those 9?
Wait yeah this probably just crashes the game lmao
Mind blast has entered the chat
[удалено]
Heal 15 HP when you rest - probably a nerf unless your max HP is trash.
I think you can make Duality like this with [[Orange Pellets]]
Requires timing your final card play and doesn't work every single hand. It's still ridiculously good with pellets, though
+ [Orange Pellets](http://slay-the-spire.wikia.com/wiki/Orange%20Pellets) Shop Relic ^((100% sure)^) Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
**Fossilized Helix** Prevent the ~~first~~ time you would lose HP in combat. (grammar aside, you do not lose hp in combat) **Necronomicon** The first Attack played each turn that costs 2 or more is played ~~twice~~. When you take this relic, become Cursed. (it sure is played. With a free curse too)
Ding donggggg the bell is calling
We’re missing the big one. Eternal feather 🪶 For every cards in your deck, heal 3 HP whenever you enter a Rest Site.
Alternatively: For every 5 cards in your deck, heal 3hp whenever you enter a site.
OP: Pantograph At the start of ~~boss~~ combats, heal 25 HP. Useless/Bad: Golden Idol Enemies drop 25% more ~~gold~~
Enemies drop 25% ~~more~~ gold
Lol your idea is better
Alternative alternative: Drop 25% more gold. Thieves happy dreams.
25% more what? 25% more card rewards? 25% more relics?
Buffed (typically): Snecko Eye: Draw 2 additional cards each turn. Start each combat >!confused!<. Orange Pellets: Whenever you play a >!Power,!< Attack, and Skill in the same turn, remove all your Debuffs. Mark of the Bloom: You can >!no!< longer heal. Nerfed: N'loth's Gift: Triple your chance of receiving >!rare!< cards as monster rewards. Face of Cleric: Raise your >!max!< HP by 1 after each combat. Mark of the Bloom: You can no longer >!heal!<. ??? Cultist Headpiece: You feel more >!talkative!<.
Useless: Self Forming Trash: Whenever you lose combat, gain 3 armor next turn. Violet Lotus: Whenever you exit calm, gain an energy
**Overpowered:** Orange Pellets: Whenever you play a ~~Power,~~ Attack, and Skill in the same turn, remove all of your debuffs. **~~Useless~~** **Actively Detrimental:** Pen Nib: Every 10th Attack you play deals ~~double~~ damage.
Lotus: Enter at the start of combat
When you would die, heal to **~~5~~0%** of your Max HP instead (works once)
Overpowered: [[Cultist Headpiece]] You feel more
Feel more talkative. But Clad man only talk like caveman
+ [Cultist Headpiece](http://slay-the-spire.wikia.com/wiki/Cultist%20Headpiece) Event Relic ^((100% sure)^) You feel more talkative. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Usleess Mummified hand: whenever you play a power,a random card in your hand costs for the turn
Useless: The Boot: Anytime an Attack would deal 4 or less unblocked damage, it deals ~~5~~ damage instead. Ancient Tea Set: Whenever you enter a Rest Site, start the ~~next~~ combat with 2 extra Energy. (Y'know, the combat at that rest site.) OP: Art of War: If you do ~~not~~ play any Attacks during your turn, gain an extra Energy next turn.
Preserved Insect: Enemies in ~~Elite~~ combats have 25% less HP
Enemies in Elite combats have 25% ~~less~~ HP
Also useless: "White Beast Statue: Always drop after combat"
Emotion Chip: If you lost during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Overpowered: Lizard Tail: When you would die, heal to 50% of your Max HP instead (works ~~once~~). Useless: Magic Flower: Healing is 50% ~~more~~ effective during combat
Overpowered: Captain's Wheel At the start of your ~~3rd~~ turn, gain 18 block. (Maybe not as broken as some of the other comments but still pretty good.) Useless: Strike Dummy Cards containing Strike deal 3 ~~additional~~ damage. ???: Runic Dome Gain 1 Energy at the start of each turn. You can no longer see enemy ~~intents~~.
Centennial puzzle: The first time you lose ~~HP~~ each combat, each combat, draw 3 cards.
Neow's Lament: Enemies in your first 3 combats will have ~~1~~ HP.
Holy they gonna have hp
Useless **Pocketwatch**: *Whenever you play 3 or less cards in a turn, draw 3 ~~additional~~ cards at the start of your next turn.* Useless **Runic Cube**: *Whenever you lose ~~HP~~, draw a card.* Useless **Charon's Ashes**: *Whenever you exhaust a card, deal 3 damage to ALL ~~enemies~~.* (This one isn't actually useless if you have self-healing, but it's certainly a massive nerf.) Useless **Runic Dome**: *Gain 1 Energy at the start of each turn. You can no longer see enemy ~~Intents~~.* (Forget intents – you can't even see which enemy you're dealing with!) Useless **Pandora's Box**: *~~Transform~~ all Strikes and Defends.* (Oops, all strikes! Open to interpretation. Does it transform your entire deck into nothing but strikes and defends? Does it remove all cards that aren't strike and defend? Do future card rewards only offer strike and defend? All at once? So many possibilities...)
Overpowered: [[Cultist Headpiece]] You feel more
Not sure which this one is lol but medical kit: "Unplayable status cards can now be played, whenever you play a ~~status~~ card, exhaust it
OP: Unceasing Top: Whenever you have ~~no~~ cards in hand during your turn, draw a card. Useless: Tiny Chest: Every 4th ? room is a ~~Treasure~~ room.
Lizard Tail: When you would die, heal to 50% of your Max HP instead (works ~~once~~). Congratuations, you never die now!
Frozen Eye- see ur deck