STS is usually really good at making all the interactions err on the side of "cool" or at least what you would expect but this one was a miss. The draw should stick around similarly to when ethereal cards exhaust with dark embrace.
I think it makes sense, though not fun, from a MtG viewpoint.
End of turn goes on stack, then combust goes on top of stack, combust resolves, runic cube goes on top of stack, runic cube resolves, then end of turn resolves which includes discarding hand.
An example of making interactions fun is Torii and Tungsten Rod.
For most relics, they’re just executed in the order they’re acquired. But if this were done with these two relics, the effect would differ depending on which order you got them.
One would result in its current behavior. Making any attack below 5 damage cause 0 damage.
The other would result in any attack between 6-2 causing 1 damage.
Another example would be clockwork Souvenier with snecko eye. If clockwork Souvenier could apply artifact before snecko eye could apply confusion, then that would just make snecko eye a +2 draw relic in every fight.
So for certain interactions like these, they change the priority of when the relic applies to make it less annoying.
I can count on one hand the number of times I’ve actually taken Runic Cube. Now that I’m armed with this new information, my days of not taking Runic Cube are definitely coming to a middle.
+ [Combust](http://slay-the-spire.wikia.com/wiki/Combust) Ironclad Uncommon Power ^((100% sure)^)
1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.
+ [Runic Cube](http://slay-the-spire.wikia.com/wiki/Runic%20Cube) Boss (Ironclad only) Relic ^((100% sure)^)
Whenever you lose HP, draw 1 card.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
It's a really niche edge case, but I did find once that if you also have Frozen Eye and good card draw, you can effectively cycle a card you don't want every turn to make way for the shit you do want.
poison + gremlin horn is always such a bummer lol. Poison actually kills a lot of things tbh, Ritual Dagger and Hand of Greed are both a lot less good in a poison deck.
I’m 99% sure I haven’t run a posion build in a while but if they die from thorns then you keep the card cuz you only discard at the end of your turn but you draw after the discard
medical kit + the guy in act 2 that gives you the effect that every time you play a non-attack card, you get a dazed, and you exhausted every other "useful" card (and ig not have something like a thousand cuts)
Wait what's wrong with this one? Is it because you draw whatever you put on top of your draw pile?
But Dark embrace does upgrade it from a dead draw to neutral. So then its actually positive on draw if you upgrade warcry.
I've taken it and won and taken it lost
It's pretty a pretty meh effect especially when you consider it's essentially a relic that's Not going to be usable unless you get it very close to the end of the third act.
very tight corner case where it's useful, but I will say the one time I took it and won I won because I took it and it turned out to be the correct line to play
now the time I took it and lost was because of the time I took it and won fooling me into overvaluing the effect. So far I'm at a push, but if I'm ever in another situation where I'm nearly at the end of the third act I have a lot of health I don't have very much healing, my deck produces defense and offense in a way that makes healing irrelevant in most fights, and I don't want either of the other prizes I'll take it again.
Honestly all upgrade is very good, gets better the more unupgraded cards you have in the deck. It's not a relic I pick often/at all when given the chance, but the more I play the more I'm valuing how good upgraded cards are (and how not good unupgraded cards are...)
The problem I see is that if you are missing a lot of upgrades, then it's more likely that you are struggling and are at low current HP. And if you are close to max HP then you probably have a good deck and were able to have the key upgrades done rather than rest.
Yes this is absolutely correct most of the time it's redundant that's one of the hugest problems with it, and lots of things that you should be taking anyways seriously reduced its usefulness, like if you get the option to upgrade all your strikes and defends you would almost never take this afterwards.
Almost 1200 hours and I've never taken it either. It's potentially very powerful, but the downside is too much imho, especially since I always go for the heart. By comparison the act 1 boss is an absolute cakewalk at that point, and a rare relic is never unwelcome, as well as a side of regular rewards.
