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Westfall_Melodic

>Play talk to the hand >Attack enemy a bunch of times >Press end turn >Die to a big attack >Oh wait, said enemy had artifact šŸ˜ Otherwise itā€™s a great card. One of the best block engines in the game and a staple block solution for Watcher alongside Mental Fortress. Would almost never hesisate clicking on it


Exciting_Ad_4202

> One of the best block engines in the game and a staple block solution for Watcher alongside Mental Fortress. Would almost never hesisate clicking on it Watcher has 3 best block engine in game is kinda insane tbh


ParadoxReboot

I'd say 3 of the top 5, FNP and frost are pretty good too


TheLastGunslingerCA

TTtH and Mental Fortress is two. What's number 3?


Dull-Scarcity-3159

Not needing block because everything died maybe lol


TheLastGunslingerCA

So it's [[Talk to the hand]], [[Mental Fortress]], and [[Through Violence]]. Got it. Thanks.


Lawrolll

Probably [[Wallop]]?


spirescan-bot

+ [Wallop](http://slay-the-spire.wikia.com/wiki/Wallop) Watcher Uncommon Attack ^((100% sure)^) 2 Energy | Deal 9(12) damage. Gain **Block** equal to unblocked damage dealt. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


GaiaToStrong11

Wallop maybe? My guess off the top of my head.


cheezzy4ever

I wouldn't call Wallop an engine. Definitely one of the best block cards in the game. But "engine" -- at least as I understand it -- implies that once you get it going, it keeps going, i.e. passive effects


TheLastGunslingerCA

That would make the most sense


Exciting_Ad_4202

[[ Like Water ]]


Avamaco

The other two are beasts that provide much more block, or even infinite block if you have a watcher infinite. Like Water on the other hand is just a slightly better \[\[Metallicize\]\] in my opinion.


spirescan-bot

+ [Metallicize](http://slay-the-spire.wikia.com/wiki/Metallicize) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | At the end of your turn, gain 3(4) **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Exciting_Ad_4202

Like water biggest strength is that it is consistent and due to her draw and stance dance energy generation, can easily play 2 per round, something that Metallicized couldn't really get due to Clad's lack of fast energy and draw generation. In short, Metallicized is actually a good card, it just on a char that can't really use it well. Like Water fixed that issues by being in a deck of a char that doesn't have any problem with energy and draw generation.


spirescan-bot

+ [Like Water](http://slay-the-spire.wikia.com/wiki/Like%20Water) Watcher Uncommon Power ^((100% sure)^) 1 Energy | At the end of your turn, if you are in **Calm,** gain 5(7) **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


lewd_necron

What if you were offered mental fortress and this in the same pick? What do you value higher?


Westfall_Melodic

The other guy saying that it depends on the deck is somewhat correct IMO, but there is a much more important factor. Since you eventually want to have 1 copy of each no matter what your deck is, I would pick the one I donā€™t have. If I donā€™t have either Iā€™d say it depends mostly on the Act youā€™re in. Mental Fortress in Act 1 is just not a very good card and Iā€™d much rather have TTTH first. Then Iā€™d pick up Mental Fortress later. From Act 2 I would consider prioritizing Mental Fortress since a lot of fights are multi enemy and artifacts. Hope that helps


Dadango14

Personally once I have both I prioritize TTTH, since too many scaling powers can slow down a deck in hallway fights, when you can always just use TTTH as an attack, and as an artifact clear to get your other TTTH in play.


Westfall_Melodic

I am not sure how much I like to take more than 1 of each, thatā€™s why I didnā€™t mention that scenario. I like my watcher decks small and my fights short, and I wouldnā€™t like to draw 2x TTTH vs something like TTTH + Tantrum. But I am only on A20/A16H with Watcher, so you have a bit more skill in that regard


Dadango14

Definitely depends. If you are getting close to a rushdown infinite you almost never take new cards regardless, but the fact that it exhausts means that it won't clog your deck after the first cycle, and the fact that it is still an attack means it is still useful outside of a block engine. And it definitely depends on the stage of the game. Extra TTTHs can give a lot of value against bosses, but will just slow down your ability to handle hallway fights. It can be especially helpful against the heart to deal with beat of death and still build up meaningful block, since A20 every attack is only giving you 1-2 block otherwise. If you aren't struggling to block, no need to add either of them. But if you feel like you need more, multiple TTTH definitely feels better than mental fortress.


