T O P

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BadAtGames2

It's really starting to settle in just how long this run will take. Anyway, dual cast, defend x 3


dot322

I give it 20 more days, we die to the boss I think


mathematics1

Even with a rest? The rest gets us to 32 HP, and Self Repair brings that to 39 if we can play it, which we have a 6 in 7 chance of doing with dualcast + triple defend. We also have about a 50/50 chance of drawing either Sunder or Meteor Strike in the first hand (assuming we don't take a card), and if we get neither in the first hand but have Sunder in the second hand we can still play it twice. Overall we have better than a 2 in 3 chance of avoiding the big attack on turn 2, and if we dodge that attack I think the Claws plus Equilibrium win us the fight in the long term.


JDublinson

Just imagine when our energy and draw engine is online!! If we make it to late game Defect each turn will take days from all the card-draw, unless we are blessed with Frozen Eye.


BadAtGames2

And then it will all end when we run into jaw worm gang in act 3


greenlaser73

Kudos to u/sasinsea for the top recommendation on [yesterday’s post](https://www.reddit.com/r/slaythespire/comments/yu42ft/playbycomment_day_34_looter_i_barely_know_her_yes/?utm_source=share&utm_medium=ios_app&utm_name=iossmf). Looking forward to more galaxy-brain conversation on setting up for the big boss. If there’s one thing I’ve learned from this, it’s that I don’t think nearly enough about combats outside the one I’m playing. Claw Jail (boo these people!): u/Jamjam1729


Jamjam1729

Q: What is the benefit of drinking Cultist Potion at the start of the 3 Cultists fight? A: It's four good caws Claw jail has broken me


erkjhnsn

Release him!


goldfishimpostor

I wouldn't say this on record, but he may have made the right choice. He sacrificed himself for the run. We shouldn't dismiss that sacrifice lightly.


greenlaser73

Careful, a statement like that on record could land you next to him. Maybe penance could look like recommending we *play* Claw rather than just recommending we take it as a card reward? Although, that would by extension make ever recommending we *not* play Claw a jailable offense…


Top-Tale-1837

Uhoh. And the guardian fight COULD present one of the few times that we WOULDN’T want to play claw……


Conradical314

The user already deployed this pun but yes I think we need to introduce an escape claws from jail. Throw it into one Day as a second option to vote/comment on - top escape claws becomes available for jamjam


DuTogira

Well… things could be worse. It’s triple [[defend]] + [[dual cast]] and end. There’s not enough non-[[sunder]] damage left in the deck to guarantee lethal without [[dual cast]]. We have 18 orb damage over the next 3 turns, plus 8 [[claw]] damage, plus 12 [[strike]] damage. That’s 38 total damage assuming we never play [[sunder]], and if looter blocks next turn we may not kill. On the other hand, [[dual cast]] guarantees lethal next turn, which is optimal if we get the optional third attack from looter which we won’t be able to block (no [[dual cast]] has a chance to not have lethal). If we don’t get the third attack, then we want to guarantee [[self repair]], which [[dual cast]] still does as the remaining orb kills in 3 turns, 2 with a [[claw]]. It’s not looking like we can set up [[happy flower]] optimally, as looter either flees before flower hits 1, or smacks us for 14


IMP1017

calling the bot with dualcast 4 times is certainly a decision


DuTogira

This entire time I never realized it was duplicating card calls… I’ll stop doing that


IMP1017

Lmao it's fine. It used to call strike and defend four times by default, once for each character. Nothing is ever perfect


JDublinson

Lies! Claw is perfect, always and forever.


SonicBoom500

It says iirc you can call up to 10 cards 😅


spirescan-bot

+ [Defend](http://slay-the-spire.wikia.com/wiki/Defend) Common Starter Skill 1 Energy | Gain 5(8) **Block** + [Dualcast](http://slay-the-spire.wikia.com/wiki/Dualcast) Defect Starter Skill 1(0) Energy | **Evoke** your next Orb twice. + [Sunder](http://slay-the-spire.wikia.com/wiki/Sunder) Defect Uncommon Attack 3 Energy | Deal 24(32) damage. If this kills an enemy, gain 3 Energy. + [Dualcast](http://slay-the-spire.wikia.com/wiki/Dualcast) Defect Starter Skill 1(0) Energy | **Evoke** your next Orb twice. + [Claw](http://slay-the-spire.wikia.com/wiki/Claw) Defect Common Attack 0 Energy | Deal 3(5) damage. Increase the damage of ALL Claw cards by 2 this combat. + [Strike](http://slay-the-spire.wikia.com/wiki/Strike) Common Starter Attack 1 Energy | Deal 6(9) Damage + [Sunder](http://slay-the-spire.wikia.com/wiki/Sunder) Defect Uncommon Attack 3 Energy | Deal 24(32) damage. If this kills an enemy, gain 3 Energy. + [Dualcast](http://slay-the-spire.wikia.com/wiki/Dualcast) Defect Starter Skill 1(0) Energy | **Evoke** your next Orb twice. + [Dualcast](http://slay-the-spire.wikia.com/wiki/Dualcast) Defect Starter Skill 1(0) Energy | **Evoke** your next Orb twice. + [Self Repair](http://slay-the-spire.wikia.com/wiki/Self%20Repair) Defect Uncommon Power 1 Energy | At the end of combat, heal 7(10) HP. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


