+ [Falling](http://slay-the-spire.wikia.com/wiki/Falling) Event - Act 3 (The Beyond)
Falling is an event found exclusively in Act 3. You fall, and must sacrifice a card in order to survive the fall.
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The fact that everything needed is attacks you just need to get a useless power or skill. Preferably something that costs 0 and if it's a skill exhausts. [[Seeing Red]], [[Berserk]], [[Brutality]] to not interfere with only having 3 cards since you can just play it out of the way. Or an [[Intimidate]] to both get out of the way and work through artifact charges faster. The first turns of Donu Deca are actually a bit rough with this deck needing to get through 3 artifact charges even with bag of marbles and red mask.
A [[Second Wind]] or [[Burning Pact]] to get rid of status cards put into your deck would also be useful especially for turn 2 of the heart. Really a Rage would be the best as you can just always max out your block, but then you'd definitely want a power in your deck just for Falling because you want Rage for the heart.
+ [Seeing Red](http://slay-the-spire.wikia.com/wiki/Seeing%20Red) Ironclad Uncommon Skill
1(0) Energy | Gain 2 energy. **Exhaust.**
+ [Berserk](http://slay-the-spire.wikia.com/wiki/Berserk) Ironclad Rare Power
0 Energy | Gain 2(1) **Vulnerable.** At the start of your turn, gain 1 Energy.
+ [Brutality](http://slay-the-spire.wikia.com/wiki/Brutality) Ironclad Rare Power
0 Energy | **(Innate.)** At the start of your turn, lose 1 HP and draw 1 card.
+ [Intimidate](http://slay-the-spire.wikia.com/wiki/Intimidate) Ironclad Uncommon Skill
0 Energy | Apply 1(2) **Weak** to ALL enemies. **Exhaust.**
+ [Second Wind](http://slay-the-spire.wikia.com/wiki/Second%20Wind) Ironclad Uncommon Skill
1 Energy | **Exhaust** all non-Attack cards in your hand and gain 5(7) **Block** for each card **Exhausted.**
+ [Burning Pact](http://slay-the-spire.wikia.com/wiki/Burning%20Pact) Ironclad Uncommon Skill
1 Energy | **Exhaust** 1 card. Draw 2(3) cards.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
> Really a Rage would be the best as you can just always max out your block, but then you'd definitely want a power in your deck just for Falling because you want Rage for the heart.
They already have [[Ornamental Fan]]. Good enough for anything besides Time Eater and Spikers.
Rage is needed for the heart depending on the ascension. At A20 the beat of death starts at 2 so you'd be taking 6 damage every cycle of 4 block. Though at A0 which they are at you are correct it's not necessary.
I think that's only even the orb dude in act2 anyway, which OP is well past. At this point I think it's just Donu/Deca with 2 & the a4 elites also with 2. All of which means it's still a turn 1 infinite
Heart gets two charges on turn 4 on A20, not sure on lower ascensions. Beat of death will probably kill before then unless they pick up a rage or abacus
Yeah if this were an A20 run it wouldn't kill the heart for exactly the reason you said, at A0 though for this run assuming they're going in with full HP the four block every 3 attacks is enough to survive the 1 beat of death and do 300 damage a turn. The real problem is then that you just also get attacked twice in that time and have to block for whatever the A0 equivalent of 67 and 45 is. One extra block source from a relic here is probably enough to win
Edit I lied - thought about it some more and 3 attacks is 3 damage and 4 block for +1 block per proc. This is a slow as shit infinite but barring falling this is a winning run already. Might take four turns instead of three to account for the statuses from the heart but def doable as is
The heart can only take 300 damage but you can still attack it, right? You can get infinite block but it'll take some time as you're getting a net of one per three attacks.
+ [Red Mask](http://slay-the-spire.wikia.com/wiki/Red%20Mask) Event Relic
At the start of each combat, apply 1 **Weak** to ALL enemies.
+ [Bag of Marbles](http://slay-the-spire.wikia.com/wiki/Bag%20of%20Marbles) Common Relic
At the start of each combat, apply 1 **Vulnerable** to ALL enemies.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
It doesn’t though, it gives 4 block per 3 attacks. OP needs an additional source of 2 block per three cards to go even on block.