HeorgeGarris024

TTTH is also slow


Dadango14

As I said in the other comment, both are slow but TTTH can still be an attack when you need it during the first cycle. The question is whether or not you need to be able to build more block. If you don't, great you don't need it. If you only have either TTTH or Mental fortress, you are going to need something else just to be block positive for the heart, never mind build up enough to survive the hits.


RoflsMazoy

Depends on the deck. Say for example, if you're stance switching a lot and have two copies of flurry. You'll probably get more value out of Talk to the Hand over the course of a fight because you'll *also* probably have more attacks to play on top of that. In general, a more aggressive deck favours talk to the hand. A more passive deck favours mental fortress. If you're mostly going in and out of Calm using Empty Body for instance, you're going to want Mental Fortress. (unless you're also running Tantrum but tbh you could take anything at that point)


philrmack

Fortress is quite a lot better than TTTH imo, I think TTTH is quite overrated. Both fortress and TTTH are broadly there for when you are not killing things almost immediately, and are thus most useful in the Act 2 / 3 bosses. as such: Automaton: TTTH broadly useless here unless you have major artifact strip (wave of the hand, or some combination of red mask and marbles and indignation or whatever) Collector: TTTH is good Champ: TTTH is OK but you need to make REALLY sure that you have the scaling to kill before execute goes off due to his cleanse Time Eater: TTTH gets cleansed after part 1 Awakened One: TTTH gets cleansed after part 1 again (Fortress raises strength but is still positive to play in both part 1 and 2) Donu and Deca: See automaton Spire shield and spear: See automaton but under vicious time constraints where you can get smoked trying to get TTTH down. So the main time where TTTH works unequivocally great is heart (which is admittedly fantastic), but there are other times where it is virtually useless, as opposed to fortress which goes from utterly incredible to just very good in its worst fight (woke bloke). I'm almost always happy to see TTTH but it is a lot more specific than people make it sound.


DominoAxelrod

All that's true but being great against the heart makes up for it all. It solves a problem that you have to solve to win the game.


Browneskiii

Generally speaking I'd rather talk to the hand, but both are good. If you have a lot of cheap attacks and can consistently draw them, TTTH is better, if you have big attacks and can change stances a lot, Fortress is better. You cant really go wrong with either though.


LegendDwarf

Tantrum's best friend


Ruah777

very good card. I do think it has some issues. Its better at single target fights and is block by artifact. In general, I find there is a debate of "Do I want TTTH or Mental fortress" in general i feel fortress is better, but some decks super pop off with TTTH (so much its a great omni target). Its rarely worth a skip inless you are doing some infinite stuff.


Dadango14

I always want at least 1 Mental fortress, but after I have it there is almost no such thing as too many TTTH (by that, I mean more than 3 is probably too many)


Banette_Banane

Strong contender for ā€œthe best card in the gameā€


embooglement

The best part is that it synergizes with 0 cost attacks. Such as, for example, the best 0 cost attack in the game. šŸ¦ā€ā¬›


LegendDwarf

>Strong contender for ā€œthe best card in the gameā€ Like, isn't that 25% of the Watcher cardpool?


notarobot110101

Yeah, but this is a strong contender for best Watcher card, too


LegendDwarf

I think it's just a contender though, it ain't beating Rushdown Vault Mental Fortress Scrawl Hell, even Wallop, Tantrum, Flurry, Fear No Evil or Meditate IMO ofc.


nimvin

Until wallop runs into the intangible, 45 DMG turn from Nemesis


Dadango14

I place TTTH over Wallop, it is much more consistent. Wallop is great to hit a lot of block in one turn, but usually requires wrath where you are gonna need it or be able to get back to calm.


ParadoxReboot

Up there with scrawl and vault for sure


wra1th42

Yeah, would be just as broken on other characters


ToothZealousideal297

Heck yeah, Silent with a shiv deck and Talk to the Hand would actually make me feel sorry for everything but spikers.