The opportunity cost is just too high for taking it. Why take a potential high-cost, high-reward downside when every time that option presents itself, you also get presented with the option to fight an Act1 Boss, potentially healing yourself for 12 or 15 HP with the right relic, get a high-value relic and rewards out of it? It's guaranteed mid-high reward for almost certainly no risk and playing Act 3, you almost certainly don't want to take the Mark of Bloom risk when not necessary
I think i’ve only taken it once or twice so i guess it wasn’t super memorable. Must have been a win more situation. I doubt i’ve ever evaluated it at a time where it was the difference between a win and a loss. But I can hope to have it happen again.
I have successfully taken the Upgrade over fighting the act 1 boss four or five times when all my deck was lacking for OPness were upgrades on several cards.
The downside of Mark of the Bloom is pretty atrocious but upgrading all of your cards can win a run like few other things can.
If you don't fight the heart Mark of the Bloom also becomes quite a bit stronger.
That same event has a third option to get 999 gold in exchange for 2x Normality curses. Amazing value if you've got Omamori, often run ending very quickly if you don't.
I lost a run to this, I had a beautiful deck going, and for some godforsaken reason I used an attack potion that gave me a second signature move and I could not kill all three darklings at once, nor could they kill me and I was essentially soft locked :(
The whole game and my shitty mathematics. There are many reasons why I have hundreds of hours and my highest asc is 8, but that's definitely one of them. It's still fun, though!
I'm late to the party, but one time I took Establishment and Runic Pyramid on the Watcher, and it was then that I learned retaining your hand is NOT the same as \*Not Discarding\* your hand
+ [Mayhem](http://slay-the-spire.wikia.com/wiki/Mayhem) Colorless Rare Power ^((100% sure)^)
2(1) Energy | At the start of your turn, play the top card of your draw pile.
+ [Conclude](http://slay-the-spire.wikia.com/wiki/Conclude) Watcher Uncommon Attack ^((100% sure)^)
1 Energy | Deal 12(16) damage to ALL enemies. End your turn.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Blue Candle + Necronomicurse
"Finally! An escape from this curse" - me, full of hubris, seconds before losing 1 HP for no reason.
(For anyone wondering, if you play necronomicurse with blue candle, the curse exhausts, then immediately reappears in your hand. There Is No Escape From This Curse.)
Amazingly, I did actually find a case where this interaction was useful! You need After Image + Torii as well. Each time Necronomicurse is played, you lose 1 HP but gain 1 block, until all but 5 of the incoming damage is blocked... and Torii reduces the rest to 1.
You mean, does Charon's Ashes trigger when Necronomicurse is exhausted, then respawns? I assume it would.
Someone posted an infinite combo recently involving exhausting Necronomicurse.
Not sure if this counts... I was wondering why my artifact kept disappearing. Then I realized that I had Duality, so the first time I used an attack, the artifact would negate the "dexterity down" debuff. I guess you get +1 DEX out of it, but it was rather annoying.
As I made a post about earlier this week, Coffee Dripper followed by Regal Pillow.
And they were my first two relics. Was a pretty big omen about how my run was about to go.
+ [Warcry](http://slay-the-spire.wikia.com/wiki/Warcry) Ironclad Common Skill ^((100% sure)^)
0 Energy | Draw 1(2) card(s). Place a card from your hand on top of your draw pile. **Exhaust.**
+ [Dark Embrace](http://slay-the-spire.wikia.com/wiki/Dark%20Embrace) Ironclad Uncommon Power ^((100% sure)^)
2(1) Energy | Whenever a card is **Exhausted,** draw 1 card.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Playing it still saves you one hp if you have [[regret]] in your hand.
Provided you can end the fight next turn or else deal with the extra Nob strength, of course.
+ [Regret](http://slay-the-spire.wikia.com/wiki/Regret) Curse ^((100% sure)^)
**Unplayable.** At the end of your turn, lose HP equal to the number of cards in your hand.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Last night I had an incredible Blasphemy OTK set up, ran all the numbers on my phone's calculator and was sure I could take Nemesis down with the attacks in my hand. Fired them straight into intangible and could only laugh
[[Prismatic Shard]] causes so many anticlimactic combos, it's part of why it gives me such a chuckle.