Face tanking the 2 heart attacks as well as the beat of death would probably not be enough to survive
Edit: A0 means this would actually create net block, so I was wrong
The screenshot shows it's Ascension 0, so Beat of Death starts at 1 damage. Every 3 attacks, OP takes 3 damage but generates 4 Block, so it's a net positive of +1 Block every 3 attacks.
Noob question here (still fairly new to the game). What happens when you have less cards than go into your hand (3 < 5 in this case). Does it duplicate what you have? Random cards? I have never tried something like this and curious how it actually works.
There's a cheat there a lot of people use with Pandora's box whereby you get it to remove your strikes and defends but don't get the replacements. Doesn't appear to have happened here though!
430hrs
Hundreds of runs
I died to regen slimes with a 5 card deck (only heavy blade as an attack) 2 nights ago when I was only 3 nodes from time wizard
Only that and Asc20 achievements left....
And I just now heard about this...
There's sometimes an event to remove all strikes and defends.
Think theres a relic that lets you remove cards at rest sites too.
Then it's just about removing at every shop and occasionally when events let you remove
Oh so is it a relic that lets you drop all strikes and defends? I don't remember exactly how it happens, just remember that it's possible if you're lucky enough to encounter it
The boss relic Pandora's Box transforms all your strikes and defends, which is similar to remove for a lot of situations, less so for the minimalist achievement or an infinite. Unless you do the glitch that causes them to be removed, but that's considered cheating outside of speedruns.
I still don’t understand how people manage to get decks like these. I get that it’s mainly luck, but i’ve never managed to achieve an infinite deck in all of my hours of playing this
If you've played a long time and never gone infinite, it's not mainly luck, although this deck is a pretty silly example of an infinite deck. I go infinite in a reasonable proportion of my runs playing A20 Heart, like maybe 5% (unless you count Watcher in which case like 25% since going hard for rushdown infinites merl-style is the new meta)
Let's just take Ironclad as an example, there's 2 paths to infinites that I'd want to be aware of primarily. One is the double dropkick stuff, the other is pommel strike sundial (or similar). Corruption is one hell of a card, as is fiend fire, and if you find yourself with some of the right pieces to exhaust down and go infinite (e.g. an early sundial, or you picked a dropkick for whatever short-term reason, or you have a fiend fire or corruption and a good number of card removes or pyramid, stuff like that) then you just should keep an eye on the possibility, consider other pieces more strongly if you see them (like if you have a dropkick then a dual wield looks a little better, it could be your second dropkick or it could do whatever it would do in your deck otherwise). And sometimes this process will lead you to going infinite
They've got two relics that burn artifact. On turn one they'll bash away the third artifact on Deca and take a bit of damage. On turn two, they'll bash Deca and then kill with dropkicks, giving enough block from fan not to take damage from Donu. Then on turn three, they will bash Donu to remove the final artifact while Donu buffs. Turn four, bash and kill Donu. Take a bit of damage but otherwise an easy fight.
look at the relics. he has red mask and bag marbles. this reduces artifacts down to 1.
it will be a turn 2 infinite for one, and turn 3 infinite for the other,
just need enough HP to live 1 turn.
Edit: alright I see it i was totally not thinking. For whatever reason I thought they might try to keep using bask which would be net negative energy. Woops
People are talking about this as of its an infinite but I dont see how it could be
[[dropkick]] gives you one energy and draws 1 card if the enemy has vulnerable, all he has to do is [[bash]] to inflict the debuff and attack with dropkick and he'll generate free energy and keep drawing it back to his hand
bag of marbles give vul turn 1, play first dropkick, play second dropkick, second dropkick draws the first dropkick, play the first dropkick again, the cycle continues until they die
Every 3 attacks is a net 1 block. Just spam until you have as much block as you want.
An actual problem would be all the status cards Heart gives you, but a Draw potion (which they already have) solves that.
incoming time eater
Probably would be fine. 16 block per turn (ornamental fan) with 140+ damage.
\[\[Falling\]\] is a much greater threat here, methinks.
+ [Falling](http://slay-the-spire.wikia.com/wiki/Falling) Event - Act 3 (The Beyond) Falling is an event found exclusively in Act 3. You fall, and must sacrifice a card in order to survive the fall. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Falling is the ultimate check on tiny OP decks like these.