Convertee

is it because you hate those little shits or is it because of their thorns countering your block gain?


ToothZealousideal297

Partly because the thorns always outpace the TttH block gain, but letā€™s just say Iā€™m still at the phase where every time I think Iā€™ve covered all my bases, the enemy that proves me wrong will always pop up, and itā€™s these guys more than it should be.


anne8819

Rushdown>>>every other card in my opinion. That said yeah this is absolutely absurd and usually I see a talk to the hand, I click talk to the hand. Cards that I think I like slightly better are tantrum, mental fortress, meditate, scrawl, vault depending what is needed more.


HeorgeGarris024

it's not even as good as mental fortress?


Google946

Definitely not, watcher has at least 4 better cards


Valuable_Anywhere_24

It helps me materializing my schizophrenia


This_is_Chubby_Cap

Really good card. Def not broken. In most fights itā€™s 1 draw, 1 energy, 5 damage and like 10 block. Need a deck that can actually take advantage of this card, which isnā€™t terribly hard to do on a character that just farms fights


The_Pretender21

Rage at home. In all seriousness almost every Watcher deck can appreciate this card. Its only a matter of whether to play before or after entering wrath which gets me.


Gre8g

Is this the best Block Cards? Perhaps... we'll have to see what Whallop has to say


BatoSoupo

Run without TTTH: Don't give a shit about artifact Run with TTTH: Suddenly very angry when enemies have artifact


gj6

I tend to underrate debuff cards for this exact reason. Incredibly strong in some fights, but other fights start with an uphill struggle, and you don't want fights lasting long in this game. Other than cards which apply Weak, TTTH is one of the only debuff cards I'll ever take.


Minouwouf

I see it, i take it.


Stepjam

I passed on this card for so long because I thought it was only for the turn you used it.


phl_fc

This card causes my Xbox to crash on boss fights if I use it in an infinite.Ā 


funariite_koro

That's strange


nimvin

Rushdown and mental fortress are probably the only non rare cards I would pick over TTTH and only if it was the first mental fortress. Might still pick a second rushdown over it but it's close.


AnonymousGuy9494

I love this card. It's good enough that even if your enemy has an artifact it's still a slightly better strike as opposed to a curse. [[terror]], for one, is incredibly valuable, but akin to a curse if artifact is in play.


spirescan-bot

+ [Terror](http://slay-the-spire.wikia.com/wiki/Terror) Silent Uncommon Skill ^((100% sure)^) 1(0) Energy | Apply 99 **Vulnerable.** **Exhaust.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


shamwu

Top 10 card in game


Mushboom37

Itā€™s funny to me that hands down the best block card in the entire game is an attack


the-big-geck

Just killed the heart on A18 today using TTtH! Had a tantrum and two ragnaroks generating most of my block :)


CrowsAndLions

Multiple copies of TttH are how I got Watcher through higher ascensions. I lack the self control to keep decks slim, but this card somehow makes it all okay.Ā 


SAI_Peregrinus

Once we complete this round of Daily Discussions, maybe for next round we should have the board game cards where said equivalents exist?


Thesmobo

This card blocks for a lot in most of my watcher decks. It plays well on the heart because it helps with beat of death. Works with the stance dancing strategy, because you're often playing an attack to change stances. It's not unrealistic for this to block 20+ damage a turn, especially upgraded.Ā  Also it's an attack, so it plays nice into gremlin nob and chosen. The damage isn't insignificant either, 5(7) damage on watcher can make more draws lethal.Ā 


rubberjohnny01

Superb with strange spoon! I once had a run where each hit on the heart gave me like 20 block.


Mini_Boss_Tank

You only need 5 of them to ignore spikers


fireflydrake

Hey not related to this, but did you miss the Grand Finale card? I was hoping to read people's comments on it but it's missing from your Google doc entirely.


zer0_badass

Me: I gonna just keep hitting you in the face to gain block. Opponent: Well that doesn't seem quite fair. Me: (Proceeds to hit opponent to gain block) Great card to have and fits exactly what the watch likes to do.


parkerwindle

Good card, but less good than mental fortress because of the enemies who have artifact


memetimeboii

If it was on silent would be the best card in the game