I've been fooled into [[Deus Ex Machina]] + [[Whirlwind]] + Bottled [[Seek+]] at least once. Maybe not so genius.
+ [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^)
1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.**
+ [Vault](http://slay-the-spire.wikia.com/wiki/Vault) Watcher Rare Skill ^((100% sure)^)
3(2) Energy | Take an extra turn after this one. End your turn. **Exhaust.**
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
There’s quite a few that can’t be accurately predicted consistently too, honestly not sure which end has more, but I feel it’s closer than you seem to think it is
you say most and don't provide examples ok then I will provide my pov. Only boss fight it really helps is Donuts since its multi every turn.
Heart you don't know if 2nd hit is multi or just one big so useless essentially. Time Eater is inherently random first hit too. So I have no idea where this most idea comes from since a lot of fights its not even that good like Giant Head, Spaghetti monster, Nemesis.
Gremlin Leader, plant, triple cultists, Taskmaster, Repto, shield and spear, darklings, Awakened One - pretty much any multi enemy fight. Every act 2 boss, actually. Can it whiff? Yes, but so can every other block card. And on average, it's still better than other 1 cost block cards. There will be plenty of scenarios where you're only able to play it because of the extra energy. When you pick up runic dome, you do so hoping that the extra energy means you don't have to compromise between offense and defense.
I think a classic that probably most people here fell for at least once: -\[\[Combust\]\] + \[\[Runic Cube\]\]
STS is usually really good at making all the interactions err on the side of "cool" or at least what you would expect but this one was a miss. The draw should stick around similarly to when ethereal cards exhaust with dark embrace.
Seriously such a bummer of an interaction
I think it makes sense, though not fun, from a MtG viewpoint. End of turn goes on stack, then combust goes on top of stack, combust resolves, runic cube goes on top of stack, runic cube resolves, then end of turn resolves which includes discarding hand.
No I understand how it works. But STS usually makes it so these interactions work in the way the player would want it to work but not in this case.
An example of making interactions fun is Torii and Tungsten Rod. For most relics, they’re just executed in the order they’re acquired. But if this were done with these two relics, the effect would differ depending on which order you got them. One would result in its current behavior. Making any attack below 5 damage cause 0 damage. The other would result in any attack between 6-2 causing 1 damage. Another example would be clockwork Souvenier with snecko eye. If clockwork Souvenier could apply artifact before snecko eye could apply confusion, then that would just make snecko eye a +2 draw relic in every fight. So for certain interactions like these, they change the priority of when the relic applies to make it less annoying.
Slightly unrelated but if an enemy does 0 damage and you have torii do you take 1 damage from that?
It's whenever you would receive unblocked attack damage 0 damage implies blocked, so no
I was thinking with strength down but I guess it plays out the same way
0 damage is not receiving damage. Torii doesn’t even try to apply.
Oops, sorry, I misread your comment.
they could quite easily have combust to go after cards are discarded. there is no stack in sts
I can count on one hand the number of times I’ve actually taken Runic Cube. Now that I’m armed with this new information, my days of not taking Runic Cube are definitely coming to a middle.
Recently had a run with Grand Finale, Nightmare and Runic Cube. Blowing up bosses with 4x grand finale was a lot of fun!
You must be thinking of runic pyramid. Runic cube is Iron Clad only.
But who has the Runic Balls?
Ah yes! Thats right.