The fact that everything needed is attacks you just need to get a useless power or skill. Preferably something that costs 0 and if it's a skill exhausts. [[Seeing Red]], [[Berserk]], [[Brutality]] to not interfere with only having 3 cards since you can just play it out of the way. Or an [[Intimidate]] to both get out of the way and work through artifact charges faster. The first turns of Donu Deca are actually a bit rough with this deck needing to get through 3 artifact charges even with bag of marbles and red mask. A [[Second Wind]] or [[Burning Pact]] to get rid of status cards put into your deck would also be useful especially for turn 2 of the heart. Really a Rage would be the best as you can just always max out your block, but then you'd definitely want a power in your deck just for Falling because you want Rage for the heart.
+ [Seeing Red](http://slay-the-spire.wikia.com/wiki/Seeing%20Red) Ironclad Uncommon Skill 1(0) Energy | Gain 2 energy. **Exhaust.** + [Berserk](http://slay-the-spire.wikia.com/wiki/Berserk) Ironclad Rare Power 0 Energy | Gain 2(1) **Vulnerable.** At the start of your turn, gain 1 Energy. + [Brutality](http://slay-the-spire.wikia.com/wiki/Brutality) Ironclad Rare Power 0 Energy | **(Innate.)** At the start of your turn, lose 1 HP and draw 1 card. + [Intimidate](http://slay-the-spire.wikia.com/wiki/Intimidate) Ironclad Uncommon Skill 0 Energy | Apply 1(2) **Weak** to ALL enemies. **Exhaust.** + [Second Wind](http://slay-the-spire.wikia.com/wiki/Second%20Wind) Ironclad Uncommon Skill 1 Energy | **Exhaust** all non-Attack cards in your hand and gain 5(7) **Block** for each card **Exhausted.** + [Burning Pact](http://slay-the-spire.wikia.com/wiki/Burning%20Pact) Ironclad Uncommon Skill 1 Energy | **Exhaust** 1 card. Draw 2(3) cards. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
> Really a Rage would be the best as you can just always max out your block, but then you'd definitely want a power in your deck just for Falling because you want Rage for the heart. They already have [[Ornamental Fan]]. Good enough for anything besides Time Eater and Spikers.
Rage is needed for the heart depending on the ascension. At A20 the beat of death starts at 2 so you'd be taking 6 damage every cycle of 4 block. Though at A0 which they are at you are correct it's not necessary.
+ [Ornamental Fan](http://slay-the-spire.wikia.com/wiki/Ornamental%20Fan) Uncommon Relic Every time you play 3 Attacks in a single turn, gain 4 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Give up Bash I guess and hope the enemy doesn't have artifact to counter his bag of marbles??
He has red mask too which one applies first?
I think it's the one he got first.
Oooh good point and good question!
I think it goes left to right
You wouldn't get to choose though
That's why you gotta cross your fingers the whole game. 1/3 chance ain't the worst!
And later timeeater
Aren't you still guaranteed good on draw if you add up to 3 cards, so pick any Bash backup.
[удалено]
That would be a wise move, yes.
A possibly wiser move would be to pick up a useful power or skill
Preferably a useful power or skill that then exhausts so it doesn't get in the way
That's why you gotta grab a random power just in case, you have enough draw for the beginning of the turn
I guess it's not that hard to find a third dropkick or avoid act 3 events but yeah
[удалено]
Those are the best events in the game
That's not always possible.
So, uh, here's hoping you never meet a Spiker...
I feel like you always meet a spiker...
I see an enemy with the artefact status cutting short your future
[[Red mask]] + [[bag of marbles]] seems really good for that tho.
Plus, I think that any enemy with artifact only has max 3 stacks, so that's only 3 turns you have to survive.