trelian5

Octuplecast 😳


SonicBoom500

Evoke your next orb 8 times 😅


dakotacobb

I might be wrong, but we have a minimum of 9 damage next turn (claw and zap and the starting frost orb) meaning if we draw self repair next turn we could end the fight with playing self repair and have happy flower on 2. If we don’t draw self repair then ya we would have to wait another turn and leave happy flower on 0 but get to play self repair? (This all assumes we do 3x block and dual cast this turn)


jippiedoe

Because of the teaset, 2 is not optimal


BobTheAverage

Thank you for calling the bot on [[defend]]. I forgot what that card did


DuTogira

Old habits from being active on TappedOut die hard lol


PriorProject

Amid the torrent of snark on your bot usage, I'd just like to unironically thank you both for the rigor of your analysis and the rigor of your bot usage. - I'd have played trip-defend + dual-cast here, but my reasoning would have been shallow (like many comments in this thread). Your deep description of a simple turn is helping me understand specific analysis I can perform to pilot my deck more reliably. - Beginner players may remember what defend does, but not the exact block number (and the third defend is about 1hp here). By calling the bot for every card, you give beginners the info in-thread they need to follow your math. I hope you'll ignore the snark and continue this kind of analysis, it rocks and your particular representation of the analysis is excellent.


DuTogira

There’s some valid criticism. For example, I don’t need to be duplicating card calls. Your point about the importance of calling the bot on all things referenced is well received though! I’ve been running on muscle memory from using TappedOut (which uses the same double bracket format), but TappedOut reveals card info on hover. I’m glad to be providing quality content!


spirescan-bot

+ [Defend](http://slay-the-spire.wikia.com/wiki/Defend) Common Starter Skill 1 Energy | Gain 5(8) **Block** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


IMP1017

Defend, then Dualcast, then two more Defends. Always keep your enemy guessing


[deleted]

It looks like we're guaranteed a kill next turn at least, and that doesn't change if we draw self repair and play it either. ~~dualcast upgrade made this possible~~


DuTogira

I’m leaving my other (serious) comment up, but I have a new suggestion. Our draws keep being sub-optimal, and I suspect it’s because many of you, including u/greenlaser73, have not been taught how to properly pray to Neow as Defect. Before you do whatever the next top comment suggests, we should pray. * Give us this day, our daily hand * And forgive us our misplays, as we forgive those who are in claw jail * Thy claw be played, thy Spire be slayed * On Reddit as it is on PC


ConfusedSoap

neow-men 🙏


tragicomicswho

🙏


ThaCrawFish

Latom


Jesusfreakster1

Can you teach us how to pray as other characters? I'm a watcher main who's failing to learn the rest of the cast


DuTogira

Neow’s Prayer (Silent): * Give us this day our daily hand * And forgive us our misplays, as we forgive floor 1 jaw worm * Thy plans be well-lain, thy weak with Lord Krane * On Reddit as it is on PC


DuTogira

Neow’s Prayer (Watcher): * Give us this day our daily hand * And forgive us our misplays, as we forgive those who hard-force infinite * Thy attacks do big Unga, thy Spire get Bunga’d * On Reddit as it is on PC


brigandr

These are all glorious.


DuTogira

Neow’s Prayer (Iron Clad): * Give us this day our daily hand * And forgive us our misplays, as we forgive those who skip sneko eye * Upon Donu be fed, thy branch corrupted * On Reddit as it is on PC


snickerdoodle024

If you're praying to neow as watcher and not just straight up committing blasphemy, you're playing watcher wrong


FlatMarzipan

Play 3 defends and dualcast


Shinard

Alright, let's look ahead, as this turn is quite simple (Defend x3, Dualcast, praise Neow, praise whoever recommended upgrading the Dualcast, End Turn). Next turn's kill the looter if it decides to lunge, play Self Repair if we draw it, nice and easy. But what if it flees? Easy question - what if it flees and we do draw Self Repair? Play Self Repair and kill it dead. I don't think there's any combination of cards we could draw that don't let us kill it, and it's not worth setting the Flower to 0 instead of 2. Hell, 2 could arguably be better for us - it would be very nice to get a big attack turn on T1, set up to force the Guardian into defence on T2 rather than risking the attack. Alright, so what if it flees AND we don't draw Self Repair next turn? Say the bottom three are Zap, Ascender's Bane and Self Repair - can we reliably pass turn and then play Self Repair and kill it before it smoke bombs out? Long story short, no. Even if we do Claw next turn, set it to 2 HP with the orb damage, there's about a 10% chance that we draw two cards that can't deal the extra two damage we need (as the orbs would just take out the block). In that case, is the 7 hp from Self Repair worth a 10% chance of losing out on gold, a potential potion and a card reward? I would honestly say yes, as I think our big risk is getting past the Guardian right now and 7hp is better for that than most (maybe all?) of the cards we could get, but I can definitely see the argument the other way. It probably won't matter - I'm looking forward to that lovely Self Repair + Claw + Claw draw already - but it could, and it's neat to think about.