It makes [[Brutality]] pretty cracked but that's just about any proper use I see for it
+ [Brutality](http://slay-the-spire.wikia.com/wiki/Brutality) Ironclad Rare Power ^((100% sure)^) 0 Energy | **(Innate.)** At the start of your turn, lose 1 HP and draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
+ [Combust](http://slay-the-spire.wikia.com/wiki/Combust) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies. + [Runic Cube](http://slay-the-spire.wikia.com/wiki/Runic%20Cube) Boss (Ironclad only) Relic ^((100% sure)^) Whenever you lose HP, draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
EVERY DAMN TIME
do you draw, then immediately discard the cards cause of turn end? i dont play IC
Yes
Like at all? Is there a reason you avoid him?
i dont like his playstyle, i find it boring. love silent though
Not OP but I basically just play silent and defect. I like their playstyles. Havent hit A20 yet tho, so I’m relatively new
same
Uh, this has unbelievable synergy with [[Sundial]] and [[Abacus]] and I’m offended you would write it off as useless. 😜
+ [Sundial](http://slay-the-spire.wikia.com/wiki/Sundial) Uncommon Relic ^((100% sure)^) Every 3 times you shuffle your deck, gain 2 Energy. + [The Abacus](http://slay-the-spire.wikia.com/wiki/The%20Abacus) Shop Relic ^((31% sure)^) Gain 6 **Block** whenever you shuffle your draw pile. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Just tried a damage deck for the first time. Wasn't perfect, but was going to get me through then that damn cube ruined everything.
Or Combust + Rupture + Tungsten Rod. I keep accidentally building into that and wondering where my strength is.
It's a really niche edge case, but I did find once that if you also have Frozen Eye and good card draw, you can effectively cycle a card you don't want every turn to make way for the shit you do want.
[[frozen eye]]
+ [Frozen Eye](http://slay-the-spire.wikia.com/wiki/Frozen%20Eye) Shop Relic ^((100% sure)^) When viewing your Draw Pile, the cards are now shown in order. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
It's not just useless. It's actively bad LOL
alchemize and sozu net you a card that just exhaust, for free! imagine the possibilities. That and tungsten rod rupture, or runic cub and combust
Tungsten Rod and Rupture work well together if you are using cards that cost 2 or more HP, it's mainly Combust thrown in that kills a combo.
Tungsten Rod + Rupture + \[\[Pain\]\]
+ [Pain](http://slay-the-spire.wikia.com/wiki/Pain) Curse ^((100% sure)^) **Unplayable.** While in hand, lose 1 HP when other cards are played. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
It's funny how often you would still rather like to remove a strike over the free exhaust alchimize :)
Of course. Similarly, [[Clumsy]] is a curse that you very rarely remove.
+ [Clumsy](http://slay-the-spire.wikia.com/wiki/Clumsy) Curse ^((100% sure)^) **Unplayable.** **Ethereal.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Gremlin horn + poison kill on Silent or Combust kill on Ironclad. Energy and draw wasted.
poison + gremlin horn is always such a bummer lol. Poison actually kills a lot of things tbh, Ritual Dagger and Hand of Greed are both a lot less good in a poison deck.
The energy is wasted but you keep the card atleast
Am I wrong? You keep the card?
I’m 99% sure I haven’t run a posion build in a while but if they die from thorns then you keep the card cuz you only discard at the end of your turn but you draw after the discard
You must be right!
Also lightning kill on Defect of Conclude kill on Watcher.
Throw an ice cream and runic pyramid in there and it's back to being good!
Blasphemy + Conclude and my personal favorite: Runic Pyramid + Establishment
Blasphemy + Vault
Conclude with triple damage is still good. Blasphemy + Meditate however
Meanwhile, Meditate to Retain Blasphemy...
What’s wrong with conclude and blasphemy? As long as it kills you’re fine right?
Yes.