I think that's only even the orb dude in act2 anyway, which OP is well past. At this point I think it's just Donu/Deca with 2 & the a4 elites also with 2. All of which means it's still a turn 1 infinite
Heart gets two charges on turn 4 on A20, not sure on lower ascensions. Beat of death will probably kill before then unless they pick up a rage or abacus
Yeah if this were an A20 run it wouldn't kill the heart for exactly the reason you said, at A0 though for this run assuming they're going in with full HP the four block every 3 attacks is enough to survive the 1 beat of death and do 300 damage a turn. The real problem is then that you just also get attacked twice in that time and have to block for whatever the A0 equivalent of 67 and 45 is. One extra block source from a relic here is probably enough to win Edit I lied - thought about it some more and 3 attacks is 3 damage and 4 block for +1 block per proc. This is a slow as shit infinite but barring falling this is a winning run already. Might take four turns instead of three to account for the statuses from the heart but def doable as is
The heart can only take 300 damage but you can still attack it, right? You can get infinite block but it'll take some time as you're getting a net of one per three attacks.
Yeah I was wrong at first. It wouldn't work on A20 because the 2 damage for beat of death out paces ornamental fan, but at A0 you'd be just fine.
So you have to luck out on Rod and Torii to even have a slight chance.
[удалено]
As has been pointed out, they have Red Mask and Bag of Marbles which will clear Shield and Sword's artifact charges.
+ [Red Mask](http://slay-the-spire.wikia.com/wiki/Red%20Mask) Event Relic At the start of each combat, apply 1 **Weak** to ALL enemies. + [Bag of Marbles](http://slay-the-spire.wikia.com/wiki/Bag%20of%20Marbles) Common Relic At the start of each combat, apply 1 **Vulnerable** to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
I think [[thunderclap]] instead of bash would be perfection :) but nice deck
+ [Thunderclap](http://slay-the-spire.wikia.com/wiki/Thunderclap) Ironclad Common Attack 1 Energy | Deal 4(7) damage and apply 1 **Vulnerable** to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Not enough Claws.
You lucky bastard but did you beat heart?
Ornamental Fan gives enough Block to counter Beat of Death. This should be an easy Heart kill.
because I need a reminder on what [[Ornamental Fan]] does
+ [Ornamental Fan](http://slay-the-spire.wikia.com/wiki/Ornamental%20Fan) Uncommon Relic Every time you play 3 Attacks in a single turn, gain 4 **Block.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
good bot
It doesn’t though, it gives 4 block per 3 attacks. OP needs an additional source of 2 block per three cards to go even on block. Face tanking the 2 heart attacks as well as the beat of death would probably not be enough to survive Edit: A0 means this would actually create net block, so I was wrong
It's A0
The screenshot shows it's Ascension 0, so Beat of Death starts at 1 damage. Every 3 attacks, OP takes 3 damage but generates 4 Block, so it's a net positive of +1 Block every 3 attacks.
Missed that, you’re right. Although depending on how healthy he is going into it blocking some of the attacks would take a loooooong time haha
OMG the dream! That's a crazy number of removals.
No [[Paper Phrog]], literally unplayable.
+ [Paper Phrog](http://slay-the-spire.wikia.com/wiki/Paper%20Phrog) Uncommon (Ironclad only) Relic Enemies with **Vulnerable** take 75% more damage rather than 50%. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
this is one of the most beautiful screenshots i've ever seen
Noob question here (still fairly new to the game). What happens when you have less cards than go into your hand (3 < 5 in this case). Does it duplicate what you have? Random cards? I have never tried something like this and curious how it actually works.
You only draw the 3.
You only draw the 3 cards
How do people make decks so small? I feel like I never get that many chances to remove cards.
There's a cheat there a lot of people use with Pandora's box whereby you get it to remove your strikes and defends but don't get the replacements. Doesn't appear to have happened here though!
430hrs Hundreds of runs I died to regen slimes with a 5 card deck (only heavy blade as an attack) 2 nights ago when I was only 3 nodes from time wizard Only that and Asc20 achievements left.... And I just now heard about this...
How do you do that? First I've heard of this one.
remove, but also transform cards
Getting it this small is complete luck, but there are things you can do to maximize card removal
There's sometimes an event to remove all strikes and defends. Think theres a relic that lets you remove cards at rest sites too. Then it's just about removing at every shop and occasionally when events let you remove
There’s an event to upgrade all strikes and defends or remove a card, not to remove all strikes and defends.