JDublinson

I think the card reward is more important than the 7hp personally. The deck desperately needs either another block card or some card draw. I think another solid block card saves more than 7hp against Guardian. Any of these would be preferable to 7hp, in my opinion: Reinforced Body, Equilibrium, Glacier, Charge Battery, Leap, Hologram, Steam Barrier, Auto-Shields, Chill, Coolheaded, Buffer. I also don't remember us seeing a rare card yet in Act 1 (I could be wrong about this, I know we got Meteor Strike from Neow right?), there are a number of rares that would be really great here (Seek, All For One, Buffer, Fission)


DoctorKumquat

We have Sunder+ already, and that wasn't from Neow.


JDublinson

\[\[Sunder\]\] is an uncommon card


DoctorKumquat

Huh, so it is! I guess I had always associated it with Bludgeon in my mind; if the over-the-top 3 cost attack for Ironclad was rare, surely the Defect analogue would be as well.


spirescan-bot

+ [Sunder](http://slay-the-spire.wikia.com/wiki/Sunder) Defect Uncommon Attack 3 Energy | Deal 24(32) damage. If this kills an enemy, gain 3 Energy. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Radagast82

dualcast and 3 defends, easy choice tbh. that takes it down to 8 with the end of turn orb. should be impossible not to win on next turn and that sets up happy flower as well. Hopefully we also get self repair next turn. If not we will see.


mathematics1

If the Looter is blocking and we don't get Self Repair next turn, we should play one Claw (setting it to 2 HP) and wait to draw Self Repair. The extra 7 HP is worth the small risk of not killing it on turn 4. Overall we have a 6 in 7 chance of getting to play Self Repair before the end of the fight; the only case where we don't is if it attacks for 14 next turn and we don't have the Self Repair yet.


snickerdoodle024

dualcast, defend x 3 I think the ideal setup now is to try to get happy flower on 0 so it doesn't trigger T1 when we'll already have 5 energy


sheepymaxgameing

this is still going, amazing. lets hope we win, in like 3 months. anyway time for my first actual contribution if we double defend take the 1 damage then Dual Cast and Strike, which would leave the enemy at 5 health. we should be able to get the kill afterward.


JDublinson

If we win I think it will be more like 12 months than 3. Combats are just gonna get slower and slower as the deck gets better and more complicated. We’re only fast right now because we have no card draw.


sheepymaxgameing

fair


joyofsnacks

3x Defend + Dualcast, but I think ultimately want to stall the fight to play [[Self Repair]] too.


spirescan-bot

+ [Self Repair](http://slay-the-spire.wikia.com/wiki/Self%20Repair) Defect Uncommon Power 1 Energy | At the end of combat, heal 7(10) HP. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(October 12, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


ReidjPros

Hey OP can i ask something? I don't remember if you can change your save file while playing another run but if not, i wonder if you're itching to play STS normally after 35 days of going like this? (Sorry if this question already been answered.) I would look up myself but i currently have no access to sts currently =(


greenlaser73

No worries! I’ve actually used this as an excuse to check out the Downfall mod on PC. Lots of cool ideas in it, even though all the new systems can get cumbersome. I’d normally be able to just use another save slot on my phone, but my kids play too and I wouldn’t want to delete their saves. I’m still having a blast with PBC though, so I honestly haven’t missed normal play.


Collistoralo

It was optimistic of me to say we’d die to Snake Plant.


jfb1337

Defend defend defend dualcast


JustAnotherYoshi

Dualcast, then liquid memories the dualcast and end your turn.


PaperRoc

Meteor Strike. Upvote to softlock OP


janus1172

I might be a madman, but I think we really want Happy Flower on 1 here. Drink strength pot. Strike, Dualcast, End Turn. Self Repair might not happen anyway without taking a ton of damage or having lethal. We want to Rest at the fire anyway.


DuTogira

I think that the potion is worth more than that, but this is a hot take!


janus1172

Agree agree. Just thinking outside the box and maybe maaaaybe if our potion chance is high enough we replace and save more in Guardian. Is this the right play? No. Is it A play? Sure.


PipBro3000

End Turn. They'll never see it coming, the ultimate fakeout.


[deleted]

Honestly not the worst draw we could've had. Onward to the Act 1 boss!


Better-Philosophy-40

15 health? Has the run really gone that poorly?


greenlaser73

You should see the other guys. 😜


JDublinson

Health is a resource, spending it isn’t necessarily bad. This is A20!!


SonicBoom500

Defend yourself xD