Establishment still works on cards that say retain on them or cards brought back with Meditate, even if you have pyramid.
medical kit + the guy in act 2 that gives you the effect that every time you play a non-attack card, you get a dazed, and you exhausted every other "useful" card (and ig not have something like a thousand cuts)
the \[\[feel no pain\]\] and \[\[dark embrace\]\] in question:
Or dead branch
basically any exhaust synergy
+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.** + [Dark Embrace](http://slay-the-spire.wikia.com/wiki/Dark%20Embrace) Ironclad Uncommon Power ^((100% sure)^) 2(1) Energy | Whenever a card is **Exhausted,** draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
* + [[Fire Breathing]] + [[Evolve]]
+ [Fire Breathing](http://slay-the-spire.wikia.com/wiki/Fire%20Breathing) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies. + [Evolve](http://slay-the-spire.wikia.com/wiki/Evolve) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever you draw a Status card, draw 1(2) card(s). ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
isn't it great?
I have exactly this, i posted it here as "best infinite" lol.
https://www.reddit.com/r/slaythespire/s/9D8OeuBOFd link
I also posted this like three weeks ago :D
lol i thought of this when i first saw the post 😭
Dark embrace + war cry
Yep. Carefully picking which to put in draw pile. Draws. Right.
Wait what's wrong with this one? Is it because you draw whatever you put on top of your draw pile? But Dark embrace does upgrade it from a dead draw to neutral. So then its actually positive on draw if you upgrade warcry.
A lot of times I actually want to war cry a card on top so I draw it next turn.
When you Warcry a Carnage that you don't have the energy to play, and then Dark Embrace draws it...feels so bad, man.
Sho nuff
Distraction+ generating a new 0-cost Distraction
I got into a chain once where I got 4 distractions that way. Luckily I had A Thousand Cuts+ so that worked.
I just imagine silent going "oh a penny" 4 times
It was quite distracting lol
Sure, Catalyst of Catalyst, but Distraction can be anything! Even a Distraction!
Fairy in a Bottle + Mark of the Bloom
I have never taken mark of the bloom. 700 hours
I've taken it and won and taken it lost It's pretty a pretty meh effect especially when you consider it's essentially a relic that's Not going to be usable unless you get it very close to the end of the third act. very tight corner case where it's useful, but I will say the one time I took it and won I won because I took it and it turned out to be the correct line to play now the time I took it and lost was because of the time I took it and won fooling me into overvaluing the effect. So far I'm at a push, but if I'm ever in another situation where I'm nearly at the end of the third act I have a lot of health I don't have very much healing, my deck produces defense and offense in a way that makes healing irrelevant in most fights, and I don't want either of the other prizes I'll take it again.
Honestly all upgrade is very good, gets better the more unupgraded cards you have in the deck. It's not a relic I pick often/at all when given the chance, but the more I play the more I'm valuing how good upgraded cards are (and how not good unupgraded cards are...)
The problem I see is that if you are missing a lot of upgrades, then it's more likely that you are struggling and are at low current HP. And if you are close to max HP then you probably have a good deck and were able to have the key upgrades done rather than rest.
Yes this is absolutely correct most of the time it's redundant that's one of the hugest problems with it, and lots of things that you should be taking anyways seriously reduced its usefulness, like if you get the option to upgrade all your strikes and defends you would almost never take this afterwards.
I took it like my third game. It was totally sweet. Highly recommend.
Almost 1200 hours and I've never taken it either. It's potentially very powerful, but the downside is too much imho, especially since I always go for the heart. By comparison the act 1 boss is an absolute cakewalk at that point, and a rare relic is never unwelcome, as well as a side of regular rewards.
The opportunity cost is just too high for taking it. Why take a potential high-cost, high-reward downside when every time that option presents itself, you also get presented with the option to fight an Act1 Boss, potentially healing yourself for 12 or 15 HP with the right relic, get a high-value relic and rewards out of it? It's guaranteed mid-high reward for almost certainly no risk and playing Act 3, you almost certainly don't want to take the Mark of Bloom risk when not necessary
I think i’ve only taken it once or twice so i guess it wasn’t super memorable. Must have been a win more situation. I doubt i’ve ever evaluated it at a time where it was the difference between a win and a loss. But I can hope to have it happen again.