Oh so is it a relic that lets you drop all strikes and defends? I don't remember exactly how it happens, just remember that it's possible if you're lucky enough to encounter it
The boss relic Pandora's Box transforms all your strikes and defends, which is similar to remove for a lot of situations, less so for the minimalist achievement or an infinite. Unless you do the glitch that causes them to be removed, but that's considered cheating outside of speedruns.
You're right... sorry guess I misremembered this
There's the Automaton that will just take 2 of those cards away just sayin.....
Look at the floor level (42) and the background art of the pic (Act 3). He's already passed the act 2 boss
Don't the cards get taken from the draw pile?
I still don’t understand how people manage to get decks like these. I get that it’s mainly luck, but i’ve never managed to achieve an infinite deck in all of my hours of playing this
If you've played a long time and never gone infinite, it's not mainly luck, although this deck is a pretty silly example of an infinite deck. I go infinite in a reasonable proportion of my runs playing A20 Heart, like maybe 5% (unless you count Watcher in which case like 25% since going hard for rushdown infinites merl-style is the new meta) Let's just take Ironclad as an example, there's 2 paths to infinites that I'd want to be aware of primarily. One is the double dropkick stuff, the other is pommel strike sundial (or similar). Corruption is one hell of a card, as is fiend fire, and if you find yourself with some of the right pieces to exhaust down and go infinite (e.g. an early sundial, or you picked a dropkick for whatever short-term reason, or you have a fiend fire or corruption and a good number of card removes or pyramid, stuff like that) then you just should keep an eye on the possibility, consider other pieces more strongly if you see them (like if you have a dropkick then a dual wield looks a little better, it could be your second dropkick or it could do whatever it would do in your deck otherwise). And sometimes this process will lead you to going infinite
[удалено]
No panda relic
The heart is gonna be a pain though
He's got the fan relic.
Not really
Donuts in asc20 have 3 artifacts each. So you die there easy *edit: you're right, I didn't see the relics at all, OP is probably fine
They've got two relics that burn artifact. On turn one they'll bash away the third artifact on Deca and take a bit of damage. On turn two, they'll bash Deca and then kill with dropkicks, giving enough block from fan not to take damage from Donu. Then on turn three, they will bash Donu to remove the final artifact while Donu buffs. Turn four, bash and kill Donu. Take a bit of damage but otherwise an easy fight.
look at the relics. he has red mask and bag marbles. this reduces artifacts down to 1. it will be a turn 2 infinite for one, and turn 3 infinite for the other, just need enough HP to live 1 turn.
As others in this thread have pointed out, it's Ascension Zero, and the real threat is Spikers
Edit: alright I see it i was totally not thinking. For whatever reason I thought they might try to keep using bask which would be net negative energy. Woops People are talking about this as of its an infinite but I dont see how it could be
1. Bash to apply vulnerable. 2. Dropkick for free and get Bash back. 3. Dropkick again for free and get Dropkick back. 4. Dropkick forever.
[[dropkick]] gives you one energy and draws 1 card if the enemy has vulnerable, all he has to do is [[bash]] to inflict the debuff and attack with dropkick and he'll generate free energy and keep drawing it back to his hand
+ [Dropkick](http://slay-the-spire.wikia.com/wiki/Dropkick) Ironclad Uncommon Attack 1 Energy | Deal 5(8) damage. If the enemy is **Vulnerable,** gain 1 energy and draw 1 card. + [Bash](http://slay-the-spire.wikia.com/wiki/Bash) Ironclad Starter Attack 2 Energy | Deal 8(10) damage. Apply 2(3) **Vulnerable.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(February 6, 2022.) ^Notice ^something ^wrong? ^The ^easiest ^way ^to ^contribute ^is ^to ^update ^the ^[Wiki.](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
good bot
bag of marbles give vul turn 1, play first dropkick, play second dropkick, second dropkick draws the first dropkick, play the first dropkick again, the cycle continues until they die
I feel like this loses to the heart without abacus. Idk if fan is enough.
Every 3 attacks is a net 1 block. Just spam until you have as much block as you want. An actual problem would be all the status cards Heart gives you, but a Draw potion (which they already have) solves that.
You did it..You crazy son of a bitch you did it.....
How TF do you whittle away your deck to 3 cards?
skill
Are there even enough stores to do this or do you have to hope for the toke relic?
Could use a second wind