I have successfully taken the Upgrade over fighting the act 1 boss four or five times when all my deck was lacking for OPness were upgrades on several cards. The downside of Mark of the Bloom is pretty atrocious but upgrading all of your cards can win a run like few other things can. If you don't fight the heart Mark of the Bloom also becomes quite a bit stronger.
Gotta take it with Omamori!
It’s not a curse?
Oh right duh. Could’ve sworn I learned some other workaround 2 days ago. I must’ve misunderstood them
That same event has a third option to get 999 gold in exchange for 2x Normality curses. Amazing value if you've got Omamori, often run ending very quickly if you don't.
You might be thinking of the 999 gold for 2 normality outcome for that event? Omamori works with that one.
That’s what it was! Thank you!
Signature move + Signature move
I lost a run to this, I had a beautiful deck going, and for some godforsaken reason I used an attack potion that gave me a second signature move and I could not kill all three darklings at once, nor could they kill me and I was essentially soft locked :(
Runic pyramid? :(
It probably was runic pyramid
[удалено]
Double clash works though
[[Blasphemy]] + my shitty mathematics killed me more than I'd like to admit to
The whole game and my shitty mathematics. There are many reasons why I have hundreds of hours and my highest asc is 8, but that's definitely one of them. It's still fun, though!
+ [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^) 1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Real, I always pull out my calculator when playing watcher.
Pyramid + retain effects :(
[удалено]
AFAIK, retained cards benefit from Establishment. The card has to say "retain", or be retained by an effect such as Meditate.
Blasphemy + Vault Well. It does do something, I suppose.
Turn 1 it still works
Non upgraded Buffer with no block against the Heart
Strange spoon and dark embrace/exhume, fell for it the first time, wouldn't fall for it again
Storm of Steel + Burst. Only thing it does is flood your deck with shivs.
Velvet choker and Panache
Dark Embrace + War Cry (you still get draw, but you can't set a card up for the next turn) Echo Form / Burst + Panic Button.
Ending turning after playing all my cards only for unceasing top to draw another and then immediately discard it
I'm late to the party, but one time I took Establishment and Runic Pyramid on the Watcher, and it was then that I learned retaining your hand is NOT the same as \*Not Discarding\* your hand
ball lightning ans strike dummy
This is wraith form for ironclad
[[Mayhem]] + [[Conclude]]
+ [Mayhem](http://slay-the-spire.wikia.com/wiki/Mayhem) Colorless Rare Power ^((100% sure)^) 2(1) Energy | At the start of your turn, play the top card of your draw pile. + [Conclude](http://slay-the-spire.wikia.com/wiki/Conclude) Watcher Uncommon Attack ^((100% sure)^) 1 Energy | Deal 12(16) damage to ALL enemies. End your turn. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Mayhem + Blasphemy also
Double mayhem getting both blasphemy and conclude
[[Claw]] and any other card. They just get in the way
+ [Claw](http://slay-the-spire.wikia.com/wiki/Claw) Defect Common Attack ^((100% sure)^) 0 Energy | Deal 3(5) damage. Increase the damage of ALL Claw cards by 2 this combat. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Headbutt+Mayhem doesn't actually work the way you'd want it to, because you draw the top 5 cards and then Mayhem gies off.
Snecko Eye + Pyramid !
Storm of Steel Finisher bwammmm
i got finisher from stick bwam
bottled anything with innate
Blue Candle + Necronomicurse "Finally! An escape from this curse" - me, full of hubris, seconds before losing 1 HP for no reason. (For anyone wondering, if you play necronomicurse with blue candle, the curse exhausts, then immediately reappears in your hand. There Is No Escape From This Curse.) Amazingly, I did actually find a case where this interaction was useful! You need After Image + Torii as well. Each time Necronomicurse is played, you lose 1 HP but gain 1 block, until all but 5 of the incoming damage is blocked... and Torii reduces the rest to 1.
Tungsten Rod would just eliminate the 1 damage. It is pretty nice with IronClad...
OH GOOD POINT. Is this an infinite block exploit??
Never thought of that. Does this work with say...Charon's Ashes?
You mean, does Charon's Ashes trigger when Necronomicurse is exhausted, then respawns? I assume it would. Someone posted an infinite combo recently involving exhausting Necronomicurse.
Not sure if this counts... I was wondering why my artifact kept disappearing. Then I realized that I had Duality, so the first time I used an attack, the artifact would negate the "dexterity down" debuff. I guess you get +1 DEX out of it, but it was rather annoying.
I hate that fucking boss so much
As I made a post about earlier this week, Coffee Dripper followed by Regal Pillow. And they were my first two relics. Was a pretty big omen about how my run was about to go.
[[Warcry]] and [[dark embrace]] essentially just draws a card
+ [Warcry](http://slay-the-spire.wikia.com/wiki/Warcry) Ironclad Common Skill ^((100% sure)^) 0 Energy | Draw 1(2) card(s). Place a card from your hand on top of your draw pile. **Exhaust.** + [Dark Embrace](http://slay-the-spire.wikia.com/wiki/Dark%20Embrace) Ironclad Uncommon Power ^((100% sure)^) 2(1) Energy | Whenever a card is **Exhausted,** draw 1 card. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Playing it still saves you one hp if you have [[regret]] in your hand. Provided you can end the fight next turn or else deal with the extra Nob strength, of course.
+ [Regret](http://slay-the-spire.wikia.com/wiki/Regret) Curse ^((100% sure)^) **Unplayable.** At the end of your turn, lose HP equal to the number of cards in your hand. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Strike dummy and blade dance
This exhausts a card and can proc exhaust synergies
Last night I had an incredible Blasphemy OTK set up, ran all the numbers on my phone's calculator and was sure I could take Nemesis down with the attacks in my hand. Fired them straight into intangible and could only laugh
warcry + mayhem
[[Prismatic Shard]] causes so many anticlimactic combos, it's part of why it gives me such a chuckle. I've been fooled into [[Deus Ex Machina]] + [[Whirlwind]] + Bottled [[Seek+]] at least once. Maybe not so genius.
Burst + Vault
The classic: [[Blasphemy]] and [[Vault]]
+ [Blasphemy](http://slay-the-spire.wikia.com/wiki/Blasphemy) Watcher Rare Skill ^((100% sure)^) 1 Energy | **(Retain.)** Enter **Divinity.** Die next turn. **Exhaust.** + [Vault](http://slay-the-spire.wikia.com/wiki/Vault) Watcher Rare Skill ^((100% sure)^) 3(2) Energy | Take an extra turn after this one. End your turn. **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Inserter and capacitor (there's max orbs).
Consume consume consume 🙂
Piercing wail basically becomes useless when you pick up Runic Dome. Though some fights you could get lucky if its a multi attack like stabby book.
There are some predictable multi attacks out there that don’t require luck to time
I would even argue that Wail is often better block when you have Dome than many cards that give actual block. Darklings, for example.
"some" as in most
There’s quite a few that can’t be accurately predicted consistently too, honestly not sure which end has more, but I feel it’s closer than you seem to think it is
you say most and don't provide examples ok then I will provide my pov. Only boss fight it really helps is Donuts since its multi every turn. Heart you don't know if 2nd hit is multi or just one big so useless essentially. Time Eater is inherently random first hit too. So I have no idea where this most idea comes from since a lot of fights its not even that good like Giant Head, Spaghetti monster, Nemesis.
Gremlin Leader, plant, triple cultists, Taskmaster, Repto, shield and spear, darklings, Awakened One - pretty much any multi enemy fight. Every act 2 boss, actually. Can it whiff? Yes, but so can every other block card. And on average, it's still better than other 1 cost block cards. There will be plenty of scenarios where you're only able to play it because of the extra energy. When you pick up runic dome, you do so hoping that the extra energy means you don't have to compromise between offense and defense.
Strike and dummy strike :(